
Farmer's Delight
A cozy expansion to farming and cooking!
Обновлён 13 мая 2026 г. · опубликован 7 августа 2022 г.
Farmer's Delight is a mod that gently expands upon farming and cooking in Minecraft.
Using a simple cooking system and a few familiar ingredients, you'll be able to prepare a wide variety of hearty meals: from sandwiches to salads and stews, from beautiful desserts to mouth-watering feasts, no ingredient will be left behind in your kitchen!
It also introduces a rich set of utilities: a way to improve the very soil your crops grow in, brand new tools and weapons to hunt and gather with, cute decorations for your builds, and many blocks and items to help you on your adventure!
It's time to farm a little bit of everything!
Getting Started
Follow the Advancements! They explain many of the basic concepts, and are a good place to start from.
Pick up any item, then press the L key (by default) to open the Advancements screen. Or if you prefer a more direct guide, click here!
Frequently Asked Questions
Q. Can I use this mod into my modpack?
A. Yes! Feel free to feature Farmer's Delight in your modpack, and customize it as you see fit for the experience you're crafting. Just keep in mind:
- Make sure to credit, and don't claim Farmer's Delight as your own creation;
- Always read the changelogs! Minor and major versions can sometimes have breaking changes, which will be explained there.
Q. Which Minecraft versions will the mod be updated for?
A. Farmer's Delight is currently being updated for 1.18.2 and 1.19+. Any other versions are currently discontinued.
Q. Are you going to backport this mod to versions before 1.15?
A. No, this mod will never be backported to older versions. The game's older codebases are entirely different, and usually missing important features this mod depends on. Please do NOT ask for backports!
Q. Do you have a Patreon, or similar means of supporting your work?
A. Not currently, but thanks for your consideration! I'm currently well-sustaned by a stable job, and my personal projects are hobbies I work on my free time. My suggestion is to donate your money to more worthy causes, or just treat yourself to a nice lunch. ;)
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.21.1-1.3.2 | Релиз | 1.21.1 | neoforge | 13 мая 2026 г. | .jar (3.0 МБ) |
| 1.20.1-1.3.2 | Релиз | 1.20.1 | forge, neoforge | 13 мая 2026 г. | .jar (3.2 МБ) |
| 1.21.1-1.3.1 | Релиз | 1.21.1 | neoforge | 28 апреля 2026 г. | .jar (3.0 МБ) |
| 1.20.1-1.3.1 | Релиз | 1.20.1 | forge, neoforge | 28 апреля 2026 г. | .jar (3.1 МБ) |
| 1.21.1-1.3.0 | Релиз | 1.21.1 | neoforge | 27 апреля 2026 г. | .jar (3.0 МБ) |
| 1.20.1-1.3.0 | Релиз | 1.20.1 | forge, neoforge | 27 апреля 2026 г. | .jar (3.0 МБ) |
| 1.21.1-1.2.11a | Релиз | 1.21.1 | neoforge | 20 апреля 2026 г. | .jar (2.8 МБ) |
| 1.20.1-1.2.11a | Релиз | 1.20.1 | forge, neoforge | 20 апреля 2026 г. | .jar (2.8 МБ) |
| 1.21.1-1.2.11 | Релиз | 1.21.1 | neoforge | 23 марта 2026 г. | .jar (2.8 МБ) |
| 1.20.1-1.2.11 | Релиз | 1.20.1 | forge, neoforge | 23 марта 2026 г. | .jar (2.8 МБ) |
| 1.21.1-1.2.10 | Релиз | 1.21.1 | neoforge | 8 февраля 2026 г. | .jar (2.8 МБ) |
| 1.20.1-1.2.10 | Релиз | 1.20.1 | forge, neoforge | 8 февраля 2026 г. | .jar (2.8 МБ) |
| 1.21.1-1.2.9 | Релиз | 1.21.1 | neoforge | 23 августа 2025 г. | .jar (2.8 МБ) |
| 1.20.1-1.2.9 | Релиз | 1.20.1 | forge, neoforge | 23 августа 2025 г. | .jar (2.8 МБ) |
| 1.21.1-1.2.8 | Релиз | 1.21.1 | neoforge | 30 мая 2025 г. | .jar (2.8 МБ) |
Показаны последние 15 из 39 версий. Все версии — на Modrinth.
Ченджлог
1.21.1-1.3.2Релиз1.21.1 · 13 мая 2026 г.
1.3.2
Updates
- Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking;
- Rice Bag has been removed from the
straw_blockstag, due to not being actually made with Straw.- Instead, it has been directly added to
mineable/knife, which is the main use of the tag above.
