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Mineforgian

Exsanguination

A Forge 1.20.1 Hardcore Vanilla Minus Modpack

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359
Подписчики
2
Обновлён
18 апреля 2026 г.
Лицензия
GPL-3.0-or-later

Опубликован 5 марта 2025 г.

New Title Screen


This modpack overhauls fundamental aspects of the game such as the enchantments, health system, mobs, trades, crafting and other things to make the gameplay more immersive and much more harder. Weak and useless features from mods included in this modpack gain a new purpose such as the armorsets. This modpack also has exclusive entites, enchants, and items that has not been seen anywhere else...

There are also random events in the game such as Gun Incursions, Wilted Encounters, Sculk Invasions, and Ghoul Huntings as well as other events at night....



Warnings

  • It's still in Beta, so expect bugs
  • Contains mild gore and flashing images
  • Sculk entites might seep into the overworld when staying in the otherside for too long

Technical Requirements

  • Minimum 4GB of RAM to run, 2GB of RAM if the server is hosted on a phone with at least 4GB
  • Less than 4GB of RAM if the device is less than 3 years old or if it's a Windows PC

Credits

  • Thanks to spinningfish-cv6zj for making version 0.0.0
  • Thanks to Kaupenjoe and Blockbench for armor/block templates
  • Thanks to Spacecat97and Lupin for helping me with config difficulties
  • Thanks to Blue Phs, Arsenic, Vomiter, Rad, amo, EricBatista, Liopyu, EyesEyes, KonSola5
  • Thanks to the Geckojs Github, Kubejs and MoreJS Wiki
  • Thanks to other Discord users (the usernames could be found in the Kubejs Files)
  • Most new Items take color palletes from mods in the modpack, the items are listed as their Mod ID
  • Thanks to Batlychee and Newbula for testing 0.0.5.5
  • Thank You Rlcraft, Raspberry Flavored, Minecraft PS1 and Eve Online
External Mods And Resource Packs

Resource Packs + Data Packs:

Curseforge Mods: [Some mods are used taken from Curseforge as the Modrinth versions are not as up to date]


