Перейти к содержимому
Mineforgian

WATERMeDIA: Multimedia API

Library and API for MinecraftForge, NeoForge and Fabric using VLC for multimedia integration with Minecraft

Загрузки
1.4M
Подписчики
127
Обновлён
27 июля 2026 г.
Лицензия
PolyForm-Strict-License-1.0.0

Опубликован 18 июля 2023 г.

WATERMeDIA LOGO

⚠️ WARNING

WATERMeDIA v3 alpha its going to be released soon, please ensure you're downloading the right version (2.1.x) before open a github issue about crashes

📕 OVERVIEW

WaterMedia it's a library with a well designed API, provides multimedia support using native/java decoders and LibVLC as video backend. Used by many minecraft mods like LittleFrames and VideoPlayer and the superseding of FancyVideo-API in Minecraft, integrates support for many platforms such as YouTube, Twitch, Kick, Google Drive, OneDrive, Dropbox, Imgur, Twitter, Streamable, Lightshot and more!

Designed to work on almost all Minecraft Mod Loader (Forge, NeoForge and Fabric) above Minecraft 1.16.5 and outside Minecraft contexts.

🧩 MODS USING WATERMeDIA

Special mentions

  • NightmareCraft: Survival (not available)
  • VideoPlayer (not maintained)

🛠️ FEATURES

  • Multi platform support (listed in the overview)
  • Integrated LibVLC preinstallation for Windows 10/11 (x64)
  • Supports all existing modloaders (Forge, NeoForge and Fabric)
  • Picture catching for bandwidth reductions
  • Simplistic API design
  • Minecraft agnostic (runs on almost all Minecraft versions and even outside)
  • High performance and multithreated

🎮 SUPPOT US AND GET A 15% DISCOUNT

KineticHosting, our partners in hosting solutions are great to make a server and start sharing multimedia with your friends with all the listed mods above. KINETIC SPONSOR

📦 INSTALL VIDEOLAN FOR MACOS AND LINUX

Due to OS limitations, MacOS and Linux requires a forced manual installation.

  • Download VideoLAN for MacOS here
  • Download VideoLAN for Linux here

⁉️ FAQ

  • ¿Why my server crashes on startup using (Neo)Forge?
    • WaterMedia can't run on server-side, you should remove the jar from server-side and keep it just on client-side. Fabric on the other hand still needs to keep the WaterMedia jar on server-side
  • ¿Can I use VLC 4?
    • No
  • ¿Why game crashes when I have FancyVideo-API?
    • Because FancyVideo-API and its forks are incompatible with WATERMeDIA, both libraries collides each other on load VLC and both ends in can't be able to load VLC, this applies for all other multimedia APIs
  • ¿Can I install VLC via Flatpak or Pacman?
    • No, in fact, any package install solution that uses sandboxed installations can't be used with WATERMeDIA, Minecraft, VLC and WATERMeDIA must be installed in native ways (like APT-GET)

⚖️ LICENSE

WaterMedia is under Polyform Strict License v1.0.0

Permitted non-commercial usage (included and not limited to; ModPacks or ServerPacks) Redistribution or derivative versions are not allowed

For commercial purposes or derivative versions, contact us to coordinate a commercial license with Caprica Software Limited or receive a free license for derivative without commercial purposes under specific conditions (our VLCJ license doesn't apply for your fork).

⚖️ VLCJ LICENSING

VLCJ and VLCJ-natives are shaded and distributed under the Commercial license for vlcj generously provided and donated by Caprica Software Limited.

⚖️ LIBVLC LICENSING

LibVLC Windows 10 (x64) binaries are wrapped under LGPLv2.1

Ченджлог

3.0.0.23Бета1.21.11, 26.1.2, 26.2 · 27 июля 2026 г.

📦 UPDATE 3.0.0.23 (RC)

⚡ MediaAPI

  • 💥 BREAKING CHANGE (requires re-compile):start() and startPaused() return boolean instead of void. Every other control already answered whether it took effect, and the sync layer needs that answer from these two as well: an implementation now writes if (!super.start()) return false; before its pipeline work, and a bridged player reports false when the call went to the session instead of to the local pipeline. Calling code does not changeplayer.start(); and player::start as a Runnable both still compile — but this is a binary break: anything compiled against 3.0.0.22 must be recompiled, or it fails at runtime with NoSuchMethodError
  • ✨ Added: synchronized playback is now built into MediaPlayer — pass a Bridge (one method, send(ByteBuffer), backed by a game packet, a socket, any byte carrier) to the constructor or MediaAPI.createPlayer(...), feed what you receive into player.sync(ByteBuffer), and that is the whole integration. Nothing about peer identity reaches WaterMedia: the bridge knows which session it serves and routes accordingly, so the natural shape is a small class holding that key: no polling loop, no state machine and no correction math on the developer's side. A bridged ServerMediaPlayer becomes the authority (registers spectators, broadcasts on change plus a ~5s heartbeat, applies control requests, sweeps clients that vanish); any bridged client player becomes a follower that replicates it and keeps itself aligned
  • ✨ Added: org.watermedia.api.media.players.sync — a sealed Packet family with fixed-size versioned big-endian codecs, validated at decode (the trust boundary): Sync (29 B authoritative snapshot), Config (11 B), Watch/Unwatch (10 B), Report (20 B), Control (19 B). Decoding consumes only the packet's own bytes and leaves the rest, so a payload can travel inside a larger frame carrying the developer's routing fields
  • ✨ Added: Config.Capability — the authority declares what the session grants and every follower learns it in the handshake: LOCKSTEP (while any ready spectator loads or buffers, the audience holds on a frozen clock and resumes exactly where it froze — failed clients ignored, and a mid-playback joiner never interrupts the others until it reports ready), CONTROLS (follower control calls travel upstream as requests and come back as authoritative state, making the API symmetric on both sides), VOLUME (volume/mute follow the authority instead of staying client-local). Followers read what was granted with MediaPlayer.granted(capability)
  • ✨ Added: MediaPlayer.role() (SOLO/AUTHORITY/FOLLOWER) — the axis is not client versus server but who owns the truth, so a ServerMediaPlayer can be either side while players backed by real media can only follow
  • ✨ Added: MediaPlayer.authority()/authorityTime()/drift() plus the tolerance(ms) tunable and ServerMediaPlayer.watcherTimeout(ms) — a follower keeps the last snapshot it heard and ages it into a live position (snapshots arrive seconds apart; a stale target would drag every correction backwards), then jumps to it with a seekQuick once drift passes the tolerance (1s default). Drift is circular on repeating media, corrections are rate-limited while a pipeline resettles, and none run while the local player loads or buffers
  • ✨ Added: ServerMediaPlayer.revision()/snapshot()/syncLive(boolean) — every successful mutation (including the internal repeat-loop wrap and lockstep gate flips) bumps a monotonic counter that drives the automatic re-broadcast; on the receiving end an out-of-order snapshot is dropped while a heartbeat (same revision, fresher time) lands
  • ⚙️ Changed: A player built with a Bridge no longer acts on its own control calls. start/pause/stop/togglePlay/seek/seekQuick/speed/repeat become requests to the session and return false when local state was left untouched; previousFrame/nextFrame are refused outright, since stepping frames against a synced timeline is meaningless. This only affects players you deliberately bridge — built without one, they behave exactly as before
  • ⚙️ Changed: speed(float) now rejects Float.NaN. It used to pass validation (NaN <= 0 and NaN > 4 are both false) and poison the playback clock and the audio engine; only TxMediaPlayer guarded against it, so every FFmpeg player was exposed
  • ⚙️ Changed: TxMediaPlayer no longer shadows the base speed field nor reimplements its validation — it calls super.speed(...) and only rebases its own passive clock, closing the segment at the outgoing rate so a rate change never retroactively rescales time that already passed
  • ⚙️ Changed: the sync flow never touches the game thread — inbound payloads are decoded and validated on whatever thread hands them to sync(), and everything they cause runs on the shared 50ms daemon ticker
  • ⚙️ Changed: ServerMediaPlayer.syncDuration is now first-wins per session — mixed-quality clients report durations differing by a few ms, and last-wins moved the loop modulo on every report, desyncing everyone; divergent reports (>500ms) are logged and ignored
  • ⚙️ Changed: ServerMediaPlayer.seek() on an ENDED/STOPPED clock lands PAUSED at the (duration-clamped) position instead of staying dead — scrubbing semantics, matching VLC/mpv
  • ⚙️ Changed: ServerMediaPlayer mutators are synchronized (network/game threads vs the shared ticker); time()/status() reads stay volatile lock-free

