
Deceivers & Dungeons (RPG Series)
🗡️ The fantasy RPG you've been thinking about! The same memorable races and classes, just like in Dungeons & Dragons.
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- Обновлён
- 30 июля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 4 августа 2025 г.
⚔️ Live your own RPG story
- 16 classic RPG archetypes to master — from Warrior and Berserker to Arcane, Fire, Frost, Water, Earth and Wind Wizards
- Built for party play, fully enjoyable solo too
- Every mob and every biome is leveled — the world scales as you grow, not the other way around
🚀 Guided from block one
- You spawn directly in a fully alive village — no wandering an empty forest for your first night
- Quest boards point you toward dungeons, monster hunts, and rare materials
- Beginner-friendly class selection screen with clear descriptions before you commit
🌳 Builds that actually matter
- Every class has its own skill tree — 100+ nodes total across the roster
- Weapons unlock by stat level, not by luck — that greatsword isn't yours until your melee stat says so
- Full attribute system: strength, agility, intelligence and more genuinely shape how your character plays
🏰 Dungeons, guilds & structures
- Dozens structures across every dimension
- Zone-based difficulty — deeper zones hit harder and drop better loot
- Bosses gated behind real progression, not just stumbled into
🧝 9 D&D races to pick from
Dragonborn · Dwarf · Elf · Gnome · Half-Elf · Half-Orc · Halfling · Human · Tiefling
👑 Enemies who outmatch you
- Humanoid bosses use player-like Better Combat animations, making them equally powerful.
- Enemies master magic, dodge rolls, and numerous spells
- Apex predators in every dimension
- World difficulty scales dynamically
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💡 Useful Tips
- Press [L] to choose your class (grants your first free spell and two class passives).
- Press [K] to open the Skill Tree and allocate points.
- Use the Party Tab in your inventory to team up with friends.
- Players don't die instantly. HP dropping to zero triggers a downed state, allowing friends to revive you.
- If playing co-op, include at least one heavy frontline class (Paladin, Warrior, or Berserker).
- Grab quests from Bounty Boards located in villages.
- Craft an Atlas to record your map, navigate, and set waypoints.
- Use a Transmog Table to change gear appearance (Characteristics DO NOT change).
- Use an Orb of Oblivion to completely reset your skill tree and refund points.
🕹️ Quality of Life & Balance Tweaks
- Durability & Enchants: Gear degrades significantly slower, removing the strict need for Mending and Unbreaking. To balance this, items now have a limited number of enchantment slots.
- Healing matters: Hunger drains slower, but natural health regeneration is drastically reduced. Dedicated Healer or Support classes are essential for survival.
Ченджлог
4.1.0Релиз1.21.1 · 30 июля 2026 г.
Decivers Dungeons — Social & Atmosphere Update
👥 Social & Multiplayer Systems
- World Hosting: Integrated World Host. Players can now join multiplayer sessions directly without external server hosting.
- Proximity Voice: Added Proximity Voice Chat for in-game communication.
- Expressive Animations: Added Emotecraft along with extra emote packs (Default Bind: [B]).
- Loot Distribution: Added Lootr (instanced personal chest loot per player).
🎨 Visuals & Audio Overhaul
- Resource Integration: Added Stay True resource pack for unified visual aesthetic across blocks and textures.
- Atmosphere & Sound: Implemented dynamic ambient soundscapes and improved overall audio effects.
- Camera System: Redesigned Third-Person (F5) view.
- World Details: Added Spelunkery and new decorative elements to cave and overworld generation.
⚙️ Gameplay, Mechanics & Optimization
- Spawner Tweaks: Disabled the ability to break mob spawners.
- Performance: Applied additional rendering and system optimizations.
4.0.0Релиз1.21.1 · 28 июля 2026 г.
Decivers Dungeons — Optimization & Roleplay Update
⚙️ Core & Engine
- Migration: Moved modpack architecture from NeoForge to Fabric.
- Performance: Overall rendering and tick performance optimized due to the Fabric migration.
- UI/Navigation: Removed Minimap mods. Replaced with the Atlas item system.
