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Mineforgian

Enhanced AI

Creepers Breaching, Zombies mining, Skeletons sniping and many many more upgrades for mobs

518K загрузок205 подписчиковLicenseRef-All-Rights-Reservedforgeneoforge

Обновлён 6 июля 2026 г. · опубликован 3 декабря 2023 г.

Summary

Enhanced AI is a mod that changes mobs AI, making them smarter and harder to deal with.

The mod

Enhanced AI aims to make the slow and boring mobs into a better and unpredictable experience.
The default mod's configuration is a spice up of vanilla difficulty. You can alter the config to have a true nightmare experience, or make it easier.

Please note that as of v3 (around MC 1.19.2) this only affects vanilla mobs as modded mobs may not work properly. You can still try to add them in the relevant Entity Type Tags to allow modded mobs to get EAI features (check the wiki).

Check out the website for a complete list of features

[Check out the wiki for all the infos for pack makers] (https://github.com/Insane96/EnhancedAI/wiki)

v2 Features list

All mobs

Anti-Cheese

Mobs with this feature enabled (by default all monsters) will break boats and minecarts they're stuck in.
Can be configured to prevent mobs from being minecarted or boated.

Explosion Avoidance

All mobs will run away from a creeper about to explode or an ignited TnT

Break Anger

Zombified Piglins will get angered when a closeby player will break quartz ore.
Configurable to make any set mob target a player breaking specific blocks.

Fishers

Mobs with a Fishing Rod will be able to reel in players. By default only Zombies can spawn with a Fishing Rod.
When reeled, there's a chance that items in the target's inventory are reeled instead of the target.

Custom Mob Fleeing

Any mob can be configured to run from any other mob. By default there's no custom mob fleeing.

Leaping

Disabled by default because it's just a draft, makes mobs make a small jump towards the target.

Miners

Mobs are able to mine their way to the target. By default only zombies can and are equipped with a Stone Pickaxe.

Movement

Mobs that reach a climbable block will now be able to climb it (ladders, vines, etc)
Also mobs have 15% bonus movement speed and 250% bonus swim speed

Pearlers

Mobs with ender pearls will be able to use them to reach the target. By default only zombies can spawn with 3 ender pearls.

Riding

Some mobs are able to mount other mobs. By default only Spiders can be ridden and Zombies, Creepers, Husks, Zombie Villagers, Drowneds, Skeletons, Strays and Cave Spiders are able to mount.

Targeting

Mobs have enhanced targeting capabilities.
They have increased sight (can see targets from farther away) and can also sense targets through walls.
Mobs also have better targeting when hit (e.g. Creepers will now switch taget if who hit them is closer).
Also mobs will no longer fight eachother, have a small chance to be neutral and are affected by blindness effect.

Biters

Zombies (by default) are able to bite entities that hit them without a weapon.

Item Disruption

Mobs that hit an entity are able to disarm it. By default only enderman can do that.

Melee Attacking

Attack range is now affected by the forge:entity_reach attribute and also the attack speed attribute.
Also mobs use the new 1.20.2 attack changes.

Open Doors

Mobs are able to open doors. By default only long noses mobs can.

Spawning

Min spawn distance has been increased and max has been decreased, so mobs will spawn more closer to the player.

Warden Interactions

Mobs flee from the Warden.

Animals

Scared and Attack

Some animals will flee from players on sight, whilst others will attack back.

Group Flee

If an animal is attacked all the other animals of the same type around will flee or attack back

Not tempted

Some animals are not temped by food

Blazes

Attack

Blazes have randomized parameters when shooting fireballs. Can shoot more, less, faster, slower, have more/less inaccuracy ...

Bugs

Silverfish

Silverfishes will call for more silverfishes when hurt and faster.

Creepers

Swell

Creepers have a chance to spawn with the ability to ignore walls, breach, walking while exploding or the ability to throw themselves at the target.

Drowneds

Swimming

Drowned swimming is faster and uses the swim speed attibute instead of the movement speed one. Also the AI for swimming should be a little better.

