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Mineforgian

Particle Interactions

Adds particles to more interactions in the game, such as placing blocks or stripping logs. Fully configurable and client side!

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2.1M
Подписчики
1K
Обновлён
12 августа 2026 г.
Лицензия
CC-BY-NC-4.0

Опубликован 29 августа 2024 г.

Particle Interactions

A mod that adds particles to more interactions in the game, such as when placing a block or stripping a log. The aim of this mod is to add particles to almost every interaction in the game while staying as close as possible to the vanilla design and aesthetic!

This mod is fully client side, however, a few particles added by the mod won't spawn when other players use certain items, place certain blocks, etc. Better multiplayer support is planned in the future, which may optionally require the mod to be installed server-side

Every single feature added by this mod can be adjusted or disabled in the mods' config menu or with a resourcepack! To access the config menu, click the Mods button on the title or pause screen (on Fabric you need Mod Menu), click on the Particle Interactions mod, and click the config button

The mod is currently only being actively updated for Minecraft 26.1.2 and 26.2.

This mod is in beta!

Some things may be changed or removed entirely before the full release. If you spot bugs / crashes / other mod incompatibilities, you can report them on the GitHub issue tracker! Please test this with your favourite mods and report any issues or unexpected behaviour on the issue tracker!

Resourcepack Support

As of v0.10, this mod allows resourcepacks to define custom particles for blocks and fluids! The particles that spawn for each type of interaction can also be configured. See the docs for more info

Current Features as of v0.7

! NOTE !: Not all of these features are present in all versions! Check the changelogs for further detail. This section is in the process of being moved to the docs website to be much clearer and with images showcasing each feature.

Particles

  • Unique block breaking/placement particles which appear when breaking, placing or sprinting on certain blocks (Block Particle Overrides)
Full list of block particle overrides
  • Snowflakes (applies to snow blocks, snow layers, and powder snow by default)
  • Firefly (applies to firefly bushes by default)
  • Cherry petals (applies to cherry leaves, cherry saplings, and pink petals by default)
  • Azalea and flowering azalea leaves (applies to (flowering) azalea and (flowering) azalea leaves by default)
  • Pine Leaves (applies to every birch leaves and spruce leaves by default)
  • Generic Leaves (applies to every other vanilla leaf block by default)
  • Flower Petal (applies to cave vines, twisting vines, weeping vines, bushes, and most vanilla and modded flowers by default)
  • Grass Blade (applies to grass blocks, grass, tall grass, seagrass, vines, glow lichen, dead bushes, and most vanilla and modded crops by default)
  • Heavy Grass Blade (applies to hanging roots, pale hanging moss, cobwebs, and tripwire by default)
  • Moss Clump (applies to moss and moss carpets by default)
  • Pale Moss Clump (applies to pale moss and pale moss carpets by default, only in minecraft 1.21.2 and above)
  • Dust (applies to sand, gravel, sus sand, sus gravel, concrete powder, soul sand, and soul soil by default)
  • Redstone Dust (applies to redstone, redstone blocks, comparators, repeaters, and redstone torches by default)
  • Block Shatter (applies to nether portals by default)
  • Bubbles are spawned when placing or breaking blocks underwater
  • Sparks are spawned when using a flint and steel
  • Fire and smoke particles are spawned when using a fire charge
  • Sparks occasionally fly out of campfires and regular fires (sparks are blue for soul fire)
  • Ember particles float out of campfires and regular fires (embers are blue for soul fire)
  • Particles when tilling dirt, stripping logs, and flattening dirt
  • Sparks fly from minecart wheels when they are travelling close to full speed on a rail (by default, this only happens when there is a block or entity inside the minecart)
  • Sparks spawn from blazes randomly and when they are damaged
  • Sparks spawn when combining or grinding items in anvils and stonecutters
  • Dust particles spawn when brushing blocks that don't have a Block Particle Override specified, can be toggled in the config menu
  • Red dust particles are spawned when interacting with redstone components (includes redstone, comparators, and repeaters)
  • Falling blocks have particle effects when falling and when landing (uses the Block Particle Override for the particle)
  • Random bubble streams can spawn underwater from seagrass
  • Lava now has a bubble popping animation that can randomly appear
  • Most flowers, foliage, and some other blocks such as cobwebs now spawn particles when you walk, run, or jump through them
  • Furnaces and blast furnaces now emit ember and spark particles when smelting
  • Smokers now emit large smoke particles when smelting
  • Dust particles spawn when interacting with item frames
  • Blocks which use the grass blade particle override will occasionally spawn fireflies when interacted with in swampy biomes at night

Other Features

  • Makes block breaking, block placing, eating, and similar particles pixel consistent
  • Fixes particles z-fighting (glitching) with each other when looking straight down (MC-91873)
  • A toggle to disable some extra physics calculations done by the mod to slightly improve performance

Planned Features

You can view the full list of planned features here!. Note that features may be added or removed at any time, however feel free to discuss or suggest new features on the GitHub page!

