
The Beginning of the End
Terrifying viruses have doomed humanity to extinction, the apocalypse is coming. (Zombie Apocalypse 100 Days)
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- Обновлён
- 23 мая 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 24 июня 2024 г.
You can try out new versions earlier than others, and also download the server version on Boosty
And also subscribe to the YouTube channel, content for this modpack is sometimes posted there
Humanity has been plunged into chaos, the coronavirus was followed by far worse viruses altering human consciousness and terraforming the Earth beyond recognition, how long can you keep your sanity?
It is recommended to play on hardcore to fully immerse yourself in the atmosphere of the apocalypse, where you have no margin for error.
Artistic description of the main features
Detailed description of the main features
Over 250 structures: motels, banks, offices, military bases, hospitals, cities, bunkers, highway sections, abandoned houses, watchtowers, schools, crashed planes, overgrown trains, and much more. The list goes on for a very long time, and exploring all these structures won't get boring even after dozens of hours of gameplay
Realistic terrain generation and over 50 new biomes. Remnants of civilization await you in vivid locations: scorched wastelands, volcanic plains, dead forests, peat bogs and foggy swamps, wheat, poppy and lavender fields, pastures, hot springs, islands and tropics, canyons, and even biomes infected by mycelium... This is just a small part of the places where you will have to survive
You will face 100 types of zombies with different stats – from slow and tough to fast but fragile. They all possess advanced AI: they can speed up, break blocks, climb on top of each other, and will get to you by any means necessary. A particular threat is the rare fisherman zombie, capable of hooking and pulling towards itself either you or an item from your hands. Furthermore, the world is inhabited by numerous mutants with unique abilities, who use regular zombies as food
A deep parkour system gives you more maneuvering options, increasing your chances of survival in the hardcore mode. You will be able to grab onto ledges, land with a roll to reduce fall damage, climb walls up to 5 blocks high, and much more you'll have to master yourself. However, remember: all parkour actions consume stamina. If it drops to zero, you will be unable to run for about 10 seconds until the bar recovers – and this can lead to fatal consequences
Over 90 loot tables for practically every structure in the world. Each table is carefully balanced, corresponds to its location, and contains from 50 to 600 unique items, guaranteeing immense variety and high replayability. Locations of different difficulty offer completely different loot. For example:
Cities hold a wealth of useful materials, food, armor, and, of course, weapons (including guns), but the buildings are infested with zombies and extremely dangerous. Go there well-prepared, at your own risk
Alternatively, you can avoid major cities, with lower risk, by looting abandoned houses, watchtowers, and other small structures. There you will find less valuable loot, but it should be enough for minimal survival in this extreme environment. At least, one can hope...
Over 100 types of melee weapons – from shivs and clubs to katanas with electric or fire modules
Over 40 types of armor – from biker helmets to juggernaut armor
A huge assortment of food: canned goods, alcohol, energy drinks, sweets, snacks, cockroaches, rats... and much more fitting the zombie apocalypse theme
Numerous materials needed for crafting weapons (both melee and guns), armor, traps, and explosive devices
Over 200 models of guns and more than 150 attachments for them. Also included are detailed crafting recipes for all guns, balanced according to my personal formula, and a gun rating system calculated using the same formula
The large industrial mod Mekanism significantly expands the ceiling of your possibilities and progression. It adds many new ores, types of armor, tools, and various processing machines. They can be used to craft special materials or for efficient ore processing, multiplying ingot yield several times over. Furthermore, various materials from this mod are used in creating special types of guns
Over 50 specially selected music tracks that complement the apocalyptic atmosphere and immerse you in this dead and hopeless world
3 shaders to choose from, selected to match the overall stylistic theme of the modpack, with custom settings that enhance the grim picture of the apocalypse. Even if you play without shaders for some reason, the Better Clouds and Fog modifications are enabled by default, making the game visually more pleasing without shaders
Great attention is paid to optimization. You will be able to play even on a fairly weak computer while enjoying smooth gameplay
Here are a couple of illustrative performance examples on different systems:
(FHD) Xeon E3 1270 + Radeon RX 580 (4 GB): 60–600 FPS (AVG: 200) without shaders; 30–110 FPS (AVG: 70) with Insanity and Spooklementary shaders
(QHD) AMD Ryzen 5 5600 + GeForce RTX 5060 Ti (16 GB): 120–1000 FPS (AVG: 400) without shaders; 60–180 FPS (AVG: 120) with Insanity and Spooklementary shaders
Metrics may fluctuate depending on the situation. You will get the highest FPS values indoors and underground, and the lowest FPS – during horde invasions, when killing masses of zombies, and in particularly large locations like cities
Guns Rating System
Version 1.7.0 introduces a guns rating system in order to give the player more insight into the power of a particular gun
Level 1 - Iron (0-50 rating)
Level 2 - Emerald (50.1-100 rating)
Level 3 - Gold (100.1-200 rating)
Level 4 - Diamond (200.1-300 rating)
Level 5 - Ruby (300.1+ rating)
What it looks like:

For Media Creators
If you want to make a video with our modpack, we'd love to see it, and we’ll definitely watch it. And if we really like it, we’ll add it to a separate new "Videos" section on this page! But please include a link to the modpack in the video description - we’d greatly appreciate it, because then more people will learn about our project and also enjoy playing it
For Beginners
Fundamentals
To learn parkour, you will have a guide book for parkour from the beginning
Listen for sounds in any room or underground - there may be block-destroying zombies heading straight for you!
Get armor, firearms, and gunpowder as soon as possible to have any chance against the creatures on the surface. Remember that the fungal infestation is increasing every day, so don't stay in one place for long unless you have a very well defended base
Mine minerals in large caves at your own risk, who knows what lurks in the dark....
