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Mineforgian

Particle Interactions

Adds particles to more interactions in the game, such as placing blocks or stripping logs. Fully configurable and client side!

1.7M загрузок1K подписчиковCC-BY-NC-4.0fabricneoforgequilt

Обновлён 25 июня 2026 г. · опубликован 29 августа 2024 г.

  • Copper chain particles
  • Cherry Petals particle override
  • Lightning impact particles
  • Chain links particle override
  • Grass Blade particle override
  • Example of the sparks introduced in v0.2

Particle Interactions

A mod that adds particles to more interactions in the game, such as when placing a block or stripping a log. The mod aims to be as configurable as possible and doesn't need to be installed on the server!

This mod is fully client side, however, a few particles added by the mod won't spawn when other players use certain items, place certain blocks, etc. Better multiplayer support is planned in the future, which may require the mod to be installed server-side

Every single feature added by this mod can be adjusted or disabled entirely in the mods' config menu! To access this, click the Mods button on the title or pause screen (on Fabric you need Mod Menu), click on the Particle Interactions mod, and click the config button

The mod is currently only being updated for the latest Minecraft version (1.21.5 as of writing). Mod updates will not be backported to older versions until at least the full 1.0 release (or until i have more time to do so)

This mod is in beta!

Some things may be changed or removed entirely before the full release. The config may break between versions before the full release. If you spot bugs / crashes / other mod incompatibilities, you can report them on the GitHub issue tracker! Please test this with your favourite mods and report any issues or unexpected behaviour on the issue tracker!

Current Features as of v0.7

! NOTE !: Not all of these features are present in all versions! Check the changelogs for further detail (i will likely update this section to be clearer in the future though)

Particles

  • Unique block breaking/placement particles which appear when breaking, placing or sprinting on certain blocks (Block Particle Overrides)
Full list of block particle overrides
  • Snowflakes (applies to snow blocks, snow layers, and powder snow by default)
  • Firefly (applies to firefly bushes by default)
  • Cherry petals (applies to cherry leaves, cherry saplings, and pink petals by default)
  • Azalea and flowering azalea leaves (applies to (flowering) azalea and (flowering) azalea leaves by default)
  • Pine Leaves (applies to every birch leaves and spruce leaves by default)
  • Generic Leaves (applies to every other vanilla leaf block by default)
  • Flower Petal (applies to cave vines, twisting vines, weeping vines, bushes, and most vanilla and modded flowers by default)
  • Grass Blade (applies to grass blocks, grass, tall grass, seagrass, vines, glow lichen, dead bushes, and most vanilla and modded crops by default)
  • Heavy Grass Blade (applies to hanging roots, pale hanging moss, cobwebs, and tripwire by default)
  • Moss Clump (applies to moss and moss carpets by default)
  • Pale Moss Clump (applies to pale moss and pale moss carpets by default, only in minecraft 1.21.2 and above)
  • Dust (applies to sand, gravel, sus sand, sus gravel, concrete powder, soul sand, and soul soil by default)
  • Redstone Dust (applies to redstone, redstone blocks, comparators, repeaters, and redstone torches by default)
  • Block Shatter (applies to nether portals by default)
  • Bubbles are spawned when placing or breaking blocks underwater
  • Sparks are spawned when using a flint and steel
  • Fire and smoke particles are spawned when using a fire charge
  • Sparks occasionally fly out of campfires and regular fires (sparks are blue for soul fire)
  • Ember particles float out of campfires and regular fires (embers are blue for soul fire)
  • Particles when tilling dirt, stripping logs, and flattening dirt
  • Sparks fly from minecart wheels when they are travelling close to full speed on a rail (by default, this only happens when there is a block or entity inside the minecart)
  • Sparks spawn from blazes randomly and when they are damaged
  • Sparks spawn when combining or grinding items in anvils and stonecutters
  • Dust particles spawn when brushing blocks that don't have a Block Particle Override specified, can be toggled in the config menu
  • Red dust particles are spawned when interacting with redstone components (includes redstone, comparators, and repeaters)
  • Falling blocks have particle effects when falling and when landing (uses the Block Particle Override for the particle)
  • Random bubble streams can spawn underwater from seagrass
  • Lava now has a bubble popping animation that can randomly appear
  • Most flowers, foliage, and some other blocks such as cobwebs now spawn particles when you walk, run, or jump through them
  • Furnaces and blast furnaces now emit ember and spark particles when smelting
  • Smokers now emit large smoke particles when smelting
  • Dust particles spawn when interacting with item frames
  • Blocks which use the grass blade particle override will occasionally spawn fireflies when interacted with in swampy biomes at night

Other Features

  • Makes block breaking, block placing, eating, and similar particles pixel consistent
  • Fixes particles z-fighting (glitching) with each other when looking straight down (MC-91873)
  • A toggle to disable some extra physics calculations done by the mod to slightly improve performance

Planned Features

You can view the full list of planned features here!. Note that features may be added or removed at any time, however feel free to discuss or suggest new features on the GitHub page!