Major Additions And Changes
  • Tough as nails + First aid
  • Custom Mobs and Effects
  • Spartan Weaponry + Custom Spartan Weaponry Items
  • Early game, recipes, and some modded loot-tables rework
  • Legal ways to break bedrock and accessing the Nether Roof
  • Golden Osmosis Port from Reskillable (Only used in Awakening Enchant)
  • Major changes to previously useless items (BiomesOPlenty's Spider Eggs)
  • Texture and name changes to some effects and items, mostly to help with compatibility
  • Has the Otherside (Deeper Darker) with Sculk Horde Mobs
  • RPG elements from health + power scaling systems, trim bonuses and more then 10 armor sets with custom abilities and hidden armor sets
  • 89 Custom armor sets/item bonuses
  • Some Status effects, such as Alex's Mobs Exsanguination and Fear will appear more in game
  • Changes Sculk Smite and other enchants to effect more entities
  • Massive buffs to Wandering Trader and Witch Quest (Biome Makeover) offers and rewards
  • Exp Storage (Spelunkery's Nephrite) and right-clicking an Enchanting Table with a bottle
  • Warpscrolls (Loadstone Compass + Dimensional Carver), Worldmap (Map Atlases), Death Scroll (One of the Vinery Wines), Zoom (Spyglass Curios) and other popular modpack tropes that are reworked with a more immersive coat of paint
  • More interesting Worldgen with Alex's Mods, Spelunkery, Oreganized, Geophilic, BiomesOPlenty, Immersive Weathering, and other mods
  • Dimensional Invasions (Sculk Horde), Gun Incursions (JEG), Wilted Assaults (The Root Of Fear), and other random events that might keep you up at night
  • Villagers are nerfed, and Villages generate 7000 blocks away from spawn
  • Vanilla shield, bow, crossbow, and stone tools are removed while torches and candles are post Nether
  • Normal Mending is consumed upon use, and Mending II is needed if you want permanent Mending
  • Addition of multiple mini bosses (Luminous Beasts) and harder bosses (Cataclysm)
  • Zombies and Skeleton buffs and variants (Luminous Beasts and Nether)~~~~
Future Content
  • Full Flesh/Nether Armor
  • Curios Awakening +2 Health for each
  • Enchanted essense for making custom curios
  • Void/Error based nether/end weapons and armor
  • Villager Armor replacing standard Tough As Nails armor
  • Game discs + Detour or any surreal mod
  • Custom Entities for the Wilted Heart + The Null Land Entities
  • Custom Spartan Weaponry Weapons for Warden, Neodymium, etc
  • Better textures and more reworks to make the modpack more interconnected
  • Custom structures with cool and exotic loot
  • Faded Oak Woodset and saplings
  • Advancement Rework (Not doing Questbooks sorry!)
  • Armor sets for Luminous Nether + Monsters entities
  • Villager Armor replacing standard Tough as Nails armors (inspired by Legendary Survival Overhaul)
  • Curios Model rendering for all items in the Curios Slot
  • Wither retextures
  • Major rework to the creative tab as the Crimson Flesh is not original to this modpack, IE it's from Luminous Nether
  • Magic protection and protection overhaul
  • Stinky Wine as a real Vinery Mod Wine
  • Catacalysm-ish Eye Pearls for some structures
  • Descriptions of items using JEI to prevent online wiki usage
  • More lore and lorebooks surrounding the post-Apocalypse landscape and the story behind this world, and it's history and archeotechnology
  • 2D textures for all 3D items
  • Candle Helmet pickaxe damage bonus
  • Revival Shield/Item when crouch clicking gives revival for 5 mins, created from warm fossils and other archeoligical stuff
  • Wilted Petrogryph
Known Issues [Epilepsy Warning]
  • Don't Look at yourself when using a beholder, THE SCREEN WILL FLASH
  • Alex's Caves magnetism not working on players because of first aid
  • Some armor set bonuses don't work for some reason
  • The Curios Tooltip for Armorsets refuses to become green
  • Ticking entity crashes from armor set bonuses
  • Some armor set bonuses don't work
  • Crashes from opening the debug pie menu (rarely)
  • Bullet Protection is broken and does not scale (I-IV)
  • Some recipes might be missing
  • Armor Set Bonuses for Chainmail, Ignis Ingot, Aincent Diving, Cursium, Faded Oak, Scarlet Neo, Primordial, and Electrum might not work.
  • 5 Second 2500ms Stuttering on old computers

Ченджлог

0.0.5.5Бета1.20.1 · 18 апреля 2026 г.

The Quick Fixes Update:

  • Fixes Some Kubejs Items having negative durability
  • Added Lang for some items and effects
0.0.5Бета1.20.1 · 17 апреля 2026 г.

THE GREEN COMBAT UPDATE CHANELOG:

  • Added WIP textures (credit to Vinery mod I will replace em in 0.0.6)
  • Redid the early game lightsource system to less evil!
  • Added the flimsy torches mod + unlit flimsy Torch
  • The Wilted Gets a Giant Content Update
  • Leather and Chainmail Craftables
  • There was a change log a week ago but somehow it got nuked
  • Ranged rework (Bows + Guns + Melee Weapon Nerfs, And Higher Damaged Melee Weapon Nerfs :] )
  • Advancements Removal
  • When The Attack is not charged the victim gets 4 seconds of knock back resistance (Solid Core)
  • Added the mod menu button in the credits section (Modification)
  • Fog Mod (Kinda Ugly But Ill Deal With It :/ )
  • WIP Wilted Minion That Is Evil IG
  • Due to the nerfs above there are COMPENSATIONS (Two movement based enchants for the Shovel and Hoe)
  • Custom Potions
  • Durability Tooltips
  • Reworked Osmosis AGAIN
  • Custom Music For The title screen
  • Questlogs
  • Damage Enchants Now Have Tooltips to show How Much They Actually Deal to the target entity archetype
  • Replaced the Suffer text with something less edgy
  • Custom Attributes
  • Silver + Bronze smithing
  • Fixes On Sleeping/Spawning I think I Hope....
  • Lightning Overhaul (still kinda bugged) Nope mod is out for the time being
  • Armor/Blocks Retextures
  • Nerfed Ore Generation
  • Studded Cestus Exist Now
  • Early Game Revamp Again
  • Silver Tools
  • Bronze Tools
  • Death can send ppl to the cities
  • The Cities are now strange and evil
  • The Escapee is here in the cities
  • Escapee and its effect; has sound effects!
  • Curios is now green Yippie
  • Armor Set Bonus Tooltips are much nicer now and spoiler free
  • Removal of some ASB features and send em to Kubejs (Experimental)
  • Mace Rework
  • Kubejs tick reworks (now less laggy yippie)
  • Wildling Spawns and AI
  • Trims Rework AGAIN
  • Scrubbed most of the Spartan Weaponry Tooltips (Finally Peace)

