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Mineforgian

Bubble Cobble Redux

A pinch of Cobblemon, Create, Farmer's Delight, and a Bubble Pub aftertaste.

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7 апреля 2026 г.
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MIT

Опубликован 14 декабря 2025 г.

Title

(The modpack still has nothing to do with bubbles. That's just the name of our group, and the icon is our mascot!)

Bubble Cobble Redux is the sequel to our prior modpack, targetted to the members of our semi-private friend group, but potentially enjoyable by others, as well. It is designed to be played in a community setting where people come and go all the time, for the purpose of building both structures and Pokémon teams!

This modpack has been remade, by me alone, from the ground up in order to target 1.21.1, and is notably less of a kitchen sink compared to last time. It is heavily focused on integrating the original mainstays better, embellishing the mood with new sounds and particles, all the while introducing a few neat things just for the spectacle of it.

Most people are here for Cobblemon which, thanks in part to a few other mods, integrates greatly with both Create and Farmer's Delight. All three receive additional fodder to crunch your teeth in. People are particularly fond of the Raid Dens! The world is prettier than ever to explore thanks to both Biomes o' Plenty and Oh The Biomes We've Gone combined, all kept varied thanks to mods like Enhanced Celestials. Supplementaries and its vanilla-like gadgets are quite the wonderful addition too. Last, but not least, the ease-of-use yet complex sorting provided by Sophisticated Storage & co. is not to be underestimated.

As it stands, the modpack includes exclusive features, such as:

  • Bubble-Cobble food and drinks! Brewable from a Keg.
    • Bubble-Cobble food and drinks
  • A Food Diversity system, rewarding varied susteinance by having to eat less, and notably faster!
  • Many, many subtle-yet-notable quality-of-life changes to encourage building comfortably, but still within the limitations of Survival.
    • No more slabs, no more stairs in your inventory. Clutter No More, with additional tweaks to ease you in on the new mechanic.
    • Common monsters are generally toned down. Creepers are not destructive, Ghasts ever so slightly more, poor Endermen are forever in pain, and generally fewer hostiles at night.
    • Useful building items. A Trowel if you're feeling random, a Ruler if you're feeling accurate...
  • Specialized sounds and particles when performing certain actions, such as when grabbing items or opening menus. Stylish!
  • A curated, client-side set of... Mod Sets to further tweak your experience!
  • Radial menus designed to ease you in and toggle everything to your liking.
  • Nicknames! Nicknames for everyone.
  • Exceedingly helpful tips!
    • "Candle Tip: Dear Little Johnny, There will soon be GHOSTS! in your living room."
  • And several... inside jokes and easter eggs. For the people, y'see.
Hooray
Click below for the list of included mods so far!
And Click below for the list of included resource/data packs, as well!

Ченджлог

1.11.1Релиз1.21.1 · 7 апреля 2026 г.

Added the following projects:

Some projects were updated to their latest version. In summary, what this entails for us is:

  • The PokéFinder has been reworked
  • The Pokenav's UI has been drastically improved
  • Fix crash when scrolling through items in a Lunch Basket or Quiver
  • Fix Chimechite Mega Stone ID including a typo
    • Existing Chimechite will likely disappear. Rather specific, but let me know.
  • Fix EMI favorites counts to ignore items inside Sophisticated Storage without a Crafting Upgrade

Cannons shoot backwards now, though, so, uhm...


  • A fix to the way skylight is computed is now used in the modpack
    • To make it brief, the skylight has been noticeably darker than intended. Yes, this is also a problem in vanilla Minecraft 1.21.1.
    • See Restored Brightness for more information
  • Urban Decor items and blocks are no longer marked as experimental
  • Encased Fans can now blow through a few more blocks from Urban Decor
  • Change the inventory sound of a few things, such as Mega Stones.
  • Re-enable Supplementaries's Slidy Block.
    • Way back then, this block used to crash the modpack on use, but it actualy seems innocuous now.
  • You can now drink fluid, such as milk, directly from Supplementaries's Jar in your inventory, if possible
  • Lowered the time it takes to fully charge a Slingshot
  • Allow placeable Pokemon policies and tags to be assembled on Create contraptions
1.11.0Релиз1.21.1 · 28 марта 2026 г.

Added the following projects:

  • AtlasViewer
    • Only really for development purposes. Does not normally come with the modpack.

Add Renuvium fluid. This ever-so slightly changing sludge has a tendency to turn into its surroundings. Most notably, when poured above Asurine, Crimsite, Ochrum, or Veridium, it turns into an exact copy of it.

