
Separate Sable Render Distance (Aeronautics Addon)
SSRD rewrites Sable to allow for physics objects to render further out than the normal view distance when using Distant Horizons
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- 20 июня 2026 г.
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Опубликован 8 мая 2026 г.
⚠️WARNING: Distant Horizons or voxy and Sodium MUST be installed on the Client! ⚠️
Separate Sable Render Distance
SSRD is a mod that allows players to see Sable physics objects further than the vanilla render distance. If you're building planes, cars, or ships using Create: Aeronautics alongside Distant Horizons, this mod is basically a necessity (especially in multiplayer).
Configuration
The slider to change the Sub-Level Render Distance is located in the Sodium video settings menu, right under the normal Simulation Distance slider. The maximum distance allowed dynamically updates to match your Distant Horizons distance or the server's set maximum.
Force Loading
As of 2.0.1, Sable has its own method of forceloading, /sable forceload @, which requires op. SSRD's own forceloading has been overhauled to be a much more server-friendly method of forceloading. /ssrd forceload does not require the player to have op, but does adhere to the forceloading cap, which can be changed with /gamerule ssrdForceLoadLimit (Default 10)
Important Info
Versions 1.8 and up REQUIRE sodium 0.8, and if using voxy with that version you need this port
Certain Iris shader packs cause rendering issues, an example being Sub-levels can be seen through LODs when certain shader packs are active.
Currently you cannot use the video settings slider with voxy, instead use ssrd's config to configure sub-level render distance.
Центр версий
12 версийЧенджлог
1.8.1Бета1.21.1 · 20 июня 2026 г.
it's just getting worse and worse huh
- Fixes crash with dh
- Does NOT work with voxy! Voxy support will be added back in 1.8.2, which will be out soon.
1.8Бета1.21.1 · 15 июня 2026 г.
This version is marked as beta as Sodium 8.0 still has a large amount of compatabiltiys with other mods. Until 8.0 is fully released, I will consider this version as beta.
- Updated to Sable 2.0.1 & Sodium 0.8.12! (works with 0.8 and 0.8 only!!)
- Overhauled the
/ssrd forceloadcommand, as Sable added its own with/sable forceload(which requires OP).- Players now have a limit on how many sub-levels they can individually forceload.
/gamerule ssrdForceloadLimitchanges how many sub-levels each player can have loaded. (Default 10)/ssrd forceload listand command feedback now display current usage against the limit as(#/#).
- Fixed dedicated servers crashing on startup due to headless Sodium LWJGL checks and improper event bus registrations.
1.7.1Релиз1.21.1 · 7 июня 2026 г.
- Fixed clients without ssrd not being able to join a server with ssrd, again
1.7Релиз1.21.1 · 6 июня 2026 г.
- Voxy support now actually works
- added a command to open the config screen, /ssrd config
1.6Релиз1.21.1 · 3 июня 2026 г.
First official release of SSRD, finally out of beta (woohoo) with many fixes, forceloading, and improved compatibility.
Changes:
Create Contraptions Fix: Resolved issues where Create contraptions (propellers, carriages, etc.) would stop rendering when outside of vanilla render distance.
New Forceload Command: Added /ssrd forceload to keep chosen (or all), sub levels loaded, anywhere. (Requires op)
- add : Forceloads selected sub-levels.
- remove : Removes sub-levels from the forceload list.
- list: Shows all currently forceloaded sub-levels and their last known locations.
Optional Distant Horizons:
Somehow someway, ssrd works out of the box with Voxy, and this makes DH not a required dependency if you are using VoxyVoxy does not currently work with ssrdSwitched to Maven-based dependencies, thanks to @dynamiteOpanty!
Improved server-client sync for sub-levels
0.5.2Бета1.21.1 · 30 мая 2026 г.
0.5 Minor update #2;
Big thanks to xkmxz2503 on github for Chinese (simplified) translations & build improvements!
0.5.1Бета1.21.1 · 30 мая 2026 г.
Minor update;
- mod made optional for clients when installed on the server
- updated license
0.5Бета1.21.1 · 24 мая 2026 г.
- fixed water fog rendering for entities
- fixed sub-levels fading in and out of vanilla render distance
- fixed weird build issues
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