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Mineforgian

Shoulder Surfing Reloaded

Highly configurable third person camera mod

9.6M загрузок2K подписчиковMITfabricforgeneoforge

Обновлён 30 июня 2026 г. · опубликован 26 июня 2023 г.

  • Shoulder Surfing Y-Adjustment
  • Shoulder Surfing Perspective
  • Shoulder Surfing X-Adjustment
  • Shoulder Surfing Perspective
  • Shoulder Surfing Z-Adjustment

Shoulder Surfing Reloaded

Shoulder Surfing Reloaded is a highly configurable third person camera mod for minecraft.

Features

  • Over-the-shoulder camera - see what you are interacting with in 3rd person
  • Decoupled camera - walk left and right without turning your mouse
  • Free look (default: left alt) - keep walking in a direction while looking in a different one
  • Hotkeys to move the camera (default: arrow keys, page up and page down, o to switch shoulders)
  • Corrective cross-hair positioning when using adaptive or dynamic crosshair
  • Adaptive player transparency - fades the player model to transparent when view is obstructed
  • Highly configurable - customize your 3rd person experience with many configuration options
  • Client side only - no server mods required
  • Plugin API - implement custom camera behaviours and compatibility features with ease

Please note that this mod modifies the camera position and player movement, which can be an issue for servers with strict anti-cheat. Use at your own risk!

Installation

Forge

Prerequisites

  1. Make sure Minecraft Forge is installed
  2. Make sure Forge Config API Port (CurseForge, Modrinth) is installed

Manual

  1. Navigate to .minecraft/mods
  2. Move ShoulderSurfing-Forge-[VERSION].jar into the folder
  3. Follow the steps below

Launcher Settings

  1. Select Forge as your profile
  2. Launch Minecraft
  3. Join a world or server
  4. Use arrow keys, page up and page down to adjust the perspective, o to switch shoulders
Fabric

Prerequisites

  1. Make sure Fabric is installed
  2. Make sure Fabric API (CurseForge, Modrinth) is installed
  3. Make sure Forge Config API Port (CurseForge, Modrinth) is installed

Manual

  1. Navigate to .minecraft/mods
  2. Move ShoulderSurfing-Fabric-[VERSION].jar into the folder
  3. Follow the steps below

Launcher Settings

  1. Select Fabric as your profile
  2. Launch Minecraft
  3. Join a world or server
  4. Use arrow keys, page up and page down to adjust the perspective, o to switch shoulders
NeoForge

Prerequisites

  1. Make sure NeoForge is installed

Manual

  1. Navigate to .minecraft/mods
  2. Move ShoulderSurfing-NeoForge-[VERSION].jar into the folder
  3. Follow the steps below

Launcher Settings

  1. Select NeoForge as your profile
  2. Launch Minecraft
  3. Join a world or server
  4. Use arrow keys, page up and page down to adjust the perspective, o to switch shoulders

Configuration

≥ 1.21: Ingame: Mods → ShoulderSurfing → Config (Manual: .minecraft/config/shouldersurfing-client.cfg)
≤ 1.20: Install Forge Config Screens (CurseForge, Modrinth) (Manual: .minecraft/config/shouldersurfing-client.cfg)

Version 2.9.7 and older

≥ 1.13: Manual: .minecraft/config/shouldersurfing.toml
≤ 1.12: Ingame: Mods → ShoulderSurfing → Config (Manual: .minecraft/config/shouldersurfing.cfg)

Plugin API

Shoulder Surfing Reloaded features a plugin API for third party mod developers. This allows for implementing custom camera behaviours and compatibility features without the use of invasive mixins. The documentation can be found in the wiki on GitHub. It explains step by step on how to create and register your own plugin, and how you can implement and register custom callbacks.

FAQ

Q: Why is the player not looking at the position of the crosshair when holding item x?
A: This needs to be configured using the config options adaptive_crosshair_hold_items or adaptive_crosshair_use_items.

