
The Real New World
A modpack that has Create, Immersive Engineering and Create Aeronautics, while also bringing many improvements and rebalances to the Vanilla Minecraft!
- Загрузки
- 356
- Подписчики
- 0
- Обновлён
- 10 июля 2026 г.
- Лицензия
- MIT
Опубликован 16 февраля 2026 г.

Features
- Create & Create Aeronautics 🚂
- Immersive Engineering 🚀
- New Combat System 🗡️
- Trading Rebalances 💲
- Progression Rebalances ⚖️
- Transportation Rebalances 🐎
- Sound & Atmosphere Improvements ✨
- ...and more! 📌
Being a spiritual successor of my previous, long forgotten modpack I made for a server of friends - The Real New World was remade from ground up for NeoForge and had preserved the charm from its predecessor, bringing along with lots of great additions and improvements.
Hundreds of hours went into carefully picking each mod and fine-tuning each config to result in the most balanced and fun experience!
Controls ⌨️
- Press LSHIFT+R to toogle the recipe viewer's visibility
- Press X to feint when you're about to swing a weapon
- Press C to attach a cart onto a mount or yourself
- Press V to toogle slow riding while the cart is attached
Create & Create Aeronautics 🚂
Details
These two need no introduction, but in case they do - check out their trailers below.
Create Mod Trailer
Create Aeronautics Mod Trailer
Immersive Engineering 🚀
Details
Arguably, an even bigger tech mod than Create and Create Aeronautics, adding all sorts of new systems and mechanics, unlike other technology mods, making its technology realistic, among the most notable features being electrical grids, heavy machinery and new weaponry to terrorize your friends.
On top of that, Immersive Petroleum was also included, which adds oil and oil processing.
However, the vanilla mod looks rather ugly, so to address that, Immersive Engineering: Reimmersed was added to make the textures look less ugly and update the 3D models this mod uses.
Craft Engineer's Manual to get started!
I didn't know this many people want to build a refinery, to be honest.
New Combat System 🗡️
Details
Ever since 1.9 Minecraft's Combat is mediocre at best despite it being present throughout the entirity of player's gameplay. Better Combat with a few other subtle additions make combat a bit more engaging and fun.
On top of that, now you can also stack soups, stews and potions to up to 16!
Trading Rebalances 💲
Details
Villager Trade Rebalance 💲
Ever since 1.14 trading in this game has been broken to the point of you being able to obtain the best enchantment in the game within 5 minutes of creating a new world. Mojang tried addressing it with their experiment called "Villager Trade Rebalance" that among other things, locks the most precious enchantments Librarian villagers are selling to be biome-exclusive though they weren't brave enough to make it a part of the game, making it an optional datapack instead. See the table below for the full list:
Available tradable enchantments
| Category | Desert | Plains | Savanna | Snow | Taiga | Jungle | Swamp |
|---|---|---|---|---|---|---|---|
| Special | Efficiency III | Protection III | Sharpness III | Silk Touch | Fortune II | Unbreaking II | Mending |
| Common | Fire Protection Thorns Infinity |
Punch Smite Bane of Arthropods |
Knockback Curse of Binding Sweeping EdgeJE only |
Aqua Affinity Looting Frost Walker |
Blast Protection Fire Aspect Flame |
Feather Falling Projectile Protection Power |
Depth Strider Respiration Curse of Vanishing |
Shoutout to minecraft.wiki for composing this table!
Despite those being the main changes, there are many more subtler ones. Read about them here.
Villa la Revolution 💲
This mod fixes pretty much all mistakes left after 1.14, those being:
- Functional Fletching Table (craftable spectral arrows and tipped arrows)
- Disable Totems of Undying from spawning during Raids
- Populate Woodland Mansions with Pillages, Witches and, our secret guest - Illusisionists!
- Slowing down Villager-based iron farms drastically
- Prevent villagers from updating their trades if trapped in boxes
Progression Rebalances ⚖️
Details
Structure Spawnrates ⚖️
- Villages are now 2 times more rare!
- Pillager Outposts are now 3 times more rare!
- Shipwrecks are now 3 times more rare!
- Monuments are now 4 times more rare!
Eye of Ender Recipe ⚖️
Now in order to get to The End you'd not only need to kill a bunch of blazes and endermen, but also visit an Ancient City, a Monument and a Trial Chamber to obtain each of their signature items to craft an Eye of Ender. Good luck!
Easy Anvils & Easy Magic ⚖️
Enchantment and Repair systems of this game were broken ever since they first introduced. While impossible to fully fix without a full overhaul, those are the changes that can make it less annoying while also favoring risk-free repairing your enchanted tools instead of rushing for Mending.
