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Mineforgian

Guard Villagers

Village Pest Control

11.1M загрузок920 подписчиковLicenseRef-Customforgeneoforge

Обновлён 20 июня 2026 г. · опубликован 3 сентября 2022 г.

  • guards attacking
  • Скриншот: Guard Villagers
  • Скриншот: Guard Villagers
  • Скриншот: Guard Villagers
  • Скриншот: Guard Villagers

Are you tired of your village dying off because its golem is too lazy?

Are you tired of essentially defending it all by yourself?

This mod adds Guards as a solution, as well as new villager-related AI changes.

An * means a feature is configurable

Guard

Guard information

They spawn in villages in groups of six, equipped with either an iron sword or a crossbow. They're prepared to fight any threat to the village (possibly including you!). You can make new guards by crouching and right clicking on a nitwit or unemployed villager with a sword or crossbow.

Guards can 'gossip' with villagers and will trust the player to open their inventory if they have a high enough reputation, have hero of the village, or was converted by the player. Right clicking will open up the guard inventory, allowing you to give them armor, and swap out their weapons! For their offhand slot, you can either give them a shield, or some food. If they have a shield, they will use it to block attacks. Crossbow guards with a shield won't be able to kick enemies if they're blocking. If they have food (or a potion), they will start eating or drinking if they are low on health. Guard inventory

Players are able to make guards stand on a specific area by clicking on the 'patrol' button seen on the right. If the player has hero of the village, the 'follow' button, seen on the left, will be unlocked and as the name implies will allow guards to follow the player and fight for the player. Ringing a village bell with the hero of the village effect will also allow multiple guards in the bell's area to follow the player.

Misc

Baby villagers now have big heads, just like in bedrock! baby Witches attack villagers. *true by default  witch attack villager In raids, illagers kill any animal they see. *false by default  Rueben is dead Villagers and Illagers are scared of polar bears. *true by default  Clerics heal low-health guards, villagers, and players with Hero of the Village using regeneration potions up to three times per day. Smithing villagers repair golems and guard equipment (that is below and up to half durability) three times per day. Cleric heals Villagers that have excess food in their internal inventory will give food to the guards. 

Golems will now float on water in order to avoid being stuck in rivers and ponds. *true on default

Frequently Asked Questions

Can you port to an older version/fabric?

No. Maintaining one version is hard enough already, and I've never learned fabric. However, the mod's license permits you to make ports yourself. A fabric version of this mod also currently exists.

Can you port to Windows 10 Edition/Xbox/Mobile?

No. Mods for the Bedrock ediiton use a completely different framework that I've also never learned. The mod's license allows you to try yourself, but since the modding API on Bedrock is less capable than forge you probably won't be able to replicate all of it.

Why don't guards have a workstation like other villager professions?

I haven't thought of a suitable block that would let you have a large number of guards without being inconvenient to store.

How would you make guards spawn with modded equipment?

You can make them spawn with modded equipment by making a datapack that overrides the guard_chestplate, guard_helmet, guard_legs, guard feet, guard_main_hand or guard_off_hand json files. 

Is this mod compatible with X?

Try and see!

 

 Special thanks to those in the MMD discord for helping me with some of the mods contents.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
4.0.0Релиз26.2neoforge20 июня 2026 г..jar (286 КБ)
1.6.18Релиз1.20.1forge, neoforge11 июня 2026 г..jar (200 КБ)
2.4.10Релиз1.21.1neoforge11 июня 2026 г..jar (277 КБ)
3.0.4Релиз26.1.2neoforge11 июня 2026 г..jar (286 КБ)
3.0.3Релиз26.1.2neoforge4 июня 2026 г..jar (286 КБ)
2.4.9Релиз1.21.1neoforge4 июня 2026 г..jar (277 КБ)
2.4.8Релиз1.21.1neoforge19 мая 2026 г..jar (276 КБ)
3.0.2Релиз26.1.2neoforge19 мая 2026 г..jar (285 КБ)
3.0.1Релиз26.1, 26.1.1, 26.1.2neoforge6 апреля 2026 г..jar (285 КБ)
3.0.0Релиз26.1neoforge30 марта 2026 г..jar (285 КБ)
2.4.7Релиз1.21.1neoforge3 марта 2026 г..jar (276 КБ)
1.6.17Релиз1.20.1forge, neoforge3 марта 2026 г..jar (200 КБ)
2.4.6Релиз1.21.1neoforge26 февраля 2026 г..jar (275 КБ)
1.6.16Релиз1.20.1forge, neoforge26 февраля 2026 г..jar (199 КБ)
2.4.5Релиз1.21.1neoforge8 декабря 2025 г..jar (275 КБ)

Показаны последние 15 из 70 версий. Все версии — на Modrinth.

Ченджлог

4.0.0Релиз26.2 · 20 июня 2026 г.
  • [PORT] to 26.2.0
1.6.18Релиз1.20.1 · 11 июня 2026 г.
  • [CHANGE] fix #301 (rare crash with villagers not having the nearest living entities memory value)
2.4.10Релиз1.21.1 · 11 июня 2026 г.
  • [CHANGE] fix #301 (rare crash with villagers not having the nearest living entities memory value)
3.0.4Релиз26.1.2 · 11 июня 2026 г.
  • [CHANGE] fix #301 (rare crash with villagers not having the nearest living entities memory value)
3.0.3Релиз26.1.2 · 4 июня 2026 г.
  • [CHANGE] add death message after named guards owned by players die
  • [CHANGE] Fix NoSuchMethodError: LivingDamageEvent.Post.getNewDamage on NeoForge 26.1 - 0LostConnection

Fix NoSuchMethodError: LivingDamageEvent.Post.getNewDamage on NeoForge 26.1

2.4.9Релиз1.21.1 · 4 июня 2026 г.
  • [CHANGE] add death message after named guards owned by players die
2.4.8Релиз1.21.1 · 19 мая 2026 г.
  • [CHANGE] fix #296 (guards not attacking other guards on opposite teams)
  • [CHANGE] fix #297 by adding a config option for guards patrolling worksations like golems
3.0.2Релиз26.1.2 · 19 мая 2026 г.
  • [CHANGE] fix #296 (guards not attacking other guards on opposite teams)
  • [CHANGE] fix #297 by adding a config option for guards patrolling village workstations like golems

Полная история изменений — на Modrinth.

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