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Mineforgian

Spell Engine

🪄 Data driven magic library

5.3M загрузок612 подписчиковGPL-3.0-onlyfabricneoforge

Обновлён 21 марта 2026 г. · опубликован 12 января 2023 г.

  • Скриншот: Spell Engine
  • Скриншот: Spell Engine
  • title
  • Скриншот: Spell Engine
  • Скриншот: Spell Engine
  • Скриншот: Spell Engine

Environment: Client Environment: Server Discord

SpellEngine is library mod (also known as an API) that lets developers create magic spells using, providing players with a complete spell-casting system including spell books, visual effects, and weapon integration.

📦 Installation

🎁 Installation via Modrinth app is strongly recommended, to automatically resolve all required mods.

Required

Additionally on Fabric:

Additionally on NeoForge:

⭐️ Content made with Spell Engine

Archers Paladins Wizards Rogues Skill Tree Jewelry Relics Arsenal Armory

🤝 Made by partners

Anarchy Mercenaries Oathsworn Archer Expansion Elemental Wizards Berserker Witcher Forcemaster Death Knights

📦 Built-in content

🗡️ Weapon skills 🪓

Weapon Skills

Explore a variety of melee attack skills, each of them designed for a specific weapon type, with unique features:

  • detailed collision detection
  • momentum and sliding
  • fancy animations

RPG Series content mods come with these skills assigned by default.

Automatically assigned to third-party and vanilla weapons, based on item id or item tag membership. (Config file: config/spell_engine/weapon_fallback.json)

🪄️ API Features

Data driven API

  • 🗡️ Spells can be assigned to any weapon (data driven with automatic weapon compatibility)
  • 🔮 Spells deal damage based on Spell Power entity attributes
  • ✍️ Spells defined in JSON format with hot-reloading and network synchronization
  • 📦 Spell Container System with proxy mode, equipment slots, and dynamic spell resolution
  • 🔄 Universal pattern matching for tags, regex, and exact matches across all spell properties
  • 🛠️ Programmatic spell generation with SpellBuilder and SpellGenerator for mod developers
  • ⚙️ Spells have a comprehensive set of mechanical behaviours:
    • Spell Types: Active (casted), Passive (triggered), Modifier (spell-modifying)
    • Cast Modes: Instant, charged, channeled, with configurable haste effects
    • Trigger System: 14+ trigger types (melee, arrow, spell, damage, evasion, roll, etc.) with conditional logic
    • Targeting: Aim, Beam, Area, Caster, None, FromTrigger - with caps, conditions, and health-based limits
    • Delivery: Direct, Projectile, Meteor, Cloud, ShootArrow, StashEffect, Custom - with delays and multi-placement
    • Projectile Features: Homing, ricochet, bounce, pierce, chain reactions, divergence, custom hitboxes
    • Impact Actions: Damage, Heal, StatusEffect, Fire, Teleport, Spawn, Cooldown, Aggro, Custom
    • Conditional Logic: Target modifiers, impact filters, chance-based execution, entity type conditions
    • Cost System: Exhaust, items/runes, cooldowns, durability, status effect consumption, with batching
    • Equipment Sets: Set bonuses providing spells, attributes, and special abilities

Fancy audio and visuals

  • 🔈 Advanced sound system: casting start/loop, release, impact, travel sounds with randomization
  • ✨ Sophisticated particle system with shapes, entity following, scaling, and custom magical particles
  • 🎨 Custom Item/Block models for projectiles, status effects, and spell clouds with BlockBench support
  • 🤸 Player animations at all spell stages with pitch control and ranged weapon animation support
  • 💡 Dynamic lighting integration (LambDynamicLights) for magical illumination
  • 🌈 Customizable beam rendering with colors, textures, width, and flow effects
  • 📍 Area effect visualization with ground indicators and range-scaled particles

In game features

  • 🔧 Spell selection and casting visible on HUD (fully player configurable)
  • 😌 QoL features: automatic spell cast release, client prediction, smart targeting
  • ⛓️ Spell Binding Table for adding spells to weapons and creating spell books
  • 📜 Spell Scroll system with creative tab generation and dungeon loot integration
  • 🎒 Equipment integration: Spell books, trinket slots (Trinkets/Accessories), automatic weapon detection
  • ⚡ Spell Infinity enchantment with configurable item tag support
  • 🎮 Commands: /spell_cooldowns for server administration and debugging
  • 💰 Advanced loot system with spell_bind_randomly function for dynamic spell assignment

Developer & Mod Integration

  • 🔌 Extensive mod compatibility: Better Combat, Combat Roll, FTB Teams, Shoulder Surfing, and more
  • 📊 Comprehensive event system for spell casting, healing, and projectile lifecycle
  • 🏗️ Custom handler registration for delivery methods and impact actions
  • 🎯 Entity predicate system for complex targeting conditions
  • 🔧 Performance optimizations: batching, scheduling, client-side prediction
  • 📝 Data generation framework for programmatic spell creation and validation
  • 🌐 Multi-platform support (Fabric & NeoForge) with unified API

