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Mineforgian

Sodium

A high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter.

179.6M загрузок38K подписчиковLicenseRef-Polyform-Shield-1.0.0fabricneoforgequilt

Обновлён 5 июля 2026 г. · опубликован 3 января 2021 г.

  • Underwater Lighting Improvements
  • Biome Blending Improvements
  • Fluid Rendering Improvements
  • Block Shading Improvements
  • Sodium 0.5.2
  • Sodium 0.4.1

Latest News (June 16, 2026) - Sodium 0.9.x is now available for Minecraft 26.2, with early support for Vulkan! The performance of the Vulkan backend is already in a good place (even faster than before on many devices), and we expect to be able to improve it even further with future updates.


This mod is the result of thousands of hours of development, and is made possible thanks to players like you. If you would like to show a token of your appreciation for my work, and help support the development of Sodium in the process, then consider buying me a coffee.

Buy me a coffee Join us on Discord


Sodium 0.4 Comparison

Sodium is a powerful optimization mod for the Minecraft client, which greatly improves frame rates and micro-stutter, while fixing many graphical issues in Minecraft.

Unlike other rendering-focused mods, it boasts wide compatibility with the wider modding ecosystem. And it does so without compromising on how the game looks, giving you that authentic block game feel.

Available on Fabric Available on Quilt Available on NeoForge

📥 Installation Guide

Sodium is available for multiple mod loaders, but we recommend using Fabric Loader for the most simple and lightweight experience. If you are using a third-party launcher, it probably has built-in functionality to automatically install mod loaders. Once you have installed your mod loader, you can simply place Sodium into your mods folder like anything else.

Not sure if you installed the mod correctly? Check your Video Settings screen in Minecraft, which should show our new and improved user interface for changing settings.

Not sure how to configure the mod? Don't worry, you probably don't need to. By default, Sodium will enable all optimizations which are supported on your system, giving you the best experience possible. You should generally only change video settings related to performance and other advanced features if you are experiencing issues.

Need even more performance? By design, Sodium only optimizes the rendering code of Minecraft. You should also install our other mods, such as Lithium (for MC 1.15+) and Phosphor (for MC <1.19), to optimize the other parts of your game. This is done so that players can pick and choose which mods they want to use, but we generally recommend using our entire collection.

✅ Hardware Compatibility

Android devices (and some Windows-on-ARM devices) which use OpenGL translation layers (such as GL4ES, ANGLE, GLonD3D12 etc) are not supported and will have severe performance issues.

We only provide official support for desktop graphics cards which have up-to-date drivers compatible with OpenGL 4.5 or newer. Most graphics cards released in the past 12 years will meet these requirements, including the following:

  • INTEL HD Graphics 500 Series (Skylake) or newer
  • NVIDIA GeForce 400 Series (Fermi) or newer
  • AMD Radeon HD 7000 Series (GCN 1) or newer

Nearly all desktop graphics cards that are already compatible with Minecraft (which requires OpenGL 3.3) should also work with Sodium. But our team cannot ensure compatibility or provide support for older graphics cards, and they may not work with future versions of Sodium.

If you are running into problems, you should make sure that your graphics drivers are up-to-date. Out-of-date graphics drivers are often the reason for most crashes, rendering bugs, and performance issues.

🐛 How to Report Issues

Please use the issue tracker linked at the top of the page to report bugs, crashes, and other issues. Make sure you include information about the mods you are using, and attach any crash/log files you have.


Note: The level of performance you see while using the Sodium mod will vary depending on exact hardware and software configuration. For all performance comparisons provided on this page, we used a computer with integrated graphics which we believe to be representative of the casual player.