Fungus-infected mutants have increased vulnerability to cold, so they are slower and weaker in winter biomes. They also take damage from snowballs, so you can attack them with snowballs if you don't want to get close to them
Copper - is an extremely useful resource for firearms and ammo, so don't bypass it
Basic and essential recipes

Gun table

Backpack

Dynamite (For the occasion... Yeah for any occasion:)

Glider (To use a glider, place it in the appropriate slot, and to reveal the glider, press the spacebar at any point of free flight)

Re-Inforced Paper

Iron Glider

Re-Inforced Paper (Iron)
[Similarly for other gliders]




Gunpowder (All recipes)
Basic and important hotkeys
JEI
Press "R" to see what the item is crafted from
Press "U" to view available crafts related to this item
CarryOn
To move an object in your hands, such as a chest, point the crosshairs at the object and use the "Shift + Right-click" combination (with two empty hands)
Sophisticated Backpacks
Press "B" to open the backpack, if you have one
TaCZ
To interact with objects with a firearm in your hand, press "F"
To use a melee attack when you are holding a firearm, press "V"
To modify a firearm, press "Z" while holding it in your hand
Press "G" to change the firing mode
Press the "V" key while in the scope to use the zoom in on the scope
To start the firearm inspection animation, press "H" while holding a firearm
ParCool!
You can disable and enable parkour mode with the keyboard shortcut "Ctrl + P"
Credits to Modders
KevinMods - Abandoned urban
VoxelGame, DIMOON - Abandoned
MasterOWS - Abandoned Watchtowers
MasterOWS - Abandoned Cabins (Regular Cabins too)
Apollo, DawnKiro - Abridged
WereF0X, CobaltTheProtogen, MeAlam1, PandaDap2006 - Access Denied
isxander - Adaptive Tooltips
Built Broken Modding, bl4ckscor3 - AI Improvements
NCP_Bails - Alex's Delight
AlexModGuy, Carro1001 - Alex's Mobs
JPZamps - Apocalypse Now
That1LilGuy - Apocalypse structures: Abandoned city buildings
That1LilGuy - Apocalypse Structures: Radio Towers and Airdrops
squeek502 - AppleSkin
nocubeyt - Aquaculture Delight
Shadow - Aquaculture 2
Darkhax - AttributeFix
MianReplicate - Attack Through Grass
SuperWarioModTeam - Animal Barn
Darkhax - Bad Mobs
thosea - BadOptimizations
Berezka - Berezka API for Radio Towers and Airdrops
Berezka - Berezka API for Abandoned city buildings
Berezka - Berezka API for Abandoned Watchtowers
vladmarica - Better Ping Display
TheCSDev - Better Statistics Screen
MovTery - Better F1 Reborn
Forstride, Adubbz - Biomes O' Plenty
4_Mac - Biome Moss
WerDei - Biome Replacer
someaddon - Biome Music
CravenCraft - CravenCraft's Bloody Bits
prelawaverage - Lucky's Blocky Siege
Team Abnormals - Boatload
Berezka - Berezka's Bunkers
JAK_the_Cyborg - Bunker Down
AbdElAziz - Canary
Tschipp - Carry On
MrCrayfish - Catalogue
TheIllusiveC4 - Cherished Worlds
cinchtail - Cinch's Abandoned Houses
Mandala Creations - Clean Tooltips
BlayTheNinth - Client Tweaks
jaredlll08 - Clumps
TheIllusiveC4 - Comforts
MrCrayfish - Configured
Sinytra - Sinytra Connector
jaredlll08 - Controlling
OdinOkland - Constant Music
henkelmax - Corpse
LainMI - Cosmetic Armor Reworked
TheIllusiveC4 - Curios API
Intijir - Day Count
PooPmeep - Day Zombies Rebooted
CapezOnMyBack - Detected setBlock Be Gone
Serilum - Difficulty Lock
MaxHyper, MaxHyper, Nyfaria - Dynamic Trees
MaxHyper, MaxHyper, Nyfaria - Dynamic Trees +
MaxHyper - Dynamic Trees - Biomes O' Plenty
Txni - Embeddium/Rubidium Dynamic Lights
vgskye - e4mc
theoness1 (author), Matyrobbrt (forge port) - Eating Animation
embeddedt, Asek3 - Embeddium
Txni - Embeddium Extras
Fuzs - Effect Insights
DarkhaxDev - Enchantment Descriptions
CorgiTaco - Enhanced Celestials
Insane96 - Enhanced AI
UltimatChamp - EnhancedTooltips
tr7zw - Entity Culling
Mr.Toad - EnlightenedBlockEntities (fork)
Traben - [ETF] Entity Texture Features
Traben - [EMF] Entity Model Features
Grend - Equipment Compare
sisby-folk - Euphonium
Superkat32 - Explosive Enhancement
Xylonity - Explosive Enhancement: Reforged
Eruannie_9 - Extra Gore
OnMod - Extra Zombie Drops
Eruannie_9 - Experimental Settings Disabler
stashymane (author), Arborsm (forge port) - ExtraSounds
randommcsomethin (author), Cheaterpaul (forge port) - Falling Leaves
keksuccino - FancyMenu
dnlayu - FastBoot
ZZZank - FastEvent
someaddon - Fast Async World Save [Forge/Fabric]
Fuzs - Fast Item Frames
vectorwing - Farmer's Delight
Joshcraft2002 - Farmer's Cutting: Biomes O' Plenty
malte0811 - FerriteCore
mineblock11 - Flow
TelepathicGrunt - FullStack Watchdog
JTK222 - Global Packs
seymourimadeit - Guard Villagers
KrypticPyr - Gore Edition
DraconicArcher - Horde Moon
predator97427fr - Horror Elements mod
cedr0u - i Wanna Travel
Mephodio - Icterine
Grend - Item Highlighter
ElocinDev - Item Obliterator
McJty - In Control!
