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Mineforgian

[TaCZ] Timeless and Classics Zero

The most Immersive and Customizable modern FPS experience in Minecraft - A complete Remaster of the TaC gun mod by the original team.

22.9M загрузок3K подписчиковGPL-3.0-onlyforge

Обновлён 25 мая 2026 г. · опубликован 31 мая 2024 г.

  • M4A1 Inspection
  • Deagle .50
  • Scope view

head banner

The most immersive Minecraft FPS gaming experience --

  • Sophisticated shooting, maneuvering, and inspecting animations
  • Well-designed gun craft system - Modify your guns, survival friendly!
  • Refined models and optimization go hand in hand - LOD optimization strategies
  • Compatibility - Compatible with most shaders, play with confidence!
  • Feel free to customize the guns' data via config and data JSON! (need Cloth Config API
  • If you want - Create your own GUN PACKS without any coding!

TaCZ was developed by reorganizing the original TaC development team devs, completely rewriting all the code, remaking the models and animations, and adding and modifying many features-

Versions 1.18.2 and 1.20.1 are now supported!

Features~~~~

Spoiler

reloading
Unique reloading and inspection animation - every gun is different!
attachment
Modify your weapon with the new attachment UI
crafting
Crafting in exclusive workbenches - Survival Friendly
scope
Visualization and compatibility at the same time - new scope view implementation

Latest Showcase Video

Official Gunpack

How to install:(1.0.3 release version and earlier)
Open the .minecraft folder, go to "config/tacz/custom", put the .zip file in it (no need to unzip), and it's ready to play. If not, try command "/tacz reload" in game.

How to install:(1.1.4 release version and later)
Open your game version folder, go to ".minecraft/tacz," put the .zip file in it (there's no need to unzip), and it's ready to play. If not, try the command "/tacz reload" or the command "/reload" in-game.

**Attention: **
The in-game auto-convert system will not work on nonstandard gun packs. If you can't convert your unpack, please wait for the author of that unpack to update to the 1.1.4 version instead of contacting us.

Support us

Please support us on Patreon to get more perks!

Patreon (Global)

Afdian (CN)

Installation Help

REQUIRES(mandatory): No mandatory mod required! The current version will have a better shadow experience on Oculus.

Related Links

Linkage:

Yes Steve Model

Hit Feedback

Community add-ons:

Better third-person shooting

TaC-Reforged: LesRaisins Append Pack

Community gun packs: (You need to install gun packs following their instructions, they are not mods!)

Hell Divers2 Gun Pack

Gucci Attachments

TTI Gun Pack

The Division gunpack

ARIP Attachments Pack

EMX-Arms gunpack

Xiaomantou GunPack

Hui lin

Firefox missile

Discord

We strongly recommend you join our discord server to get the latest information on mod updates.
Click Here

Wiki

https://tacwiki.mcma.club/

Crowdin

You can translate this mod into various languages using the TACZ Crowdin project! https://crowdin.com/project/tacz

License

Timeless and Classics Zero's code is licensed under the terms of the GNU GPL 3.0 found here https://www.gnu.org/licenses/gpl-3.0.txt

All the assets are licensed under the terms of the CC BY-NC-ND 4.0 found here https://creativecommons.org/licenses/by-nc-nd/4.0/

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.1.8-hotfixРелиз1.20.1forge25 мая 2026 г..jar (54.8 МБ)
1.1.8Релиз1.20.1forge8 мая 2026 г..jar (54.4 МБ)
1.1.7-hotfix2Релиз1.20.1forge12 марта 2026 г..jar (50.0 МБ)
1.1.7-hotfixРелиз1.20, 1.20.1forge1 января 2026 г..jar (50.0 МБ)
1.1.7Релиз1.20, 1.20.1forge1 декабря 2025 г..jar (50.0 МБ)
1.1.6-hotfixРелиз1.20.1forge15 июня 2025 г..jar (45.6 МБ)
1.1.6Релиз1.20.1forge9 июня 2025 г..jar (45.6 МБ)
1.1.5Релиз1.20, 1.20.1forge11 мая 2025 г..jar (45.0 МБ)
1.1.4-hotfixРелиз1.20, 1.20.1forge9 января 2025 г..jar (37.5 МБ)
1.1.4-hotfixРелиз1.19, 1.19.1, 1.19.2forge9 января 2025 г..jar (37.3 МБ)
1.1.4-hotfixРелиз1.18.2forge9 января 2025 г..jar (37.3 МБ)
1.1.4Релиз1.20, 1.20.1forge6 января 2025 г..jar (37.5 МБ)
1.1.4Релиз1.19, 1.19.1, 1.19.2forge6 января 2025 г..jar (37.3 МБ)
1.1.4Релиз1.18.2forge6 января 2025 г..jar (37.3 МБ)
1.0.3Релиз1.20, 1.20.1forge14 сентября 2024 г..jar (27.7 МБ)

Показаны последние 15 из 29 версий. Все версии — на Modrinth.

