Перейти к содержимому
Mineforgian

[Let's Do] Vinery

Vinery expands Minecraft with deep wine-making mechanics, from growing grapes to fermenting and aging refined beverages, paired with elegant vineyard decor.

10.2M загрузок2K подписчиковLicenseRef-customfabricforgeneoforgequilt

Обновлён 28 января 2026 г. · опубликован 25 декабря 2022 г.

  • Storage and Production
  • Wine Store
  • Building Blocks

Vinery


Fine Wine & Sophisticated Decor

The mod that started the Let's Do collection


"Life, pressed gently"


Vinery adds a brand new way of creating luxurious beverages using intuitive mechanics. You reap the vines, press the grapes, ferment the wine, and time ages it for you.


Ferment wine to your heart's desire. Cherrish time.


Vinery is the mod that started the creation of the Let's Do collection and serves to expand the world of potion effects and luxurious drinks. No more need for simple water and honey!


Plucking the Vine


  • Variety of wild grapes found across your world
  • Vine stems to decorate your vineyard
  • New cherry trees that yield actual cherries

Grab your basket, raid the vineyard.


Fermenting perfection


  • A Grapevine Pot to press the grapes
  • A Fermenting Barrel to ferment the grapejuice into wine
  • An Applepress to mash apples into applejuice

Pressing, fermenting, and aging, that is the vine of life.


Decorative Elements


  • Lattices for your vineyard
  • Furniture for your cottage
  • A brand new cherry wood
  • Winemaker's attire to fit the part
  • Displays to display your grand cru
  • And the dirt slabs we've all been asking for ;)

Reap what you've sown.

Put in the work.

Cherish every minute.


Dedicated to MissLilitu


The Let’s Do Collection


The Let’s Do Collection

Support & Community


Let’s Do grows through its community.


GitHubDiscordPatreon

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.5.3Бета1.21.1fabric28 января 2026 г..jar (2.8 МБ)
1.5.3Бета1.21.1neoforge28 января 2026 г..jar (1.9 МБ)
1.5.2Бета1.21.1fabric13 ноября 2025 г..jar (2.8 МБ)
1.5.2Бета1.21.1neoforge13 ноября 2025 г..jar (1.9 МБ)
1.5.1Бета1.21.1fabric24 октября 2025 г..jar (2.8 МБ)
1.5.1Бета1.21.1neoforge24 октября 2025 г..jar (1.9 МБ)
1.5.0Бета1.21.1fabric20 октября 2025 г..jar (2.8 МБ)
1.5.0Бета1.21.1neoforge20 октября 2025 г..jar (1.9 МБ)
1.4.41Релиз1.20.1forge5 сентября 2025 г..jar (1.9 МБ)
1.4.41Релиз1.20.1fabric5 сентября 2025 г..jar (2.9 МБ)
1.4.40Релиз1.20.1fabric6 августа 2025 г..jar (2.9 МБ)
1.4.40Релиз1.20.1forge6 августа 2025 г..jar (1.9 МБ)
1.4.39Релиз1.20.1fabric4 марта 2025 г..jar (4.0 МБ)
1.4.39Релиз1.20.1forge4 марта 2025 г..jar (3.0 МБ)
1.4.38Релиз1.20.1fabric, quilt25 января 2025 г..jar (4.0 МБ)

Показаны последние 15 из 107 версий. Все версии — на Modrinth.

Ченджлог

1.5.3Бета1.21.1 · 28 января 2026 г.

[1.5.3]

Fixed

  • Lattice blocks now render correctly with see-through parts by using proper occlusion settings
  • Vinery Items not being compostable
  • Removed deprecated and invalid item IDs from default trade configs
  • Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees
  • Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers
  • Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia)
  • Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading
  • Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias

Changed

  • /wine command now requires OP level 2

[1.5.1]

Fixed

  • Resolved multiple invalid or missing tag assignments across block and item registries
  • Corrected Cherry Boat render layer and model reference causing missing visuals
  • Fixed advancement conditions triggering on unintended player actions
  • Adjusted DarkCherryLeaves loot tables
  • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
  • Corrected UV mapping and sprite reference for Hanging Sign textures

[1.5.0]

Welcome to 1.21.1!