Renuvium duplicating Veridium and Ochrum

It can be made by mixing all sorts of colorful stones in a Basin and turning up the heat to the max.

Recipe for Renuvium

Add Simulate Mouse Wheel Up/Down keybinds, which by default are assigned to Page Up and Page Down, respectively. These keybinds allow you to scroll through pages in the recipe viewer without the mouse wheel, for example. Create's Schematics controls are accounted for, as well. They don't work for absolutely everything, but it is better than nothing

  • Fertilizer in contact with Lava produces Veridium
  • Increase nugget output from washing White/Orange Sand
  • Potion effects displayed in the inventory have been moved to the right
    • This prevents the effects from overlapping with the Curios slots. They may now cover the recipe viewer on a small screen, but it is better than being unable to interact with your equipment.
  • Document:
    • Dyeing Decorated Pots
    • How to obtain Bleachdew
    • How to obtain Raked Sand (I know, specific)
    • Tulips of various colors can be found in Coconico Meadows
  • Hide Yo Hooks and Gadgets Against Grind's Creative Tabs
    • Their items have been moved to other existing tabs
  • Fix "double" Copper Nugget recipe
  • Fix too few nuggets from washing Crushed Copper Ore
  • Fix Pokemon Costume & other packs not being in the modpack anymore? Like, what?
  • Fix Cobblemon Raid Dens Creative Tab being visible and with only one item
  • Fix Critters 'n' Crawlers mobs not being excluded from Pale Bog like mentioned last time
1.10.1Релиз1.21.1 · 21 марта 2026 г.

Some projects were updated to their latest version. In summary, what this entails for us is:

  • Add occasional toast notifications for Sophisticated Item Actions
  • The "Display item" of a Backpack is now also visible when rendered in the inventory
  • Fix Shutters not being mineable with axes

Modpack:

  • Major sorting through some biomes/structures for compatibility, including:
    • Allow Arts 'n' Craft's rock formations to generate in more biomes
    • Do not let Critters 'n' Crawlers mobs spawn in the Pale Bog
    • Newly generated Road Signs can now also point to Ribbit villages & other inhabited places
  • Many, many blocks can now be assembled on Create Contraptions without destroying themselves or disappearing
    • This includes a majority of placeable food, buntings, candle holders, timber frames
    • Prevent assembling Handcrafted's benches and couches on contraptions due to duplication exploit
  • Allow the Wrench to pick up most of Supplementaries's technical blocks
    • As a reminder, the Wrench is capable of quickly snatching a lot of technical blocks by right-clicking on them
  • Allow Encased Fan to blow through buntings & Wind Vane (I know, specific)
  • "Dog Food" has been renamed to "Pet Food" and now works on Pokemon, as well
  • Reduce how many "doohickeys" generate in loot containers considerably

Recipe Viewer:

  • Dusts, nuggets, ingots, and raw materials are no longer grouped in the recipe viewer
  • Add way more recipe defaults
    • As a reminder, these make the recipes easier to navigate so they're rather welcome

Aestetics:

  • Add way more inventory sounds:
    • This includes the Blaze Burner, Coal, coins, crushed ores, Sandpaper, Super Glue, lots of food items, etc.
  • Tweak existing inventory sounds:
    • From slightly lowering the volume of Cobblemon's herbs, to changing the sound of Create's schematics
    • Finally changed the sound of Snowballs and Minecarts to something more reasonable
  • More inventory particles, too. Yahoo.

Snorefest:

  • Give slowdown penalty when carrying Loot Minecarts & Item Frames
  • Do not include Copper Horse Armor in Completionist's Index, as it cannot be normally obtained and I'm too lazy to include it in loot (and document it separately, too)
  • Tweaks to Dream Dimension. More instructions in the Dream Journal, clock ticking in the background, hint to remain until the end
  • Fix EMI being in dev mode
  • Fix many, many blocks missing their footstep sounds
  • Fix Blank TM/TR accidentally having no associated inventory sound
  • Fix erroneous time displayed when the Dream Dimension's expiration time is greater than 1 hour
  • Fix being able to go through Nether/End portals in the Dream Dimension
  • Remove erroneous code to not let Baby Zombies spawn, which did not really work anyway
1.10.0Релиз1.21.1 · 12 марта 2026 г.