RaphiMC - ImmediatelyFast
Ordana - Immersive Weathering
SSKirillSS, catboybinary - Immersive UI
netcatgirl - ImmersiveThunder
Luke100000 - Immersive Optimization
creativemd - ItemPhysic Lite
Snownee - Jade
mezz - Just Enough Items
way2muchnoise - Just Enough Resources (JER)
MehVahdJukaar - Just Enough Effect Descriptions (JEED)
kogtyv - kogtyv-Towny and Village
tuxed (author), Txni (forge port) - Krypton Reforged
keerdm - Keerdm's LC wepons loot integrations
Keerdm - Keerdm Zombie Apocolypse Essentials
frikinjay - Let Me Despawn
Fuzs, SHXRKIE, LunaPixelStudios - Leaves Be Gone
Liopyu - Lios Overhauled Villages
Yuqi154 - LanguageReloadUnofficial
satxm - LAN World Plug-n-Play
McJty - The Lost Cities
morriswmz - Lost Cities Modern Tweaks
MarbledNull - Marbled's Arsenal
MarbledNull - Marbled's Melees [MM]
MarbledNull - Marbled's Netherless [MN]
MarbledNull - Marbled's Endless [ME]
sketch_macaw - Macaw's Bridges
sketch_macaw - Macaw's Fences and Walls
pupnewfster, CyanideX, Ridanisaurus, thiakil - Mekanism + Mekanism Generators, Mekanism Tools
FX, contaria - Memory Leak Fix
MehVahdJukaar - Model Gap Fix
thobor123456 - modern structures
embeddedt - ModernFix
Neon_Cranberries - Moderately Enough Effect Descriptions (MEED) - A JEED Addon
YaLTeR - Mouse Tweaks
MrCrayfish - MrCrayfish's Furniture Mod: Refurbished
Bawnorton - Neruina - Ticking Entity Fixer
nolandooo - Nolando Apocalypse
nolandooo - Nolando StructureZ
Steveplays - Noisium
ActiveRadar - No Rest for the Wicked
Team Hibiscus - Nature's Spirit
tr7zw - Not Enough Animations
natanfudge - Not Enough Crashes
Technicboyman - No Baby Zombies
Obscuria - Obscure Tooltips
Asek3 - Oculus
Ennui, Up - Ok Zoomer
ItzSkay - Overworld Netherite Ore
Fuzs, LunaPixelStudios - Overflowing Bars
SuperWarioModTeam - Old fisherman swamp house
alRex_U - ParCool!
alRex_U - ParCool+ / Compatibility Addon
Vazkii, williewillus, Minecraftschurli - Patchouli
fzzyhmstrs - Particle Core
PigCart - Particle Rain
Snownee - Passable Foliage 🌳
PhilipModDev - Philips Ruins
Luken, RXJpaw, tsomic - Ping Wheel
creativemd - PlayerRevive
PandaDap2006 - Panda's Falling Tree's
alessandro15204 - Potassium & Sulfur's Gunpowder Mod
RKeblawi - Quality Sounds
Vazkii, GoesBySully, IThundxr, MehVahdJukaar, quat, Siuolplex - Quark
Kasualix - Redirector
Serilum - Realistic Bees
jaskarth - River Redux
jamalam360 - RightClickHarvest
SuperWarioModTeam - Ruined Lighthouse
AbdElAziz - Saturn
Txni - Satisfying Buttons
im_gizmo - Save My Shaky Network
jaredlll08 - Searchables
Adubbz, Forstride - Serene Seasons
Or_OS - Serene Seasons Fix
InfernalStudios, LudoCrypt, tinytransfem, SwanX1 - Shield Expansion
FoxAhead - Simple World Timer
keerdm - Simple Band Aid
talhakayaadam - Simply Traps
cobrasrock - Skin Swapper
AbdElAziz - Smooth Boot (Reloaded)
Snownee, settingdust - Snow! Real Magic!
bl4ckscor3 - Snow Under Trees
P3pp3rF1y - Sophisticated Backpacks
P3pp3rF1y - Sophisticated Storage
Tschipcraft - Spawn Animations
Serilum - Starter Kit
Serilum - Starter Structure
thegrimsey - Stoneholm
faboslav - Structurify
TelepathicGrunt - Structure Layout Optimizer
henkelmax - Sound Physics Remastered
IMB11 - Sounds
LuckyOwl - Lucky's Spelunker's Charm II
Harbinger - Fungal Infection:Spore
STRAYED FATES, TeraBuildsStuff - STRAYED FATES: Forsaken
craneblock6666, MaydayMemory, LaeDev, TartaricAcid, F1zeiL - [TaCZ] Timeless and Classics Zero
Mafuyu404 - TaCZ addon
Mira090 - TaCZ Ammo Query
ThinkingStudio - TexTrue's Embeddium Options
Stardust Labs - Terralith
racoonman2 - TerraBlenderFix
Trivaxy - Tiny Item Animations
limesplatus - Typewriter Day Counter
Berezka - The lost city
Richy-Z - ThreatenGL
kyrptonaught - ToolTipFix
PeteMC - Undead Nights - Zombie Horde Nights
aureljz - Underground Bunkers
UnnamedGlitch - Unnamed Sea
Khytwel, stal111 - Valhelsia Furniture, Valhelsia Structures
faboslav - Villages & Pillages
talhanation - Villager Recruits
SuperWarioModTeam - Villager’s Windmill
morimori0317 - Game Menu Remove GFARB
Jeryn, tamlighter, TommyCBlocks, te-cup - Gliders
Mr.Toad - GpuTape
bebebea_loste - Geophilic Reforged
RerunA - Goodwill Structures
Iconsintown22 - Wild west structures
Cristelknight, WilliamWythers - William Wythers' Overhauled Overworld
Cristelknight, WilliamWythers - William Wythers' Expanded Ecosphere
ketok - Wilderness
punpanprolol - We Got Runners!
Khajiitos - World Play Time
Lazuline - XXL Packets
aureljz - Yeehaw Towns!
Refresh Studios, YUNGNICKYOUNG, Drullkus - YUNG's Better Mineshafts
Corosus - Zombie Awareness
Credits to Resource Packs Authors
haimcyfly - Stay True
Tissou - Tissou's Zombie Pack
nebulr - Default Dark Mode
aric3435 - Default Dark Mode: Expansion
kamas55282963 - Dark Mod Extension DME
undertow - undertow's Apocalypse HUD
Tec - Fire Rekindled
5E8A - No Enchant Glint
98SE - Remove Potion Particles
Dande1231 - Wasteland Armor Pack
Frawzy - Enhanced Audio Sound Pack
kamas55282963 - RTF Extension (Translations of some mods into Russian were taken from this resource pack and added to mine so as not to have hundreds of unnecessary translations)
Agente511 - Villager Variety
Reijvi - Chests Reimagined
PystoyPlayer - Better Boats
Other Credits
The starting structures in the modpack are taken from the Open World Zombie Apocalypse map!
