
[Let's Do] BloomingNature
Transform your overworld with enhanced terrain, expanded plant life, and handcrafted sub-biomes that make each region feel more immersive. The environment tells a deeper story, filled with small details to uncover.
Обновлён 28 марта 2026 г. · опубликован 17 января 2024 г.

Overgrown Worlds & Living Landscapes
The wild biome overhaul of the Let's Do collection
"Let the world grow"
BloomingNature reshapes nearly every Vanilla biome with new tree forms, fresh vegetation, subtle terrain changes and atmospheric detail. The goal is simple: make the world feel denser, wilder and more alive.
Not louder. Not bigger. Just blooming.
A Living Overhaul
- Overhauls nearly all biomes
- Introduces 10 new smaller biomes designed as natural transitions between existing regions
- Adds larger new forests such as Aspen and Larch Forests
- Expands vegetation with 26 new flower species, new Grass Variants and much more
- Introduces new stone types including Laterite, Travertine, Marlstone and more
- Adds Mushroom Bricks, Quicksand, Marsh Blocks, Forest Moss and many additional ambient and decorative blocks
BloomingNature refines and replaces vanilla features while preserving biome placement and overall world structure.
Worldgen Compatibility
BloomingNature integrates seamlessly with major world generation overhauls.
Confirmed Compatible Mods
- Terralith
- Meadow
- Beachparty
- Nature's Spirit
- Regions Unexplored
- Reterraforged
- William Wythers Expanded Ecosphere
- William Wythers Overhauled Overworld
- Continents
- Biome Makeover
- Ecologics
- Naturalist
- Spawn
- Good Ending
BloomingNature is not intended to be realistic or adhere to real-world biome accuracy. It embraces artistic freedom while drawing inspiration from nature.
Let’s Do grows through its community.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.1.10 | Релиз | 1.21.1 | fabric | 28 марта 2026 г. | .jar (3.0 МБ) |
| 1.1.10 | Релиз | 1.21.1 | neoforge | 28 марта 2026 г. | .jar (3.0 МБ) |
| 1.1.9 | Релиз | 1.21.1 | fabric | 13 марта 2026 г. | .jar (3.0 МБ) |
| 1.1.9 | Релиз | 1.21.1 | neoforge | 13 марта 2026 г. | .jar (3.0 МБ) |
| 1.1.7 | Релиз | 1.21.1 | fabric | 24 февраля 2026 г. | .jar (3.0 МБ) |
| 1.1.7 | Релиз | 1.21.1 | neoforge | 24 февраля 2026 г. | .jar (3.0 МБ) |
| 1.1.7 | Релиз | 1.21.1 | fabric | 9 февраля 2026 г. | .jar (2.8 МБ) |
| 1.1.7 | Релиз | 1.21.1 | neoforge | 9 февраля 2026 г. | .jar (2.9 МБ) |
| 1.1.6 | Релиз | 1.21.1 | fabric | 28 января 2026 г. | .jar (2.8 МБ) |
| 1.1.6 | Релиз | 1.21.1 | neoforge | 28 января 2026 г. | .jar (2.9 МБ) |
| 1.1.5-hotfix | Релиз | 1.21.1 | fabric | 9 января 2026 г. | .jar (2.8 МБ) |
| 1.1.5-hotfix | Релиз | 1.21.1 | neoforge | 9 января 2026 г. | .jar (2.9 МБ) |
| 1.1.5 | Релиз | 1.21.1 | fabric | 7 января 2026 г. | .jar (2.8 МБ) |
| 1.1.5 | Релиз | 1.21.1 | neoforge | 7 января 2026 г. | .jar (2.9 МБ) |
| 1.1.4 | Бета | 1.21.1 | fabric | 13 декабря 2025 г. | .jar (2.8 МБ) |
Показаны последние 15 из 50 версий. Все версии — на Modrinth.
Ченджлог
1.1.10Релиз1.21.1 · 28 марта 2026 г.
[1.1.10]
Fixed
- Lake feature crash during world generation
[1.1.9]
Fixed
- Fan Palm trees not growing from Fan Palm Sprouts
- Boats not rendering when using shaders
- Cypress Plate appearing as Cypress Planks in the inventory
- Mossy Marlstone Bricks dropping Marlstone Bricks instead of Mossy Marlstone Bricks
[1.1.8]
Fixed
- Monster spawn list is now correctly applied to the following biomes: Baobab Savanna, Brushland, Cypress Fields and Desert Oasis
- Potted Blooming Oak Sapling having a missing texture
Changed
- Added Blooming Nature biomes to appropriate c: biome tags to improve cross-mod compat
- Updated ru_ru translation (tefnya)
- Added a new “Blooming Horizons” advancement for visiting all Blooming Nature biomes instead of extending Adventuring Time
[1.1.7]
Fixed
- Items not being compostable on NeoForge
- Biome tags being in the wrong subfolder
- Cutout render layer missing for Cypress trees
- Cypress tree and leaves missing from the creative tab
Changed
- Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering
Added
- Missing potted Cypress sapling
- Blooming Oak sapling
[1.1.6]
Fixed
- Crash on Fabric due to a invalid ModMenu reference
- Cypress Planks not being craftable due to a missing tag
- Missing loottable for Cypress Log & Wood
Changed
- River generation adjusted so grass blocks no longer generate in riverbeds
[1.1.5-hotfix]
Fixed
- Crash related to the waterlogged property on Cattails
The fix for this issue was not included in 1.1.5 as intended.
