Перейти к содержимому
Mineforgian

Origins

Players choose an Origin at the beginning of the game to gain benefits and drawbacks

2.7M загрузок2K подписчиковMITfabricforgequilt

Обновлён 27 марта 2026 г. · опубликован 1 марта 2021 г.

Description

Choose an Origin and begin your game with special abilities, some of which help you out, while others hinder you in your gameplay. The different Origins all have a different impact on the vanilla gameplay. If you don't like these at all, you can also pick the "Human" origin while playing with friends on a server.

Currently featuring 9 Origins (+ Human):

OriginDescriptions

Data-driven

Origins is very data-driven, allowing you to add, modify and remove origins as you like. There is an active community of data pack makers on the Discord, with ready-made data packs for you to download and enjoy, as well as for getting help if you want to try your hand at creating your own data pack.

If you want to get started, I suggest visiting the wiki of the mod on GitHub: https://github.com/apace100/origins-fabric/wiki

Community

There are a lot of enthusiasts of the mod and people who make data packs on the Discord! There are channels for discussion, posting origin ideas, sharing data packs, and more. You'll find me there from time to time as well. :) Feel free to join: https://discord.gg/VdGgwXwWNa

Server Hosting

Lilypad promotion banner

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.13.0-pre.2+mc.1.21.1Бета1.21.1fabric27 марта 2026 г..jar (4.4 МБ)
1.13.0-pre.1+mc.1.21.1Бета1.21.1fabric22 декабря 2025 г..jar (4.4 МБ)
1.10.2+mc.1.20.1Релиз1.20.1forge25 октября 2025 г..jar (2.7 МБ)
1.10.2+mc.1.20.1Релиз1.20.1fabric25 октября 2025 г..jar (2.7 МБ)
1.10.1+mc.1.20.1Релиз1.20.1forge24 октября 2025 г..jar (2.5 МБ)
1.10.1+mc.1.20.1Релиз1.20.1fabric24 октября 2025 г..jar (2.5 МБ)
1.13.0-alpha.12+mc.1.21.1Альфа1.21.1fabric22 января 2025 г..jar (4.4 МБ)
1.13.0-alpha.11+mc.1.21.1Альфа1.21.1fabric18 декабря 2024 г..jar (4.4 МБ)
1.13.0-alpha.10+mc.1.21.xАльфа1.21.1fabric1 декабря 2024 г..jar (4.4 МБ)
1.13.0-alpha.9+mc.1.21.xАльфа1.21.1fabric2 октября 2024 г..jar (4.1 МБ)
1.13.0-alpha.8+mc.1.21.xАльфа1.21, 1.21.1fabric30 августа 2024 г..jar (4.0 МБ)
1.13.0-alpha.7+mc.1.21.xАльфа1.21, 1.21.1fabric30 августа 2024 г..jar (4.0 МБ)
1.13.0-alpha.6+mc.1.21.xАльфа1.21, 1.21.1fabric15 августа 2024 г..jar (4.0 МБ)
1.13.0-alpha.5+mc.1.21.xАльфа1.21fabric21 июля 2024 г..jar (3.8 МБ)
1.13.0-alpha.4+mc.1.20.4Альфа1.20.4fabric1 июля 2024 г..jar (2.9 МБ)

Показаны последние 15 из 66 версий. Все версии — на Modrinth.

Ченджлог

1.13.0-pre.2+mc.1.21.1Бета1.21.1 · 27 марта 2026 г.

Changes

  • [apoli] The replacement IDs in the replace_loot_table power type can now reference capture groups from the regular expression.
  • [origins] Scrolling the origin window is now much faster, and can be slowed down (to its previous speed) by holding the shift key.