[1.4.41]

Fixed

  • JungleWineRack open/close property being inverted
  • Wine aging did not update in tooltip or when consumed. Root causes:
    • cached NBT never recomputed
    • inverted hasWineYear prevented proper initialization
    • getter side-effects caused stale UI values
  • getDays/getYear math stabilized; no unintended zeroing
  • JellieWine Texture alignment

Added

  • Debug commands for testing:
    • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
    • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

[1.4.40]

Added

  • Tooltips for all wine bottles now indicate their size (small or big).
  • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
  • Japanese translation (Thanks to PExPE3)
  • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
  • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

Changed

  • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
  • Increased the Completionist Banner effect duration from 40 to 200
  • Updated the Overgrown Lattices advancement description for better clarity
  • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
  • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
  • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
  • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
  • Stackable logs now provide 1000 smelting value, previously 300
  • Jungle Grapevine Blocks now use biome foliage tint

Fixed

  • Resolved an issue where Apple Leaves were not properly registered as flammable
  • Completionist Wall Banner not having a Loottable
  • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
  • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

[1.4.39]

Added

  • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

Changed

  • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
  • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

Fixed

  • Config should now load & generate properly on Forge
  • Wine Years values do are now properly update
  • CreeperCrush not showing a DeathMessage and dropping the players lot
  • ExperienceEffect not giving the correct amount of additional experience
1.5.3Бета1.21.1 · 28 января 2026 г.

[1.5.3]

Fixed

  • Lattice blocks now render correctly with see-through parts by using proper occlusion settings
  • Vinery Items not being compostable
  • Removed deprecated and invalid item IDs from default trade configs
  • Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees
  • Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers
  • Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia)
  • Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading
  • Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias

Changed

  • /wine command now requires OP level 2

[1.5.1]

Fixed

  • Resolved multiple invalid or missing tag assignments across block and item registries
  • Corrected Cherry Boat render layer and model reference causing missing visuals
  • Fixed advancement conditions triggering on unintended player actions
  • Adjusted DarkCherryLeaves loot tables
  • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
  • Corrected UV mapping and sprite reference for Hanging Sign textures

[1.5.0]

Welcome to 1.21.1!


[1.4.41]

Fixed

  • JungleWineRack open/close property being inverted
  • Wine aging did not update in tooltip or when consumed. Root causes:
    • cached NBT never recomputed
    • inverted hasWineYear prevented proper initialization
    • getter side-effects caused stale UI values
  • getDays/getYear math stabilized; no unintended zeroing
  • JellieWine Texture alignment

Added

  • Debug commands for testing:
    • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
    • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

[1.4.40]

Added

  • Tooltips for all wine bottles now indicate their size (small or big).
  • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
  • Japanese translation (Thanks to PExPE3)
  • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
  • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

Changed

  • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
  • Increased the Completionist Banner effect duration from 40 to 200
  • Updated the Overgrown Lattices advancement description for better clarity
  • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
  • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
  • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
  • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
  • Stackable logs now provide 1000 smelting value, previously 300
  • Jungle Grapevine Blocks now use biome foliage tint

Fixed

  • Resolved an issue where Apple Leaves were not properly registered as flammable
  • Completionist Wall Banner not having a Loottable
  • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
  • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

[1.4.39]

Added

  • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

Changed

  • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
  • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

Fixed

  • Config should now load & generate properly on Forge
  • Wine Years values do are now properly update
  • CreeperCrush not showing a DeathMessage and dropping the players lot
  • ExperienceEffect not giving the correct amount of additional experience
1.5.2Бета1.21.1 · 13 ноября 2025 г.

[1.5.1]

Fixed

  • Resolved multiple invalid or missing tag assignments across block and item registries
  • Corrected Cherry Boat render layer and model reference causing missing visuals
  • Fixed advancement conditions triggering on unintended player actions
  • Adjusted DarkCherryLeavs loot tables
  • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
  • Corrected UV mapping and sprite reference for Hanging Sign textures

[1.5.0]

Welcome to 1.21.1!


[1.4.41]

Fixed

  • JungleWineRack open/close property being inverted
  • Wine aging did not update in tooltip or when consumed. Root causes:
    • cached NBT never recomputed
    • inverted hasWineYear prevented proper initialization
    • getter side-effects caused stale UI values
  • getDays/getYear math stabilized; no unintended zeroing
  • JellieWine Texture alignment

Added

  • Debug commands for testing:
    • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
    • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

[1.4.40]

Added

  • Tooltips for all wine bottles now indicate their size (small or big).
  • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
  • Japanese translation (Thanks to PExPE3)
  • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
  • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

Changed

  • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
  • Increased the Completionist Banner effect duration from 40 to 200
  • Updated the Overgrown Lattices advancement description for better clarity
  • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
  • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
  • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
  • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
  • Stackable logs now provide 1000 smelting value, previously 300
  • Jungle Grapevine Blocks now use biome foliage tint

Fixed

  • Resolved an issue where Apple Leaves were not properly registered as flammable
  • Completionist Wall Banner not having a Loottable
  • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
  • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

[1.4.39]

Added

  • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

Changed

  • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
  • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

Fixed

  • Config should now load & generate properly on Forge
  • Wine Years values do are now properly update
  • CreeperCrush not showing a DeathMessage and dropping the players lot
  • ExperienceEffect not giving the correct amount of additional experience
1.5.2Бета1.21.1 · 13 ноября 2025 г.