- Instead, it has been directly added to
- Added fuel values to the following items:
- Straw Bale: Smelts 5 items;
- Rope Fence and Rope Fence Gate: Smelts 1 item each;
- (1.21+) Added Sable weight tagging to FD blocks which aren't covered by default tagging;
- (1.21+) TomatoBlock now has broader compatibility checks for integration with different supports (thanks, MehVahdJukaar!);
- (1.21+) Fuel values have been moved into a NeoForge datamap,
furnace_fuels.json:- The
FuelItemandFuelBlockItemclasses have been deprecated, and will be removed in the next major/minor update;
- The
Fixes
- Fixed occasional crash with a tag reference load order;
- (1.21+) Fixed Rope Fences not being able to hold leashed animals in some circumstances;
- (1.21+) Fixed Pumpkins having inverted slicing logic with the Silk Touch enchantment;
- (1.21+) Fixed Cutting Board crash when the Fortune enchantment is disabled through datapacks;
Translations
- Added:
- bg_bg (thanks, OmegaSleepy and friends!);
- Updated:
- es_ar (thanks, MilanesaGG!);
- ja_jp (thanks, Abbage230!);
- ko_kr (thanks, Kardane!);
- ru_ru (thanks, mpustovoi!);
- zh_cn, zh_tw, zh_hk and lzh;
- Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
1.20.1-1.3.2Релиз1.20.1 · 13 мая 2026 г.
1.3.2
Updates
- Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking;
- Rice Bag has been removed from the
straw_blockstag, due to not being actually made with Straw.- Instead, it has been directly added to
mineable/knife, which is the main use of the tag above.
- Instead, it has been directly added to
- Added fuel values to the following items:
- Straw Bale: Smelts 5 items;
- Rope Fence and Rope Fence Gate: Smelts 1 item each;
Fixes
- Fixed occasional crash with a tag reference load order;
Translations
- Added:
- bg_bg (thanks, OmegaSleepy and friends!);
- Updated:
- es_ar (thanks, MilanesaGG!);
- ja_jp (thanks, Abbage230!);
- ko_kr (thanks, Kardane!);
- ru_ru (thanks, mpustovoi!);
- zh_cn, zh_tw, zh_hk and lzh;
- Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
1.21.1-1.3.1Релиз1.21.1 · 28 апреля 2026 г.
1.3.1
Updates
- Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them:
- Tag references;
- Configuration;
- Block and item fields for BASKET now point to BAMBOO_BASKET;
Fixes
- (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file;
Translations:
- Updated:
- fr_fr (thanks, ChilAchilles!);
1.20.1-1.3.1Релиз1.20.1 · 28 апреля 2026 г.
1.3.1
Updates
- Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them:
- Tag references;
- Configuration;
- Block and item fields for BASKET now point to BAMBOO_BASKET;
Fixes
- (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file;
1.21.1-1.3.0Релиз1.21.1 · 27 апреля 2026 г.
1.3.0
Additions
- New items:
- Onion Soup - A simple dish made with Onions, Milk and Bread;
- New blocks:
- Gleaming Salad - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
- Rope Fence - A thin and sleek flavor of fence, complete with its own Rope Fence Gate!
- Crafted by replacing planks with rope in the standard fence and fence gate recipes;
- The Basket has gained a wooden variant, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
- This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
- The old Basket has been renamed to Bamboo Basket, and can still be crafted, using Bamboo instead of Sticks;
- Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
- Pumpkin Pie can now be placed as a block, like the other pies!
- By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
- Farmer's Delight now has a native EMI plugin! (thanks, ChrysanthCow!)
