
Distant Horizons
Massively increase render distance without harming performance.
- Загрузки
- 32.3M
- Подписчики
- 14K
- Обновлён
- 7 июля 2026 г.
- Лицензия
- LGPL-3.0-only
Опубликован 23 января 2022 г.
Distant Horizons allows you to achieve extreme (256+) chunk render distances at a low performance cost.
Now you can finally enjoy that mountain top lookout tower.

This photo was taken with a Minecraft render distance of 8 and a mod distance of 512.
FAQ:
Q: Forge or Fabric?
A: MC 1.20.6 and newer - NeoForge and Fabric are both in the same jar.
MC 1.20.4 and older - Forge and Fabric are both in the same jar.
Q: Shaders?
A: Yes, but only with certain shaders.
- Optifine: DH partially works with forward rendered shaders.
- Iris (and equivalent ports): DH 2.1.0+ only works with Iris 1.7+ and only with shaders built with DH support in mind.
- DH 2.0 and older don't work with Iris.
Q: Does this work with player created structures?
A: Yes.
Q: Does this render using my GPU?
A: Yes.
Distant Horizons uses OpenGL or Vulkan for graphics rendering.
Q: Is there multiplayer support?
A: Yes
client side only:
If you only have DH installed on your client LODs will be saved between sessions, although you have to explore the world to load them.
Server and Client:
If DH is installed on the server and client, LODs will automatically be sent to each connected user that has DH installed and has Distant Generation Enabled set to true, disabling distant generation on the server will prevent LODs from being sent to the users.
Q: My game is stuttering, help!
A: Try each of the following steps:
- Use a concurrent garbage collector like ZGC for Java 21+ or Shenandoah for Java 8-17
- This can be done via your JVM arguments (args)
- Increase Minecraft's allocated RAM
- For CPUs with 4-8 cores: try allocating 6-8 GB
- For CPUs with 10+ cores: try allocating 12-16 GB
- Lower DH's CPU load in the DH config menu
- Disabling DH's "Distant Generation" in the DH config menu
- Lower DH's "Graphics Preset" in the DH config menu
Q: Where can I download the Bukkit plugin?
A: The bukkit plugin has its own separate download page:
https://modrinth.com/plugin/distant-horizons-support
Extended FAQ:
Discord:
Join our Discord for news, updates, and help:
discord.com/invite/xAB8G4cENx
Support us:
If you want to help with development, join our discord and let us know!
Otherwise, if you can't help with development but still want to support Distant Horizons, check out our donation page:
ko-fi.com/distanthorizons
Ченджлог
3.2.0-b-26.2Бета26.2 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-26.1.2Бета26.1, 26.1.1, 26.1.2 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-1.21.11Бета1.21.11 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-1.21.10Бета1.21.10 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-1.21.9Бета1.21.9 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-1.21.8Бета1.21.8 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-1.21.6Бета1.21.6 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
3.2.0-b-1.21.5Бета1.21.5 · 7 июля 2026 г.
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
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