
[Let's Do] Vinery
Vinery expands Minecraft with deep wine-making mechanics, from growing grapes to fermenting and aging refined beverages, paired with elegant vineyard decor.
Обновлён 28 января 2026 г. · опубликован 25 декабря 2022 г.

Fine Wine & Sophisticated Decor
The mod that started the Let's Do collection
"Life, pressed gently"
Vinery adds a brand new way of creating luxurious beverages using intuitive mechanics. You reap the vines, press the grapes, ferment the wine, and time ages it for you.
Ferment wine to your heart's desire. Cherrish time.
Vinery is the mod that started the creation of the Let's Do collection and serves to expand the world of potion effects and luxurious drinks. No more need for simple water and honey!
Plucking the Vine
- Variety of wild grapes found across your world
- Vine stems to decorate your vineyard
- New cherry trees that yield actual cherries
Grab your basket, raid the vineyard.
Fermenting perfection
- A Grapevine Pot to press the grapes
- A Fermenting Barrel to ferment the grapejuice into wine
- An Applepress to mash apples into applejuice
Pressing, fermenting, and aging, that is the vine of life.
Decorative Elements
- Lattices for your vineyard
- Furniture for your cottage
- A brand new cherry wood
- Winemaker's attire to fit the part
- Displays to display your grand cru
- And the dirt slabs we've all been asking for ;)
Reap what you've sown.
Put in the work.
Cherish every minute.
Dedicated to MissLilitu
Let’s Do grows through its community.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.5.3 | Бета | 1.21.1 | fabric | 28 января 2026 г. | .jar (2.8 МБ) |
| 1.5.3 | Бета | 1.21.1 | neoforge | 28 января 2026 г. | .jar (1.9 МБ) |
| 1.5.2 | Бета | 1.21.1 | fabric | 13 ноября 2025 г. | .jar (2.8 МБ) |
| 1.5.2 | Бета | 1.21.1 | neoforge | 13 ноября 2025 г. | .jar (1.9 МБ) |
| 1.5.1 | Бета | 1.21.1 | fabric | 24 октября 2025 г. | .jar (2.8 МБ) |
| 1.5.1 | Бета | 1.21.1 | neoforge | 24 октября 2025 г. | .jar (1.9 МБ) |
| 1.5.0 | Бета | 1.21.1 | fabric | 20 октября 2025 г. | .jar (2.8 МБ) |
| 1.5.0 | Бета | 1.21.1 | neoforge | 20 октября 2025 г. | .jar (1.9 МБ) |
| 1.4.41 | Релиз | 1.20.1 | forge | 5 сентября 2025 г. | .jar (1.9 МБ) |
| 1.4.41 | Релиз | 1.20.1 | fabric | 5 сентября 2025 г. | .jar (2.9 МБ) |
| 1.4.40 | Релиз | 1.20.1 | fabric | 6 августа 2025 г. | .jar (2.9 МБ) |
| 1.4.40 | Релиз | 1.20.1 | forge | 6 августа 2025 г. | .jar (1.9 МБ) |
| 1.4.39 | Релиз | 1.20.1 | fabric | 4 марта 2025 г. | .jar (4.0 МБ) |
| 1.4.39 | Релиз | 1.20.1 | forge | 4 марта 2025 г. | .jar (3.0 МБ) |
| 1.4.38 | Релиз | 1.20.1 | fabric, quilt | 25 января 2025 г. | .jar (4.0 МБ) |
Показаны последние 15 из 107 версий. Все версии — на Modrinth.
Ченджлог
1.5.3Бета1.21.1 · 28 января 2026 г.
[1.5.3]
Fixed
- Lattice blocks now render correctly with see-through parts by using proper occlusion settings
- Vinery Items not being compostable
- Removed deprecated and invalid item IDs from default trade configs
- Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees
- Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers
- Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia)
- Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading
- Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias
Changed
- /wine command now requires OP level 2
[1.5.1]
Fixed
- Resolved multiple invalid or missing tag assignments across block and item registries
- Corrected Cherry Boat render layer and model reference causing missing visuals
- Fixed advancement conditions triggering on unintended player actions
- Adjusted
DarkCherryLeavesloot tables - Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
- Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
JungleWineRackopen/close property being inverted- Wine aging did not update in tooltip or when consumed. Root causes:
- cached NBT never recomputed
- inverted
hasWineYearprevented proper initialization - getter side-effects caused stale UI values
getDays/getYearmath stabilized; no unintended zeroingJellieWineTexture alignment
Added
- Debug commands for testing:
/wine info— shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand/wine age <years>— sets the NBT year so the item is treated as aged by<years>years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the
hoemineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
1.5.3Бета1.21.1 · 28 января 2026 г.