Just to be sure, read and follow... the following: Image


Added the following projects:

Some projects were updated to their latest version. In summary, what this entails for us is:

  • Sleeping now restores and invigorates you, but it comes with a catch. Bed Bugs and nightmares are something to be wary of.
    • Sleeping with a partner boosts you even more!
    • The existing Hammocks and Sleeping Bags are deprecated in favour of Sleep Tight's. Conversion recipes have been added. Please replace your items and blocks accordingly before they're gone for good!
  • Major Cobblemon Raid Dens updates:
  • Added the Bilokosa??
    • Hint: Look for jungles.
  • Adjust windup time for axes and the Mace
  • Tweak physics, durability, and length of grappling hooks somewhat
    • The values used by Yo Hooks were changed to remain roughly the same as before this update.
    • Reduced length of Iron and Gold hooks slightly.
    • It was possible to repair the Netherite Grappling Hook with Diamond or Netherite Scrap before, but now it's done in a less janky and potentially more documented way.
  • Fix being unable to attack after dying during the windup phase of an attack
  • Fix raid dens consuming items when it's not supposed to
  • Fix raid dens sometimes creating new raid instances when an existing one is still ongoing

Modpack stuff:

  • Holding a block in the offhand now also automatically replaces multiple destroyed blocks at once
    • Replacing multiple blocks at once with hammer and block in off hand
    • It looks slightly different than the GIF but it checks out. Works with the Trowel too, by the way.
  • Holding Honeycomb highlights waxed/unwaxed blocks nearby
  • Raid Crystals are much less common in the Dream Dimension
  • Allow many more carpet-like blocks to be placed on stairs (yes this has been a thing)
  • You can move again while in the Enchantment screen
  • You can no longer move while in the TM Machine, Present, and Doormat screen to prevent minor annoyances

Loot tweaks:

  • Add new "doohickey" bonus loot table full of entirely miscellaneous content from the modpack.
    • Doohickeys can be found in chests, sometimes replacing existing loot, sometimes adding to it
    • Doohickeys can also be found by fishing junk
    • Luck increases your chance to find doohickeys
  • Bonus furniture loot is now much, much rarer.
  • Add many more items to the furniture loot table.
    • This includes Bits 'n' Bobs Chairs, some urban decor, windows, shutters, shelves, tatami mats, etc.

Recipes:

  • Allow way signs to be crafted by cutting signs with a Mechanical Saw
    • Due to a bug this happens to be the only way to craft most of them, actually
  • Calendars from Urban Decor now require a Clock in the middle
    • Fixes a conflict with Chiseled Bookshelves.
  • Wraiths from Snowy Spirit now require Ginger Glowers
    • Fixes a conflict with Biomes We've Gone's Wraiths.
  • Reduce price of Handcrafted's Terracotta Thin Pot
    • Fixes a conflict with Arts & Craft's Terracotta Shingles.
  • Liko's Pendant's recipe now requires any rope instead of String

Recipe viewer:

  • Separate Trial Chamber Loot into its own category
  • Change icon for Chest Loot and Block Drops category
  • Manually and painstakingly document how to obtain few items, including:
    • Every single Relic
    • Enderman and Spider heads from Creeper explosions
    • Straw and some pastry slices from cutting with knives
    • Ham, Hoglin Hide, Ghasta, Strider Slices, Strider Eggs from killing with knives
    • Moomoo Milk from Milktanks
  • Many, many, MANY redudant loot tables have hidden from the recipe viewer. This includes, but is not limited to:
    • A grand majority of blocks that only drop themselves with very simple conditions
    • Potted plants
      • Nothing quite like looking up where to get Pots and being flooded with 15 pages of block drops.
    • Slab, Stairs, Walls shapes
    • "Injection" loot tables (unless the injected items cannot be seen otherwise)
  • Improve how some mobs are visualized in the Mob Loot category
  • Improve how many loot tables are titled in the Chest Loot category
  • Potion Fluids and a few effects are now grouped together in the recipe viewer
  • Add way, way more recipe defaults
  • Add aliases for carpets, towels, metal sheets
  • Add localization strings for a few niche item tags and raid loot tables
  • Add way, way more unique representations of tags, such as for Cheers and Tera Shards

Aesthetic:

  • Update how Statues and Pedestals hold a few tools
  • Add inventory particles for honey, dust, slime, oil, pots, Time Pouch, Flute, etc.
  • Tweak Creative Tabs slightly
    • Remove and merge Bits 'n' Bobs's tabs into Create's own tabs
    • Make Display Delight's tab appear closer to Farmer's Delight
  • Rename Mega Showdown's Pedestal to Small Pedestal

Snorefest:

  • Fix Ruler not working on right-click sometimes
  • Fix Mod Sets button overlapping Server Links button
  • Fix missing combination/inside_step_sound_blocks tag for many carpet-like blocks
    • Lets them to play their sounds when stepped on, often alongside the block underneath
  • Fix Way Signs placed on walls not being usable as road points for Via Romana's maps
  • Fix Noteblock tuning and grabbing logic
  • Fix "Pale Jacaranda" and "Redderwood" rename not applying to way signs, cannonboats, and sleds
  • Fix empty Glass Bottles sounding like they're filled
  • Fix Wall Clock not being craftable
  • Fix Diamond Spear not being grindable
  • Fix recipe conflict between Minecraft's Bookshelf and its non-vanilla variations
  • Fix recipe conflict between Fried Eggs and Boiled Eggs
  • Notable clean-up behind the scenes
1.9.3Релиз1.21.1 · 3 марта 2026 г.

Added the following projects:

Some projects were updated to their latest version. In summary, what this entails for us is:

  • ... Cleaner tooltips, I mean...
    • Cleaner tooltips of Netherite Diving Helmet Cleaner tooltips of Trowel
  • Backpacks worn on the back should now look identical to their item counterparts Backpack worn on back
  • ... New Mega Dragonite model I guess?
  • Fix Discord Rich Presence lingering even after the game is closed.
    • Honestly the only reason you'd want to update.

  • Add particles and sounds when a Pokemon hatches out of a Pokemon Egg
  • Sinister Tea no longer affects Food Diversity
  • Milk Bottles, Milk Cups, Hot Cocoa, Builder's Tea, Soap, and Bleachdew can now be used as tea seasoning for Campfire Pot recipes
  • Apple Jelly, Sweet Berry Jam, Glow Berry Marmalade, Soap, and Bleachdew can now be used as nutrition seasoning for Campfire Pot recipes
    • Gourmet stuff, truly. You can put these in a Ponigiri now.
1.9.2Релиз1.21.1 · 1 марта 2026 г.

Added the following projects:

Removed the following projects:

Some projects were updated to their latest version. In summary, what this entails for us is:

  • The illusion of stuff to do:
    • Progress bar for collecting Mega Showdown items
  • Updated many, many mods which were meant to be, but for some reason only I had them up-to-date.
  • Increase default catenary length from 16 to 32
  • Updated graphics for the radial menus
  • More, subtle inventory animations for mundane actions
  • Added bundle-like functionality for the Lunchbox containers. Items can be inserted or extracted from within the inventory
  • Added a small glass tunnel for the ability to explore the Water-type raid den
  • Added café outfits for Inteleon, Zebstrika, Scolipede, Rayquaza, Snivy, Swirlix, Slurpuff, Kirlia
  • Fixed female Eevee's costume not applying

The Dream Dimension

Added a whole new Dream Dimension, or "Dream World", whatever. This is essentially a more grounded and game-feeling way of a temporary "resource world", in where any item you find is yours to keep. It doesn't feature anything too special, unless you let it expire. In order to access the Dream Dimension, you must sleep after consuming any fermented drink and getting Tipsy. If you lag a bit and can't get out of bed, that's your clue. You'll begin safely descending into an alternative version of the Overworld. There are a few catches.

  • To come back home, use a Bed or Raid Den Crystal. In fact, neither are usable here.
  • If you die here, you don't. You still would rather not die, though. It's quite the burden.
  • Don't expect anything you place down in here to remain forever. They will be lost eventually.

The moment you enter, the Dream Dimension will begin to expire. By default, it lasts 1 real-time hour or so, but this can be changed with the dream_duration gamerule. The dimension will keep expiring even when no one is inside. You may or may not want to be there when that happens.

Note: Based on a few performance euristics, the Dream Dimension "prepares" itself periodically even when no one is inside, in order to avoid generating chunks on the spot.

