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Mineforgian

Survive and Conquest

Survive, thrive, and conquer in a low-fantasy medieval world. With Conquest Refabricated, Better Combat, Create, overhauled structures, RPG attributes, and more.

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14 мая 2026 г.
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All-Rights-Reserved

Опубликован 25 декабря 2023 г.

Logo that says "Survive and Conquest" in bold letters, featuring a large gold and green compass in the background, centered.

Join the discord for updates and more: https://discord.gg/cSnzYSV9EB

Survive and Conquest is a modpack built around Conquest Reforged. With three pillars of focus.

Survival: Minecraft is a game about surviving the night, collecting resources, crafting gear, and building. This has been preserved and enhanced in Survive and Conquest. Core progression has remained intact with all the freedom to advance at whatever pace a player wishes. Various mods give new goals and overhaul certain mechanics, without taking away from the day-to-day task of surviving the night. Keeping your belly full, and your homestead protected.

Creativity: Conquest was made for creative building. With thousands of new block types, shapes, textures, and materials. It is one of the most intricate and comprehensive building mods out there. With hundreds of custom assets, flowers, and even different types of stone. Anything is possible to create. From the smallest hamlet. To a dwarven keep deep within a towering tree-covered mountain. This modpack is intended for survival, with Conquest recipes added through the stonecutter, but it is fully playable in creative. Letting you build to your heart's content, how you please.

Atmosphere: Every mod has been chosen to ensure payers experience a consistent living breathing world. With mods like Dynamic Surroundings and Presence Footsteps, a new coat of paint has been added to the natural world. Whether you're playing with or without shaders. Wandering through a bustling village, traversing a dense forest, or splunking through dangerous caverns. Being immersed in the world through sounds, textures, and structures, is one of the modpacks defining traits.


What Edition Is Right For You?

Survive and Conquest comes in two flavors. The 1.19.2 Edition and the 1.20.1 Edition. 1.20.1 is the current version, but both are actively supported and host a unique take.

1.19.2 Edition The original version of the pack, went through many iterations to become what it is today. In its most current form, it is the Survive and Conquest pack at its most condensed. With very few mods that change the base game, it offers a fresh, but familiar playstyle. Enjoy the creative freedoms of Conquest Reforged, and the added atmospheric mods, without worrying about learning too many new things. This Edition is for those who want Minecraft, but more.

1.20.1 Edition Built on the back of the original version of the pack. The 1.20.1 Edition takes advantage of a slew of new mods available for that version. Hosting improved performance, and custom textures (WIP) it is more feature-dense than its predecessor. With different world generations, new dungeons, crops, and enchanting tool overhauls, its larger mod count compliments the Survive and Conquest formula to create a more enriching and unique experience.

Take a look at the notable mods below for a more in-depth view of the important additions in each edition.

Notable Mods

1.20 Edition: Currently listed as Beta until all custom textures have been added for the 10+ mods that require them.

  • Lithosphere adds cinematic realistic landscapes for gorgeous views and plentiful building space. Rivers are rare but can stretch for miles through the now continent-sized landmasses.
  • William Wythers' Overhauled Overworld for updated biomes, more realistic and enchanting, with darker dark forests, and quaint sunflower plains.
  • Create is back still for all your automation and movable needs. Now with trains!
  • Conquest (of course) for all your building needs.
  • Epic Knights and Addons for realistic medieval armor and weapons.
  • Better Combat makes fighting fun.
  • Fabric Seasons. Enjoy changing foliage colors no matter where you settle down. As well as realistic crop cycles.
  • Farmers Delight and Brewin and Chewin, adds new crops and tons of recipes to fill out your diet.
  • Extended Drawers to make organizing your materials compact and efficient.
  • Nutrientz makes sure one can't survive on lambas bread alone dear hobbit.
  • Enchanting System Overhaul makes enchanted books valuable, as enchanting now costs crafting components. Learn new enchants to craft by reading books.
  • Bountiful and Numismatic add currency, as well as new ways to make it.
  • Minecraft Comes Alive enhances villages and makes them worth protecting and growing.
  • Emerald Equipment. Use these dungeon gems to craft gear as fast as diamond, and strong as iron.
  • Gravestones protect your things when you die.
  • PlayerEx and Ex Hud add RPG attributes and a new HUD for a deeper survival experience.
  • Gearifiers, give loot unique attributes, some better than others.
  • Reactive Music adds biome-specific ambient tracks that fit the rustic medieval theme.
  • Xaero's Maps to see far and plan ahead.
  • Many structure mods like Rougelike dungeons, Towns and Towers, Dungeons and Taverns, and the YUNGS suit.
  • Dungeon Difficulty and RPG Difficulty enhance mobs the longer you play, and the deeper you mine. Different dimensions will also host harder challenges.
  • Incindeum overhauls the nether with new biomes, bosses, and loot to find.
  • Nullscape makes the end a vastly different place with new terrain to traverse.
  • World Preview allows you to see and generate various options for your world. Never guess what map you will find. Choose one that suits you before your adventure begins. And even more!