⚡ CodecsAPI

  • 🐛 Fixed: every decoder capped each axis but never the pixel product, so a header of a few dozen bytes forced gigabyte allocations before any pixel data was read (OutOfMemoryError); PNG/JPEG/GIF/NETPBM/DDS now share WEBP's total-pixel cap, and ImageReader.readAll bounds what one animation may retain
  • 🐛 Fixed: PNG compressed text (zTXt/iTXt/iCCP) spun forever at 100% CPU on a zlib stream requesting a preset dictionary — the inflate loop never checked needsDictionary(), so it never made progress and never hit its own size cap
  • 🐛 Fixed: progressive JPEG accepted refinement scans with no preceding first-pass scan and an unlimited scan count, letting a small file burn minutes of CPU; scan ordering is now tracked per coefficient and the scan count is capped
  • 🐛 Fixed: JPEG accepted duplicate frame headers and read table data past its own declared segment length
  • 🐛 Fixed: VP8L declared pixel and huffman-group counts its bitstream cannot encode, and the VP8 bool decoder kept decoding from implicit zero bytes past the end of its partition
  • 🐛 Fixed: WEBP XMP metadata was scanned quadratically, retaining one copy of the same element per iteration
  • 🐛 Fixed: SVG rasterization was quadratic in edge count, and non-finite values (1e999) drove curve flattening to full depth from a 200-byte file; geometry must now be finite and the fill sorts in O(n log n) under explicit budgets
  • 🐛 Fixed: SVG entity expansion inherited JDK limits that differ by orders of magnitude across Java 17/21/25 — they are now set explicitly and the decoder owns its own element, path and gradient budgets
  • 🐛 Fixed: NETPBM merged two numbers into a single dimension across a comment, disagreeing with every reference decoder, and an unbounded TUPLTYPE reached the log verbatim
  • 🐛 Fixed: DDS block-count arithmetic overflowed to negative or zero sizes; it is now long-typed with dimension and array-size caps
  • 🐛 Fixed: GIF metadata records accumulated without bound across reset(), and an LZW stream could reference a dictionary entry the current frame never defined
  • 🐛 Fixed: malformed input escaped as IllegalArgumentException, raw EOFException or bare IOException across the codec tree, making a corrupt image indistinguishable from a transport failure; the contract is XCodecException throughout
3.0.0.22Бета1.21.11, 26.1.2, 26.2 · 24 июля 2026 г.

📦 UPDATE 3.0.0.22 (BETA)

⚡ Core — Boot pipeline, modules & progress metrics

  • ⚙️ Renamed: WaterMediaAPIWaterMediaModule (moved to org.watermedia) — non-API boot processes extend it too now; the lifecycle (load/start/release) is protected, so only the WaterMedia orchestrator (same package) can drive it
  • ⚙️ Changed: Binaries and Config are homologated as boot modules — WaterMediaBinaries and WaterMediaConfig extend WaterMediaModule and boot through the same registry, ordered Binaries → Config → Codecs → Platform → Media → Network; the hand-rolled pre-registry startup blocks in WaterMedia.start are gone
  • ⚙️ Changed: the global load() pre-pass is interleaved per module (loadstart), so config-dependent step counts (e.g. NetworkAPI's file-server step) read registered config values instead of compile-time defaults
  • ⚙️ Changed: the FFmpeg bootstrap is centralized in MediaAPI (code-sectioning into the player served no purpose) — FFMediaPlayer.load()/loaded()/loadError()/vulkanDecodeAvailable() became MediaAPI.ffmpegLoaded()/ffmpegError()/vulkanDecode(); binaries extraction stays separate in the binaries module
  • ✨ Added: three-level boot metrics on WaterMedia, names only — step()/steps()/stepName() (which module is loading), taskStep()/taskSteps()/taskName() (which element the module is loading), work()/workTotal()/workName() (units of the demanding task in flight: download/extraction bytes) — enough to emulate three loading bars; currentAPI(), totalWorkSteps() and completedWorkSteps() are removed, module instances are never exposed
  • ✨ Added: WaterMedia.failures() — safe (non-fatal) boot failures as Failure(api, step) records (a failed FFmpeg load, binaries extraction, media cache init or file-server bind), surfaced as [NO] lines in the app's boot splash
  • ✨ Added: FFmpeg extraction publishes real byte progress (compressed bytes read vs. the shipped zip size) through the binaries module's work bar; the boot splash shows the percentage on the active line

⚡ API — Sealing & extension hardening (security)

  • ⚙️ Changed: GFXEngine is now sealed (permits GLEngine, VKEngine, HeadlessGFXEngine) and SFXEngine is now sealed (permits ALEngine, JSEngine) — the public MediaPlayer/TxMediaPlayer/FFMediaPlayer constructors take an engine instance, so sealing closes the injection gate: a caller can only pass WaterMedia's own engines, never a hand-rolled subclass, and can no longer reimplement an engine to work around a rendering bug that isn't WaterMedia's
  • ⚙️ Added: HeadlessGFXEngine — a permitted no-GPU GFXEngine that records uploads into memory instead of a context (server-side probing, CI, headless validation); exposes uploadCount()/lastUpload()/format()/activeFrame() for pipeline introspection and replaces the former test-only stand-in
  • ⚙️ Changed: every concrete API class a developer receives an instance of is now final so it can't be extended — the six ImageReaders (GIF/JPEG/PNG/WEBP/NETPBM/SVGReader), the four NetpbmDecoders, ImageMetadata, NetRequest, NetworkServer, the four WaterMediaAPI facades (Codecs/Media/Network/PlatformAPI), and the built-in IPlatform implementations (WaterPlatform + every web platform)
  • ⚙️ Changed: XCodecException is now sealed (permits UnsupportedFormatException) and YtDlpPlatform is now sealed (permits YouTubePlatform)
  • 🔸 Note: IPlatform (registered by apps through PlatformAPI.register), VKContext (the modder Vulkan-device bridge), and the platform exception hierarchy (PlatformException/MatureContentException) stay open on purpose — they are documented extension points, not instances handed back to callers
  • 🔸 Note: the unnamed-module boundary means sealed only compiles for same-package subclasses, so the cross-package abstract bases (WaterMediaAPI, ImageReader, ImageWriter, NetpbmDecoder) are hardened by finalizing their leaves instead — a developer subclass of the base is inert because WaterMedia never accepts one

⚡ CodecsAPI — JPEG decoder (security hardening)

  • 🐛 Fixed: uncapped 16-bit SOF dimensions overflowed the coefficient/sample/BGRA int math — a few-byte header could wrap new int[...] to 0/negative (ArrayIndexOutOfBoundsException/NegativeArraySizeException) or force multi-GB allocations (OutOfMemoryError); both axes are now hard-capped at 16384 (16K) and rejected with a clean codec error
  • 🐛 Fixed: the scan header's 4-bit DC/AC Huffman table selectors (0..15) were used unchecked to index the [2][4] table array, so a selector of 4..15 threw an uncontrolled ArrayIndexOutOfBoundsException; selectors are now validated to 0..3
  • 🐛 Fixed: a malformed DHT declaring an oversubscribed (non-canonical) Huffman code overflowed the fast-lookup table fill and value indexing with an uncontrolled ArrayIndexOutOfBoundsException; the table builder now rejects oversubscribed codes with a clean codec error
  • 🐛 Fixed: a corrupt DC Huffman table could yield an out-of-range magnitude category (SSSS > 15) feeding a bogus bit count into the coefficient extend; the category is now validated to 0..15

⚡ CodecsAPI — GIF decoder (security hardening)

  • 🐛 Fixed: uncapped 16-bit logical-screen dimensions overflowed width*height*4 int math (NegativeArraySizeException) or forced multi-GB allocations (OutOfMemoryError) for the canvas and LZW index buffers; the canvas is now hard-capped at 16384 (16K) per axis and rejected with a clean codec error
  • 🐛 Fixed: an animation frame whose image descriptor extends beyond the logical screen overflowed the width*height LZW allocation; frames are now bounds-checked against the canvas and rejected with a clean codec error
  • ⚙️ Added: config decoders.gif.clampImageDesc (default off) — when enabled, an out-of-bounds frame is clamped to the canvas (best-effort, logged as WARN, may show artifacts) instead of failing the decode
  • 🐛 Fixed: ScreenDescriptor, ImageDescriptor and ColorTable threw unchecked IllegalArgumentException on malformed data, escaping the IOException contract and crashing the caller; validation now surfaces as XCodecException at the parse boundary
  • 🐛 Fixed: the sub-block buffer growth (next <<= 1) could overflow to a negative size (NegativeArraySizeException) on pathologically large inputs; growth is now overflow-guarded and bounded

