
Fresh Moves
This is EMF Player Animation resource pack. Gives fancy animations to the player entity. Compatible with animations from other mods. Like Quark's emotes, Parcool techniques and Not Enough Animations.
Обновлён 20 января 2025 г. · опубликован 20 марта 2024 г.
You need the LATEST versions Entity Model Features (+v2.0.2), Entity Texture Features (+v6.0.1) to use this pack. This are client-side mods that are available for both Forge and Fabric


OPTIFINE DOESN'T SUPPORT PLAYER CUSTOM MODELS ...yet, just in case
Be sure to use the right version of this pack (For Animated Eyes and Minecraft Version)
Check this tutorial and the new face feaures added in v3.0 in this made by Laynce.
To fix Black eyes follow this quick guide ↓. For a video demonstration go to this page in the wiki of the resourcepack.
Fix Black Eyes · IthanMendoza/Fresh-Moves Wiki (github.com)
If you want your hand to stop moving in the first person perspective. Go to this page in the wiki to disable it.
Fix Moving 1st Person Hand · IthanMendoza/Fresh-Moves Wiki (github.com)
For this mod to work you have to activate this features in the EMF and ETF settings:
Spoiler
First go to resourcepacks

The click in this button (ETF and EMF settings)

Click in textures

Click on player skin settings

And activate the option that says "Allow skin transparency" and set it to "All skins"

Go back to the mod settings and click on models

Go to Options and Fixes

And finally set to On the option that says "Prevent first person hand animation"

To animate the eyes go to the Fresh Moves wiki. TLDR you must add extra pixels to your skin and upload that modified skin. The positions of those extra pixels are in the wiki. All supported eyes are there. Here are some examples in real skins.

Here are some examples of things you must get in the end in your skin.png. This result must be used as your skin. If other people have these extra pixels on their skin, you will be able to see their animated eyes in multiplayer.

May look like there is some part missing the eyewhites but in game the eyewhites expand to their normal size. Notice that it has the eyebrows at the third position.
The version of this pack with animated eyes (Expressive Fresh Moves.zip) will also have the extra pixels on the default Minecraft skins (Steve, Alex, Makena, Efe, Noor, Kai, Ari, Sunny, and Zuri) as an example. ****
Features in Fresh Moves: -This resource pack overhauls the idle, walking and swimming animation and gives some othe details to the player.

This resource pack has been made with special compatibility for Parcool, Quark's emotes, Not Enought Animations, Amendments and Real Camera mod. Other mods' animations may work. The resource pack doesn't overwrite the arms animations at all so animations on them should play as normal. For Parcool we recommend dissabling the "Fast Running" and "Fast Swimming" animators in the configuration menu (Use "Configured" for that) Animations/Animators.