Ченджлог

1.1.8-hotfixРелиз1.20.1 · 25 мая 2026 г.
  • Added third-person sound effects for the 943 revolver
  • Re-enabled reload animations for the M4A1 and Glock 17 and added sound effects
  • Fixed an issue where single-shot weapons would continue to charge abnormally if the trigger was not released after firing while in hold mode
  • Fixed an issue where bullets would be consumed when right-clicking on a slot that couldn't accept bullets while using a ammo box.
  • Synchronized language files for certain languages
  • Slightly reduced the production cost of certain ammunition types
1.1.8Релиз1.20.1 · 8 мая 2026 г.

tacz-1.20.1-1.1.8

New Content

Guns

  • .357 Rhino Revolver
  • .30-06 Lonetrail Hand Cannon
  • .22 Modle 943 Revolver
  • Mauser KAR98K Standard Rifle
  • MK23 Offensive Handgun
  • Taurus "Raging Hunter" Hand Cannon
  • M9A4

Attachments

  • Mauser 4x Light Sight
  • Wraith Silencer
  • PEQ6 ILLM (Exclusive to the MK23 Offensive Handgun)

Ammos

  • 8mm Mauser Bullet
  • .22 Winchester Magnum
  • .500 Magnum

Ammunition Models

Updated textures for the existing ammunition models and added a large number of new ammo models. Additionally, the positioning groups for bullet models have been reworked to prevent clipping issues when placed in display frames.


Features

Charge-Up / Trigger Delay

It is now possible to configure independent charge-up behaviors for different firing modes in the data files, along with corresponding logic machine/state machine methods. As part of this feature, the logic machine can now also apply temporary bonus damage and projectile velocity multipliers to the current shot.

Loot Table Injection

Added a simple loot table injector. It is now possible to inject desired items directly into the game's loot tables. Usage examples can be found in the default pack under tacz_loot_injectors.

Other Features

  • Ammo Sorting: Ammunition can now be sorted just like firearms and attachments. The default pack ammunition order has also been reorganized.
  • Attachment-Controlled Mount Rendering: Attachments can now determine whether the firearm’s built-in mount should be rendered when a sight is installed via the attachment display settings.

Adjustments & Optimizations

Resource Loading

Optimized the resource loading strategy. Memory usage and loading speed should now be significantly improved when loading large numbers of gun packs.

  • Adjusted firearm sound playback to use the same asynchronous & lazy-loading method as vanilla Minecraft.
  • All official pack assets except sound files are now fully preloaded.
  • Assets from other gun packs (models/animations) are now loaded on demand.
  • All resources for a firearm are proactively loaded when the weapon is drawn.
  • The game periodically scans firearms in the inventory and attempts to preload their resources in the background.
  • Optimized the default pack export logic. Now it will perfer to compare metadata first, so startup speed after the first launch should now be noticeably faster

This feature can be disabled in the configuration. Disabling it will revert to full preloading.

Ammunition Workbench

Reorganized the ammunition category tabs in the TaCZ Ammunition Assembly Workbench GUI into six major categories:

  • "Personal Defense Ammunition"
  • "Intermediate / Full-Power Rifle Ammunition"
  • "Large-Caliber Specialized Ammunition"
  • "Explosives & Projectiles"
  • "Shotgun Ammunition"
  • "Unconventional Projectiles"

This makes it easier for players to locate the ammunition they need. All ammunition slot textures have also been updated to match their category colors. The generic "Ammunition" tab has been retained to prevent crafting issues with some addon packs.

Other Adjustments

  • If the "Bonus Chest" option is enabled when creating a world, it will now contain a Model 943 Revolver and ammunition.

  • Simultaneous playback limits for duplicate sound effects are now adjusted separately depending on the scenario. The limits can be configured in the settings.

  • When opening the Gunsmith Workbench while holding a firearm, the "Filter by Held Item" option is now enabled by default for easier attachment/ammo searching. This can be toggled in the configuration menu.