Endermen

Get Over Here

Disabled by default, endermen teleport players if they can't reach them

Ghasts

Shooting

Ghasts can shoot up to 3 fireballs and might be able to shoot when they can't see the target (breach)

Illagers

Pillagers Shoot

Change the shooting range, cooldown and inaccuracy of Pillagers

Pillager Fleeing

Pillagers can flee from the target and attack while fleeing

Ravagers

Ravagers breakable blocks can be set with a block tag

Pets

Snow Golems

Shoot faster, deal damage with snowballs, freeze enemies and heal other snowmen

Iron Golems

Have an innate 40% damage reduction and fire lasts less

Wolves

Wolves have double hp and damage

Shulkers

Attack

They can shoot faster

Armor

Shulkers have increased armor, 30 when closed (20 in vanilla), 20 when peeking (0 in vanilla) and 10 when open (0 in vanilla)

Bullets

Increases levitation duration and amplifier given by bullets

Skeleton

Shoot

Change the shooting range, cooldown and inaccuracy. Also small chance for a skeleton to spawn as a spammer

Fleeing

Skeletons can flee from the target and attack while fleeing

Wither Skeletons

Have a chance to spawn with a bow and and arrows give wither instead of fire

Slimes

Slimes

They can spawn bigger and jump faster

Spiders

Webber

Some spiders are able to throw slowing webs at targets

Misc

Spiders take -90% fall damage

Villager

Attacking

If too low reputation, villagers will attack the player

Withches

Dark Arts

Some witches can spawn with the ability to use dark arts. Will use a spawn egg to spawn a Villager and will lightning strike it to transform it into a Witch

Throwing Potions

Witches will be smarter at throwing potions. Can also throw two in a row, lingering ones and wrong ones. Can also use slow falling when falling.

Thirsty

Can drink potions smarter

Fleeing

Witches can flee from the target and attack while fleeing

 

Links

Check the sidebar

Videos

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
4.1.2.0Релиз1.21.1neoforge6 июля 2026 г..jar (1.3 МБ)
4.1.1.2Релиз1.21.1neoforge4 июля 2026 г..jar (1.3 МБ)
4.1.1.1Релиз1.21.1neoforge26 июня 2026 г..jar (1.3 МБ)
3.3.7.3Релиз1.20.1forge20 июня 2026 г..jar (1.3 МБ)
4.1.0.2Релиз1.21.1neoforge15 июня 2026 г..jar (1.3 МБ)
4.1.0.1Релиз1.21.1neoforge13 июня 2026 г..jar (1.3 МБ)
3.3.7.1Релиз1.20.1forge30 мая 2026 г..jar (1.3 МБ)
3.3.7.0Релиз1.20.1forge5 мая 2026 г..jar (1.3 МБ)
3.3.6.4Релиз1.20.1forge3 мая 2026 г..jar (1.3 МБ)
4.1.0.0Релиз1.21.1neoforge22 апреля 2026 г..jar (1.3 МБ)
3.3.6.3Релиз1.20.1forge3 марта 2026 г..jar (1.3 МБ)
4.0.1.0-betaБета1.21.1neoforge3 марта 2026 г..jar (1.0 МБ)
4.0.0.4-betaБета1.21.1neoforge25 февраля 2026 г..jar (1.0 МБ)
4.0.0.3-betaБета1.21.1neoforge24 февраля 2026 г..jar (1.0 МБ)
4.0.0.2-betaБета1.21.1neoforge24 февраля 2026 г..jar (1.0 МБ)

Показаны последние 15 из 49 версий. Все версии — на Modrinth.

Ченджлог

4.1.2.0Релиз1.21.1 · 6 июля 2026 г.

4.1.2.0

  • Targeting
    • Mobs now have 50% chance to forget the target if they can't sense it (sight, xray or glowing) after 15s
  • Leader mobs
    • Reinforcements now spawn even if non-entities damage them
    • Added loot table enhancedai:leader_mob that will drop on leaders death. Empty by default
    • Lowered armor
  • Fixed mobs pathing getting stuck sometimes if the path was the same as before

4.1.1.2

  • Lowered xray range
  • Fixed crash with latest InsaneLib

4.1.1.1

  • MPR Data Pack
    • Zombies now have more chance to spawn as miners only in caves

4.1.1.0

  • Added Enderman module
    • Added Look Anger Cone
      • Makes it easier to anger endermen by looking at them
  • Fixed wrong quartz tag for Break anger

4.1.0.2

  • MPR Data Pack
    • Mobs that spawn in caves now have increased max health and xray follow range (up to +100% at bedrock level)
    • Mobs that spawn outside (when not in full moon) will have lower follow range, xray follow range and movement speed
  • Decreased default xray follow range
  • Fixed fishing hook not rendering correctly