General modpack stuff

  • You can now carry Noteblocks. Doing so keeps their assigned note
    • Speaking of which, you can now tune down Noteblocks by sneaking and right-clicking on them
  • You can now feed fire-like items from Cobblemon and My Nether's Delight to Blaze Burners because I said so
    • That includes Fire TM/TRs
  • Many prepared foods have had their Diversity value changed
    • This includes regional delicacies, candies,
    • This is to further encourage a loosely varied diet, even if I will likely explore alternatives to this system in the far future
  • The lowered chance to spawn Endermen has been removed (because I have no idea why there's so few of them)
  • Lower the sound volume of Critters 'n' Crawlers considerably
  • Deers and Giant Boars no longer spawn naturally in flat worlds
  • Change the inventory sound of Graffiti
  • Double the capacity of the Temporal Pouch from 1 day to 2 days
  • Noibat and Noivern can now drop Bat Wings

Default Keybinds

Keep in mind these changes only apply if the keybinds are reset manually, or on a fresh installation of the modpack:

  • Storage radial menu has been reassigned from G to Shift + B
  • Map radial menu has been reassigned from J to Shift + M
    • A recent update makes radial menus account for key modifiers, which allows these menus' locations to make a whole lot more sense
  • Construction Sticks's Show Previous and Undo Operation have been assigned to Tab.
    • You have to hold down this keybind and right-click to undo. This functionality has also been documented as an aside
    • The keybind was chosen to make this more discoverable, even accidentally, while not being intrusive

Recipe changes

  • You can now grind Flourescent Cattail into Glowstone
    • It's not particularly efficient but I'm curious to see
  • Soap can now also be crafted with Bleachdew
    • If you saw both you can understand why. The existing recipe is a bit annoying, and I dare find anyone that has tried it. Soap is a pretty nifty item and is needed for the even niftier Bubble Blower, so that's a shame. Hopefully, on the crave for getting a whole new dye and exploring the possibilities of Arts & Crafts, Soap could be noticed.
  • The Schematicannon now requires a Cannon to instead of a Dispenser. Duh?
    • Also requires one less Iron Block as a result
  • The Cannon now always requires a Slingshot instead of a Dispenser
    • Design-wise, if you have ever messed with the Slingshot, you can see why. But most people haven't, and that is a shame. Hopefully this will encourage owning one, at least temporarily.
  • Cannonballs now require Iron Ingots and an Iron Ball instead of Iron Blocks
    • The amount you get has been changed to compensate, but make no mistake. Cannonballs are considerably cheaper now
  • Tera Pouches now require Canvas instead of Leather
    • This is for existing consistency with the modpack's usage of Canvas
  • A Sack requires slightly less canvas
    • I acknowledge that the relatively-undocumented process of collecting Canvas to have a Backpack is a bit steep and tedious. I had wanted to do this for a bit to slightly mitigate it
  • Luminous Jelly can now be crafted by mixing Glowberries, any other berries, and Sugar
  • Luminous Moss now requires Luminous Jelly instead of Glowberries
  • Berry Jam Jar (which is a block from Handcrafted) now requires Sweet Berry Jam (from Brewin' and Chewin')

Recipe Viewer

  • The Pokemon Café and Poke Costumes cosmetics and their respective items are now documented
    • Due to limitations this has been a semi-manual job. Le sigh...
  • Add a bunch of texual information as "recipes"
    • They come as either more "World Interactions" or "Info". This is mostly to test the waters. Even seeing if they're read in the first place.
  • Link more potion effects to their respective sources. For example:
    • Cleanse effects to Sinister Tea infused with Milk, White Herb, and Mental Herb
    • Sun's Blessing to trading with Umvuthi
    • Glowing with the Spyglass's enchantments (yes it has those)
  • Hide a bunch of unused and redundant potion effects
  • Add more unique representations of tags when used in recipes
  • More aliases, blah blah blah
  • Enable a certain easter egg

Snorefest

  • Holding a few storage items such as Toolboxes, Packages, or Sophisticated Shulker Boxes can now make you Encumbered.
    • This derives from a tag borrowed from Supplementaries's Sack that didn't quite work as expected, and now it does, so I can write down pointless stuff like this.
    • Backpacks were already afflicted by this, but this is a somewhat unrelated calculation. You can hold one Backpack and one Shulker Box and still not be Encumbered. Variation is encouraged.
  • Fix easter eggs not working properly in multiplayer
  • Fix the hotbar selection quaking in fear
  • Fix Food Diversity benefits stacking to a ridiculous extent and overloading the game when switching dimensions
  • Fix a potential error spam when hovering over items representing multiple block shapes
  • Fix a bunch of miscellaneous tags missing
1.9.1Релиз1.21.1 · 20 февраля 2026 г.
  • Make Polyanthous flowers (from Urban Decor) obtainable from Sniffers digging.
    • This is a bit of a temporary cop-out until better ways to obtain them in existing worlds is available
  • The recipe for Chromite (from Urban Decor) now requires both Iron Nuggets and Prismarine, Veridium, or Asurine.
    • This replaces the Andesite and Stainless Steel Nuggets in the original recipe.
  • The original recipe may have been an oversight, but just replacing the nuggets would've conflicted with the recipe for Andesite Alloy
  • Fix crash when hovering over TM/TRs
1.9.0Релиз1.21.1 · 19 февраля 2026 г.