⚡ CodecsAPI — PNG/APNG decoder (security hardening)

  • 🐛 Fixed: APNG fcTL frame geometry was never validated against the canvas — a frame declaring a size larger than the canvas, or negative x/y offsets, drove out-of-bounds writes (uncontrolled ArrayIndexOutOfBoundsException) in the decode, blend and dispose paths; every frame is now bounds-checked (the existing FCTL.validate is now actually called, and hardened to long math so offset+size can't wrap past the check) and rejected with a clean codec error
  • 🐛 Fixed: uncapped IHDR dimensions — the raw 32-bit width/height overflowed width*height*4 int math (NegativeArraySizeException) or forced multi-GB allocations (OutOfMemoryError); both axes are now hard-capped at 16384 (16K) and rejected with a clean codec error
  • 🐛 Fixed: IDAT/fdAT decompression bomb — inflation grew the output buffer unbounded, so a tiny image could inflate to gigabytes (OutOfMemoryError); output is now bounded to the exact size a well-formed frame decompresses to (computed as long to avoid overflow on 16K depth-16 frames) and aborts with a clean codec error past it
  • 🐛 Fixed: zTXt/iTXt decompression bomb — compressed text metadata inflated with no output limit; both are now capped at 2 MB decompressed and throw past it
  • 🐛 Fixed: indexed bKGD with a palette index beyond the PLTE (or with no PLTE at all) hit the unchecked PLTE.getColor with an uncontrolled ArrayIndexOutOfBoundsException — validated at construction (only reachable with decoders.png.useBKGDChunk enabled)

⚡ CodecsAPI — WEBP decoder (security hardening)

  • 🐛 Fixed: uncapped 24-bit VP8X canvas and ANMF frame dimensions — a crafted file of a few bytes could declare up to 16777216×16777216, overflowing width*height*4 int math and forcing multi-GB allocations (OutOfMemoryError) or uncontrolled ArrayIndexOutOfBoundsException; both are now hard-capped at 16384 (16K) per axis and rejected with a clean codec error
  • 🐛 Fixed: lossless images using bundled palettes (16 colors or fewer) crashed with an uncontrolled IndexOutOfBoundsException (the image decodes at a reduced width but the palette inverse copied back at full width) — they now fail with a clean codec error; proper bundling decode is pending
  • 🐛 Fixed: VP8 lossy frames declaring broken partition sizes (partition 0 or token partitions overrunning the chunk, truncated size table, empty partitions) escaped the IOException contract with uncontrolled IllegalArgumentException/BufferUnderflowException — sizes are now validated up front and fail with a clean codec error
  • 🐛 Fixed: VP8L bodies shorter than the 5-byte header inside extended (VP8X) or animation (ANMF) containers crashed with an uncontrolled IllegalArgumentException when skipping the header (only the simple VP8L path validated it) — now rejected with a clean codec error
  • ⚙️ Added: config decoders.vp8.brokenTokens (default off) — instead of failing, attempts to repair frames with broken token partition sizes: declared sizes are clamped to the bytes actually available and unusable partitions are replaced with a duplicate of the previous one or with fake zeroed data; decode continues best-effort and may show artifacts, every repair is logged as WARN
  • 🐛 Fixed: the container-declared dimensions (VP8X canvas or ANMF frame) were never checked against the dimensions the embedded VP8/VP8L bitstream actually carries — output buffers are sized from the container, so a crafted mismatch overran the YUV plane copy (IndexOutOfBoundsException), the BGRA buffer limit (IllegalArgumentException) or the animation compositor (ArrayIndexOutOfBoundsException), and a smaller canvas silently delivered truncated pixels; both sides must now agree (as the spec requires) and mismatches fail with a clean codec error
  • 🐛 Fixed: ANMF sub-chunk sizes were read as signed 32-bit and used unvalidated — a negative size made the sub-chunk cursor stop advancing (infinite loop / thread hang) or walk into negative indices (ArrayIndexOutOfBoundsException), and a huge size wrapped the bounds check; sizes are now validated with overflow-free math before use
  • 🐛 Fixed: animation frames extending past the canvas were silently clipped while still decoding (and allocating) the full off-canvas frame; the spec requires frames to lie fully inside the canvas, so they are now rejected with a clean codec error — which also bounds every per-frame allocation by the validated canvas size
  • 🐛 Fixed: the animation pre-scan crashed the constructor with an uncontrolled IllegalArgumentException on an odd-sized VP8X chunk truncated exactly at its end (the RIFF padding byte seek landed one past the buffer limit); the scan now clamps and degrades to a static-image summary
  • 🐛 Fixed: the 16K-per-axis cap alone still allowed 16384×16384 declarations — ~1 GiB per pixel buffer and ~2 GiB on the animated path (canvas + output) from a few-byte header (OutOfMemoryError); a total-pixel cap (64 Mpx, e.g. 8192×8192) now rejects them at construction, and zero-dimension VP8 frames are rejected instead of producing empty buffers
  • 🐛 Fixed: VP8L transform declarations were unbounded — repeating transform types let a tiny file queue thousands of full-image inverse passes (CPU exhaustion); each transform type may appear at most once per the spec and duplicates now fail with a clean codec error
  • ⚙️ Changed: VP8L huffman group counts are now enforced through a feasibility gate — each group costs at least 20 bits, so a count the remaining bitstream cannot physically encode (e.g. a 1×1 entropy image declaring 65536 groups ≈ 200 MB of tables from a few-KB file) fails before allocating instead of after; counts past the recommended 256 still log a WARN

⚡ MediaAPI — Engines (rewrite: construction, naming & BCn pixel formats)

  • ⚙️ Changed: engine creation is centralized in MediaAPI factories — glEngine(thread, ex), vkEngine(ctx), jfxEngine(onFrame), awtEngine(onFrame), headlessEngine(preload), alEngine([buffers]), jsEngine([bufferMs]); every Builder class and buildDefault() is removed (they were one-argument wrappers around one-argument constructors)
  • ⚙️ Changed: the client-side check moved into the sealed GFXEngine/SFXEngine base constructors — one enforcement point covering every engine (previously only GLEngine/VKEngine checked, each on its own), impossible to bypass even with a direct new; HeadlessGFXEngine is the sanctioned server-side exception via a package-private unchecked path
  • ⚙️ Renamed (GFXEngine): setVideoFormatformat(...), supportsFormatsupports, supportsFrameTextures()preload(), uploadFrameTexturespreload(frames, stride), useFrameTextureframe(index), requiredBufferAlignment()alignment(), releaseBuffer(buf)release(buf), bitsPerComponent()bits() — record-like naming, overload-paired with the getters
  • ⚙️ Renamed (SFXEngine): setAudioFormatformat(type, channels, rate), mirroring the GFX contract
  • ✨ Added: PixelFormat now carries intrinsic layout data — planes(), blockBytes(), compressed() — and gains the block-compressed constants BC1/BC2/BC3/BC5/BC7 ahead of the ISPC encoders, so BCn is a first-class pixel format instead of an external codec-only concept
  • ⚙️ Removed: GFXEngine#supportsCompressedTextures(String) / uploadCompressedFrames(ByteBuffer[], String, int) — compressed textures ride the standard path now: supports(PixelFormat.BC*) + format(BC*, w, h) + preload(blocks, 0), with blockBytes intrinsic to the enum; the TxMediaPlayer codec-cache replay maps the DDS codec id straight to its PixelFormat constant
  • ⚙️ Changed: GLEngine's five conversion shaders share one uniform scheme (plane0..plane3/bitScale/uvSwap/outputWidth) — undeclared locations resolve to -1 and are silently ignored per the GL spec, so a single compile/bind path replaces the three per-format switches (~25 uniform fields and ~150 duplicated lines dropped)
  • ⚙️ Changed: single-use helpers aggressively inlined across both GPU engines (GLEngine: quad/PBO init, shader release, hub acquire/release, async frame-texture scheduling; VKEngine: init, buildFormat, updateDescriptorSet, ensureComputePipeline, the SPIR-V cache wrappers) — locals stay in one frame for the JIT and the read flow is linear; big cold well-named steps (ensureYcbcr, ring lifecycle) stay extracted