[1.5.1]

Fixed

  • Resolved multiple invalid or missing tag assignments across block and item registries
  • Corrected Cherry Boat render layer and model reference causing missing visuals
  • Fixed advancement conditions triggering on unintended player actions
  • Adjusted DarkCherryLeavs loot tables
  • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
  • Corrected UV mapping and sprite reference for Hanging Sign textures

[1.5.0]

Welcome to 1.21.1!


[1.4.41]

Fixed

  • JungleWineRack open/close property being inverted
  • Wine aging did not update in tooltip or when consumed. Root causes:
    • cached NBT never recomputed
    • inverted hasWineYear prevented proper initialization
    • getter side-effects caused stale UI values
  • getDays/getYear math stabilized; no unintended zeroing
  • JellieWine Texture alignment

Added

  • Debug commands for testing:
    • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
    • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

[1.4.40]

Added

  • Tooltips for all wine bottles now indicate their size (small or big).
  • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
  • Japanese translation (Thanks to PExPE3)
  • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
  • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

Changed

  • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
  • Increased the Completionist Banner effect duration from 40 to 200
  • Updated the Overgrown Lattices advancement description for better clarity
  • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
  • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
  • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
  • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
  • Stackable logs now provide 1000 smelting value, previously 300
  • Jungle Grapevine Blocks now use biome foliage tint

Fixed

  • Resolved an issue where Apple Leaves were not properly registered as flammable
  • Completionist Wall Banner not having a Loottable
  • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
  • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

[1.4.39]

Added

  • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

Changed

  • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
  • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

Fixed

  • Config should now load & generate properly on Forge
  • Wine Years values do are now properly update
  • CreeperCrush not showing a DeathMessage and dropping the players lot
  • ExperienceEffect not giving the correct amount of additional experience
1.5.1Бета1.21.1 · 24 октября 2025 г.

[1.5.1]

Fixed

  • Resolved multiple invalid or missing tag assignments across block and item registries
  • Corrected Cherry Boat render layer and model reference causing missing visuals
  • Fixed advancement conditions triggering on unintended player actions
  • Adjusted DarkCherryLeavs loot tables
  • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
  • Corrected UV mapping and sprite reference for Hanging Sign textures

[1.5.0]

Welcome to 1.21.1!


[1.4.41]

Fixed

  • JungleWineRack open/close property being inverted
  • Wine aging did not update in tooltip or when consumed. Root causes:
    • cached NBT never recomputed
    • inverted hasWineYear prevented proper initialization
    • getter side-effects caused stale UI values
  • getDays/getYear math stabilized; no unintended zeroing
  • JellieWine Texture alignment

Added

  • Debug commands for testing:
    • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
    • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

[1.4.40]

Added

  • Tooltips for all wine bottles now indicate their size (small or big).
  • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
  • Japanese translation (Thanks to PExPE3)
  • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
  • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

Changed

  • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
  • Increased the Completionist Banner effect duration from 40 to 200
  • Updated the Overgrown Lattices advancement description for better clarity
  • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
  • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
  • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
  • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
  • Stackable logs now provide 1000 smelting value, previously 300
  • Jungle Grapevine Blocks now use biome foliage tint

Fixed

  • Resolved an issue where Apple Leaves were not properly registered as flammable
  • Completionist Wall Banner not having a Loottable
  • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
  • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

[1.4.39]

Added

  • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

Changed

  • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
  • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

Fixed

  • Config should now load & generate properly on Forge
  • Wine Years values do are now properly update
  • CreeperCrush not showing a DeathMessage and dropping the players lot
  • ExperienceEffect not giving the correct amount of additional experience
1.5.1Бета1.21.1 · 24 октября 2025 г.

[1.5.1]

Fixed

  • Resolved multiple invalid or missing tag assignments across block and item registries
  • Corrected Cherry Boat render layer and model reference causing missing visuals
  • Fixed advancement conditions triggering on unintended player actions
  • Adjusted DarkCherryLeavs loot tables
  • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
  • Corrected UV mapping and sprite reference for Hanging Sign textures

[1.5.0]

Welcome to 1.21.1!


