
Formidulus
Adds a challenging Souls-Like Boss
- Загрузки
- 25K
- Подписчики
- 190
- Обновлён
- 13 января 2025 г.
- Лицензия
- MIT
Опубликован 28 октября 2024 г.
Formidulus
The Current Release is more of a proof of concept; I plan on expanding on it a lot more in the future.
Release Trailer
Content
The Current Release of the mod contains
- 1 Challenging Soulslike Boss
- An OST made by Efefski
- Items with special Abilities
- 2 Weapons
- 1 Support Item
- 2 Decorative Blocks
- 2 Cosmetic Equipment pieces
- 1 Structure
- 1 Banner Pattern
Dependencies
Only Fabric API is required to run Formidulus
Trinkets is required for some features, doesn't have to be installed tho
ModMenu is (as always) Recommended
Note
- This Mod is Balanced around Netherite Armor; in other words, it's intended to be End-Game or Post-Endgame Content.
- The Worlds Difficulty Affects the Behavior and Stats of both Bosses and its Minions
- This Mod uses YayConfig; to Change Server//World Settings easily, use the command
/yayConfig formidulus:world
Ченджлог
0.1.2-betaБета1.21.1 · 13 января 2025 г.
- added new Item: Bulwark
- Dropped by the Deer
- A heavy shield capable of absorbing up to 40 Damage while placed
- Can be used to interrupt//counter certain Attacks
- Added Russian Translation provided by Closted748
- Fixed Deer Exploit involving Boats//Minecarts
- Some Damage Types can now disable Shields
- like when a shield is hit with an axe, yk
- this is handled by the
shield_disabling_damageDamage Type Tag
- added
soullessMob Type Tag- Immune to Soul-Damage, due to lack thereof
- Includes things like boats, the Bulwark but also Golems
- added
bulwark_unblockableDamage Type Tag- listed Damage Types do not get absorbed by a placed Bulwark
- includes stuff like being on fire or poison damage
- fixed crash related to bosses trying to select a random valid target while there isn't any
- fixed Daggers accepting any enchantment (thanks MoriyaShiine for the help)
0.1.1-betaБета1.21.1 · 22 декабря 2024 г.
This is just a small patch, I am already working on new actual content tho
- added Trinkets Integration
- Trinkets mod is optional, but recommended. Currently only cosmetics are affected, some future item might be useless without it tho
- the deer skull can now be put into a hat slot, allowing helmets to be worn underneath
- added
/formiduluscommand- contains sub-commands for config access and debug stuff
- added real-time event "Solstice Festival"
- mainly unimplemented for now, just wanted to add a small nice christmas thing
- takes place on the 24th of december, with it being active for a week before and after
- while the "Solstice Festival" is active, certain mobs have a chance to spawn wearing a Jolly Hat
- added Jolly Hat
- fixed deer being deleted by enchancements frostbite
- fixed deer run attack obstruction check having no consequence
- to make up for the prior point: nerfed deer a little bit
- in a way reduced turning towards targets during run attacks
- changed the max angle of the attack radius for the claw run attack
- somewhat changed how run attacks work, making it a bit easier to cause deer to run into walls
- nerfed vampirism and soulsteal abilities
- added Great Lantern Block // Ability Item
- placeable as an almost full block lantern
- charges while placed down
- right clicking a fully charged placed lantern or right clicking while holding one, performs the
HealwaveAbility, giving regeneration to nearby non-hostile entities
- added Chain Link Item
- mainly used as an anti-frustraition measure for deer drops
- changed how real-time events are handled internally
- updated yayConfig to 1.0.3
- fixed an annoying but causing saved configs not to actually get loaded
- added Jolly Mob Chance config entry
- added unique sprite to a config entry that didn't have one before
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