4.1.0.1

  • Lowered max follow range override and increased min xray range
  • Added Shields+'s copper shield to chances to block
  • Skeletons can no longer sprint
  • With MPR data pack, zombies and skeletons have less chance to spawn with equipment and to be enchanted
  • Fixed wolves having twice as much health

4.1.0.0

The mod is no longer server side only

  • Added back Fisher Mobs and Web Throwers
  • Added back Angry Creepers sound effects
  • Added back Custom Targeting
    • Skeleton and Zombie horses are now hostile towards the player
  • Skeleton horses can no longer be neutral and scared by players (from Animals scared attack feature), but have been added to Custom Targeting

4.0.1.0-beta

  • Updated MPR Integration data pack, porting stuff from Insane Survival Overhaul
    • Bees are smaller, Vexes are bigger, Phantoms, Sea Creatures, Skeletons and Zombies are randomly scaled
    • Drowned deal 50% less damage with tridents
    • Vexes have much less health
    • Vindicators have less attack damage
    • Skeletons and Zombies have a better chance to spawn with armor and weapons
    • Small animals have less attack damage
    • Zombies have a higher chance to spawn as miner the deeper they spawn
  • Zombified piglin can now mine
  • Reduced leader mobs spawn chance
  • Increased follow range override (32~48 -> 32~64)
  • Fixed shulker armor crashing the game

4.0.0.4-beta

  • Jump in place now mobs jump only if the target is at least the height of the mob higher (e.g. zombies will jump if the target is at least 1.95 blocks higher)
  • Fixed mobs spawned by leaders attacking creative players
  • Fixed more crashes with Miner Mobs missing attributes
    • I hate you Mojank

4.0.0.3-beta

  • Moved Push Resistance feature to InsaneLib

4.0.0.2-beta

  • Removed Biting mobs and Falling Shockwave features since they require client-sided mod

4.0.0.1-beta

  • Enabled Bogged, Breeze and Armadillo to use some features
  • Fixed crash with Miner mobs not having the block break speed attribute
  • Fixed zombie villagers not affected by some features

4.0.0.0-beta

Ported to 1.21.1

  • Jump in place now makes mobs jump only if the target is at least one block higher
  • Updated MPR data pack with smaller spiders and disabled baby zombies
4.1.1.2Релиз1.21.1 · 4 июля 2026 г.

4.1.1.2

  • Lowered xray range
  • Fixed crash with latest InsaneLib

4.1.1.1

  • MPR Data Pack
    • Zombies now have more chance to spawn as miners only in caves

4.1.1.0

  • Added Enderman module
    • Added Look Anger Cone
      • Makes it easier to anger endermen by looking at them
  • Fixed wrong quartz tag for Break anger

4.1.0.2

  • MPR Data Pack
    • Mobs that spawn in caves now have increased max health and xray follow range (up to +100% at bedrock level)
    • Mobs that spawn outside (when not in full moon) will have lower follow range, xray follow range and movement speed
  • Decreased default xray follow range
  • Fixed fishing hook not rendering correctly

4.1.0.1

  • Lowered max follow range override and increased min xray range
  • Added Shields+'s copper shield to chances to block
  • Skeletons can no longer sprint
  • With MPR data pack, zombies and skeletons have less chance to spawn with equipment and to be enchanted
  • Fixed wolves having twice as much health

4.1.0.0

The mod is no longer server side only

  • Added back Fisher Mobs and Web Throwers
  • Added back Angry Creepers sound effects
  • Added back Custom Targeting
    • Skeleton and Zombie horses are now hostile towards the player
  • Skeleton horses can no longer be neutral and scared by players (from Animals scared attack feature), but have been added to Custom Targeting

4.0.1.0-beta

  • Updated MPR Integration data pack, porting stuff from Insane Survival Overhaul
    • Bees are smaller, Vexes are bigger, Phantoms, Sea Creatures, Skeletons and Zombies are randomly scaled
    • Drowned deal 50% less damage with tridents
    • Vexes have much less health
    • Vindicators have less attack damage
    • Skeletons and Zombies have a better chance to spawn with armor and weapons
    • Small animals have less attack damage
    • Zombies have a higher chance to spawn as miner the deeper they spawn
  • Zombified piglin can now mine
  • Reduced leader mobs spawn chance
  • Increased follow range override (32~48 -> 32~64)
  • Fixed shulker armor crashing the game

4.0.0.4-beta

  • Jump in place now mobs jump only if the target is at least the height of the mob higher (e.g. zombies will jump if the target is at least 1.95 blocks higher)
  • Fixed mobs spawned by leaders attacking creative players
  • Fixed more crashes with Miner Mobs missing attributes
    • I hate you Mojank

