
Cobblemon Raid Dens
Introduces raid dens to Cobblemon!
- Загрузки
- 4.5M
- Подписчики
- 191
- Обновлён
- 10 августа 2026 г.
- Лицензия
- MIT
Опубликован 18 сентября 2025 г.
Disclaimer: This mod is still in Beta. Please backup your worlds before adding this mod to prevent any issues.
Pokemon's raid dens have finally made their way to Cobblemon! Face the MIGHTY raid Pokemon in an epic battle just like in the main series.

Features
- Raid crystals are generated in the overworld ranging from Tier 1 to Tier 7.
- Base mod contains all Cobblemon from Tier 1 to Tier 5.
- Host a raid, or join one that has already started.
- The raid boss' health pool is SHARED between all battlers.
- Obtain the Pokemon as well as receive extra rewards for completing the raid.
- Fully configurable!
Raiding
- The first person to join a raid will become the host.
- All raid participants will be teleported into a separate dimension containing the raid Pokemon.
- The host can accept and deny future join requests while the raid is active.
- All players can start their own battles simultaneously.
- The boss' health is synced across all battlers.
- Once your Pokemon has fainted, you cannot rejoin the battle, but you will still receive the rewards if the raid is cleared.
- Once the boss is defeated, you can receive the Pokemon in your chosen Pokeball, as well as a Raid Pouch with random item rewards.
Developer / Addon Features
- Create custom raid bosses with a datapack.
- Assign item tags or data components for raid key requirements.
- Edit existing and create variations of raid bosses using boss additions.
- Specify raid spawn buckets using raid buckets.
- Create and assign custom raid dens or a pool of raid dens for each raid boss.
- Create custom scripted events to make raid battles even more challenging.
Dependencies
- GeckoLib
Optional Compatibilities
- Mega Showdown: Tera, Dynamax and Mega raids supported! (Addons required)
- CobbleDollars: Raids give a configurable amount of currency!
- RCT API: Enables the RCT AI config for Raid Bosses!
- Jade / WTHIT: See raid details, including the raid boss!

Addons
- For Data Packs containing all missing Pokemon, visit the Discord!
- CRD Converters: Allow configurable key items to force spawn raid bosses.
- CRD Broadcasts: Extra server utilities for raids including remote raiding and spawn announcements.
Known Incompatibilities
- AntiXray
Ченджлог
0.11.6+1.21.1Релиз1.21.1 · 10 августа 2026 г.
- Fixed raid bucket excludes not working.
0.11.6+1.21.1Релиз1.21.1 · 10 августа 2026 г.
- Fixed raid bucket excludes not working.
0.11.5+1.21.1Релиз1.21.1 · 2 августа 2026 г.
- Fixed issue with the
/crd resetclearscommand not working when used by command blocks/console. - Fixed issue with boss additions not correctly applying tera types to raid bosses.
- Improved error handling for raid boss tags for incorrect JSON formats.
0.11.5+1.21.1Релиз1.21.1 · 2 августа 2026 г.
- Fixed issue with the
/crd resetclearscommand not working when used by command blocks/console. - Fixed issue with boss additions not correctly applying tera types to raid bosses.
- Improved error handling for raid boss tags for incorrect JSON formats.
0.11.4+1.21.1Релиз1.21.1 · 21 июля 2026 г.
- Added the ability to toggle whether the guaranteed IVs from raid bosses are natural or hyper trained in the config.
- Added the ability to set a global scale modifier to raid den structures.
- Added the ability to set a raid boss's tera type.
0.11.4+1.21.1Релиз1.21.1 · 21 июля 2026 г.
- Added the ability to toggle whether the guaranteed IVs from raid bosses are natural or hyper trained in the config.
- Added the ability to set a global scale modifier to raid den structures.
- Added the ability to set a raid boss's tera type.
0.11.3+1.21.1Релиз1.21.1 · 2 июля 2026 г.
- Added some config options for raid coordinate allocation in the raid dimension.
raid_capsets how many raids can occur at the same time.raid_allocationsets how the coordinates are determined.SPIRAL: Raids always spawn first at (0,0) and spiral outwards.RANDOM: Raids randomly spawn in one of the nine closest available slots to (0,0).
- Setting
raid_allocationtoRANDOMcan help if you are dealing with occasional persistent entities in raid dens.
- Fixed an issue with raid dens spawned by raid shards being stuck on tier 1/stellar tera when the raid tier/type is locked.
0.11.3+1.21.1Релиз1.21.1 · 2 июля 2026 г.
- Added some config options for raid coordinate allocation in the raid dimension.
raid_capsets how many raids can occur at the same time.raid_allocationsets how the coordinates are determined.SPIRAL: Raids always spawn first at (0,0) and spiral outwards.RANDOM: Raids randomly spawn in one of the nine closest available slots to (0,0).
- Setting
raid_allocationtoRANDOMcan help if you are dealing with occasional persistent entities in raid dens.
- Fixed an issue with raid dens spawned by raid shards being stuck on tier 1/stellar tera when the raid tier/type is locked.
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