1.19 Edition:

  • Tectonic & Terralith world generation for amazing natural-looking biomes with towering mountains and vast plains.
  • Create, adds realistic and intricate automation and moveable buildings.
  • Conquest (of course) for all your building needs.
  • Epic Knights for all your armor needs.
  • Fabric Seasons. Enjoy changing foliage colors no matter where you settle down. As well as realistic crop cycles.
  • Bountiful and Numismatic add currency, as well as new ways to make it.
  • Minecraft Comes Alive enhances villages and makes them worth protecting and growing.
  • Origins, and Origin addons. Customize your character.
  • Dungeon Difficulty and RPG Difficulty enhance mobs the longer you play, and the deeper you mine. Different dimensions will also host harder challenges.
  • Tinkerer's Smithing overhauls gear repairing, allowing cheaper repairs and item upgrading.
  • YUNG's suite of amazing structure overhauls.
  • Gravestones protect your things when you die.
  • Inmis, backpacks to store your materials.
  • Waystones, to connect your world.
  • PlayerEx for RPG attributes and stats! And so much more!

I created this for my enjoyment. Wanting a modpack that allowed for in-depth survival building as well as meaningful satisfying RPG exploration and combat, all in a rustic fantasy setting. I hope other people can find enjoyment in it too.

I am not entirely skilled so updates may be slow, but I hope to keep this pack maintained, updated, and improved for time to come.

Why Are There Two Editions? With the recent update to the conquest reforged base mod, and the stepping away of the talented creator Unknowndad whose resource packs were a help in tying many mods together in style. I saw fit to begin thinking about the longevity of the pack. This has culminated in the splitting of the pack into two editions, the classic 1.19 edition, which has kept the original feel of the modpack even through the removal of some mods that could no longer fit the aesthetic of the pack. And the new 1.20 edition (WIP), which will be the pack's next iteration.

Both versions are intended to have the same three goals and share a common style. But as happens with any two different modded versions of Minecraft, their modlist will differ, which will change how each one is played. I fully intend to support both versions, keeping them up-to-date and as bug-free as possible. But my fullest effort will be going to the 1.20 edition from here on out. As far as content and playability go, the 1.19 edition is complete.


Installation:

This should be an almost one-and-done install.

If you want an amazing biome and weather-dependent sky, I highly recommend Hyper Realistic Sky. Download and drop it into the resource pack folder, and remember to enable it in-game. https://modrinth.com/resourcepack/hyper-realistic-sky/version/2.2

For 1.19 Edition, you may also want to spice up the music in which case I recommend Medieval Music, and Biome Music to work with it. Either download both through a mod manager directly. Or download it manually and add it to the mods folder. (Cupboard is needed)

This pack wouldn't be possible without the hard work and talent of all the mod and resource pack creators.

Credits:

  • Knight's Armory 32X32 by Cole3050 and reymecos_86914
  • Alagard Font by Fozy
  • Stoneborn - Broadened by ClockwerkKaiser
  • STONEBORN - Modded Compatibility GUI - SBMC by Fr_z_n
  • Conquest Reforged Resourcepack Fix by KUMAMOTO13
Mod Credits

Ченджлог

0.4.0Альфа1.20.1 · 14 мая 2026 г.

Quick and dirty Alpha build to make sure exporting and uploading are still functional.

THIS IS NOT A POLISHED PRODUCT

Please wait until the long awaited Beta comes out for something im actually proud of. This version is still missing finalized configs, proper structure balancing, keybind finalization and texture fixing.

  • But if you would like a preview of all the new changes and additions before the beta comes out. Heres your option.

This does contain most, if not all of the custom textures that have been worked on over the last two years from the talented Xone.

  • NiftyCart wheels are bugged right now from mod issues.
0.3.7Бета1.20.1 · 26 сентября 2024 г.

Update 0.3.7

Another update update, the biggest changes are the Farmers Delight suite of mods which each had some nice improvements to performance and crafting. More Delight now has more food options.

Changed a setting in ExHud that caused the hunger percentage to sometimes vanish when updating. Shouldn't happen any longer.

Tweaked Roguelike Dungeons spawn rate to be slightly more rare. By like a single percentage.

Changelog:

  • Updated several mods
  • Tweaked Configs for ExHud and Roguelike Dungeons
  • Removed Authentic Shadows as the issue on entity shadows is no longer present
  • Thats about it
0.3.6Бета1.20.1 · 28 августа 2024 г.

Patch 0.3.6

Thanks to the diligent feedback from the discord I was quickly made aware of some values in the new PlayerEx system that were not to my liking.

A few hours of learning how to make a datapack from scratch later, and its been corrected! Break speed now increases by .1 instead of 1 at every level. Meaning at a max strength of 100, the break speed will only be increased by 10.

I have also shifted the way level ups work making it a slow exponential climb meaning the higher level you are, the more xp levels needed to level up.

Thanks to the work I've done to set up the new datapack that handles PlayerEx attributes. It will be very easy to come in at any time and tweak values or make adjustments as is needed.