⚡ MediaAPI — Engines (VKEngine)

  • ⚙️ Renamed: VKContext#instance()vkInstance() and VKContext#device()vkDevice() — avoids overloading Minecraft 26.x's VulkanDevice#instance() by return type alone (the JVM resolves by full descriptor, so the mixin-merged class is legal bytecode, but same-name methods muddy stack traces and crash reports); a mod can now implement VKContext directly on it through a mixin (MC's own vkDevice() accessor satisfies the interface verbatim) and pass the cast device straight to MediaAPI.vkEngine; the README documents the full pattern

⚡ MediaAPI — Engines (GLEngine)

  • ⚙️ Removed: the 9 GL proxy callbacks (setGenTexture/setBindTexture/setTexParameter/setPixelStore/setDelTexture/setActiveTexture/setBindVertexArray/setBindFrameBuffer/setBindBuffer) and the BindConsumer/TexParamConsumer interfaces — the engine is now self-contained; MediaAPI.glEngine(renderThread, renderThreadEx) is the whole contract
  • ⚙️ Added: exact GL state capture/restore around every upload wave — texture bindings, active unit, sampler bindings, pixel-store, PBO/ARRAY_BUFFER bindings, VAO, READ/DRAW framebuffers, program, viewport and draw toggles are read once and restored to their exact prior values, so any host-side skip-if-equal cache (Minecraft GlStateManager, Sodium/Iris trackers) stays truthful without integration
  • ⚙️ Added: per-render-thread drain hub — all engines sharing a render thread drain through one batched task per frame inside a single capture/restore envelope, keeping the glGet* cost constant per frame (not per player) at any scale; a broken engine no longer aborts the rest of the wave
  • ⚙️ Added: provably-safe deletion of exposed texture names — storage is freed immediately on release (zero-size respec) and the name is deleted the moment no texture unit still binds it (which, given exact state restore, proves no host binding cache references it), so a cached binding can never point at a driver-reused name; pending names are tracked per GLCapabilities identity so they never leak across recreated contexts
  • 🐛 Fixed: the YUV→RGBA convert pass ran with whatever blend/scissor/colorMask/cull/polygon-mode/sampler state the host left behind — frames could come out clipped, blended or mis-sampled; the pass now forces a clean draw state and restores the host's exactly
  • 🐛 Fixed: a queued upload draining after release() resurrected GL resources (leaked textures on a dead engine) — engines are now terminally flagged and stale render tasks become no-ops
  • ⚙️ Changed: GLEngine construction now rejects a non-null renderThread without an executor instead of failing later on submit

⚡ MediaAPI — Engines (SFXEngine)

  • ⚙️ Added: JSEngine — a native, dependency-free SFXEngine backed by the Java Sound API (javax.sound.sampled), playing decoded PCM straight through the OS mixer (WASAPI/DirectSound, ALSA/PulseAudio, CoreAudio) with no OpenAL context and no external library; a first-class alternative to ALEngine, usable even when OpenAL is available
  • ⚙️ Added: stream-based SFXEngine backend — format(...) opens a fresh SourceDataLine (reopens on format change); uploads are non-blocking via available() backpressure, mirroring ALEngine's buffer-pool contract so the clock keeps tracking the audible position through pendingMs() (framesWritten − getLongFramePosition(), rebased on flush()); volume via MASTER_GAIN; conservative U8/S16 mono/stereo capability tables so format negotiation always lands on an openable line
  • ⚙️ Added: standalone app — an "Audio engine" selector (Settings → App → General) switches between OPENAL and JAVASOUND; the choice (AppContext.audioEngine) feeds the Supplier<SFXEngine> at player creation, so it applies to the next media opened
  • ⚙️ Added: SFXEngine#speed() — reports whether the backend can change the playback speed (ALEnginetrue, JSEnginefalse), so players and UIs can honor engines stuck at 1.0× instead of desyncing against them
  • ⚙️ Added: MediaPlayer#canSpeed()true only when the source and the audio engine both allow a speed change (live streams and speed-less engines report false); speed(float) now refuses instead of scaling the playback clock against audio stuck at 1.0×, which caused unfixable stuttering on FFMediaPlayer under JSEngine
  • ⚙️ Added: standalone app — the player screen's speed dropdown locks (not clickable, drawn dimmed) while the current media reports canSpeed() == false
  • 🔸 Note: the Java Sound backend has no portable pitch/rate control, so speed(float) is a documented no-op (playback stays at 1.0×) and there is no per-source spatialization; use ALEngine when those are required

⚡ MediaAPI — Engines (Software: JavaFX / AWT)

  • ✨ Added: JFXEngine — a GFXEngine that renders decoded frames into a JavaFX Image; the engine's direct BGRA buffer backs a PixelBuffer with no copy, so binding image() to an ImageView shows video after a single updateBuffer on the FX thread — a pure JavaFX app can embed WaterMedia with no OpenGL/Vulkan context
  • ✨ Added: AWTEngine — a GFXEngine that renders into an AWT BufferedImage (TYPE_INT_ARGB) for Swing/AWT apps; uses only java.desktop, so it needs no extra dependency
  • ⚙️ Added: shared SWEngine base (sealed, permits JFXEngine/AWTEngine) — accepts only single-plane BGRA/RGBA and declines every YUV/planar format, so the decoder's scaler pre-converts frames to BGRA; each frame is copied into a reusable direct buffer and published, firing an optional onFrame hook for repaint. texture() returns a non-zero sentinel (there is no GPU texture)
  • ⚙️ Added: JavaFX is a compile-only dependency (openjfx 21 LTS, host-classified — matches the Java 21 runtime; a newer JavaFX would fail with UnsupportedClassVersionError) — WaterMedia compiles JFXEngine against it but never bundles it; a consuming JavaFX app supplies its own runtime, and JFXEngine loads FX classes only when instantiated

⚡ PlatformsAPI — Web platforms (Imgur)

  • 🐛 Fixed: most Imgur links failed to resolve even though the API answered HTTP 200 — /gallery/{id} posts holding a single image (the most common kind on Imgur) carry the image fields directly on data instead of an images[] array and were rejected as "empty or unsuccessful"; both response shapes are now detected and resolved
  • 🐛 Fixed: direct image links (imgur.com/{id}) crashed during JSON deserialization — the image endpoint answers "ad_type": null and Gson refuses null for a primitive record component; the data records now bind only the fields actually consumed, making them immune to Imgur's endpoint-dependent nulls
  • 🐛 Fixed: hidden albums (/a/{id} links never posted to the gallery) returned 404 — /a/ links now resolve through the album endpoint instead of the gallery one
  • ⚙️ Added: tag links (imgur.com/t/{tag}/{id}) resolve through the gallery flow; the legacy #/t/ fragment detection (broken — URI#getFragment() never contains #) was removed
  • ⚙️ Added: www.imgur.com / m.imgur.com hosts are claimed, title slugs and file extensions are stripped from ids, and URLs without a media id are ignored with a warning instead of hitting the API
  • ⚙️ Added: NSFW posts and images now honor platforms.allowMatureContent and throw MatureContentException when disabled — same gate as Kick/Twitch

⚡ PlatformsAPI — Web platforms (Medal)

  • ✨ Added: MedalPlatform — resolves Medal.tv game clips through the public medal.tv/api/content/<id> endpoint (no auth); claims every URL shape (/games/<game>/clips/<id>, any locale prefix like /es/, the short /clip|/clips/<id> links, and ?contentId=<id>), exposes the HLS ladder (source/540p/360p/240p) as quality variants like Kick, with the progressive source MP4 and the social-share MP4 as ordered fallbacks, full metadata (title, description, author, duration, thumbnail, posted date) and URL-expiry honored; DMCA-takedown and login-walled clips throw a clear PlatformException
  • 🔸 Note: Medal's contentUrl<height>p MP4 rungs are ignored — they serve the source file for every rung when no real ladder was transcoded, so the HLS master is used as the single source of truth for qualities

⚡ PlatformsAPI / Tools — Shared JSON tooling

  • ⚙️ Changed: Imgur, Kick (channel/VOD/clip/search), Medal, Sendvid, Streamable and Twitter dropped their identical private fetch helpers and resolve through fetchJson; NetRequest, PornHubPlatform, TwitchPlatform and the standalone app (AppContext) dropped their private new Gson() copies and parse/write through JsonTool

