
SIHYWTCAMD
So I Heard You Were Talking Crap About Minecraft Difficulty? Basically a hostile mob update
Обновлён 31 января 2026 г. · опубликован 20 мая 2023 г.
NO PORT TO FORGE PLANNED! (but feel free to port it by yourself and link it)
The mod is fully configurable to enable only changes that you like
Description
This mod aims to increase Minecraft's difficulty. Basically, almost every hostile mob has been reworked, from small changes to huge ones. Some of them are inspired by the Bedrock edition, which is a bit different (and often harder) than the Java one. There are now also a few achievements to make the experience even funnier!
The mod was split starting v1.11 with SIHYWTCAMD Extensions in order to be fully server-side. Do not hesitate to play with both for the full mod experience if players can have mods installed!
Although we've changed almost every mob already, feel free to ask for new features or changes in the GitHub or the Discord. Indeed, don't hesitate to share your experience and tell me if you think I should tweak anything to make the experience even better =)
This is a short description, full description below.
More detailed information available on the Wiki.
FAQ
Does it work on a server? Yes, it works on a server. File needed for server only. You can still get it on your client for single player worlds (and players hosting a LAN world)
Can I include it in my modpack? Yes, you are free to include this mod into your modpack
For any other things: Feel free to share your experience, problems, enhancement ideas in the Discord server, or directly creating issues on the GitHub
Full description
General
- Mobs have a doubled "follow range" (but not "aggro range")
- Mobs that have a flee entity goal don't flee if the entity has less than half health
- Most hostile mobs are now hostile to villagers
- Mobs riding others path find with the accumulated dimension to avoid going through blocks
Arthropods
Arthropods General
- Don't get fall damage
- Larvae spawn with a bonus speed depending on local difficulty
Cave spider
- Cave spider can spawn naturally in caves, the deeper the more common
- Cave spider jockey has a slight chance to spawn
Silverfish
- Infested stone can be everywhere, not only under mountains
Skeletons
Skeletons General
- Runs away from the player
- Knows a bit how to swim
Skeleton
- Can spawn with spectral arrows
Stray
- Shoots freezing arrows
- Can spawn in any cold biome
Wither skeleton
- Can spawn holding a bow if adult, so they will shoot flame arrows
- Carry an iron sword instead of a stone one
Skeleton horse
- Spawn different kind of horsemen
- One is a regular Skeleton with spectral arrows
- One is a Stray
- One is a Bogged
- One is a Wither Skeleton holding a bow
- Moves faster when ridden by mobs
Undead
Undead General
- Steals life on attack
- Ignore other undead mob attacks
Phantom
- Can target and fly through blocks
- Is repelled by light (luminance level 10 or higher)
- Can spawn in End Cities
Zombies
Zombies General
- Has a better knockback resistance
- Is more likely to call reinforcement
- Can call reinforcement of the same Zombie type
- Can spawn with attributes variations when adults
- Caller have a call reinforcement bonus
- Runner have a speed bonus
- Tank have a health bonus
- Unstoppable have a knockback resistance bonus
- Baby zombies can spawn on top of each other
Husk
- Is no longer affected by fire damages
Drowned
- Spawns more often with a trident as in Bedrock
- Increased velocity in water
- Baby drowned can spawn riding a guardian
Zombified Piglin
- Has a slight chance to spawn in a "brute" variant
- Holds a golden axe instead of a golden sword
- Targets players on collision
Zombie horse
- A Zombie Horse trap can spawn when it thunders
- One is a Zombie with an iron sword
- One is a Zombie Villager with an iron axe (and a guaranteed diamond chestplate)
- One is a Husk with an iron shovel
- One is a Drowned with a trident
- Moves faster when ridden by mobs
Illagers
Pillager
- Can spawn as a Pillatrooper
- Can fly up in the air with a firework rocket
- Shoot quicker valve of arrows when airborne
- First shot guaranteed to be a firework rocket, with a chance to continue
- Increased chance for piercing enchantment on their crossbow
Evoker
- Immune to arrows
- Has more health
Illusioner
- Can spawn in Mansions
Vindicator
- Can have a speed bonus depending on local difficulty
- Can spawn in patrols
Ravager
- Can spawn in patrols, with a pillager riding it or not
Witch
- Flees the player
