
Wakes Reforged
Wakes aims to add simple wakes that fit the spirit of vanilla
Обновлён 18 июня 2026 г. · опубликован 1 мая 2025 г.
Wakes aims to add simple wakes that fit the spirit of vanilla This is a port of the Fabric version by Goby56
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Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.3.6 | Релиз | 26.1.2 | fabric | 18 июня 2026 г. | .jar (185 КБ) |
| 1.3.6 | Релиз | 26.1.2 | neoforge | 18 июня 2026 г. | .jar (183 КБ) |
| 1.3.6 | Релиз | 1.21.1 | neoforge | 28 мая 2026 г. | .jar (206 КБ) |
| 1.3.5 | Релиз | 26.1.2 | neoforge | 28 мая 2026 г. | .jar (174 КБ) |
| 1.3.5 | Релиз | 1.21.1 | neoforge | 28 мая 2026 г. | .jar (205 КБ) |
| 1.3.5 | Релиз | 1.20.1 | forge | 28 мая 2026 г. | .jar (208 КБ) |
| 1.3.4 | Релиз | 1.21.1 | neoforge | 26 мая 2026 г. | .jar (205 КБ) |
| 1.3.2 | Релиз | 26.1.2 | neoforge | 25 мая 2026 г. | .jar (172 КБ) |
| 1.3.2 | Релиз | 1.21.1 | neoforge | 25 мая 2026 г. | .jar (205 КБ) |
| 1.3.2 | Релиз | 1.20.1 | forge | 25 мая 2026 г. | .jar (207 КБ) |
| 1.2.0 | Релиз | 1.12.2 | forge | 24 мая 2026 г. | .jar (93 КБ) |
| 1.3.0 | Релиз | 1.21.1 | neoforge | 24 мая 2026 г. | .jar (204 КБ) |
| 1.2.1 | Релиз | 26.1.2 | neoforge | 24 мая 2026 г. | .jar (171 КБ) |
| 1.2.1 | Релиз | 1.21.1 | neoforge | 24 мая 2026 г. | .jar (181 КБ) |
| 1.2.1 | Релиз | 1.20.1 | forge | 24 мая 2026 г. | .jar (207 КБ) |
Показаны последние 15 из 29 версий. Все версии — на Modrinth.
Ченджлог
1.3.6Релиз1.21.1 · 28 мая 2026 г.
PLEASE UPDATE TO THIS VERSION FIXED A BIG LAG ISSUE WITH CREATE AERONAUTICS
1.3.5Релиз26.1.2 · 28 мая 2026 г.
fix broken lighting
1.3.5Релиз1.21.1 · 28 мая 2026 г.
fix broken lighting
1.3.5Релиз1.20.1 · 28 мая 2026 г.
fix broken lighting
1.3.4Релиз1.21.1 · 26 мая 2026 г.
fix wake shape not updating when contraption is being modified (aeronautics)
1.3.2Релиз26.1.2 · 25 мая 2026 г.
v1.3.3
Bug Fixes
- Fixed wakes growing infinitely when stationary in a boat
Performance Improvements
- Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
- Cached wake color interval thresholds as a primitive double array
- Added early-exit fast sigmoid — skips Math.exp for extreme wave values
- Removed dead code (unused blend method and its allocations)
Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.
v1.3.1 for 1.21.1
Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position
v1.2.1
New Features
- Entities now create a splash wake when exiting water
Bug Fixes
- Fixed crash with Colorful Lighting / Sodium Compat (#12)
Performance Improvements
Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.
- Cached color hex parsing to avoid redundant string operations every frame
- Cached wave simulation parameters — no longer recalculated per-node per-tick
- Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
- Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
- Cached blend strength config read out of the inner rendering loop
These changes reduce frame drops when many wakes are active on screen.
1.3.2Релиз1.21.1 · 25 мая 2026 г.
v1.3.3
Bug Fixes
- Fixed wakes growing infinitely when stationary in a boat
Performance Improvements
- Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
- Cached wake color interval thresholds as a primitive double array
- Added early-exit fast sigmoid — skips Math.exp for extreme wave values
- Removed dead code (unused blend method and its allocations)
Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.
v1.3.1 for 1.21.1
Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position
v1.2.1
New Features
- Entities now create a splash wake when exiting water
Bug Fixes
- Fixed crash with Colorful Lighting / Sodium Compat (#12)
Performance Improvements
Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.
- Cached color hex parsing to avoid redundant string operations every frame
- Cached wave simulation parameters — no longer recalculated per-node per-tick
- Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
- Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
- Cached blend strength config read out of the inner rendering loop
These changes reduce frame drops when many wakes are active on screen.
1.3.2Релиз1.20.1 · 25 мая 2026 г.
v1.3.3
Bug Fixes
- Fixed wakes growing infinitely when stationary in a boat
Performance Improvements
- Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
- Cached wake color interval thresholds as a primitive double array
- Added early-exit fast sigmoid — skips Math.exp for extreme wave values
- Removed dead code (unused blend method and its allocations)
Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.
v1.3.1 for 1.21.1
Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position
v1.2.1
New Features
- Entities now create a splash wake when exiting water
Bug Fixes
- Fixed crash with Colorful Lighting / Sodium Compat (#12)
Performance Improvements
Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.
- Cached color hex parsing to avoid redundant string operations every frame
- Cached wave simulation parameters — no longer recalculated per-node per-tick
- Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
- Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
- Cached blend strength config read out of the inner rendering loop
These changes reduce frame drops when many wakes are active on screen.
Полная история изменений — на Modrinth.
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