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Mineforgian

Fresh Animations

Make your game like the trailers! Dynamic animated entities to freshen your Minecraft experience.

38.1M загрузок13K подписчиковLicenseRef-See-Terms-of-Use-in-Descriptionminecraft

Обновлён 1 апреля 2026 г. · опубликован 29 августа 2022 г.

  • Fresh Animations 1.10
  • Скриншот: Fresh Animations
  • Скриншот: Fresh Animations
  • Скриншот: Fresh Animations
  • Скриншот: Fresh Animations
  • Скриншот: Fresh Animations

Early access / previews available via Ko-fi with a Golem Tier membership ↓ Early Access

CurseForge Modrinth PMC Ko-fi Patreon Discord X



Fresh Animations-88% complete

Fresh Animations is a work in progress resource pack that gives an animation overhaul to the creatures in the default look of Minecraft. The aim is to make the mobs more dynamic and believable.

Animated mobs Graphic Mob Graphic
Animated mobs list

Version 1.0:
Villager, Iron Golem, Witch, Vindicator, Evoker, Pillager, Ravager
+ Version 1.1:
Creeper, Zombie, Husk, Zombie Villager, Skeleton, Wither Skeleton, Illusioner
+ Version 1.2:
Pig, Wandering Trader, Phantom, Blaze
+ Version 1.3:
Enderman, Guardian, Elder Guardian, Spider, Cave Spider, Silverfish, Vex
+ Version 1.4:
Drowned, Stray
+ Version 1.5:
Sheep, Cow, Mooshroom, Chicken, Dolphin, Turtle, Llama, Trader Llama, Fox, Giant
+ Version 1.6:
Horse, Skeleton Horse, Zombie Horse, Donkey, Mule, Wolf, Ocelot, Cat, Parrot
+ Version 1.7:
Piglin, Piglin Brute, Zombified Piglin, Hoglin, Zoglin, Ghast, Strider, Magma Cube
+ Version 1.8:
Axolotl, Slime, Frog, Tadpole, Cod, Salmon, Tropical Fish, Pufferfish
+ Version 1.9:
Endermite, Shulker, Goat, Allay, Bee, Sniffer
+ Version 1.9.1:
Bogged
+ Version 1.10:
Bat, Snow Golem, Squid, Glow Squid, Happy Ghast
+ More to come!
Rabbit, Polar Bear, Panda, Armadillo, Camel, Breeze, Copper Golem, Creaking, Warden, Wither, Ender Dragon



Optifine or EMF Required

This resource pack is made possible with an OptiFine feature called custom entity models (CEM) to add new entity models and animations.

Entity Model Features and Entity Texture Features (EMF & ETF) can be used as an alternative to OptiFine.

Optifine EMF ETF



Extensions

Fresh Animations Extensions are extra resource packs with additional features for Fresh Animations.

  • Load these packs above Fresh Animations to work correctly.
  • These packs are mostly suited for the vanilla look and aren't friendly to other resource packs.
  • They are made for and require Fresh Animations.

Extensions button



FAQs

If you ask a question that's already answered in the spoiler below, I will probably ignore it.

Frequently Asked Questions:

Is Fresh Animations a mod or datapack?

Nope, Fresh Animations is just a resource pack! It does require OptiFine features to work, though.

Is there a way to use Fresh Animations without OptiFine?

Fresh Animations requires OptiFine's Custom Entity Models (CEM) and CEM Animation features to work. As an alternative to these features, I highly recommend Entity Model Features (EMF) and Entity Texture Features (ETF).

When will the next update come out?

Whenever I feel happy with the new content. Please don't ask for a release date. For those willing to pay, Golem Tier Ko-fi supporters get updates early.

Why do some mobs have blank eyes and no new animations when I load the resource pack?

This means either that the required mods aren't being used, or there is a conflict with another mod.

  • When using OptiFine make sure you install it correctly, and that Custom Entity Models is enabled. The required OptiFine settings are: Video Settings > Quality > Custom Entity Models: ON
  • When using EMF & ETF, it's likely a mod or resource pack conflict. First confirm it is by using only EMF, ETF and FA. If the issue persists, reset your EMF settings. If it fixes it, try find the conflicting mod. Otherwise you can ask for help on my Discord server.
  • This can also happen with some 3rd party clients.