- You now can reroll enchantments at a cost of 5 exp and 1 lapis lazuli
- "Too Expensive!" error when trying to repair / enchant / rename an item is now gone
- Made repair costs per item capped at 8 levels
Transportation Rebalances 🐎
Details
A heavy focus of this modpack goes into building networks of transportation, so it would only be natural to rebalance almost all of the transportation methods from Vanilla to make them more viable.
Ice Boat Nerf 🐎
Ice Boats are now gone. Boats will no longer be able to reach absurd speeds while on ice.
Minecarts Buff 🐎
Minecarts powered by power rails will now go at 16 blocks per second instead of the previous 8. Bundle that with the ability to couple them provided by Create and now your mineshafts may shine like never before!
Buffed Horses 🐎
This one was given the most care of all.
Changes
Horseman 🐎
Thanks to the Horseman mod your time with a horse now be much more enjoyable, fixing many issues and giving you the ability to call your horses using Copper Horns! Your horse can now also swim and sit in the same boat with you. Your horse may no longer wander away past 16 block radius from the place it was left in; if it does - the horse now has a slot for a leash within its inventory!
Two Players One Horse 🐎
Same horse can now be ridden by two players!
Horse Breeding Fix 🐎
"Makes so the each stat of a baby horse is atleast as good as the of better parent."
AstikorCarts 🐎
Probably the best of them all - AstikorCarts adds a variety of carts for you and your horse to use, ranging from storage, transportation, crop planting and crop harvesting - those will give your horse a lot more uses!
Sound and Atmosphere Improvements ✨
Details
Sounds ✨
Sounds mod adds a ton of sounds to otherwise trivial tasks that are mute by default. See the trailer below to fully see its potential!
Sounds Mod Trailer
Presence Footsteps ✨
People often undersetimate the importance of the footstep sounds in the overall vibe and atmosphere. Presence Footsteps expands on the footstep sounds, see the trailer below!
Presence Footsteps Mod Trailer
Euphonium ✨
It was rather hard to pick the fitting mod for the ambient sounds, given most of them are either too heavy, too cluttered, or otherwise loud. For this case I've settled on Euphonium, adding just enough ambient sounds to not be too invasive - see the trailer below for a preview.
Euphonium Mod Trailer
Subtle Effects ✨
Subtle Effects expands the visual side of Minecraft by adding a ton of subtle particle effects and more that you'll surely notice yourself ;)
Subtle Effects Mod Trailer
Camera Overhaul ✨
Camera Overhaul was configured to be much less obvious than it is in its trailer, leaving only a subtle camera tilt when strafing on foot and more obvious one when swimming or riding a mount.
Notes ❗
Details
Performance ❗
Considering running both Create and Create Aeronautics equals running two separate rendering engines at the same time plus Distant Horizons would equal a rather abysmal performance regardless of the amount of perfrormance mods shipped alongside it.
So, how can you get around it?
- Pausing performance-heavy mods; luckily, I've already did that for you - by default Distant Horizons will have its distant generation setting set to false and the CPU impact set to low. A big guide on how to tackle Distant Horizons in its current state will be down in the according section of this page.
- More RAM; the bare minumum is at least 4 GB, but it's always best to allocate 8 GB instead. Minecraft is a very weird game RAM-wise and allocating anywhere past 8 either gives no performance benefit or downright worsens the performance.
- When playing Singleplayer, running a dedicated server and playing on localhost instead of an integrated server; it might sound weird, but heavy modpacks like these tend to perform better if you make a server-pack and run in when you want to play the game, joining it via localhost.
- Pregenerating chunks; Distant Horizons has a built-in chunk pregenerator that is described in the guide below. The main TPS eater in Minecraft after complex contraptions and farms is terrain generation. The more you pregenerate, the less stutters and lag you will have in your way. Yeah, a band-aid, I know, but that's just how modded Minecraft is, isn't it?
Distant Horizons 🏞️
As mentioned before, by default, Distant Horizons' world generator is disabled to reduce the CPU strain and load the LODs and the world gradually. Enabling therefore mentioned world generator will result in poor client performance, poor server performance or both. Below you can see the instuctions for generating LODs and chunks around you in the most efficient way possible.
Please keep in mind that Distant Horizons is still in Beta and WILL have some performance issues regardless of how well you tweak it.
- Find a safe place to AFK in; ideailly in the light-dominant area indoors so the Phantoms and Monsters can't disturb you *
- Press ESC for the Pause Menu
- Open the mod menu by pressing Mods button
- Go to the top-left corner and search for Distant Horizons
- Press the Config button
- Crank the CPU Load option to be 5. I Paid For The Whole CPU
- Change Enable Distant Generation setting to be True
- (Optional) Change Show Generation Progress option from Disabled to Overlay to see the distant generation progress logged on your screen to know when it's finished
- AFK until the Overlay Text from Distant Horizons' Distant Generator vanishes
- Follow steps from 2 to 5 once more
- Change CPU Load option from 5. I Paid For The Whole CPU to anything from 1. Minimal Impact to 3. Balanced depending on how beefy your PC is. **
- Change "Enable Distant Generation" setting to be False
- (Optional) if you followed step 8, set Show Generation Progress setting to "False"
- Done!