0.3.5Бета1.20.1 · 27 августа 2024 г.

Patch 0.3.5

The biggest changes are switching over to the new versions of the PlayerEx suite of mods. Now using more stable code and a better menu that can be seen with 'y' in game. Quests are now 'u'. The mods are still in beta but they have shown to be substantially better than the previous release versions.

I have also removed ETF and EMF while I was happy to bring them back and will fully recommend them if you want some higher quality animal models. In testing, they significantly slow down the loading of the game, and that is a trade-off I dont think is worth it.

Lots of mods updated to their newest versions.

And I have replaced the shulker tooltips mod with the previous version so you can now take items in and out of shulker boxes and backpacks like before all within the inventory.

0.3.4Бета1.20.1 · 22 августа 2024 г.

Update 0.3.4 "Overworld Tweaks" This should be a save-safe update, it will only affect new chunk generation.

After much back and forth I have sadly decided to say goodbye to fabric seasons for now. In its current form, there is no way to stop world gen snow layers from melting even with various configs turned on or off, which causes ugly-looking snow biomes and lag. The issue of how snow works during winter time was also an issue, leaving behind patches of snow on world maps and in unloaded chunks that could still be visited well into summer. A solution I would have preferred was to leave the changing of foliage colors and seasons affect crops, within the pack, but to turn off snow in nonsnowy biomes during winter. But as stated before there is currently an issue with snow melting in all seasons.

Snow Real Magic was also removed for causing several issues with lag and world generation. It also had a few graphical issues with "snow-logged" blocks using incorrect textures.

Sad news aside this is still an update I'm quite proud of. Improving performance and fixing some balancing issues with the overworld. Vanilla villages have been disabled making more room for the special villages from Towns and Towers. The only real change is that Bounty boards cant be found in the wild anymore.

Underground structures are much more common, not sharing the same spread-out factor as above-ground structures.

There is now also an included shader pack that is configured for use with CR.

And much more!

Changelog:

  • Removed Snow Real Magic
  • Removed Fabric Seasons
  • Removed Underground Bunkers
  • Removed Fog Looks Good Now
  • Removed More Villagers
  • Added Extra Sounds
  • Added Create Dynamic Lighting
  • Re Added True Darkness
  • Fixed MCA player sizes
  • Fixed RPG leveling, no longer affected by time in world.
0.3.3Бета1.20.1 · 14 августа 2024 г.

Update 0.3.3 "Balance and Tweaks Update" Boring title I know.

Lots of playtesting has brought more things to light that I've wanted to change. The passage of time is now simplified, days and nights being twice as long, and seasons following accordingly. Winter no longer will cause nonsnow biomes to snow, and other seasons will not cause snow biomes to melt. This is to keep biomes looking as they should without causing unnecessary mess, especially with maps. Some tweaks to Fabrication, flowing water is no longer deadly, and fire aspect now turns tools into flint and steel.

Removed Tinkerers and replaced with a better anvil alternative. Guide updated accordingly. Dont worry netherite still is repaired with diamonds, and nothing costs xp. Added a new mod that now handles enchanted tools and armor no longer breaking when at low durability.

Wheat seeds now have more use, being able to grow grass with a right click. Dont worry about cluttering your inventory when digging dirt, seeds only drop with a hoe now. Tweaks to various crafting recipes. Most blocks that could not be crafted now have recipes. Looking at you bell and crying obsidian. Axolotls dont harm passive mobs so feel free to add them to an aquarium. Raw ore blocks can be smelted in a blast furnace.

Updated many many mods.

Changelog:

  • Removed Tinkerers, Replaced with Improved Anvils
  • Removed Time and Wind, Replaced with Better Days
  • Removed Better Third Person, Replaced with Shoulder Surfing
  • Removed Master Cutter
  • Added BlastingRaw (Jesus christ the name)
  • Added 2mal3's Recipes
  • Added Grass Seeds
  • Added Anti Tool Break
  • Added Logical Iframes (High attack speeds now change invincibility frames. Making them work)
  • Added No Seeds Spam
  • Added Axolotl Ignore Passives
  • Updated VanillaTweaks to remove redundant packs
  • Updated Netherite Sword texture to remove yellow dot
  • Many small config tweaks
0.3.2Бета1.20.1 · 4 августа 2024 г.

Update 0.3.2

Small change to the mod list for stability. As well as fixing an overlooked Config.

Changelog:

  • Removed Conquest Recipes. Its build into the newest version of CR, and was causing issues with double recipes in the stonecutter.
  • Removed Concurrent Chunk Manager. Though it increased chunk load times, it caused an entity lag issue where all inputs in the world would be stalled for several seconds.
  • Adjusted Double Doors config, no only works on doors. No more opening up a massive trap door pit.
0.3.1Бета1.20.1 · 30 июля 2024 г.

Patch 0.3.1

We all knew this would happen a least once. Fixed an issue with the second 'quest'. Now you actually can complete it. I made it needing the creative mode items not the item you get when you pick up the rocks and sticks in survival. My bad.

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