Q: Why is the player not rendered correctly when using shader pack x?
A: This is caused by player transparency effects of Shoulder Surfing Reloaded. Either disable them in the config (adjust_player_transparency) and restart your game or report this to the authors of the shader pack.

Q: Can you port feature x to version y?
A: No.

Q: Can you port this to quilt, liteloader, rift, etc.?
A: No.

Q: Can I add this to my modpack?
A: Yes.

License

MIT License, Original project by Sabar: Minecraft Forum, GitHub

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.21.11-5.0.4+fabricРелиз1.21.11fabric30 июня 2026 г..jar (408 КБ)
1.21.11-5.0.4+neoforgeРелиз1.21.11neoforge30 июня 2026 г..jar (406 КБ)
1.21.11-5.0.4+forgeРелиз1.21.11forge30 июня 2026 г..jar (403 КБ)
26.2-5.0.4+neoforgeРелиз26.2neoforge30 июня 2026 г..jar (335 КБ)
26.2-5.0.4+forgeРелиз26.2forge30 июня 2026 г..jar (332 КБ)
26.2-5.0.4+fabricРелиз26.2fabric30 июня 2026 г..jar (336 КБ)
26.1.2-5.0.4+neoforgeРелиз26.1, 26.1.1, 26.1.2neoforge30 июня 2026 г..jar (404 КБ)
26.1.2-5.0.4+fabricРелиз26.1, 26.1.1, 26.1.2fabric30 июня 2026 г..jar (404 КБ)
26.1.2-5.0.4+forgeРелиз26.1, 26.1.1, 26.1.2forge30 июня 2026 г..jar (401 КБ)
1.21.1-5.0.4+fabricРелиз1.21, 1.21.1fabric30 июня 2026 г..jar (396 КБ)
1.21.1-5.0.4+forgeРелиз1.21, 1.21.1forge30 июня 2026 г..jar (387 КБ)
1.21.1-5.0.4+neoforgeРелиз1.21, 1.21.1neoforge30 июня 2026 г..jar (391 КБ)
1.20.1-5.0.4+fabricРелиз1.20, 1.20.1fabric30 июня 2026 г..jar (392 КБ)
1.20.1-5.0.4+forgeРелиз1.20, 1.20.1forge30 июня 2026 г..jar (394 КБ)
1.21.11-5.0.3+fabricРелиз1.21.11fabric30 июня 2026 г..jar (408 КБ)

Показаны последние 15 из 1044 версий. Все версии — на Modrinth.

Ченджлог

1.21.11-5.0.4+fabricРелиз1.21.11 · 30 июня 2026 г.

5.0.4

  • Fixed incorrect behavior of setXRot and setYRot API methods

5.0.3

  • Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
  • Added legacy API adapters for backwards compatibility

5.0.2

  • Improved mod-compatibility

5.0.1

  • Updated Russian translations (thanks to mpustovoi)

5.0.0

  • Added config option to control player transparency effect when climbing (disabled by default)
  • Changed default keybind for swapping shoulders from 'O' to 'U'
  • Enabled config option "turn_player_x_rot_with_camera" by default
  • Enabled config option "turn_player_y_rot_with_camera" by default
  • Disabled config option "turn_with_player" by default
  • The player no longer turns with the camera when "turn_with_player" is enabled
  • The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
  • Fixed eye height being too low when flying in creative
  • Other optimizations and stability fixes
  • Reorganized several config options. The following mapping can be used for migration:
    • camera.fov_override_enabled → camera.fov.fov_override_enabled
    • camera.fov_override → camera.fov.fov_override
    • camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
    • camera.camera_step_size → camera.offset.step_size
    • camera.follow_player_rotations → camera.turn_with_player
    • camera.follow_player_rotations_delay → camera.turn_with_player_delay
    • crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
    • player.adjust_player_transparency → player.transparency.adjust_transparency
    • player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
    • player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
    • player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
    • player.turn_player_transparent_when_aiming → player.transparency.when_aiming
  • Valkyrien Skies >2.4.11 is no longer marked as incompatible
  • API: Replaced callback system with an event system
  • API: It is now possible to register multiple plugin classes per mod
  • API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
1.21.11-5.0.4+neoforgeРелиз1.21.11 · 30 июня 2026 г.