* If you're in Singleplayer, you can just wait through the process in the Pause Menu
** Keep in mind, lower CPU Load options will drastically lower the speed of LODs generating and showing up when loading into the world.
Servers
If you're a server owner or have OP rights, you can run commands to use the distant generator regardless of your settings. Keep in mind that your server might experience severe lagging when doing so.
/dh pregen start <dimension> <x> <z> <radius in chunks>
You can find more info about this on the Distant Horizons user guide here.
Other Notes 📝
- For the intended experience it is not recommended to tinker with configs of any the mods except Distant Horizons; many have seen to cause crashes and inconsistecies when changed and will probably worsen your experience.
- Due to how large this modpack grew, it will take a lot of time to fully flesh it out, so expect bugs, inconsistencies and other issues throughout your journey!
- Before reporting issues on GitHub's Issue Tracker make sure your issue isn't listed in the Known Issues section of the latest modpack changelog.
- Modrinth only hosts the latest releases of the modpack, hovewer, you can find all releases ever made on GitHub.
- Balancing is always ongoing!
Credits ⭐
Details
Credits
Mods
- 3d-Skin-Layers by tr7zw
- AI-Improvements by BuiltBrokenModding
- Accelerated Rendering by Argon4W
- Accurate Block Placement by Clayborn, Flourick, KadTheHunter
- Alternate Current by Space Walker
- Amendments by MehVahdJukaar, Plantkillable
- Architectury by shedaniel
- Armor Trim Item Fix by MincraftEinstein
- AstikorCarts Redux by jusipat, MennoMax, pau101, talhanation# The description of the mod. This is a simple multiline text string that is used for display purposes in the mod list.
- BE Style Wither by MORIMORI0317
- BadOptimizations by Thosea
- Balm by BlayTheNinth
- Beautiful Enchanted Books by CerbonXD
- Better "Add Server" by Player005
- Better Advancements by way2muchnoise
- Better Biome Blend by FionaTheMortal
- Better Combat by Daedelus
- Better ModList by foxy, Prospector, haykam821, TerraformersMC
- Better Ping Display by Quintinity
- Better Tooltips by isXander, 1foxy2
- Better World Loading by H1ggsK
- Bobby by johni0702
- Bookshelf by Darkhax
- CameraOverhaul by Mirsario
- Cardboard Chalk Box by seaweedCS
- Centered Crosshair by JustAlittleWolf
- Cerulean by Toni, Mephodio
- Chalk by mortuusars
- Clean F3
- Cloth Config v15 API by shedaniel
- Collective by Rick South
- Colorful Hearts by Terrails
- Colorwheel by djefrey
- Concurrent Chunk Management Engine by RelativityMC, ishland
- Connector Extras by Su5eD
- Continuity by PepperCode1
- Cool Rain by Leclowndu93150
- Create by simibubi
- Create Aeronautics by Simulated Team
- Create: Blocks & Bogies by Weido's Oddities (@weidos.oddities), teacup (@t__cup), Matt
- Create: Copycats+ by Lysine, Bennyboy1695, Redcat_XVIII
- Create: EMI Schematics by LiukRast, swzo
- Create: Pattern Schematics by Cake
- Cubes Without Borders by Kir_Antipov
- Default Options by BlayTheNinth
- Delete Worlds To Trash by Fuzs
- Distant Horizons
- Dynamic FPS by juliand665 & LostLuma
- EMI by Emi
- Easy Anvils by Fuzs
- Easy Magic by Fuzs
- Eating Animation by theone_ss, spusik_, PinkGoosik, DoctorNight1
- Enchanted Bookshelves by boyonk
- Enhanced Attack Indicator by Minenash
- EntityCulling by tr7zw
- Euphonium by svenhjol, Sisby folk
- Fabric Language Kotlin by FabricMC
- Fast Minecart by Me!
