
InsaneLib
A set of common classes and utilities used by Insane's mods
- Загрузки
- 1.3M
- Подписчики
- 27
- Обновлён
- 16 августа 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 15 ноября 2022 г.
InsaneLib is a library mod that contains common classes for Insane's mods as well as some utilities classes.
Current features:
- Module and Feature classes.
- Replaces the boring area effect clouds with a 3d spherical version of them
- A fix feature containing a removal for "zombies bonus health" attribute modifier, a fix for MC-145656 and a fix for players begin able to jump even when unable to move (e.g. with high level slowness)
- A tag feature, currently featuring only a tag for creepers that makes them create fire on explosion
- Utility classes
- Logger
- RandomHelper
- Utils (that currently has only searchEnum)
Ченджлог
2.4.27.1Релиз1.21.1 · 16 августа 2026 г.
2.4.27.1
- Fixed
insanelib:mob_detection_rangeattribute modifiers showing as a flat value (e.g.+0.4) instead of a percentage (+40%) in item tooltips
2.4.27.0
- Added
ItemTooltipsbase feature (moved from Insane Survival Overhaul): items in theinsanelib:has_tooltipitem tag get a tooltip matching their vanilla name +.tooltip(e.g.item.minecraft.arrow.tooltip); items in the newinsanelib:has_hidden_tooltiptag get the same, but only shown while holding SHIFT
2.4.26.0
- Added
insanelib:mob_detection_rangeattribute (-Double.MAX_VALUE~1, default 0) to living entities, reducing (negative values) or increasing (positive values) in percentage how far other entities can detect/see them
2.4.25.0
- Added
Disable shrink in stack countconfig option toItemComponentsfeature
2.4.23.1
- Fixed a rare
ConcurrentModificationExceptioninJsonFeature-based configs synced to client:loadAndReadJson(network sync) andJsonConfig#loadAndReadFile(file/reload) no longerclear()the list before repopulating it, which could race with another thread iterating the same list (e.g. singleplayer, where the client-side sync handler and the server tick thread share the same static list). They now add the new entries and remove the old ones instead, so the list is never left in a transient empty state
2.4.23.0
- Added
InCombatbase feature (moved from IguanaTweaksReborn): tracks the last time an entity dealt or took damage via a data key, so other mods can queryInCombat.isInCombat(livingEntity, seconds)
2.4.22.0
- Added loot pool injections (
data/<namespace>/loot_pool_injections/*.json): injects an item entry into an existing, named pool of a target loot table, so it competes for selection using the pool's own weighted roll alongside its original entries. Pools are auto-named by NeoForge (mainif the loot table has a single pool,pool0/pool1/... otherwise) if they don't have names specified in the loot table (vanilla loot tables don't have names, so follow the previously mentioned pattern){ "loot_table": "minecraft:chests/simple_dungeon", "pool": "main", "entry": { "type": "minecraft:item", "name": "minecraft:heart_of_the_sea", "weight": 5, "conditions": [{ "condition": "minecraft:random_chance", "chance": 0.05 }] } } - Removed
insanelib:inject_loot_table— NeoForge's ownneoforge:add_tabledoes the same thing (and, unlike this one, also splits the result across stacks bigger than the max stack size). Sameconditions, same loot table value, just rename theloot_tablefield totable
2.4.21.3
- Fixed
insanelib:knockback_multiplier(and any otherLivingKnockBackEventlistener resolving the attacker viagetLastHurtByMob()) picking the wrong, or no, attacker on sweep attack hits, since vanilla applies sweep knockback before thehurtcall that updatesgetLastHurtByMob()for that hit- Added
CurrentAttackerutil, tracking the live attacker for the duration of each knockback call inPlayer#attack
- Added
2.4.21.2
- Bump for local maven publish
2.4.21.1
- Fixed items losing their real data components (and gaining
Items.AIR's) when they transiently pass through an empty (count 0)ItemStackstate, such as duringInventory#addon a previously empty slot. This most visibly broke music discs, which would silently losejukebox_playableand become unusable in jukeboxes
2.4.21.0
stackLimitconfig option (Item Components) now actually works, allowing item stacks bigger than vanilla's 99 limit- Added an
alwaysShrinkStackCountconfig option to shrink the item count text when it's bigger than 99, or always
- Added an
2.4.20.2
- Fixed tool durability loss being silently reverted when the tool has a patched
max_damage(e.g. hoes tilling, axes stripping), caused byItemStack#getComponentshanding out a new object identity on every call
2.4.20.1
- Fixed item components not being applied to connected clients
2.4.20.0
- Added a new fix for https://bugs.mojang.com/browse/MC/issues/MC-145114
- Renamed 'Fixes feature' to 'Fixes'
- Renamed 'Tags feature' to 'Nbt tags'
2.4.19.0
- Added
no_ammo_consumptionNBT Tag, allowing for infinite crossbow offhand ammo- Also updated the wiki: https://github.com/Insane96/InsaneLib/wiki/%5B1.21.1%5D-NBT-Data
- Also adds a config option to automatically apply the tag to Pillagers
2.4.18.3
- Fixed some items modified via Item Components not stacking
2.4.18.2
- Crash fix
2.4.18.1
Technical
- Optimized
ModNBTData
2.4.18.0
Technical
- Added
ObjTag#getAllObjects
2.4.17.2
- Startup crash fix
2.4.17.1
- Allow picking up items from anvil with 0 cost and don't render cost label when 0
2.4.17.0
Technical
- Added
CreativeTabsUtilswith methods to add items to a creative tab before or after another item, or remove an item from a creative tab
2.4.16.0
- Added
ILRangedAttribute- Same as a
RangedAttribute, but thedescriptionIdis calculated from the attribute id and can define abaseId.
- Same as a
2.4.15.1
- Fixed Item components' programmatic providers overwriting each-other
2.4.15.0
- Fixed a NeoForge bug that caused
global_loot_modifiers.jsonto not respect the order of the loot modifiers
2.4.14.1
- Added copper equipment item tags and fixed wooden and golden being wood and gold
2.4.14.0
- Added GetMaxDamageEvent to modify item's max damage
- Added Item Tags for equipment by material
2.4.13.1
- Fixed Integrated resource packs not being enabled by default
2.4.13.0-beta
- Added
block_brokenadvancement trigger insanelib:enchant_with_treasure- Renamed
allow_cursesandallow_treasuretoignore_cursesandignore_treasures
- Renamed
2.4.12.2-beta
- Crash fix
2.4.12.1-beta
- Crash fix
2.4.12.0-beta
Technical
- Added
SerializableMobEffectInstance
2.4.11.0-beta
- Added
insanelib:enchantabilityitem component
2.4.10.0-beta
- Added
merge_componentsarray for item_components- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
This is useful for adding entries to a list component (e.g. appending attribute modifiers) without discarding the item's existing values
- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
2.4.9.3-beta
- Optimized ModNBTData path parsing to avoid regex overhead on every NBT access
2.4.9.2-beta
Technical
- Allow
ObjTagto use dynamic registries
2.4.9.1-beta
Technical
- Added
JsonFeature#loadAndReadJsonoverloads for specifying the registry
2.4.9.0-beta
Technical
- Added back json utilities (
ILGsonHelperand validators)
2.4.8.0-beta
Technical
- Added loot modifiers:
insanelib:replace_loot— replaces items in a loot table with another item, optionally copying components (durability, enchantments) and scaling the count{ "type": "insanelib:replace_loot", "conditions": [...], "original_item": "minecraft:iron_sword", "replacement_item": "minecraft:diamond_sword", "copy_components": true, "count_multiplier": 1.0 }insanelib:inject_loot_table— injects the contents of another loot table into the current one{ "type": "insanelib:inject_loot_table", "conditions": [...], "loot_table": "minecraft:chests/simple_dungeon" }insanelib:drop_multiplier— multiplies the count of matching items in loot{ "type": "insanelib:drop_multiplier", "conditions": [...], "item": "minecraft:wheat", "multiplier": 2.0 }insanelib:loot_purger— removes or damages items based on distance from world spawn; useful for progressive loot difficulty
Items are progressively purged the closer to spawn the loot generates. At{ "type": "insanelib:loot_purger", "conditions": [...], "end_range": 5000, "start_range": 0, "multiplier_at_start": 0.0, "apply_to_damageable": false, "blacklisted_items_tag": "insanelib:loot_purger_blacklist", "blacklisted_entity_type_tag": "insanelib:loot_purger_entity_blacklist" }start_rangethe survival chance ismultiplier_at_start, atend_rangeit is 1.apply_to_damageabledamages items proportionally instead of removing them.insanelib:disenchant— removes enchantments from all items; enchanted books become plain books{ "type": "insanelib:disenchant", "conditions": [...], "blacklisted_items_tag": "insanelib:disenchant_blacklist" }
- Added loot functions:
insanelib:enchant_randomly_weightless— enchants an item with a given number of random enchantments, each chosen with equal probability (no weight). Supports books.{ "function": "insanelib:enchant_randomly_weightless", "conditions": [...], "count": 2, "max_lvl": false, "treasure": false }count: number of enchantments to apply (supports number providers).max_lvl: always apply the maximum level.treasure: allow treasure enchantments (tagminecraft:treasure).insanelib:enchant_with_treasure— applies a single random treasure enchantment to the item. Supports books.{ "function": "insanelib:enchant_with_treasure", "conditions": [...], "ignore_curses": false, "ignore_treasures": false }ignore_curses: exclude curse enchantments (tagminecraft:curse).ignore_treasures: exclude non-curse treasure enchantments.
- Added loot conditions:
insanelib:block_tag_match— passes if the broken block is in the given tag (returns true if no block state is in context){ "condition": "insanelib:block_tag_match", "block_tag": "minecraft:logs" }insanelib:killer_has_advancement— passes if the killing player has completed the given advancement{ "condition": "insanelib:killer_has_advancement", "advancement": "minecraft:story/mine_diamond" }insanelib:non_player_arised_drop— passes if the drop was not caused by a player, explosion, or tool (i.e. natural mob death without a player killer){ "condition": "insanelib:non_player_arised_drop" }
2.4.7.1-beta
Technical
- Fixed self() methods not being @Unique
2.4.7.0-beta
Technical
- Added
ItemComponentsReloadListener.PROGRAMMATIC_PROVIDERSto change stacks programmatically
2.4.6.2-beta
Technical
- Attached sources in the .jar
2.4.6.1-beta
Technical
- Changed MCUtils.computeFoodFormula variables
- Removed effectiveness
- Renamed hunger to nutrition
2.4.6.0-beta
Technical
- Added back
InsaneLib.ONE_DECIMAL_FORMATTER
2.4.5.0-beta
Technical
- Added
MCUtils.computeFoodFormulausing EvalEx - Added back all the events
2.4.4.0-beta
Technical
- Added back
feature_enabledneoforge condition and loot condition
2.4.3.0-beta
Technical
- Added back
PlayerUseItemMovSpeedEventandPlayerSprintEvent
2.4.2.0-beta
- Moved Attack Speed Based Invincibility feature to ISO
2.4.1.1-beta
Technical
- Fixed concurrent modification exception
2.4.1.0-beta
Technical
- Ported back
ClientUtils
2.4.0.1-beta
- Attack invincibility frames are now reduced by 10%
- Fixed invincibility frames not shown on entities if damage was not from an entity or from non-weapon
2.4.0.0-beta
- Added insanelib:knockback_multiplier data component
- 0~1 that can reduce the knockback of an item
2.3.1.1-beta
- Fixed invincibility feature erroring when installed server side only
2.3.1.0-beta
- Added config option to limit invincibility frames to only faster attack speeds
2.3.0.0-beta
- Added Attack Speed Based Invincibility feature
- Makes attack change invincibility frames based off attack speed, so faster attacks will give less invincibility frames and vice versa
- If installed on the client, they will actually see the red invincibility frames correctly based off attack speed
2.2.2.0-beta
- Added back
/insanelibcommand, but, more importantly, added a new subcommand get_data_components- With
/insanelib get_data_components <item>you can get a list of all the data components that are currently applied to the item
- With
2.2.1.0-beta
- Renamed Item Definitions to Item components (the data pack folder has also changed to
item_components)- Added
remove_components, a list of components to remove from the item - Added
priority, integer value. When multiple json target the same item, components are merged — higher priority wins per component type.
- Added
- A higher-priority remove overrides a lower-priority set, and vice versa.
2.2.0.0-beta
- Added Item Definitions feature
- Use data packs to change items' data components
E.g. indata/<namespace>/item_definitions/strong_diamond_sword.jsonwill make diamond swords have 50 Attack Damage and 2000 durability
{ "item": "minecraft:diamond_sword", "components": { "minecraft:max_damage": 2000, "minecraft:attribute_modifiers": { "modifiers": [ { "type": "minecraft:generic.attack_damage", "id": "minecraft:attack_damage", "amount": 50.0, "operation": "add_value", "slot": "mainhand" } ] } } } - Use data packs to change items' data components
2.1.3.0-beta
- Ported Push Resistance attribute from Enhanced AI
2.1.2.5-beta
- Crash fix when saving a parsed effect instance
2.1.2.4-beta
- Fix Network messages again
2.1.2.3-beta
- Fix Network messages being sent to clients with no mod installed
2.1.2.2-beta
- Fix ObjTag resolving unknown registry entries as fallback objects
2.1.2.1-beta
- Fixed missing
ObjTagValue.LIST_TYPE
2.1.2.0-beta
- Added back
IdTagValueasObjTagValue - Added
ObjTag#asHolder
2.1.1.0-beta
- Added
MCUtils.createPotionStackFromEffectInstances
2.1.0.1-beta
- Fixed startup crash
2.1.0.0-beta
- Modules now require Resource Location as identifier
- You can now use
ILModConfigto prevent having to create a config class each mod- In the mod class
public static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(MOD_ID, ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); } - You can also create a single module mod via
ILModConfigconstructor
Features in single module mods can now omit the module parameter inpublic static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(location("main"), "Main", ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); }@LoadFeature
- In the mod class
- Ported more MCUtils functions
2.0.4.0-beta
- Ported Better Falling Blocks
2.0.3.0-alpha
- Added Fix Swimmers Swimming Attribute, making Drowned and Fishes use the neoforge swimming speed attribute instead of the vanilla movement speed
2.0.2.1-alpha
- Player attributes are now empty by default
2.0.2.0-alpha
- Added Player Attributes feature
- Directly from Insane's Survival Overhaul, change players attributes with a json in the config folder.