  • Updated gunpack_info version number -> 1.1.8

  • Adjusted the positioning groups for some firearm rails to align uniformly with the rail surface.

  • Updated the slot textures for the MP5A5 Submachine Gun and Vector Submachine Gun.

  • Improved firing animations for the M134 Minigun.

  • Improved firing animations for the HK-416A5 Assault Rifle.

  • Adjusted handling and stats for the M1911 Pistol.

  • Updated the model for the RPK Light Machine Gun.

  • Updated the extended magazine model and corresponding reload animations for the SCAR-H Battle Rifle.

  • Updated the AUG Assault Rifle model and attachment slots. It can now equip additional optics.

  • Adjusted ADS FOV, magnification levels, and reticle styles for all sight-type optics. ADS transitions are now more nonlinear, and reticles now use a 45-degree angled plate design to prevent dimming.

  • Adjusted magnification levels for some pistol optics to improve sight visibility.

  • Updated the model for the TA31 2x Advanced Combat Optical Sight.

  • Updated slot textures for some optics.

  • Adjusted slug ammunition attachment properties: all accuracy bonuses now significantly improve aiming precision.

  • Buffed the M134 Minigun: improved cooling efficiency and reduced overheating likelihood.

  • Slightly increased the accuracy of the M1014 Combat Shotgun.

  • Nerfed the SPAS-12 Multifunction Shotgun’s semi-auto mode accuracy and armor penetration.

  • Restored the M16A4 Standard Rifle's "old school" style (?).


Bug Fixes

  • Fixed an issue causing model/animation assets to consume excessive memory.
  • Fixed a potential memory leak caused by sound playback.
  • Fixed a potential configuration synchronization issue.
  • Fixed an issue where optic mask rendering order became incorrect when using performance rendering mods.
  • Fixed animation issues when the M107 .50 Anti-Materiel Rifle was equipped with extended magazine attachments.
  • Attempted to mitigate an issue where playing large numbers of sound effects could cause the game to stop outputting audio.
1.1.7-hotfix2Релиз1.20.1 · 12 марта 2026 г.

Bug Fixes

  • Fix a potential attachment duplication issue
  • Fix potential performance issues in certain situations caused by BEWLR not caching correctly.
1.1.7-hotfixРелиз1.20, 1.20.1 · 1 января 2026 г.

1.1.7-hotfix

Optimizations & Compatibility

  • Added compatibility with the Accelerated Rendering mod

    • Based on testing, FPS can be improved by approximately 2–3× under ideal conditions. Actual performance gains depend on GPU capability and shader settings.

      (Special thanks to the Accelerated Rendering mod author @Argon4W for assisting with the adaptation)

Fixes & Adjustments

  • Update lang files for other languages
  • Attempted to fix / mitigate a potential memory leak issue when using Photon shaders
  • Fixed the black border issue on the Classic Springfield Marksman Scope
  • Fixed an issue where the fluorescent lamp on the TaCZ GunSmith Table would not emit light under certain shaders
  • Updated default gun pack information
  • Block entities (workbenches and statues) now have translucent rendering disabled by default
  • Can be re-enabled in the configuration file
  • Adjusted iron sights ADS and shooting feel for the FAL
  • Adjusted iron sights ADS and shooting feel for the HK416
  • Adjusted iron sights ADS and shooting feel for the M1014
  • Adjusted iron sights ADS and shooting feel for the QBZ-191
  • Adjusted 2x ACOG FOV scaling
  • Adjusted default optic FOV for the AUG
  • Adjusted animation feel for the SPAS-12
  • Removed angled grip from the M870 and SPAS-12
  • Minor buffs to the M16A1 and M16A4
1.1.7Релиз1.20, 1.20.1 · 1 декабря 2025 г.

New Content

Firearms

  • Type 191 Assault Rifle
  • FN FAL Battle Rifle
  • SPAS-12 Multi-purpose Shotgun
  • M1014 Combat Shotgun
  • FN EVOLYS Machine Gun

Attachments

  • QMK-152 3x White Light Scope
  • “Mastiff” Muzzle Brake
  • Choke
  • 12 Gauge Suppressor
  • Franchi Tactical Stock (SPAS-12 exclusive)
  • Franchi Heavy Stock (SPAS-12 exclusive)
  • Slug Ammo Attachment
  • Shotgun Extended Magazine Attachment

Ammunition

  • 5.45×39mm Rifle Rounds
    Added to meet the unified ammo requirement requested by addon authors.