The latest version also comes with fixes for Sleep Tight's sleeping position.
This pack is also available in Curse Forge and Planet Minecraft.
Here are some tutorials for different languages:
Credits:
FreshLX: Creator of Fresh Animations resourcepack. The pillager, enderman and villager animations of the Fresh Animations pack were used as the base of this pack.
Ithan: Animation editor and responsible for the extensive eye support and other facial features compatibility.
Traben: Creator of ETF and ETM and the custom player models feature. He helped me a lot in the creation of the pack
BoZo-Xo2 & CoolRanchChris: Creators of the original Fresh Player Animations resourcepack (The pack where Fresh Moves is made from) and members of the Traben's discord server
TrasTick: Mantains the Curseforge and Planet Minecraft pages.
Laynce: Creator of the video tutorial for Fresh Moves
Fresh Player and other Player Animation packs can be found in the Traben's discord server in the etf-emf-pack-list channel. Be sure to take a look.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 3.1.1 | Бета | 1.21.3, 1.21.4 | minecraft | 20 января 2025 г. | .jar (267 КБ) |
| 3.1.1 | Бета | 1.21.3, 1.21.4 | minecraft | 20 января 2025 г. | .jar (246 КБ) |
| 3.1 | Бета | 1.21, 1.21.1, 1.21.2, 1.21.3 | minecraft | 20 января 2025 г. | .jar (314 КБ) |
| 3.1 | Бета | 1.20.6, 1.21, 1.21.1, 1.21.2 | minecraft | 20 января 2025 г. | .jar (246 КБ) |
| 3.0.1 | Бета | 1.20.5, 1.20.6, 1.21, 1.21.1 | minecraft | 30 апреля 2024 г. | .jar (245 КБ) |
| 3.0.1 | Бета | 1.20.5, 1.20.6, 1.21, 1.21.1 | minecraft | 30 апреля 2024 г. | .jar (313 КБ) |
| 2.3 | Бета | 1.20.2, 1.20.3, 1.20.4, 1.20.5 | minecraft | 25 апреля 2024 г. | .jar (244 КБ) |
| 2.3 | Бета | 1.20.2, 1.20.3, 1.20.4, 1.20.5 | minecraft | 25 апреля 2024 г. | .jar (306 КБ) |
| 2.2.2 | Бета | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | minecraft | 23 апреля 2024 г. | .jar (244 КБ) |
| 2.2.2 | Бета | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | minecraft | 23 апреля 2024 г. | .jar (328 КБ) |
| 2.2.1 | Бета | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | minecraft | 19 апреля 2024 г. | .jar (20 КБ) |
| 2.2.1 | Бета | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | minecraft | 19 апреля 2024 г. | .jar (104 КБ) |
| 2.2 | Бета | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | minecraft | 13 апреля 2024 г. | .jar (20 КБ) |
| 2.2 | Бета | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | minecraft | 13 апреля 2024 г. | .jar (76 КБ) |
| 2.1 | Бета | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | minecraft | 7 апреля 2024 г. | .jar (20 КБ) |
Показаны последние 15 из 20 версий. Все версии — на Modrinth.
Ченджлог
3.1.1Бета1.21.3, 1.21.4 · 20 января 2025 г.
Well, something I wanted to say first is thanks for all the support you have given to the pack and thanks for your patience. I wasn't able to include everything I wanted for this update but I think this could be of your liking.
THIS VERSION OF THE PACK DOES HAVE ANIMATED EYES AND IT'S MADE FOR 1.20.3 AND ABOVE
CHANGELOG:
Fixes:
- The 1st person hand animations fix is now enabled by default. Now this pack is more plug and play than ever, enable the pack and use it, that's it. Remember to have EMF and ETF installed though.
- The black eye issue was also fixed by Traben (EMF and ETF creator) during these months.
- Now the arms and legs move in proper sync while walking/running (This fix was provided by FreshLX <3)
- No more stiff legs while sleeping.
- During this time. Traben added special compatibility for the Essential mod emotes and lots of issues with that mod were fixed also.
- The breathing animations are slightly tweaked, chest and legs stick together better.
CHANGES AND ADDITIONS:
- The walking, sprinting were reworked and polished.
- The sneaking animations were improved a lot in this update. Feet no longer bury on the ground to fit in 1.5 block gaps.
- Sleeping position adjusted and the breathing animation also slows down a little while resting.
- Now the pack uses the dedicated cape model feature provided by EMF and new animations were made for it. Now it sticks to the back properly.
- Partial Emotecraft compatibility, Being still allows Emotecraft's emotes to almost run completely fine. The limbs will rotate as intented.
- Better Combat animations will now play the proper leg rotations while standing still (Hammer animations no longer has stiff legs while using the hammer standing still for example)
- Updated Parcool tecniques detection with its new update.
- Elytra and Cape animations were slighty tweaked.
The animated eyes of the pack were not touched for this update, but I'm still working on them for a future update.
The showcase of these changes and fixes can be found in the Fresh Moves Discord Server in the announcements channel.