- By default, it will slightly reduce movement speed and block reach
- Added back JsonFeature (needed for Player Attributes)
2.0.1.0-alpha
- Added back MessageCreeperDataSync
- Creeper data is now automatically synced client-side (if the mod is installed on the client).
2.0.0.5-alpha
- Fixed "Fix Air Speed.Sprinting Jump Slowdown" being ignored
2.0.0.4-alpha
Port to 1.21.1
This version contains most of the player features (missing Better Falling Blocks) + everything needed to make MPR work.
- Removed
spawn_typetag, neoforge already does that withneoforge:spawn_typeNBT Tag - Follow range fix now applies to any entity that uses vanilla NearestAttackableTargetGoal and will update everytime the mob tries to find a new target instead of only on spawn
- Enhanced Fix Air Speed (aka Fix Jump Movement Factor)
2.4.27.0Релиз1.21.1 · 16 августа 2026 г.
2.4.27.0
- Added
ItemTooltipsbase feature (moved from Insane Survival Overhaul): items in theinsanelib:has_tooltipitem tag get a tooltip matching their vanilla name +.tooltip(e.g.item.minecraft.arrow.tooltip); items in the newinsanelib:has_hidden_tooltiptag get the same, but only shown while holding SHIFT
2.4.26.0
- Added
insanelib:mob_detection_rangeattribute (-Double.MAX_VALUE~1, default 0) to living entities, reducing (negative values) or increasing (positive values) in percentage how far other entities can detect/see them
2.4.25.0
- Added
Disable shrink in stack countconfig option toItemComponentsfeature
2.4.23.1
- Fixed a rare
ConcurrentModificationExceptioninJsonFeature-based configs synced to client:loadAndReadJson(network sync) andJsonConfig#loadAndReadFile(file/reload) no longerclear()the list before repopulating it, which could race with another thread iterating the same list (e.g. singleplayer, where the client-side sync handler and the server tick thread share the same static list). They now add the new entries and remove the old ones instead, so the list is never left in a transient empty state
2.4.23.0
- Added
InCombatbase feature (moved from IguanaTweaksReborn): tracks the last time an entity dealt or took damage via a data key, so other mods can queryInCombat.isInCombat(livingEntity, seconds)
2.4.22.0
- Added loot pool injections (
data/<namespace>/loot_pool_injections/*.json): injects an item entry into an existing, named pool of a target loot table, so it competes for selection using the pool's own weighted roll alongside its original entries. Pools are auto-named by NeoForge (mainif the loot table has a single pool,pool0/pool1/... otherwise) if they don't have names specified in the loot table (vanilla loot tables don't have names, so follow the previously mentioned pattern){ "loot_table": "minecraft:chests/simple_dungeon", "pool": "main", "entry": { "type": "minecraft:item", "name": "minecraft:heart_of_the_sea", "weight": 5, "conditions": [{ "condition": "minecraft:random_chance", "chance": 0.05 }] } } - Removed
insanelib:inject_loot_table— NeoForge's ownneoforge:add_tabledoes the same thing (and, unlike this one, also splits the result across stacks bigger than the max stack size). Sameconditions, same loot table value, just rename theloot_tablefield totable
2.4.21.3
- Fixed
insanelib:knockback_multiplier(and any otherLivingKnockBackEventlistener resolving the attacker viagetLastHurtByMob()) picking the wrong, or no, attacker on sweep attack hits, since vanilla applies sweep knockback before thehurtcall that updatesgetLastHurtByMob()for that hit- Added
CurrentAttackerutil, tracking the live attacker for the duration of each knockback call inPlayer#attack
- Added
2.4.21.2
- Bump for local maven publish
2.4.21.1
- Fixed items losing their real data components (and gaining
Items.AIR's) when they transiently pass through an empty (count 0)ItemStackstate, such as duringInventory#addon a previously empty slot. This most visibly broke music discs, which would silently losejukebox_playableand become unusable in jukeboxes
2.4.21.0
stackLimitconfig option (Item Components) now actually works, allowing item stacks bigger than vanilla's 99 limit- Added an
alwaysShrinkStackCountconfig option to shrink the item count text when it's bigger than 99, or always
- Added an
2.4.20.2
- Fixed tool durability loss being silently reverted when the tool has a patched
max_damage(e.g. hoes tilling, axes stripping), caused byItemStack#getComponentshanding out a new object identity on every call
2.4.20.1
- Fixed item components not being applied to connected clients
2.4.20.0
- Added a new fix for https://bugs.mojang.com/browse/MC/issues/MC-145114
- Renamed 'Fixes feature' to 'Fixes'
- Renamed 'Tags feature' to 'Nbt tags'
2.4.19.0
- Added
no_ammo_consumptionNBT Tag, allowing for infinite crossbow offhand ammo- Also updated the wiki: https://github.com/Insane96/InsaneLib/wiki/%5B1.21.1%5D-NBT-Data
- Also adds a config option to automatically apply the tag to Pillagers
2.4.18.3
- Fixed some items modified via Item Components not stacking
2.4.18.2
- Crash fix
2.4.18.1
Technical
- Optimized
ModNBTData
2.4.18.0
Technical
- Added
ObjTag#getAllObjects
2.4.17.2
- Startup crash fix
2.4.17.1
- Allow picking up items from anvil with 0 cost and don't render cost label when 0
2.4.17.0
Technical
- Added
CreativeTabsUtilswith methods to add items to a creative tab before or after another item, or remove an item from a creative tab
2.4.16.0
- Added
ILRangedAttribute- Same as a
RangedAttribute, but thedescriptionIdis calculated from the attribute id and can define abaseId.
- Same as a
2.4.15.1
- Fixed Item components' programmatic providers overwriting each-other
2.4.15.0
- Fixed a NeoForge bug that caused
global_loot_modifiers.jsonto not respect the order of the loot modifiers
2.4.14.1
- Added copper equipment item tags and fixed wooden and golden being wood and gold
2.4.14.0
- Added GetMaxDamageEvent to modify item's max damage
- Added Item Tags for equipment by material
2.4.13.1
- Fixed Integrated resource packs not being enabled by default
2.4.13.0-beta
- Added
block_brokenadvancement trigger insanelib:enchant_with_treasure- Renamed
allow_cursesandallow_treasuretoignore_cursesandignore_treasures
- Renamed
2.4.12.2-beta
- Crash fix
2.4.12.1-beta
- Crash fix
2.4.12.0-beta
Technical
- Added
SerializableMobEffectInstance
2.4.11.0-beta
- Added
insanelib:enchantabilityitem component
2.4.10.0-beta
- Added
merge_componentsarray for item_components- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
This is useful for adding entries to a list component (e.g. appending attribute modifiers) without discarding the item's existing values
- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
2.4.9.3-beta
- Optimized ModNBTData path parsing to avoid regex overhead on every NBT access
2.4.9.2-beta
Technical
- Allow
ObjTagto use dynamic registries
2.4.9.1-beta
Technical
- Added
JsonFeature#loadAndReadJsonoverloads for specifying the registry
2.4.9.0-beta
Technical
- Added back json utilities (
ILGsonHelperand validators)
2.4.8.0-beta
Technical
- Added loot modifiers:
insanelib:replace_loot— replaces items in a loot table with another item, optionally copying components (durability, enchantments) and scaling the count{ "type": "insanelib:replace_loot", "conditions": [...], "original_item": "minecraft:iron_sword", "replacement_item": "minecraft:diamond_sword", "copy_components": true, "count_multiplier": 1.0 }insanelib:inject_loot_table— injects the contents of another loot table into the current one{ "type": "insanelib:inject_loot_table", "conditions": [...], "loot_table": "minecraft:chests/simple_dungeon" }insanelib:drop_multiplier— multiplies the count of matching items in loot{ "type": "insanelib:drop_multiplier", "conditions": [...], "item": "minecraft:wheat", "multiplier": 2.0 }insanelib:loot_purger— removes or damages items based on distance from world spawn; useful for progressive loot difficulty
Items are progressively purged the closer to spawn the loot generates. At{ "type": "insanelib:loot_purger", "conditions": [...], "end_range": 5000, "start_range": 0, "multiplier_at_start": 0.0, "apply_to_damageable": false, "blacklisted_items_tag": "insanelib:loot_purger_blacklist", "blacklisted_entity_type_tag": "insanelib:loot_purger_entity_blacklist" }start_rangethe survival chance ismultiplier_at_start, atend_rangeit is 1.apply_to_damageabledamages items proportionally instead of removing them.insanelib:disenchant— removes enchantments from all items; enchanted books become plain books{ "type": "insanelib:disenchant", "conditions": [...], "blacklisted_items_tag": "insanelib:disenchant_blacklist" }
- Added loot functions:
insanelib:enchant_randomly_weightless— enchants an item with a given number of random enchantments, each chosen with equal probability (no weight). Supports books.{ "function": "insanelib:enchant_randomly_weightless", "conditions": [...], "count": 2, "max_lvl": false, "treasure": false }count: number of enchantments to apply (supports number providers).max_lvl: always apply the maximum level.treasure: allow treasure enchantments (tagminecraft:treasure).insanelib:enchant_with_treasure— applies a single random treasure enchantment to the item. Supports books.{ "function": "insanelib:enchant_with_treasure", "conditions": [...], "ignore_curses": false, "ignore_treasures": false }ignore_curses: exclude curse enchantments (tagminecraft:curse).ignore_treasures: exclude non-curse treasure enchantments.
- Added loot conditions:
insanelib:block_tag_match— passes if the broken block is in the given tag (returns true if no block state is in context){ "condition": "insanelib:block_tag_match", "block_tag": "minecraft:logs" }insanelib:killer_has_advancement— passes if the killing player has completed the given advancement{ "condition": "insanelib:killer_has_advancement", "advancement": "minecraft:story/mine_diamond" }insanelib:non_player_arised_drop— passes if the drop was not caused by a player, explosion, or tool (i.e. natural mob death without a player killer){ "condition": "insanelib:non_player_arised_drop" }
2.4.7.1-beta
Technical
- Fixed self() methods not being @Unique
2.4.7.0-beta
Technical
- Added
ItemComponentsReloadListener.PROGRAMMATIC_PROVIDERSto change stacks programmatically
2.4.6.2-beta
Technical
- Attached sources in the .jar
2.4.6.1-beta
Technical
- Changed MCUtils.computeFoodFormula variables
- Removed effectiveness
- Renamed hunger to nutrition
2.4.6.0-beta
Technical
- Added back
InsaneLib.ONE_DECIMAL_FORMATTER
2.4.5.0-beta
Technical
- Added
MCUtils.computeFoodFormulausing EvalEx - Added back all the events
2.4.4.0-beta
Technical
- Added back
feature_enabledneoforge condition and loot condition
2.4.3.0-beta
Technical
- Added back
PlayerUseItemMovSpeedEventandPlayerSprintEvent
2.4.2.0-beta
- Moved Attack Speed Based Invincibility feature to ISO
2.4.1.1-beta
Technical
- Fixed concurrent modification exception
2.4.1.0-beta
Technical
- Ported back
ClientUtils
2.4.0.1-beta
- Attack invincibility frames are now reduced by 10%
- Fixed invincibility frames not shown on entities if damage was not from an entity or from non-weapon
2.4.0.0-beta
- Added insanelib:knockback_multiplier data component
- 0~1 that can reduce the knockback of an item
2.3.1.1-beta
- Fixed invincibility feature erroring when installed server side only
2.3.1.0-beta
- Added config option to limit invincibility frames to only faster attack speeds
2.3.0.0-beta
- Added Attack Speed Based Invincibility feature
- Makes attack change invincibility frames based off attack speed, so faster attacks will give less invincibility frames and vice versa
- If installed on the client, they will actually see the red invincibility frames correctly based off attack speed
2.2.2.0-beta
- Added back
/insanelibcommand, but, more importantly, added a new subcommand get_data_components- With
/insanelib get_data_components <item>you can get a list of all the data components that are currently applied to the item
- With
2.2.1.0-beta
- Renamed Item Definitions to Item components (the data pack folder has also changed to
item_components)- Added
remove_components, a list of components to remove from the item - Added
priority, integer value. When multiple json target the same item, components are merged — higher priority wins per component type.
- Added
- A higher-priority remove overrides a lower-priority set, and vice versa.
2.2.0.0-beta
- Added Item Definitions feature
- Use data packs to change items' data components
E.g. indata/<namespace>/item_definitions/strong_diamond_sword.jsonwill make diamond swords have 50 Attack Damage and 2000 durability
{ "item": "minecraft:diamond_sword", "components": { "minecraft:max_damage": 2000, "minecraft:attribute_modifiers": { "modifiers": [ { "type": "minecraft:generic.attack_damage", "id": "minecraft:attack_damage", "amount": 50.0, "operation": "add_value", "slot": "mainhand" } ] } } } - Use data packs to change items' data components
2.1.3.0-beta
- Ported Push Resistance attribute from Enhanced AI
2.1.2.5-beta
- Crash fix when saving a parsed effect instance
2.1.2.4-beta
- Fix Network messages again
2.1.2.3-beta
- Fix Network messages being sent to clients with no mod installed
2.1.2.2-beta
- Fix ObjTag resolving unknown registry entries as fallback objects
2.1.2.1-beta
- Fixed missing
ObjTagValue.LIST_TYPE
2.1.2.0-beta
- Added back
IdTagValueasObjTagValue - Added
ObjTag#asHolder
2.1.1.0-beta
- Added
MCUtils.createPotionStackFromEffectInstances
2.1.0.1-beta
- Fixed startup crash
2.1.0.0-beta
- Modules now require Resource Location as identifier
- You can now use
ILModConfigto prevent having to create a config class each mod- In the mod class
public static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(MOD_ID, ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); } - You can also create a single module mod via
ILModConfigconstructor
Features in single module mods can now omit the module parameter inpublic static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(location("main"), "Main", ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); }@LoadFeature
- In the mod class
- Ported more MCUtils functions
2.0.4.0-beta
- Ported Better Falling Blocks
2.0.3.0-alpha
- Added Fix Swimmers Swimming Attribute, making Drowned and Fishes use the neoforge swimming speed attribute instead of the vanilla movement speed
2.0.2.1-alpha
- Player attributes are now empty by default
2.0.2.0-alpha
- Added Player Attributes feature
- Directly from Insane's Survival Overhaul, change players attributes with a json in the config folder.