[1.1.5]
Fixed
- Possible crash related to the waterlogged property on Cattails
- Cold biomes causing blocky biome borders near rivers
Changed
- Release channel set to release
[1.1.4]
With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.
Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.
Added
- You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
- Cypress Wood Set
- Marlstone Stone Set
- Fen Moss - you can use it to transform dirt into clay
Changed
- Reworked Floating Leaves Texture
- Reworked Begonie Texture
- Reworked Laterite Stone Set Textures
- Reworked Fan Palm Log Textures
- Reworked Fir Window Textures
- Reworked most Leaves Textures
- Reworked Quicksand Texture
- Reworked Marsh Texture
- Reworked Travertine Stone Set Textures
- Adjusted saturation for most flowers
- Forest Moss doesnt slow players anymore
- Forest Moss can now be used to generate mushrooms
- Rebalanced Wandering Gardener Trades
Fixed
- Swamp Oak, Fan Palm and Orange Leaves loottable
Biome Changes
General Biome Changes
- Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
- Tall grass density was adjusted biome-by-biome for a cleaner look
- Stone boulders were added to certain biomes
- Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution
Plains
- Reworked tree distribution
Sunflower Plains
- Added new flowers to flower patches
- Sunflowers now follow the direction of the sun
River
- Cattail and Reed patches now spawn along river beds
- Adjusted travertine distribution
- Adjusted tree distribution
Forest
- Flower patches now primarily generate in natural clearings
Flower Forest
- Uses the new noise-based flower distribution
Birch Forest
- Uses the updated noise-based flower generation
Old Growth Birch Forest
- Re-added
Dark Forest
- Flower generation was adjusted to better fit the darker atmosphere
Taiga
- Reworked tree shapes
Old Growth Spruce Taiga
- Reworked tree shapes
- Re-added
Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Sparse Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Desert
- Added Desert Lily - a really rare flower
Swamp
- Reworked tree shapes
- Adjusted tree distribution
New Biomes
Brushland
- A subbiome to the Savanna, covered in bushes and grass patches
Baobab Savanna
- A subbiome to the Savanna, baobab trees only spawn in this new biome
- Mostly permeated by dark coarse patches
Aspen Forest
- Now its own biome
Cold Grassland
- A subbiome to the Taiga, plains-like but with firs instead of oak trees
Cypress Fields
- A completely new biome and subbiome to the Savanna
- Cypress Trees and Marlstone can be found here
Desert Oasis
- A really rare subbiome to the Desert with small water sources and palm trees
Fen
- Swamp-like biome spawning in colder areas
- Under the surface you can find lots of clay
Forest Edge
- Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes
Larch Forest
- Now its own biome
Flower Glade / Golden Glade
- Clearings spawning inside forests, mostly with more flowers and denser vegetation
Rivers
- Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion
Marshland
- Swamp-like biome spawning near other swamps but with less trees
Highland Woods
- New cool-temperate woodland biome bridging plains and colder regions
- Features spruce, oak and birch with a more open, natural structure
[1.1.3]
Fixed
- Aspen, Oak and Jungle Trees rarely spawning with missing leaves
- SwampOakTreeSapling generating an Oak Tree
- Boulders spawning on top of Trees
- Several loot table predicates fixed
[1.1.2]
Fixed
- Removed log spam from incorrectly structured FlowerForestFlowers Feature
[1.1.1]
Fixed
- Fixed crash caused by Savanna grass feature
- Removed log spam from incorrectly structured features
- Pillar blocks no longer spawn on trees
- Loot tables now function correctly
- Recipes are fixed and properly recognized
[1.1.0-1-neoforge]
Fixed
- Worldgen on Neoforge being disabled
[1.1.0]
Welcome to 1.21.1
[1.0.12]
Fixed
- FirLeaves not decaying properly.
1.1.10Релиз1.21.1 · 28 марта 2026 г.
[1.1.10]
Fixed
- Lake feature crash during world generation
[1.1.9]
Fixed
- Fan Palm trees not growing from Fan Palm Sprouts
- Boats not rendering when using shaders
- Cypress Plate appearing as Cypress Planks in the inventory
- Mossy Marlstone Bricks dropping Marlstone Bricks instead of Mossy Marlstone Bricks
[1.1.8]
Fixed
- Monster spawn list is now correctly applied to the following biomes: Baobab Savanna, Brushland, Cypress Fields and Desert Oasis
- Potted Blooming Oak Sapling having a missing texture
Changed
- Added Blooming Nature biomes to appropriate c: biome tags to improve cross-mod compat
- Updated ru_ru translation (tefnya)
- Added a new “Blooming Horizons” advancement for visiting all Blooming Nature biomes instead of extending Adventuring Time
[1.1.7]
Fixed
- Items not being compostable on NeoForge
- Biome tags being in the wrong subfolder
- Cutout render layer missing for Cypress trees
- Cypress tree and leaves missing from the creative tab
Changed
- Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering
Added
- Missing potted Cypress sapling
- Blooming Oak sapling
[1.1.6]
Fixed
- Crash on Fabric due to a invalid ModMenu reference
- Cypress Planks not being craftable due to a missing tag
- Missing loottable for Cypress Log & Wood
Changed
- River generation adjusted so grass blocks no longer generate in riverbeds
[1.1.5-hotfix]
Fixed
- Crash related to the waterlogged property on Cattails
The fix for this issue was not included in 1.1.5 as intended.
[1.1.5]
Fixed
- Possible crash related to the waterlogged property on Cattails
- Cold biomes causing blocky biome borders near rivers
Changed
- Release channel set to release
[1.1.4]
With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.
Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.