A little bit about playing with friends
You can use e4mc (this mod is already in the modpack) to play with friends, or if you want to play on a third-party hosting server, you will need to download an additional file called The Beginning of the End [server] x.x.zip, which contains all the mods and configurations needed exclusively on the server side. You will only need to add the folders from the archive to the hosting and select forge version 1.20.1 forge 47.2.32. I'm not sure if newer versions of forge will work, so I advise you to install 47.2.32 specifically.
Starting with The Beginning of the End [server] 1.5.0 the forge 47.4.0 is used
Modpack requires minimum 8 GB RAM in the local game and minimum 6 GB RAM on the server side
When you create a world, you don't need to go to the Lost Cities profile and select anything, everything is pre-configured for you. Changing the settings manually will cause chunk generation errors!
Ченджлог
1.9.0Релиз1.20.1 · 23 мая 2026 г.
Changes & Improvements
- 26 guns: Glock 18 (Rebalance), Marlin M1895 (Recipe), Marlin M1895 SBL (Rebalance), B93R (Rebalance), Mannlicher M1895 (Rebalance), AK-308 (Rebalance), Beowulf TCR (Rebalance), BRN-10 (Rebalance), Gepard PDW (Shoot sound), MS Super90 M2 (Recipe), M4A1 (Rebalance), PP-19 Vityas Mod (Rebalance + Rename), SCAR SBR (Rebalance), QBU-88 (Full), FN FAL (Full), AK-47 (Model + Texture), As Val (Shoot sound), Type 88-2 (Model + Shoot sound), Volkssturmgewehr 1-5 (Model + Texture), M1918 Tankgewehr (Rebalance), Galil (Shoot sound), MG08/15 (Rebalance), Lewis Gun (Rebalance), XRT-505 "Reverse Flame" (Rebalance), "Purifier" Chemical Thrower (Rebalance), EMG-Prototype Exoskeleton (Rebalance) and a bunch of small improvements to the animations of many guns
- Quality medicines improved
- Improved performance
- Weight gun packs has been slightly optimized (the resolution of a large number of guns icons has been reduced to 64x64)
- Significantly reduced the number of blood particles after dealing damage to any creature, which in turn increases perfomance in situations of mass slaughter
- Main menu and loading screen completely redesigned
- Insanity shader settings improved
- Bliss shader updated and his settings improved
- Landscape generation has been slightly improved, now rivers are connected and lead to large bodies of water, and coastlines and beaches have become more diverse and realistic. There is also more vegetation in many biomes
- Big bunkers are now very dangerous! This place is overrun by fungal mutants
- Zombies have mutated! They have learned to climb on top of each other, are no longer afraid of heights
- The hordes are slightly modified and rebalanced. Now the night of the horde comes every 10th day
- Overall speed parameters of all types of zombies have been lowered, but now they can sprint from time to time. In addition, there is a 33% chance that a runner may appear who will follow you without stopping
- For those who play without shaders, fog and clouds have been improved to make the vanilla graphics look more pleasant (This will not affect performance in any way, and these fog and clouds will automatically turn off when any shader is turned on)
- Zombies with backpacks have been changed, now their potion effects are disabled, and they no longer play music
- Russian translate has been updated and improved
- Some structures have been improved
- Weather effects changed and improved
- The chance of finding guns in most loot tables has been reduced
- Zombies can no longer spawn in well-lit areas (meaning blocky light, they will still continue to spawn in sunlight)
- Zombies spawn rate lowered
- Improved starting loot in the bunker. Added some new initial weapons and now you are guaranteed to get food
- Now you will wake up hungry
- Now the feeling of hunger is active even when you are not moving, you lose 1 hunger point in 60 seconds, so you will have to stock up on food more actively
- Music pack has been improved and optimized
- Zombies have targeting sound disabled to enhance immersion and increase the difficulty of recognizing danger for the player
- Now more blocks have their own infested version
- Optimized particles
- The time to starvation for mycelium infected has been reduced from 300 seconds to 180, as has the time for evolution, and the kill threshold for hyper evolution has been lowered from 7 to 4
- Zombies are now aggressive towards infected
Added
- 37 new guns: M14, HS12, CZ 805 Bren, Crusher, M16 "Hurricane", M16 "Shadow", AEK-973, Hand Cannon, AK-103 Resonant, Welrod, De Lisle Carbine, SMG08/18, ZK-383, MG42, Remington Model 10-A, Martini-Henry, M2 Flamethrower, SPAS-12, M1014, FN EVOLYS, Type 79, QBU-201, CS/LR-4, QJY-88, QBZ-03, QBU-191, JS-9, QCQ-171, QCW-05, QSZ-193, QBS-09, DZJ-08, QBA-221, QJB 201, HAWK 97-2, QJZ-171, TB-23 Mk5 "Hawk Eye"- 26 new attachments
- 50 new structures
- All the missing description for guns
- There are several new loot tables
- Guns durability and repair (Balance is based on a rating system)
- Spooklementary V2 (TBE Edit)
- Bairns have been added to the natural spawn, these are infected babies who have very high mobility and can scare with their unexpected jumps on the victim, be careful, they like secluded dark places
- Lots of new fish and sharks
- Added phases. Every 10 days, the zombie population grows
Mods
- Abandoned Modern Houses
- Abandoned Structure Aviation
- Abandoned Structures Yachts
- Abandoned Structures
- Abandoned Ruined Tower
- Achievement Optimizer
- Annoy Horror Structures
- AllTheLeaks
- Blooming Nature