- It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
- With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
- Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
- (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!):
- From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen;
- All config options are now translatable, and changes will take effect right away, without the need to relaunch the game;
- New block tags:
farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;farmersdelight:feasts: Blocks which represent a placeable feast;farmersdelight:pies: Blocks which represent a placeable pie;
- New item tags:
farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;farmersdelight:pies: Items which represent a whole pie;
Updates
- The Cutting Board has been redesigned:
- It can now hold a full stack of items, instead of one at a time. This allows players to process their stacks in half the time it took before;
- If the board's stack isn't full yet, players can top it up with more items;
- When cutting, the status bar will show how many items are left on the board;
- Comparator signal will now be based on the fill percentage for the item's max stack size;
- All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
- The Nourishment effect has been updated:
- The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
- Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
- The Comfort effect has been retired, as Nourishment now fulfills its role:
- All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
- The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
- The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
- The Skillet can render foods in handheld mode again;
- When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
- When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
- Rich Soil can now boost plants which are
planted_from_below:- Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
- Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
- Tomato crops have been updated:
- Instead of a blockstate, grown tomato vines are now divided between
tomatoes(old block) andtomatoes_on_rope(new):- This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
- Existing
tomatoeswithropelogged=truewill have a "pale" appearance, and convert intotomatoes_on_ropeon random ticks; - Ropes left behind by
tomatoes_on_ropeshould now properly update their connections when placed;
- The crop no longer uses the standard growth speed checks of
CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height; - Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
- Tomato seeds can now be planted on any farmland block;
- Instead of a blockstate, grown tomato vines are now divided between
- Rope has been updated:
- When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
- When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
- Feasts and Pies have been updated:
- All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
- They will now emit crumb particles when taking portions from them;
- They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
- They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
- They now have "Placeable" in their tooltip, to better indicate their role;
- Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
- Skillets will also display the above tooltip;
- Wild Crops have been updated:
- Wild Tomatoes now check for the
farmersdelight:terraintag when generating; - Wild Rice now checks for the
minecraft:dirttag when generating;
- Wild Tomatoes now check for the
- The following recipes were updated:
- Kelp Rolls now accept any
forge:vegetables(1.20.1) orc:foods/vegetable(1.21+) as filling, instead of just Carrot; - Vegetable Noodles now accept any mushroom;
- Dog Food can now be prepared with any
forge:raw_meat(1.20.1) orc:foods/raw_meat(1.21+), both of which exclude raw fish; - Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
- Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
- Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
- Wood furniture salvaging became a single
<wood>_furniturerecipe, includes several new items, and has a 75% chance to return a unit of that plank type;
- Wood furniture salvaging became a single
- Kelp Rolls now accept any
- Knives now have tool actions (1.20.1), or item abilities (1.21+):
knife_dig: Checked together with theforge:tools/knivestag for crafting (Cutting Board);knife_harvest: Checked together with thefarmersdelight:tools/knivestag for gameplay actions;
- All sounds in FD should now have accurate subtitles. Recently added:
food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
- Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
- Mushroom Colonies can now be snipped all at once when using a Knife on them;
- Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
- Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
- Cats can now be tamed with Salmon Slice and Cod Slice;
- Various block and item textures were retouched here and there;
Fixes
- Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
- (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment;
- (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants;
- (1.21+) Fix Rope being non-extendable when hanging under a Bell;
Removals
- The following tags have been removed:
cabbage_roll_ingredients: Replaced by an array of equivalent tags:raw_meat,raw_fishes,mushroomsandvegetables;offhand_equipment: Deprecated with the new Cutting Board mechanics;wolf_prey: Replaced byforge:raw_meatwhen making Dog Food;- (1.21+)
c:foods/milk: Deprecated in favor ofc:drinks/milk;
Translations
- Updated:
- id_id (thanks, barabestfriend!);
- ru_ru (thanks, TheGridExpert!);
- uk_ua (thanks, TheGridExpert!);
- zh_cn (thanks, Artoria2e5!);
- zh_tw (thanks, DEEMsss!);
Technical
- Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
- The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
- All models have been standardized, cleaned up and optimized across the board:
- If you make a resource pack for FD, you may have to update to conform to these changes;
- FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
- They now implement
RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!); - Added
setNamespace(string)to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID; - The
save(consumer)method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set throughsetNamespace(string);- Thanks to LordFirespeed for helping me realize the issue with the method override!;
- They now implement
- FD's recipes now call for
assemble()in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!); - Cutting recipes now accept arrays of ingredients in the
toolfield (thanks, BobVarioa!); - ConsumableItem's constructor now defaults the
hasFoodEffectTooltipparameter totrue, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it; - Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
RotatedFeastBlockis an extension ofFeastBlockfor feasts with directional consumption shapes. You provide an array of shapes, andShapeUtilswill calculate and cache rotations for them;- If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use
FeastBlock.
- The following model files were renamed, to make it clearer they're meant to be templates:
bush_crop->template_bush_cropcrop_cross->template_crop_cross;crop_with_rope->template_crop_with_rope;pie->template_pie;pie_slice[1-3]->template_pie_slice[1-3];
1.20.1-1.3.0Релиз1.20.1 · 27 апреля 2026 г.
1.3.0
Additions
- New items:
- Onion Soup - A simple dish made with Onions, Milk and Bread;
- New blocks:
- Gleaming Salad - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
- Rope Fence - A thin and sleek flavor of fence, complete with its own Rope Fence Gate!
- Crafted by replacing planks with rope in the standard fence and fence gate recipes;
- The Basket has gained a wooden variant, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
- This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
- The old Basket has been renamed to Bamboo Basket, and can still be crafted, using Bamboo instead of Sticks;
- Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
- Pumpkin Pie can now be placed as a block, like the other pies!
- By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
- Farmer's Delight now has a native EMI plugin! (thanks, ChrysanthCow!)