Added
- You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
- Cypress Wood Set
- Marlstone Stone Set
- Fen Moss - you can use it to transform dirt into clay
Changed
- Reworked Floating Leaves Texture
- Reworked Begonie Texture
- Reworked Laterite Stone Set Textures
- Reworked Fan Palm Log Textures
- Reworked Fir Window Textures
- Reworked most Leaves Textures
- Reworked Quicksand Texture
- Reworked Marsh Texture
- Reworked Travertine Stone Set Textures
- Adjusted saturation for most flowers
- Forest Moss doesnt slow players anymore
- Forest Moss can now be used to generate mushrooms
- Rebalanced Wandering Gardener Trades
Fixed
- Swamp Oak, Fan Palm and Orange Leaves loottable
Biome Changes
General Biome Changes
- Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
- Tall grass density was adjusted biome-by-biome for a cleaner look
- Stone boulders were added to certain biomes
- Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution
Plains
- Reworked tree distribution
Sunflower Plains
- Added new flowers to flower patches
- Sunflowers now follow the direction of the sun
River
- Cattail and Reed patches now spawn along river beds
- Adjusted travertine distribution
- Adjusted tree distribution
Forest
- Flower patches now primarily generate in natural clearings
Flower Forest
- Uses the new noise-based flower distribution
Birch Forest
- Uses the updated noise-based flower generation
Old Growth Birch Forest
- Re-added
Dark Forest
- Flower generation was adjusted to better fit the darker atmosphere
Taiga
- Reworked tree shapes
Old Growth Spruce Taiga
- Reworked tree shapes
- Re-added
Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Sparse Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Desert
- Added Desert Lily - a really rare flower
Swamp
- Reworked tree shapes
- Adjusted tree distribution
New Biomes
Brushland
- A subbiome to the Savanna, covered in bushes and grass patches
Baobab Savanna
- A subbiome to the Savanna, baobab trees only spawn in this new biome
- Mostly permeated by dark coarse patches
Aspen Forest
- Now its own biome
Cold Grassland
- A subbiome to the Taiga, plains-like but with firs instead of oak trees
Cypress Fields
- A completely new biome and subbiome to the Savanna
- Cypress Trees and Marlstone can be found here
Desert Oasis
- A really rare subbiome to the Desert with small water sources and palm trees
Fen
- Swamp-like biome spawning in colder areas
- Under the surface you can find lots of clay
Forest Edge
- Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes
Larch Forest
- Now its own biome
Flower Glade / Golden Glade
- Clearings spawning inside forests, mostly with more flowers and denser vegetation
Rivers
- Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion
Marshland
- Swamp-like biome spawning near other swamps but with less trees
Highland Woods
- New cool-temperate woodland biome bridging plains and colder regions
- Features spruce, oak and birch with a more open, natural structure
[1.1.3]
Fixed
- Aspen, Oak and Jungle Trees rarely spawning with missing leaves
- SwampOakTreeSapling generating an Oak Tree
- Boulders spawning on top of Trees
- Several loot table predicates fixed
[1.1.2]
Fixed
- Removed log spam from incorrectly structured FlowerForestFlowers Feature
[1.1.1]
Fixed
- Fixed crash caused by Savanna grass feature
- Removed log spam from incorrectly structured features
- Pillar blocks no longer spawn on trees
- Loot tables now function correctly
- Recipes are fixed and properly recognized
[1.1.0-1-neoforge]
Fixed
- Worldgen on Neoforge being disabled
[1.1.0]
Welcome to 1.21.1
[1.0.12]
Fixed
- FirLeaves not decaying properly.
1.1.9Релиз1.21.1 · 13 марта 2026 г.
[1.1.9]
Fixed
- Fan Palm trees not growing from Fan Palm Sprouts
- Boats not rendering when using shaders
- Cypress Plate appearing as Cypress Planks in the inventory
- Mossy Marlstone Bricks dropping Marlstone Bricks instead of Mossy Marlstone Bricks
[1.1.8]
Fixed
- Monster spawn list is now correctly applied to the following biomes: Baobab Savanna, Brushland, Cypress Fields and Desert Oasis
- Potted Blooming Oak Sapling having a missing texture
Changed
- Added Blooming Nature biomes to appropriate c: biome tags to improve cross-mod compat
- Updated ru_ru translation (tefnya)
- Added a new “Blooming Horizons” advancement for visiting all Blooming Nature biomes instead of extending Adventuring Time
[1.1.7]
Fixed
- Items not being compostable on NeoForge
- Biome tags being in the wrong subfolder
- Cutout render layer missing for Cypress trees
- Cypress tree and leaves missing from the creative tab
Changed
- Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering
Added
- Missing potted Cypress sapling
- Blooming Oak sapling
[1.1.6]
Fixed
- Crash on Fabric due to a invalid ModMenu reference
- Cypress Planks not being craftable due to a missing tag
- Missing loottable for Cypress Log & Wood
Changed
- River generation adjusted so grass blocks no longer generate in riverbeds
[1.1.5-hotfix]
Fixed
- Crash related to the waterlogged property on Cattails
The fix for this issue was not included in 1.1.5 as intended.
[1.1.5]
Fixed
- Possible crash related to the waterlogged property on Cattails
- Cold biomes causing blocky biome borders near rivers
Changed
- Release channel set to release
[1.1.4]
With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.
Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.