⚡ App — AWT popup player (showcase)

  • ✨ Added: opening an MRL can pop out a native AWT/Swing player window (AWTPlayerWindow) instead of the in-app GPU screen — a MediaPlayer driven by an AWTEngine, with an aspect-fit video surface and a minimal transport bar (play/pause, seek, volume, time). Showcases embedding WaterMedia with no GPU backend and exercises AWTEngine end-to-end inside the product
  • ⚙️ Added: AppContext.playerTarget (IN_APP/AWT) with a segmented Player output control in the settings engines section (persisted in watermedia-app.toml); the PLAYER navigation branches to the popup when set to AWT. The window disposes on close without touching the host app, and its blocking player teardown runs off the EDT

⚡ GENERAL

  • 🛠️ Minecraft/Sodium GL state can no longer be desynced by video playback — no GlStateManager wiring needed anymore, and the overhead stays flat no matter how many screens play at once
  • 🛠️ Hardened the WebP, PNG/APNG, GIF and JPEG decoders against malicious files — crafted images can no longer force gigabyte memory allocations, decompression bombs or crash threads with unexpected exceptions; every malformed file now surfaces as a clean codec error
  • 🐛 Fixed: Imgur links work again — gallery posts, albums (including hidden ones), single images and tag links all resolve now
3.0.0.21Бета1.20.1, 1.21.1, 1.21.11 · 29 июня 2026 г.

📦 UPDATE 3.0.0.21 (BETA)

⚡ Packaging

  • 🐛 Fixed: gson was being bundled inside the final WaterMedia jar — it leaked in as a transitive dependency of the tools module (declared there as implementation) and got shaded by the include configuration; tools now declares gson as a provided library, so the loader-provided copy is used and gson is no longer duplicated in the jar
  • ⚙️ Changed: homologated the tools buildscript and gradle.properties with the watermedia/binaries conventions (include/library configurations, build-info logging, aligned JUnit BOM and gson versions)
3.0.0.20Бета1.20.1, 1.21.1, 1.21.11 · 29 июня 2026 г.

📦 UPDATE 3.0.0.20 (BETA)

⚡ MediaAPI — Playback engine (FFMediaPlayer)

  • ⚙️ Added: AV_HWDEVICE_TYPE_AMF (AMD) and AV_HWDEVICE_TYPE_OHCODEC (OpenHarmony) to the hardware decoder candidates
  • ⚙️ Changed: VULKAN restored as a last-resort generic GPU decoder (kept last in the candidate list, after D3D11/D3D12 and the platform decoders); OPENCL stays excluded
  • ⚙️ Fixed: AV1 software decode — FFmpeg's native av1 decoder is hwaccel-only and emits zero frames without a GPU accelerator (video "ended" instantly); the software path now picks a real software decoder (libdav1d, else libaom-av1), on both the initial open and the HW→SW fallback
  • ⚙️ Fixed: decoders with a reorder window (libdav1d, native av1) lost the tail of the stream / produced nothing on repeat — the video/audio decode loops now drain the decoder with a flush packet at a clean EOF, while an abort() teardown still drops the stale backlog
  • ⚙️ Changed: a video stream that drains without ever emitting a frame now reports ERROR instead of ENDED — dead-decoder failures are visible and no longer retried forever by repeat()
  • ⚙️ Added: PacketQueue#endOfFile() — distinguishes a clean end-of-stream from an abort() teardown so the decode threads know whether to drain or drop
  • ⚙️ Removed: FFMediaPlayer#pollVideoFrame() / pollAudioFrame() — were public but internal-only (a second consumer was always a data race); inlined into the lifecycle consumption loop
  • ⚙️ Changed: the resolved decoder is logged (libdav1d / libaom-av1 / native) and DEBUG logging was added across the lifecycle (start/stop/pause/seek/quality/speed/release); isHwAccel() documented

⚡ [NEW] PlatformsAPI — Search

  • ⚙️ Added: PlatformAPI.search(String) / search(String, int limit) — asynchronous, client-side search across every registered platform; returns a live PlatformSearch immediately and fills it off-thread (platforms probed concurrently, hits land in completion order, ≤ limit per platform — default 2), a newer search supersedes the previous one
  • ⚙️ Added: PlatformAPI.searchHistory() — snapshot of recent queries (newest first, ≤ 10)
  • ⚙️ Added: PlatformSearch — live handle (query(), results() immutable growing snapshot, history(), done()); a superseded handle simply stops growing
  • ⚙️ Added: PlatformResult(String platform, String title, URI thumbnail, URI url) record — one raw, unresolved hit; the URL is resolved through MRL/PlatformAPI.fetch(URI) only when the user picks it
  • ⚙️ Added: IPlatform#search(String query, int limit) default method (returns an empty list) — source/binary compatible; overridden by YouTube, Twitch, Kick, Imgur
  • ⚙️ Added: in-memory result cache — identical (limit, query) searches served from memory; bounded LRU (32 entries), whole-cache sweep every platforms.searchCacheCleanup minutes; only completed, non-empty searches are cached
  • ⚙️ Added: config platforms.searchCacheCleanup (minutes, default 15; 0 disables caching)
  • ⚙️ Changed: PlatformAPI#release() now cancels the active search and clears history + cache

⚡ PlatformsAPI — Web platforms

  • ⚙️ Added: YtDlpPlatform — drives the bundled yt-dlp binary out-of-process and maps its JSON into DataSources; enables SoundCloud, Facebook, Instagram and Newgrounds (single videos + playlists, video/muxed/audio-only variants, audio-only sources, subtitles incl. auto-captions, thumbnails, metadata, mature-content gate, per-format headers/UA, URL expiry); hardened subprocess handling (hermetic, 120s timeout, both pipes drained)
  • ⚙️ Added: YouTubePlatform — re-adds YouTube (removed with no replacement in a prior beta), backed by yt-dlp; separates video vs playlist links, and on the bot-check/age gate retries with a freshly minted po_token via the rustypipe-botguard binary; implements search() through yt-dlp ytsearchN: (--flat-playlist, playable videos only)
  • ⚙️ Added: search support on Imgur (gallery search), Kick (channel search) and Twitch (inline GraphQL searchFor, no persisted hash)
  • ⚙️ Changed: merged the old platform-extension module into WaterMedia — yt-dlp/botguard provisioning lives in libs/binaries, the platform integration here
  • ⚙️ Changed: platform JSON parsing migrated to the shared JsonTool helpers (BiliBili, Odysee, TikTok, Twitch) — no behavior change

⚡ Packaging / licensing

  • ⚙️ Changed: native libraries rebuilt — FFmpeg with AMD AMF, OpenHarmony codec support, x264/x265 encoders and Vulkan, and yt-dlp + rustypipe-botguard provisioning (libs/binaries, libs/tools)
  • ⚙️ Added: META-INF/licenses/javacpp-LICENSE.txt — bundles the JavaCPP / JavaCPP-Presets-FFmpeg JNI-bindings license (Apache 2.0); README points at the bundled license texts under META-INF/licenses/

⚡ GENERAL

  • ✨ Search videos by keyword across YouTube, Twitch, Kick and Imgur — results stream in as you type, no need to paste a link
  • ✨ YouTube is back, and SoundCloud, Facebook, Instagram and Newgrounds now play too — all through yt-dlp, with automatic bot-check bypass on YouTube
  • 🛠️ Hardware video decoding now covers AMD GPUs (AMF) and OpenHarmony devices, with Vulkan used as a last-resort GPU decoder
  • 🐛 Fixed: AV1 videos that played for an instant and then "ended" (or showed nothing) when the GPU has no AV1 decoder — they now decode in software
  • 🐛 Fixed: the last moment of some videos getting cut off, and looping/repeat freezing, on certain AV1 / threaded decoders
3.0.0.19Бета1.20.1, 1.21.1, 1.21.11 · 25 июня 2026 г.

📦 UPDATE 3.0.0.19 (BETA)

  • 🐛 Fixed: Stall opening youtube videos
3.0.0.18Бета1.20.1, 1.21.1, 1.21.11 · 22 июня 2026 г.