License

Particle Interactions by ioblackshaw (a.k.a. Enchanted_Games) is licensed under CC BY-NC 4.0

Video content creators may monetise videos including this work provided the license is followed.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.10.0+26.2-neoforgeБета26.2neoforge25 июня 2026 г..jar (895 КБ)
0.10.0+26.2-fabricБета26.2fabric25 июня 2026 г..jar (910 КБ)
0.10.0+26.1.2-neoforgeБета26.1.2neoforge25 июня 2026 г..jar (884 КБ)
0.10.0+26.1.2-fabricБета26.1.2fabric25 июня 2026 г..jar (898 КБ)
0.10.0-alpha.2+26.2-neoforgeАльфа26.2neoforge24 июня 2026 г..jar (873 КБ)
0.10.0-alpha.2+26.2-fabricАльфа26.2fabric24 июня 2026 г..jar (887 КБ)
0.10.0-alpha.2+26.1.2-neoforgeАльфа26.1.2neoforge24 июня 2026 г..jar (861 КБ)
0.10.0-alpha.2+26.1.2-fabricАльфа26.1.2fabric24 июня 2026 г..jar (875 КБ)
0.10.0-alpha.1+26.2-neoforgeАльфа26.2neoforge17 июня 2026 г..jar (867 КБ)
0.10.0-alpha.1+26.2-fabricАльфа26.2fabric17 июня 2026 г..jar (875 КБ)
0.10.0-alpha.1+26.1.2-neoforgeАльфа26.1.2neoforge17 июня 2026 г..jar (858 КБ)
0.10.0-alpha.1+26.1.2-fabricАльфа26.1.2fabric17 июня 2026 г..jar (866 КБ)
0.9.5+26.1-neoforgeБета26.1, 26.1.1, 26.1.2neoforge24 марта 2026 г..jar (549 КБ)
0.9.5+26.1-fabricБета26.1, 26.1.1, 26.1.2fabric24 марта 2026 г..jar (551 КБ)
0.9.4+26.1-snapshot-6-fabricАльфа26.1-snapshot-6fabric7 февраля 2026 г..jar (549 КБ)

Показаны последние 15 из 71 версий. Все версии — на Modrinth.

Ченджлог

0.10.0+26.2-neoforgeБета26.2 · 25 июня 2026 г.

0.10.0

This version comes with an absolute ton of internal changes, I don't expect anything to be broken but as always please be sure to report any bugs you may find!

New resourcepack features

  • Block and fluid particle overrides can now be controlled fully with resourcepacks
  • Resourcepacks can now create new particle types which can be used in particle overrides or other places
  • There are now 'emitter rule' files present in resourcepacks that can be used to control which particles are emitted for certain actions, for example when using a flint and steel
  • Proper documentation will come soon for resourcepack features! However feel free to poke around the mod files if you're curious how it all works

General changes

  • Ported to Minecraft 26.2
  • Old config files (from v0.9 only) are now updated automatically, you do not need to reset your config this time! yay!
  • Falling blocks now emit particles based on the particle override when placed above non-solid blocks, this functionality is copied over from an older mod of mine (Better Falling Block Particles)
  • Removed blaze damage particles, these may be added back in the future however they have been removed for now as I'm not happy with how they were implemented
  • Changed the look of lava bucket placement particles to look more similar to lava surface bubble particles
  • Reduced the duration of underwater bubble stream particles
  • Removed some config options related to particle intensity as they were inconsistent with each other, this can now be controlled via resourcepacks instead (as mentioned above proper documentation coming soon)
  • Sugar cane, mangrove root, and bamboo particles now float in water

Fixes

  • Sprinting on snowy grass blocks now shows snow particles instead of grass #60 #34
  • Fixed mace smash particles not flying up into the air as far as they do in vanilla
  • Hay bales no longer emit red particles sometimes
  • Particles for grass blocks and dirt paths now use colours from custom resourcepack textures instead of always using the vanilla ones

Changes and fixes since alpha 2

  • Rewritten the particle palette system to be usable for fluids as well as blocks
  • Particle palettes can now be defined per block/fluid state instead of just per block id
  • Added 'texture debug logs' option back to the debug section in the config screen
  • Added a new block/sprinted_on particle origin for block sprinting particles
  • Added a new block/mace_smash particle origin for mace smash particles
  • Added a position_offset field to particle emitters
  • Fixed some entity landing particles falling through the block
  • Renamed particles palettes texture path from namespace:textures/eg_particle_interactions/textures/particle_palettes to namespace:textures/eg_particle_interactions/textures/palettes
0.10.0+26.2-fabricБета26.2 · 25 июня 2026 г.