5.0.4

  • Fixed incorrect behavior of setXRot and setYRot API methods

5.0.3

  • Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
  • Added legacy API adapters for backwards compatibility

5.0.2

  • Improved mod-compatibility

5.0.1

  • Updated Russian translations (thanks to mpustovoi)

5.0.0

  • Added config option to control player transparency effect when climbing (disabled by default)
  • Changed default keybind for swapping shoulders from 'O' to 'U'
  • Enabled config option "turn_player_x_rot_with_camera" by default
  • Enabled config option "turn_player_y_rot_with_camera" by default
  • Disabled config option "turn_with_player" by default
  • The player no longer turns with the camera when "turn_with_player" is enabled
  • The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
  • Fixed eye height being too low when flying in creative
  • Other optimizations and stability fixes
  • Reorganized several config options. The following mapping can be used for migration:
    • camera.fov_override_enabled → camera.fov.fov_override_enabled
    • camera.fov_override → camera.fov.fov_override
    • camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
    • camera.camera_step_size → camera.offset.step_size
    • camera.follow_player_rotations → camera.turn_with_player
    • camera.follow_player_rotations_delay → camera.turn_with_player_delay
    • crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
    • player.adjust_player_transparency → player.transparency.adjust_transparency
    • player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
    • player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
    • player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
    • player.turn_player_transparent_when_aiming → player.transparency.when_aiming
  • Valkyrien Skies >2.4.11 is no longer marked as incompatible
  • API: Replaced callback system with an event system
  • API: It is now possible to register multiple plugin classes per mod
  • API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
1.21.11-5.0.4+forgeРелиз1.21.11 · 30 июня 2026 г.

5.0.4

  • Fixed incorrect behavior of setXRot and setYRot API methods

5.0.3

  • Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
  • Added legacy API adapters for backwards compatibility

5.0.2

  • Improved mod-compatibility

5.0.1

  • Updated Russian translations (thanks to mpustovoi)

5.0.0

  • Added config option to control player transparency effect when climbing (disabled by default)
  • Changed default keybind for swapping shoulders from 'O' to 'U'
  • Enabled config option "turn_player_x_rot_with_camera" by default
  • Enabled config option "turn_player_y_rot_with_camera" by default
  • Disabled config option "turn_with_player" by default
  • The player no longer turns with the camera when "turn_with_player" is enabled
  • The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
  • Fixed eye height being too low when flying in creative
  • Other optimizations and stability fixes
  • Reorganized several config options. The following mapping can be used for migration:
    • camera.fov_override_enabled → camera.fov.fov_override_enabled
    • camera.fov_override → camera.fov.fov_override
    • camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
    • camera.camera_step_size → camera.offset.step_size
    • camera.follow_player_rotations → camera.turn_with_player
    • camera.follow_player_rotations_delay → camera.turn_with_player_delay
    • crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
    • player.adjust_player_transparency → player.transparency.adjust_transparency
    • player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
    • player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
    • player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
    • player.turn_player_transparent_when_aiming → player.transparency.when_aiming
  • Valkyrien Skies >2.4.11 is no longer marked as incompatible
  • API: Replaced callback system with an event system
  • API: It is now possible to register multiple plugin classes per mod
  • API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
26.2-5.0.4+neoforgeРелиз26.2 · 30 июня 2026 г.

