
Falling Leaves
Adds a neat little particle effect to leaf blocks
Обновлён 1 июня 2026 г. · опубликован 28 января 2021 г.
Falling Leaves
This Fabric mod adds a neat little particle effect to leaf blocks.
Users can configure which types of leaf blocks will drop leaves and the frequency that these leaves are dropped at.
Requires Cloth Config.

This mod was brought over from CurseForge, where all previous versions can be found.
Troubleshooting aka "Why are no leaves falling?"
Some trees do not drop leaves by default, these are: conifer trees (like spruce and pine), large leaved trees (like jungle trees and palms) and shrubs.
You can change this as you like by adjusting "Conifer Leaf Spawn Rate" in the Mod Menu settings and adjusting the spawn rates for specific trees under "Leaf Block Settings".
A complete list of all conifer trees is found here and a list of all trees with adjusted spawn rates is found here.
FAQ
Is this compatible with trees from other mods? What about Resource Packs?
- Falling Leaves should be 100% compatible with any modded trees and any resource pack changing leaves!
Does this need to be installed on the server for multiplayer?
- Nope! This mod is 100% client-side.
Lol fabric suxxx gief forge plx.
- Cheaterpaul ported this mod to Forge, note that this port is inofficial and might not always be up-to-date, it also does configuration differently.
I enjoy old things. Can you backport this to Minecraft 1.7?
- No. We will only focus on supporting the most recently released version of Minecraft.
I found a problem / have an idea! Do I just post a comment on your CurseForge page?
- You could, but we'd prefer it if you posted an issue on our GitHub repository's issue tracker.
It makes it far easier for us to follow up when developing new versions of this mod.
- You could, but we'd prefer it if you posted an issue on our GitHub repository's issue tracker.
Can I include this mod in my modpack?
- Absolutely! Just remember to put a link to our CurseForge page somewhere in your modpack's documentation.
What do you get if you jumble the letters in "Falling Leaves Mod"?
- You get "Five Golden Llamas". We're still not sure if this means anything in particular...
Custom Textures, Leaf Spawners
See the GitHub page for how to use resource packs to set block-specific leaf textures and let leaves fall from blocks that normally don't drop them.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 2.0.7+26.1 | Релиз | 26.1, 26.1.1, 26.1.2, 26.2 | fabric | 1 июня 2026 г. | .jar (178 КБ) |
| 2.0.6+26.1 | Релиз | 26.1, 26.1.1, 26.1.2 | fabric | 29 апреля 2026 г. | .jar (178 КБ) |
| 2.0.5+26.1 | Релиз | 26.1, 26.1.1, 26.1.2 | fabric | 10 апреля 2026 г. | .jar (178 КБ) |
| 2.0.4+26.1 | Релиз | 26.1, 26.1.1 | fabric | 27 марта 2026 г. | .jar (177 КБ) |
| 2.0.3+1.21.11 | Релиз | 1.21.11 | fabric | 12 декабря 2025 г. | .jar (177 КБ) |
| 2.0.2+1.21.9 | Релиз | 1.21.9, 1.21.10 | fabric | 3 октября 2025 г. | .jar (178 КБ) |
| 2.0.1+1.21.5 | Релиз | 1.21.5, 1.21.6, 1.21.7, 1.21.8 | fabric | 1 августа 2025 г. | .jar (177 КБ) |
| 1.17.1+1.21.1 | Релиз | 1.21, 1.21.1 | fabric | 1 августа 2025 г. | .jar (166 КБ) |
| 2.0.0+1.21.5 | Релиз | 1.21.5, 1.21.6, 1.21.7, 1.21.8 | fabric | 27 марта 2025 г. | .jar (176 КБ) |
| 1.17.0+1.21.4 | Релиз | 1.21.4 | fabric | 24 февраля 2025 г. | .jar (167 КБ) |
| 1.16.7+1.21.4 | Релиз | 1.21.4 | fabric | 1 февраля 2025 г. | .jar (165 КБ) |
| 1.16.6+1.21.4 | Релиз | 1.21.4 | fabric | 7 декабря 2024 г. | .jar (165 КБ) |
| 1.16.5+1.21.4 | Релиз | 1.21.4 | fabric | 6 декабря 2024 г. | .jar (165 КБ) |
| 1.16.4+1.21 | Релиз | 1.21, 1.21.1 | fabric | 2 декабря 2024 г. | .jar (164 КБ) |
| 1.16.4+1.21.2 | Релиз | 1.21.2, 1.21.3 | fabric | 27 ноября 2024 г. | .jar (164 КБ) |
Показаны последние 15 из 53 версий. Все версии — на Modrinth.