Animation Updates

Updated animations for:

  • M700 Sniper Rifle
  • Type 95 “Longbow” Assault Rifle
  • AUG Assault Rifle
  • B93R Machine Pistol
  • Type 81-1 Service Rifle
  • G3 Battle Rifle

Slug Ammo Attachment

  • A shotgun-exclusive attachment
  • Converts pellet spread into a single projectile and increases shooting accuracy
  • HE rounds installed on a shotgun will also behave as a single projectile

Shotgun Extended Magazine Attachment

  • Exclusive to tube-fed shotguns
  • Tag name: shotgun_extended_mag
  • Resolves the previous imbalance caused by using heavy extended magazines

Other Features

  • Supports pre-input aiming: holding the aim button while switching weapons will continue aiming automatically
  • Supports modification of certain logic script properties and parameters
  • Shoulder Surfing Reloaded Compatibility (Thanks to @Exopandora )

Bug Fixes & Adjustments

  • Replaced HK416D with HK416A5 (gun ID unchanged)
  • Updated firing sound for Timeless50
  • Updated firing sounds for all shotguns
  • Fixed mouse keybindings not working when rebound to keyboard keys
  • Fixed abnormal “empty hang” issue caused by full state-machine reset when switching weapons
  • Fixed missing bullet model for SCAR-L
  • Fixed M16A1 model issues
  • Fixed abnormal bullet displacement when rapid-firing M107
  • Fixed abnormal bullet displacement when rapid-firing AA12
  • Fixed missing refit_extended_mag_view for db_short
  • Fixed disappearing round during inspection animation for QBZ95
  • Fixed incorrect bullet model position for G36K
  • Fixed incorrect right-hand rotation during Springfield 1873 reload
  • Fixed missing mesh piece on AK47 model
  • Fixed iron sight glow grouping issue on MK14
  • Fixed tracers and lasers not glowing under ITRP lighting (PBR added)
  • Adjusted orientation of certain weapon models in display cases
  • Adjusted front iron sights on M4A1 and M16A4 to avoid obstructing low-profile optics
  • Adjusted CZ75 model, slot textures, and HUD icon
  • Adjusted AK47 magazine model
  • Updated tag for OKP7 optic—now usable on more than just AK-series weapons
  • Updated extended mag icons: Roman numerals now match actual extension level
  • Re-sorted all extended magazines in Creative inventory
  • Added LOD model for Timeless50
  • Added missing shell models for certain ammo types
  • Added suppressed firing sound for M870
  • Enabled muzzle attachment slots for M870 and AA12
  • Standardized formatting for lang/eu_es
1.1.6-hotfixРелиз1.20.1 · 15 июня 2025 г.

Fixes

  • Fixed a crash issue caused by paring wrong sound effect keyframe in animations
  • Introduced a configuration option GlobalBulletSpeedModifier to compensate the side effects caused by fixing shooter input issues in 1.1.6
    • now the default bullet speed should act the same as 1.1.5 and before
  • Fixed the issue 45–70 bullet were missing English translations entry
  • Fixed some animation issues
  • Update the sounds of Timeless .50
1.1.6Релиз1.20.1 · 9 июня 2025 г.

New Content

  • TACZ 1st Anniversary Commemorative Weapon: Timeless .50 Z-Type
  • Collaboration Commemorative Painting

Fixes

  • Fixed an issue where some gun magazine models would disappear due to crouching animations
  • Fixed compatibility issues of built-in KubeJS recipe support
  • Fixed a bug where bullet velocity behaved abnormally due to the shooter not being correctly passed in when calculating bullet spread
  • Fixed a potential crash caused by the expansion logic script under certain conditions
  • Fixed the data type for explosive bullet delayed fuses — now properly set as floating-point
  • Fixed an issue where bullets could damage other entities on the same vehicle
1.1.5Релиз1.20, 1.20.1 · 11 мая 2025 г.

Important Notice

  • Reminder: If your game fails to launch, please first check or try updating any tacz add-on mods or other linked mods. These mods often use mixin to implement certain features. If they are not updated to be compatible with the latest version of tacz, any change to injection points can lead to injection failure and cause the game to crash.

New Features

Laser System Update

  • Added "Laser" type attachments and corresponding slots.
  • Added a new model positioning group laser_beam, compatible with any type of attachment or gun.
  • Added laser-related settings in the display configuration.
  • If the item has the color editing option enabled, laser color can be customized in the modification interface by selecting the appropriate attachment.