5.0.4

  • Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
  • Fixed incorrect behavior of setXRot and setYRot API methods

5.0.3

  • Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)

5.0.2

  • Improved mod-compatibility

5.0.1

  • Updated Russian translations (thanks to mpustovoi)

5.0.0

  • Added config option to control player transparency effect when climbing (disabled by default)
  • Changed default keybind for swapping shoulders from 'O' to 'U'
  • Enabled config option "turn_player_x_rot_with_camera" by default
  • Enabled config option "turn_player_y_rot_with_camera" by default
  • Disabled config option "turn_with_player" by default
  • The player no longer turns with the camera when "turn_with_player" is enabled
  • The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
  • Fixed eye height being too low when flying in creative
  • Other optimizations and stability fixes
  • Reorganized several config options. The following mapping can be used for migration:
    • camera.fov_override_enabled → camera.fov.fov_override_enabled
    • camera.fov_override → camera.fov.fov_override
    • camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
    • camera.camera_step_size → camera.offset.step_size
    • camera.follow_player_rotations → camera.turn_with_player
    • camera.follow_player_rotations_delay → camera.turn_with_player_delay
    • crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
    • player.adjust_player_transparency → player.transparency.adjust_transparency
    • player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
    • player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
    • player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
    • player.turn_player_transparent_when_aiming → player.transparency.when_aiming
  • Valkyrien Skies >2.4.11 is no longer marked as incompatible
  • API: Replaced callback system with an event system
  • API: It is now possible to register multiple plugin classes per mod
  • API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
26.2-5.0.4+forgeРелиз26.2 · 30 июня 2026 г.

5.0.4

  • Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
  • Fixed incorrect behavior of setXRot and setYRot API methods

5.0.3

  • Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)

5.0.2

  • Improved mod-compatibility

5.0.1

  • Updated Russian translations (thanks to mpustovoi)

5.0.0

  • Added config option to control player transparency effect when climbing (disabled by default)
  • Changed default keybind for swapping shoulders from 'O' to 'U'
  • Enabled config option "turn_player_x_rot_with_camera" by default
  • Enabled config option "turn_player_y_rot_with_camera" by default
  • Disabled config option "turn_with_player" by default
  • The player no longer turns with the camera when "turn_with_player" is enabled
  • The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
  • Fixed eye height being too low when flying in creative
  • Other optimizations and stability fixes
  • Reorganized several config options. The following mapping can be used for migration:
    • camera.fov_override_enabled → camera.fov.fov_override_enabled
    • camera.fov_override → camera.fov.fov_override
    • camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
    • camera.camera_step_size → camera.offset.step_size
    • camera.follow_player_rotations → camera.turn_with_player
    • camera.follow_player_rotations_delay → camera.turn_with_player_delay
    • crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
    • player.adjust_player_transparency → player.transparency.adjust_transparency
    • player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
    • player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
    • player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
    • player.turn_player_transparent_when_aiming → player.transparency.when_aiming
  • Valkyrien Skies >2.4.11 is no longer marked as incompatible
  • API: Replaced callback system with an event system
  • API: It is now possible to register multiple plugin classes per mod
  • API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
26.2-5.0.4+fabricРелиз26.2 · 30 июня 2026 г.

5.0.4

  • Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
  • Fixed incorrect behavior of setXRot and setYRot API methods

5.0.3

  • Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)

5.0.2

  • Improved mod-compatibility

5.0.1

  • Updated Russian translations (thanks to mpustovoi)

5.0.0

  • Added config option to control player transparency effect when climbing (disabled by default)
  • Changed default keybind for swapping shoulders from 'O' to 'U'
  • Enabled config option "turn_player_x_rot_with_camera" by default
  • Enabled config option "turn_player_y_rot_with_camera" by default
  • Disabled config option "turn_with_player" by default
  • The player no longer turns with the camera when "turn_with_player" is enabled
  • The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
  • Fixed eye height being too low when flying in creative
  • Other optimizations and stability fixes
  • Reorganized several config options. The following mapping can be used for migration:
    • camera.fov_override_enabled → camera.fov.fov_override_enabled
    • camera.fov_override → camera.fov.fov_override
    • camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
    • camera.camera_step_size → camera.offset.step_size
    • camera.follow_player_rotations → camera.turn_with_player
    • camera.follow_player_rotations_delay → camera.turn_with_player_delay
    • crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
    • player.adjust_player_transparency → player.transparency.adjust_transparency
    • player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
    • player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
    • player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
    • player.turn_player_transparent_when_aiming → player.transparency.when_aiming
  • Valkyrien Skies >2.4.11 is no longer marked as incompatible
  • API: Replaced callback system with an event system
  • API: It is now possible to register multiple plugin classes per mod
  • API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
26.1.2-5.0.4+neoforgeРелиз26.1, 26.1.1, 26.1.2 · 30 июня 2026 г.