- Fast Paintings by MehVahdJukaar
- FastQuit by KingContaria
- Ferrite Core by malte0811
- Flerovium by MoePus
- Forgified Fabric API by Sinytra, FabricMC
- Fzzy Config by fzzyhmstrs
- GPUTape by mr_toad
- Gnetum by decce
- Hide Experimental Warning by Rick South
- Horse Breeding Fix by misterxycb
- Horseman by mortuusars
- Ice Boat Nerf by supersaiyansubtlety
- Iceberg by Grend
- Illagers Wear Armor by TallestEgg
- ImmediatelyFast by RK_01
- Immersive Optimization by Luke100000
- Iris by coderbot, IMS212
- Item Borders by Grend
- Ixeris by decce
- Kotlin for Forge
- Krypton FNP by 404, tuxed
- LambDynamicLights by LambdAurora
- Leave My Bars Alone by Fuzs
- Legendary Tooltips by Grend
- Lithium by 2No2Name, JellySquid
- Lithostitched by Apollo
- Log Begone by AzureDoom
- M.R.U by IMB11 (mineblock11)
- MC-273265 Fix by Singlain
- Main Menu Credits by isXander
- Map Tooltip by VendoAU
- MaxHealthFix by Darkhax
- MidnightLib by TeamMidnightDust, Motschen
- MmmMmmMmmMmm by Mehvahdjukaar, Bonusboni, Gooigipunch, Plantkillable
- Model Gap Fix by MehVahdJukaar
- ModernFix by embeddedt
- MonoLib by Lupin, Jason13
- Moonlight Lib by MehVahdJukaar
- More Culling by FX - PR0CESS, 1Foxy2
- More Sounds by DVOA
- Mouse Tweaks by Ivan Molodetskikh (YaLTeR)
- Neo Bee Fix by WFPhantom
- NetherPortalFix by BlayTheNinth
- No Chat Reports by Aizistral
- No Chat Restrictions by Aizistral
- No Resource Pack Warnings Forge by 1foxy2
- Noisium by Steveplays28
- Not Enough Recipe Book by OctoStudios
- NotEnoughAnimations by tr7zw
- OctoLib by OctoStudios
- OptiGUI by opekope2
- PacketFixer by TonimatasDEV
- Palladium by Mr.Toad
- Particle Core by fzzyhmstrs
- Particle Effects by LopyMine, KlashRaick
- Particle Rain by pigcart
- Paxi by YUNGNICKYOUNG
- Player Animator by KosmX
- Preferred Gamerules by Estecka
- Presence Footsteps by Hurricaaane (Ha3), Sollace
- PrickleMC by Darkhax
- Prism by Grend
- Puzzles Lib by Fuzs
- QuickBench by Ampflower, Tfarecnim, Shadows-of-Fire
- Recipe Fixer by Mysticpasta1, TonimatasDEV
- Recreative by Evan
- Reese's Sodium Options by FlashyReese
- Resourcefulconfig
- Responsive Knockback by Revvilo
- Responsive Shields by Revvilo
- Sable by RyanHCode
- Saturn by AbdElAziz
- Scholar by mortuusars
- Screenshot to Clipboard by comp500
- Server Pinger Fixer by JustAlittleWolf
- ShulkerBoxTooltip by MisterPeModder
- Simple Snowy Fix by KostromDan, Apollo
- Sinytra Connector
- Skeleton Aiming Fix by Xiaolin2
- Smart Particles by Andrew-Chedid
- Smarter Farmers by MehVahdJukaar
- Smooth Skies by Microcontrollers
- Smooth Swapping by Schauweg
- Snow Under Trees by bl4ckscor3
- Sodium by JellySquid (jellysquid3), IMS212
- Sodium Extra by FlashyReese
- Sodium Shadowy Path Blocks by Rynnavinx
- Sounds by IMB11, cassiancc
- SparseStructures by MaxenceDC
- Stackable Potions by CursedFlames
- Stackable Stew and Soup by Lupin, Jason13
- Structure Layout Optimizer by TelepathicGrunt
- Stylish Effects by Fuzs
- Subtle Effects by MincraftEinstein
- Tectonic by Apollo
- Tiny Item Animations by Trivaxy
- Tiny Skeletons by Fuzs
- ToadLib by Mr.Toad
- TooManyRecipeViewers by Nolij (@xdMatthewbx#1337) & the Craftoria team
- TwoPlayersOneHorse by Beethoven92
- TxniLib by Toni
- Updating World Icon by CursedFlames
- Void Totem by Affehund
- XP_Stream
- YUNG's API by YUNGNICKYOUNG
- YetAnotherConfigLib by isXander
- aero_copycats
- lazy-language-loader by ChachyDev
- quick-pack by Drex
Datapacks
- NoRaidTotems by Rochedo
- Nullscape by Stardust Labs
- Progressive Ender Eyes by Ranold
- Totem of Undying Death Messages by n_bonnie2
- Craftable Enchanted Golden Apples by Vanilla Tweaks
Resource Packs
- Vanilla Tweaks by Vanilla Tweaks Team
- Recolorful Containers GUI + HUD by Vi_Tul
- Enhanced Boss Bars by Naku
- C418 Songs Only by redsquare
- Big Lush Cave Panorama by Singlain (credited myself award)
- Big Lush Cave Panorama (Shaders) by Singlain (credited myself again award)
- (Bee's) Fancy Crops by bebebea_loste
Other Mods
The following mods were bundled as .jar(s) in the overrides due to them being unavailable on Modrinth/GitHub or being CurseForge exclusives.
