
Wizard Villagers
UnOfficial Port of MrSterner's GuardVillagers to 1.21.1 that adds GuardVillagers that can use spells!
- Загрузки
- 5K
- Подписчики
- 16
- Обновлён
- 13 августа 2026 г.
- Лицензия
- CUSTOM-LICENSE
Опубликован 16 мая 2025 г.
Fixes & New Features
- Guards can now shoot normally using the crossbow (no more glitching out and not firing)
- Guards can now use the bow goal from MrSterner's code
- Spell Engine, Wizards, Spellblades and Such compat!
- Guards can use Wands & Spellblades
- Basic Wands allow guards to use basic spells (e.g., Fireball)
- Netherite Wands allow guards to use enhanced spells (e.g., Meteor)
- No friendly fire for spells!
- Fire, Frost, and Arcane Wands & Staffs are considered basic, while their Netherite and Tier 4 versions are advanced
Spells
Wizards
Spellblades and Such
Elemental Wizards RPG (OPTIONAL)
Archers (OPTIONAL)
- New guards will have a chance to get this skill -> Magic Arrow
- Base 5% to trigger and scales up with Ranged Damage up to 15%
Archers Expansion (OPTIONAL)
- New guards will have a chance to get this skill -> Fan of Fire, Artic Volley, Enchanted Crystal Arrow
- Base 5% to trigger and scales up with Ranged Damage up to 15%
Paladins & Priests || LnE Paladins (OPTIONAL)
- New guards will have a chance to get holy skills like holy prevention (LnE), circle of healing, barrier
By default, the config sets the base drop-chance of equipment to 0.
Dependencies
Support
Need help or want to report a bug?
- Join our Discord server
- Or open an issue on our GitHub Issue Tracker
Showcase
Here's a video of around 30 guards fighting a Wither:
Ченджлог
1.2.1+1.21.1Релиз1.21.1 · 13 августа 2026 г.
Updated to Spell Engine 1.9.16
More API and stuff for Special Guards
1.2.0+1.21.1Релиз1.21.1 · 26 июля 2026 г.
Updated to the latest version of spell engine (1.9.10+)
Added spell summon support
1.1.9.4+1.21.1Релиз1.21.1 · 17 июля 2026 г.
Potentially fixed a server crash
1.1.9.2+1.21.1Релиз1.21.1 · 15 июня 2026 г.
Proper healing / status effect targeting towards allies and attackers Guards should no longer stand still in front of a stationary mob
1.1.9.1+1.21.1Релиз1.21.1 · 14 июня 2026 г.
Fix off-hand passive spells from trinkets able to be casted repeatedly Kind of improved support AI
1.1.9+1.21.1Релиз1.21.1 · 14 июня 2026 г.
- Guards now are able to use the spell's animations to cast
- Many improvement on the AI and they now are able to cast more spells (spell engine built-ins, druids, bards, etc...)
- Added Special Guards datapack implementation - Special guards that have a chance to replace guards upon village spawning
- Added Guard Armor Theme (to replace the hardcode of armor overwrite)
1.1.8+1.21.1Релиз1.21.1 · 9 марта 2026 г.
Updated to spell engine 1.9.6 to fix crash
1.1.7+1.21.1Релиз1.21.1 · 5 марта 2026 г.
Updated to 1.9.5, supports ARROW_EFFECT
Now can use the set effects of item sets
Now can hire guards, default 5 emeralds (configurable)
Improved inventory GUI of Guards, added tooltips & fixed model render
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