[1.4.41]

Fixed

  • JungleWineRack open/close property being inverted
  • Wine aging did not update in tooltip or when consumed. Root causes:
    • cached NBT never recomputed
    • inverted hasWineYear prevented proper initialization
    • getter side-effects caused stale UI values
  • getDays/getYear math stabilized; no unintended zeroing
  • JellieWine Texture alignment

Added

  • Debug commands for testing:
    • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
    • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

[1.4.40]

Added

  • Tooltips for all wine bottles now indicate their size (small or big).
  • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
  • Japanese translation (Thanks to PExPE3)
  • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
  • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

Changed

  • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
  • Increased the Completionist Banner effect duration from 40 to 200
  • Updated the Overgrown Lattices advancement description for better clarity
  • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
  • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
  • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
  • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
  • Stackable logs now provide 1000 smelting value, previously 300
  • Jungle Grapevine Blocks now use biome foliage tint

Fixed

  • Resolved an issue where Apple Leaves were not properly registered as flammable
  • Completionist Wall Banner not having a Loottable
  • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
  • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

[1.4.39]

Added

  • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

Changed

  • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
  • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

Fixed

  • Config should now load & generate properly on Forge
  • Wine Years values do are now properly update
  • CreeperCrush not showing a DeathMessage and dropping the players lot
  • ExperienceEffect not giving the correct amount of additional experience
1.5.0Бета1.21.1 · 20 октября 2025 г.

[1.5.0]

Welcome to 1.21.1!


[1.4.41]

Fixed

  • JungleWineRack open/close property being inverted
  • Wine aging did not update in tooltip or when consumed. Root causes:
    • cached NBT never recomputed
    • inverted hasWineYear prevented proper initialization
    • getter side-effects caused stale UI values
  • getDays/getYear math stabilized; no unintended zeroing
  • JellieWine Texture alignment

Added

  • Debug commands for testing:
    • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
    • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

[1.4.40]

Added

  • Tooltips for all wine bottles now indicate their size (small or big).
  • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
  • Japanese translation (Thanks to PExPE3)
  • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
  • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

Changed

  • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
  • Increased the Completionist Banner effect duration from 40 to 200
  • Updated the Overgrown Lattices advancement description for better clarity
  • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
  • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
  • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
  • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
  • Stackable logs now provide 1000 smelting value, previously 300
  • Jungle Grapevine Blocks now use biome foliage tint

Fixed

  • Resolved an issue where Apple Leaves were not properly registered as flammable
  • Completionist Wall Banner not having a Loottable
  • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
  • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

[1.4.39]

Added

  • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

Changed

  • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
  • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

Fixed

  • Config should now load & generate properly on Forge
  • Wine Years values do are now properly update
  • CreeperCrush not showing a DeathMessage and dropping the players lot
  • ExperienceEffect not giving the correct amount of additional experience
1.5.0Бета1.21.1 · 20 октября 2025 г.

[1.5.0]

Welcome to 1.21.1!


[1.4.41]

Fixed

  • JungleWineRack open/close property being inverted
  • Wine aging did not update in tooltip or when consumed. Root causes:
    • cached NBT never recomputed
    • inverted hasWineYear prevented proper initialization
    • getter side-effects caused stale UI values
  • getDays/getYear math stabilized; no unintended zeroing
  • JellieWine Texture alignment

Added

  • Debug commands for testing:
    • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
    • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

[1.4.40]

Added

  • Tooltips for all wine bottles now indicate their size (small or big).
  • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
  • Japanese translation (Thanks to PExPE3)
  • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
  • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

Changed

  • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
  • Increased the Completionist Banner effect duration from 40 to 200
  • Updated the Overgrown Lattices advancement description for better clarity
  • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
  • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
  • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
  • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
  • Stackable logs now provide 1000 smelting value, previously 300
  • Jungle Grapevine Blocks now use biome foliage tint

Fixed

  • Resolved an issue where Apple Leaves were not properly registered as flammable
  • Completionist Wall Banner not having a Loottable
  • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
  • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

[1.4.39]

Added

  • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

Changed

  • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
  • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

Fixed

  • Config should now load & generate properly on Forge
  • Wine Years values do are now properly update
  • CreeperCrush not showing a DeathMessage and dropping the players lot
  • ExperienceEffect not giving the correct amount of additional experience

Полная история изменений — на Modrinth.

Комментарии

Загружаем…