Special Thanks ⭐
- @GlitchCMD
- General Help, Playtesting, Feedback
- @RalseiFromDeltarune
- General Help, Updating the mods/configs, Troubleshooting, Playtesting, Feedback
Ченджлог
3.0-beta.2Бета1.21.1 · 10 июля 2026 г.
3.0-beta.2!
A quick follow up, addressing a few issues and adding a few tweaks
Changes:
- Added Mods:
- Wavey Capes
- Updated Mods:
- Better Biome Blend (1.4.0 > 1.4.1)
- Distant Horizons (3.1.2-b > 3.2.0-b)
- Ixeris (4.5.1 > 4.5.2)
- Sodium Extra (0.9.1 > 0.9.3)
- Removed Mods:
- Optimized Block Entities
- Packet Fixer
Known Issues
- The included shaderpack doesn't have consistent PBR textures for all the added items / blocks, expect inconsistencies
- Some UI sound effects for items and block are not consistent or appropriate (Create's glass breaking sound, carts UI sound, etc)
- Capes will break when sweeping any weapon, they are disabled by default as a workaraound; Better Combat issue
- Combat animations look very f[$!%]ing weird when looking up and hitting something; Better Combat issue
- /locate biome might not always work correctly if the biome is too small; Biome Cleaner issue
- New hanging signs from Immersive Engineering don't support putting items into them
- IE's lamp posts rendering are broken, fix is still pending
3.0-beta.1Бета1.21.1 · 7 июля 2026 г.
3.0-beta.1!
This is a new era for The Real New World, bringing in Immersive Engineering and some additions to smoothen the experience and intertwining between IE, Create and Create: Aeuronautics. Also, past some testing it was decided to fully resign custom worldgen as it often breaks many things.
Onto other major changes - the Fletching Table now has UI, allowing to craft arrows for cheaper price, tipped arrows and spectral arrows. And also, woodland mansions now house pillagers, witches, and our secret guest - illusionist, making it the only place you can meet him!
A neat addition for Multiplayer, you can now see if someone's typing in the chat or goes AFK.
This one is in Beta phase for now, as some extensive testing is required before it can be pushed to be a fully stable version.
New World (no pun intended) or hefty portion of the world deleted and regenerated is required for the IE ores and updated terrain to spawn!
Changes:
- Added Mods:
- Immersive Engineering
- Immersive Petroleum
- Create Crafts & Additions
- Biome Cleaner
- Faster Iris Shadow Mapper
- What Are They Up To (Watut)
- Villa la Revolution
- Better Selection
- Added Resoure Packs:
- Immersive Engineering: Reimmersed
- Updated Mods:
- Sodium (0.8.12-beta.2 > 0.8.12)
- Sinytra Connector (2.0.0-beta.14 > 2.0.0-beta.15)
- Accurate Block Placement Reborn (1.4.4 > 1.4.5)
- quick pack (1.3.2 > 1.3.3)
- Removed Mods:
- Tectonic
- Removed Data Packs:
- NoRaidTotems
- Disabled Amendments' Wall Lanterns
- Decreased the default volume for ambient sounds from 50% to 35%
- Decreased the default volume for the weather from 75% to 60%
- Increased the default master volume from 75% to 100%
- Changed Distant Horizons settings:
- Increased the LOD Chunks render distance from 192 to 384
- Disabled layered cloud rendering
- Changed generation progress display: overlay is now gone, instead showing the progress in the game's log with 30 second intervals
Known Issues
- The included shaderpack doesn't have consistent PBR textures for all the added items / blocks, expect inconsistencies
- Some UI sound effects for items and block are not consistent or appropriate (Create's glass breaking sound, carts UI sound, etc)
- Capes will break when sweeping any weapon, they are disabled by default as a workaraound; Better Combat issue
- Combat animations look very f[$!%]ing weird when looking up and hitting something; Better Combat issue
- /locate biome might not always work correctly if the biome is too small; Biome Cleaner issue
- New hanging signs from Immersive Engineering don't support putting items into them
2.2Релиз1.21.1 · 3 июля 2026 г.
2.2!
Otherwise a routine update made bigger with a drastic changes in worldgen.
Note that this release changes the worldgen a lot, expect existing chunks being cut off with new terrain.