0.10.0

This version comes with an absolute ton of internal changes, I don't expect anything to be broken but as always please be sure to report any bugs you may find!

New resourcepack features

  • Block and fluid particle overrides can now be controlled fully with resourcepacks
  • Resourcepacks can now create new particle types which can be used in particle overrides or other places
  • There are now 'emitter rule' files present in resourcepacks that can be used to control which particles are emitted for certain actions, for example when using a flint and steel
  • Proper documentation will come soon for resourcepack features! However feel free to poke around the mod files if you're curious how it all works

General changes

  • Ported to Minecraft 26.2
  • Old config files (from v0.9 only) are now updated automatically, you do not need to reset your config this time! yay!
  • Falling blocks now emit particles based on the particle override when placed above non-solid blocks, this functionality is copied over from an older mod of mine (Better Falling Block Particles)
  • Removed blaze damage particles, these may be added back in the future however they have been removed for now as I'm not happy with how they were implemented
  • Changed the look of lava bucket placement particles to look more similar to lava surface bubble particles
  • Reduced the duration of underwater bubble stream particles
  • Removed some config options related to particle intensity as they were inconsistent with each other, this can now be controlled via resourcepacks instead (as mentioned above proper documentation coming soon)
  • Sugar cane, mangrove root, and bamboo particles now float in water

Fixes

  • Sprinting on snowy grass blocks now shows snow particles instead of grass #60 #34
  • Fixed mace smash particles not flying up into the air as far as they do in vanilla
  • Hay bales no longer emit red particles sometimes
  • Particles for grass blocks and dirt paths now use colours from custom resourcepack textures instead of always using the vanilla ones

Changes and fixes since alpha 2

  • Rewritten the particle palette system to be usable for fluids as well as blocks
  • Particle palettes can now be defined per block/fluid state instead of just per block id
  • Added 'texture debug logs' option back to the debug section in the config screen
  • Added a new block/sprinted_on particle origin for block sprinting particles
  • Added a new block/mace_smash particle origin for mace smash particles
  • Added a position_offset field to particle emitters
  • Fixed some entity landing particles falling through the block
  • Renamed particles palettes texture path from namespace:textures/eg_particle_interactions/textures/particle_palettes to namespace:textures/eg_particle_interactions/textures/palettes
0.10.0+26.1.2-neoforgeБета26.1.2 · 25 июня 2026 г.

0.10.0

This version comes with an absolute ton of internal changes, I don't expect anything to be broken but as always please be sure to report any bugs you may find!

New resourcepack features

  • Block and fluid particle overrides can now be controlled fully with resourcepacks
  • Resourcepacks can now create new particle types which can be used in particle overrides or other places
  • There are now 'emitter rule' files present in resourcepacks that can be used to control which particles are emitted for certain actions, for example when using a flint and steel
  • Proper documentation will come soon for resourcepack features! However feel free to poke around the mod files if you're curious how it all works

General changes

  • Ported to Minecraft 26.2
  • Old config files (from v0.9 only) are now updated automatically, you do not need to reset your config this time! yay!
  • Falling blocks now emit particles based on the particle override when placed above non-solid blocks, this functionality is copied over from an older mod of mine (Better Falling Block Particles)
  • Removed blaze damage particles, these may be added back in the future however they have been removed for now as I'm not happy with how they were implemented
  • Changed the look of lava bucket placement particles to look more similar to lava surface bubble particles
  • Reduced the duration of underwater bubble stream particles
  • Removed some config options related to particle intensity as they were inconsistent with each other, this can now be controlled via resourcepacks instead (as mentioned above proper documentation coming soon)
  • Sugar cane, mangrove root, and bamboo particles now float in water

Fixes

  • Sprinting on snowy grass blocks now shows snow particles instead of grass #60 #34
  • Fixed mace smash particles not flying up into the air as far as they do in vanilla
  • Hay bales no longer emit red particles sometimes
  • Particles for grass blocks and dirt paths now use colours from custom resourcepack textures instead of always using the vanilla ones

Changes and fixes since alpha 2

  • Rewritten the particle palette system to be usable for fluids as well as blocks
  • Particle palettes can now be defined per block/fluid state instead of just per block id
  • Added 'texture debug logs' option back to the debug section in the config screen
  • Added a new block/sprinted_on particle origin for block sprinting particles
  • Added a new block/mace_smash particle origin for mace smash particles
  • Added a position_offset field to particle emitters
  • Fixed some entity landing particles falling through the block
  • Renamed particles palettes texture path from namespace:textures/eg_particle_interactions/textures/particle_palettes to namespace:textures/eg_particle_interactions/textures/palettes
0.10.0+26.1.2-fabricБета26.1.2 · 25 июня 2026 г.