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.9.9+1.21.1-fabricРелиз1.21, 1.21.1fabric21 марта 2026 г..jar (3.7 МБ)
1.9.9+1.21.1-neoforgeРелиз1.21, 1.21.1neoforge21 марта 2026 г..jar (3.6 МБ)
1.9.8+1.21.1-fabricРелиз1.21, 1.21.1fabric11 марта 2026 г..jar (3.7 МБ)
1.9.8+1.21.1-neoforgeРелиз1.21, 1.21.1neoforge11 марта 2026 г..jar (3.6 МБ)
1.9.7+1.21.1-fabricРелиз1.21, 1.21.1fabric10 марта 2026 г..jar (3.7 МБ)
1.9.7+1.21.1-neoforgeРелиз1.21, 1.21.1neoforge10 марта 2026 г..jar (3.6 МБ)
1.9.6+1.21.1-neoforgeРелиз1.21, 1.21.1neoforge7 марта 2026 г..jar (3.6 МБ)
1.9.6+1.21.1-fabricРелиз1.21, 1.21.1fabric7 марта 2026 г..jar (3.7 МБ)
1.9.5+1.21.1-neoforgeРелиз1.21, 1.21.1neoforge4 марта 2026 г..jar (3.6 МБ)
1.9.5+1.21.1-fabricРелиз1.21, 1.21.1fabric4 марта 2026 г..jar (3.7 МБ)
1.9.4+1.21.1-neoforgeРелиз1.21, 1.21.1neoforge3 марта 2026 г..jar (3.6 МБ)
1.9.4+1.21.1-fabricРелиз1.21, 1.21.1fabric3 марта 2026 г..jar (3.7 МБ)
1.9.3+1.21.1-neoforgeРелиз1.21, 1.21.1neoforge3 марта 2026 г..jar (3.6 МБ)
1.9.3+1.21.1-fabricРелиз1.21, 1.21.1fabric3 марта 2026 г..jar (3.7 МБ)
1.9.2+1.21.1-neoforgeРелиз1.21, 1.21.1neoforge2 марта 2026 г..jar (3.6 МБ)

Показаны последние 15 из 165 версий. Все версии — на Modrinth.

Ченджлог

1.9.9+1.21.1-fabricРелиз1.21, 1.21.1 · 21 марта 2026 г.

1.9.9

Functional changes:

  • Added server-side config fields for spell binding level requirements
  • Removed auto hand swap feature (due to colliding with weapon skills)
1.9.9+1.21.1-neoforgeРелиз1.21, 1.21.1 · 21 марта 2026 г.

1.9.9

Functional changes:

  • Added server-side config fields for spell binding level requirements
  • Removed auto hand swap feature (due to colliding with weapon skills)
1.9.8+1.21.1-fabricРелиз1.21, 1.21.1 · 11 марта 2026 г.

1.9.8

Functional changes:

  • Fixed crash without Better Combat #174
  • Fixed melee skill modifiers:
    • attack damage bonus
    • momentum bonus
  • Fixed immobilize effect attribute modifiers
1.9.8+1.21.1-neoforgeРелиз1.21, 1.21.1 · 11 марта 2026 г.

1.9.8

Functional changes:

  • Fixed crash without Better Combat #174
  • Fixed melee skill modifiers:
    • attack damage bonus
    • momentum bonus
  • Fixed immobilize effect attribute modifiers
1.9.7+1.21.1-fabricРелиз1.21, 1.21.1 · 10 марта 2026 г.

1.9.7

Functional changes:

  • Fixed melee skill animations for replay mod
  • Added new server config options:
    • spell_binding_level_cost_offset
    • spell_binding_level_cost_min
  • Rebalanced some of the weapon skill cooldowns

API Changes:

  • Added new shared status effect: spell_engine:immobilize
    • Immobilizes the target, preventing movement and jumping
  • Added melee delivery related spell modifier fields:
    • spell.modifier.melee_momentum_add adding extra momentum to all melee attacks
    • spell.modifier.melee_slipperiness_add adding extra slipperiness to the caster while performing melee attacks
    • spell.modifier.melee_damage_multiplier multiplying damage of all melee attacks
    • melee_attacks list of additional melee attacks
  • Added new impact type: IMMUNITY to provide temporary invulnerability to certain damage types, and effects
    • Specific damage type, or tag of damage types
    • Directness check
    • Duration
    • Additionally available via java API: LivingEntityImmunity
    • Old EntityImmunity API is now deprecated
  • Melee attack triggers now support spell condition requirement
1.9.7+1.21.1-neoforgeРелиз1.21, 1.21.1 · 10 марта 2026 г.

1.9.7

Functional changes:

  • Fixed melee skill animations for replay mod
  • Added new server config options:
    • spell_binding_level_cost_offset
    • spell_binding_level_cost_min
  • Rebalanced some of the weapon skill cooldowns

API Changes:

  • Added new shared status effect: spell_engine:immobilize
    • Immobilizes the target, preventing movement and jumping
  • Added melee delivery related spell modifier fields:
    • spell.modifier.melee_momentum_add adding extra momentum to all melee attacks
    • spell.modifier.melee_slipperiness_add adding extra slipperiness to the caster while performing melee attacks
    • spell.modifier.melee_damage_multiplier multiplying damage of all melee attacks
    • melee_attacks list of additional melee attacks
  • Added new impact type: IMMUNITY to provide temporary invulnerability to certain damage types, and effects
    • Specific damage type, or tag of damage types
    • Directness check
    • Duration
    • Additionally available via java API: LivingEntityImmunity
    • Old EntityImmunity API is now deprecated
  • Melee attack triggers now support spell condition requirement
1.9.6+1.21.1-neoforgeРелиз1.21, 1.21.1 · 7 марта 2026 г.

1.9.6

Hotfix:

  • Fixed arrow context not being cleaned up properly, causing Barrage skill to degrade ranged damage over (short) time
1.9.6+1.21.1-fabricРелиз1.21, 1.21.1 · 7 марта 2026 г.

1.9.6

Hotfix:

  • Fixed arrow context not being cleaned up properly, causing Barrage skill to degrade ranged damage over (short) time

Полная история изменений — на Modrinth.

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