Changes:
- Added Mods:
- Sodium Extra
- Separe Sable Render Distance (Aeronautics Addon)
- Updated Mods:
- Amendments (2.1.3 > 2.1.5)
- c2me (0.4.0-alpha.0.112 > 0.4.0-alpha.0.113)
- ImmediatelyFast (1.6.10 > 1.6.11)
- ModernFix (5.27.14 > 5.27.15)
- Reese's Sodium Options (2.2.0 > 2.2.2)
- Decreased the default volume for ambient sounds from 75% to 50%
- Updated Tectonic worldgen config:
- The worldgen now more resambles vanilla-like worldgen with fixed river generation and the biomes being approximately twice their size
Known Issues
- Some UI sound effects for items and block are not consistent or appropriate (Create's glass breaking sound, carts UI sound, etc)
- Capes will break when sweeping any weapon, they are disabled by default as a workaraound; Better Combat issue
- Combat animations look very f[$!%]ing weird when looking up and hitting something
- The included shaderpack doesn't have consistent PBR textures for all the added items / blocks, expect inconsistencies
- You can sometimes spawn in an ocean, that stems from the issue where Tectonic puts a biome with no terrain in the world, making the world put the world's spawnpoint there, when in reality there is no terrain there
2.1bРелиз1.21.1 · 29 июня 2026 г.
2.1b!
Hotfix. ...yeah. Too quick to draw.
Changes:
- Updated the Amendments mod from 2.0.15 to 2.1.3
- Disabled Optimized Sign Rendering Setting from Optimized Block Entities
Known Issues
- Some UI sound effects for items and block are not consistent or appropriate (Create's glass breaking sound, carts UI sound, etc)
- Capes will break when sweeping any weapon, they are disabled by default as a workaraound; Better Combat issue
- Combat animations look very f[$!%]ing weird when looking up and hitting something
- The included shaderpack doesn't have consistent PBR textures for all the added items / blocks, expect inconsistencies
2.1a Changelog
2.1a!
A quick hotfix to address a few issues.
Changes:
- Rolled back the Amendments mod from 2.1.3 to 2.0.15
- Changed datapack_load_order.json to be up to date
2.1 Changelog
2.1!
This update's main focus was updating Sodium to freshly backported 0.8, also updating other mods in the meantime. The Sodium backport itself is still in Beta, but proven to be otherwise stable enough. A few mods had to be removed, unfortunately. But they'll be back as soon as they are compatible with the newer Sodium release.
Changes:
- Added mods:
- Simple Snowy Fix
- Snow Under Trees
- Optimized Block Entities
- Updated mods:
- 3D Skin Layers (1.11.1 > 1.11.2)
- Amendments (2.0.15 > 2.1.3)
- Camera Overhaul (2.0.6 > 2.1.1)
- Chalk (1.6.11 > 1.6.12)
- Colorwheel (1.2.6 > 1.2.9)
- Create Aeronautics (1.2.1 > 1.3.0)
- Default Options (21.1.6 > 21.1.7)
- Distant Horizons (3.0.3-b > 3.1.2-b)
- Entity Culling (1.10.2 > 1.10.5)
- Flevorium (1.0.18 > 1.1.1)
- Gnetum (3.3.3 > 3.3.6)
- Horseman (1.5.9 > 1.5.11)
- Illagers Wear Armor (2.3.1 > 2.4.0)
- Immersive Optimization (0.1.5 > 0.1.6)
- Iris (1.8.12 > 1.8.14)
- Ixeris (4.3.0 > 4.5.1)
- LambDynamicLights (4.8.8 > 4.8.10)
- ModernFix (5.27.8 > 5.27.14)
- Neo Bee Fix (2.0.0 > 2.0.1)
- Not Enough Animations (1.12.3 > 1.12.4)
- Particle Effects (1.4.0 > 1.5.0)
- Reese's Sodium Options (1.8.3 > 2.2.0)
- Sable (1.2.2 > 2.0.3)
- Scholar (1.1.16 > 1.2.3)
- Sodium (0.6.13 > 0.8.12-beta.2)
- Stylish Effects (1.2 > 1.3)
- TooManyRecipeViewers (0.7.3 > 0.8.1)
- Updated resource packs:
- Enhanced Boss Bars (1.5 > 1.6)
- Updated shaders
- Updated NeoForge from 21.1.229 to 21.1.234
- Removed mods:
- Accelerated Rendering
- More Culling
- Sodium Extra
2.0bРелиз1.21.1 · 21 мая 2026 г.
Quick Patch
Changes:
- Updated Colorwheel (1.2.6 > 1.2.7)
- Removed Recolourful Containers
2.0Релиз1.21.1 · 19 мая 2026 г.
2.0!
This release is a complete revision of the modpack from the ground-up, removing many mods (about 70 to be precise) that were otherwise very niche, possibly game-breaking, not very well fitting or outright useless.
The 2.0 is such a big jump for two reasons - introduction of Create Aeronautics and removal of all the mods that change structures, those being all the YUNG's structure mods. While the other changes made might seem unnecessary, the 2.0's goal is to make this modpack perform even better than it did before, whilst also making future work on the modpack less prone to the world-breaking bugs and glitches.
Please note that this release will break all the pre-existing worlds made in 1.5.2 and earlier.