- Slightly increased spawn rate
Overworld
Creeper
- Doesn't get damage from explosions. Instead, they ignite
- Its explosion deals mining fatigue and weakness effects, duration depending on your distance with the creeper
Guardian
- Can spawn naturally (rarely, like dolphins)
- Attack silently other mobs
Slime
- Can spawn with 1 bigger size depending on local difficulty
- Can fuse with another same-sized slime on collision
- Can fuse only once, its children won't be able to fuse again
- Turns into Magma Cube when in lava in the Nether
Vex
- Can spawn naturally in dark forest
- Dies if its summoner dies
Nether
Blaze
- Sets entities on fire on attack, when on fire
- Has a reduced follow range
Ghast
- Has a lot more health
Magma cube
- Sets on fire on collision, fire duration depends on size
- Turns into Slime when in water in the Overworld
Piglin
- Can spawn riding a hoglin, spawn rate depending on local difficulty
- Are hostile to players who don't wear full golden armor
- You can choose how many pieces of golden armor you need to wear in the configs
End
Enderman
- Can deal blindness on attack
Endermite
- Chorus plants are infested with endermites
- Teleports player on attack, similarly to chorus fruits
Shulker
- Projectiles can cancel levitation
Bosses
Ender Dragon
- A Phantom can spawn when an Ender Crystal is destroyed
- Endermen can target nearby players when a player is close to the dragon when sitting
- Ender Crystals respawn at ender dragon's health thresholds
Wither
- Has more health
- Spawns (once) 3-4 wither skeletons on half health as in Bedrock
- Summons an explosion on half health, similarly as when spawned
- Makes the weather stormy until death
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.11.1+1.21.11 | Релиз | 1.21.11 | fabric | 31 января 2026 г. | .jar (1.4 МБ) |
| 1.11.1+1.21.10 | Релиз | 1.21.9, 1.21.10 | fabric | 30 января 2026 г. | .jar (1.4 МБ) |
| 1.11.1+1.21.8 | Релиз | 1.21.7, 1.21.8 | fabric | 30 января 2026 г. | .jar (1.4 МБ) |
| 1.11.1+1.21.5 | Релиз | 1.21.5 | fabric | 30 января 2026 г. | .jar (1.4 МБ) |
| 1.11.1+1.21.3 | Релиз | 1.21.3, 1.21.4 | fabric | 27 декабря 2024 г. | .jar (1.4 МБ) |
| 1.11.1+1.21 | Релиз | 1.21, 1.21.1 | fabric | 29 октября 2024 г. | .jar (1.4 МБ) |
| 1.11+1.21 | Релиз | 1.21, 1.21.1 | fabric | 8 октября 2024 г. | .jar (1.3 МБ) |
| 1.10.5+1.20.1 | Релиз | 1.20.1 | fabric | 8 октября 2024 г. | .jar (1.4 МБ) |
| 1.10.4+1.21 | Релиз | 1.21, 1.21.1 | fabric | 15 августа 2024 г. | .jar (1.4 МБ) |
| 1.10.3+1.21 | Релиз | 1.21 | fabric | 23 июля 2024 г. | .jar (1.4 МБ) |
| 1.10.2+1.21 | Релиз | 1.21 | fabric | 19 июля 2024 г. | .jar (1.4 МБ) |
| 1.10.1+1.20.1 | Релиз | 1.20.1 | fabric | 3 апреля 2024 г. | .jar (1.4 МБ) |
| 1.10.1+1.20.4 | Релиз | 1.20.4 | fabric | 3 апреля 2024 г. | .jar (1.4 МБ) |
| 1.10+1.20.1 | Релиз | 1.20.1 | fabric | 28 марта 2024 г. | .jar (1.4 МБ) |
| 1.10+1.20.4 | Релиз | 1.20.4 | fabric | 28 марта 2024 г. | .jar (1.4 МБ) |
Показаны последние 15 из 25 версий. Все версии — на Modrinth.
Ченджлог
1.11.1+1.21Релиз1.21, 1.21.1 · 29 октября 2024 г.
- Translation files are now sent to client, which avoid missing translation when the mod is server-side only for advancements
- Add and update multiple Chinese translation files (thanks to @salmoooon)
- Blazes have a reduced follow range from 48 to 32
- Mobs have a doubled "follow range"
- The follow range attribute stays the same, but is kinda split into a follow range and aggro range
- The aggro range stays the same, using the follow range value
- The new "follow range" (when a mob is already aggro) is doubled to avoid fleeing too easily
- This new value is capped to 48
- Zombified Piglins have a 9% chance to spawn as "brute"
- When they do, they hold a golden axe instead of a golden sword
- They also aggro players on collision (but don't call others, unless you attack them)
- Add an advancement for colliding a brute variant
- Magma Cubes turn into Slimes when in water in the Overworld
- Add an advancement for it
- Slimes turn into Magma Cubes when in lava in the Nether
- Add an advancement for it
- Slimes can merge only after a short delay to avoid instant fusion
- Add an advancement for deflecting a firework rocket from a pillatrooper
- The advancement for killing an illusioner was updated to require the player to be invisible
- Advancements have now vanilla parents, instead of being in a new tab
- Some advancements have a new frame, some are hidden and some have rewards
1.11+1.21Релиз1.21, 1.21.1 · 8 октября 2024 г.