- By default, it will slightly reduce movement speed and block reach
- Added back JsonFeature (needed for Player Attributes)
2.0.1.0-alpha
- Added back MessageCreeperDataSync
- Creeper data is now automatically synced client-side (if the mod is installed on the client).
2.0.0.5-alpha
- Fixed "Fix Air Speed.Sprinting Jump Slowdown" being ignored
2.0.0.4-alpha
Port to 1.21.1
This version contains most of the player features (missing Better Falling Blocks) + everything needed to make MPR work.
- Removed
spawn_typetag, neoforge already does that withneoforge:spawn_typeNBT Tag - Follow range fix now applies to any entity that uses vanilla NearestAttackableTargetGoal and will update everytime the mob tries to find a new target instead of only on spawn
- Enhanced Fix Air Speed (aka Fix Jump Movement Factor)
2.4.26.0Релиз1.21.1 · 16 августа 2026 г.
2.4.26.0
- Added
insanelib:mob_detection_rangeattribute (-Double.MAX_VALUE~1, default 0) to living entities, reducing (negative values) or increasing (positive values) in percentage how far other entities can detect/see them
2.4.25.0
- Added
Disable shrink in stack countconfig option toItemComponentsfeature
2.4.23.1
- Fixed a rare
ConcurrentModificationExceptioninJsonFeature-based configs synced to client:loadAndReadJson(network sync) andJsonConfig#loadAndReadFile(file/reload) no longerclear()the list before repopulating it, which could race with another thread iterating the same list (e.g. singleplayer, where the client-side sync handler and the server tick thread share the same static list). They now add the new entries and remove the old ones instead, so the list is never left in a transient empty state
2.4.23.0
- Added
InCombatbase feature (moved from IguanaTweaksReborn): tracks the last time an entity dealt or took damage via a data key, so other mods can queryInCombat.isInCombat(livingEntity, seconds)
2.4.22.0
- Added loot pool injections (
data/<namespace>/loot_pool_injections/*.json): injects an item entry into an existing, named pool of a target loot table, so it competes for selection using the pool's own weighted roll alongside its original entries. Pools are auto-named by NeoForge (mainif the loot table has a single pool,pool0/pool1/... otherwise) if they don't have names specified in the loot table (vanilla loot tables don't have names, so follow the previously mentioned pattern){ "loot_table": "minecraft:chests/simple_dungeon", "pool": "main", "entry": { "type": "minecraft:item", "name": "minecraft:heart_of_the_sea", "weight": 5, "conditions": [{ "condition": "minecraft:random_chance", "chance": 0.05 }] } } - Removed
insanelib:inject_loot_table— NeoForge's ownneoforge:add_tabledoes the same thing (and, unlike this one, also splits the result across stacks bigger than the max stack size). Sameconditions, same loot table value, just rename theloot_tablefield totable
2.4.21.3
- Fixed
insanelib:knockback_multiplier(and any otherLivingKnockBackEventlistener resolving the attacker viagetLastHurtByMob()) picking the wrong, or no, attacker on sweep attack hits, since vanilla applies sweep knockback before thehurtcall that updatesgetLastHurtByMob()for that hit- Added
CurrentAttackerutil, tracking the live attacker for the duration of each knockback call inPlayer#attack
- Added
2.4.21.2
- Bump for local maven publish
2.4.21.1
- Fixed items losing their real data components (and gaining
Items.AIR's) when they transiently pass through an empty (count 0)ItemStackstate, such as duringInventory#addon a previously empty slot. This most visibly broke music discs, which would silently losejukebox_playableand become unusable in jukeboxes
2.4.21.0
stackLimitconfig option (Item Components) now actually works, allowing item stacks bigger than vanilla's 99 limit- Added an
alwaysShrinkStackCountconfig option to shrink the item count text when it's bigger than 99, or always
- Added an
2.4.20.2
- Fixed tool durability loss being silently reverted when the tool has a patched
max_damage(e.g. hoes tilling, axes stripping), caused byItemStack#getComponentshanding out a new object identity on every call
2.4.20.1
- Fixed item components not being applied to connected clients
2.4.20.0
- Added a new fix for https://bugs.mojang.com/browse/MC/issues/MC-145114
- Renamed 'Fixes feature' to 'Fixes'
- Renamed 'Tags feature' to 'Nbt tags'
2.4.19.0
- Added
no_ammo_consumptionNBT Tag, allowing for infinite crossbow offhand ammo- Also updated the wiki: https://github.com/Insane96/InsaneLib/wiki/%5B1.21.1%5D-NBT-Data
- Also adds a config option to automatically apply the tag to Pillagers
2.4.18.3
- Fixed some items modified via Item Components not stacking
2.4.18.2
- Crash fix
2.4.18.1
Technical
- Optimized
ModNBTData
2.4.18.0
Technical
- Added
ObjTag#getAllObjects
2.4.17.2
- Startup crash fix
2.4.17.1
- Allow picking up items from anvil with 0 cost and don't render cost label when 0
2.4.17.0
Technical
- Added
CreativeTabsUtilswith methods to add items to a creative tab before or after another item, or remove an item from a creative tab
2.4.16.0
- Added
ILRangedAttribute- Same as a
RangedAttribute, but thedescriptionIdis calculated from the attribute id and can define abaseId.
- Same as a
2.4.15.1
- Fixed Item components' programmatic providers overwriting each-other
2.4.15.0
- Fixed a NeoForge bug that caused
global_loot_modifiers.jsonto not respect the order of the loot modifiers
2.4.14.1
- Added copper equipment item tags and fixed wooden and golden being wood and gold
2.4.14.0
- Added GetMaxDamageEvent to modify item's max damage
- Added Item Tags for equipment by material
2.4.13.1
- Fixed Integrated resource packs not being enabled by default
2.4.13.0-beta
- Added
block_brokenadvancement trigger insanelib:enchant_with_treasure- Renamed
allow_cursesandallow_treasuretoignore_cursesandignore_treasures
- Renamed
2.4.12.2-beta
- Crash fix
2.4.12.1-beta
- Crash fix
2.4.12.0-beta
Technical
- Added
SerializableMobEffectInstance
2.4.11.0-beta
- Added
insanelib:enchantabilityitem component
2.4.10.0-beta
- Added
merge_componentsarray for item_components- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
This is useful for adding entries to a list component (e.g. appending attribute modifiers) without discarding the item's existing values
- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
2.4.9.3-beta
- Optimized ModNBTData path parsing to avoid regex overhead on every NBT access
2.4.9.2-beta
Technical
- Allow
ObjTagto use dynamic registries
2.4.9.1-beta
Technical
- Added
JsonFeature#loadAndReadJsonoverloads for specifying the registry
2.4.9.0-beta
Technical
- Added back json utilities (
ILGsonHelperand validators)
2.4.8.0-beta
Technical
- Added loot modifiers:
insanelib:replace_loot— replaces items in a loot table with another item, optionally copying components (durability, enchantments) and scaling the count{ "type": "insanelib:replace_loot", "conditions": [...], "original_item": "minecraft:iron_sword", "replacement_item": "minecraft:diamond_sword", "copy_components": true, "count_multiplier": 1.0 }insanelib:inject_loot_table— injects the contents of another loot table into the current one{ "type": "insanelib:inject_loot_table", "conditions": [...], "loot_table": "minecraft:chests/simple_dungeon" }insanelib:drop_multiplier— multiplies the count of matching items in loot{ "type": "insanelib:drop_multiplier", "conditions": [...], "item": "minecraft:wheat", "multiplier": 2.0 }insanelib:loot_purger— removes or damages items based on distance from world spawn; useful for progressive loot difficulty
Items are progressively purged the closer to spawn the loot generates. At{ "type": "insanelib:loot_purger", "conditions": [...], "end_range": 5000, "start_range": 0, "multiplier_at_start": 0.0, "apply_to_damageable": false, "blacklisted_items_tag": "insanelib:loot_purger_blacklist", "blacklisted_entity_type_tag": "insanelib:loot_purger_entity_blacklist" }start_rangethe survival chance ismultiplier_at_start, atend_rangeit is 1.apply_to_damageabledamages items proportionally instead of removing them.insanelib:disenchant— removes enchantments from all items; enchanted books become plain books{ "type": "insanelib:disenchant", "conditions": [...], "blacklisted_items_tag": "insanelib:disenchant_blacklist" }
- Added loot functions:
insanelib:enchant_randomly_weightless— enchants an item with a given number of random enchantments, each chosen with equal probability (no weight). Supports books.{ "function": "insanelib:enchant_randomly_weightless", "conditions": [...], "count": 2, "max_lvl": false, "treasure": false }count: number of enchantments to apply (supports number providers).max_lvl: always apply the maximum level.treasure: allow treasure enchantments (tagminecraft:treasure).insanelib:enchant_with_treasure— applies a single random treasure enchantment to the item. Supports books.{ "function": "insanelib:enchant_with_treasure", "conditions": [...], "ignore_curses": false, "ignore_treasures": false }ignore_curses: exclude curse enchantments (tagminecraft:curse).ignore_treasures: exclude non-curse treasure enchantments.
- Added loot conditions:
insanelib:block_tag_match— passes if the broken block is in the given tag (returns true if no block state is in context){ "condition": "insanelib:block_tag_match", "block_tag": "minecraft:logs" }insanelib:killer_has_advancement— passes if the killing player has completed the given advancement{ "condition": "insanelib:killer_has_advancement", "advancement": "minecraft:story/mine_diamond" }insanelib:non_player_arised_drop— passes if the drop was not caused by a player, explosion, or tool (i.e. natural mob death without a player killer){ "condition": "insanelib:non_player_arised_drop" }
2.4.7.1-beta
Technical
- Fixed self() methods not being @Unique
2.4.7.0-beta
Technical
- Added
ItemComponentsReloadListener.PROGRAMMATIC_PROVIDERSto change stacks programmatically
2.4.6.2-beta
Technical
- Attached sources in the .jar
2.4.6.1-beta
Technical
- Changed MCUtils.computeFoodFormula variables
- Removed effectiveness
- Renamed hunger to nutrition
2.4.6.0-beta
Technical
- Added back
InsaneLib.ONE_DECIMAL_FORMATTER
2.4.5.0-beta
Technical
- Added
MCUtils.computeFoodFormulausing EvalEx - Added back all the events
2.4.4.0-beta
Technical
- Added back
feature_enabledneoforge condition and loot condition
2.4.3.0-beta
Technical
- Added back
PlayerUseItemMovSpeedEventandPlayerSprintEvent
2.4.2.0-beta
- Moved Attack Speed Based Invincibility feature to ISO
2.4.1.1-beta
Technical
- Fixed concurrent modification exception
2.4.1.0-beta
Technical
- Ported back
ClientUtils
2.4.0.1-beta
- Attack invincibility frames are now reduced by 10%
- Fixed invincibility frames not shown on entities if damage was not from an entity or from non-weapon
2.4.0.0-beta
- Added insanelib:knockback_multiplier data component
- 0~1 that can reduce the knockback of an item
2.3.1.1-beta
- Fixed invincibility feature erroring when installed server side only
2.3.1.0-beta
- Added config option to limit invincibility frames to only faster attack speeds
2.3.0.0-beta
- Added Attack Speed Based Invincibility feature
- Makes attack change invincibility frames based off attack speed, so faster attacks will give less invincibility frames and vice versa
- If installed on the client, they will actually see the red invincibility frames correctly based off attack speed
2.2.2.0-beta
- Added back
/insanelibcommand, but, more importantly, added a new subcommand get_data_components- With
/insanelib get_data_components <item>you can get a list of all the data components that are currently applied to the item
- With
2.2.1.0-beta
- Renamed Item Definitions to Item components (the data pack folder has also changed to
item_components)- Added
remove_components, a list of components to remove from the item - Added
priority, integer value. When multiple json target the same item, components are merged — higher priority wins per component type.
- Added
- A higher-priority remove overrides a lower-priority set, and vice versa.
2.2.0.0-beta
- Added Item Definitions feature
- Use data packs to change items' data components
E.g. indata/<namespace>/item_definitions/strong_diamond_sword.jsonwill make diamond swords have 50 Attack Damage and 2000 durability
{ "item": "minecraft:diamond_sword", "components": { "minecraft:max_damage": 2000, "minecraft:attribute_modifiers": { "modifiers": [ { "type": "minecraft:generic.attack_damage", "id": "minecraft:attack_damage", "amount": 50.0, "operation": "add_value", "slot": "mainhand" } ] } } } - Use data packs to change items' data components
2.1.3.0-beta
- Ported Push Resistance attribute from Enhanced AI
2.1.2.5-beta
- Crash fix when saving a parsed effect instance
2.1.2.4-beta
- Fix Network messages again
2.1.2.3-beta
- Fix Network messages being sent to clients with no mod installed
2.1.2.2-beta
- Fix ObjTag resolving unknown registry entries as fallback objects
2.1.2.1-beta
- Fixed missing
ObjTagValue.LIST_TYPE
2.1.2.0-beta
- Added back
IdTagValueasObjTagValue - Added
ObjTag#asHolder
2.1.1.0-beta
- Added
MCUtils.createPotionStackFromEffectInstances
2.1.0.1-beta
- Fixed startup crash
2.1.0.0-beta
- Modules now require Resource Location as identifier
- You can now use
ILModConfigto prevent having to create a config class each mod- In the mod class
public static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(MOD_ID, ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); } - You can also create a single module mod via
ILModConfigconstructor
Features in single module mods can now omit the module parameter inpublic static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(location("main"), "Main", ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); }@LoadFeature
- In the mod class
- Ported more MCUtils functions
2.0.4.0-beta
- Ported Better Falling Blocks
2.0.3.0-alpha
- Added Fix Swimmers Swimming Attribute, making Drowned and Fishes use the neoforge swimming speed attribute instead of the vanilla movement speed
2.0.2.1-alpha
- Player attributes are now empty by default
2.0.2.0-alpha
- Added Player Attributes feature
- Directly from Insane's Survival Overhaul, change players attributes with a json in the config folder.