Added
- You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
- Cypress Wood Set
- Marlstone Stone Set
- Fen Moss - you can use it to transform dirt into clay
Changed
- Reworked Floating Leaves Texture
- Reworked Begonie Texture
- Reworked Laterite Stone Set Textures
- Reworked Fan Palm Log Textures
- Reworked Fir Window Textures
- Reworked most Leaves Textures
- Reworked Quicksand Texture
- Reworked Marsh Texture
- Reworked Travertine Stone Set Textures
- Adjusted saturation for most flowers
- Forest Moss doesnt slow players anymore
- Forest Moss can now be used to generate mushrooms
- Rebalanced Wandering Gardener Trades
Fixed
- Swamp Oak, Fan Palm and Orange Leaves loottable
Biome Changes
General Biome Changes
- Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
- Tall grass density was adjusted biome-by-biome for a cleaner look
- Stone boulders were added to certain biomes
- Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution
Plains
- Reworked tree distribution
Sunflower Plains
- Added new flowers to flower patches
- Sunflowers now follow the direction of the sun
River
- Cattail and Reed patches now spawn along river beds
- Adjusted travertine distribution
- Adjusted tree distribution
Forest
- Flower patches now primarily generate in natural clearings
Flower Forest
- Uses the new noise-based flower distribution
Birch Forest
- Uses the updated noise-based flower generation
Old Growth Birch Forest
- Re-added
Dark Forest
- Flower generation was adjusted to better fit the darker atmosphere
Taiga
- Reworked tree shapes
Old Growth Spruce Taiga
- Reworked tree shapes
- Re-added
Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Sparse Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Desert
- Added Desert Lily - a really rare flower
Swamp
- Reworked tree shapes
- Adjusted tree distribution
New Biomes
Brushland
- A subbiome to the Savanna, covered in bushes and grass patches
Baobab Savanna
- A subbiome to the Savanna, baobab trees only spawn in this new biome
- Mostly permeated by dark coarse patches
Aspen Forest
- Now its own biome
Cold Grassland
- A subbiome to the Taiga, plains-like but with firs instead of oak trees
Cypress Fields
- A completely new biome and subbiome to the Savanna
- Cypress Trees and Marlstone can be found here
Desert Oasis
- A really rare subbiome to the Desert with small water sources and palm trees
Fen
- Swamp-like biome spawning in colder areas
- Under the surface you can find lots of clay
Forest Edge
- Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes
Larch Forest
- Now its own biome
Flower Glade / Golden Glade
- Clearings spawning inside forests, mostly with more flowers and denser vegetation
Rivers
- Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion
Marshland
- Swamp-like biome spawning near other swamps but with less trees
Highland Woods
- New cool-temperate woodland biome bridging plains and colder regions
- Features spruce, oak and birch with a more open, natural structure
[1.1.3]
Fixed
- Aspen, Oak and Jungle Trees rarely spawning with missing leaves
- SwampOakTreeSapling generating an Oak Tree
- Boulders spawning on top of Trees
- Several loot table predicates fixed
[1.1.2]
Fixed
- Removed log spam from incorrectly structured FlowerForestFlowers Feature
[1.1.1]
Fixed
- Fixed crash caused by Savanna grass feature
- Removed log spam from incorrectly structured features
- Pillar blocks no longer spawn on trees
- Loot tables now function correctly
- Recipes are fixed and properly recognized
[1.1.0-1-neoforge]
Fixed
- Worldgen on Neoforge being disabled
[1.1.0]
Welcome to 1.21.1
[1.0.12]
Fixed
- FirLeaves not decaying properly.
1.1.9Релиз1.21.1 · 13 марта 2026 г.
[1.1.9]
Fixed
- Fan Palm trees not growing from Fan Palm Sprouts
- Boats not rendering when using shaders
- Cypress Plate appearing as Cypress Planks in the inventory
- Mossy Marlstone Bricks dropping Marlstone Bricks instead of Mossy Marlstone Bricks
[1.1.8]
Fixed
- Monster spawn list is now correctly applied to the following biomes: Baobab Savanna, Brushland, Cypress Fields and Desert Oasis
- Potted Blooming Oak Sapling having a missing texture
Changed
- Added Blooming Nature biomes to appropriate c: biome tags to improve cross-mod compat
- Updated ru_ru translation (tefnya)
- Added a new “Blooming Horizons” advancement for visiting all Blooming Nature biomes instead of extending Adventuring Time
[1.1.7]
Fixed
- Items not being compostable on NeoForge
- Biome tags being in the wrong subfolder
- Cutout render layer missing for Cypress trees
- Cypress tree and leaves missing from the creative tab
Changed
- Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering
Added
- Missing potted Cypress sapling
- Blooming Oak sapling
[1.1.6]
Fixed
- Crash on Fabric due to a invalid ModMenu reference
- Cypress Planks not being craftable due to a missing tag
- Missing loottable for Cypress Log & Wood
Changed
- River generation adjusted so grass blocks no longer generate in riverbeds
[1.1.5-hotfix]
Fixed
- Crash related to the waterlogged property on Cattails
The fix for this issue was not included in 1.1.5 as intended.
[1.1.5]
Fixed
- Possible crash related to the waterlogged property on Cattails
- Cold biomes causing blocky biome borders near rivers
Changed
- Release channel set to release
[1.1.4]
With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.
Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.
