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Mineforgian

Create: Extended Wrenches

Modify your Create wrench to fit your aesthetic

467K загрузок42 подписчиковMITfabricforgeneoforge

Обновлён 22 апреля 2026 г. · опубликован 23 мая 2025 г.

  • Wrenches in Deployers

Extended Wrenches lets you customize Wrenches from the Create mod to suit your style. It can help you find your unique wrench (in a pit filled to the brim with other players' wrenches) or just let you sit comfy with the item that's on your screen half the time you're engineering.

This mod lets you swap out the Head, Handle, Cogwheel, and Axis of the wrench and lets you dye its grip.

Localization

This mod has been localized to 4 languages thanks to the help of translators :)

  • Dutch: localized by Mizu (whynotdogie)
  • French: localized by CreepersNeedHugs
  • Russian: localized by VladisCrafter
  • Spanish: localized by Joner (jonercrack)

Making custom materials

First, you need to define the material. This example_material.json will go in data/example/extendedwrenches/wrench_material:

{
  "part": "head", // can be ["head", "handle", "cog", "axis"]
  "texture": "example:item/extended_wrench/head_materials/awesome_material" // any path to a texture
}

Then, you need to make the recipe for applying it to a wrench. The recipe is incredibly similar to a normal smithing recipe, just including the part and material and missing the result. This recipe could go anywhere you put a typical crafting recipe.

{
  "type": "extendedwrenches:wrench_material_swap",
  "addition": {
    "item": "minecraft:apple"
  },
  "template": {
    "item": "extendedwrenches:wrench_head_augment"
  },
  "material": "example:example_material", // path to the material you made
  "part": "head" // can be ["head", "handle", "cog", "axis"]
}

Remember that the recipe format is different on 1.21! If you need more support, you can join the Discord. For examples, visit the GitHub: materials/recipes

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
2.0.2Релиз1.21.1neoforge22 апреля 2026 г..jar (392 КБ)
2.0.0.1-1.20.1-fabricРелиз1.20.1fabric3 февраля 2026 г..jar (361 КБ)
2.0.1-1.21.1Релиз1.21.1neoforge2 января 2026 г..jar (392 КБ)
2.0.0.0-1.20.1-fabricРелиз1.20.1fabric19 ноября 2025 г..jar (361 КБ)
2.0.0-1.21.1Релиз1.21.1neoforge8 ноября 2025 г..jar (394 КБ)
2.0.0-1.20.1Релиз1.20.1forge8 ноября 2025 г..jar (370 КБ)
1.3.0-1.21.1Релиз1.21.1neoforge5 июля 2025 г..jar (317 КБ)
1.3.0-1.20.1Релиз1.20.1forge5 июля 2025 г..jar (301 КБ)
1.2.1-1.21.1Релиз1.21.1neoforge15 июня 2025 г..jar (312 КБ)
1.2.1-1.20.1Релиз1.20.1forge15 июня 2025 г..jar (299 КБ)
1.2.0-1.21.1Релиз1.21.1neoforge15 июня 2025 г..jar (311 КБ)
1.2.0-1.20.1Релиз1.20.1forge15 июня 2025 г..jar (298 КБ)
1.1.3-1.21.1Релиз1.21.1neoforge8 июня 2025 г..jar (293 КБ)
1.1.3-1.20.1Релиз1.20.1forge8 июня 2025 г..jar (284 КБ)
1.1.2-1.21.1Релиз1.21.1neoforge8 июня 2025 г..jar (292 КБ)

Показаны последние 15 из 26 версий. Все версии — на Modrinth.

Ченджлог

2.0.2Релиз1.21.1 · 22 апреля 2026 г.
  • Update the mod's metadata to support versions up until Create 6.1.0
2.0.0.1-1.20.1-fabricРелиз1.20.1 · 3 февраля 2026 г.
  • Fix augment recipes, making them use Fabric tags instead of Forge tags
  • Change fabric.mod.json to only allow 1.20.1 (for semantics)
2.0.1-1.21.1Релиз1.21.1 · 2 января 2026 г.
  • Update the mod's metadata to support Create 6.0.9
2.0.0.0-1.20.1-fabricРелиз1.20.1 · 19 ноября 2025 г.

Fabric Port!

2.0.0-1.21.1Релиз1.21.1 · 8 ноября 2025 г.

Changes from the 1.20.1 release, including:

Bugfixes:

  • Wrench Interactions now apply properly
    • I guess I never enabled the mixins.... oops....
  • You can now dye wrenches. Again.
    • oops....
2.0.0-1.20.1Релиз1.20.1 · 8 ноября 2025 г.

This release features a new UV for the wrench model, re-sprites all of the previous wrench materials to match that UV, and re-sprites the original Wrench Gold texture for better shading.

It supports Create 6.0.4-6.0.8.

The entries in JEI's Smithing category were removed in favor of a new category that lets you see the customizations easier. This also lets EMI pick up on the recipes.

New textures:

  • Every wrench part was re-sprited
    • This new UV requires a texture update on the part of any custom pack makers, sorry :(
      • its so worth it i swear
  • The Handle and Cog Augments have been given new sprites (thanks Nerdman for the inspiration)

New Materials:

Thanks to the efforts of Dadamalda, Extended Wrenches now supports Every Compat (Wood Good)

  • For all parts:
    • Asurine
    • Crimsite
    • Veridium
    • Ochrum
    • Scorchia
    • Scoria
  • Head:
    • Skull (spooky)
  • Cog:
    • Bone
  • Axis (new):
    • Andesite
    • Granite
    • Diorite
    • Bone

New Features:

  • New JEI category just for wrench customization
  • You can now un-dye wrenches using a water cauldron, just like leather armor

Bugfixes:

  • (when playing on create 6.0.7+) Mechanical Crafters can now be connected with customized Wrenches
1.3.0-1.21.1Релиз1.21.1 · 5 июля 2025 г.
  • Add Lapis Lazuli and Nether Quartz wrench heads (thanks whynotdogie1!)
  • Fix the server kicking you upon fully customizing wrench (my bad, thanks Mizu, KyokoTomato, and birbl for pointing this out)
  • Allow base create wrenches to be dyed into Extended Wrenches, too
  • Move Wrench Augments to be completely after Vanilla Armor Trims
1.3.0-1.20.1Релиз1.20.1 · 5 июля 2025 г.
  • Add Lapis Lazuli and Nether Quartz wrench heads (thanks whynotdogie1!)

Полная история изменений — на Modrinth.

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