- By default, it will slightly reduce movement speed and block reach
- Added back JsonFeature (needed for Player Attributes)
2.0.1.0-alpha
- Added back MessageCreeperDataSync
- Creeper data is now automatically synced client-side (if the mod is installed on the client).
2.0.0.5-alpha
- Fixed "Fix Air Speed.Sprinting Jump Slowdown" being ignored
2.0.0.4-alpha
Port to 1.21.1
This version contains most of the player features (missing Better Falling Blocks) + everything needed to make MPR work.
- Removed
spawn_typetag, neoforge already does that withneoforge:spawn_typeNBT Tag - Follow range fix now applies to any entity that uses vanilla NearestAttackableTargetGoal and will update everytime the mob tries to find a new target instead of only on spawn
- Enhanced Fix Air Speed (aka Fix Jump Movement Factor)
2.4.25.0Релиз1.21.1 · 14 августа 2026 г.
2.4.25.0
- Added
Disable shrink in stack countconfig option toItemComponentsfeature
2.4.24.0
- Added
insanelib:mob_detection_rangeattribute (0~1) to players, which reduces in percentage the range at which mobs can detect/see them. Implemented by hookingLivingEvent.LivingVisibilityEventwithLOWESTpriority (so it modifies the final visibility value) and multiplying it by1 - attributeValue
2.4.23.1
- Fixed a rare
ConcurrentModificationExceptioninJsonFeature-based configs synced to client:loadAndReadJson(network sync) andJsonConfig#loadAndReadFile(file/reload) no longerclear()the list before repopulating it, which could race with another thread iterating the same list (e.g. singleplayer, where the client-side sync handler and the server tick thread share the same static list). They now add the new entries and remove the old ones instead, so the list is never left in a transient empty state
2.4.23.0
- Added
InCombatbase feature (moved from IguanaTweaksReborn): tracks the last time an entity dealt or took damage via a data key, so other mods can queryInCombat.isInCombat(livingEntity, seconds)
2.4.22.0
- Added loot pool injections (
data/<namespace>/loot_pool_injections/*.json): injects an item entry into an existing, named pool of a target loot table, so it competes for selection using the pool's own weighted roll alongside its original entries. Pools are auto-named by NeoForge (mainif the loot table has a single pool,pool0/pool1/... otherwise) if they don't have names specified in the loot table (vanilla loot tables don't have names, so follow the previously mentioned pattern){ "loot_table": "minecraft:chests/simple_dungeon", "pool": "main", "entry": { "type": "minecraft:item", "name": "minecraft:heart_of_the_sea", "weight": 5, "conditions": [{ "condition": "minecraft:random_chance", "chance": 0.05 }] } } - Removed
insanelib:inject_loot_table— NeoForge's ownneoforge:add_tabledoes the same thing (and, unlike this one, also splits the result across stacks bigger than the max stack size). Sameconditions, same loot table value, just rename theloot_tablefield totable
2.4.21.3
- Fixed
insanelib:knockback_multiplier(and any otherLivingKnockBackEventlistener resolving the attacker viagetLastHurtByMob()) picking the wrong, or no, attacker on sweep attack hits, since vanilla applies sweep knockback before thehurtcall that updatesgetLastHurtByMob()for that hit- Added
CurrentAttackerutil, tracking the live attacker for the duration of each knockback call inPlayer#attack
- Added
2.4.21.2
- Bump for local maven publish
2.4.21.1
- Fixed items losing their real data components (and gaining
Items.AIR's) when they transiently pass through an empty (count 0)ItemStackstate, such as duringInventory#addon a previously empty slot. This most visibly broke music discs, which would silently losejukebox_playableand become unusable in jukeboxes
2.4.21.0
stackLimitconfig option (Item Components) now actually works, allowing item stacks bigger than vanilla's 99 limit- Added an
alwaysShrinkStackCountconfig option to shrink the item count text when it's bigger than 99, or always
- Added an
2.4.20.2
- Fixed tool durability loss being silently reverted when the tool has a patched
max_damage(e.g. hoes tilling, axes stripping), caused byItemStack#getComponentshanding out a new object identity on every call
2.4.20.1
- Fixed item components not being applied to connected clients
2.4.20.0
- Added a new fix for https://bugs.mojang.com/browse/MC/issues/MC-145114
- Renamed 'Fixes feature' to 'Fixes'
- Renamed 'Tags feature' to 'Nbt tags'
2.4.19.0
- Added
no_ammo_consumptionNBT Tag, allowing for infinite crossbow offhand ammo- Also updated the wiki: https://github.com/Insane96/InsaneLib/wiki/%5B1.21.1%5D-NBT-Data
- Also adds a config option to automatically apply the tag to Pillagers
2.4.18.3
- Fixed some items modified via Item Components not stacking
2.4.18.2
- Crash fix
2.4.18.1
Technical
- Optimized
ModNBTData
2.4.18.0
Technical
- Added
ObjTag#getAllObjects
2.4.17.2
- Startup crash fix
2.4.17.1
- Allow picking up items from anvil with 0 cost and don't render cost label when 0
2.4.17.0
Technical
- Added
CreativeTabsUtilswith methods to add items to a creative tab before or after another item, or remove an item from a creative tab
2.4.16.0
- Added
ILRangedAttribute- Same as a
RangedAttribute, but thedescriptionIdis calculated from the attribute id and can define abaseId.
- Same as a
2.4.15.1
- Fixed Item components' programmatic providers overwriting each-other
2.4.15.0
- Fixed a NeoForge bug that caused
global_loot_modifiers.jsonto not respect the order of the loot modifiers
2.4.14.1
- Added copper equipment item tags and fixed wooden and golden being wood and gold
2.4.14.0
- Added GetMaxDamageEvent to modify item's max damage
- Added Item Tags for equipment by material
2.4.13.1
- Fixed Integrated resource packs not being enabled by default
2.4.13.0-beta
- Added
block_brokenadvancement trigger insanelib:enchant_with_treasure- Renamed
allow_cursesandallow_treasuretoignore_cursesandignore_treasures
- Renamed
2.4.12.2-beta
- Crash fix
2.4.12.1-beta
- Crash fix
2.4.12.0-beta
Technical
- Added
SerializableMobEffectInstance
2.4.11.0-beta
- Added
insanelib:enchantabilityitem component
2.4.10.0-beta
- Added
merge_componentsarray for item_components- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
This is useful for adding entries to a list component (e.g. appending attribute modifiers) without discarding the item's existing values
- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
2.4.9.3-beta
- Optimized ModNBTData path parsing to avoid regex overhead on every NBT access
2.4.9.2-beta
Technical
- Allow
ObjTagto use dynamic registries
2.4.9.1-beta
Technical
- Added
JsonFeature#loadAndReadJsonoverloads for specifying the registry
2.4.9.0-beta
Technical
- Added back json utilities (
ILGsonHelperand validators)
2.4.8.0-beta
Technical
- Added loot modifiers:
insanelib:replace_loot— replaces items in a loot table with another item, optionally copying components (durability, enchantments) and scaling the count{ "type": "insanelib:replace_loot", "conditions": [...], "original_item": "minecraft:iron_sword", "replacement_item": "minecraft:diamond_sword", "copy_components": true, "count_multiplier": 1.0 }insanelib:inject_loot_table— injects the contents of another loot table into the current one{ "type": "insanelib:inject_loot_table", "conditions": [...], "loot_table": "minecraft:chests/simple_dungeon" }insanelib:drop_multiplier— multiplies the count of matching items in loot{ "type": "insanelib:drop_multiplier", "conditions": [...], "item": "minecraft:wheat", "multiplier": 2.0 }insanelib:loot_purger— removes or damages items based on distance from world spawn; useful for progressive loot difficulty
Items are progressively purged the closer to spawn the loot generates. At{ "type": "insanelib:loot_purger", "conditions": [...], "end_range": 5000, "start_range": 0, "multiplier_at_start": 0.0, "apply_to_damageable": false, "blacklisted_items_tag": "insanelib:loot_purger_blacklist", "blacklisted_entity_type_tag": "insanelib:loot_purger_entity_blacklist" }start_rangethe survival chance ismultiplier_at_start, atend_rangeit is 1.apply_to_damageabledamages items proportionally instead of removing them.insanelib:disenchant— removes enchantments from all items; enchanted books become plain books{ "type": "insanelib:disenchant", "conditions": [...], "blacklisted_items_tag": "insanelib:disenchant_blacklist" }
- Added loot functions:
insanelib:enchant_randomly_weightless— enchants an item with a given number of random enchantments, each chosen with equal probability (no weight). Supports books.{ "function": "insanelib:enchant_randomly_weightless", "conditions": [...], "count": 2, "max_lvl": false, "treasure": false }count: number of enchantments to apply (supports number providers).max_lvl: always apply the maximum level.treasure: allow treasure enchantments (tagminecraft:treasure).insanelib:enchant_with_treasure— applies a single random treasure enchantment to the item. Supports books.{ "function": "insanelib:enchant_with_treasure", "conditions": [...], "ignore_curses": false, "ignore_treasures": false }ignore_curses: exclude curse enchantments (tagminecraft:curse).ignore_treasures: exclude non-curse treasure enchantments.
- Added loot conditions:
insanelib:block_tag_match— passes if the broken block is in the given tag (returns true if no block state is in context){ "condition": "insanelib:block_tag_match", "block_tag": "minecraft:logs" }insanelib:killer_has_advancement— passes if the killing player has completed the given advancement{ "condition": "insanelib:killer_has_advancement", "advancement": "minecraft:story/mine_diamond" }insanelib:non_player_arised_drop— passes if the drop was not caused by a player, explosion, or tool (i.e. natural mob death without a player killer){ "condition": "insanelib:non_player_arised_drop" }
2.4.7.1-beta
Technical
- Fixed self() methods not being @Unique
2.4.7.0-beta
Technical
- Added
ItemComponentsReloadListener.PROGRAMMATIC_PROVIDERSto change stacks programmatically
2.4.6.2-beta
Technical
- Attached sources in the .jar
2.4.6.1-beta
Technical
- Changed MCUtils.computeFoodFormula variables
- Removed effectiveness
- Renamed hunger to nutrition
2.4.6.0-beta
Technical
- Added back
InsaneLib.ONE_DECIMAL_FORMATTER
2.4.5.0-beta
Technical
- Added
MCUtils.computeFoodFormulausing EvalEx - Added back all the events
2.4.4.0-beta
Technical
- Added back
feature_enabledneoforge condition and loot condition
2.4.3.0-beta
Technical
- Added back
PlayerUseItemMovSpeedEventandPlayerSprintEvent
2.4.2.0-beta
- Moved Attack Speed Based Invincibility feature to ISO
2.4.1.1-beta
Technical
- Fixed concurrent modification exception
2.4.1.0-beta
Technical
- Ported back
ClientUtils
2.4.0.1-beta
- Attack invincibility frames are now reduced by 10%
- Fixed invincibility frames not shown on entities if damage was not from an entity or from non-weapon
2.4.0.0-beta
- Added insanelib:knockback_multiplier data component
- 0~1 that can reduce the knockback of an item
2.3.1.1-beta
- Fixed invincibility feature erroring when installed server side only
2.3.1.0-beta
- Added config option to limit invincibility frames to only faster attack speeds
2.3.0.0-beta
- Added Attack Speed Based Invincibility feature
- Makes attack change invincibility frames based off attack speed, so faster attacks will give less invincibility frames and vice versa
- If installed on the client, they will actually see the red invincibility frames correctly based off attack speed
2.2.2.0-beta
- Added back
/insanelibcommand, but, more importantly, added a new subcommand get_data_components- With
/insanelib get_data_components <item>you can get a list of all the data components that are currently applied to the item
- With
2.2.1.0-beta
- Renamed Item Definitions to Item components (the data pack folder has also changed to
item_components)- Added
remove_components, a list of components to remove from the item - Added
priority, integer value. When multiple json target the same item, components are merged — higher priority wins per component type.
- Added
- A higher-priority remove overrides a lower-priority set, and vice versa.
2.2.0.0-beta
- Added Item Definitions feature
- Use data packs to change items' data components
E.g. indata/<namespace>/item_definitions/strong_diamond_sword.jsonwill make diamond swords have 50 Attack Damage and 2000 durability
{ "item": "minecraft:diamond_sword", "components": { "minecraft:max_damage": 2000, "minecraft:attribute_modifiers": { "modifiers": [ { "type": "minecraft:generic.attack_damage", "id": "minecraft:attack_damage", "amount": 50.0, "operation": "add_value", "slot": "mainhand" } ] } } } - Use data packs to change items' data components
2.1.3.0-beta
- Ported Push Resistance attribute from Enhanced AI
2.1.2.5-beta
- Crash fix when saving a parsed effect instance
2.1.2.4-beta
- Fix Network messages again
2.1.2.3-beta
- Fix Network messages being sent to clients with no mod installed
2.1.2.2-beta
- Fix ObjTag resolving unknown registry entries as fallback objects
2.1.2.1-beta
- Fixed missing
ObjTagValue.LIST_TYPE
2.1.2.0-beta
- Added back
IdTagValueasObjTagValue - Added
ObjTag#asHolder
2.1.1.0-beta
- Added
MCUtils.createPotionStackFromEffectInstances
2.1.0.1-beta
- Fixed startup crash
2.1.0.0-beta
- Modules now require Resource Location as identifier
- You can now use
ILModConfigto prevent having to create a config class each mod- In the mod class
public static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(MOD_ID, ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); } - You can also create a single module mod via
ILModConfigconstructor
Features in single module mods can now omit the module parameter inpublic static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(location("main"), "Main", ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); }@LoadFeature
- In the mod class
- Ported more MCUtils functions
2.0.4.0-beta
- Ported Better Falling Blocks
2.0.3.0-alpha
- Added Fix Swimmers Swimming Attribute, making Drowned and Fishes use the neoforge swimming speed attribute instead of the vanilla movement speed
2.0.2.1-alpha
- Player attributes are now empty by default
2.0.2.0-alpha
- Added Player Attributes feature
- Directly from Insane's Survival Overhaul, change players attributes with a json in the config folder.