Is Fresh Animations compatible with this other resource pack?

Probably not completely. Resource packs that only edit textures will probably be fine, but packs with entity models won't work as it would override FA's models and animations. If a pack doesn't work, there may be an FA patch version available so check the pack's description or look it up on CurseForge or Modrinth.

Is Fresh Animations compatible with this mod?

Some mods have issues with FA. There is a list of these mods on my Discord server, as well as a help channel for reporting and sorting through mod issues. If you find an issue with a mod, consider reporting it via my Discord server.

Can you add player animations?

I have started developing a Player Add-on for Fresh Animations, which is currently available on my Ko-fi for Golem Tier members. It requires EMF & ETF as OptiFine doesn't support custom players.

Why isn't this mob animated? Can you add it?

Not all the mobs are animated yet. New mobs animations will be added in major updates. I work and add new animations at my own pace, so please refrain from requesting animations.

Can you make a Bedrock port?

It's not as simple as porting it. To make a version that would work on Bedrock, I would have to start from scratch and it would end up being completely different. So that's not something I plan to do anytime soon.

Why do some mobs have purple/black textures when I load the resource pack?

This is an OptiFine bug that can occur when the pack is loaded in. To solve this, you need to exit the game and re-launch it.

The pack is warning me that it's made for another version of Minecraft. Which version should I get?

Any version of this pack should work mostly as intended in most game versions it's tagged with on CurseForge or Modrinth, as long as there's a version of OptiFine or EMF to run it. Don't worry about the version warning.



ToS

Terms of Use:

Fresh Animations: Terms & Conditions


  • By using this resource pack, you agree to be bound by these terms and conditions
  • FreshLX is the creator and copyright owner of this resource pack
  • These terms are subject to change at any time
  • These terms only apply if you intend to use the resource pack in your own content you want to share publicly
  • The terms listed on the official project CurseForge, Modrinth, and Planet Minecraft pages, supersede any license, readme or terms/conditions information provided anywhere else, including in the resource pack files
  • Not all the assets/elements of this resource pack are subject to these terms. The following terms apply specifically to the following assets/elements:
    • Custom Entity Models, including .jem and .jpm files
    • Custom Entity Model Animations
    • pack icons
  • If you use assets from this resource pack in your own, credit is required. Preferably including its name and a link to an official CurseForge, Modrinth, or Planet Minecraft page
  • The creator has the final say about which terms apply to your use of this resource pack and its assets

With this resource pack, YOU MAY:

  • modify the resource pack if it's for personal use only, meaning you cannot share it publicly
  • include this resource pack in your mod pack or server
  • use this resource pack in forms of content such as videos, live streams, blog posts
  • use an edited version of this resource pack in forms of content such as videos, live streams, blog posts, if the edited version is not publicly available
  • remix, transform, and build upon its assets in your own resource pack, within reason, if credit is given
  • earn money using remixed, transformed, and built upon assets in your own resource pack

With this resource pack, YOU MAY NOT:

  • redistribute this resource pack
  • port this resource pack or its assets to work on Minecraft Bedrock Edition
  • include unedited assets in your own resource pack, unless you have permission from the creator
  • include assets from this resource pack in a paid product or paid access to a product, unless you have permission from the creator


Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.10.5Бета26.1, 26.1.1, 26.1.2, 26.2minecraft1 апреля 2026 г..jar (631 КБ)
1.10.4Бета1.21.8, 1.21.9, 1.21.10, 1.21.11minecraft24 февраля 2026 г..jar (831 КБ)
1.10.3Бета1.21.8, 1.21.9, 1.21.10, 1.21.11minecraft19 декабря 2025 г..jar (836 КБ)
1.10.2Бета1.21.8, 1.21.9, 1.21.10, 1.21.11minecraft22 ноября 2025 г..jar (815 КБ)
1.10.1Бета1.21.5, 1.21.6, 1.21.7, 1.21.8minecraft30 августа 2025 г..jar (797 КБ)
1.10.0Бета1.21.5, 1.21.6, 1.21.7, 1.21.8minecraft16 августа 2025 г..jar (676 КБ)
1.9.4Бета1.21.5, 1.21.6, 1.21.7minecraft14 мая 2025 г..jar (617 КБ)
1.9.3Бета1.21.2, 1.21.3, 1.21.4minecraft18 декабря 2024 г..jar (551 КБ)
1.9.2Бета1.20.5, 1.20.6, 1.21, 1.21.1minecraft2 июля 2024 г..jar (504 КБ)
1.9.1Бета1.20.5, 1.20.6, 1.21, 1.21.1minecraft22 июня 2024 г..jar (505 КБ)
1.9.0Бета1.20.1, 1.20.2, 1.20.3, 1.20.4minecraft22 февраля 2024 г..jar (443 КБ)
1.8.1Бета1.20.1, 1.20.2, 1.20.3, 1.20.4minecraft17 июля 2023 г..jar (485 КБ)
1.8.0Бета1.19, 1.19.1, 1.19.2minecraft17 июля 2023 г..jar (459 КБ)
1.7.0Бета1.18.2, 1.19, 1.19.1, 1.19.2minecraft17 июля 2023 г..jar (328 КБ)
1.6.1Бета1.18.2, 1.19minecraft17 июля 2023 г..jar (290 КБ)

Показаны последние 15 из 17 версий. Все версии — на Modrinth.

Ченджлог

1.10.5Бета26.1.1, 26.1.2, 26.2 · 1 апреля 2026 г.

Recommended with Entity Model Features & Entity Texture Features.


Changes/Fixes:

  • removed support for pre-26.1 versions
  • removed unsupported baby models
  • added texture paths for bat, blaze, dolphin, endermite, guardians, snow golem, wandering trader, witch
  • added renamed textures for pigs, cows, mooshroom, chickens, frogs, turtle, llamas, cats, snow fox
  • tweaked fox pounce animation
  • fixed dolphin eye position
1.10.4Бета1.21.9, 1.21.10, 1.21.11 · 24 февраля 2026 г.

Recommended with Entity Model Features & Entity Texture Features.


Changes/Fixes:

  • fixed pillager, vindicator, evoker, witch swim animation
  • fixed spear animations for piglin, zombified piglin, zombie villager, husk
  • improved zombie spear animations
  • fixed formatting for Optifine for cow, pig, chicken, happy ghast, horses
  • re-added tweaked horse armour textures
  • tweaked pre-1.21.5 cow and mooshroom models to be more faithful to that version
  • changed sheep mouth texture position to avoid incompatibility
  • tweaked zombie villager arm anims to match zombie
  • fixed shoulder parrots
  • fixed happy ghast harness
1.10.3Бета1.21.9, 1.21.10, 1.21.11 · 19 декабря 2025 г.

Recommended with Entity Model Features & Entity Texture Features.


Changes/Fixes:

  • fixed mule saddle position
  • fixed villager layers clipping when sleeping
  • fixed incorrect animation values after appearing on screen for many mobs
  • fixed incorrect animation states after appearing on screen for some mobs
  • tweaked happy ghast texture
  • improved hoglin and zoglin attack
  • tweaked zombie animations
  • updated zombie horse texture
  • added support for undead horse armour
  • added support for parched
  • tweaked horse saddle textures
1.10.2Бета1.21.9, 1.21.10, 1.21.11 · 22 ноября 2025 г.

Recommended with Entity Model Features


Changes/Fixes:

  • fixed pack.mcmeta formatting for 1.21.9+
  • fixed villager nose z-flighting with some custom textures
  • fixed parrot crest texture uv to match vanilla
  • fixed happy ghast with harness
  • fixed sheep wool undercoat when turning or jumping/landing
  • un-flipped creeper leg uvs to match vanilla
  • added 'joy' face for adult happy ghast
  • mooshroom now blink just like normal cows
  • tweaked happy ghast twist novelty
  • smoothed ravager growl transition
  • changed how rule_index is handled in anims for chicken, cow, pig, mooshroom, goat, bee, snow golem
    • now uses a variable defining the rule_index in the entity model itself
  • changed credit variable to =1 for all mobs
  • fixed armour frame delay for zombie, skeleton, stray, bogged, giant
  • fixed armour not animating for baby mobs: zombie, husk, drowned, zombie villager, piglin, zombified piglin
  • added models and textures for pre-1.21.5 pig, cow, and mooshrooms
    • fixes mod and resource pack compatibility issues
1.10.1Бета1.21.6, 1.21.7, 1.21.8 · 30 августа 2025 г.