0.0.6 AKA The Future:

  • DeeperDarker Backport
  • Wilted hand fixes (geo layer + attack animation)
  • Wilted wood retextures
  • Electrum Quark Boomerang
  • Wiltling Clock Rework
  • Plate Retextures
  • Warden Tools Implementation
  • Horse Armor Implamentation
  • campfire block that's unlit
  • WINE BS
  • Prob Replace dynamic lights with a modrinth variant
0.0.4Бета1.20.1 · 18 марта 2026 г.
  • Players can freeze to death now
  • Crafting table and early game redux
  • Wilted Lootdrops from Archeology
  • The Elimination Of The Sculk Phantom bcs the phantom is apparently a sculk entity (thanks Deeper Darker)
  • Make ranged items drop
  • Sculk Phantom Corpse ON Phantom's Death
  • Boosted Ore Generation
  • Change player hurt sound back to uuh
  • Nerf The Price Of Most Weapons
  • Remove Strange Obsidian Structures and geodes
  • Removed Lead Weapons (Standarization)
  • Popshroom Juice recipe
  • Stamina Nerf ON armor
  • Added Stunning to new axes
  • Remove Xp Added XP Sources
  • Fix Ferriskite Nuggets + Rework Ferriscite and Diascite
  • Added Scrap to deepslate iron ore
  • Custom Jokeys
  • Change Armor Set Bonuses Curios Attributes To Kubejs Curios
  • Nerfed the amount of hearts
  • Attenmted to Fix Voidlit
  • Sticks can light a campfire
  • Attempted To Rebalance Some Armorsets
  • Candle Helmet {Stunning On Rusty Tools} + Armor Pen
  • Get Mending II
  • Resonarium Deeper and Darker
  • Some retextures
  • Flamability Attibute
  • Two new tool enchants
  • Heart Of The Deep Rework
  • Renamed golden awakening to osmosis
  • Renamed Osmosis Effect to Repair
  • Sculk Witch Buff
  • Sculk mobs magic damage immunity
  • Silverfish and it's clones cramming + inWall damage immunity
  • Removed the Critical Effect enchant
  • Backstab redux (EyesEyes)
  • Nether Maladiction Replace Piglins With Cultists
  • Purity armor trim material damage reduction for Sculk Mobs
  • Curios Awakening +2 Health for each
  • Curses on ancient tomes
  • Courageous is a new potion effect i think
  • Wilted Now Makes You Courageous Near It (+ Entitiy Range)
  • Axe Quicktime event nert
  • Nerf to campfire price
  • Planks and sticks rework
  • Candle Helmet pickaxe armor pen bonus
  • Added Piglin Conversion to cultists and vice versa
  • Ectoplasm Ball to ???
  • Skulk Enderman, Wardens, The Monkey Guys, Skulk Cows now lay eggs
  • Soulbleed now stops the pause menu
  • Recipe Redux
  • Boosted Drops for Deeper Darker Structures!
  • Added ta 1/2 Dimension
  • Pedestrian Eggs Turn To Mite Eggs
  • Stun Prevention necklaces
  • Added Ferriscite and Diascite tools as well as catalaysm ingots into deeper darker structures, the structures are also more common, dont forget to use luck potions!
  • Removed the firepower enchant and buffed all guns
  • Makes Milk and Chocolate rotten in the hallways
  • Removed AlexscavesExemplified (TAN Incompat), Travelerstitles (personal prefrence), Terrablenderfix (breaks biomes), and Yung Better Pyramids (Idk i dont like it)
0.0.3Бета1.20.1 · 11 февраля 2026 г.