- By default, it will slightly reduce movement speed and block reach
- Added back JsonFeature (needed for Player Attributes)
2.0.1.0-alpha
- Added back MessageCreeperDataSync
- Creeper data is now automatically synced client-side (if the mod is installed on the client).
2.0.0.5-alpha
- Fixed "Fix Air Speed.Sprinting Jump Slowdown" being ignored
2.0.0.4-alpha
Port to 1.21.1
This version contains most of the player features (missing Better Falling Blocks) + everything needed to make MPR work.
- Removed
spawn_typetag, neoforge already does that withneoforge:spawn_typeNBT Tag - Follow range fix now applies to any entity that uses vanilla NearestAttackableTargetGoal and will update everytime the mob tries to find a new target instead of only on spawn
- Enhanced Fix Air Speed (aka Fix Jump Movement Factor)
2.4.24.0Релиз1.21.1 · 12 августа 2026 г.
2.4.24.0
- Added
insanelib:mob_detection_rangeattribute (0~1) to players, which reduces in percentage the range at which mobs can detect/see them. Implemented by hookingLivingEvent.LivingVisibilityEventwithLOWESTpriority (so it modifies the final visibility value) and multiplying it by1 - attributeValue
2.4.23.1
- Fixed a rare
ConcurrentModificationExceptioninJsonFeature-based configs synced to client:loadAndReadJson(network sync) andJsonConfig#loadAndReadFile(file/reload) no longerclear()the list before repopulating it, which could race with another thread iterating the same list (e.g. singleplayer, where the client-side sync handler and the server tick thread share the same static list). They now add the new entries and remove the old ones instead, so the list is never left in a transient empty state
2.4.23.0
- Added
InCombatbase feature (moved from IguanaTweaksReborn): tracks the last time an entity dealt or took damage via a data key, so other mods can queryInCombat.isInCombat(livingEntity, seconds)
2.4.22.0
- Added loot pool injections (
data/<namespace>/loot_pool_injections/*.json): injects an item entry into an existing, named pool of a target loot table, so it competes for selection using the pool's own weighted roll alongside its original entries. Pools are auto-named by NeoForge (mainif the loot table has a single pool,pool0/pool1/... otherwise) if they don't have names specified in the loot table (vanilla loot tables don't have names, so follow the previously mentioned pattern){ "loot_table": "minecraft:chests/simple_dungeon", "pool": "main", "entry": { "type": "minecraft:item", "name": "minecraft:heart_of_the_sea", "weight": 5, "conditions": [{ "condition": "minecraft:random_chance", "chance": 0.05 }] } } - Removed
insanelib:inject_loot_table— NeoForge's ownneoforge:add_tabledoes the same thing (and, unlike this one, also splits the result across stacks bigger than the max stack size). Sameconditions, same loot table value, just rename theloot_tablefield totable
2.4.21.3
- Fixed
insanelib:knockback_multiplier(and any otherLivingKnockBackEventlistener resolving the attacker viagetLastHurtByMob()) picking the wrong, or no, attacker on sweep attack hits, since vanilla applies sweep knockback before thehurtcall that updatesgetLastHurtByMob()for that hit- Added
CurrentAttackerutil, tracking the live attacker for the duration of each knockback call inPlayer#attack
- Added
2.4.21.2
- Bump for local maven publish
2.4.21.1
- Fixed items losing their real data components (and gaining
Items.AIR's) when they transiently pass through an empty (count 0)ItemStackstate, such as duringInventory#addon a previously empty slot. This most visibly broke music discs, which would silently losejukebox_playableand become unusable in jukeboxes
2.4.21.0
stackLimitconfig option (Item Components) now actually works, allowing item stacks bigger than vanilla's 99 limit- Added an
alwaysShrinkStackCountconfig option to shrink the item count text when it's bigger than 99, or always
- Added an
2.4.20.2
- Fixed tool durability loss being silently reverted when the tool has a patched
max_damage(e.g. hoes tilling, axes stripping), caused byItemStack#getComponentshanding out a new object identity on every call
2.4.20.1
- Fixed item components not being applied to connected clients
2.4.20.0
- Added a new fix for https://bugs.mojang.com/browse/MC/issues/MC-145114
- Renamed 'Fixes feature' to 'Fixes'
- Renamed 'Tags feature' to 'Nbt tags'
2.4.19.0
- Added
no_ammo_consumptionNBT Tag, allowing for infinite crossbow offhand ammo- Also updated the wiki: https://github.com/Insane96/InsaneLib/wiki/%5B1.21.1%5D-NBT-Data
- Also adds a config option to automatically apply the tag to Pillagers
2.4.18.3
- Fixed some items modified via Item Components not stacking
2.4.18.2
- Crash fix
2.4.18.1
Technical
- Optimized
ModNBTData
2.4.18.0
Technical
- Added
ObjTag#getAllObjects
2.4.17.2
- Startup crash fix
2.4.17.1
- Allow picking up items from anvil with 0 cost and don't render cost label when 0
2.4.17.0
Technical
- Added
CreativeTabsUtilswith methods to add items to a creative tab before or after another item, or remove an item from a creative tab
2.4.16.0
- Added
ILRangedAttribute- Same as a
RangedAttribute, but thedescriptionIdis calculated from the attribute id and can define abaseId.
- Same as a
2.4.15.1
- Fixed Item components' programmatic providers overwriting each-other
2.4.15.0
- Fixed a NeoForge bug that caused
global_loot_modifiers.jsonto not respect the order of the loot modifiers
2.4.14.1
- Added copper equipment item tags and fixed wooden and golden being wood and gold
2.4.14.0
- Added GetMaxDamageEvent to modify item's max damage
- Added Item Tags for equipment by material
2.4.13.1
- Fixed Integrated resource packs not being enabled by default
2.4.13.0-beta
- Added
block_brokenadvancement trigger insanelib:enchant_with_treasure- Renamed
allow_cursesandallow_treasuretoignore_cursesandignore_treasures
- Renamed
2.4.12.2-beta
- Crash fix
2.4.12.1-beta
- Crash fix
2.4.12.0-beta
Technical
- Added
SerializableMobEffectInstance
2.4.11.0-beta
- Added
insanelib:enchantabilityitem component
2.4.10.0-beta
- Added
merge_componentsarray for item_components- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
This is useful for adding entries to a list component (e.g. appending attribute modifiers) without discarding the item's existing values
- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
2.4.9.3-beta
- Optimized ModNBTData path parsing to avoid regex overhead on every NBT access
2.4.9.2-beta
Technical
- Allow
ObjTagto use dynamic registries
2.4.9.1-beta
Technical
- Added
JsonFeature#loadAndReadJsonoverloads for specifying the registry
2.4.9.0-beta
Technical
- Added back json utilities (
ILGsonHelperand validators)
2.4.8.0-beta
Technical
- Added loot modifiers:
insanelib:replace_loot— replaces items in a loot table with another item, optionally copying components (durability, enchantments) and scaling the count{ "type": "insanelib:replace_loot", "conditions": [...], "original_item": "minecraft:iron_sword", "replacement_item": "minecraft:diamond_sword", "copy_components": true, "count_multiplier": 1.0 }insanelib:inject_loot_table— injects the contents of another loot table into the current one{ "type": "insanelib:inject_loot_table", "conditions": [...], "loot_table": "minecraft:chests/simple_dungeon" }insanelib:drop_multiplier— multiplies the count of matching items in loot{ "type": "insanelib:drop_multiplier", "conditions": [...], "item": "minecraft:wheat", "multiplier": 2.0 }insanelib:loot_purger— removes or damages items based on distance from world spawn; useful for progressive loot difficulty
Items are progressively purged the closer to spawn the loot generates. At{ "type": "insanelib:loot_purger", "conditions": [...], "end_range": 5000, "start_range": 0, "multiplier_at_start": 0.0, "apply_to_damageable": false, "blacklisted_items_tag": "insanelib:loot_purger_blacklist", "blacklisted_entity_type_tag": "insanelib:loot_purger_entity_blacklist" }start_rangethe survival chance ismultiplier_at_start, atend_rangeit is 1.apply_to_damageabledamages items proportionally instead of removing them.insanelib:disenchant— removes enchantments from all items; enchanted books become plain books{ "type": "insanelib:disenchant", "conditions": [...], "blacklisted_items_tag": "insanelib:disenchant_blacklist" }
- Added loot functions:
insanelib:enchant_randomly_weightless— enchants an item with a given number of random enchantments, each chosen with equal probability (no weight). Supports books.{ "function": "insanelib:enchant_randomly_weightless", "conditions": [...], "count": 2, "max_lvl": false, "treasure": false }count: number of enchantments to apply (supports number providers).max_lvl: always apply the maximum level.treasure: allow treasure enchantments (tagminecraft:treasure).insanelib:enchant_with_treasure— applies a single random treasure enchantment to the item. Supports books.{ "function": "insanelib:enchant_with_treasure", "conditions": [...], "ignore_curses": false, "ignore_treasures": false }ignore_curses: exclude curse enchantments (tagminecraft:curse).ignore_treasures: exclude non-curse treasure enchantments.
- Added loot conditions:
insanelib:block_tag_match— passes if the broken block is in the given tag (returns true if no block state is in context){ "condition": "insanelib:block_tag_match", "block_tag": "minecraft:logs" }insanelib:killer_has_advancement— passes if the killing player has completed the given advancement{ "condition": "insanelib:killer_has_advancement", "advancement": "minecraft:story/mine_diamond" }insanelib:non_player_arised_drop— passes if the drop was not caused by a player, explosion, or tool (i.e. natural mob death without a player killer){ "condition": "insanelib:non_player_arised_drop" }
2.4.7.1-beta
Technical
- Fixed self() methods not being @Unique
2.4.7.0-beta
Technical
- Added
ItemComponentsReloadListener.PROGRAMMATIC_PROVIDERSto change stacks programmatically
2.4.6.2-beta
Technical
- Attached sources in the .jar
2.4.6.1-beta
Technical
- Changed MCUtils.computeFoodFormula variables
- Removed effectiveness
- Renamed hunger to nutrition
2.4.6.0-beta
Technical
- Added back
InsaneLib.ONE_DECIMAL_FORMATTER
2.4.5.0-beta
Technical
- Added
MCUtils.computeFoodFormulausing EvalEx - Added back all the events
2.4.4.0-beta
Technical
- Added back
feature_enabledneoforge condition and loot condition
2.4.3.0-beta
Technical
- Added back
PlayerUseItemMovSpeedEventandPlayerSprintEvent
2.4.2.0-beta
- Moved Attack Speed Based Invincibility feature to ISO
2.4.1.1-beta
Technical
- Fixed concurrent modification exception
2.4.1.0-beta
Technical
- Ported back
ClientUtils
2.4.0.1-beta
- Attack invincibility frames are now reduced by 10%
- Fixed invincibility frames not shown on entities if damage was not from an entity or from non-weapon
2.4.0.0-beta
- Added insanelib:knockback_multiplier data component
- 0~1 that can reduce the knockback of an item
2.3.1.1-beta
- Fixed invincibility feature erroring when installed server side only
2.3.1.0-beta
- Added config option to limit invincibility frames to only faster attack speeds
2.3.0.0-beta
- Added Attack Speed Based Invincibility feature
- Makes attack change invincibility frames based off attack speed, so faster attacks will give less invincibility frames and vice versa
- If installed on the client, they will actually see the red invincibility frames correctly based off attack speed
2.2.2.0-beta
- Added back
/insanelibcommand, but, more importantly, added a new subcommand get_data_components- With
/insanelib get_data_components <item>you can get a list of all the data components that are currently applied to the item
- With
2.2.1.0-beta
- Renamed Item Definitions to Item components (the data pack folder has also changed to
item_components)- Added
remove_components, a list of components to remove from the item - Added
priority, integer value. When multiple json target the same item, components are merged — higher priority wins per component type.
- Added
- A higher-priority remove overrides a lower-priority set, and vice versa.
2.2.0.0-beta
- Added Item Definitions feature
- Use data packs to change items' data components
E.g. indata/<namespace>/item_definitions/strong_diamond_sword.jsonwill make diamond swords have 50 Attack Damage and 2000 durability
{ "item": "minecraft:diamond_sword", "components": { "minecraft:max_damage": 2000, "minecraft:attribute_modifiers": { "modifiers": [ { "type": "minecraft:generic.attack_damage", "id": "minecraft:attack_damage", "amount": 50.0, "operation": "add_value", "slot": "mainhand" } ] } } } - Use data packs to change items' data components
2.1.3.0-beta
- Ported Push Resistance attribute from Enhanced AI
2.1.2.5-beta
- Crash fix when saving a parsed effect instance
2.1.2.4-beta
- Fix Network messages again
2.1.2.3-beta
- Fix Network messages being sent to clients with no mod installed
2.1.2.2-beta
- Fix ObjTag resolving unknown registry entries as fallback objects
2.1.2.1-beta
- Fixed missing
ObjTagValue.LIST_TYPE
2.1.2.0-beta
- Added back
IdTagValueasObjTagValue - Added
ObjTag#asHolder
2.1.1.0-beta
- Added
MCUtils.createPotionStackFromEffectInstances
2.1.0.1-beta
- Fixed startup crash
2.1.0.0-beta
- Modules now require Resource Location as identifier
- You can now use
ILModConfigto prevent having to create a config class each mod- In the mod class
public static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(MOD_ID, ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); } - You can also create a single module mod via
ILModConfigconstructor
Features in single module mods can now omit the module parameter inpublic static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(location("main"), "Main", ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); }@LoadFeature
- In the mod class
- Ported more MCUtils functions
2.0.4.0-beta
- Ported Better Falling Blocks
2.0.3.0-alpha
- Added Fix Swimmers Swimming Attribute, making Drowned and Fishes use the neoforge swimming speed attribute instead of the vanilla movement speed
2.0.2.1-alpha
- Player attributes are now empty by default
2.0.2.0-alpha
- Added Player Attributes feature
- Directly from Insane's Survival Overhaul, change players attributes with a json in the config folder.