Hardware configuration: Intel Core i7-1165G7 (4c/8t, up to 4.70 GHz) with Intel Xe Graphics (96 EUs, up to 1.30 GHz), 2x16 GB DDR4-3200. Software configuration: Fedora 41, Linux 6.12.4, Mesa 24.3.4, Prism Launcher 9.1, OpenJDK 21.0.7 runtime (as packaged by distribution), Fabric Loader 0.16.10.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
mc26.2-0.9.1-beta.4-neoforgeБета26.2neoforge5 июля 2026 г..jar (1.1 МБ)
mc26.2-0.9.1-beta.4-fabricБета26.2fabric5 июля 2026 г..jar (1.7 МБ)
mc26.1.2-0.9.1-beta.4-neoforgeБета26.1.2neoforge5 июля 2026 г..jar (1.1 МБ)
mc26.1.2-0.9.1-beta.4-fabricБета26.1.2fabric5 июля 2026 г..jar (1.8 МБ)
mc1.21.11-0.8.13-beta.3-fabricБета1.21.11fabric5 июля 2026 г..jar (1.8 МБ)
mc1.21.11-0.8.13-beta.3-neoforgeБета1.21.11neoforge5 июля 2026 г..jar (1.1 МБ)
mc26.1.2-0.9.1-beta.3-neoforgeБета26.1.2neoforge1 июля 2026 г..jar (1.1 МБ)
mc26.1.2-0.9.1-beta.3-fabricБета26.1.2fabric1 июля 2026 г..jar (1.8 МБ)
mc26.2-0.9.1-beta.3-neoforgeБета26.2neoforge1 июля 2026 г..jar (1.1 МБ)
mc26.2-0.9.1-beta.3-fabricБета26.2fabric1 июля 2026 г..jar (1.7 МБ)
mc1.21.1-0.8.12-beta.2-fabricБета1.21.1fabric24 июня 2026 г..jar (1.5 МБ)
mc1.21.1-0.8.12-beta.2-neoforgeБета1.21.1neoforge24 июня 2026 г..jar (1.2 МБ)
mc1.21.11-0.8.13-beta.2-fabricБета1.21.11fabric24 июня 2026 г..jar (1.8 МБ)
mc1.21.11-0.8.13-beta.2-neoforgeБета1.21.11neoforge24 июня 2026 г..jar (1.1 МБ)
mc26.1.2-0.9.1-beta.2-fabricБета26.1.2fabric24 июня 2026 г..jar (1.8 МБ)

Показаны последние 15 из 205 версий. Все версии — на Modrinth.

Ченджлог

mc26.2-0.9.1-beta.4-neoforgeБета26.2 · 5 июля 2026 г.

Sodium 0.9.1-beta.4 for Minecraft 26.2 improves stability by fixing a number of crashes and other bugs.

  • Fix hand rendering glitches that happened in specific cases (#3751)
  • Fix crash "getResources is null" (#3752)
  • Fix panorama screenshots crashing (#3761)
  • Fix crash "centroid is null," "allQuads is null," and "geometryPlanes is null" (#3757, #3805)
  • Fix crashes resulting from unsafe concurrency in async culling "ArrayIndexOutOfBoundsException" (#3756)
  • Fix incorrect GlyphVertex
  • Improved mod compatibility by using occlusion culling from camera render state (#3764)
  • Optimize checks for immediate presentation in RSM (#3768)
  • Cache max draw size in MultiDrawBatch instead of scanning every frame (#3773)
  • Reimplement enhanced entity sorting. The option was ineffective as of 26.2, but should now work again.
  • Fix sections getting stuck fully "faded" as the color of the sky, often after explosions (#3785)
  • Fix crash "sorter is null" (#3787)
  • Internal code quality improvements and cleanup
  • Fix non-terrain block lighting (#3800, #3795)
  • Remove extra ABGR conversion to fix incorrect falling block coloration (#3798)
  • Fix crash when rendering very many sections on Vulkan by making the indirect context ring buffer dynamically sized
  • Fix command line not being restored after NeoForge early window init (#3803)
mc26.2-0.9.1-beta.4-fabricБета26.2 · 5 июля 2026 г.

Sodium 0.9.1-beta.4 for Minecraft 26.2 improves stability by fixing a number of crashes and other bugs.

  • Fix hand rendering glitches that happened in specific cases (#3751)
  • Fix crash "getResources is null" (#3752)
  • Fix panorama screenshots crashing (#3761)
  • Fix crash "centroid is null," "allQuads is null," and "geometryPlanes is null" (#3757, #3805)
  • Fix crashes resulting from unsafe concurrency in async culling "ArrayIndexOutOfBoundsException" (#3756)
  • Fix incorrect GlyphVertex
  • Improved mod compatibility by using occlusion culling from camera render state (#3764)
  • Optimize checks for immediate presentation in RSM (#3768)
  • Cache max draw size in MultiDrawBatch instead of scanning every frame (#3773)
  • Reimplement enhanced entity sorting. The option was ineffective as of 26.2, but should now work again.
  • Fix sections getting stuck fully "faded" as the color of the sky, often after explosions (#3785)
  • Fix crash "sorter is null" (#3787)
  • Internal code quality improvements and cleanup
  • Fix non-terrain block lighting (#3800, #3795)
  • Remove extra ABGR conversion to fix incorrect falling block coloration (#3798)
  • Fix crash when rendering very many sections on Vulkan by making the indirect context ring buffer dynamically sized
  • Fix command line not being restored after NeoForge early window init (#3803)
mc26.1.2-0.9.1-beta.4-neoforgeБета26.1.2 · 5 июля 2026 г.