- Move features requiring the mod on client to an extension mod
- Baby variants of mobs (spiders and skeletons)
- Baby skeletons shooting valve of arrows (as there won't be babies anymore)
- Spiders shooting messy cobwebs
- Cosmetics changes
- Associated advancements
- Fix baby zombie towers causing worldgen locks
- Fix spiders condition not checking trial spawner
- Spiders stop shooting if their target is in cobweb
- Increase and make duration configurable for effects of creepers explosions
- Pillagers speed bonus is removed
- Pillagers can spawn as "Pillatrooper"
- They can fly up in the air with a firework
- When flying down, they shoot quicker valve of arrows
- The first arrow shot is guaranteed to be a firework, then it has 50% chance to be an arrow again
- They have 20% chance to spawn with this ability
1.10.5+1.20.1Релиз1.20.1 · 8 октября 2024 г.
- Intermediary version for the last backport of new features for 1.20.1
- Include v1.11 changes of the mod (except pillatroopers), without the split of the mod
- Does not include the changes making the mod joinable by vanilla client from v1.10.4, skeleton and zombie horsemen changes
1.10.4+1.21Релиз1.21, 1.21.1 · 15 августа 2024 г.
Tweaks
- Fix zombie being set to baby too often (introduced in 1.21 port when testing the port)
- Make the mod joinable by vanilla client if some configs are disabled. These are the web projectiles and every baby configs.
- Remove the slowness 2 for strays, as there are already frozen arrows to increase difficulty
- Replace the netherite sword with an iron sword for wither skeletons
Skeleton horsemen
- Replace the baby zombie with the bogged
- Replace the regular skeleton with a wither skeleton holding a bow
- Give them style with armor trims on their armor
Zombie horsemen
- Replace zombified piglin with a zombie villager with a diamond chestplate
- Give them style with armor trims on their armor
1.10.3+1.21Релиз1.21 · 23 июля 2024 г.
- Fix cave spider natural spawn ignoring light level
- Fix zombie tower not always zombie (introduced in 1.21 port when testing the port)
1.10.2+1.21Релиз1.21 · 19 июля 2024 г.
Fix missing bundled cc api
1.10.1+1.20.4Релиз1.20.4 · 3 апреля 2024 г.
- Fix server freeze with multiple rider (#52)
- Fix compatibility issue with Mob Variant (#51)
- Fix wither health not updated when summoned with block pattern
- Remove wither skeleton fire resistance feature, which was redundant with vanilla since 1.19.4
- Overall refactor to improve mod compatibility, should avoid most crash from mod incompatibility
1.10+1.20.4Релиз1.20.4 · 28 марта 2024 г.
Important changes
- Skeletons can spawn baby
- Baby skeletons shoot valve of arrows: 3 quick arrows, less charged and precise
- Skeletons from skeleton horse trap are replaced with a Skeleton, a spectral Skeleton, a baby Skeleton, and a Stray
- Strays can spawn in any cold biome, replacing part of the regular Skeletons
- Add zombie horse traps, similar to skeleton horse traps. They spawn a Zombie, a Husk, a Drowned, and a Zombified Piglin, all riding Zombie Horses.
- Zombie horses and skeleton horses have increased movement speed when ridden my mobs
- Mobs riding others path find with the accumulated dimension to avoid going through blocks
- Undead mobs ignore other undead mobs attacks
- Undead mobs heal with damage they make (no longer just Zombies)
- Zombies can call reinforcement of the same type, instead of a regular zombie
Small changes
- Silverfish infesting everywhere really readded this time (I somehow managed to not call the function)
- Make Phantoms way more common in End Cities
- Larvae speed bonus is no longer just random, meaning it has more chance to be greater
- Enderman blindness attack, Slime merging ability, and Spider spawning babies are not mob-specific anymore, meaning modded versions of these mobs can have these features
- Fix Slime bigger size applying to Magma Cubes since v1.8
- Refactor Overworld general config into its own category General
- Refactor Spiders changes into general spiders, spider and cave spider
Полная история изменений — на Modrinth.
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