- By default, it will slightly reduce movement speed and block reach
- Added back JsonFeature (needed for Player Attributes)
2.0.1.0-alpha
- Added back MessageCreeperDataSync
- Creeper data is now automatically synced client-side (if the mod is installed on the client).
2.0.0.5-alpha
- Fixed "Fix Air Speed.Sprinting Jump Slowdown" being ignored
2.0.0.4-alpha
Port to 1.21.1
This version contains most of the player features (missing Better Falling Blocks) + everything needed to make MPR work.
- Removed
spawn_typetag, neoforge already does that withneoforge:spawn_typeNBT Tag - Follow range fix now applies to any entity that uses vanilla NearestAttackableTargetGoal and will update everytime the mob tries to find a new target instead of only on spawn
- Enhanced Fix Air Speed (aka Fix Jump Movement Factor)
2.4.23.1Релиз1.21.1 · 11 августа 2026 г.
2.4.23.1
- Fixed a rare
ConcurrentModificationExceptioninJsonFeature-based configs synced to client:loadAndReadJson(network sync) andJsonConfig#loadAndReadFile(file/reload) no longerclear()the list before repopulating it, which could race with another thread iterating the same list (e.g. singleplayer, where the client-side sync handler and the server tick thread share the same static list). They now add the new entries and remove the old ones instead, so the list is never left in a transient empty state
2.4.23.0
- Added
InCombatbase feature (moved from IguanaTweaksReborn): tracks the last time an entity dealt or took damage via a data key, so other mods can queryInCombat.isInCombat(livingEntity, seconds)
2.4.22.0
- Added loot pool injections (
data/<namespace>/loot_pool_injections/*.json): injects an item entry into an existing, named pool of a target loot table, so it competes for selection using the pool's own weighted roll alongside its original entries. Pools are auto-named by NeoForge (mainif the loot table has a single pool,pool0/pool1/... otherwise) if they don't have names specified in the loot table (vanilla loot tables don't have names, so follow the previously mentioned pattern){ "loot_table": "minecraft:chests/simple_dungeon", "pool": "main", "entry": { "type": "minecraft:item", "name": "minecraft:heart_of_the_sea", "weight": 5, "conditions": [{ "condition": "minecraft:random_chance", "chance": 0.05 }] } } - Removed
insanelib:inject_loot_table— NeoForge's ownneoforge:add_tabledoes the same thing (and, unlike this one, also splits the result across stacks bigger than the max stack size). Sameconditions, same loot table value, just rename theloot_tablefield totable
2.4.21.3
- Fixed
insanelib:knockback_multiplier(and any otherLivingKnockBackEventlistener resolving the attacker viagetLastHurtByMob()) picking the wrong, or no, attacker on sweep attack hits, since vanilla applies sweep knockback before thehurtcall that updatesgetLastHurtByMob()for that hit- Added
CurrentAttackerutil, tracking the live attacker for the duration of each knockback call inPlayer#attack
- Added
2.4.21.2
- Bump for local maven publish
2.4.21.1
- Fixed items losing their real data components (and gaining
Items.AIR's) when they transiently pass through an empty (count 0)ItemStackstate, such as duringInventory#addon a previously empty slot. This most visibly broke music discs, which would silently losejukebox_playableand become unusable in jukeboxes
2.4.21.0
stackLimitconfig option (Item Components) now actually works, allowing item stacks bigger than vanilla's 99 limit- Added an
alwaysShrinkStackCountconfig option to shrink the item count text when it's bigger than 99, or always
- Added an
2.4.20.2
- Fixed tool durability loss being silently reverted when the tool has a patched
max_damage(e.g. hoes tilling, axes stripping), caused byItemStack#getComponentshanding out a new object identity on every call
2.4.20.1
- Fixed item components not being applied to connected clients
2.4.20.0
- Added a new fix for https://bugs.mojang.com/browse/MC/issues/MC-145114
- Renamed 'Fixes feature' to 'Fixes'
- Renamed 'Tags feature' to 'Nbt tags'
2.4.19.0
- Added
no_ammo_consumptionNBT Tag, allowing for infinite crossbow offhand ammo- Also updated the wiki: https://github.com/Insane96/InsaneLib/wiki/%5B1.21.1%5D-NBT-Data
- Also adds a config option to automatically apply the tag to Pillagers
2.4.18.3
- Fixed some items modified via Item Components not stacking
2.4.18.2
- Crash fix
2.4.18.1
Technical
- Optimized
ModNBTData
2.4.18.0
Technical
- Added
ObjTag#getAllObjects
2.4.17.2
- Startup crash fix
2.4.17.1
- Allow picking up items from anvil with 0 cost and don't render cost label when 0
2.4.17.0
Technical
- Added
CreativeTabsUtilswith methods to add items to a creative tab before or after another item, or remove an item from a creative tab
2.4.16.0
- Added
ILRangedAttribute- Same as a
RangedAttribute, but thedescriptionIdis calculated from the attribute id and can define abaseId.
- Same as a
2.4.15.1
- Fixed Item components' programmatic providers overwriting each-other
2.4.15.0
- Fixed a NeoForge bug that caused
global_loot_modifiers.jsonto not respect the order of the loot modifiers
2.4.14.1
- Added copper equipment item tags and fixed wooden and golden being wood and gold
2.4.14.0
- Added GetMaxDamageEvent to modify item's max damage
- Added Item Tags for equipment by material
2.4.13.1
- Fixed Integrated resource packs not being enabled by default
2.4.13.0-beta
- Added
block_brokenadvancement trigger insanelib:enchant_with_treasure- Renamed
allow_cursesandallow_treasuretoignore_cursesandignore_treasures
- Renamed
2.4.12.2-beta
- Crash fix
2.4.12.1-beta
- Crash fix
2.4.12.0-beta
Technical
- Added
SerializableMobEffectInstance
2.4.11.0-beta
- Added
insanelib:enchantabilityitem component
2.4.10.0-beta
- Added
merge_componentsarray for item_components- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
This is useful for adding entries to a list component (e.g. appending attribute modifiers) without discarding the item's existing values
- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
2.4.9.3-beta
- Optimized ModNBTData path parsing to avoid regex overhead on every NBT access
2.4.9.2-beta
Technical
- Allow
ObjTagto use dynamic registries
2.4.9.1-beta
Technical
- Added
JsonFeature#loadAndReadJsonoverloads for specifying the registry
2.4.9.0-beta
Technical
- Added back json utilities (
ILGsonHelperand validators)
2.4.8.0-beta
Technical
- Added loot modifiers:
insanelib:replace_loot— replaces items in a loot table with another item, optionally copying components (durability, enchantments) and scaling the count{ "type": "insanelib:replace_loot", "conditions": [...], "original_item": "minecraft:iron_sword", "replacement_item": "minecraft:diamond_sword", "copy_components": true, "count_multiplier": 1.0 }insanelib:inject_loot_table— injects the contents of another loot table into the current one{ "type": "insanelib:inject_loot_table", "conditions": [...], "loot_table": "minecraft:chests/simple_dungeon" }insanelib:drop_multiplier— multiplies the count of matching items in loot{ "type": "insanelib:drop_multiplier", "conditions": [...], "item": "minecraft:wheat", "multiplier": 2.0 }insanelib:loot_purger— removes or damages items based on distance from world spawn; useful for progressive loot difficulty
Items are progressively purged the closer to spawn the loot generates. At{ "type": "insanelib:loot_purger", "conditions": [...], "end_range": 5000, "start_range": 0, "multiplier_at_start": 0.0, "apply_to_damageable": false, "blacklisted_items_tag": "insanelib:loot_purger_blacklist", "blacklisted_entity_type_tag": "insanelib:loot_purger_entity_blacklist" }start_rangethe survival chance ismultiplier_at_start, atend_rangeit is 1.apply_to_damageabledamages items proportionally instead of removing them.insanelib:disenchant— removes enchantments from all items; enchanted books become plain books{ "type": "insanelib:disenchant", "conditions": [...], "blacklisted_items_tag": "insanelib:disenchant_blacklist" }
- Added loot functions:
insanelib:enchant_randomly_weightless— enchants an item with a given number of random enchantments, each chosen with equal probability (no weight). Supports books.{ "function": "insanelib:enchant_randomly_weightless", "conditions": [...], "count": 2, "max_lvl": false, "treasure": false }count: number of enchantments to apply (supports number providers).max_lvl: always apply the maximum level.treasure: allow treasure enchantments (tagminecraft:treasure).insanelib:enchant_with_treasure— applies a single random treasure enchantment to the item. Supports books.{ "function": "insanelib:enchant_with_treasure", "conditions": [...], "ignore_curses": false, "ignore_treasures": false }ignore_curses: exclude curse enchantments (tagminecraft:curse).ignore_treasures: exclude non-curse treasure enchantments.
- Added loot conditions:
insanelib:block_tag_match— passes if the broken block is in the given tag (returns true if no block state is in context){ "condition": "insanelib:block_tag_match", "block_tag": "minecraft:logs" }insanelib:killer_has_advancement— passes if the killing player has completed the given advancement{ "condition": "insanelib:killer_has_advancement", "advancement": "minecraft:story/mine_diamond" }insanelib:non_player_arised_drop— passes if the drop was not caused by a player, explosion, or tool (i.e. natural mob death without a player killer){ "condition": "insanelib:non_player_arised_drop" }
2.4.7.1-beta
Technical
- Fixed self() methods not being @Unique
2.4.7.0-beta
Technical
- Added
ItemComponentsReloadListener.PROGRAMMATIC_PROVIDERSto change stacks programmatically
2.4.6.2-beta
Technical
- Attached sources in the .jar
2.4.6.1-beta
Technical
- Changed MCUtils.computeFoodFormula variables
- Removed effectiveness
- Renamed hunger to nutrition
2.4.6.0-beta
Technical
- Added back
InsaneLib.ONE_DECIMAL_FORMATTER
2.4.5.0-beta
Technical
- Added
MCUtils.computeFoodFormulausing EvalEx - Added back all the events
2.4.4.0-beta
Technical
- Added back
feature_enabledneoforge condition and loot condition
2.4.3.0-beta
Technical
- Added back
PlayerUseItemMovSpeedEventandPlayerSprintEvent
2.4.2.0-beta
- Moved Attack Speed Based Invincibility feature to ISO
2.4.1.1-beta
Technical
- Fixed concurrent modification exception
2.4.1.0-beta
Technical
- Ported back
ClientUtils
2.4.0.1-beta
- Attack invincibility frames are now reduced by 10%
- Fixed invincibility frames not shown on entities if damage was not from an entity or from non-weapon
2.4.0.0-beta
- Added insanelib:knockback_multiplier data component
- 0~1 that can reduce the knockback of an item
2.3.1.1-beta
- Fixed invincibility feature erroring when installed server side only
2.3.1.0-beta
- Added config option to limit invincibility frames to only faster attack speeds
2.3.0.0-beta
- Added Attack Speed Based Invincibility feature
- Makes attack change invincibility frames based off attack speed, so faster attacks will give less invincibility frames and vice versa
- If installed on the client, they will actually see the red invincibility frames correctly based off attack speed
2.2.2.0-beta
- Added back
/insanelibcommand, but, more importantly, added a new subcommand get_data_components- With
/insanelib get_data_components <item>you can get a list of all the data components that are currently applied to the item
- With
2.2.1.0-beta
- Renamed Item Definitions to Item components (the data pack folder has also changed to
item_components)- Added
remove_components, a list of components to remove from the item - Added
priority, integer value. When multiple json target the same item, components are merged — higher priority wins per component type.
- Added
- A higher-priority remove overrides a lower-priority set, and vice versa.
2.2.0.0-beta
- Added Item Definitions feature
- Use data packs to change items' data components
E.g. indata/<namespace>/item_definitions/strong_diamond_sword.jsonwill make diamond swords have 50 Attack Damage and 2000 durability
{ "item": "minecraft:diamond_sword", "components": { "minecraft:max_damage": 2000, "minecraft:attribute_modifiers": { "modifiers": [ { "type": "minecraft:generic.attack_damage", "id": "minecraft:attack_damage", "amount": 50.0, "operation": "add_value", "slot": "mainhand" } ] } } } - Use data packs to change items' data components
2.1.3.0-beta
- Ported Push Resistance attribute from Enhanced AI
2.1.2.5-beta
- Crash fix when saving a parsed effect instance
2.1.2.4-beta
- Fix Network messages again
2.1.2.3-beta
- Fix Network messages being sent to clients with no mod installed
2.1.2.2-beta
- Fix ObjTag resolving unknown registry entries as fallback objects
2.1.2.1-beta
- Fixed missing
ObjTagValue.LIST_TYPE
2.1.2.0-beta
- Added back
IdTagValueasObjTagValue - Added
ObjTag#asHolder
2.1.1.0-beta
- Added
MCUtils.createPotionStackFromEffectInstances
2.1.0.1-beta
- Fixed startup crash
2.1.0.0-beta
- Modules now require Resource Location as identifier
- You can now use
ILModConfigto prevent having to create a config class each mod- In the mod class
public static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(MOD_ID, ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); } - You can also create a single module mod via
ILModConfigconstructor
Features in single module mods can now omit the module parameter inpublic static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(location("main"), "Main", ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); }@LoadFeature
- In the mod class
- Ported more MCUtils functions
2.0.4.0-beta
- Ported Better Falling Blocks
2.0.3.0-alpha
- Added Fix Swimmers Swimming Attribute, making Drowned and Fishes use the neoforge swimming speed attribute instead of the vanilla movement speed
2.0.2.1-alpha
- Player attributes are now empty by default
2.0.2.0-alpha
- Added Player Attributes feature
- Directly from Insane's Survival Overhaul, change players attributes with a json in the config folder.