Added
- You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
- Cypress Wood Set
- Marlstone Stone Set
- Fen Moss - you can use it to transform dirt into clay
Changed
- Reworked Floating Leaves Texture
- Reworked Begonie Texture
- Reworked Laterite Stone Set Textures
- Reworked Fan Palm Log Textures
- Reworked Fir Window Textures
- Reworked most Leaves Textures
- Reworked Quicksand Texture
- Reworked Marsh Texture
- Reworked Travertine Stone Set Textures
- Adjusted saturation for most flowers
- Forest Moss doesnt slow players anymore
- Forest Moss can now be used to generate mushrooms
- Rebalanced Wandering Gardener Trades
Fixed
- Swamp Oak, Fan Palm and Orange Leaves loottable
Biome Changes
General Biome Changes
- Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
- Tall grass density was adjusted biome-by-biome for a cleaner look
- Stone boulders were added to certain biomes
- Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution
Plains
- Reworked tree distribution
Sunflower Plains
- Added new flowers to flower patches
- Sunflowers now follow the direction of the sun
River
- Cattail and Reed patches now spawn along river beds
- Adjusted travertine distribution
- Adjusted tree distribution
Forest
- Flower patches now primarily generate in natural clearings
Flower Forest
- Uses the new noise-based flower distribution
Birch Forest
- Uses the updated noise-based flower generation
Old Growth Birch Forest
- Re-added
Dark Forest
- Flower generation was adjusted to better fit the darker atmosphere
Taiga
- Reworked tree shapes
Old Growth Spruce Taiga
- Reworked tree shapes
- Re-added
Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Sparse Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Desert
- Added Desert Lily - a really rare flower
Swamp
- Reworked tree shapes
- Adjusted tree distribution
New Biomes
Brushland
- A subbiome to the Savanna, covered in bushes and grass patches
Baobab Savanna
- A subbiome to the Savanna, baobab trees only spawn in this new biome
- Mostly permeated by dark coarse patches
Aspen Forest
- Now its own biome
Cold Grassland
- A subbiome to the Taiga, plains-like but with firs instead of oak trees
Cypress Fields
- A completely new biome and subbiome to the Savanna
- Cypress Trees and Marlstone can be found here
Desert Oasis
- A really rare subbiome to the Desert with small water sources and palm trees
Fen
- Swamp-like biome spawning in colder areas
- Under the surface you can find lots of clay
Forest Edge
- Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes
Larch Forest
- Now its own biome
Flower Glade / Golden Glade
- Clearings spawning inside forests, mostly with more flowers and denser vegetation
Rivers
- Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion
Marshland
- Swamp-like biome spawning near other swamps but with less trees
Highland Woods
- New cool-temperate woodland biome bridging plains and colder regions
- Features spruce, oak and birch with a more open, natural structure
[1.1.3]
Fixed
- Aspen, Oak and Jungle Trees rarely spawning with missing leaves
- SwampOakTreeSapling generating an Oak Tree
- Boulders spawning on top of Trees
- Several loot table predicates fixed
[1.1.2]
Fixed
- Removed log spam from incorrectly structured FlowerForestFlowers Feature
[1.1.1]
Fixed
- Fixed crash caused by Savanna grass feature
- Removed log spam from incorrectly structured features
- Pillar blocks no longer spawn on trees
- Loot tables now function correctly
- Recipes are fixed and properly recognized
[1.1.0-1-neoforge]
Fixed
- Worldgen on Neoforge being disabled
[1.1.0]
Welcome to 1.21.1
[1.0.12]
Fixed
- FirLeaves not decaying properly.
1.1.7Релиз1.21.1 · 24 февраля 2026 г.
[1.1.8]
Fixed
- Monster spawn list is now correctly applied to the following biomes: Baobab Savanna, Brushland, Cypress Fields and Desert Oasis
- Potted Blooming Oak Sapling having a missing texture
Changed
- Added Blooming Nature biomes to appropriate c: biome tags to improve cross-mod compat
- Updated ru_ru translation (tefnya)
- Added a new “Blooming Horizons” advancement for visiting all Blooming Nature biomes instead of extending Adventuring Time
[1.1.7]
Fixed
- Items not being compostable on NeoForge
- Biome tags being in the wrong subfolder
- Cutout render layer missing for Cypress trees
- Cypress tree and leaves missing from the creative tab
Changed
- Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering
Added
- Missing potted Cypress sapling
- Blooming Oak sapling
[1.1.6]
Fixed
- Crash on Fabric due to a invalid ModMenu reference
- Cypress Planks not being craftable due to a missing tag
- Missing loottable for Cypress Log & Wood
Changed
- River generation adjusted so grass blocks no longer generate in riverbeds
[1.1.5-hotfix]
Fixed
- Crash related to the waterlogged property on Cattails
The fix for this issue was not included in 1.1.5 as intended.
[1.1.5]
Fixed
- Possible crash related to the waterlogged property on Cattails
- Cold biomes causing blocky biome borders near rivers
Changed
- Release channel set to release
[1.1.4]
With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.
Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.