0.10.0

This version comes with an absolute ton of internal changes, I don't expect anything to be broken but as always please be sure to report any bugs you may find!

New resourcepack features

  • Block and fluid particle overrides can now be controlled fully with resourcepacks
  • Resourcepacks can now create new particle types which can be used in particle overrides or other places
  • There are now 'emitter rule' files present in resourcepacks that can be used to control which particles are emitted for certain actions, for example when using a flint and steel
  • Proper documentation will come soon for resourcepack features! However feel free to poke around the mod files if you're curious how it all works

General changes

  • Ported to Minecraft 26.2
  • Old config files (from v0.9 only) are now updated automatically, you do not need to reset your config this time! yay!
  • Falling blocks now emit particles based on the particle override when placed above non-solid blocks, this functionality is copied over from an older mod of mine (Better Falling Block Particles)
  • Removed blaze damage particles, these may be added back in the future however they have been removed for now as I'm not happy with how they were implemented
  • Changed the look of lava bucket placement particles to look more similar to lava surface bubble particles
  • Reduced the duration of underwater bubble stream particles
  • Removed some config options related to particle intensity as they were inconsistent with each other, this can now be controlled via resourcepacks instead (as mentioned above proper documentation coming soon)
  • Sugar cane, mangrove root, and bamboo particles now float in water

Fixes

  • Sprinting on snowy grass blocks now shows snow particles instead of grass #60 #34
  • Fixed mace smash particles not flying up into the air as far as they do in vanilla
  • Hay bales no longer emit red particles sometimes
  • Particles for grass blocks and dirt paths now use colours from custom resourcepack textures instead of always using the vanilla ones

Changes and fixes since alpha 2

  • Rewritten the particle palette system to be usable for fluids as well as blocks
  • Particle palettes can now be defined per block/fluid state instead of just per block id
  • Added 'texture debug logs' option back to the debug section in the config screen
  • Added a new block/sprinted_on particle origin for block sprinting particles
  • Added a new block/mace_smash particle origin for mace smash particles
  • Added a position_offset field to particle emitters
  • Fixed some entity landing particles falling through the block
  • Renamed particles palettes texture path from namespace:textures/eg_particle_interactions/textures/particle_palettes to namespace:textures/eg_particle_interactions/textures/palettes
0.10.0-alpha.2+26.2-neoforgeАльфа26.2 · 24 июня 2026 г.

0.10.0-alpha.2

This version comes with an absolute ton of internal changes, I don't expect anything to be majorly broken but a couple features haven't been extensively tested yet. As always please be sure to report any bugs you find!

Fixes in alpha 2

  • Fixed underwater bubble particles gaining way too much vertical speed
  • Fixed underwater bubble particles appearing above the surface of the water before popping
  • Fixed honey drop particles floating above the ground when landing
  • Leaf litter once again has leaf particles instead of vanilla ones
0.10.0-alpha.2+26.2-fabricАльфа26.2 · 24 июня 2026 г.

0.10.0-alpha.2

This version comes with an absolute ton of internal changes, I don't expect anything to be majorly broken but a couple features haven't been extensively tested yet. As always please be sure to report any bugs you find!

Fixes in alpha 2

  • Fixed underwater bubble particles gaining way too much vertical speed
  • Fixed underwater bubble particles appearing above the surface of the water before popping
  • Fixed honey drop particles floating above the ground when landing
  • Leaf litter once again has leaf particles instead of vanilla ones
0.10.0-alpha.2+26.1.2-neoforgeАльфа26.1.2 · 24 июня 2026 г.

0.10.0-alpha.2

This version comes with an absolute ton of internal changes, I don't expect anything to be majorly broken but a couple features haven't been extensively tested yet. As always please be sure to report any bugs you find!

Fixes in alpha 2

  • Fixed underwater bubble particles gaining way too much vertical speed
  • Fixed underwater bubble particles appearing above the surface of the water before popping
  • Fixed honey drop particles floating above the ground when landing
  • Leaf litter once again has leaf particles instead of vanilla ones
0.10.0-alpha.2+26.1.2-fabricАльфа26.1.2 · 24 июня 2026 г.

0.10.0-alpha.2

This version comes with an absolute ton of internal changes, I don't expect anything to be majorly broken but a couple features haven't been extensively tested yet. As always please be sure to report any bugs you find!

Fixes in alpha 2

  • Fixed underwater bubble particles gaining way too much vertical speed
  • Fixed underwater bubble particles appearing above the surface of the water before popping
  • Fixed honey drop particles floating above the ground when landing
  • Leaf litter once again has leaf particles instead of vanilla ones

Полная история изменений — на Modrinth.

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