3.1.1Бета1.21.3, 1.21.4 · 20 января 2025 г.
Well, something I wanted to say first is thanks for all the support you have given to the pack and thanks for your patience. I wasn't able to include everything I wanted for this update but I think this could be of your liking.
THIS VERSION OF THE PACK HAS NO ANIMATED EYES AND IT'S MADE FOR 1.20.3 AND ABOVE
CHANGELOG: Fixes:
- The 1st person hand animations fix is now enabled by default. Now this pack is more plug and play than ever, enable the pack and use it, that's it. Remember to have EMF and ETF installed though.
- The black eye issue was also fixed by Traben (EMF and ETF creator) during these months.
- Now the arms and legs move in proper sync while walking/running (This fix was provided by FreshLX <3)
- No more stiff legs while sleeping.
- During this time. Traben added special compatibility for the Essential mod emotes and lots of issues with that mod were fixed also.
- The breathing animations are slightly tweaked, chest and legs stick together better.
CHANGES AND ADDITIONS:
- The walking, sprinting were reworked and polished.
- The sneaking animations were improved a lot in this update. Feet no longer bury on the ground to fit in 1.5 block gaps.
- Sleeping position adjusted and the breathing animation also slows down a little while resting.
- Now the pack uses the dedicated cape model feature provided by EMF and new animations were made for it. Now it sticks to the back properly.
- Partial Emotecraft compatibility, Being still allows Emotecraft's emotes to almost run completely fine. The limbs will rotate as intented.
- Better Combat animations will now play the proper leg rotations while standing still (Hammer animations no longer has stiff legs while using the hammer standing still for example)
- Updated Parcool tecniques detection with its new update.
- Elytra and Cape animations were slighty tweaked.
The animated eyes of the pack were not touched for this update, but I'm still working on them for a future update.
The showcase of these changes and fixes can be found in the Fresh Moves Discord Server in the announcements channel.
3.1Бета1.21.1, 1.21.2, 1.21.3 · 20 января 2025 г.
Well, something I wanted to say first is thanks for all the support you have given to the pack and thanks for your patience. I wasn't able to include everything I wanted for this update but I think this could be of your liking.
THIS VERSION OF THE PACK DOES HAVE ANIMATED EYES AND IT'S MADE FOR 1.20.2 AND BELOW
CHANGELOG:
Fixes:
- The 1st person hand animations fix is now enabled by default. Now this pack is more plug and play than ever, enable the pack and use it, that's it. Remember to have EMF and ETF installed though.
- The black eye issue was also fixed by Traben (EMF and ETF creator) during these months.
- Now the arms and legs move in proper sync while walking/running (This fix was provided by FreshLX <3)
- No more stiff legs while sleeping.
- During this time. Traben added special compatibility for the Essential mod emotes and lots of issues with that mod were fixed also.
- The breathing animations are slightly tweaked, chest and legs stick together better.
CHANGES AND ADDITIONS:
- The walking, sprinting were reworked and polished.
- The sneaking animations were improved a lot in this update. Feet no longer bury on the ground to fit in 1.5 block gaps.
- Sleeping position adjusted and the breathing animation also slows down a little while resting.
- Now the pack uses the dedicated cape model feature provided by EMF and new animations were made for it. Now it sticks to the back properly.
- Partial Emotecraft compatibility, Being still allows Emotecraft's emotes to almost run completely fine. The limbs will rotate as intented.
- Better Combat animations will now play the proper leg rotations while standing still (Hammer animations no longer has stiff legs while using the hammer standing still for example)
- Updated Parcool tecniques detection with its new update.
- Elytra and Cape animations were slighty tweaked.
The animated eyes of the pack were not touched for this update, but I'm still working on them for a future update.
The showcase of these changes and fixes can be found in the Fresh Moves Discord Server in the announcements channel.
3.1Бета1.21, 1.21.1, 1.21.2 · 20 января 2025 г.
Well, something I wanted to say first is thanks for all the support you have given to the pack and thanks for your patience. I wasn't able to include everything I wanted for this update but I think this could be of your liking.
THIS VERSION OF THE PACK HAS NO ANIMATED EYES AND IT'S MADE FOR 1.20.2 AND BELOW
CHANGELOG:
Fixes:
- The 1st person hand animations fix is now enabled by default. Now this pack is more plug and play than ever, enable the pack and use it, that's it. Remember to have EMF and ETF installed though.