Added the following projects:

Removed the following projects:

Some projects were updated to their latest version. In summary, what this entails for us is:

  • Much to mess with via Chains and ropes, alright:
    • Showcase of Create Bits 'n' Bobs and Reconnectible Chains
    • It may be obvious, but note that these chains and Create's Chain Conveyors are entirely distinct mechanics!
  • A lot of food can now be placed down.
    • Display Items from Display Delight
    • Display Delight includes many, many blocks derived from mods we do not have. These cannot be obtained normally, but are explicitly available when searching the Creative Tabs. Options to include them may be explored at a later time, but to be honest, the block palette is already quite vast!
  • Oh my goodness, Furniture. So, so, so much furniture. Basically infinite of it with Immersive Furniture, but Urban Decor is not too shabby either!
    • Furniture from Urban Decor
    • Items from both Immersive Furniture and Urban are marked as Experimental. I mean, many aspects of the modpack can be removed if issues arise, but this notice exists as an even clearer warning, until the items "settle" among the rest (or not!).
  • The search and scroll bar in the Creative Tabs now persists when opening and closing the inventory
  • Door adjacent to one another open together
  • More subtle animations when items are carried in the inventory
    • When hovered, items sometimes appear in front of the hightlighted slot. It's a feature, not a bug, I swear!
  • Fix several Create-themed structures not generating
  • Custom raids are going to be even more awesome in the long run for us

Wow. What a mouthful already. With these additional bits and pieces to spice up your decorations, and especially Immersive Furniture oh my word, I can no longer recommend 4 GB of allocated RAM minimum, even if it'd be totally playable with it. Crank that up to 5 GB, will you?

Courtesy of Candle:

  • Add data for newly-added abilities

Modpack:

  • The Potion of Girl Power can now be used to change a Pokemon's gender
    • Gender change potion in action
    • Crazy how biology just... does that
  • Many modpack-specific sounds can now be heard for everyone, rather than just the local player
  • Many player-specific easter eggs now work for everyone in singleplayer
    • This includes the air dash
    • Speaking of which, remove the Chocolate Bucket easter egg (if you know, you know)
  • Gravel Bricks no longer break when falling onto them
  • Bees no longer fly over Seats and get stuck inside on their way home

Aesthetics:

  • The blur in the pause menu & similar has been restored
    • The lack thereof was due to a bug with radial menus, which has been fixed upstream
    • The bottom-left of the screen is still darker in order to better appreciate our horrible tips
  • The highlight that appears when hovering over a item in a menu has been toned down drastically and features a blueish tint
    • Slot highlight in recipe viewer Slot highlight in inventory
    • The intention of this change is to let you get a better look at the item you're looking at, plus it's less jarring to see when "items in front of the highlight." happy accident happens. Even in later Minecraft versions, the highlight was severely toned down and became customizable, but we do not have that luxury. I literally modified the core shaders for this.
  • Tone down the volume of soup items in the inventory, so you may drink without getting jumped
  • Add theme-colored borders for way more tooltips
  • Add more specific sounds to more blocks:
    • Postboxes, Way Signs, several wood types (Zelkova, Ironwood, Mahogany, etc.) and corresponding leaves
    • Honestly, a lot of these are "vibes" and may be changed in the future. Some of the pre-made sound types are really ill-fitting.

Snorefest:

  • Add a few more search aliases
  • Group more mods together in the Mod Menu
  • Update the existing mod sets
  • Add a report link that sends you to the Github repository when something fails due to some KubeJS code. Just in case.
    • Yes, I know, KubeJS found 4 errors. That one is out of my hands.
  • Fix "Hold TAB to change shape" appearing when hovering over items in the recipe viewer
  • Fix several missing tags
  • Fix many repeated shapes when using Change Shape on the Copycat Block
  • A LOT of refactoring behind the scenes.
    • I know it looks like nothing, but I am a lone man with little to no points of reference

The KubeJS API is cool, but rather limiting. Many aspects need to be thought of from scratch, because some engine classes are either inaccessible or too cumbersome to use. It feels designed to encourage copy-pasting over reusable code, which is not sustainable in the long run. I am attempting to rectify that over time, working with what I've got to create something cleaner.

Regardless, thank you for sticking around, y'all. Or as you would say, thank you for the modpack mimmy

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