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Mineforgian

Wakes Reforged

Wakes aims to add simple wakes that fit the spirit of vanilla

520K загрузок210 подписчиковGPL-3.0-onlyfabricforgeneoforge

Обновлён 18 июня 2026 г. · опубликован 1 мая 2025 г.

Wakes aims to add simple wakes that fit the spirit of vanilla This is a port of the Fabric version by Goby56

Support in Discord !

player in water

balls

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Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.3.6Релиз26.1.2fabric18 июня 2026 г..jar (185 КБ)
1.3.6Релиз26.1.2neoforge18 июня 2026 г..jar (183 КБ)
1.3.6Релиз1.21.1neoforge28 мая 2026 г..jar (206 КБ)
1.3.5Релиз26.1.2neoforge28 мая 2026 г..jar (174 КБ)
1.3.5Релиз1.21.1neoforge28 мая 2026 г..jar (205 КБ)
1.3.5Релиз1.20.1forge28 мая 2026 г..jar (208 КБ)
1.3.4Релиз1.21.1neoforge26 мая 2026 г..jar (205 КБ)
1.3.2Релиз26.1.2neoforge25 мая 2026 г..jar (172 КБ)
1.3.2Релиз1.21.1neoforge25 мая 2026 г..jar (205 КБ)
1.3.2Релиз1.20.1forge25 мая 2026 г..jar (207 КБ)
1.2.0Релиз1.12.2forge24 мая 2026 г..jar (93 КБ)
1.3.0Релиз1.21.1neoforge24 мая 2026 г..jar (204 КБ)
1.2.1Релиз26.1.2neoforge24 мая 2026 г..jar (171 КБ)
1.2.1Релиз1.21.1neoforge24 мая 2026 г..jar (181 КБ)
1.2.1Релиз1.20.1forge24 мая 2026 г..jar (207 КБ)

Показаны последние 15 из 29 версий. Все версии — на Modrinth.

Ченджлог

1.3.6Релиз1.21.1 · 28 мая 2026 г.

PLEASE UPDATE TO THIS VERSION FIXED A BIG LAG ISSUE WITH CREATE AERONAUTICS

1.3.5Релиз26.1.2 · 28 мая 2026 г.

fix broken lighting

1.3.5Релиз1.21.1 · 28 мая 2026 г.

fix broken lighting

1.3.5Релиз1.20.1 · 28 мая 2026 г.

fix broken lighting

1.3.4Релиз1.21.1 · 26 мая 2026 г.

fix wake shape not updating when contraption is being modified (aeronautics)

1.3.2Релиз26.1.2 · 25 мая 2026 г.

v1.3.3

Bug Fixes

  • Fixed wakes growing infinitely when stationary in a boat

Performance Improvements

  • Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
  • Cached wake color interval thresholds as a primitive double array
  • Added early-exit fast sigmoid — skips Math.exp for extreme wave values
  • Removed dead code (unused blend method and its allocations)

Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.

v1.3.1 for 1.21.1

Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position

v1.2.1

New Features

  • Entities now create a splash wake when exiting water

Bug Fixes

  • Fixed crash with Colorful Lighting / Sodium Compat (#12)

Performance Improvements

Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.

  • Cached color hex parsing to avoid redundant string operations every frame
  • Cached wave simulation parameters — no longer recalculated per-node per-tick
  • Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
  • Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
  • Cached blend strength config read out of the inner rendering loop

These changes reduce frame drops when many wakes are active on screen.

1.3.2Релиз1.21.1 · 25 мая 2026 г.

v1.3.3

Bug Fixes

  • Fixed wakes growing infinitely when stationary in a boat

Performance Improvements

  • Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
  • Cached wake color interval thresholds as a primitive double array
  • Added early-exit fast sigmoid — skips Math.exp for extreme wave values
  • Removed dead code (unused blend method and its allocations)

Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.

v1.3.1 for 1.21.1

Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position

v1.2.1

New Features

  • Entities now create a splash wake when exiting water

Bug Fixes

  • Fixed crash with Colorful Lighting / Sodium Compat (#12)

Performance Improvements

Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.

  • Cached color hex parsing to avoid redundant string operations every frame
  • Cached wave simulation parameters — no longer recalculated per-node per-tick
  • Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
  • Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
  • Cached blend strength config read out of the inner rendering loop

These changes reduce frame drops when many wakes are active on screen.

1.3.2Релиз1.20.1 · 25 мая 2026 г.

v1.3.3

Bug Fixes

  • Fixed wakes growing infinitely when stationary in a boat

Performance Improvements

  • Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
  • Cached wake color interval thresholds as a primitive double array
  • Added early-exit fast sigmoid — skips Math.exp for extreme wave values
  • Removed dead code (unused blend method and its allocations)

Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.

v1.3.1 for 1.21.1

Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position

v1.2.1

New Features

  • Entities now create a splash wake when exiting water

Bug Fixes

  • Fixed crash with Colorful Lighting / Sodium Compat (#12)

Performance Improvements

Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.

  • Cached color hex parsing to avoid redundant string operations every frame
  • Cached wave simulation parameters — no longer recalculated per-node per-tick
  • Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
  • Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
  • Cached blend strength config read out of the inner rendering loop

These changes reduce frame drops when many wakes are active on screen.

Полная история изменений — на Modrinth.

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