- The black eye issue was also fixed by Traben (EMF and ETF creator) during these months.
- Now the arms and legs move in proper sync while walking/running (This fix was provided by FreshLX <3)
- No more stiff legs while sleeping.
- During this time. Traben added special compatibility for the Essential mod emotes and lots of issues with that mod were fixed also.
- The breathing animations are slightly tweaked, chest and legs stick together better.
CHANGES AND ADDITIONS:
- The walking, sprinting were reworked and polished.
- The sneaking animations were improved a lot in this update. Feet no longer bury on the ground to fit in 1.5 block gaps.
- Sleeping position adjusted and the breathing animation also slows down a little while resting.
- Now the pack uses the dedicated cape model feature provided by EMF and new animations were made for it. Now it sticks to the back properly.
- Partial Emotecraft compatibility, Being still allows Emotecraft's emotes to almost run completely fine. The limbs will rotate as intented.
- Better Combat animations will now play the proper leg rotations while standing still (Hammer animations no longer has stiff legs while using the hammer standing still for example)
- Updated Parcool tecniques detection with its new update.
- Elytra and Cape animations were slighty tweaked.
The animated eyes of the pack were not touched for this update, but I'm still working on them for a future update.
The showcase of these changes and fixes can be found in the Fresh Moves Discord Server in the announcements channel.
3.0.1Бета1.20.6, 1.21, 1.21.1 · 30 апреля 2024 г.
Version 3.0 is here! (Expressive version changelog included here)
Fixes
(v3.0.1) Body disconnection should be fixed. AlphaSkins and CustomSkinLoader are no longer dependencies BUT you need to have the LATEST version of ETF and EMF and enable some settings. Check the resource pack page for that. The 1st person animation can now be disable within ETF & EMF's config menu. Check the resource pack page for that. You need to have the LATEST version of ETF and EMF and enable those settings. Legs don't longer "run" while in gliding with the elytra. The elytra now sync with the body thanks to elytra custom animations. Thanks Traben for the guidance. I wouldn't consider a this a sure fix. But I changed the head rotation limitation which maybe can solve the backwards head problem (let me know if it does) because I haven't been able to replicate it yet. The walking animation while attacking with better combat no longer gives weird jumps. Eyebrows no longer bounce while running New Stuff
The eye compatibility part 1 is now COMPLETE. I won't receive more suggestions for eyes in quite some time. The new eye styles are. Guide will be updated later.
Derp 2x1 eyes, 4 offsets. Spread eyes (like the fox, but not derp), 1 offset. 1x1 pixel eye smooth blinking animation, 4 offsets. 1x2 pixel eye smooth blinking animation, 2 offsets. 1x3 pixel eye smooth blinking animation, 2 offsets. 2nd Layer (hat) eyebrows, 4 offsets. These are eyebrows that will show above the hat layer of the head. The same offsets as the normal eyebrows. 2x2 pixel eye Eyelashes, 1 offset. Villager eyebrow, 1 offset. Other changes
The player no longer levitates over the ground while crawling. New leg subtle animation while crawling. I got rid of unnecessary bouncing in the swimming animation. Ultimate ladder animation detection (for NotEnoughAnimation and Personality) Instead of using the limb position detection, now uses the is_climbing variable from EMF (so again, UPDATE EMF & ETF to the very latest version). Some other minor changes to the animations.
3.0.1Бета1.20.6, 1.21, 1.21.1 · 30 апреля 2024 г.
Version 3.0 is here!
Fixes
(v3.0.1) Body disconnection should be fixed. AlphaSkins and CustomSkinLoader are no longer dependencies BUT you need to have the LATEST version of ETF and EMF and enable some settings. Check the resource pack page for that. The 1st person animation can now be disable within ETF & EMF's config menu. Check the resource pack page for that. You need to have the LATEST version of ETF and EMF and enable those settings. Legs don't longer "run" while in gliding with the elytra. The elytra now sync with the body thanks to elytra custom animations. Thanks Traben for the guidance. I wouldn't consider a this a sure fix. But I changed the head rotation limitation which maybe can solve the backwards head problem (let me know if it does) because I haven't been able to replicate it yet. The walking animation while attacking with better combat no longer gives weird jumps. Eyebrows no longer bounce while running New Stuff
The eye compatibility part 1 is now COMPLETE. I won't receive more suggestions for eyes in quite some time. The new eye styles are. Guide will be updated later.
