Перейти к содержимому
Mineforgian

Mob Player Animator

An add-on mod to Player Animator that allows it to work with humanoid mobs.

403K загрузок56 подписчиковMITfabricforgeneoforge

Обновлён 26 января 2025 г. · опубликован 7 июля 2024 г.

An add-on mod to Player Animator that allows it to work with humanoid mobs.

Like Player Animator, it is a library, it does not do anything on its own. It was developed primarily for Better Mob Combat.

It is compatible with Guard Villagers and Entity Model Features.

Existing incompatibilities between Player Animator and Entity Model Features are fixed by this mod through config options.

An Entity Model Features variable is included, called "is_playeranimator_animation_active", for use in CEM packs.

Центр версий

12 версий
  • Релиз213 КБ
  • Релиз218 КБ
  • Релиз212 КБ
  • Релиз214 КБ
  • Релиз215 КБ
  • Релиз214 КБ
  • Релиз204 КБ
  • Релиз204 КБ
  • Релиз202 КБ
  • Релиз187 КБ
  • Релиз185 КБ
  • Релиз185 КБ

Ченджлог

1.3.3Релиз1.20.1 · 26 января 2025 г.
  • Increased general compatibility for most humanoid mobs, allowing non-specific compatibility.

  • Added a pre-made part modifier config entry for Pillagers (and It Takes a Pillage's Legioners).

1.3.3Релиз1.20.1 · 26 января 2025 г.
  • Added support for CustomNPCs and Modular Golems.

  • Increased general compatibility for most humanoid mobs, allowing non-specific compatibility for mods like Minecolonies, Roamers, Human Companions and Vampirism.

  • Added a pre-made part modifier config entry for Pillagers and It Takes a Pillage's Legioners.

1.3.2Релиз1.20.1 · 10 октября 2024 г.

Initial Fabric release. This version is functionally identical to the 1.3.2 version for Forge.

1.3.2Релиз1.20.1 · 25 сентября 2024 г.
  • Fixed incompatibility with EMF 2.2.6. Minimum compatible EMF version is now 2.2.6.
1.3.1Релиз1.20.1 · 13 сентября 2024 г.
  • Fixed bug regarding mobs not having their model parts reset to default when a Player Animator animation was no longer animating them
1.3.0Релиз1.20.1 · 12 сентября 2024 г.
  • The EMF Animation Halt system now operates on a per-part basis, allowing EMF animations to run for specific humanoid body parts if they are not currently being animated by Player Animator.
  • Added optional "animated_group" field to part modifiers in an "emf_model_modifiers" entry. "animated_group" is a list of values representing the names of specific humanoid body parts used by Player Animator, any of which must be currently animated by it to allow this part modifier to be applied. Valid values are "body", "head", "torso", "leftArm", "leftItem", "rightArm", "rightItem", "leftLeg", and "rightLeg".
  • Added "guess_emf_part_modifier_animated_groups" config value (default is true) to allow the internal system to use a default animated group based on the name of the last part in a part path when no "animated_group" is specified for a part modifier in an "emf_model_modifiers" entry. If your config was not freshly generated with this new version, you can expect your "emf_model_modifiers" entries to still work. Default animated groups are ["head"] for "head", ["body"] for "body", ["leftArm"] for "left_arm", ["rightArm"] for "right_arm", ["leftLeg"] for "left_leg", ["rightLeg"] for "right_leg" and ["leftArm", "rightArm"] for "arms".
1.2.2Релиз1.20.1 · 22 августа 2024 г.
  • Compiled against Entity Model Features (EMF) 2.2 and raised minimum EMF version requirement to 2.2
1.2.1Релиз1.20.1 · 5 августа 2024 г.
  • Removed attempted resetting of mob model parts to default prior to animating, which caused model rendering issues with mods like All Bark, All Bite
  • Added compat for Minecraft Comes Alive Reborn
  • Removed default entry for "emf_force_vanilla_models" config

Комментарии

Загружаем…