License

Particle Interactions by ioblackshaw (a.k.a. Enchanted_Games) is licensed under CC BY-NC 4.0

Video content creators may monetise videos including this work provided the license is followed.

Ченджлог

0.10.2+26.2-neoforgeРелиз26.2 · 12 августа 2026 г.

0.10.2

This version comes with some more minor bug fixes, tweaks to existing particles, and some new resourcepack features

Changes & Fixes

  • Ambient leaf particles now use the particle override specified for that leaf block
    • Spruce leaves now have falling needles, and azalea leaves now have appropriate falling leaf particles
  • Honey block particles are no longer bouncy
  • Fixed block placement particles sometimes clipping into the block directly above or below
  • Fixed bouncy particles taking an extra tick to bounce instead of immediately after colliding something
  • Particle collision and interaction with fluids should now be much more accurate

Resourcepack changes

  • Added a new particle origin: block/ambient_leaves. This only works for leaf blocks that already emit particles.
  • Resourcepacks can now define overlays that only apply to certain versions of Particle Interactions
    • Documentation will be available for this on the docs website
  • Added a new physics/bounciness_decay component. This works similarly to other 'X decay' components in that the value is multiplied by the bounciness every time the particle bounces
  • The lifetime_events component has been renamed to events
    • All event actions can now be specified in either the events component or events field of particle appearances
    • Spark particles make use of this to avoid duplicating the particle definition for soul and regular sparks
  • Added a facing_camera_mode field to particle appearances which controls particle billboarding
  • Trying to use an invalid particle override now logs a warning instead of refusing to load the file
  • Fixed the flow_acceleration field in physics/wind_config component not respecting negative values
  • The documentation site is now complete: https://particle-interactions.enchanted.games/rp/introduction.html
0.10.2+26.2-fabricРелиз26.2 · 12 августа 2026 г.

0.10.2

This version comes with some more minor bug fixes, tweaks to existing particles, and some new resourcepack features

Changes & Fixes

  • Ambient leaf particles now use the particle override specified for that leaf block
    • Spruce leaves now have falling needles, and azalea leaves now have appropriate falling leaf particles
  • Honey block particles are no longer bouncy
  • Fixed block placement particles sometimes clipping into the block directly above or below
  • Fixed bouncy particles taking an extra tick to bounce instead of immediately after colliding something
  • Particle collision and interaction with fluids should now be much more accurate

Resourcepack changes

  • Added a new particle origin: block/ambient_leaves. This only works for leaf blocks that already emit particles.
  • Resourcepacks can now define overlays that only apply to certain versions of Particle Interactions
    • Documentation will be available for this on the docs website
  • Added a new physics/bounciness_decay component. This works similarly to other 'X decay' components in that the value is multiplied by the bounciness every time the particle bounces
  • The lifetime_events component has been renamed to events
    • All event actions can now be specified in either the events component or events field of particle appearances
    • Spark particles make use of this to avoid duplicating the particle definition for soul and regular sparks
  • Added a facing_camera_mode field to particle appearances which controls particle billboarding
  • Trying to use an invalid particle override now logs a warning instead of refusing to load the file
  • Fixed the flow_acceleration field in physics/wind_config component not respecting negative values
  • The documentation site is now complete: https://particle-interactions.enchanted.games/rp/introduction.html
0.10.2+26.1.2-neoforgeРелиз26.1.2 · 12 августа 2026 г.

0.10.2

This version comes with some more minor bug fixes, tweaks to existing particles, and some new resourcepack features

Changes & Fixes

  • Ambient leaf particles now use the particle override specified for that leaf block
    • Spruce leaves now have falling needles, and azalea leaves now have appropriate falling leaf particles
  • Honey block particles are no longer bouncy
  • Fixed block placement particles sometimes clipping into the block directly above or below
  • Fixed bouncy particles taking an extra tick to bounce instead of immediately after colliding something
  • Particle collision and interaction with fluids should now be much more accurate

Resourcepack changes

  • Added a new particle origin: block/ambient_leaves. This only works for leaf blocks that already emit particles.
  • Resourcepacks can now define overlays that only apply to certain versions of Particle Interactions
    • Documentation will be available for this on the docs website
  • Added a new physics/bounciness_decay component. This works similarly to other 'X decay' components in that the value is multiplied by the bounciness every time the particle bounces
  • The lifetime_events component has been renamed to events
    • All event actions can now be specified in either the events component or events field of particle appearances
    • Spark particles make use of this to avoid duplicating the particle definition for soul and regular sparks
  • Added a facing_camera_mode field to particle appearances which controls particle billboarding
  • Trying to use an invalid particle override now logs a warning instead of refusing to load the file
  • Fixed the flow_acceleration field in physics/wind_config component not respecting negative values
  • The documentation site is now complete: https://particle-interactions.enchanted.games/rp/introduction.html
0.10.2+26.1.2-fabricРелиз26.1.2 · 12 августа 2026 г.