Highlights:
- Updated the modpack page to be more fancy and easier to read
- Added Create Aeronautics, Create: Copycats+ and Create: Blocks & Bogies
- Rebalanced Enchanting Tables and Anvils
- Swapped End Remastered for Progressive Ender Eyes
- Updated the Panorama on the Title Screen
- Improved client performance
- Removed Farmer's Delight
- Removed all structure mods
Changes:
- Added a new way to ship settings and keybinds with updates, this way player's custom settings would no longer reset upon updating the modpack; the new default keybinds will also now display as default ones instead of the ones changed from the default.
- Replaced all datapacks packaged as mods to actual datapacks, making more use of Paxi mod
- Swapped Nullscape mod for its datapack counterpart
- Swapped Golden Apple Recipe Back for Vanilla Tweaks Craftable Enchanted Golden Apple datapack
- Swapped End Remastered for Progressive Ender Eyes
- Swapped Totem of Undying Death Messages for its datapack counterpart
- Swapped NoRaidTotems for its datapack counterpart
- Moved all datapacks to their own directory in the root of the game instead of the Paxi config folder
- Swapped JustEnoughItems for TooManyRecipeViewers
- Swapped Enhanced Bossbars for the respective resource pack
- Fixed Amendments lanterns and hanging signs not working
- Scaled the advancements UI to 100; changed the list criteria to Spoiler (you will only see the criteria you've yet to obtain)
- Enabled chunk info for the world loading screen
- Slightly increased the factor of camera tilt when walking
- Changed the tint of hearts when the player health is above 20
- Increased "repair_with_other_item" cost to 8 (8 levels to fully repair an item using an item of the same kind)
- Increased "reair_with_material_unit" cost to 2 (8 levels to fully repair an item using material of the same kind)
- If a mob has nametag applied on them, it will drop upon their death
- Decreased Copper Horn sound range from 256 to 72, enabled Copper Horn cooldown to be 200 by default
- Added tinted tooltips borders for items of all tiers; white for regular, yellow for rare, etc
- Changed leaf culling method from Check to Depth
- Increased cloud height to 256
- Decreased the rarity of Villages to be 2 times more rare instead of 5
- Increased the rarity of Pillager Outpotst to be 3 times more rare instead of 2
- Made Shipwrecks 3 times more rare
- Made Ocean Monuments 4 times more rare
- Slightly decreased overall footstep volume
- Disabled Forge Modloader Loading screen to be the default one
- Updated Complementary Shaders to r5.8
- Added a custom shader config; blocklight, world-space reflections and more
- Removed the TAA shader
- Disabled the difficulty lock, though the default difficulty is still set on Hard by default
- Removed AstikorCartsRedux's Creative Tab
- Decreased the height at which the world ambience is heard from 48 to 32 Swapped the shipped panorama resourcepacks to use the ones from Modrinth, reducing the .mrpack filesize
- Disabled carpeted slabs / stairs from Amendments
- Enabled Accelerated Rendering filters to exclude entities / items from Create and Create Aeronautics
- Distant Horizons:
- Decreased horizontal and vertial LOD quality from High to Medium
- Changed the distant generator mode from Features to Internal Server (a.k.a actually both generating real chunks and LODs)
- Updated Tectonic's config
- Added Resource Packs:
- Recolorful Containers GUI + HUD
- Bee's Fancy Crops
- Added Mods:
- Accelerated Rendering
- Alternate Current
- Armor Trim Item Fix
- Bad Optimizations
- Better Biome Blend
- Better Ping Display
- Better "Add Server"
- Bobby
- Cardboard Chalk Box
- Cerulan Advancements
- Create Aeronautics
- Default Options
- Fast Paintings
- Flevorium
- Gnetum
- GPUBooster
- Horse Breeding Fix
- Ixeris
- Krypton FNP
- Legendary Tooltips
- MC-273265 Fix
- Saturn
- Simple Snowy Fix
- Smart Particles
- Sodium Shadowy Path Blocks
- Two Players One Horse
- XP Stream
- NotEnoughRecipeBook
- Create: Copycats+
- Copycats+ aeronautics weight
- Create Sable Dynamic Lights
- Sodium Shadowy Path Blocks
- Quick Pack
- NoisiumForked
- Neo Bee Fix
- Eating Animation
- Lazy Language Loader
- LambDynamicLights
- No Resource Pack Warnings Forge
- OptiGUI
- Server Pinger Fixer
- Smooth Skies
- Stackable Stew and Soup