4.0.0.3-beta

  • Moved Push Resistance feature to InsaneLib

4.0.0.2-beta

  • Removed Biting mobs and Falling Shockwave features since they require client-sided mod

4.0.0.1-beta

  • Enabled Bogged, Breeze and Armadillo to use some features
  • Fixed crash with Miner mobs not having the block break speed attribute
  • Fixed zombie villagers not affected by some features

4.0.0.0-beta

Ported to 1.21.1

  • Jump in place now makes mobs jump only if the target is at least one block higher
  • Updated MPR data pack with smaller spiders and disabled baby zombies
4.1.1.1Релиз1.21.1 · 26 июня 2026 г.

4.1.1.1

  • MPR Data Pack
    • Zombies now have more chance to spawn as miners only in caves

4.1.1.0

  • Added Enderman module
    • Added Look Anger Cone
      • Makes it easier to anger endermen by looking at them
  • Fixed wrong quartz tag for Break anger

4.1.0.2

  • MPR Data Pack
    • Mobs that spawn in caves now have increased max health and xray follow range (up to +100% at bedrock level)
    • Mobs that spawn outside (when not in full moon) will have lower follow range, xray follow range and movement speed
  • Decreased default xray follow range
  • Fixed fishing hook not rendering correctly

4.1.0.1

  • Lowered max follow range override and increased min xray range
  • Added Shields+'s copper shield to chances to block
  • Skeletons can no longer sprint
  • With MPR data pack, zombies and skeletons have less chance to spawn with equipment and to be enchanted
  • Fixed wolves having twice as much health

4.1.0.0

The mod is no longer server side only

  • Added back Fisher Mobs and Web Throwers
  • Added back Angry Creepers sound effects
  • Added back Custom Targeting
    • Skeleton and Zombie horses are now hostile towards the player
  • Skeleton horses can no longer be neutral and scared by players (from Animals scared attack feature), but have been added to Custom Targeting

4.0.1.0-beta

  • Updated MPR Integration data pack, porting stuff from Insane Survival Overhaul
    • Bees are smaller, Vexes are bigger, Phantoms, Sea Creatures, Skeletons and Zombies are randomly scaled
    • Drowned deal 50% less damage with tridents
    • Vexes have much less health
    • Vindicators have less attack damage
    • Skeletons and Zombies have a better chance to spawn with armor and weapons
    • Small animals have less attack damage
    • Zombies have a higher chance to spawn as miner the deeper they spawn
  • Zombified piglin can now mine
  • Reduced leader mobs spawn chance
  • Increased follow range override (32~48 -> 32~64)
  • Fixed shulker armor crashing the game

4.0.0.4-beta

  • Jump in place now mobs jump only if the target is at least the height of the mob higher (e.g. zombies will jump if the target is at least 1.95 blocks higher)
  • Fixed mobs spawned by leaders attacking creative players
  • Fixed more crashes with Miner Mobs missing attributes
    • I hate you Mojank

4.0.0.3-beta

  • Moved Push Resistance feature to InsaneLib

4.0.0.2-beta

  • Removed Biting mobs and Falling Shockwave features since they require client-sided mod

4.0.0.1-beta

  • Enabled Bogged, Breeze and Armadillo to use some features
  • Fixed crash with Miner mobs not having the block break speed attribute
  • Fixed zombie villagers not affected by some features

4.0.0.0-beta

Ported to 1.21.1

  • Jump in place now makes mobs jump only if the target is at least one block higher
  • Updated MPR data pack with smaller spiders and disabled baby zombies
3.3.7.3Релиз1.20.1 · 20 июня 2026 г.
4.1.0.2Релиз1.21.1 · 15 июня 2026 г.