Ченджлог
2.0.7+26.1Релиз26.1.1, 26.1.2, 26.2 · 1 июня 2026 г.
2.0.7
- fix crash issue with Bloom
2.0.6
- fix decaying leaves sometimes being gray
2.0.5
- fix crash when using vanilla textures
2.0.4
port to 26.1
Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well
2.0.3
port to 1.21.11
2.0.2
port to 1.21.9
2.0.1
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
2.0.0
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
Changes
- There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
- Another new option "Use Vanilla Textures" (defaults to off)
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
- Add Leaf Block setting "Particle Implementation"
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
- Add "Cherry" particle implementation
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
- Leaves use the vanilla spawn chances by default
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
- The config has a new home
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
2.0.6+26.1Релиз26.1, 26.1.1, 26.1.2 · 29 апреля 2026 г.
2.0.6
- fix decaying leaves sometimes being gray
2.0.5
- fix crash when using vanilla textures
2.0.4
port to 26.1
Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well
2.0.3
port to 1.21.11
2.0.2
port to 1.21.9
2.0.1
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
2.0.0
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
Changes
- There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
- Another new option "Use Vanilla Textures" (defaults to off)
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
- Add Leaf Block setting "Particle Implementation"
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
- Add "Cherry" particle implementation
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
- Leaves use the vanilla spawn chances by default
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
- The config has a new home
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
2.0.5+26.1Релиз26.1, 26.1.1, 26.1.2 · 10 апреля 2026 г.
2.0.5
- fix crash when using vanilla textures
2.0.4
port to 26.1
Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well
2.0.3
port to 1.21.11
2.0.2
port to 1.21.9
2.0.1
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
2.0.0
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
Changes
- There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
- Another new option "Use Vanilla Textures" (defaults to off)
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
- Add Leaf Block setting "Particle Implementation"
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
- Add "Cherry" particle implementation
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
- Leaves use the vanilla spawn chances by default
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
- The config has a new home
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
2.0.4+26.1Релиз26.1, 26.1.1 · 27 марта 2026 г.
2.0.4
port to 26.1
Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well
2.0.3
port to 1.21.11
2.0.2
port to 1.21.9
2.0.1
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
2.0.0
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
Changes
- There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
- Another new option "Use Vanilla Textures" (defaults to off)
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
- Add Leaf Block setting "Particle Implementation"
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
- Add "Cherry" particle implementation
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
- Leaves use the vanilla spawn chances by default
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
- The config has a new home
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
2.0.3+1.21.11Релиз1.21.11 · 12 декабря 2025 г.
2.0.3
port to 1.21.11
2.0.2
port to 1.21.9
2.0.1
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
2.0.0
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
Changes
- There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
- Another new option "Use Vanilla Textures" (defaults to off)
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
- Add Leaf Block setting "Particle Implementation"
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
- Add "Cherry" particle implementation
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
- Leaves use the vanilla spawn chances by default
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
- The config has a new home
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
2.0.2+1.21.9Релиз1.21.9, 1.21.10 · 3 октября 2025 г.
2.0.2
port to 1.21.9
2.0.1
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
2.0.0
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
Changes
- There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
- Another new option "Use Vanilla Textures" (defaults to off)
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
- Add Leaf Block setting "Particle Implementation"
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
- Add "Cherry" particle implementation
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
- Leaves use the vanilla spawn chances by default
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
- The config has a new home
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
2.0.1+1.21.5Релиз1.21.6, 1.21.7, 1.21.8 · 1 августа 2025 г.
2.0.1
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
2.0.0
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
Changes
- There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
- Another new option "Use Vanilla Textures" (defaults to off)
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
- Add Leaf Block setting "Particle Implementation"
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
- Add "Cherry" particle implementation
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
- Leaves use the vanilla spawn chances by default
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
- The config has a new home
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
1.17.1+1.21.1Релиз1.21, 1.21.1 · 1 августа 2025 г.
another rare backport to 1.21.1:
- add Argentine Spanish translation (es_ar), thanks to Texaliuz!
- update Simplified Chinese (zh_cn) translation, thanks to Q2297045667!
- block-specific leaf textures via resource packs (see the GitHub page for details)
- very slight adjustments to leaf physics
Полная история изменений — на Modrinth.
Комментарии
Загружаем…