- Better Clouds
- Better Watchtowers
- Beach Lighthouse Pillager
- Ben's Sharks
- Big Horse Stable
- Bocchium
- Cerulean
- DynamicFPS
- Dynamic Trees for Blooming Nature
- Dynamic Trees for Immersive Weathering
- Drippy Loading Screen
- Scary Structures
- SSP Gothic Things
- ServerCore
- Status Effect Bars
- Smooth Scrolling
- Smooth Swapping
- Smooth Skies
- Sleep Hunger
- Spore: Infestetion Expansion
- Sound Controller
- Radio Station Tower
- Relentless Undead
- Redirected
- Gothic Church
- Giant Plane Wreck
- Greek Villager House
- Horizon Fix Reforged
- Particle Rain
- Post Apocalyptic Pillager Apartment
- Post Apocalyptic Pillager Bunker
- Plains Villager Tents
- Old Ruins
- TaCZ Durability
- Time Go Up, Hunger Go Down
- The Hordes
- Marbled's First Aid
- MCreatorMemFix
- Modern Villager House
- Mobtimizations
- KubeJS
- Fancy Hotbar
- Fog
- Fog Disabler
- Forgotten Church
- Forest Ruins
- Villager Fletcher House
- Villager Forge
- Villager Archer Camp
- Villager Brewery
- Villager Country House
- Villager Saloon
- Villager Train Station
- Inventory Particles
- Ixeris
- Horse Pillager Stable
- We Got Runners (Return)
- API's
Data Packs
- Navigable Rivers
- Cliffs and Coves
Resource Packs
- Apocalypse Hotbar
- Fancy Hotbar Apocalypse Style
Updated Mods
- Abandoned Watchtowers
- Apocalypse Now
- FancyMenu
- Fungal Infection: Spore
- ModernFix
- Entity Culling
- Villager Recruits
- e4mc
- Gliders
- Sounds Physics Remastered
- Lios Overhauled Villages
- InControl
- ImmediatelyFast
- Particle Core
- Sophisticated Storage
- Sophisticated Backpacks
- Structure Layout Optimizer
- JEI
- The Lost City
- The Lost Cities
- ThreatenGL
- TaCZ
- TaCZ Tweaks
- TaCZ Addon
- API's
Removed
- 13 guns: NITRO 505, FAMAS, AK-22, Colt Mars, M870 Tactical, HK MK23, AK-63E, M45A1, F90 MBR, SR-3M, QBZ-97, Saiga-12, HAR-50 Mk.II "Doom Hammer"
- 4 ammo type: 6.02x41 (Recipe), 5.56x30 (Recipe), arrows for nitro 505 (Full), .50 Achilles Rounds
- 3 attachments: SR-3M Silencer, "Doom View" HMA Scope, Grip RK-6 (Duplicate)
- 1 structure: Goodwill
- All items from Nolando Apocalypse
- Some presets spooklementary shader
- Entities: Leafcutter Anthills, Ants, Farseers, Underground Miners, Zombie Horses
- Several biomes have been deleted
- Blood moons have been removed because they no longer match my vision and modpack balance
- The manual of the Parcool mod was removed (It was most often not used by anyone and its presence in the inventory when creating each new world was annoying)
Mods
- Marbled's Melee's
- Simple Band Aid (Replace by Marbled's First Aid)
- Satisfying Buttons
- Undead Nights (Replaced by The Hordes)
- Berezka API for Underground Bunkers
- Enhanced Celestials
- Zombie Moon
- Data Anchor
- Cosmetic Armor Reworked
- Recruits
- BadOptimizations
- Patchouli
- Flow
- Icterine (Replaced by Cerulean)
Fixes
- Music no longer stops abruptly if you enter another biome
- Fixed a severe delay in the disappearance of destructible blocks
- Fixed a bug that caused tooltips in backpacks to not be displayed
1.8.1Релиз1.20.1 · 4 ноября 2025 г.
Fixed
- Chunk errors
1.8.0Релиз1.20.1 · 10 октября 2025 г.
Attention! Since this is a major update with many fundamental changes, your worlds from the previous version will definitely be affected
Changed
- 3 guns: Mk.18 Mod 1 (Totally), Thompson M1A1 (Rebalance), M16A4 (Rebalance)
- Improved recipes for over 100 guns (A lot of work has been done)
- In Jade, you can no longer see which mod an object belongs to
- Performance has been significantly improved again
- Improved balance of some loot tables
- Many loot tables have been expanded
- The foliage now has no collision
- All trees have been improved
- The appearance of chests and boats has been improved. Also the sounds of opening and closing of chests have been changed
- Zombie spawn rate lowered
- Limiting the maximum number of zombies to 300 now (Which provides good performance, but there are still a lot of zombies)
- Modpack download speed has increased by about 20-25%
- Chunks are now generated faster
- Default shader is now Insanity
Added
- 28 new guns: AKS-74U (New), AEK 971, M45A1, Vaznev-9k, XM4, Mk18. Mod 0 CQBR, F90 MBR, Timeless Z-Type, Type 85, Type 54, M87A1, Walther PPK, Beretta 686, Scorpion EVO 3 A1, Minebea PM-9, QSZ 92, SIG-P250, TECH-635 "Raven", XM-PA63 "Parasitic Grenade", G18 MTX "Cobra", HAR-50 Mk.II "Doom Hammer", MAXLMG-100 "Zero Leap Whale", VANT NEX-408 "Silent Owl", XRT-505 "Reverse Flame", MSA5 "Officer", Felix-12 "Constantine", MS Super90 M2 "Infiltrator", Module2043 "Gravekeeper"
- Attachments have been added to the loot of some structures
- Now you can use JEI to see which weapons are compatible with a particular type of ammunition
- Now you can hire recruits for emeralds, and they will protect you. You can also equip and feed them
- 20+ new structures
- 35+ new attachments
- 50 new types of zombies with different characteristics (Mostly fast zombies have been added)
- A lot of new loot to a huge number of structures, including new
Mods
- Apocalypse Structures: Radio Towers and Airdrops
- Abandoned Watchtowers
- Abandoned Cabins
- Animal Barn
- Ruined Lighthouse
- Old fisherman swamp house
- Bad Optimizations
- Bloody Bits
- Berezka API for Radio Towers and Airdrops
- Berezka API for Abandoned city buildings
- Berezka API for Abandoned Watchtowers
- C2ME Forge
- Dynamic Trees
- Dynamic Trees +
- Dynamic Trees for Biomes O' Plenty
- Nolando Apocalypse
- TaCZ Ammo Query
- ToolTipFix
- TerraBlenderFix
- LanguageReloadUnofficial
- Leaves Be Gone
- Yeehaw Towns!
