
AutoTag
Automatically populates some item, block and other tags (for mod compatibility)
Обновлён 7 июля 2023 г. · опубликован 27 апреля 2022 г.
This is a purely technical mod with the aim to increase inter-mod compatibility. By "purely technical" I mean that it won't add any content to your game.
The Problem
Mod creators are encouraged to use tags where possible, e.g. when creating a recipe. If mods are supposed to work together though, they should all share a same base of common "conventional" tags, which group certain items together. Not all developers add their items to common tags though, which means that a person playing with many mods or a mod pack creator might need to create long lists of all items which fulfill certain criteria to add them to specific tags.
The Solution
Upon loading a world, this mod will automatically populate some tags based on code conditions, covering all modded content as well.
It's mostly relevant for mod pack creators who need / want to configure mods by adding to specific tags - this allows them to e.g. easily add all armor items to a tag, because they'll all be bundled in c:armor.
As another example, all items which are equippable in the head slot will land in a tag called c:head_equippables:

Additional Information
For an overview of the tags the mod currently adds, as well as the blacklist option via datapacks, view the README on GitHub.
If you have any suggestions for new tags, feel free to post them in the comments or open an issue on GitHub!
I hope this mod helps someone and makes their life a bit easier. :)
The mod icon is a composition of modified icons created by Lorc and Delapouite, found on game-icons.net.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 2.0.2+1.20 | Релиз | 1.20, 1.20.1 | fabric | 7 июля 2023 г. | .jar (51 КБ) |
| 2.0.2+1.19.4 | Релиз | 1.19.4 | fabric | 2 июля 2023 г. | .jar (51 КБ) |
| 2.0.2+1.19.3 | Релиз | 1.19.3 | fabric | 16 февраля 2023 г. | .jar (51 КБ) |
| 2.0.0+1.19 | Релиз | 1.19, 1.19.1, 1.19.2 | fabric | 14 сентября 2022 г. | .jar (47 КБ) |
| 1.1.0 | Релиз | 1.18.2 | fabric | 29 апреля 2022 г. | .jar (32 КБ) |
| 1.0.1 | Релиз | 1.18.2 | fabric | 28 апреля 2022 г. | .jar (28 КБ) |
| 1.0.0 | Релиз | 1.18.2 | fabric | 27 апреля 2022 г. | .jar (28 КБ) |
Ченджлог
2.0.2+1.20Релиз1.20, 1.20.1 · 7 июля 2023 г.
Updated to 1.20 and 1.20.1
2.0.2+1.19.4Релиз1.19.4 · 2 июля 2023 г.
- Updated to 1.19.4
- Biome precipitation tags now evaluate precipitation at block position 0, 0, 0 (because location-independent precipitation types do not exist anymore)
2.0.2+1.19.3Релиз1.19.3 · 16 февраля 2023 г.
Updated to 1.19.3
2.0.0+1.19Релиз1.19, 1.19.1, 1.19.2 · 14 сентября 2022 г.
Updated to 1.19.x.
Now is split into two mods internally: AutoTag API and AutoTag Convention. As a user, you do not need to worry about this.
If you're a developer and depend on AutoTag, you'll likely only want to include AutoTag API. Visit https://github.com/apace100/autotag for more information.
Automatically excludes
minecraft:sculkfrom thec:orestags as it is not an ore but would be matched to the tag by AutoTag Convention's automaticc:orestag.
I'd like to send huge thanks to Will BL for pulling the major weight of this update, especially for the split into two modules and providing the maven host!
1.1.0Релиз1.18.2 · 29 апреля 2022 г.
Added the following automatic item tags:
c:mining_tools,c:shields,c:weapons,c:melee_weapons,c:ranged_weapons,c:tridents,c:bows,c:crossbows,c:food,c:snacks,c:food_with_effects,c:drinksandc:potionsThe
c:shieldstag will be populated by shields added via FabricShieldLib in addition to shields extending the vanillaShieldItemclass
Refer to the README on GitHub for more information.
1.0.1Релиз1.18.2 · 28 апреля 2022 г.
Fixed a crash bug
Полная история изменений — на Modrinth.
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