Added
- You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
- Cypress Wood Set
- Marlstone Stone Set
- Fen Moss - you can use it to transform dirt into clay
Changed
- Reworked Floating Leaves Texture
- Reworked Begonie Texture
- Reworked Laterite Stone Set Textures
- Reworked Fan Palm Log Textures
- Reworked Fir Window Textures
- Reworked most Leaves Textures
- Reworked Quicksand Texture
- Reworked Marsh Texture
- Reworked Travertine Stone Set Textures
- Adjusted saturation for most flowers
- Forest Moss doesnt slow players anymore
- Forest Moss can now be used to generate mushrooms
- Rebalanced Wandering Gardener Trades
Fixed
- Swamp Oak, Fan Palm and Orange Leaves loottable
Biome Changes
General Biome Changes
- Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
- Tall grass density was adjusted biome-by-biome for a cleaner look
- Stone boulders were added to certain biomes
- Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution
Plains
- Reworked tree distribution
Sunflower Plains
- Added new flowers to flower patches
- Sunflowers now follow the direction of the sun
River
- Cattail and Reed patches now spawn along river beds
- Adjusted travertine distribution
- Adjusted tree distribution
Forest
- Flower patches now primarily generate in natural clearings
Flower Forest
- Uses the new noise-based flower distribution
Birch Forest
- Uses the updated noise-based flower generation
Old Growth Birch Forest
- Re-added
Dark Forest
- Flower generation was adjusted to better fit the darker atmosphere
Taiga
- Reworked tree shapes
Old Growth Spruce Taiga
- Reworked tree shapes
- Re-added
Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Sparse Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Desert
- Added Desert Lily - a really rare flower
Swamp
- Reworked tree shapes
- Adjusted tree distribution
New Biomes
Brushland
- A subbiome to the Savanna, covered in bushes and grass patches
Baobab Savanna
- A subbiome to the Savanna, baobab trees only spawn in this new biome
- Mostly permeated by dark coarse patches
Aspen Forest
- Now its own biome
Cold Grassland
- A subbiome to the Taiga, plains-like but with firs instead of oak trees
Cypress Fields
- A completely new biome and subbiome to the Savanna
- Cypress Trees and Marlstone can be found here
Desert Oasis
- A really rare subbiome to the Desert with small water sources and palm trees
Fen
- Swamp-like biome spawning in colder areas
- Under the surface you can find lots of clay
Forest Edge
- Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes
Larch Forest
- Now its own biome
Flower Glade / Golden Glade
- Clearings spawning inside forests, mostly with more flowers and denser vegetation
Rivers
- Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion
Marshland
- Swamp-like biome spawning near other swamps but with less trees
Highland Woods
- New cool-temperate woodland biome bridging plains and colder regions
- Features spruce, oak and birch with a more open, natural structure
[1.1.3]
Fixed
- Aspen, Oak and Jungle Trees rarely spawning with missing leaves
- SwampOakTreeSapling generating an Oak Tree
- Boulders spawning on top of Trees
- Several loot table predicates fixed
[1.1.2]
Fixed
- Removed log spam from incorrectly structured FlowerForestFlowers Feature
[1.1.1]
Fixed
- Fixed crash caused by Savanna grass feature
- Removed log spam from incorrectly structured features
- Pillar blocks no longer spawn on trees
- Loot tables now function correctly
- Recipes are fixed and properly recognized
[1.1.0-1-neoforge]
Fixed
- Worldgen on Neoforge being disabled
[1.1.0]
Welcome to 1.21.1
[1.0.12]
Fixed
- FirLeaves not decaying properly.
1.1.7Релиз1.21.1 · 24 февраля 2026 г.
[1.1.8]
Fixed
- Monster spawn list is now correctly applied to the following biomes: Baobab Savanna, Brushland, Cypress Fields and Desert Oasis
- Potted Blooming Oak Sapling having a missing texture
Changed
- Added Blooming Nature biomes to appropriate c: biome tags to improve cross-mod compat
- Updated ru_ru translation (tefnya)
- Added a new “Blooming Horizons” advancement for visiting all Blooming Nature biomes instead of extending Adventuring Time
[1.1.7]
Fixed
- Items not being compostable on NeoForge
- Biome tags being in the wrong subfolder
- Cutout render layer missing for Cypress trees
- Cypress tree and leaves missing from the creative tab
Changed
- Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering
Added
- Missing potted Cypress sapling
- Blooming Oak sapling
[1.1.6]
Fixed
- Crash on Fabric due to a invalid ModMenu reference
- Cypress Planks not being craftable due to a missing tag
- Missing loottable for Cypress Log & Wood
Changed
- River generation adjusted so grass blocks no longer generate in riverbeds
[1.1.5-hotfix]
Fixed
- Crash related to the waterlogged property on Cattails
The fix for this issue was not included in 1.1.5 as intended.
[1.1.5]
Fixed
- Possible crash related to the waterlogged property on Cattails
- Cold biomes causing blocky biome borders near rivers
Changed
- Release channel set to release
[1.1.4]
With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.
Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.