- Effect Insights
- Villager's Windmill
- ThreatenGL
- Save My Shaky Network
- Clean Tooltips
- Game Menu Remove GFARB
- FastBoot
- FastEvent
- Fast Async World Save
- Farmer's Cutting: Biomes O' Plenty
- FullStack Watchdog
- Passable Foliage
- Parcool+ Compatibility Addon
- Villager Recruits
- World Play Time
- API's
Resource Packs
- Chests Reimagined
- Better Boats
Updated
- e4mc
- Overflowing Bars
- LAN World Plug-n-Play
- The Lost City
- TaCZ
- Mouse Tweaks
- ModernFix
- Sky's Overworld Netherite
- Structurify
- Snow Under Trees
- Snow! Real Magic!
- Spore
- Sound Physics Remastered
- FancyMenu
- Parcool
- Refurbished Furniture
- JEI
- Keerdm Zombie Apocalypse Essentials
- ItemPhysic Lite
- Immersive Optimization
- ImmediatelyFast
- Guard Villagers
- Cinch's Abandoned Houses
- Abridged
- Apocalypse Structures: Abandoned city buildings
- Alex's Mobs
- Aquaculture Delight
- API's
Removed
- 1 scope (not used)
- 2 guns: M92FS, TTI G34
Mods
- Jeed
- Meed
- JER
- Boatload
- Blueprint
- Canary (Incompatibility with C2ME Forge)
- Spawn Animations
- Panda's Falling Trees
- Wilderness
- Adaptive Tooltips (Replaced by ToolTipFix)
Fixes
- Fixed number of competing sounds has been increased, which should help with the missing sound in the game when using certain guns
- Fixed barrels in the walled villages are no longer empty
- Fixed rare world login bug where loading would stop at 0% and you had to restart the game
- Fixed rare world freeze
- Fixed problem, which simply never generated the Highway
- Fixed "Visual lags" when closing chests
1.7.0Релиз1.20.1 · 14 июля 2025 г.
It is recommended to allocate at least 9 GB of RAM starting from this version for stable and fast chunk generation. If you have a lot of RAM, I recommend allocating 12 GB for flawless performance
Changed
- Improved the quality of about 10 guns
- Spore MobCap has been lowered from 40 to 25, and now infected mobs do not kill animals
- Frequency of generation of structures has been increased
- Many structures are now generated in a greater variety of biomes
- Lost cities have become much rarer, but each city is now much larger
- Some guns have had the ammunition used replaced with authentic ammunition
- Final cleanup of all attachment icons
- Some ammo has become cheaper to craft
- Rebalanced characteristics of most guns
- Formula for calculating recipes has been updated and improved, so many gun recipes have undergone changes
- Improved logic and consistency of recipes for all guns
- Zombies can now be spawned by spawners
- Spawners have returned to the lost cities
- Animals will now fight back and attack you if you have killed their closest companion
- SERVER PERFORMANCE HAS BEEN SIGNIFICANTLY IMPROVED. FINALLY! (Due to the specifics of entity optimization, you may occasionally encounter "visually lagging" chests, which can be slightly annoying, but these optimizations help maintain an excellent server tickrate)
Added
- 48 new guns: G36K, Springfield 1873, SPR-15 HB "Sagittarius", Degtyaryova DP-28, Marlin M1895, "LAST WAR" Shotgun, SSG-08, DPRK RPG, Daewoo USAS-12, Benelli NOVA, SAKO AK24, SIG-552, SIG-556, Daewoo K2, HK433, T91, QBZ 191, Daewoo K2C1, Glock 19, G3/SG1, Type 38, Type 14, SV98, AWP, KAC PDW, M203 Grenade Launcher, QLU-11 Grenade Launcher, RPG-7 Al-Yassin, Magpul PDR, Gepard PDW, DVL-10, Marlin M1895 SBL, Colt Python, 9A-91, Beowulf TCR, Colt Mars, Ro635, AK-22, AK-9, AK-63E, HK33, M17, Desert Tech Quattro-15 (FRT), Krtek Golden SKS, HK-416C, QBZ-97, M1 Garand, Kar98K
- 2 new special guns: "Purifier" Chemical Thrower, "Vulcan" Dual Barrel Cannon
- ~30 new attachments
- 25+ new structures
- Insanity shader with my custom settings
- Introduced a rating system with tiers for firearms to emphasize their power! (Only English and Russian language is supported)
- Dark theme for Mekanism
- Russian translation most of the content
- Lots of new loot in the structures
Mods
- JER
- JEED
- MEED
- Fast Item Frames
- Biome Moss
- Enhanced Tooltips
- TaCZ Addon
- Unnamed Sea
- Immersive Optimization
- Structure Layout Optimizer
- Satisfying Battons
- Detected setBlock Be Gone
- Neruina
- Nolando StructureZ
- No Rest for the Wicked
- Cinch's Abandoned Houses
- Attack Through Grass
- API's
Resource Packs
- Villager Variety
Updated
- e4mc
- Entity Culling
- Enhanced AI
- TaCZ
- The Lost City
- Bad Mobs
- Berezka's Save Place
- Noisium
- Not Enough Animations
- Not Enough Crashes
- Macaw's Bridges
- ModernFix
- Gliders
- Fancy Menu
- Lios Overhauled Villages
- Particle Core
- Parcool
- Serene Seasons Fix
- Structurify
- Spawn Animations
- In Control!
- ImmeditelyFast
- Quark
- API's
Removed
- 21 guns: Hanyang 88, VSS, CLF10, LMG31, M27 IAR, HK 416, APC 9K PRO G, UZI | .45, M24, AUG Para, DSA SA58, QBU-191 DMR, MTA Grenade Launcher, FMC Flamethrower, GM6 Lynx, CheyTac M200, MK20 SSR, Norinco M305A, CBR-11, CBR-11 Sniper, Winchester 1897 (In this version of the modpack, the overall quality of firearms is increased once again and all these weapons were cut out because they no longer meet the overall quality in various parameters)
- ~30 attachments
- From the mod TaCZ and its addons removed all translations except English and Russian (sorry, but I can not yet support more languages, it's too much monotonous work)
- Bleeding effect
Resource Packs
- Enhanced Audio
Mods
- Particle Rain
- William Wythers' Expanded Ecosphere (Unfortunately the world with this mod alone was rather monotonous and sparse, so it has been replaced by William Wythers' Overhauled Overworld, Biomes O'Plenty and Geophilic Reforged)
- Shield Expansion
- Obscure Tooltips (Replaced by Enhanced Tooltips)
- Day Zombie Rebooted (Replaced by rule In Control!)