🏘️ Village & NPC Overhaul
- Entity Data: Added dynamic Names and Level indicators for Villagers and Guards.
- Entity Animation: Integrated Fresh Animations for Villagers, Guards, and related mobs.
- Advanced Villager AI:
- Farmers now actively plow and maintain fields.
- Animal Handlers actively feed and breed nearby livestock.
- Blacksmiths actively heal and repair Iron Golems.
- Clerics throw splash healing potions at injured players and guards.
- Village Guards: Added armed guards capable of casting spells and equipping modded weapons.
- Village HUD: Added dynamic UI notifications displaying village names upon entering their borders.
- Village Structures:
- Added Taverns (includes barkeep NPCs for buying healing items).
- Added Bounty Boards (generates kill-count and item-gathering quests).
⚔️ Combat & Magic
- Systems: Implemented a base Mana system for spellcasting.
- Casting Mechanics: Enabled Dodge Rolling during active spellcasting frames.
- Weaponry: Enabled off-hand equipping and usage for Wands. Added a new tier of Bows.
- Progression:
- Re-implemented the Origins (Race) system.
- Added a dedicated Class Selection GUI (Bind: [L]).
- Crafting: Added a fantasy-based Metallurgy and Alloy system.
🗺️ World Generation & Dimensions
- Overworld: Replaced standard generation with Terralith biomes.
- New Dimensions Added:
- The Bumblezone
- Deeper and Darker
- MineCells
- Structures: Added new large-scale world structures and dungeons.
- Content: Added Vanilla Backport (integrates blocks/items from newer Minecraft versions).
👹 Entities & Bosses
- Added Marium's Soulslike Weaponry: The Decaying King, Old Champion's Remains, The Returning Knight, Fallen Icon, Monarch of Chaos, Day Stalker, Night Prowler.
- Added Trial Guardians: Phoenix, Minotaur (Maze structure), Hydra (Lair structure).
- Added Rival Trespassers: Rival Archer, Swordsman, Spellblade.
- Added Anarchy RPG: Juggernaut, Mercenary, Rogue, Fire Mage.
- Added Formidulus: Deer Cultist.
❌ Removals
- Mechanics: Removed Parry/Block, Stealth, and Shield Arts systems (Fabric incompatibility).
- Classes: Removed the Witcher class (balance overhaul).
- Bosses: Removed Mowzie's Mobs and The Cataclysm bosses (Fabric incompatibility).
3.0.0Релиз1.21.1 · 25 января 2026 г.
⚔️ Decivers Dungeons — Infused Edition
This version marks a major technical milestone. We have officially migrated to NeoForge. This update focuses heavily on combat depth, rewarding exploration, and legendary encounters.
🛡️ Combat Overhaul
- Tactical Maneuvers: Added Dodge Rolls for mobility and a new Parry/Block system for precise defense.
- Stealth System: A fully realized stealth mechanic is now integrated. Stay in the shadows!
- Shield Arts: Added Shield Thrust — you can now attack without lowering your shield (requires cooldown).
- Visual Flair: Added Weapon Trails to make every swing feel impactful.
- Refined Motion: The animation system has been completely rebuilt. Every movement and action is now smoothly animated.
🧙 Classes
- New Class - The Witcher: Master the art of monster hunting with unique capabilities.
🏺 New Artifacts & Relics
A massive hoard of unique items has been added to the world loot:
- Utility: Magic Mirror, Horse Flute, Charm Backpack, Steel Cape, Goblin Nose.
- Movement: Aqua Walker, Amphibian Boot, Elytra Booster, Ice Skates, Roller Skates, Weightless Boot.
- Combat & Gems: Rage Glove, Shadow Glaive, Fire/Ether/Frenzy/Vengeful/Carminite Gems, Thorn Crown, Guts Orb.
- Special: King Crimson, Made in Heaven, Tyrant Mask, Bionic Eye, Biojoint, Space Dissector.
- Full list includes over 50+ new artifacts (Slumbering Amulet, Sentient Rust, Shieldweave Cape, etc.)