Recommended with Entity Model Features


Changes/Fixes:

  • added compatibility for EMF 1.20.x to 1.21.1
  • added cold pig, cold chicken and warm cow models
  • improved dolphin riding animation
  • improved wither skeleton attack conditions
  • tweaked wolf armour model
  • tweaked piglin head model
  • tweaked dolphin tilting anims
  • tweaked axolotl tilting anims
  • tweaked horses
  • tweaked horse saddle models
  • tweaked turtle
  • tweaked blaze
  • tweaked properties files for pig, sheep, cow, mooshroom, chicken
  • fixed sheep wool undercoat, horse saddles
  • fixed wolf leg uvs not flipped properly
  • fixed enderman limb uvs not flipped properly
  • fixed strider hair uvs not flipped properly
  • fixed villager head shake anim
  • fixed villager anims not applying to blocks equipped to head slot
  • fixed cat frame_time anims
  • fixed fox item position for Optifine
  • fixed anims when falling for turtle, axolotl, tadpole
  • fixed eye shading for older versions
  • fixed pillager, vindicator, evoker, piglin, piglin brute, horse, drowned, zombie, husk, zombie villager, zombified piglin, giant, witch, wither skeleton, bat, bee for Optifine 1.21.3+
  • other various tweaks/fixes
1.10.0Бета1.21.6, 1.21.7, 1.21.8 · 16 августа 2025 г.

Thank you for over 60 million downloads!

Recommended with Entity Model Features


74 / 84 mobs complete (1.21.8)

Happy Ghast:

  • custom idle
  • custom fly
  • additional state for when being ridden or stood on
  • additional state for when on the ground
  • propel animation when flying up or when swimming
  • novelty animations
  • hurt animation
  • extra face textures
  • animated goggles
  • babies have slightly different animations

Snow Golem:

  • custom idle
  • walk
  • look around novelty
  • hurt animation
  • jump, fall and land
  • animation when pumpkin is removed
  • retextured arms
  • extra face textures

Bat:

  • custom flying
  • custom hanging
  • unhide/look around novelty
  • death animation
  • blinking animation

Squid, Glow Squid:

  • custom swim
  • custom idle
  • custom on land
  • hurt animation
  • death animation
  • scared animation
  • eye animations
  • babies have slightly different animations

Changes:

  • added tail shake, flap wings, and wing clean idle animations to parrot
  • added tail swish, and stretch idle animations to cat
  • added look around animation to frog
  • added animated eyes to frog, endermite, zombie, husk, drowned, giant
  • added zombie head model
  • added wart variation to witch
  • removed cold pig and chicken models
  • overhauled strider
  • overhauled cow, mooshroom, pig, sheep, chicken
    • improved existing animations
    • added jump, fall and land animations
    • added turning animations
    • added hurt and scared animations
    • added novelty animations
    • improved eye rig and design
    • redesigned extra model details for extensions
  • improved all horse and donkey variants
    • improved existing animations
    • added trotting animation for when moving at medium speeds
    • added landing animation after rearing
    • added novelty animations
    • improved eye rig, design and animations
  • improved ghast
    • additional state for when on the ground
    • propel animation when flying up or when swimming (in lava)
    • hurt animation
    • general improvements and clean-up
  • improved eye design for most mobs
  • improved cat and ocelot
  • improved ravager
  • improved llama and trader llama
  • improved illusioner eye design to match other illagers
  • tweaked guardian and elder guardian eye
  • tweaked anims/positions when riding for some mobs
  • tweaked shulker slightly
  • tweaked parrot when on the player's shoulder to sometimes ignore head rotation
  • tweaked vex slightly
  • tweaked bee slightly
  • tweaked enderman slightly
  • tweaked creeper charge
  • cleaned up cat and ocelot
  • inflated cat and wolf collars slightly
  • tweaked goat eating animation
  • tweaked fox eye animations
  • tweaked iron golem face animations slightly
  • tweaked slime face animations slightly
  • tweaked sniffer eye animations slightly
  • tweaked shulker eye animations slightly
  • tweaked vex eye animations slightly
  • removed separate baby cat tail
  • flipped UVs for parrot wings and legs
  • flipped UVs for wolf and cat legs
  • made baby turtle scale slightly larger than normal
  • made angry bee more erratic
  • angry bees can now blink
  • other various changes