📦 UPDATE 3.0.0.18 (BETA)

⚡ CodecsAPI

  • ⚙️ Added: ImageReader#reset() — frame-0 rewind (GIF/PNG/APNG/WebP; other formats full re-open)
  • ⚙️ Added: CodecsAPI#available(String) — codec-availability query (pure-Java codecs PNG/JPEG/GIF/WEBP/NETPBM always present)
  • ⚙️ Added: common.dds.DDSHeader (DX10 DDS + per-frame-delay footer), common.bc.BCCodec (native seam, bindings pending)

⚡ MediaAPI — Animated images (TxMediaPlayer / GLEngine)

  • ⚙️ Added: codec cache (BC over DDS) — NetworkCache.Mode (DISK/CODEC, from media.txCodecCache) + streaming CodecWriter; dormant until native BC ships (playback unchanged)
  • ⚙️ Added: GFXEngine#supportsCompressedTextures(String) / uploadCompressedFrames(ByteBuffer[], String, int) — default-off BCn upload hooks
  • ⚙️ Added: config media.txCodecCache (default off)
  • ⚙️ Changed: Mode 2 gated by VRAM budget — media.txFrameTexturesBudgetMB (32 MB, 0 disables) replaces media.txMultiTextureFrameThreshold; 256-frame cap
  • ⚙️ Changed: Mode 2 passive clock — no thread per animated image; frame resolved from wall time on texture()
  • ⚙️ Changed: preloaded frame-texture sets upload progressively (no load hitch on long animations)
  • ⚙️ Added: GLEngine latest-wins coalescing — ≤1 upload task queued, newer frames replace undrained
  • ⚙️ Added: GLEngine persistent-mapped PBO ring (ARB_buffer_storage / GL 4.4); legacy PBO path as fallback
  • ⚙️ Changed: hot-path glGetError off unless -Dwatermedia.glchecks=true
  • ⚙️ Changed: loop/seek/step-back rewind via ImageReader#reset() (no disk re-read/decoder rebuild)
  • ⚙️ Added: shared decode permit pool — bounds aggregate Tx decode CPU (simultaneous GIFs no longer starve game threads)
  • ⚙️ Changed: paused streaming waits on signals (no 100 Hz poll); pause/seek/stop interrupt frame delays
  • ⚙️ Changed: streaming memory — retention 6→2 buffers, pool trimmed while paused, prefetch cap uses real frame size

⚡ MediaAPI

  • ⚙️ Added: MediaPlayer#maxSize(int, int) (+ maxWidth() / maxHeight()) — caps uploaded frame dims per axis (min(native, cap), never upscales)
  • ⚙️ Added: MediaPlayer.LodLevel (MAX/CLOSE/NEAR/FAR/FAR_AWAY = 100/75/50/25/10%) + lod(LodLevel) / lod() — % of capped dims; applies hot
  • ⚙️ Added: MediaPlayer#sourceWidth() / sourceHeight() (native res pre-scale) via scaledWidth(int) / scaledHeight(int)
  • ⚙️ Added: FFMediaPlayer per-frame downscale via sws_scale (SWS_AREA); keeps native pixel format when sws-supported, else BGRA
  • ⚙️ Added: TxMediaPlayer Java area-average downscale before upload (Mode 3 on the fly; Modes 1-2 at prep)
  • ⚙️ Changed: MRL.preload(URI...) moved to MediaAPI
  • ⚙️ Removed (MRL): reloadAll(), forgotten(), error(), expired()
  • ⚙️ Added: MRL.StatusFETCHING / LOADED / EXPIRED (manual reload) / ERROR / BLOCKED (mature-gated) / FORGOTTEN (renew via MediaAPI.getMRL(URI))

⚡ MediaAPI — Playback engine (FFMediaPlayer / engines)

  • ⚙️ Added: SFXEngine#flush() / pendingMs() (ALEngine via AL_SOFT_source_latency) — clock now tracks audible position
  • ⚙️ Added: config media.ffmpegHardwareAcceleration + auto SW fallback when GPU transfer fails/exceeds budget (AMD D3D11VA stutter)
  • ⚙️ Changed: audio fed eagerly (buffer pool = backpressure, no 2ms gate); ALEngine buffers 4→8 (~340ms)
  • ⚙️ Fixed: stale OpenAL buffers after underrun/pause-resume (audio "slowed down"/repeated)
  • ⚙️ Fixed: pause() never paused the source (drained/underran); startPaused() pause/clock-reset race
  • ⚙️ Fixed: resampler-flush PTS yanked clock backwards/stalled — delay now compensated in output PTS
  • ⚙️ Fixed: mid-stream audio param changes (chained OGG / Icecast) rebuild resampler; state dropped on seek
  • ⚙️ Fixed: AV_NOPTS_VALUE timestamps (Ogg demuxer) corrupted clock — synthesized continuity
  • ⚙️ Fixed: native use-after-free — duration()/liveSource()/canPlay() read cached snapshots; release() waits for pipeline
  • ⚙️ Fixed: torn video frames (rotating buffer pool); stale SwsContext after resolution change (BGRA fallback)
  • ⚙️ Fixed: file:// broken on Linux/macOS; seek clamped to 0 without known duration; odd-height chroma copied one row short; stream indices re-resolved after reopen
  • ⚙️ Removed: VULKAN and OPENCL from HW decoder candidates

⚡ PlatformsAPI

  • ⚙️ Removed: IPlatform#validate(URI) (folded into getData(URI))
  • ⚙️ Changed: IPlatform#getData(URI) is now 3-state — null (not this platform) / throws (belongs but failed, or mature-gated) / PlatformData (success)
  • ⚙️ Fixed: PornHubPlatform NPE on hostless URIs (e.g. file://) broke local-file playback — now returns null for a null host
  • ⚙️ Changed: Enhanced logging and exception messages

⚡ GENERAL

  • ✨ Animated images (GIF / WebP) are far lighter and smoother — most animations no longer stream frame-by-frame, there is no longer a background thread per animation, long animations no longer hitch while loading, and many animations playing at once no longer stutter the game or each other (lower CPU and VRAM all around)
  • ✨ Videos can use less VRAM and bandwidth — mods can now cap the upload resolution or pick a distance-based level of detail, so distant or many simultaneous screens cost far less
  • 🛠️ Smoother video on AMD GPUs — playback now falls back to software decoding automatically when hardware decoding stutters, and hardware decoding can be disabled from the config (media.ffmpegHardwareAcceleration)
  • 🛠️ Changed default
  • 🐛 Fixed: local files (file://) would not play on Linux and macOS — local media opens again on those systems
  • 🐛 Fixed: audio playing "slowed down" or repeating itself after a pause or a game hitch
  • 🐛 Fixed: pausing did not actually pause audio (it kept draining and then cut out)
  • 🐛 Fixed: live / streaming audio (chained OGG, Icecast radio) playing at the wrong speed
  • 🐛 Fixed: torn or garbled video frames under heavy load
  • 🐛 Fixed: occasional crashes and freezes while playing some streams
3.0.0.17Бета1.20.1, 1.21.1, 1.21.11 · 1 июня 2026 г.

📦 UPDATE 3.0.0.17 (BETA)

⚡ Core / lifecycle

  • ⚙️ Added: org.watermedia.api.WaterMediaAPI abstract base class — every top-level API now inherits name(), load(WaterMedia), start(WaterMedia), release(WaterMedia) plus boot-progress fields step/steps/stepName for loading screens
  • ⚙️ Added: WaterMedia#steps(), step(), currentAPI(), totalWorkSteps(), completedWorkSteps() to surface boot progress
  • ⚙️ Changed: APIs are now registered as WaterMediaAPI instances (CodecsAPIPlatformAPIMediaAPINetworkAPI), each driven through load() + start() with per-API try/catch
  • ⚙️ Changed: WaterMedia#start(name, ...) now rejects blank names (IllegalArgumentException)
  • ⚙️ Changed: WaterMediaConfig.Decoders#defaultQuality retyped from MRL.Quality to org.watermedia.api.util.MediaQuality