0.10.2

This version comes with some more minor bug fixes, tweaks to existing particles, and some new resourcepack features

Changes & Fixes

  • Ambient leaf particles now use the particle override specified for that leaf block
    • Spruce leaves now have falling needles, and azalea leaves now have appropriate falling leaf particles
  • Honey block particles are no longer bouncy
  • Fixed block placement particles sometimes clipping into the block directly above or below
  • Fixed bouncy particles taking an extra tick to bounce instead of immediately after colliding something
  • Particle collision and interaction with fluids should now be much more accurate

Resourcepack changes

  • Added a new particle origin: block/ambient_leaves. This only works for leaf blocks that already emit particles.
  • Resourcepacks can now define overlays that only apply to certain versions of Particle Interactions
    • Documentation will be available for this on the docs website
  • Added a new physics/bounciness_decay component. This works similarly to other 'X decay' components in that the value is multiplied by the bounciness every time the particle bounces
  • The lifetime_events component has been renamed to events
    • All event actions can now be specified in either the events component or events field of particle appearances
    • Spark particles make use of this to avoid duplicating the particle definition for soul and regular sparks
  • Added a facing_camera_mode field to particle appearances which controls particle billboarding
  • Trying to use an invalid particle override now logs a warning instead of refusing to load the file
  • Fixed the flow_acceleration field in physics/wind_config component not respecting negative values
  • The documentation site is now complete: https://particle-interactions.enchanted.games/rp/introduction.html
0.10.1+26.2-neoforgeБета26.2 · 6 июля 2026 г.

0.10.1

This version comes with some fixes to bugs that were introduced in v0.10 as well as some smaller new features!

New features

  • Water splash particles are now biome tinted when an entity enters water
  • Mace smash particles now use the block particle of the block below the particle, instead of always using the block below the entity that was hit
  • Added new particles for slime blocks, these look similar to the vanilla particles but are bouncy
  • Added new particles for honey blocks, these look similar to the vanilla particles but are a bit more slippery and floaty

Changes

  • Removed the particle render distance sliders from the config screen. The options are still there however they will be fully removed in a future release as they never really worked correctly
  • Z-fighting fix now always applies to particle interactions' particles, the toggle only works on vanilla and most other mod particles now
  • Split the 'General / Compatibility' config group into separate groups
  • Added a link to the Particle Interactions documentation site, note that this is still a WIP but is being actively worked on
  • The config screen can now be opened when not loaded into a world. If you do this item icons in the config screen do not load until you enter a world, this can not and will not be fixed

Resourcepack changes

  • Added a new particle component physics/intangible_layers which controls whether the particle can collide with terrain or fluids
  • Friction no longer applies to the y velocity value, only x and z.
  • The fluid_splash particle override has been split into water_fluid_splash and lava_fluid_splash, this also applies to the respective block lists
  • There are now notifications ingame if some resourcepack feature have failed to load
  • Resourcepack errors are now logged to the output log in a clearer and more organised way
  • Proper documentation is still being worked on for resourcepack features! However feel free to poke around the mod files if you're curious how it all works

Fixes

  • Fix some particles sometimes getting stuck underwater
  • Fix non-buoyant particles sometimes sticking to a fluid surface
  • Added translations for debugging config options
0.10.1+26.2-fabricБета26.2 · 6 июля 2026 г.

0.10.1

This version comes with some fixes to bugs that were introduced in v0.10 as well as some smaller new features!