Added
- You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
- Cypress Wood Set
- Marlstone Stone Set
- Fen Moss - you can use it to transform dirt into clay
Changed
- Reworked Floating Leaves Texture
- Reworked Begonie Texture
- Reworked Laterite Stone Set Textures
- Reworked Fan Palm Log Textures
- Reworked Fir Window Textures
- Reworked most Leaves Textures
- Reworked Quicksand Texture
- Reworked Marsh Texture
- Reworked Travertine Stone Set Textures
- Adjusted saturation for most flowers
- Forest Moss doesnt slow players anymore
- Forest Moss can now be used to generate mushrooms
- Rebalanced Wandering Gardener Trades
Fixed
- Swamp Oak, Fan Palm and Orange Leaves loottable
Biome Changes
General Biome Changes
- Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
- Tall grass density was adjusted biome-by-biome for a cleaner look
- Stone boulders were added to certain biomes
- Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution
Plains
- Reworked tree distribution
Sunflower Plains
- Added new flowers to flower patches
- Sunflowers now follow the direction of the sun
River
- Cattail and Reed patches now spawn along river beds
- Adjusted travertine distribution
- Adjusted tree distribution
Forest
- Flower patches now primarily generate in natural clearings
Flower Forest
- Uses the new noise-based flower distribution
Birch Forest
- Uses the updated noise-based flower generation
Old Growth Birch Forest
- Re-added
Dark Forest
- Flower generation was adjusted to better fit the darker atmosphere
Taiga
- Reworked tree shapes
Old Growth Spruce Taiga
- Reworked tree shapes
- Re-added
Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Sparse Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Desert
- Added Desert Lily - a really rare flower
Swamp
- Reworked tree shapes
- Adjusted tree distribution
New Biomes
Brushland
- A subbiome to the Savanna, covered in bushes and grass patches
Baobab Savanna
- A subbiome to the Savanna, baobab trees only spawn in this new biome
- Mostly permeated by dark coarse patches
Aspen Forest
- Now its own biome
Cold Grassland
- A subbiome to the Taiga, plains-like but with firs instead of oak trees
Cypress Fields
- A completely new biome and subbiome to the Savanna
- Cypress Trees and Marlstone can be found here
Desert Oasis
- A really rare subbiome to the Desert with small water sources and palm trees
Fen
- Swamp-like biome spawning in colder areas
- Under the surface you can find lots of clay
Forest Edge
- Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes
Larch Forest
- Now its own biome
Flower Glade / Golden Glade
- Clearings spawning inside forests, mostly with more flowers and denser vegetation
Rivers
- Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion
Marshland
- Swamp-like biome spawning near other swamps but with less trees
Highland Woods
- New cool-temperate woodland biome bridging plains and colder regions
- Features spruce, oak and birch with a more open, natural structure
[1.1.3]
Fixed
- Aspen, Oak and Jungle Trees rarely spawning with missing leaves
- SwampOakTreeSapling generating an Oak Tree
- Boulders spawning on top of Trees
- Several loot table predicates fixed
[1.1.2]
Fixed
- Removed log spam from incorrectly structured FlowerForestFlowers Feature
[1.1.1]
Fixed
- Fixed crash caused by Savanna grass feature
- Removed log spam from incorrectly structured features
- Pillar blocks no longer spawn on trees
- Loot tables now function correctly
- Recipes are fixed and properly recognized
[1.1.0-1-neoforge]
Fixed
- Worldgen on Neoforge being disabled
[1.1.0]
Welcome to 1.21.1
[1.0.12]
Fixed
- FirLeaves not decaying properly.
1.1.7Релиз1.21.1 · 9 февраля 2026 г.
[1.1.7]
Fixed
- Items not being compostable on NeoForge
- Biome tags being in the wrong subfolder
- Cutout render layer missing for Cypress trees
- Cypress tree and leaves missing from the creative tab
Changed
- Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering
Added
- Missing potted Cypress sapling
- Blooming Oak sapling
[1.1.6]
Fixed
- Crash on Fabric due to a invalid ModMenu reference
- Cypress Planks not being craftable due to a missing tag
- Missing loottable for Cypress Log & Wood
Changed
- River generation adjusted so grass blocks no longer generate in riverbeds
[1.1.5-hotfix]
Fixed
- Crash related to the waterlogged property on Cattails
The fix for this issue was not included in 1.1.5 as intended.
[1.1.5]
Fixed
- Possible crash related to the waterlogged property on Cattails
- Cold biomes causing blocky biome borders near rivers
Changed
- Release channel set to release
[1.1.4]
With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.
Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.
Added
- You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
- Cypress Wood Set
- Marlstone Stone Set
- Fen Moss - you can use it to transform dirt into clay
Changed
- Reworked Floating Leaves Texture
- Reworked Begonie Texture
- Reworked Laterite Stone Set Textures
- Reworked Fan Palm Log Textures
- Reworked Fir Window Textures
- Reworked most Leaves Textures
- Reworked Quicksand Texture
- Reworked Marsh Texture
- Reworked Travertine Stone Set Textures
- Adjusted saturation for most flowers
- Forest Moss doesnt slow players anymore
- Forest Moss can now be used to generate mushrooms
- Rebalanced Wandering Gardener Trades
Fixed
- Swamp Oak, Fan Palm and Orange Leaves loottable
Biome Changes
General Biome Changes
- Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
- Tall grass density was adjusted biome-by-biome for a cleaner look
- Stone boulders were added to certain biomes
- Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution
Plains
- Reworked tree distribution
Sunflower Plains
- Added new flowers to flower patches
- Sunflowers now follow the direction of the sun
River
- Cattail and Reed patches now spawn along river beds
- Adjusted travertine distribution
- Adjusted tree distribution
Forest
- Flower patches now primarily generate in natural clearings
Flower Forest
- Uses the new noise-based flower distribution
Birch Forest
- Uses the updated noise-based flower generation
Old Growth Birch Forest
- Re-added
Dark Forest
- Flower generation was adjusted to better fit the darker atmosphere
Taiga
- Reworked tree shapes
Old Growth Spruce Taiga
- Reworked tree shapes
- Re-added
Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Sparse Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Desert
- Added Desert Lily - a really rare flower
Swamp
- Reworked tree shapes
- Adjusted tree distribution
New Biomes
Brushland
- A subbiome to the Savanna, covered in bushes and grass patches
Baobab Savanna
- A subbiome to the Savanna, baobab trees only spawn in this new biome
- Mostly permeated by dark coarse patches
Aspen Forest
- Now its own biome
Cold Grassland
- A subbiome to the Taiga, plains-like but with firs instead of oak trees
Cypress Fields
- A completely new biome and subbiome to the Savanna
- Cypress Trees and Marlstone can be found here
Desert Oasis
- A really rare subbiome to the Desert with small water sources and palm trees
Fen
- Swamp-like biome spawning in colder areas
- Under the surface you can find lots of clay
Forest Edge
- Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes
Larch Forest
- Now its own biome
Flower Glade / Golden Glade
- Clearings spawning inside forests, mostly with more flowers and denser vegetation
Rivers
- Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion
Marshland
- Swamp-like biome spawning near other swamps but with less trees
Highland Woods
- New cool-temperate woodland biome bridging plains and colder regions
- Features spruce, oak and birch with a more open, natural structure
[1.1.3]
Fixed
- Aspen, Oak and Jungle Trees rarely spawning with missing leaves
- SwampOakTreeSapling generating an Oak Tree
- Boulders spawning on top of Trees
- Several loot table predicates fixed
[1.1.2]
Fixed
- Removed log spam from incorrectly structured FlowerForestFlowers Feature
[1.1.1]
Fixed
- Fixed crash caused by Savanna grass feature
- Removed log spam from incorrectly structured features
- Pillar blocks no longer spawn on trees
- Loot tables now function correctly
- Recipes are fixed and properly recognized
[1.1.0-1-neoforge]
Fixed
- Worldgen on Neoforge being disabled
[1.1.0]
Welcome to 1.21.1
[1.0.12]
Fixed
- FirLeaves not decaying properly.