4.1.0.2

  • MPR Data Pack
    • Mobs that spawn in caves now have increased max health and xray follow range (up to +100% at bedrock level)
    • Mobs that spawn outside (when not in full moon) will have lower follow range, xray follow range and movement speed
  • Decreased default xray follow range
  • Fixed fishing hook not rendering correctly

4.1.0.1

  • Lowered max follow range override and increased min xray range
  • Added Shields+'s copper shield to chances to block
  • Skeletons can no longer sprint
  • With MPR data pack, zombies and skeletons have less chance to spawn with equipment and to be enchanted
  • Fixed wolves having twice as much health

4.1.0.0

The mod is no longer server side only

  • Added back Fisher Mobs and Web Throwers
  • Added back Angry Creepers sound effects
  • Added back Custom Targeting
    • Skeleton and Zombie horses are now hostile towards the player
  • Skeleton horses can no longer be neutral and scared by players (from Animals scared attack feature), but have been added to Custom Targeting

4.0.1.0-beta

  • Updated MPR Integration data pack, porting stuff from Insane Survival Overhaul
    • Bees are smaller, Vexes are bigger, Phantoms, Sea Creatures, Skeletons and Zombies are randomly scaled
    • Drowned deal 50% less damage with tridents
    • Vexes have much less health
    • Vindicators have less attack damage
    • Skeletons and Zombies have a better chance to spawn with armor and weapons
    • Small animals have less attack damage
    • Zombies have a higher chance to spawn as miner the deeper they spawn
  • Zombified piglin can now mine
  • Reduced leader mobs spawn chance
  • Increased follow range override (32~48 -> 32~64)
  • Fixed shulker armor crashing the game

4.0.0.4-beta

  • Jump in place now mobs jump only if the target is at least the height of the mob higher (e.g. zombies will jump if the target is at least 1.95 blocks higher)
  • Fixed mobs spawned by leaders attacking creative players
  • Fixed more crashes with Miner Mobs missing attributes
    • I hate you Mojank

4.0.0.3-beta

  • Moved Push Resistance feature to InsaneLib

4.0.0.2-beta

  • Removed Biting mobs and Falling Shockwave features since they require client-sided mod

4.0.0.1-beta

  • Enabled Bogged, Breeze and Armadillo to use some features
  • Fixed crash with Miner mobs not having the block break speed attribute
  • Fixed zombie villagers not affected by some features

4.0.0.0-beta

Ported to 1.21.1

  • Jump in place now makes mobs jump only if the target is at least one block higher
  • Updated MPR data pack with smaller spiders and disabled baby zombies
4.1.0.1Релиз1.21.1 · 13 июня 2026 г.

4.1.0.1

  • Lowered max follow range override and increased min xray range
  • Added Shields+'s copper shield to chances to block
  • Skeletons can no longer sprint
  • With MPR data pack, zombies and skeletons have less chance to spawn with equipment and to be enchanted
  • Fixed wolves having twice as much health

4.1.0.0

The mod is no longer server side only

  • Added back Fisher Mobs and Web Throwers
  • Added back Angry Creepers sound effects
  • Added back Custom Targeting
    • Skeleton and Zombie horses are now hostile towards the player
  • Skeleton horses can no longer be neutral and scared by players (from Animals scared attack feature), but have been added to Custom Targeting

4.0.1.0-beta

  • Updated MPR Integration data pack, porting stuff from Insane Survival Overhaul
    • Bees are smaller, Vexes are bigger, Phantoms, Sea Creatures, Skeletons and Zombies are randomly scaled
    • Drowned deal 50% less damage with tridents
    • Vexes have much less health
    • Vindicators have less attack damage
    • Skeletons and Zombies have a better chance to spawn with armor and weapons
    • Small animals have less attack damage
    • Zombies have a higher chance to spawn as miner the deeper they spawn
  • Zombified piglin can now mine
  • Reduced leader mobs spawn chance
  • Increased follow range override (32~48 -> 32~64)
  • Fixed shulker armor crashing the game

4.0.0.4-beta

  • Jump in place now mobs jump only if the target is at least the height of the mob higher (e.g. zombies will jump if the target is at least 1.95 blocks higher)
  • Fixed mobs spawned by leaders attacking creative players
  • Fixed more crashes with Miner Mobs missing attributes
    • I hate you Mojank

4.0.0.3-beta

  • Moved Push Resistance feature to InsaneLib

4.0.0.2-beta

  • Removed Biting mobs and Falling Shockwave features since they require client-sided mod

4.0.0.1-beta

  • Enabled Bogged, Breeze and Armadillo to use some features
  • Fixed crash with Miner mobs not having the block break speed attribute
  • Fixed zombie villagers not affected by some features

4.0.0.0-beta

Ported to 1.21.1

  • Jump in place now makes mobs jump only if the target is at least one block higher
  • Updated MPR data pack with smaller spiders and disabled baby zombies
3.3.7.1Релиз1.20.1 · 30 мая 2026 г.
3.3.7.0Релиз1.20.1 · 5 мая 2026 г.

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