
Larion World Generation
World generation overhaul inspired by epic fantasy, designed for exploration
Обновлён 17 марта 2025 г. · опубликован 2 июля 2024 г.

Larion is a terrain generation mod that overhauls the style and layout of world generation in a modern-vanilla-like "epic fantasy" style favoring otherworldly, dreamlike vistas.
Larion alters the shape of the terrain, cave generation and the layout of biomes, but makes no changes to the actual biomes or their features, allowing you to pair it with any compatible biome-altering mods or just keep it close to vanilla as the screenshots show.
Please be aware that the mod is still in active development, future updates will (almost) always change how the world is generated and break continuity with previously generated terrain. I would suggest not updating the mod on existing worlds unless your are okay with weird chunk borders.
If you want a limited world size, check out the Disc World add-on datapack!
Features
- Adjusted world height, now goes from -128 to 512.
- Oceans are actual infinite oceans with landmasses of varying size. If your spawn point on a new world is on a small island, you're likely just far away from any large landmasses.
- Temperature zones are laid out vertically in bands, instead of being random blobs
- Terrain erosion (a parameter that decides between mountains, hills, flatland and windswept/swamps) is laid out very differently and can lead to unique landshapes.
- Rivers are long, meandering and form deep valleys in mountain areas. In rare cases they will tunnel straight though terrain.
- The shape of terrain is very different on the small scale too, using a special domain wrap technique to deform the horizontal axes only, replacing the janky 3d noise of vanilla. This makes cliffs way more cool looking.
- Steep hills will have exposed stone surfaces in all biomes. Somewhat steep hills get a nice gradient of stone and normal surface.
Recommended mods/datapacks
I can heavily recommend playing with Distant Horizons and pre-generating your world to allow the scale of the terrain to strike awe from the get-go.
I also recommend using William Wyther's Overhauled Overworld as a complimentary worldgen datapack as it is frankly a work of art and its visual style fits Larion perfectly. Be sure to use the datapack version, if you use WWOO as a mod you may run into issues with load order. If you find that mountains are "chopped off" at around Y=320, please open the WWOO .zip archive in for example 7zip and delete the files at these locations:
1-20-5-overlay/data/minecraft/dimension_type/overworld.json1-21-overlay/data/minecraft/dimension_type/overworld.jsondata/minecraft/dimension_type/overworld.json
Some seeds will spawn you in water or on a tiny island in the middle of nowhere. If you want a bit more predictability when creating a world, I would recommend using World Preview.
Finally, you should stock up on worldgen optimization mods, as Larion tends to slow it down a lot due to the added complexity. Here are a few:
- C2ME (Biggest performance boost, but can be unstable)
- Noisium
- Faster Random
- FerriteCore
Compability notes with other worldgen datapacks/mods
As a rule of thumb, if mods or datapacks modify Minecraft's density functions (in worldgen/density_functions), there will be compability issues with Larion and your worlds will probably look weird in one way or the other. Basically any mod that alters terrain shape or caves is incompatible, this includes Terralith, Tectonic, Litosphere, Big Globe, Expanded Echosphere and Cascades.
However, mods and datapacks that only alter biome features and/or add new biomes should be fully compatible.
For more info please visit the GitHub page.
Special thanks to
- alkexr, creator of Eldor. Eldor was a major insipration for this pack and I used many of its clever density functions as a reference. for several changes.