- By default, it will slightly reduce movement speed and block reach
- Added back JsonFeature (needed for Player Attributes)
2.0.1.0-alpha
- Added back MessageCreeperDataSync
- Creeper data is now automatically synced client-side (if the mod is installed on the client).
2.0.0.5-alpha
- Fixed "Fix Air Speed.Sprinting Jump Slowdown" being ignored
2.0.0.4-alpha
Port to 1.21.1
This version contains most of the player features (missing Better Falling Blocks) + everything needed to make MPR work.
- Removed
spawn_typetag, neoforge already does that withneoforge:spawn_typeNBT Tag - Follow range fix now applies to any entity that uses vanilla NearestAttackableTargetGoal and will update everytime the mob tries to find a new target instead of only on spawn
- Enhanced Fix Air Speed (aka Fix Jump Movement Factor)
2.4.23.0Релиз1.21.1 · 8 августа 2026 г.
2.4.23.0
- Added
InCombatbase feature (moved from IguanaTweaksReborn): tracks the last time an entity dealt or took damage via a data key, so other mods can queryInCombat.isInCombat(livingEntity, seconds)
2.4.22.0
- Added loot pool injections (
data/<namespace>/loot_pool_injections/*.json): injects an item entry into an existing, named pool of a target loot table, so it competes for selection using the pool's own weighted roll alongside its original entries. Pools are auto-named by NeoForge (mainif the loot table has a single pool,pool0/pool1/... otherwise) if they don't have names specified in the loot table (vanilla loot tables don't have names, so follow the previously mentioned pattern){ "loot_table": "minecraft:chests/simple_dungeon", "pool": "main", "entry": { "type": "minecraft:item", "name": "minecraft:heart_of_the_sea", "weight": 5, "conditions": [{ "condition": "minecraft:random_chance", "chance": 0.05 }] } } - Removed
insanelib:inject_loot_table— NeoForge's ownneoforge:add_tabledoes the same thing (and, unlike this one, also splits the result across stacks bigger than the max stack size). Sameconditions, same loot table value, just rename theloot_tablefield totable
2.4.21.3
- Fixed
insanelib:knockback_multiplier(and any otherLivingKnockBackEventlistener resolving the attacker viagetLastHurtByMob()) picking the wrong, or no, attacker on sweep attack hits, since vanilla applies sweep knockback before thehurtcall that updatesgetLastHurtByMob()for that hit- Added
CurrentAttackerutil, tracking the live attacker for the duration of each knockback call inPlayer#attack
- Added
2.4.21.2
- Bump for local maven publish
2.4.21.1
- Fixed items losing their real data components (and gaining
Items.AIR's) when they transiently pass through an empty (count 0)ItemStackstate, such as duringInventory#addon a previously empty slot. This most visibly broke music discs, which would silently losejukebox_playableand become unusable in jukeboxes
2.4.21.0
stackLimitconfig option (Item Components) now actually works, allowing item stacks bigger than vanilla's 99 limit- Added an
alwaysShrinkStackCountconfig option to shrink the item count text when it's bigger than 99, or always
- Added an
2.4.20.2
- Fixed tool durability loss being silently reverted when the tool has a patched
max_damage(e.g. hoes tilling, axes stripping), caused byItemStack#getComponentshanding out a new object identity on every call
2.4.20.1
- Fixed item components not being applied to connected clients
2.4.20.0
- Added a new fix for https://bugs.mojang.com/browse/MC/issues/MC-145114
- Renamed 'Fixes feature' to 'Fixes'
- Renamed 'Tags feature' to 'Nbt tags'
2.4.19.0
- Added
no_ammo_consumptionNBT Tag, allowing for infinite crossbow offhand ammo- Also updated the wiki: https://github.com/Insane96/InsaneLib/wiki/%5B1.21.1%5D-NBT-Data
- Also adds a config option to automatically apply the tag to Pillagers
2.4.18.3
- Fixed some items modified via Item Components not stacking
2.4.18.2
- Crash fix
2.4.18.1
Technical
- Optimized
ModNBTData
2.4.18.0
Technical
- Added
ObjTag#getAllObjects
2.4.17.2
- Startup crash fix
2.4.17.1
- Allow picking up items from anvil with 0 cost and don't render cost label when 0
2.4.17.0
Technical
- Added
CreativeTabsUtilswith methods to add items to a creative tab before or after another item, or remove an item from a creative tab
2.4.16.0
- Added
ILRangedAttribute- Same as a
RangedAttribute, but thedescriptionIdis calculated from the attribute id and can define abaseId.
- Same as a
2.4.15.1
- Fixed Item components' programmatic providers overwriting each-other
2.4.15.0
- Fixed a NeoForge bug that caused
global_loot_modifiers.jsonto not respect the order of the loot modifiers
2.4.14.1
- Added copper equipment item tags and fixed wooden and golden being wood and gold
2.4.14.0
- Added GetMaxDamageEvent to modify item's max damage
- Added Item Tags for equipment by material
2.4.13.1
- Fixed Integrated resource packs not being enabled by default
2.4.13.0-beta
- Added
block_brokenadvancement trigger insanelib:enchant_with_treasure- Renamed
allow_cursesandallow_treasuretoignore_cursesandignore_treasures
- Renamed
2.4.12.2-beta
- Crash fix
2.4.12.1-beta
- Crash fix
2.4.12.0-beta
Technical
- Added
SerializableMobEffectInstance
2.4.11.0-beta
- Added
insanelib:enchantabilityitem component
2.4.10.0-beta
- Added
merge_componentsarray for item_components- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
This is useful for adding entries to a list component (e.g. appending attribute modifiers) without discarding the item's existing values
- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
2.4.9.3-beta
- Optimized ModNBTData path parsing to avoid regex overhead on every NBT access
2.4.9.2-beta
Technical
- Allow
ObjTagto use dynamic registries
2.4.9.1-beta
Technical
- Added
JsonFeature#loadAndReadJsonoverloads for specifying the registry
2.4.9.0-beta
Technical
- Added back json utilities (
ILGsonHelperand validators)
2.4.8.0-beta
Technical
- Added loot modifiers:
insanelib:replace_loot— replaces items in a loot table with another item, optionally copying components (durability, enchantments) and scaling the count{ "type": "insanelib:replace_loot", "conditions": [...], "original_item": "minecraft:iron_sword", "replacement_item": "minecraft:diamond_sword", "copy_components": true, "count_multiplier": 1.0 }insanelib:inject_loot_table— injects the contents of another loot table into the current one{ "type": "insanelib:inject_loot_table", "conditions": [...], "loot_table": "minecraft:chests/simple_dungeon" }insanelib:drop_multiplier— multiplies the count of matching items in loot{ "type": "insanelib:drop_multiplier", "conditions": [...], "item": "minecraft:wheat", "multiplier": 2.0 }insanelib:loot_purger— removes or damages items based on distance from world spawn; useful for progressive loot difficulty
Items are progressively purged the closer to spawn the loot generates. At{ "type": "insanelib:loot_purger", "conditions": [...], "end_range": 5000, "start_range": 0, "multiplier_at_start": 0.0, "apply_to_damageable": false, "blacklisted_items_tag": "insanelib:loot_purger_blacklist", "blacklisted_entity_type_tag": "insanelib:loot_purger_entity_blacklist" }start_rangethe survival chance ismultiplier_at_start, atend_rangeit is 1.apply_to_damageabledamages items proportionally instead of removing them.insanelib:disenchant— removes enchantments from all items; enchanted books become plain books{ "type": "insanelib:disenchant", "conditions": [...], "blacklisted_items_tag": "insanelib:disenchant_blacklist" }
- Added loot functions:
insanelib:enchant_randomly_weightless— enchants an item with a given number of random enchantments, each chosen with equal probability (no weight). Supports books.{ "function": "insanelib:enchant_randomly_weightless", "conditions": [...], "count": 2, "max_lvl": false, "treasure": false }count: number of enchantments to apply (supports number providers).max_lvl: always apply the maximum level.treasure: allow treasure enchantments (tagminecraft:treasure).insanelib:enchant_with_treasure— applies a single random treasure enchantment to the item. Supports books.{ "function": "insanelib:enchant_with_treasure", "conditions": [...], "ignore_curses": false, "ignore_treasures": false }ignore_curses: exclude curse enchantments (tagminecraft:curse).ignore_treasures: exclude non-curse treasure enchantments.
- Added loot conditions:
insanelib:block_tag_match— passes if the broken block is in the given tag (returns true if no block state is in context){ "condition": "insanelib:block_tag_match", "block_tag": "minecraft:logs" }insanelib:killer_has_advancement— passes if the killing player has completed the given advancement{ "condition": "insanelib:killer_has_advancement", "advancement": "minecraft:story/mine_diamond" }insanelib:non_player_arised_drop— passes if the drop was not caused by a player, explosion, or tool (i.e. natural mob death without a player killer){ "condition": "insanelib:non_player_arised_drop" }
2.4.7.1-beta
Technical
- Fixed self() methods not being @Unique
2.4.7.0-beta
Technical
- Added
ItemComponentsReloadListener.PROGRAMMATIC_PROVIDERSto change stacks programmatically
2.4.6.2-beta
Technical
- Attached sources in the .jar
2.4.6.1-beta
Technical
- Changed MCUtils.computeFoodFormula variables
- Removed effectiveness
- Renamed hunger to nutrition
2.4.6.0-beta
Technical
- Added back
InsaneLib.ONE_DECIMAL_FORMATTER
2.4.5.0-beta
Technical
- Added
MCUtils.computeFoodFormulausing EvalEx - Added back all the events
2.4.4.0-beta
Technical
- Added back
feature_enabledneoforge condition and loot condition
2.4.3.0-beta
Technical
- Added back
PlayerUseItemMovSpeedEventandPlayerSprintEvent
2.4.2.0-beta
- Moved Attack Speed Based Invincibility feature to ISO
2.4.1.1-beta
Technical
- Fixed concurrent modification exception
2.4.1.0-beta
Technical
- Ported back
ClientUtils
2.4.0.1-beta
- Attack invincibility frames are now reduced by 10%
- Fixed invincibility frames not shown on entities if damage was not from an entity or from non-weapon
2.4.0.0-beta
- Added insanelib:knockback_multiplier data component
- 0~1 that can reduce the knockback of an item
2.3.1.1-beta
- Fixed invincibility feature erroring when installed server side only
2.3.1.0-beta
- Added config option to limit invincibility frames to only faster attack speeds
2.3.0.0-beta
- Added Attack Speed Based Invincibility feature
- Makes attack change invincibility frames based off attack speed, so faster attacks will give less invincibility frames and vice versa
- If installed on the client, they will actually see the red invincibility frames correctly based off attack speed
2.2.2.0-beta
- Added back
/insanelibcommand, but, more importantly, added a new subcommand get_data_components- With
/insanelib get_data_components <item>you can get a list of all the data components that are currently applied to the item
- With
2.2.1.0-beta
- Renamed Item Definitions to Item components (the data pack folder has also changed to
item_components)- Added
remove_components, a list of components to remove from the item - Added
priority, integer value. When multiple json target the same item, components are merged — higher priority wins per component type.
- Added
- A higher-priority remove overrides a lower-priority set, and vice versa.
2.2.0.0-beta
- Added Item Definitions feature
- Use data packs to change items' data components
E.g. indata/<namespace>/item_definitions/strong_diamond_sword.jsonwill make diamond swords have 50 Attack Damage and 2000 durability
{ "item": "minecraft:diamond_sword", "components": { "minecraft:max_damage": 2000, "minecraft:attribute_modifiers": { "modifiers": [ { "type": "minecraft:generic.attack_damage", "id": "minecraft:attack_damage", "amount": 50.0, "operation": "add_value", "slot": "mainhand" } ] } } } - Use data packs to change items' data components
2.1.3.0-beta
- Ported Push Resistance attribute from Enhanced AI
2.1.2.5-beta
- Crash fix when saving a parsed effect instance
2.1.2.4-beta
- Fix Network messages again
2.1.2.3-beta
- Fix Network messages being sent to clients with no mod installed
2.1.2.2-beta
- Fix ObjTag resolving unknown registry entries as fallback objects
2.1.2.1-beta
- Fixed missing
ObjTagValue.LIST_TYPE
2.1.2.0-beta
- Added back
IdTagValueasObjTagValue - Added
ObjTag#asHolder
2.1.1.0-beta
- Added
MCUtils.createPotionStackFromEffectInstances
2.1.0.1-beta
- Fixed startup crash
2.1.0.0-beta
- Modules now require Resource Location as identifier
- You can now use
ILModConfigto prevent having to create a config class each mod- In the mod class
public static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(MOD_ID, ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); } - You can also create a single module mod via
ILModConfigconstructor
Features in single module mods can now omit the module parameter inpublic static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(location("main"), "Main", ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); }@LoadFeature
- In the mod class
- Ported more MCUtils functions
2.0.4.0-beta
- Ported Better Falling Blocks
2.0.3.0-alpha
- Added Fix Swimmers Swimming Attribute, making Drowned and Fishes use the neoforge swimming speed attribute instead of the vanilla movement speed
2.0.2.1-alpha
- Player attributes are now empty by default
2.0.2.0-alpha
- Added Player Attributes feature
- Directly from Insane's Survival Overhaul, change players attributes with a json in the config folder.