- Extra Gore
- Comforts
- We Got Runners
- Eating Animations and GML (Caused an unexplained crash after compression to .mrpack)
Fixes
- Fixed incorrect tags in bunkers loot tables
- Fixed a bug that caused an incredible number of zombies to appear if the player was at a high altitude
1.6.0Релиз1.20.1 · 9 мая 2025 г.
🌲 Wildlife Update!
Check the gallery!
Changed
- Infected wandering traders can no longer use potions and witches can no longer use invisibility potions
- Infected mobs will no longer appear in lighted areas
- Infested mobs now need 1 victim to start evolving (used to be 2) and evolution time has been reduced from 450 seconds to 300 seconds, also infestations now start starving after 300 seconds instead of 450
- The alex's mobs animal bestiary will no longer be given to the player when first appearing in the world.
- Dynamic lighting now also works for dropped items
- The speed of breaking zombie blocks has been significantly increased
- Significantly improved accuracy for all firearms
- All firearms recipes that use steel now use steel from the Mekanism mod
- Ammo that previously used iron now uses lead as the recipe
- Clouds have been changed on all shader presets
- Entity mapping is now enabled in Jade
- Lost cities have been globally changed, they have become much more abandoned and merged with the wilderness!
- Changed firing sounds for some firearms
- Replaced some old music tracks with new ones
Added
- 2 new firearms: As Val Nightcrawler, OTs-14 Groza (also added to loot tables)
- 28 new music tracks!
- Over 600 new great sounds thanks to the Enhanced Audio resourcepack!
- New shader (Experimental, for compatibility with TaCZ mod the "translucent entities" parameter is disabled, so you will have various visual bugs during the game, which makes this shader not really suitable for constant use, but nevertheless you can try it as an alternative, or use it for screenshots)
- Added lead to the loot tables
- Added Gliders and materials for making them to the Lost Cities loot tables
Mods
- Experimental Settings Disabler
- [EMF] Entity Model Features
- Item Obliterator
- Structurify
- Particle Rain
- Realistic Bees
- Overworld Netherite Ore
- Wilderness
- Keerdm Zombie Apocalypse Essentials
- Ok Zoomer (Default "X" to zoom in)
Updated
- Spore
- The Lost City
- Parcool
- Snow! Real Magic!
- Snow Under Trees
- Serene Seasons
- Refurbished Furniture
- JEI
- Better Statistics Screen
- API's
Removed
- Cold Breath in cold seasons and cold biomes (Due to over intrusiveness)
- Removed buggy recipe without texture from valhelsia structures
- Removed flies
- Removed a couple of unnecessary structures
- Removed a lot of unnecessary items
Mods
- Nature's Spirit
- Biomes O'Plenty
- Geophilic Reforged
- River Redux
- William Wythers' Overhauled Overworld
- Lost Cities Modern Tweaks (Replaced by Keerdm Zombie Apocalypse Essentials)
- Sparce Structures (Replaced by Structurify)
Fixes
- Zombies dealing too much damage have been weakened
- Fixed bug with bee nest
- Fixed bug with crooked display of enchantments in JEI
1.5.0Релиз1.20.1 · 4 апреля 2025 г.
Oh, this was one of the most hardest updates I've done, I think you'll really like it because a lot of effort, time, and most importantly, soul and ideas have been put into it! I wish you good luck in your new adventures through this sick and gloomy world
As in previous updates, there are many global changes that will affect your current worlds and the items you already have in those worlds, so I highly recommend you start over by creating a new world
Changed
- 5 firearms improved: MK47, Glock 18c, PKP Pecheneg, QBZ 192, CBR11 Sniper
- Cleaned all weapon icons (Except Applied Armorer) and almost all attachments icons. Also, all colored text has been replaced with plain white (Except for ammo, weapon magazines and Applied Armorer gunpack) to be more in line with the uniform style of the modpack.
- Spore mod bosses now have 3 times more health (This is because you have a lot of strong firearms :D)
- Changed inventory exit animation
- Rebalanced the characteristics of some firearms
- Changed the ammo used in some firearms
- Globally reworked recipes for all firearms, they now have a greater variety of materials to fully reflect the appearance and effectiveness of a particular firearm, and are calculated using my new formula, which is designed to improve the balance of the modpack and make it easier to add new weapons. Each recipe will depend directly on the main characteristics of the weapon (rate of fire, damage, number of rounds in the clip, armor penetration, damage to the head), the cost is first calculated in ingots of iron, and then divided into different materials, each of which has a certain equivalent to 1 ingot of iron, so all recipes should become more fair, balanced and interesting!
- The difficulty of the world cannot be changed now, it is always hard. Also now you cannot select creative mode and enable cheats
- Color correction has been improved on all shader presets
- Spooklementary and Spooklementary (Without MB) presets have improved shadow quality and range, as well as entity shadows.
- Improved music playback, now it depends on the time of day and places you are in, and the music will be more varied and less intrusive.
- Zombie hordes now have a 5% chance of coming every night instead of the fixed 100% every 10 nights, this means that a horde can come to you on any night, always be prepared and get home before sunset...
- Zombies from the horde can now break blocks
- Stray hordes from the Apocalypse Now mod no longer spawns
Added
- 20 new zombie types with different movement speeds and health stats (some are more survivable but slow, some are the opposite), which means that zombie mobs will now follow you in a completely chaotic manner.
- 3 types of ammo: .300 Blackout Bullet, 12 Gauge Dragons Breath Bullet, Nails
- Few attachments
- 44 new firearms: Honey Badger, Wooden SKS, AK74, RPK-74, HK MK23, AK107, M231, Saiga-12, SCAR-HAMR, AUG-HBAR, AK308, HK-MP5K, PP-19 Vityas, DB-4 Ursus (Dragon Breath), DB-2 Durin (Dragon Breath), Nailgun, M870 Tactical, MK18, MXA AR-762, Colt 933, BRN-10, MXA SCAR-SBR, IWI NEGEV, MG3, Type 73, PPSh-41, AS Val, M4 URGI, AK47, AK103, Type 88-2, AK105, SVD, IWI Galil ACE-32, Howa Type 20, Sjögren Inertial, RSC 1917, Chauchat, Gnenral Liu, OSIPR AR2, QBU 88, IMI Galil ARM, M327-TRR8 Revolver, CBR11 Infantry (Return in a new capacity and with a slight external difference from CBR11 Sniper).