Sight Function Update

  • Added combination sights feature: multiple view positions can be set for a single sight and switched between.
  • Added ammo count text display feature, including in-sight display support.

Overheat Update

  • Added overheat mechanics for guns. Refer to comments in the data files for Minigun and AK47 for specific parameters.
  • Overheat behavior can be controlled via Lua scripts.

Gun Smith Table Optimization

  • In Creative Mode, crafting items no longer consumes materials.
  • Added a filter panel with support for:
    • Filtering by gun pack
    • Searching by product name
    • Searching by held item (e.g., searching with a gun matches compatible attachments and ammo, and vice versa)
  • Gun packs now support custom recipe categories and icons within the workbench.
  • Two new workbench models added to the default pack; attachments and ammunition are now placed in these new workbenches.
  • Default recipe filters in the workbench can now be disabled via EnableDefaultGunSmithTableFilter in the serverconfig (located in serverconfig/tacz-server.toml under your world save directory; can also be set globally via defaultconfigs).

Other Features

  • When crouching and aiming, players can now tilt-hold weapons.
  • Added attachment parameters for tilted weapon handling.
  • Server-side Lua scripts can now customize bullet spread patterns.
  • Added two debug options (see next item).
  • Added command: /tacz config <key> <true/false> to configure some serverconfig options in-game:
    • defaultTableLimit: Enable/disable default workbench recipe restrictions.
    • serverShootNetworkCheck: Debug option. Enable/disable server shooting network validation. If you cannot shoot at all in certain environments, try disabling this.
    • serverShootCooldownCheck: Debug option. Enable/disable server shooting cooldown validation.
      • Warning: Disabling this will stop the server from calculating gun cooldowns entirely, which may lead to potential cheating. Only disable if you cannot shoot at all and disabling serverShootNetworkCheck doesn't help.

New Content

New guns

  • Added G36k, Minigun, SPR15hb, B93R, and Springfield 1873 bolt-action rifle.

New Attachments

Sights:

  • OKP-7 Reflex Sight
  • FastFire Reflex Sight
  • FastFire Elevated Reflex Sight
  • ACRO P-1 Reflex Sight
  • ACRO P-1 Elevated Reflex Sight
  • DeltaPoint Reflex Sight
  • DeltaPoint Elevated Reflex Sight
  • SRS-02 Reflex Sight
  • PK06 Reflex Sight
  • PK06 Elevated Reflex Sight
  • Voodoo 1-6x Hybrid Precision Scope
  • HAMR 3x Hybrid Optic
  • Mark 5 HD 5-25x Hybrid Scope
  • Vintage Springfield Sharpshooter Scope
  • Contender 4x Scope

Grips:

  • SI Angled Stop
  • RK-6 Light Foregrip
  • RK-0 Vertical Grip
  • P-2 Tactical Vertical Grip
  • RK-1 Angled Grip
  • SE-5 Angled Grip
  • TD Skeleton Angled Grip

Stocks:

  • Izhmash Tactical Stock
  • MOE Lightweight Stock
  • SBA3 Stock
  • KS Tactical Stock
  • M4SS Tactical Stock
  • RS Ultra-Lightweight Stock

Lasers:

  • Militech Compact Laser
  • Lopro Tactical Laser
  • Nightstick Compact Laser

Fixes & Optimizations

  • Refactored parts of the first-person animation model and animation state machine in preparation for future non-gun items.
  • Added fire mode animations and state machines for some guns.
  • Adjusted min/max values and display style of the stats chart; it now shows "calculated result (±change)".
  • Improved the appearance of first-person tracer rounds.
  • Fixed an issue causing LOD to not eject shells.
  • Completed laser positioning groups for some guns.
  • Improved transition visuals when changing magnification on scopes.
  • Reduced recoil suppression for high-magnification scopes.
  • Added support for setting default animations.
  • Replaced the model asset for the "Stannard 5-10x Optic" and renamed it to "Scout 4-10x Optic".
  • Fixed a bug where gun constraints would behave abnormally when the gun was tilted.
  • Fixed several asset-related issues.
  • Added error handling to avoid crashes or chain reactions caused by misconfigured gun packs in certain cases.
  • Fixed a bug where state machines would be incorrectly re-initialized under certain conditions.
  • Fixed an issue where custom gun workbench recipes weren't fully visible in JEI.
  • Fixed a bug where bullet entities did not carry the correct displayId.

Полная история изменений — на Modrinth.

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