5.0.4

  • Fixed incorrect behavior of setXRot and setYRot API methods

5.0.3

  • Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
  • Added legacy API adapters for backwards compatibility

5.0.2

  • Improved mod-compatibility

5.0.1

  • Updated Russian translations (thanks to mpustovoi)

5.0.0

  • Added config option to control player transparency effect when climbing (disabled by default)
  • Changed default keybind for swapping shoulders from 'O' to 'U'
  • Enabled config option "turn_player_x_rot_with_camera" by default
  • Enabled config option "turn_player_y_rot_with_camera" by default
  • Disabled config option "turn_with_player" by default
  • The player no longer turns with the camera when "turn_with_player" is enabled
  • The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
  • Fixed eye height being too low when flying in creative
  • Other optimizations and stability fixes
  • Reorganized several config options. The following mapping can be used for migration:
    • camera.fov_override_enabled → camera.fov.fov_override_enabled
    • camera.fov_override → camera.fov.fov_override
    • camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
    • camera.camera_step_size → camera.offset.step_size
    • camera.follow_player_rotations → camera.turn_with_player
    • camera.follow_player_rotations_delay → camera.turn_with_player_delay
    • crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
    • player.adjust_player_transparency → player.transparency.adjust_transparency
    • player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
    • player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
    • player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
    • player.turn_player_transparent_when_aiming → player.transparency.when_aiming
  • Valkyrien Skies >2.4.11 is no longer marked as incompatible
  • API: Replaced callback system with an event system
  • API: It is now possible to register multiple plugin classes per mod
  • API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
26.1.2-5.0.4+fabricРелиз26.1, 26.1.1, 26.1.2 · 30 июня 2026 г.

5.0.4

  • Fixed incorrect behavior of setXRot and setYRot API methods

5.0.3

  • Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
  • Added legacy API adapters for backwards compatibility

5.0.2

  • Improved mod-compatibility

5.0.1

  • Updated Russian translations (thanks to mpustovoi)

5.0.0

  • Added config option to control player transparency effect when climbing (disabled by default)
  • Changed default keybind for swapping shoulders from 'O' to 'U'
  • Enabled config option "turn_player_x_rot_with_camera" by default
  • Enabled config option "turn_player_y_rot_with_camera" by default
  • Disabled config option "turn_with_player" by default
  • The player no longer turns with the camera when "turn_with_player" is enabled
  • The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
  • Fixed eye height being too low when flying in creative
  • Other optimizations and stability fixes
  • Reorganized several config options. The following mapping can be used for migration:
    • camera.fov_override_enabled → camera.fov.fov_override_enabled
    • camera.fov_override → camera.fov.fov_override
    • camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
    • camera.camera_step_size → camera.offset.step_size
    • camera.follow_player_rotations → camera.turn_with_player
    • camera.follow_player_rotations_delay → camera.turn_with_player_delay
    • crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
    • player.adjust_player_transparency → player.transparency.adjust_transparency
    • player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
    • player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
    • player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
    • player.turn_player_transparent_when_aiming → player.transparency.when_aiming
  • Valkyrien Skies >2.4.11 is no longer marked as incompatible
  • API: Replaced callback system with an event system
  • API: It is now possible to register multiple plugin classes per mod
  • API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration

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