Sodium 0.9.1-beta.4 for Minecraft 26.1.2 introduces asynchronous occlusion culling alongside other small improvements and fixes for crashes to improve stability.

This generally improves performance and avoids the frame rate dropping when the camera is moved, especially at high render distances. This feature has been in the works for a long time now, and together with the release for Minecraft 26.2, we've decided to release it. More work is planned, including improvements to the task scheduling system and optimizations to improve responsiveness.

  • Implementation of Asynchronous Graph Culling and Frame-Independent Task Scheduling (#2887)
  • Fix rare issues with chunk fading
  • Fix crash when using -Dmixin.debug=true (#3689)
  • Only make environment changes if the early window will create a gl context early (#3697)
  • Improve the presentation and wording of some video options (#3700)
  • Fix water color handling
  • Fix broken block tinting by not incorrectly converting to the wrong color format
  • Fix fluid color overrides not being applied (#3729)
  • Fix crash "getResources is null" (#3752)
  • Fix crash "centroid is null," "allQuads is null," and "geometryPlanes is null" (#3757, #3805)
  • Fix crashes resulting from unsafe concurrency in async culling "ArrayIndexOutOfBoundsException" (#3756)
  • Improved mod compatibility by using occlusion culling from camera render state (#3764)
  • Optimize checks for immediate presentation in RSM (#3768)
  • Cache max draw size in MultiDrawBatch instead of scanning every frame (#3773)
  • Fix crash "sorter is null" (#3787)
  • Internal code quality improvements and cleanup
  • Remove extra ABGR conversion to fix incorrect falling block coloration (#3798)
  • Fix non-terrain block lighting (#3800)
  • Fix command line not being restored after NeoForge early window init (#3803)
mc26.1.2-0.9.1-beta.4-fabricБета26.1.2 · 5 июля 2026 г.

Sodium 0.9.1-beta.4 for Minecraft 26.1.2 introduces asynchronous occlusion culling alongside other small improvements and fixes for crashes to improve stability.

This generally improves performance and avoids the frame rate dropping when the camera is moved, especially at high render distances. This feature has been in the works for a long time now, and together with the release for Minecraft 26.2, we've decided to release it. More work is planned, including improvements to the task scheduling system and optimizations to improve responsiveness.

  • Implementation of Asynchronous Graph Culling and Frame-Independent Task Scheduling (#2887)
  • Fix rare issues with chunk fading
  • Fix crash when using -Dmixin.debug=true (#3689)
  • Only make environment changes if the early window will create a gl context early (#3697)
  • Improve the presentation and wording of some video options (#3700)
  • Fix water color handling
  • Fix broken block tinting by not incorrectly converting to the wrong color format
  • Fix fluid color overrides not being applied (#3729)
  • Fix crash "getResources is null" (#3752)
  • Fix crash "centroid is null," "allQuads is null," and "geometryPlanes is null" (#3757, #3805)
  • Fix crashes resulting from unsafe concurrency in async culling "ArrayIndexOutOfBoundsException" (#3756)
  • Improved mod compatibility by using occlusion culling from camera render state (#3764)
  • Optimize checks for immediate presentation in RSM (#3768)
  • Cache max draw size in MultiDrawBatch instead of scanning every frame (#3773)
  • Fix crash "sorter is null" (#3787)
  • Internal code quality improvements and cleanup
  • Remove extra ABGR conversion to fix incorrect falling block coloration (#3798)
  • Fix non-terrain block lighting (#3800)
  • Fix command line not being restored after NeoForge early window init (#3803)
mc1.21.11-0.8.13-beta.3-fabricБета1.21.11 · 5 июля 2026 г.

Sodium 0.8.13-beta.3 fixes some bugs and improves the wording of some video options.