Fixes

  • [apoli#267] Fixed incompatibility with message-api.
  • [apoli] Fixed command_along_ray in raycast entity action type not being executed even when command_along_ray_only_on_hit is false.
  • [apoli] Fixed offset block condition type not checking the block at the offset position.
  • [apoli] Fixed incompatibility with Trickster.
  • [apoli] Fixed apoli:replaced_loot_table loot table sometimes not referencing the replaced loot table.
  • [apoli] Fixed attribute power type not re-applying the attributes when the player goes through the End Portal (e.g: pseudo-respawning.)
  • [origins#865] Fixed crash when the water protection enchantment is filtered.
  • [origins] Fixed an issue with choosing origins (or random) in multiple origin layers not working properly.
  • [origins] Fixed the dirt background not rendering when choosing an origin for the first time.

Changelogs

1.13.0-pre.1+mc.1.21.1Бета1.21.1 · 22 декабря 2025 г.

Changes

  • [apoli] Power/global power resource reload listeners now have direct access to the registry wrapper lookup (this means Apoli/Origins won't have to rely on pretty-hacky methods to get the registry wrapper lookup to use for parsing powers/global powers.)
  • [apoli] Powers are now validated when data pack contents are refreshed (e.g: after all data packs have been reloaded) instead of after powers are parsed.
  • [apoli] Power recipes are now registered when data pack contents are refreshed (e.g: after all data packs have been reloaded) instead of after powers are parsed.
  • [apoli] Allowed indexed stacks (the data typ used in the starting_equipment power type) to have a slot range with multiple slots.
  • [apoli] Optimized inventory-related actions/utilities to reduce performance overhead.
  • [apoli] {For addon developers} Simplified and improved naming convention of some classes/methods. This affects the following classes/methods:
    • AbstractAction --> Action
    • AbstractCondition --> Condition
    • Power#getPowerType --> Power#getType
    • Action#getActionType --> Action#getType
    • Condition#getConditioType --> Condition#getType

Fixes

  • [apoli#260] Fixed memory leaks and threading issues.
  • [apoli] Fixed attribute modifiers added via the attribute power type not persisting on respawn.
  • [apoli] Fixed attribute modifiers added via the conditioned_attribute power type being added unconditionally upon gaining the power.
  • [apoli] Fixed .mcfunction files not being loaded due to non-existent powers caused by loading order issue (since .mcfunction files are loaded before powers.)
  • [apoli] Fixed inventory-related entity action/condition types improperly checking the size boundary of the inventories and specified slots.
  • [apoli] Fixed passenger_action entity action type executing its own entity action on the ridden entity instead of the riding entity.
  • [apoli] Fixed attacker damage condition type not checking if the attacker actually exists.
  • [apoli] Fixed powers unnecessarily being synced in singleplayer.
  • [apoli] Fixed crash with the raycast entity action/condition types caused by not checking if the entity has the reach-related attributes.
  • [apoli] Fixed tooltips of item powers being duplicated after each equipment slot tooltips.
  • [apoli] Fixed the position context of the raycast entity action type to use the position of the raycast's end position instead of the specified destination position.
  • [origins#801] Fixed origin powers unable to be disabled via the config.
  • [origins] Fixed origins/origin layers/badges being unnecessarily synced in singleplayer.
  • [origins] Fixed .mcfunction files not being loaded due to non-existent origins caused by loading order issue (since .mcfunction files are loaded before origins.)

Changelogs

1.10.2+mc.1.20.1Релиз1.20.1 · 25 октября 2025 г.

Additions

  • [calio] Added Connector dependecy system
  • [origins] Added Connector Extras as an explicit dependency

Fixes

  • [apoli (connector)] Fixed action_on_block_break, modify_harvest powers and the gamemode entity condition
  • [apoli] Fixed modify_air_speed
  • [apoli] made Inventory related functionality more efficient
  • [origins] Fixed Avian's like_air power
  • [origins (connector)] Fixed Shulk's strong_arms power
  • [origins] Fixed origin selection screen invulnerability (woops)

Changelogs

Make sure to check out the full changelogs here so you don't miss a thing!