[1.5.3]
Fixed
- Lattice blocks now render correctly with see-through parts by using proper occlusion settings
- Vinery Items not being compostable
- Removed deprecated and invalid item IDs from default trade configs
- Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees
- Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers
- Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia)
- Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading
- Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias
Changed
- /wine command now requires OP level 2
[1.5.1]
Fixed
- Resolved multiple invalid or missing tag assignments across block and item registries
- Corrected Cherry Boat render layer and model reference causing missing visuals
- Fixed advancement conditions triggering on unintended player actions
- Adjusted
DarkCherryLeavesloot tables - Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
- Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
JungleWineRackopen/close property being inverted- Wine aging did not update in tooltip or when consumed. Root causes:
- cached NBT never recomputed
- inverted
hasWineYearprevented proper initialization - getter side-effects caused stale UI values
getDays/getYearmath stabilized; no unintended zeroingJellieWineTexture alignment
Added
- Debug commands for testing:
/wine info— shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand/wine age <years>— sets the NBT year so the item is treated as aged by<years>years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the
hoemineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
1.5.2Бета1.21.1 · 13 ноября 2025 г.
[1.5.1]
Fixed
- Resolved multiple invalid or missing tag assignments across block and item registries
- Corrected Cherry Boat render layer and model reference causing missing visuals
- Fixed advancement conditions triggering on unintended player actions
- Adjusted
DarkCherryLeavsloot tables - Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
- Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
JungleWineRackopen/close property being inverted- Wine aging did not update in tooltip or when consumed. Root causes:
- cached NBT never recomputed
- inverted
hasWineYearprevented proper initialization - getter side-effects caused stale UI values
getDays/getYearmath stabilized; no unintended zeroingJellieWineTexture alignment
Added
- Debug commands for testing:
/wine info— shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand/wine age <years>— sets the NBT year so the item is treated as aged by<years>years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the
hoemineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
1.5.2Бета1.21.1 · 13 ноября 2025 г.
[1.5.1]
Fixed
- Resolved multiple invalid or missing tag assignments across block and item registries
- Corrected Cherry Boat render layer and model reference causing missing visuals
- Fixed advancement conditions triggering on unintended player actions
- Adjusted
DarkCherryLeavsloot tables - Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
- Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
JungleWineRackopen/close property being inverted- Wine aging did not update in tooltip or when consumed. Root causes:
- cached NBT never recomputed
- inverted
hasWineYearprevented proper initialization - getter side-effects caused stale UI values
getDays/getYearmath stabilized; no unintended zeroingJellieWineTexture alignment
Added
- Debug commands for testing:
/wine info— shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand/wine age <years>— sets the NBT year so the item is treated as aged by<years>years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the
hoemineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
1.5.1Бета1.21.1 · 24 октября 2025 г.
[1.5.1]
Fixed
- Resolved multiple invalid or missing tag assignments across block and item registries
- Corrected Cherry Boat render layer and model reference causing missing visuals
- Fixed advancement conditions triggering on unintended player actions
- Adjusted
DarkCherryLeavsloot tables - Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
- Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
JungleWineRackopen/close property being inverted- Wine aging did not update in tooltip or when consumed. Root causes:
- cached NBT never recomputed
- inverted
hasWineYearprevented proper initialization - getter side-effects caused stale UI values
getDays/getYearmath stabilized; no unintended zeroingJellieWineTexture alignment
Added
- Debug commands for testing:
/wine info— shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand/wine age <years>— sets the NBT year so the item is treated as aged by<years>years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the
hoemineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
1.5.1Бета1.21.1 · 24 октября 2025 г.
[1.5.1]
Fixed
- Resolved multiple invalid or missing tag assignments across block and item registries
- Corrected Cherry Boat render layer and model reference causing missing visuals
- Fixed advancement conditions triggering on unintended player actions
- Adjusted
DarkCherryLeavsloot tables - Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
- Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
JungleWineRackopen/close property being inverted- Wine aging did not update in tooltip or when consumed. Root causes:
- cached NBT never recomputed
- inverted
hasWineYearprevented proper initialization - getter side-effects caused stale UI values
getDays/getYearmath stabilized; no unintended zeroingJellieWineTexture alignment
Added
- Debug commands for testing:
/wine info— shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand/wine age <years>— sets the NBT year so the item is treated as aged by<years>years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the
hoemineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
1.5.0Бета1.21.1 · 20 октября 2025 г.
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
JungleWineRackopen/close property being inverted- Wine aging did not update in tooltip or when consumed. Root causes:
- cached NBT never recomputed
- inverted
hasWineYearprevented proper initialization - getter side-effects caused stale UI values
getDays/getYearmath stabilized; no unintended zeroingJellieWineTexture alignment
Added
- Debug commands for testing:
/wine info— shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand/wine age <years>— sets the NBT year so the item is treated as aged by<years>years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the
hoemineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
1.5.0Бета1.21.1 · 20 октября 2025 г.
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
JungleWineRackopen/close property being inverted- Wine aging did not update in tooltip or when consumed. Root causes:
- cached NBT never recomputed
- inverted
hasWineYearprevented proper initialization - getter side-effects caused stale UI values
getDays/getYearmath stabilized; no unintended zeroingJellieWineTexture alignment
Added
- Debug commands for testing:
/wine info— shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand/wine age <years>— sets the NBT year so the item is treated as aged by<years>years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the
hoemineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
Полная история изменений — на Modrinth.
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