- By default, it will slightly reduce movement speed and block reach
- Added back JsonFeature (needed for Player Attributes)
2.0.1.0-alpha
- Added back MessageCreeperDataSync
- Creeper data is now automatically synced client-side (if the mod is installed on the client).
2.0.0.5-alpha
- Fixed "Fix Air Speed.Sprinting Jump Slowdown" being ignored
2.0.0.4-alpha
Port to 1.21.1
This version contains most of the player features (missing Better Falling Blocks) + everything needed to make MPR work.
- Removed
spawn_typetag, neoforge already does that withneoforge:spawn_typeNBT Tag - Follow range fix now applies to any entity that uses vanilla NearestAttackableTargetGoal and will update everytime the mob tries to find a new target instead of only on spawn
- Enhanced Fix Air Speed (aka Fix Jump Movement Factor)
2.4.22.0Релиз1.21.1 · 3 августа 2026 г.
2.4.22.0
- Added loot pool injections (
data/<namespace>/loot_pool_injections/*.json): injects an item entry into an existing, named pool of a target loot table, so it competes for selection using the pool's own weighted roll alongside its original entries. Pools are auto-named by NeoForge (mainif the loot table has a single pool,pool0/pool1/... otherwise) if they don't have names specified in the loot table (vanilla loot tables don't have names, so follow the previously mentioned pattern){ "loot_table": "minecraft:chests/simple_dungeon", "pool": "main", "entry": { "type": "minecraft:item", "name": "minecraft:heart_of_the_sea", "weight": 5, "conditions": [{ "condition": "minecraft:random_chance", "chance": 0.05 }] } } - Removed
insanelib:inject_loot_table— NeoForge's ownneoforge:add_tabledoes the same thing (and, unlike this one, also splits the result across stacks bigger than the max stack size). Sameconditions, same loot table value, just rename theloot_tablefield totable
2.4.21.3
- Fixed
insanelib:knockback_multiplier(and any otherLivingKnockBackEventlistener resolving the attacker viagetLastHurtByMob()) picking the wrong, or no, attacker on sweep attack hits, since vanilla applies sweep knockback before thehurtcall that updatesgetLastHurtByMob()for that hit- Added
CurrentAttackerutil, tracking the live attacker for the duration of each knockback call inPlayer#attack
- Added
2.4.21.2
- Bump for local maven publish
2.4.21.1
- Fixed items losing their real data components (and gaining
Items.AIR's) when they transiently pass through an empty (count 0)ItemStackstate, such as duringInventory#addon a previously empty slot. This most visibly broke music discs, which would silently losejukebox_playableand become unusable in jukeboxes
2.4.21.0
stackLimitconfig option (Item Components) now actually works, allowing item stacks bigger than vanilla's 99 limit- Added an
alwaysShrinkStackCountconfig option to shrink the item count text when it's bigger than 99, or always
- Added an
2.4.20.2
- Fixed tool durability loss being silently reverted when the tool has a patched
max_damage(e.g. hoes tilling, axes stripping), caused byItemStack#getComponentshanding out a new object identity on every call
2.4.20.1
- Fixed item components not being applied to connected clients
2.4.20.0
- Added a new fix for https://bugs.mojang.com/browse/MC/issues/MC-145114
- Renamed 'Fixes feature' to 'Fixes'
- Renamed 'Tags feature' to 'Nbt tags'
2.4.19.0
- Added
no_ammo_consumptionNBT Tag, allowing for infinite crossbow offhand ammo- Also updated the wiki: https://github.com/Insane96/InsaneLib/wiki/%5B1.21.1%5D-NBT-Data
- Also adds a config option to automatically apply the tag to Pillagers
2.4.18.3
- Fixed some items modified via Item Components not stacking
2.4.18.2
- Crash fix
2.4.18.1
Technical
- Optimized
ModNBTData
2.4.18.0
Technical
- Added
ObjTag#getAllObjects
2.4.17.2
- Startup crash fix
2.4.17.1
- Allow picking up items from anvil with 0 cost and don't render cost label when 0
2.4.17.0
Technical
- Added
CreativeTabsUtilswith methods to add items to a creative tab before or after another item, or remove an item from a creative tab
2.4.16.0
- Added
ILRangedAttribute- Same as a
RangedAttribute, but thedescriptionIdis calculated from the attribute id and can define abaseId.
- Same as a
2.4.15.1
- Fixed Item components' programmatic providers overwriting each-other
2.4.15.0
- Fixed a NeoForge bug that caused
global_loot_modifiers.jsonto not respect the order of the loot modifiers
2.4.14.1
- Added copper equipment item tags and fixed wooden and golden being wood and gold
2.4.14.0
- Added GetMaxDamageEvent to modify item's max damage
- Added Item Tags for equipment by material
2.4.13.1
- Fixed Integrated resource packs not being enabled by default
2.4.13.0-beta
- Added
block_brokenadvancement trigger insanelib:enchant_with_treasure- Renamed
allow_cursesandallow_treasuretoignore_cursesandignore_treasures
- Renamed
2.4.12.2-beta
- Crash fix
2.4.12.1-beta
- Crash fix
2.4.12.0-beta
Technical
- Added
SerializableMobEffectInstance
2.4.11.0-beta
- Added
insanelib:enchantabilityitem component
2.4.10.0-beta
- Added
merge_componentsarray for item_components- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
This is useful for adding entries to a list component (e.g. appending attribute modifiers) without discarding the item's existing values
- Arrays are concatenated, objects are recursively merged, and primitives are overridden.
2.4.9.3-beta
- Optimized ModNBTData path parsing to avoid regex overhead on every NBT access
2.4.9.2-beta
Technical
- Allow
ObjTagto use dynamic registries
2.4.9.1-beta
Technical
- Added
JsonFeature#loadAndReadJsonoverloads for specifying the registry
2.4.9.0-beta
Technical
- Added back json utilities (
ILGsonHelperand validators)
2.4.8.0-beta
Technical
- Added loot modifiers:
insanelib:replace_loot— replaces items in a loot table with another item, optionally copying components (durability, enchantments) and scaling the count{ "type": "insanelib:replace_loot", "conditions": [...], "original_item": "minecraft:iron_sword", "replacement_item": "minecraft:diamond_sword", "copy_components": true, "count_multiplier": 1.0 }insanelib:inject_loot_table— injects the contents of another loot table into the current one{ "type": "insanelib:inject_loot_table", "conditions": [...], "loot_table": "minecraft:chests/simple_dungeon" }insanelib:drop_multiplier— multiplies the count of matching items in loot{ "type": "insanelib:drop_multiplier", "conditions": [...], "item": "minecraft:wheat", "multiplier": 2.0 }insanelib:loot_purger— removes or damages items based on distance from world spawn; useful for progressive loot difficulty
Items are progressively purged the closer to spawn the loot generates. At{ "type": "insanelib:loot_purger", "conditions": [...], "end_range": 5000, "start_range": 0, "multiplier_at_start": 0.0, "apply_to_damageable": false, "blacklisted_items_tag": "insanelib:loot_purger_blacklist", "blacklisted_entity_type_tag": "insanelib:loot_purger_entity_blacklist" }start_rangethe survival chance ismultiplier_at_start, atend_rangeit is 1.apply_to_damageabledamages items proportionally instead of removing them.insanelib:disenchant— removes enchantments from all items; enchanted books become plain books{ "type": "insanelib:disenchant", "conditions": [...], "blacklisted_items_tag": "insanelib:disenchant_blacklist" }
- Added loot functions:
insanelib:enchant_randomly_weightless— enchants an item with a given number of random enchantments, each chosen with equal probability (no weight). Supports books.{ "function": "insanelib:enchant_randomly_weightless", "conditions": [...], "count": 2, "max_lvl": false, "treasure": false }count: number of enchantments to apply (supports number providers).max_lvl: always apply the maximum level.treasure: allow treasure enchantments (tagminecraft:treasure).insanelib:enchant_with_treasure— applies a single random treasure enchantment to the item. Supports books.{ "function": "insanelib:enchant_with_treasure", "conditions": [...], "ignore_curses": false, "ignore_treasures": false }ignore_curses: exclude curse enchantments (tagminecraft:curse).ignore_treasures: exclude non-curse treasure enchantments.
- Added loot conditions:
insanelib:block_tag_match— passes if the broken block is in the given tag (returns true if no block state is in context){ "condition": "insanelib:block_tag_match", "block_tag": "minecraft:logs" }insanelib:killer_has_advancement— passes if the killing player has completed the given advancement{ "condition": "insanelib:killer_has_advancement", "advancement": "minecraft:story/mine_diamond" }insanelib:non_player_arised_drop— passes if the drop was not caused by a player, explosion, or tool (i.e. natural mob death without a player killer){ "condition": "insanelib:non_player_arised_drop" }
2.4.7.1-beta
Technical
- Fixed self() methods not being @Unique
2.4.7.0-beta
Technical
- Added
ItemComponentsReloadListener.PROGRAMMATIC_PROVIDERSto change stacks programmatically
2.4.6.2-beta
Technical
- Attached sources in the .jar
2.4.6.1-beta
Technical
- Changed MCUtils.computeFoodFormula variables
- Removed effectiveness
- Renamed hunger to nutrition
2.4.6.0-beta
Technical
- Added back
InsaneLib.ONE_DECIMAL_FORMATTER
2.4.5.0-beta
Technical
- Added
MCUtils.computeFoodFormulausing EvalEx - Added back all the events
2.4.4.0-beta
Technical
- Added back
feature_enabledneoforge condition and loot condition
2.4.3.0-beta
Technical
- Added back
PlayerUseItemMovSpeedEventandPlayerSprintEvent
2.4.2.0-beta
- Moved Attack Speed Based Invincibility feature to ISO
2.4.1.1-beta
Technical
- Fixed concurrent modification exception
2.4.1.0-beta
Technical
- Ported back
ClientUtils
2.4.0.1-beta
- Attack invincibility frames are now reduced by 10%
- Fixed invincibility frames not shown on entities if damage was not from an entity or from non-weapon
2.4.0.0-beta
- Added insanelib:knockback_multiplier data component
- 0~1 that can reduce the knockback of an item
2.3.1.1-beta
- Fixed invincibility feature erroring when installed server side only
2.3.1.0-beta
- Added config option to limit invincibility frames to only faster attack speeds
2.3.0.0-beta
- Added Attack Speed Based Invincibility feature
- Makes attack change invincibility frames based off attack speed, so faster attacks will give less invincibility frames and vice versa
- If installed on the client, they will actually see the red invincibility frames correctly based off attack speed
2.2.2.0-beta
- Added back
/insanelibcommand, but, more importantly, added a new subcommand get_data_components- With
/insanelib get_data_components <item>you can get a list of all the data components that are currently applied to the item
- With
2.2.1.0-beta
- Renamed Item Definitions to Item components (the data pack folder has also changed to
item_components)- Added
remove_components, a list of components to remove from the item - Added
priority, integer value. When multiple json target the same item, components are merged — higher priority wins per component type.
- Added
- A higher-priority remove overrides a lower-priority set, and vice versa.
2.2.0.0-beta
- Added Item Definitions feature
- Use data packs to change items' data components
E.g. indata/<namespace>/item_definitions/strong_diamond_sword.jsonwill make diamond swords have 50 Attack Damage and 2000 durability
{ "item": "minecraft:diamond_sword", "components": { "minecraft:max_damage": 2000, "minecraft:attribute_modifiers": { "modifiers": [ { "type": "minecraft:generic.attack_damage", "id": "minecraft:attack_damage", "amount": 50.0, "operation": "add_value", "slot": "mainhand" } ] } } } - Use data packs to change items' data components
2.1.3.0-beta
- Ported Push Resistance attribute from Enhanced AI
2.1.2.5-beta
- Crash fix when saving a parsed effect instance
2.1.2.4-beta
- Fix Network messages again
2.1.2.3-beta
- Fix Network messages being sent to clients with no mod installed
2.1.2.2-beta
- Fix ObjTag resolving unknown registry entries as fallback objects
2.1.2.1-beta
- Fixed missing
ObjTagValue.LIST_TYPE
2.1.2.0-beta
- Added back
IdTagValueasObjTagValue - Added
ObjTag#asHolder
2.1.1.0-beta
- Added
MCUtils.createPotionStackFromEffectInstances
2.1.0.1-beta
- Fixed startup crash
2.1.0.0-beta
- Modules now require Resource Location as identifier
- You can now use
ILModConfigto prevent having to create a config class each mod- In the mod class
public static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(MOD_ID, ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); } - You can also create a single module mod via
ILModConfigconstructor
Features in single module mods can now omit the module parameter inpublic static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(location("main"), "Main", ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); }@LoadFeature
- In the mod class
- Ported more MCUtils functions
2.0.4.0-beta
- Ported Better Falling Blocks
2.0.3.0-alpha
- Added Fix Swimmers Swimming Attribute, making Drowned and Fishes use the neoforge swimming speed attribute instead of the vanilla movement speed
2.0.2.1-alpha
- Player attributes are now empty by default
2.0.2.0-alpha
- Added Player Attributes feature
- Directly from Insane's Survival Overhaul, change players attributes with a json in the config folder.
- By default, it will slightly reduce movement speed and block reach
- Added back JsonFeature (needed for Player Attributes)
2.0.1.0-alpha
- Added back MessageCreeperDataSync
- Creeper data is now automatically synced client-side (if the mod is installed on the client).
2.0.0.5-alpha
- Fixed "Fix Air Speed.Sprinting Jump Slowdown" being ignored
2.0.0.4-alpha
Port to 1.21.1
This version contains most of the player features (missing Better Falling Blocks) + everything needed to make MPR work.
- Removed
spawn_typetag, neoforge already does that withneoforge:spawn_typeNBT Tag - Follow range fix now applies to any entity that uses vanilla NearestAttackableTargetGoal and will update everytime the mob tries to find a new target instead of only on spawn
- Enhanced Fix Air Speed (aka Fix Jump Movement Factor)
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