1.10.2+mc.1.20.1Релиз1.20.1 · 25 октября 2025 г.

Additions

  • [calio] Added Connector dependecy system
  • [origins] Added Connector Extras as an explicit dependency

Fixes

  • [apoli (connector)] Fixed action_on_block_break, modify_harvest powers and the gamemode entity condition
  • [apoli] Fixed modify_air_speed
  • [apoli] made Inventory related functionality more efficient
  • [origins] Fixed Avian's like_air power
  • [origins (connector)] Fixed Shulk's strong_arms power
  • [origins] Fixed origin selection screen invulnerability (woops)

Changelogs

Make sure to check out the full changelogs here so you don't miss a thing!

1.10.1+mc.1.20.1Релиз1.20.1 · 24 октября 2025 г.

Additions

  • [calio] Added Connector support
  • [apoli] Added Connector support
  • [origins] Added Connector support

Fixes

  • [apoli] Fixed brightness related conditions that would not work with shader powers. (origins:exposed_to_sun, origins:brightness, etc)
  • [apoli] Fixed explode entity action not displaying particles or sounds
  • [apoli] Fixed a crash that occurs when origins:damage is not given a damage_type
  • [apoli] Fixed the "allow_holding" field in the origins:climbing power type not functioning
  • [origins] Players are now only invulnerable when currently choosing an origin, instead of when not having all origins.

Changelogs

Make sure to check out the full changelogs here so you don't miss a thing!

1.10.1+mc.1.20.1Релиз1.20.1 · 24 октября 2025 г.

Additions

  • [calio] Added Connector support
  • [apoli] Added Connector support
  • [origins] Added Connector support

Fixes

  • [apoli] Fixed brightness related conditions that would not work with shader powers. (origins:exposed_to_sun, origins:brightness, etc)
  • [apoli] Fixed explode entity action not displaying particles or sounds
  • [apoli] Fixed a crash that occurs when origins:damage is not given a damage_type
  • [apoli] Fixed the "allow_holding" field in the origins:climbing power type not functioning
  • [origins] Players are now only invulnerable when currently choosing an origin, instead of when not having all origins.

Changelogs

Make sure to check out the full changelogs here so you don't miss a thing!

1.13.0-alpha.12+mc.1.21.1Альфа1.21.1 · 22 января 2025 г.

Action/condition types have been slightly refactored in this update. Make sure to check https://gist.github.com/eggohito/510eb0cf7d36d40f906ac1fcef74ee96#alpha-12 for more details!

Additions

  • [apoli] Added new generic container types (with the _AxB suffix, where A is the amount of columns and B is the amount of rows);
    • generic_9x1
    • generic_9x2
    • generic_9x4
    • generic_9x5

Changes

  • [apoli] Renamed the key field in keybinding references to id (and added the old name as an alias.)
  • [apoli] Renamed some container types to match its corresponding screen handlers (and added its old names as aliases);
    • double_chest --> generic_9x6
    • chest --> generic_9x3
    • dropper/dispenser --> generic_3x3
  • [apoli] Block actions now only execute on the server to prevent desync with the client.
  • [apoli] Item actions now only execute on the server to prevent desync with the client.
  • [apoli] The on_block entity condition type now checks the block currently being stepped on, instead of the block underneath the entity (e.g: carpet on soul sand --> carpet will be the block being stepped on.)
  • [apoli] {For addon developers} Refactored action/condition types and context;
    • Action/condition types no longer have the execute(...)/test(...) methods respectively. To implement action/condition logic, override the accept(ActionContext)/test(ConditionContext) methods respectively, and access the action/condition context directly instead.
    • Renamed TypeActionContext and TypeConditionContext to ActionContext and ConditionContext respectively.
    • Added shouldExecute(ActionContext) for action types to evaluate the action context before proceeding with the action logic.
    • Added shouldTest(ConditionContext) for condition types to evaluate the condition context before proceeding with the condition logic.
    • Added BiEntityRequirement enum used in bi-entity action/condition types to determine whether BOTH, EITHER, or DEFAULT (no requirement) actor/target entities are required.
    • Added getRequirement() in bi-entity action/condition types to indicate its requirement.
  • [apoli] {For addon developers} Fixed and tweaked power keybinding references;
    • Renamed Active$Key class to KeyBindingReference, and moved it into the io.github.apace100.apoli.util.keybinding package.
    • Fixed issue with triggering active power types with server-sided conditions.