Derp 2x1 eyes, 4 offsets. Spread eyes (like the fox, but not derp), 1 offset. 1x1 pixel eye smooth blinking animation, 4 offsets. 1x2 pixel eye smooth blinking animation, 2 offsets. 1x3 pixel eye smooth blinking animation, 2 offsets. 2nd Layer (hat) eyebrows, 4 offsets. These are eyebrows that will show above the hat layer of the head. The same offsets as the normal eyebrows. 2x2 pixel eye Eyelashes, 1 offset. Villager eyebrow, 1 offset. Other changes
The player no longer levitates over the ground while crawling. New leg subtle animation while crawling. I got rid of unnecessary bouncing in the swimming animation. Ultimate ladder animation detection (for NotEnoughAnimation and Personality) Instead of using the limb position detection, now uses the is_climbing variable from EMF (so again, UPDATE EMF & ETF to the very latest version). Some other minor changes to the animations.
2.3Бета1.20.3, 1.20.4, 1.20.5 · 25 апреля 2024 г.
MORE EYE SUPPORT IN THE EXPRESSIVE FRESH MOVES VERSION, in case yours is now supported.
3x1px enderman-like eyes with 2 offsets ported directly from the Fresh Animations 1.9 enderman eye animations. Now you can be one of them :v
3x2px Large eyes with 1 offset
The apply these new eyes look in the resource pack page.
CHANGES.
The eyebrows now come in 4 different offsets and all of them have a neutral mood. Their positions in the skin texture have been changed. Angry and calm mood in eyebrows no longer exist. Running and walking animations no longer have horizontal bouncy movements. Now walking and running animations look different. In the walking animation the body rotation is more subtle, and arms are rotated normal, in the running animation the arms are now rotated like in the "Minecraft Live is back for 2023" video at 0:29 seconds in the Minecraft Channel:v. The personality sitting detection has been changed to be more accurate but may cause a little delay to the leg rotation. This should prevent some accidental siting in the air situations. NEWS
Well, I was wrong about the first-person hand movements. I mean its fixed since it reads the player variables, but we don't have a tool to control those 1st person perspective movements yet. A fix to that may come soon. I will be working on more eye compat before I jump into using the new variables like climbing, crawling or gliding since we have some issues with the CEM template loader in blockbench. A new pack called "Just Expressions" will come with just the animated eye feature. Now I'm aware that elytras can be animated like the player to make them sync body movements. So a fix to that may come in a near future. Right now I'm busy with college stuff so updates may come more slowly. So be patient for future updates.
2.3Бета1.20.3, 1.20.4, 1.20.5 · 25 апреля 2024 г.
ATTENTION THE EYEBROWS POSITIONS IN THE TEXUTE HAVE BEEN MOVED!!! Look in the resource pack page for more details. NEW STUFF! More eye support:
3x1px enderman-like eyes with 2 offsets ported directly from the Fresh Animations 1.9 enderman eye animations. Now you can be one of them :v
3x2px Large eyes with 1 offset
The apply these new eyes look in the resource pack page.
CHANGES.
The eyebrows now come in 4 different offsets and all of them have a neutral mood. Their positions in the skin texture have been changed. Angry and calm mood in eyebrows no longer exist. Running and walking animations no longer have horizontal bouncy movements. Now walking and running animations look different. In the walking animation the body rotation is more subtle, and arms are rotated normal, in the running animation the arms are now rotated like in the "Minecraft Live is back for 2023" video at 0:29 seconds in the Minecraft Channel:v. The personality sitting detection has been changed to be more accurate but may cause a little delay to the leg rotation. This should prevent some accidental siting in the air situations. The revers UV in the eyelids and eye hiders have been fix on ALL eye types. So now they show like you edit them on your skin. NEWS
Well, I was wrong about the first-person hand movements. I mean its fixed since it reads the player variables, but we don't have a tool to control those 1st person perspective movements yet. A fix to that may come soon. I will be working on more eye compat before I jump into using the new variables like climbing, crawling or gliding since we have some issues with the CEM template loader in blockbench. A new pack called "Just Expressions" will come with just the animated eye feature. Now I'm aware that elytras can be animated like the player to make them sync body movements. So a fix to that may come in a near future. Right now I'm busy with college stuff so updates may come more slowly. So be patient for future updates.
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