👹 Bosses & Legendary Foes
Prepare for a challenge. The following bosses have been sighted in the world:
- The Mowzie's Selection: Ferrous Wroughtnaut, Umvuthi the Sunbird, Frostmaw.
- The Mutants: Mutant Creeper, Zombie, Snow Golem, Enderman, and Skeleton.
- The Cataclysm: Netherite Monstrosity, Ignis, Ignited Revenant, The Harbinger, and Leviathan.
- Others: Tongbi the Sculptor, Naga, Ender Golem, Ender Guardian, and Coralssus.
⚙️ General Changes
- Engine Migration: Successfully moved to NeoForge.
- Improved Tooltips: Enhanced information display for all items.
- World Events: Added Illager Caravans that roam the lands.
- Building: Improved block placement mechanics for a smoother experience.
- ⚠️ Race System: Due to technical limitations of the new engine, the race system has been temporarily removed for a total rework. It will return in a future update.
2.0.0Релиз1.21.1 · 24 ноября 2025 г.
Major Update
This release brings extensive improvements and a full rebuild of the modpack — and the best part is that your existing worlds remain completely safe.
Key Changes
- The entire pack has been rebuilt from the ground up.
- Updated to a newer Fabric version, along with the latest Sodium.
- All mods have been refreshed; many outdated ones were removed, while new content has been added to enrich the experience.
New & Improved Content
- Prison cells from the Mine Cells mod.
- An overhauled combat system featuring enhanced visual effects.
- Fully reworked 3D weapon textures.
- A redesigned End dimension.
- A rebalanced progression tree.
- Improved cooking and winemaking systems.
- A wide variety of expanded and refined classes.
1.0.0Релиз1.21.1 · 5 августа 2025 г.
Races
- Arachne – Humanoid, half-breed arachnids, arachnes are the size of a man, with the agility and dexterity of a spider. What could go wrong?
- Banshee – These are spirits whose screams can shatter glass and drive a person to suicide. In mythology, they are also considered an omen of death.
- Demon – Evil, servants of Satan. This gives them numerous advantages, but can also be their undoing.
- Dwarf – Short humanoids that live underground. They are excellent at mining, but have trouble surviving above ground.
- Elf – Intelligent and long-lived forest dwellers. Their archery skills are useful for long range, but their fragility becomes a problem up close.
- Fairy – Magical creatures that are capable of much more than ordinary humans. Whether this is a blessing or a curse is up to you...
- Goblin – Cunning and greedy, they excel in one-on-one combat and gain more loot from any mobs they kill, though their small size can be a problem against groups of enemies.
- Gorgon – Turns their enemies to stone. However, living without the ability to look someone in the eye comes with its own set of consequences...
- Remnant – Mages trained in the art of raising the dead, necromancers can create an army out of nothing. However, this unhealthy connection with death has its own set of consequences...
- Ogre – Large and impenetrable brutes, ferocious creatures of enormous stature. However, their appetite is insatiable, and their height is as often a hindrance as it is a help.
- Plague – Carrying the plague affects the victim's daily life, but does not kill them. If used correctly, it can become a powerful weapon against their enemies.
- Siren – They have a captivating beauty and an evil character, their irresistible beauty has destroyed many sailors. You will have to use this power to its fullest.
Classes
- Archer – A master of ranged combat and precision. Strikes from afar with deadly accuracy and speed.
- Paladin – A holy warrior wielding both sword and light. Protects allies and punishes evil with sacred power.
- Priest – A healer and supporter in any battle. Restores health and weakens enemies with divine magic.
- Fire Mage – Commands flames and destructive heat. Burns foes to ashes with powerful fire spells.
- Arcane Mage – Channels raw magical energy. Unleashes devastating arcane blasts and enchantments.
- Ice Mage – Controls frost and slowing magic. Freezes enemies and shapes the battlefield with ice.
- Rogue – Swift, silent, and deadly up close. Strikes from the shadows with blades and cunning.
- Warrior – Strong, armored, and always on the front line. Relies on brute strength, discipline, and combat skill.
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