Fixes

  • [calio] Fixed logic for checking the boundaries of positive floating point number data types.
  • [apoli] Fixed syncing powers in LAN servers.
  • [apoli] Fixed origin position of the raycast entity action/condition types.
  • [apoli] Fixed how the command in command_along_ray is executed in the raycast entity action type.
  • [apoli] Fixed default value of the comparison field of the passenger entity condition type.
  • [apoli] Fixed actor/target context in passenger_action entity action type.
  • [apoli] Fixed field order, and encoding issue with particle-related power/action types.
  • [apoli] Fixed the stacking_status_effect power type not decreasing its stacks properly.
  • [apoli] Fixed the action_on_block_place power type unable to be encoded properly (e.g: with /power dump or when syncing the power to the client.)
  • [apoli] Fixed the spawn_entity entity action type not properly recognizing the action in its bientity_action field as a bi-entity action.
  • [apoli] Fixed issues with the starting_equipment power type;
    • Fixed the power type unable to be encoded properly (e.g: with /power dump or when syncing the power to the client.)
    • Fixed the power type preventing the server from reloading (or causing a client crash.)
  • [apoli] Fixed issues with the game_event_listener power type;
    • Fixed class-casting crash issue when a new instance of the power type is created.
    • Fixed the power type unable to listen to game events.
  • [origins] Fixed syncing origins/origin layers in LAN servers.
  • [origins] Fixed syncing badges in LAN servers.
  • [origins] Fixed origins:origin item component not consuming the item when setting origin(s).

Changelogs

1.13.0-alpha.11+mc.1.21.1Альфа1.21.1 · 18 декабря 2024 г.

Changes

  • [apoli] The modifier/modifiers field(s) are now required in the modify_item_cooldown power type
  • [apoli] The tooltip texts in the tooltip power type are no longer wrapped in string when serialized to NBT
  • [origins] Reformatted code style of the /origin command to match the code style in Apoli
  • [origins] Adjusted the text area of the origin window

Fixes

  • [apoli] Fixed class casting issue in offset block condition type
  • [apoli] Fixed ID of the action_on_key_press power type
  • [apoli] Fixed initializing issues with power types
  • [apoli] Fixed abnormal behavior with add_velocity entity/bi-entity action types
  • [apoli] Fixed default offset values of spawn_particles entity action type
  • [apoli] Fixed area_of_effect entity/block action types accepting a positive integer/floating point radius value instead of a non-negative integer/floating point value respectively
  • [apoli] Fixed action_on_block_break power type evaluating its block condition too late (evaluating the block at the mined position after it's been mined)
  • [apoli] Fixed typo in fields for encoding the modify_food power type
  • [apoli] Fixed choice meta action type executing all the defined actions instead of just one
  • [apoli] Fixed give entity action type only working once (per game/server restart) due to the provided item stack not being copied
  • [apoli] Fixed *_inventory entity action/condition types being provided slots that aren't within the bounds of an entity's inventory (or inventory of a power that uses the inventory power type)
  • [apoli] Fixed modify_harvest power type evaluating its block condition too late (evaluating the block at the mined position after it's been mined)
  • [apoli] Fixed attacker damage condition type requiring an entity condition
  • [origins] Fixed not being able to see custom origin layers in the origin screen
  • [origins] Fixed origins:origin item component not setting the player's origin

Changelogs

Полная история изменений — на Modrinth.

Комментарии

Загружаем…