Fixes:

  • fixed bee starting to sway strongly after a while
  • fixed horse ears twitching when running
  • fixed strider and riding player moving out of sync
  • fixed axolotl model z-fighting with some texture packs
  • fixed magma cube for 1.21.4 texture
  • other various fixes

Release Changes/Fixes:

  • animations are now stored in a separate part model file from the entity model itself
    • for example; there is now allay.jem and allay_animations.jpm
    • some models now share an animations file
    • allows more flexibility for extensions and FA-compatible packs
    • replaces the 'part system' so extensions no longer need .jpms in favour of a .jem
  • removed extra details from some entity models
  • removed all part support
  • removed separate baby wolf snout
  • fixed sheep wool undercoat clipping
  • corrected leg part names for pig, sheep, cow, mooshroom
  • smoothed rotations for bee, ghasts, axolotl, spiders, guardians, ravager, turtle
  • improved pitch/tilting/falling animations to be more stable for many mobs
  • improved ghast and happy ghast
  • improved salmon, cod, tropical fish
  • salmon animation speed now varies with size
  • happy ghast now stays sad at half health or lower
  • other various changes
1.9.4Бета1.21.5, 1.21.6, 1.21.7 · 14 мая 2025 г.

Thank you for over 50 million downloads!

Recommended with Entity Model Features: https://modrinth.com/mod/entity-model-features


Changes/Fixes:

  • added eye textures for new mob variants
  • added cold and warm cow models
  • added cold pig and chicken models
  • added sheep wool undercoat model
  • added horse saddle models
  • mirrored pig and sheep legs properly
  • fixed textures for cows, mooshrooms, pigs and cold chicken
  • fixed horse saddles not following the horse anims
  • fixed sleeping villagers not using correct model
  • fixed baby villager not animated when sleeping
  • fixed wandering trader item position
  • added part support for sheep undercoat and horse saddles
1.9.3Бета1.21.2, 1.21.3, 1.21.4 · 18 декабря 2024 г.

Thank you for over 30 million downloads!

Recommended with Entity Model Features: https://modrinth.com/mod/entity-model-features

Alternatively, you can use OptiFine HD U J2 or newer (issues may occur): https://optifine.net/downloads


Changes/Fixes:

  • reverted array animations adapting to framerate for vex, turtle, and tropical fish
  • reverted enderman eyes when idle fix from 1.9.1
  • reverted spider and cave spider eyes when jumping fix from 1.9.1
  • tweaked baby dolphin speed and amplitude for some animations
  • tweaked vex slightly
  • fixed horse when eating condition causing twitching
  • fixed riding position for skeleton, stray, bogged, slime
  • fixed overlays clipping for villager, spider, cave spider, enderman, iron golem
  • fixed parrot wing rotations to match vanilla
  • fixed trader llama parts
  • fixed bogged
  • fixed wolf when sitting
  • fixed tropical fish overlay z-fighting for 1.21.2
  • fixed head movement for 1.21.2 for bogged, drowned, enderman, giant, husk, piglin, piglin brute, skeleton, stray, wither skeleton, zombie, zombie villager, zombified piglin
  • fixed baby scale for 1.21.2 for zombie, husk, drowned, zombie villager, wolf, cat, llama, trader llama, horse, skeleton horse, zombie horse, donkey, mule, pig, sheep, cow, mooshroom, fox, ocelot, goat, piglin, zombified piglin, hoglin, zoglin
  • fixed melee and crossbow animations for 1.21.2 for piglin and piglin brute
  • fixed villager item position

Полная история изменений — на Modrinth.

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