  • Fix crash when using -Dmixin.debug=true (#3689)
  • Only make environment changes if the early window will create a gl context early (#3697)
  • Improve the presentation and wording of some video options (#3700)
  • Fixes the fabric version of sodium overriding all fluid BlockTintSources while rendering (#3729)
  • Fix block tinting by not incorrectly converting to the wrong color format
  • Fix crash "getResources is null" (#3752)
  • Fix command line not being restored after NeoForge early window init (#3803)
mc1.21.11-0.8.13-beta.3-neoforgeБета1.21.11 · 5 июля 2026 г.

Sodium 0.8.13-beta.3 fixes some bugs and improves the wording of some video options.

  • Fix crash when using -Dmixin.debug=true (#3689)
  • Only make environment changes if the early window will create a gl context early (#3697)
  • Improve the presentation and wording of some video options (#3700)
  • Fixes the fabric version of sodium overriding all fluid BlockTintSources while rendering (#3729)
  • Fix block tinting by not incorrectly converting to the wrong color format
  • Fix crash "getResources is null" (#3752)
  • Fix command line not being restored after NeoForge early window init (#3803)
mc26.1.2-0.9.1-beta.3-neoforgeБета26.1.2 · 1 июля 2026 г.

Sodium 0.9.1-beta.3 for Minecraft 26.1.2 introduces asynchronous occlusion culling alongside other small improvements and fixes for crashes to improve stability.

This generally improves performance and avoids the frame rate dropping when the camera is moved, especially at high render distances. This feature has been in the works for a long time now, and together with the release for Minecraft 26.2, we've decided to release it. More work is planned, including improvements to the task scheduling system and optimizations to improve responsiveness.

  • Implementation of Asynchronous Graph Culling and Frame-Independent Task Scheduling (#2887)
  • Fix rare issues with chunk fading
  • Fix crash when using -Dmixin.debug=true (#3689)
  • Only make environment changes if the early window will create a gl context early (#3697)
  • Improve the presentation and wording of some video options (#3700)
  • Fix water color handling
  • Fix broken block tinting by not incorrectly converting to the wrong color format
  • Fix fluid color overrides not being applied (#3729)
  • Fix crash "getResources is null" (#3752)
  • Fix crash "centroid is null," "allQuads is null," and "geometryPlanes is null" (#3757)
  • Fix crashes resulting from unsafe concurrency in async culling "ArrayIndexOutOfBoundsException" (#3756)
  • Improved mod compatibility by using occlusion culling from camera render state (#3764)
  • Optimize checks for immediate presentation in RSM (#3768)
  • Cache max draw size in MultiDrawBatch instead of scanning every frame (#3773)
  • Fix crash "sorter is null" (#3787)
  • Internal code quality improvements and cleanup
mc26.1.2-0.9.1-beta.3-fabricБета26.1.2 · 1 июля 2026 г.

Sodium 0.9.1-beta.3 for Minecraft 26.1.2 introduces asynchronous occlusion culling alongside other small improvements and fixes for crashes to improve stability.

This generally improves performance and avoids the frame rate dropping when the camera is moved, especially at high render distances. This feature has been in the works for a long time now, and together with the release for Minecraft 26.2, we've decided to release it. More work is planned, including improvements to the task scheduling system and optimizations to improve responsiveness.

  • Implementation of Asynchronous Graph Culling and Frame-Independent Task Scheduling (#2887)
  • Fix rare issues with chunk fading
  • Fix crash when using -Dmixin.debug=true (#3689)
  • Only make environment changes if the early window will create a gl context early (#3697)
  • Improve the presentation and wording of some video options (#3700)
  • Fix water color handling
  • Fix broken block tinting by not incorrectly converting to the wrong color format
  • Fix fluid color overrides not being applied (#3729)
  • Fix crash "getResources is null" (#3752)
  • Fix crash "centroid is null," "allQuads is null," and "geometryPlanes is null" (#3757)
  • Fix crashes resulting from unsafe concurrency in async culling "ArrayIndexOutOfBoundsException" (#3756)
  • Improved mod compatibility by using occlusion culling from camera render state (#3764)
  • Optimize checks for immediate presentation in RSM (#3768)
  • Cache max draw size in MultiDrawBatch instead of scanning every frame (#3773)
  • Fix crash "sorter is null" (#3787)
  • Internal code quality improvements and cleanup

Полная история изменений — на Modrinth.

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