1.1.7Релиз1.21.1 · 9 февраля 2026 г.
[1.1.7]
Fixed
- Items not being compostable on NeoForge
- Biome tags being in the wrong subfolder
- Cutout render layer missing for Cypress trees
- Cypress tree and leaves missing from the creative tab
Changed
- Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering
Added
- Missing potted Cypress sapling
- Blooming Oak sapling
[1.1.6]
Fixed
- Crash on Fabric due to a invalid ModMenu reference
- Cypress Planks not being craftable due to a missing tag
- Missing loottable for Cypress Log & Wood
Changed
- River generation adjusted so grass blocks no longer generate in riverbeds
[1.1.5-hotfix]
Fixed
- Crash related to the waterlogged property on Cattails
The fix for this issue was not included in 1.1.5 as intended.
[1.1.5]
Fixed
- Possible crash related to the waterlogged property on Cattails
- Cold biomes causing blocky biome borders near rivers
Changed
- Release channel set to release
[1.1.4]
With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.
Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.
Added
- You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
- Cypress Wood Set
- Marlstone Stone Set
- Fen Moss - you can use it to transform dirt into clay
Changed
- Reworked Floating Leaves Texture
- Reworked Begonie Texture
- Reworked Laterite Stone Set Textures
- Reworked Fan Palm Log Textures
- Reworked Fir Window Textures
- Reworked most Leaves Textures
- Reworked Quicksand Texture
- Reworked Marsh Texture
- Reworked Travertine Stone Set Textures
- Adjusted saturation for most flowers
- Forest Moss doesnt slow players anymore
- Forest Moss can now be used to generate mushrooms
- Rebalanced Wandering Gardener Trades
Fixed
- Swamp Oak, Fan Palm and Orange Leaves loottable
Biome Changes
General Biome Changes
- Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
- Tall grass density was adjusted biome-by-biome for a cleaner look
- Stone boulders were added to certain biomes
- Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution
Plains
- Reworked tree distribution
Sunflower Plains
- Added new flowers to flower patches
- Sunflowers now follow the direction of the sun
River
- Cattail and Reed patches now spawn along river beds
- Adjusted travertine distribution
- Adjusted tree distribution
Forest
- Flower patches now primarily generate in natural clearings
Flower Forest
- Uses the new noise-based flower distribution
Birch Forest
- Uses the updated noise-based flower generation
Old Growth Birch Forest
- Re-added
Dark Forest
- Flower generation was adjusted to better fit the darker atmosphere
Taiga
- Reworked tree shapes
Old Growth Spruce Taiga
- Reworked tree shapes
- Re-added
Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Sparse Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Desert
- Added Desert Lily - a really rare flower
Swamp
- Reworked tree shapes
- Adjusted tree distribution
New Biomes
Brushland
- A subbiome to the Savanna, covered in bushes and grass patches
Baobab Savanna
- A subbiome to the Savanna, baobab trees only spawn in this new biome
- Mostly permeated by dark coarse patches
Aspen Forest
- Now its own biome
Cold Grassland
- A subbiome to the Taiga, plains-like but with firs instead of oak trees
Cypress Fields
- A completely new biome and subbiome to the Savanna
- Cypress Trees and Marlstone can be found here
Desert Oasis
- A really rare subbiome to the Desert with small water sources and palm trees
Fen
- Swamp-like biome spawning in colder areas
- Under the surface you can find lots of clay
Forest Edge
- Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes
Larch Forest
- Now its own biome
Flower Glade / Golden Glade
- Clearings spawning inside forests, mostly with more flowers and denser vegetation
Rivers
- Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion
Marshland
- Swamp-like biome spawning near other swamps but with less trees
Highland Woods
- New cool-temperate woodland biome bridging plains and colder regions
- Features spruce, oak and birch with a more open, natural structure
[1.1.3]
Fixed
- Aspen, Oak and Jungle Trees rarely spawning with missing leaves
- SwampOakTreeSapling generating an Oak Tree
- Boulders spawning on top of Trees
- Several loot table predicates fixed
[1.1.2]
Fixed
- Removed log spam from incorrectly structured FlowerForestFlowers Feature
[1.1.1]
Fixed
- Fixed crash caused by Savanna grass feature
- Removed log spam from incorrectly structured features
- Pillar blocks no longer spawn on trees
- Loot tables now function correctly
- Recipes are fixed and properly recognized
[1.1.0-1-neoforge]
Fixed
- Worldgen on Neoforge being disabled
[1.1.0]
Welcome to 1.21.1
[1.0.12]
Fixed
- FirLeaves not decaying properly.
Полная история изменений — на Modrinth.
Комментарии
Загружаем…