- Dark theme for workbenches from TaCZ
- Many new ammo and firearms added to the loot tables
- New shader preset - Spooklementary - TBotE (Medium) (Like the regular version, only with lower shadow quality and shorter shadow distance). And
Mods
- Apocalypse Structures
- Cool Rain
- Sounds
Updated
- Forge (Latest version 47.4.0)
- Embeddium (+Embeddium Extras)
- Sodium Dynamic Lights
- [ETF] Entity Texture Features
- Curios
- Corpse
- Comforts
- Cherished Worlds
- Enchantment Descriptions
- Enhanced Celestials
- Euphonium
- e4mc
- Entity Culling
- GPU Tape
- Guard Villagers
- Oculus
- The Lost City
- Shield Expansion
- Sound Physics Remastered
- Let Me Despawn
- Flow
- Mekanism (+Generators and Tools)
- Not Enough Animations
- Phillips Ruins
- Immersive Weathering
- Immersive UI
- ImmediatelyFast
- Undead Nights
- Marbled's Core
- Macaw's Fences and Walls
- API's
Removed
- 4 firearms: UDP-9 PDW, KelTec | P50, Colt Python, Block 17 (Skin Glock 17)
- 7.62x39 Copper Bullet
- Few attachments
- Workbench Apocalypse Gun Pack (Content moved to TaCZ Gun Smith Table)
- All weapons and ammo removed in this update have been removed from all loot tables
Mods
- Biome replacer
- Constant Music (Replaced by Biome Music)
- Quality Sounds and Extra Sounds (Replaced with Sounds)
Fixes
- Removed open/close transition animation for sophisticated backpacks because it caused a bug with overlapping inventory and backpack layers.
- All heavy weapons with explosion damage now destroy blocks (Previously only RPG-7 and MTA could destroy blocks)
- Fixed TTI Pit Viper gunshot sounds, which were missing due to my fault.
- Fixed Underground Bunkers loot table (1 item that you could find in bunker chests had no texture because I made a mistake when writing the item ID)
- Fixed a bug with the display of MekaSuit armor from the Mekanism mod
- Small zombies were disabled in previous updates but still spawned on the server, now they are permanently disabled everywhere.
- ServerPack has been tested and patched on a dedicated hosting, missing mods have been added, unnecessary mods have been removed, so it is now 100% working
1.4.1Релиз1.20.1 · 3 марта 2025 г.
Changed
- Kill, body and head sounds have been changed for a large number of firearms
- Day counter has been replaced again, as the previous one was accidentally skipping days for some unknown reason
- FPS display moved to the top right corner of the screen by default
Added
- Serene Seasons Fix
Removed
- QBZ 95-1 (Duplicate)
1.4.0Релиз1.20.1 · 1 марта 2025 г.
Attention, in this update there are many changes in world generation, changes in optimizations and many global innovations. I strongly recommend you to create a new world, so that no errors occur and you can see all the charms of the update. (Most likely, old worlds will not work at all in this version).
Changed
- Zombies now always die the first time, without being left alive as a disemboweled zombie
- Chances of finding ammo in structures around the world have been increased
- The chance of finding firearms in Lost Cities has been slightly reduced, but the chance of finding RARE firearms has been increased
- All starter structures have been replaced by bunkers
- Weight of all gun packs optimized, now they take less space in modpack and serverpack
- Some adjustments to the balance of firearms recipes
- Replaced the day counter, now it is less intrusive, as it appears only at the beginning of each new day, and has a more pleasant appearance and animation
- Performance Improvement
- Animals can now be baited with food
- Spawners no longer appear in Lost Cities buildings (They were disabled anyway)
- The Lost Cities now has less ruins and more whole buildings
- Mildly increased detail quality settings in TBotE Low and TBotE Low (Without MB) shader versions
Added
- Hordes. Now every 10th day zombie hordes will rise up, prepare yourself properly...
- 18 new firearms (VSS, M1911, M700, M107, Type 81-1, M870, P90 PDW, QBZ-95, Mosin-Nagant Obrez, Mannlicher M1895, QBU-191 DMR, Norinco | M305A, SR-3M, Pride, Win-Win, GL-3, EMG-Prototype Exoskeleton, Crossbow Nitro 505)
- 2 new weapon workbenches, special weapons have been moved to them (You can find their crafts in JEI by writing “timeless”)
- A lot of new weapons and ammo added to the loot
- Many structures have new unique loot
Mods
- Goodwill Structures
- Serene Seasons
- Wasteland Armor Pack
- Simple Traps
Updated
- Lost Cities Modern Tweaks
- Lost Cities
- Timeless and Classics Zero
- The Lost City
- Spore
- Gliders
- Entity Culling
- ModernFix
- Mekanism + Generators and Tools
- Nature's Spirit
Removed
- With this update, the overall quality of firearms in the modpack has been improved, so several firearms have been removed and a few more replaced with higher quality variants. Removed: 10 (MU73, MUA73, MA90, CSG19, SMG08/18, RMG Mod.1970, Steyr Model 1912, Steyr Model 1912/P16, Lpm Mod.2020, CBR11 Infantry). Replaced: 5 (QBZ-95-1, P90, FN P90 | PAW Extension Kit, FN P90 | EFFEN90 Rail Kit, Detonics | Combat Master 1911)
- A few mobs have been disabled
- Removed many biomes that do not fit into the atmosphere of the modpack
- Removed unnecessary music from the biomes of the “Nature's Spirit” mod (doesn't fit the atmosphere)
- Nether and End are now disabled by default
Mods
- Starter Kit (Now its role is played by the starter chest in the bunkers you appear in)
- Starter Structure (Replaced by bunkers)
- Simple World Timer (Replaced by Typewriter Day Counter)
- Redirector (Conflict with new versions of ModernFix)
- Horror Elements (Caused a number of problems that led to the decision to abandon the mod)
- Blocky Siege
Fixes
- Removed 2D lods of firearms that had them (It looked terrible from the outside)
- Removed duplicate saturation scale replenishment information in food prompts
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