⚡ CodecsAPI

  • ⚙️ Added: ImageReader — new abstract pull-based per-frame decoder (Closeable) with width/height/pixelFormat/planeCount/plane/planeStride/scan/loopCount/frameCount/duration/delays/averageFps/variableFrameRate/metadata/readAll/hasNext/next
  • ⚙️ Added: ImageWriter — streaming frame encoder skeleton (writeFrame(ByteBuffer), writeFrame(ByteBuffer, long))
  • ⚙️ Added: ImageMetadata — normalized metadata bag with typed accessors (title, description, authors, copyright, comments, creationTime, software, source) and free-form map
  • ⚙️ Added: PNG_METAKEY_*, GIF_METAKEY_*, WEBP_METAKEY_* metadata key constants on CodecsAPI
  • ⚙️ Added: ImageData.Scan record (frameCount, delays, duration, loopCount) with Scan.EMPTY constant
  • ⚙️ Added: UnsupportedFormatException extends XCodecException
  • ⚙️ Added: CodecsAPI#getMediaType(InputStream) — byte-signature sniffer returning a MediaType (resolves ambiguous application/octet-stream responses)
  • ⚙️ Changed: CodecsAPI#decodeImage(byte[]|ByteBuffer) now declares throws IOException and returns an ImageReader. New overloads decodeImage(ByteBuffer|byte[], PixelFormat requestedFormat). Unknown magic throws UnsupportedFormatException (was returning null)
  • ⚙️ Removed: pluggable decoder registry — CodecsAPI#register(ImageCodec), the IMAGE_CODECS list and the org.watermedia.api.codecs.ImageCodec abstract base (superseded by ImageReader)

⚡ MediaAPI

  • ⚙️ Added: MediaAPI#getMRL(URI), MediaAPI#createPlayer(MRL, [int sourceIndex,] Supplier<GFXEngine>, Supplier<SFXEngine>) — player factory now lives on MediaAPI (was on MRL)
  • ⚙️ Added: MRL#reloadAll(), MRL#subscribe(Consumer<MRL>) (fires once and drops), MRL#hasError(), MRL#exception(), MRL#forgotten(), MRL#blocked() (true when gated by mature-content)
  • ⚙️ Added: MRL.Source#qualityOf(URI) and a new MRL.SlaveEntry(name, lang, uri) record
  • ⚙️ Added: MediaPlayer.NO_SOURCE constant
  • ⚙️ Changed: MRL#get(URI) renamed to MRL#getMRL(URI); MRL#preload(URI...) now returns MRL[]
  • ⚙️ Changed: MRL#sources() / MRL#sourcesByType(MediaType) return List<Source> (was Source[])
  • ⚙️ Changed: MRL.Source rewritten as record (MediaType type, URI thumbnail, Metadata metadata, RequestHeaders headers, EnumMap<MediaQuality,URI> qualities, List<SlaveEntry> audioSlaves, List<SlaveEntry> subSlaves); non-empty qualities invariant enforced
  • ⚙️ Changed: MediaPlayer constructor now takes (MRL, int sourceIndex, GFXEngine, SFXEngine) instead of a resolved Source
  • ⚙️ Changed: MediaPlayer#quality(MediaQuality) / quality() retyped from MRL.Quality to MediaQuality
  • ⚙️ Changed: MediaPlayer#audioSource() returns NO_SOURCE (was NO_TEXTURE)
  • ⚙️ Removed (from MRL): invalidate(URI), clearCache(), cacheSize(), error(), busy(), createPlayer(...), createThumbnailPlayer(...), sourceBuilder(...), SourceBuilder, Source.withQuality/reassignQuality/withSlave/withMetadata/slaveByLanguage
  • ⚙️ Removed (from MediaAPI): registerPlatform(...) overloads and the internal PLATFORMS list (moved to new PlatformAPI)
  • ⚙️ Relocated: MRL.MediaTypeapi.util.MediaType; MRL.Qualityapi.util.MediaQuality; MRL.Metadataapi.util.Metadata
  • ⚙️ Added: optional fast-path on GFXEnginesupportsFrameTextures(), uploadFrameTextures(ByteBuffer[] frames, int stride), useFrameTexture(int)
  • ⚙️ Added: GLEngine.Builder accepts four extra GL function consumers — activeTexture, bindVertexArray, bindFrameBuffer, bindBuffer — so a host can intercept GL state
  • ⚙️ Removed: GFXEngine.ColorSpace inner enum — replaced by top-level org.watermedia.api.util.PixelFormat
  • ⚙️ Changed: colorSpace parameters/fields renamed pixelFormat across GFXEngine/GLEngine/FFMediaPlayer
  • ⚙️ Fixed typo: MediaPlayer#foward()forward() (also in ServerMediaPlayer, FFMediaPlayer, TxMediaPlayer)

⚡ [NEW] PlatformsAPI (api/platform/ package)

  • ⚙️ Added: org.watermedia.api.platform.PlatformAPI extends WaterMediaAPI — registry with static PlatformData fetch(URI), static void register(IPlatform); iteration is reverse-registration so apps can override built-ins
  • ⚙️ Added: IPlatform (new contract — name(), validate(URI), PlatformData getData(URI)), PlatformData(Instant expires, DataSource... entries), DataSource(MediaType, URI thumbnail, Metadata, RequestHeaders, DataQuality[], List<DataSlave> audioSlaves, List<DataSlave> subSlaves), DataQuality(URI, int width, int height), DataSlave(name, lang, uri)
  • ⚙️ Added: internal.WaterPlatform — handles water://local/remote/global URIs (constants HOST_LOCAL/REMOTE/GLOBAL, GLOBAL_SERVER, toHttpURL(URI))
  • ⚙️ Relocated: BiliBiliPlatform, ImgurPlatform, KickPlatform, PornHubPlatform, TwitterPlatform moved from api/media/platform/ to api/platform/web/ and migrated to the new PlatformData/DataSource/DataQuality shape
  • ⚙️ Removed: api/media/platform/DefaultPlatform, the old api/media/platform/IPlatform, and the old api/media/platform/{Lightshot,Streamable,Twitch,Youtube}Platform
  • ⚙️ Removed: YoutubePlatform (no replacement in this beta)

⚡ NetworkAPI

  • ⚙️ Added: org.watermedia.api.util.NetRequest — builder-style HTTP/FTP/file:// client (create(URI|String), Builder.method/accept/contentType/referer/userAgent/header/addHeader/body/connectTimeout/readTimeout/maxRedirects/headers/send; uri(), statusCode(), contentType(), contentLength(), header(), requestHeaders(), responseHeaders(), getInputStream(), getInputStream(Function), readAllAsString(), json(), json(Class), UserAgent enum, installExtraMimeTypes())
  • ⚙️ Added: org.watermedia.api.util.RequestHeaders — insertion-ordered case-insensitive multi-value header bag (set/add/get/getAll/has/removeAll/entries/iterator/toRawString, defaults(URI) factory; FFmpeg-ready blob via toRawString())
  • ⚙️ Added: org.watermedia.api.util.MediaQuality enum (UNKNOWN, Q144P/LOWESTQ8K) with of(int), of(int,int), higher(), lower(), closest(Set, MediaQuality)
  • ⚙️ Added: org.watermedia.api.util.MediaType enum (IMAGE/VIDEO/AUDIO/SUBTITLES/UNKNOWN) with of(String mimeType) and ofExtension(String)
  • ⚙️ Added: org.watermedia.api.util.Metadata record (title, desc, Instant postedAt, long duration, author)
  • ⚙️ Added: HlsTool#fetch(URI, String userAgent) overload (internals migrated from HttpClient to NetRequest)
  • ⚙️ Changed: NetworkAPI now extends WaterMediaAPI; start(WaterMedia) becomes an instance override; reports two boot steps (MIME registry, FileServer); also installs MIME mappings (webp, apng, mkv, opus, m3u8, mpd, vtt, NETPBM, …) into URLConnection.getFileNameMap()
  • ⚙️ Changed: NetworkAPI#upload(...) return type is now NetworkServer.UploadStatus (was top-level UploadStatus)
  • ⚙️ Removed (from NetworkAPI): parseQuery(String), waterURL(String), parseWaterURL(URI), the static WATER_HANDLER field — water:// URL handling is gone from the public API
  • ⚙️ Renamed: NetServerNetworkServer (UploadStatus moved inside as nested class)
  • ⚙️ Removed: WaterStreamHandler, top-level UploadStatus, NetTool (replaced by NetRequest)