- It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
- With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
- Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
- New block tags:
farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;farmersdelight:feasts: Blocks which represent a placeable feast;farmersdelight:pies: Blocks which represent a placeable pie;
- New item tags:
farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;farmersdelight:pies: Items which represent a whole pie;
Updates
- The Cutting Board has been redesigned:
- It can now hold a full stack of items, instead of one at a time. This allows players to process their stacks in half the time it took before;
- If the board's stack isn't full yet, players can top it up with more items;
- When cutting, the status bar will show how many items are left on the board;
- Comparator signal will now be based on the fill percentage for the item's max stack size;
- All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
- The Nourishment effect has been updated:
- The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
- Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
- The Comfort effect has been retired, as Nourishment now fulfills its role:
- All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
- The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
- The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
- The Skillet can render foods in handheld mode again;
- When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
- When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
- Rich Soil can now boost plants which are
planted_from_below:- Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
- Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
- Tomato crops have been updated:
- Instead of a blockstate, grown tomato vines are now divided between
tomatoes(old block) andtomatoes_on_rope(new):- This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
- Existing
tomatoeswithropelogged=truewill have a "pale" appearance, and convert intotomatoes_on_ropeon random ticks; - Ropes left behind by
tomatoes_on_ropeshould now properly update their connections when placed;
- The crop no longer uses the standard growth speed checks of
CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height; - Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
- Tomato seeds can now be planted on any farmland block;
- Instead of a blockstate, grown tomato vines are now divided between
- Rope has been updated:
- When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
- When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
- Feasts and Pies have been updated:
- All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
- They will now emit crumb particles when taking portions from them;
- They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
- They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
- They now have "Placeable" in their tooltip, to better indicate their role;
- Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
- Skillets will also display the above tooltip;
- Wild Crops have been updated:
- Wild Tomatoes now checks for the
farmersdelight:terraintag when generating; - Wild Rice now checks for the
minecraft:dirttag when generating;
- Wild Tomatoes now checks for the
- The following recipes were updated:
- Kelp Rolls now accept any
forge:vegetables(1.20.1) orc:foods/vegetable(1.21+) as filling, instead of just Carrot; - Vegetable Noodles now accept any mushroom;
- Dog Food can now be prepared with any
forge:raw_meat(1.20.1) orc:foods/raw_meat(1.21+), both of which exclude raw fish; - Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
- Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
- Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
- Wood furniture salvaging became a single
<wood>_furniturerecipe, includes several new items, and has a 75% chance to return a unit of that plank type;
- Wood furniture salvaging became a single
- Kelp Rolls now accept any
- Knives now have tool actions (1.20.1), or item abilities (1.21+):
knife_dig: Checked together with theforge:tools/knivestag for crafting (Cutting Board);knife_harvest: Checked together with thefarmersdelight:tools/knivestag for gameplay actions;
- All sounds in FD should now have accurate subtitles. Recently added:
food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
- Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
- Mushroom Colonies can now be snipped all at once when using a Knife on them;
- Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
- Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
- Cats can now be tamed with Salmon Slice and Cod Slice;
- Various block and item textures were retouched here and there;
Fixes
- Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
Removals
- The following tags have been removed:
cabbage_roll_ingredients: Replaced by an array of equivalent tags:raw_meat,raw_fishes,mushroomsandvegetables;offhand_equipment: Deprecated with the new Cutting Board mechanics;wolf_prey: Replaced byforge:raw_meatwhen making Dog Food;
Translations
- Updated:
- id_id (thanks, barabestfriend!);
- zh_cn (thanks, Artoria2e5!);
- zh_tw (thanks, DEEMsss!);
Technical
- Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
- The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
- All models have been standardized, cleaned up and optimized across the board:
- If you make a resource pack for FD, you may have to update to conform to these changes;
- FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
- They now implement
RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!); - Added
setNamespace(string)to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID; - The
save(consumer)method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set throughsetNamespace(string);- Thanks to LordFirespeed for helping me realize the issue with the method override!;
- They now implement
- FD's recipes now call for
assemble()in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!); - Cutting recipes now accept arrays of ingredients in the
toolfield (thanks, BobVarioa!); - ConsumableItem's constructor now defaults the
hasFoodEffectTooltipparameter totrue, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it; - Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
RotatedFeastBlockis an extension ofFeastBlockfor feasts with directional consumption shapes. You provide an array of shapes, andShapeUtilswill calculate and cache rotations for them;- If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use
FeastBlock.
- The following model files were renamed, to make it clearer they're meant to be templates:
bush_crop->template_bush_cropcrop_cross->template_crop_cross;crop_with_rope->template_crop_with_rope;pie->template_pie;pie_slice[1-3]->template_pie_slice[1-3];
1.21.1-1.2.11aРелиз1.21.1 · 20 апреля 2026 г.
1.2.11a
Fixes
- Fix block entities not clearing properly on contraption mods;
1.20.1-1.2.11aРелиз1.20.1 · 20 апреля 2026 г.
1.2.11a
Fixes
- Fix block entities not clearing properly on contraption mods;
Полная история изменений — на Modrinth.
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