- jacobsjo, creator of Saddle Valley Rivers
- devpelux, creator of X-Mountains
- Apollo, creator of Deeper oceans and Tectonic
- Klinbee, creator of More Density Functions
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 4.3.0 | Релиз | 1.21.1, 1.21.2, 1.21.3, 1.21.4 | fabric | 17 марта 2025 г. | .jar (79 КБ) |
| 4.3.0 | Релиз | 1.20.5, 1.20.6 | fabric | 17 марта 2025 г. | .jar (79 КБ) |
| 4.3.0 | Релиз | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | fabric | 17 марта 2025 г. | .jar (79 КБ) |
| 4.3.0 | Релиз | 1.21.1, 1.21.2, 1.21.3, 1.21.4 | forge | 17 марта 2025 г. | .jar (77 КБ) |
| 4.3.0 | Релиз | 1.20.5, 1.20.6 | forge | 17 марта 2025 г. | .jar (77 КБ) |
| 4.3.0 | Релиз | 1.21.1, 1.21.2, 1.21.3, 1.21.4 | neoforge | 17 марта 2025 г. | .jar (77 КБ) |
| 4.3.0 | Релиз | 1.20.6 | neoforge | 17 марта 2025 г. | .jar (77 КБ) |
| 4.2.0 | Релиз | 1.21.1, 1.21.2, 1.21.3, 1.21.4 | neoforge | 20 февраля 2025 г. | .jar (77 КБ) |
| 4.2.0 | Релиз | 1.21.1, 1.21.2, 1.21.3, 1.21.4 | neoforge | 20 февраля 2025 г. | .jar (77 КБ) |
| 4.2.0 | Релиз | 1.21.1, 1.21.2, 1.21.3, 1.21.4 | forge | 20 февраля 2025 г. | .jar (77 КБ) |
| 4.2.0 | Релиз | 1.20.5, 1.20.6 | forge | 20 февраля 2025 г. | .jar (77 КБ) |
| 4.2.0 | Релиз | 1.21.1, 1.21.2, 1.21.3, 1.21.4 | fabric | 20 февраля 2025 г. | .jar (78 КБ) |
| 4.2.0 | Релиз | 1.20.5, 1.20.6 | fabric | 20 февраля 2025 г. | .jar (78 КБ) |
| 4.2.0 | Релиз | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | fabric | 20 февраля 2025 г. | .jar (78 КБ) |
| 4.1.1 | Релиз | 1.21.1, 1.21.2, 1.21.3, 1.21.4 | fabric | 22 января 2025 г. | .jar (89 КБ) |
Показаны последние 15 из 48 версий. Все версии — на Modrinth.
Ченджлог
4.3.0Релиз1.21.2, 1.21.3, 1.21.4 · 17 марта 2025 г.
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
4.3.0Релиз1.20.5, 1.20.6 · 17 марта 2025 г.
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
4.3.0Релиз1.20.2, 1.20.3, 1.20.4 · 17 марта 2025 г.
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
4.3.0Релиз1.21.2, 1.21.3, 1.21.4 · 17 марта 2025 г.
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
4.3.0Релиз1.20.5, 1.20.6 · 17 марта 2025 г.
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
4.3.0Релиз1.21.2, 1.21.3, 1.21.4 · 17 марта 2025 г.
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
4.3.0Релиз1.20.6 · 17 марта 2025 г.
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
4.2.0Релиз1.21.2, 1.21.3, 1.21.4 · 20 февраля 2025 г.
- General
- Support Forge and Neoforge mod loaders for minecraft versions 1.20.5 and 1.21.1-1.21.4.
- 1.20.1-1.20.4 may come later if I can get them to work properly..
- Support Forge and Neoforge mod loaders for minecraft versions 1.20.5 and 1.21.1-1.21.4.
- World layout changes
- Continents are generally larger with less ocean between them.
- Continent shapes have been tweaked and distorted using domain warp.
- Mountain chains and eroded areas now have "influence" on each other, leading to large valleys, steep mountains and other variations.
- Tweaks to rivers, peaks/valleys, weirdness (areas with special biomes).
- Slightly smaller temperature zones.
- Larger humidity zones with higher bias towards "transition biomes" like birch forests.
- Made mushroom islands a bit less blob-shaped, other than that they are mostly the same.
- Terrain shape changes
- Overhaul of base terrain height. Highlands and mountains have much more height variation while flatlands are much flatter with only small gentle hills. Eroded zones also generally have more hills and flatter swamps.
- Lakes can sometimes have little islands in them 🏝️
- Found a new interesting way create small-scale terrian distortion, replacing the beta-like "old blended noise" aka "windswept effect" entirely. The method is based on domain warping and keeps flat terrain almost untouched while heavily improving the look of cliffs and other steepness.
- Much smoother terrain with no terracing effect, at the cost of artifacts at chunk borders.
- River tunnels are now a rare find, instead most rivers will carve steep saddle valleys in mountainous areas.
- Cave overhaul
- The long, huge spaghetti caves have been removed entirely.
- Heavily increased the amount of classic carver caves as well as how much they are allowed to branch out, creating extremely labyrinthian cave networks.
- Cheese caves can no longer breach the surface, but can often be found by exploring carver caves.
- Carver caves can no longer dig though surface blocks like dirt, grass, sand and gravel, meaning they don't create nearly as many holes in the surface. You can still find them by digging past the dirt layer or by looking for exposed stone or terracotta.
- Added a new rare type of chasm-like cave that can breach the surface and sometimes goes very, very deep underground.
- Generally fewer flooded caves around rivers and oceans.
Полная история изменений — на Modrinth.
Комментарии
Загружаем…