New features

  • Water splash particles are now biome tinted when an entity enters water
  • Mace smash particles now use the block particle of the block below the particle, instead of always using the block below the entity that was hit
  • Added new particles for slime blocks, these look similar to the vanilla particles but are bouncy
  • Added new particles for honey blocks, these look similar to the vanilla particles but are a bit more slippery and floaty

Changes

  • Removed the particle render distance sliders from the config screen. The options are still there however they will be fully removed in a future release as they never really worked correctly
  • Z-fighting fix now always applies to particle interactions' particles, the toggle only works on vanilla and most other mod particles now
  • Split the 'General / Compatibility' config group into separate groups
  • Added a link to the Particle Interactions documentation site, note that this is still a WIP but is being actively worked on
  • The config screen can now be opened when not loaded into a world. If you do this item icons in the config screen do not load until you enter a world, this can not and will not be fixed

Resourcepack changes

  • Added a new particle component physics/intangible_layers which controls whether the particle can collide with terrain or fluids
  • Friction no longer applies to the y velocity value, only x and z.
  • The fluid_splash particle override has been split into water_fluid_splash and lava_fluid_splash, this also applies to the respective block lists
  • There are now notifications ingame if some resourcepack feature have failed to load
  • Resourcepack errors are now logged to the output log in a clearer and more organised way
  • Proper documentation is still being worked on for resourcepack features! However feel free to poke around the mod files if you're curious how it all works

Fixes

  • Fix some particles sometimes getting stuck underwater
  • Fix non-buoyant particles sometimes sticking to a fluid surface
  • Added translations for debugging config options
0.10.1+26.1.2-neoforgeБета26.1.2 · 6 июля 2026 г.

0.10.1

This version comes with some fixes to bugs that were introduced in v0.10 as well as some smaller new features!

New features

  • Water splash particles are now biome tinted when an entity enters water
  • Mace smash particles now use the block particle of the block below the particle, instead of always using the block below the entity that was hit
  • Added new particles for slime blocks, these look similar to the vanilla particles but are bouncy
  • Added new particles for honey blocks, these look similar to the vanilla particles but are a bit more slippery and floaty

Changes

  • Removed the particle render distance sliders from the config screen. The options are still there however they will be fully removed in a future release as they never really worked correctly
  • Z-fighting fix now always applies to particle interactions' particles, the toggle only works on vanilla and most other mod particles now
  • Split the 'General / Compatibility' config group into separate groups
  • Added a link to the Particle Interactions documentation site, note that this is still a WIP but is being actively worked on
  • The config screen can now be opened when not loaded into a world. If you do this item icons in the config screen do not load until you enter a world, this can not and will not be fixed

Resourcepack changes

  • Added a new particle component physics/intangible_layers which controls whether the particle can collide with terrain or fluids
  • Friction no longer applies to the y velocity value, only x and z.
  • The fluid_splash particle override has been split into water_fluid_splash and lava_fluid_splash, this also applies to the respective block lists
  • There are now notifications ingame if some resourcepack feature have failed to load
  • Resourcepack errors are now logged to the output log in a clearer and more organised way
  • Proper documentation is still being worked on for resourcepack features! However feel free to poke around the mod files if you're curious how it all works

Fixes

  • Fix some particles sometimes getting stuck underwater
  • Fix non-buoyant particles sometimes sticking to a fluid surface
  • Added translations for debugging config options
0.10.1+26.1.2-fabricБета26.1.2 · 6 июля 2026 г.

0.10.1

This version comes with some fixes to bugs that were introduced in v0.10 as well as some smaller new features!

New features

  • Water splash particles are now biome tinted when an entity enters water
  • Mace smash particles now use the block particle of the block below the particle, instead of always using the block below the entity that was hit
  • Added new particles for slime blocks, these look similar to the vanilla particles but are bouncy
  • Added new particles for honey blocks, these look similar to the vanilla particles but are a bit more slippery and floaty

Changes

  • Removed the particle render distance sliders from the config screen. The options are still there however they will be fully removed in a future release as they never really worked correctly
  • Z-fighting fix now always applies to particle interactions' particles, the toggle only works on vanilla and most other mod particles now
  • Split the 'General / Compatibility' config group into separate groups
  • Added a link to the Particle Interactions documentation site, note that this is still a WIP but is being actively worked on
  • The config screen can now be opened when not loaded into a world. If you do this item icons in the config screen do not load until you enter a world, this can not and will not be fixed

Resourcepack changes

  • Added a new particle component physics/intangible_layers which controls whether the particle can collide with terrain or fluids
  • Friction no longer applies to the y velocity value, only x and z.
  • The fluid_splash particle override has been split into water_fluid_splash and lava_fluid_splash, this also applies to the respective block lists
  • There are now notifications ingame if some resourcepack feature have failed to load
  • Resourcepack errors are now logged to the output log in a clearer and more organised way
  • Proper documentation is still being worked on for resourcepack features! However feel free to poke around the mod files if you're curious how it all works

Fixes

  • Fix some particles sometimes getting stuck underwater
  • Fix non-buoyant particles sometimes sticking to a fluid surface
  • Added translations for debugging config options

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