⚡ GENERAL

  • ✨ Added TikTok platform support (with full Metadata and Multi-variant qualities)
  • ✨ Added D.Tube platform support (with full Metadata and Multi-variant qualities)
  • ✨ Added Bluesky platform support (with full Metadata, Gallery support and Multi-variant qualities)
  • ✨ Added Odysee platform support (with full Metadata and Multi-variant qualities)
  • ✨ Added VidLii platform support
  • ✨ Added Sendvid platform support (with half metadata and status-poll wait)
  • ✨ Added back Google Drive, Dropbox and MediaFire platform support (limited support due to platform restrictions)
  • ✨ Rewrote and Enhanced Twitch platform: now covers VOD, live, clips and better codecs
  • ✨ Rewrote and Enhanced Kick platform: now covers clips
  • ✨ Rewrote and Enhanced Streamable platform: both mp4 and mp4-mobile qualities exposed as quality variants
  • ✨ Rewrote Lightshot platform on the new platform API (produces DataSource(MediaType.IMAGE, ...))
  • ✨ Added on-disk media NetworkCache — two-tier cache (NETWORK live; CODEC reserved for upcoming BC7/DDS) with atomic writes, lock striping, expiry index (WMIC v3 format). Wired into MediaAPI.start() under instance.tmp/cache. Honored by FFMediaPlayer HTTP body fetches (config-gated, skips HLS/DASH manifests) and by TxMediaPlayer
  • ✨ Rewrote TxMediaPlayer with three playback modes: (1) static one-shot upload, (2) pre-uploaded per-frame textures via the new GFXEngine#uploadFrameTextures fast-path when frame count ≤ txMultiTextureFrameThreshold, (3) streaming ImageReader decode driven by the playback clock with a bounded prefetch queue (64 MB budget) and direct-ByteBuffer pool. Supports seek/loop/step-backwards, falls into BUFFERING on under-run
  • ✨ Added IPTV channel support — m3u/m3u8 channel playlists are expanded into individual channel sources (title, group and logo per channel), with a bundled channel catalog
  • ✨ Added a house-made JPEG decoder (pure Java, no ImageIO dependency; baseline + progressive, all common chroma subsamplings)
  • ✨ Optimized PNG/APNG decoder (~40% faster on animated PNG) and added rich image metadata reporting (text, gamma, chromaticities, sRGB/ICC color profile, physical dimensions, timestamps, and ancillary chunks)
  • ✨ Optimized GIF decoder (~12–24% faster); Netscape loop count now surfaced in metadata
  • ✨ Optimized WEBP lossless decoder (~40% faster)
  • ✨ Optimized WEBP lossy decoder (~2–14% faster); static lossy VP8 without alpha now decodes to native YUV420P planes (no RGB conversion)
  • ✨ Added new config options: decoders.maxImageSourceBytesMB (128), media.mrlManagerCleanupInterval (60 min), media.txMultiTextureFrameThreshold (5), media.txNetworkCache, media.ffmpegNetworkCache, media.ffmpegNetworkCacheMaxBytesMB (10), media.ffmpegAnalyzeDurationMs (7000), media.ffmpegProbeSizeMB (10), media.platforms.allowMatureContent, network.requestTimeoutMs (15000), network.maxRedirects (10), network.maxTextBytes (16 MiB)
  • ✨ Added JOML 1.10.8 as a library dependency
  • ✨ [WaterMediaApp] Redesigned the entire standalone app on a new backend-agnostic 2D RenderEngine/RenderSystem (OpenGL 3.2 core backend; architected so Vulkan can drop in without touching widgets), vertex batching, rounded rects / circles / arcs / gradients / glow / shadow primitives
  • ✨ [WaterMediaApp] Added more test cases, thumbnail previews, status badges.
  • ✨ [WaterMediaApp] Enhanced Mouse experience on controls and buttons
  • ✨ [WaterMediaApp] Added a FrameLimiter with monitor-aware pacing for drivers ignoring swap interval
  • ✨ [WaterMediaApp] New LoadingScreen with animated boot splash and 8-frame duck animation, eased progress driven by WaterMedia.completedWorkSteps()/totalWorkSteps()
  • ✨ [WaterMediaApp] Exit-confirmation dialog with ENTER/ESC bindings
  • 🛠️ Changed: MRL ready state flips true on success or failure; callers must now check hasError()/exception() separately
  • 🛠️ Changed: FFMediaPlayer HW-decoder priority — D3D11VA now precedes D3D12VA
  • 🛠️ Changed: FFMediaPlayer quality auto-aligns — when initial quality is UNKNOWN, it is corrected once real video stream dimensions are known
  • 🛠️ Changed: FFMediaPlayer open-failure logs now include decoded av_strerror text instead of swallowing the return code
  • 🛠️ Changed: HTTP requests across FFMediaPlayer, TxMediaPlayer, and audio slaves now build headers from a unified RequestHeaders.defaults(uri) (no more hand-baked User-Agent/Accept/Referer)
  • 🛠️ Changed: MRL source resolution delegated to PlatformAPI.fetch(URI); loader threadpool switched to ThreadTool.createRecomendedThreadPool(...)
  • 🛠️ Changed: ambiguous/wrong Content-Type (e.g. application/octet-stream) is now resolved by sniffing the leading bytes with a URL-extension fallback, so mislabeled media from CDNs no longer fails to open; non-HTTP requests force a real connection instead of letting the URL handler guess the MIME type and existence
  • 🛠️ Changed: the MRL manager periodically forgets expired or errored MRLs to free memory (interval configurable via media.mrlManagerCleanupInterval)
  • 🛠️ Changed: BiliBili CDN cookie/UA/Referer now flow through RequestHeaders on every DataSource (including live); WaterMediaConfig.media.platforms.biliBiliCookie honored at request time
  • 🛠️ Changed: Mature content is now gated behind media.platforms.allowMatureContent (disabled by default) — Twitch (streams, VODs, clips) and PornHub throw MatureContentException before any data fetch; MRL#blocked() reports the gated state
  • 🛠️ Changed: NetworkServer.maxUploadSizeMB <= 0 now disables the size cap (was always enforced); NetworkAPI.upload honors WaterMediaConfig.network.requestTimeoutMs
  • 🛠️ Changed: [WaterMediaApp] AppBootstrap quick-scan fast-path skips the GUI when all jars are cached; otherwise a console window with progress and 5-second auto-launch is shown; renamed SideloadableExtension, BOOTSTRAPPED_FLAGAPP_FLAG
  • 🛠️ Changed: [WaterMediaApp] HomeScreen, PlayerScreen, MRLSelectorScreen, OpenMultimediaScreen rebuilt (ConsoleScreen and SourceSelectorScreen removed; Grid and Selector removed in favor of ListView/StackContainer)
  • 🐛 Fixed: GIF decoder writing 0x00000000 at the transparent index even on frames whose GCE had no transparent-color flag (non-transparent GIFs were getting holes)
  • 🐛 Fixed: NETPBM PAM RGB_ALPHA decode was emitting an extra 0xFF byte between RGB and A, shifting every subsequent pixel
  • 🐛 Fixed: NetworkServer#handleUpload no longer NPEs / throws NumberFormatException on missing or malformed Content-Length (returns 400)
  • 🐛 Fixed: NetworkServer partial/aborted uploads are cleaned up — half-written file and its ID directory are deleted on mid-transfer IOException
  • 🐛 Fixed: TxMediaPlayer reset/release no longer leaks lifecycle threads or the ImageReader
  • 🐛 Fixed: implausible frame rates reported by some HLS streams (e.g. the 90 kHz clock) no longer break frame pacing — values outside a sane range are now rejected
  • 🐛 Fixed: JVM crash on HLS streams whose audio/video parameters fail to probe (sample rate 0) — the stream is now torn down cleanly instead of dividing by zero
3.0.0.16Бета1.20.1, 1.21.1, 1.21.11 · 27 апреля 2026 г.

📦 UPDATE 3.0.0.16 (BETA)

  • ✨ Added back [orange page] platform support with quality and metadata support
  • ✨ Added back Lightshot (prnt.sc) platform support
  • ✨ Added back Twitter(x) platform support with multi-source, quality and metadata support
  • ✨ Added BiliBili platform support with quality and metadata
    • To unlock high quality, you must configure your cookie on "watermedia.toml" config file
  • ✨ Added GPU procesing for more color formats and support for videos with 10, 12, 16 and 32 bytes per pixel
  • 🐛 Fixed: GIF decoder doesn't decode alpha properly
  • 🐛 Fixed: GIF decoder sometimes shows garbage pixels
  • 🐛 Fixed: Non HTTP connections (file or ftp) fails on opening any MRL
  • 🐛 Fixed: FFMPEG Players hanging on release
  • 🐛 Fixed: JVM crash when release is invoked opening a MRL
  • ⚙️ Changed: FFMediaPlayer#liveSource no longer flickers to true when media is still loading
  • ⚙️ Breaking Change: added MRL as an argument on MediaPlayer constructor (also changes MRL.Source#createThumbnailPlayer signature)

Комментарии

Загружаем…