- Structure Layout Optimizer
- Recreative
- Updated Mods:
- 3D Skin Layers (1.10.2 > 1.11.1)
- Better Combat (2.3.1 > 2.3.2)
- c2me (0.3.0+alpha.0.90 > 0.3.0+alpha.0.91)
- Colorwheel (1.2.1 > 1.2.6)
- Sinytra Connector (2.0.0-beta.12 > 2.0.0-beta.14)
- Create (6.0.9 > 6.0.10)
- EMI (1.1.22 > 1.1.24)
- EntityCulling (1.9.5 > 1.10.2)
- Immersive Optimization (0.1.1 > 0.1.5)
- Lithium (0.15.2 > 0.15.3)
- Map Tooltip (4.0.1 > 5.0.1)
- MmmMmmMmmMmm (2.0.11 > 2.0.12)
- ModernFix (5.26.1 > 5.27.8)
- MoreSounds (0.2.0 > 0.3.0)
- MoreCulling (1.0.6 > 1.0.7)
- Not Enough Animations (1.11.3 > 1.12.3)
- Particle Effects (1.2.0 > 1.4.0)
- ParticleRain (4.0.0-beta.6 > 4.0.0-beta.10)
- Scholar (1.1.1.13 > 1.1.1.16)
- ShulkerBoxTooltip (5.1.8 > 5.1.9)
- Subtle Effects (1.13.2 > 1.14.3)
- Removed Mods:
- Apple Skin
- AttributeFix
- Backported Minecarts
- Basic Weapons
- Better Babies
- Better Mods Button
- Better Stats
- Boat Fall
- Chat Animation
- Cherished Worlds
- CIT Resewn
- CIT Resewn Neopatcher
- Cliff Face
- Colorwheel Patcher
- Complete Shield Fixes
- Configured
- Controlling
- Create Central Kitchen
- Create Dragons Plus
- Create Steam 'n' Rails
- Death Finder
- Despawn Tweaks
- Difficulty Lock
- Distant Horizons
- Drip Sounds
- Dungeon Difficulty
- Dyed Flames
- e4mc
- Enchantment Level Language Patch
- End Remastered
- Enhanced Visuals
- Entity Model Features
- Entity Texture Features
- Entity Model Features
- EMI Addon: Extra Mod Integrations
- Farmer's Delight
- Geophilic
- Golden Apple Recipe Back
- Horse Stonks
- Icebreak
- Immersive Winds
- Immersive Thunder
- Improved Village Placement
- Kaffee's Dual Ride
- Kitchen Projectiles
- LambDynamicLights
- LanguageReloadUnofficial
- LeavesBeGone
- MC-258859
- No Resourcepack Warnings
- No Telemetry
- No Raid Totems
- Nullscape
- OptiGUI
- Potion Cauldron
- Rain should extinguish campfires
- Seamless
- Shoulder Surfing Reloaded
- Shutup Dead Entities
- Simple Netherite Horse Armor
- Smooth Skies
- SnowyLeavesPlus
- Stackable Potions
- Snow! Real Magic!
- Suggestion Tweaker
- ToastBeGone
- UniversalBoneMeal
- VillagerTradeFix
- Visual Workbench
- World Playtime
- YUNG's Better Mineshafts
- YUNG's Better Strongholds
- YUNG's Better Nether Fortresses
- YUNG's Better End Island
- YUNG's Menu Tweaks
- ...and many accompanying library and API mods!
Known Issues:
Known Issues
- Some UI sound effects for items and block are not consistent or appropriate (Create's framed glass breaking sound, carts UI sound, etc)
- Capes will break when sweeping any weapon, they are disabled by default as a workaraound; Better Combat issue
- Combat animations look very fucking weird when looking up and hitting something; Better Combat issue
- The included shaderpack doesn't have consistent PBR textures for all the added items / blocks, expect inconsistencies
1.5.2Релиз1.21.1 · 20 марта 2026 г.
Quick Fix 2
Changes:
- Added Illagers Wear Armor
- Updated Enhanced Attack Indicator Config to feature the cooldown last
- Disabled capes from showing by default
Installation and Updating
This modpack was packaged to be natively supported by the most modpack launchers, mainly Modrinth, UltimMC and Prism Launcher, so downloading the .mrpack file below and drag & dropping it into your launcher's window should be enough to install it.
If you're updating the modpack, you can usually install the latest update directly via your launcher.
Known Issues
- Balancing is always ongoing!
- Mojang Logo on the NeoForge loading screen can suddenly change to be loose UI elements
- Sometimes you can spawn in an ocean when creating a new world; Tectonic issue
- Tooltips outline can sometimes become inconsistent
- Might enchantment is missing unique textures
- Some UI sound effects for Items are not consistent or appropriate (weapons, new ender eyes, etc)
- Knife attack range is broken
- Some Farmer's Delight related recipes are inconsistent in Create
- Capes will break when sweeping any weapon; Better Combat issue
- Lanterns can't be hung on walls
- Curtains from Another Furniture are will make the face of the block they're atteched to transparent
Special Thanks
- @RalseiFromDeltarune
- General Help, Updating the mods/configs, Troubleshooting, Playtesting, Feedback
- @GlitchCMD
- General Help, Playtesting, Feedback
Комментарии
Загружаем…