Balance Update Part 1:

  • Made the title screen the nether roof
  • Nerfed Negative Bodily Effects
  • Added Gun Damage Attribute
  • Buffed Resonarium Armor Penetration to 50%
  • Stunning Replaces Nausea ON Head Injury
  • Added The Flint Pickaxe
  • Halved Bedrock Mining Speed
  • Removed Double Jump In Cladded Armor and replaced it with Crossbow Speed (20% Faster) and 5% Gun Damage
  • Changed Trueshot II to I in cladded armor
  • Updated Create
  • Removed The Create Interiors Mod (Crashes Sadly)
  • Updated a lot of mods
  • Nerfed the price of Black Steel Tools
  • Sculk Stone Generator
  • Nerfed Armor Resistances
  • Reduced wilted stew to 1 stack
  • Added jeg:generic.gun.damage attribute
  • Mob armor trims custom!
  • Wilted Axe Quicktime Event Counter
  • Used BOP end content to add end content
  • Crop Experience (Keep in mind for silk touch)
  • Removed Attrivutizer
  • Bedbugs in crops and plants and silverfish family in rocks
  • Redid the Ominous Bottle + Bad Omen textures
  • Respawn on beds via one nap
  • Added My Nether Delight
  • Root Stew For Mid/Early game balance (10s of nausea, 3m of fatigue, 15m of health boost 6)
  • Buffed the Gravetender
  • Added Gravetender Level 2 Torch trades, Ghosty Essense, and Ectoplasm trades
  • Redid the title screen
  • Faded wood-woodset <- Make Faded Oak Funaceable Too as well as Charcoalable, make wooden recipes too
  • Removed Astriocarts
  • Playsound on fletching table, campfire, soul campfire [D?]
  • Ominous Bottle Recipe yippie
  • Refreshed some textures
  • Zoglins in nether wastes
  • Enchant Effect Overhaul
  • Durability For Catacalysm Stuff
  • Give armor penetration resonarium armor set bonus
  • Corpses convert into undead when left for 15 mins [UNUSED]
  • Sculk Enderman is now ultra vulnerable to water [Broken]
  • Nerfed torch difficulty, flint and steel uses 2 durability for each torch
  • Experimental Rootoffear stick
0.0.2Бета1.20.1 · 14 апреля 2025 г.

Update 0.0.2

  • Fixed an error/crash relating to damage sources
  • Itemphysics prob fixed Ectoplasm Crash
  • Removed Wool drops from sheeps
  • Farseers Spawn in Nether Roof :)
  • Fixed lag by removing Better Combat
  • Fixed Some Recipies
  • Off Hand Smite with projectile? works for some reason I need to fix it
  • Im waiting for the Bulletproof + Bullet attribute for JEG
  • Got Potioncore Reborn to be updated

Removed:

  • Luminous Tag
  • Polymorph
  • Removed Better Combat and it’s children
  • Fastbench
  • Placebo
  • Others :)

Added:

  • JNE Delight
  • CopyCats +
  • Farlands
  • Sleep Tight
  • Crit Mod

Updated (V means Yes):

  • Blueprint
  • Chloride V
  • Continents V
  • Balm
  • antimobfarm
  • Better villages V
  • coprse curios compat V
  • creative core V
  • drippy loading screen ?
  • elysium api V
  • embeddium v
  • enchanced visuals V
  • luminous beats V
  • luminous nether V
  • libary of exile
  • map atlases
  • mmm
  • fancymenu ?
  • moonlight lib
  • moise tewaks
  • cataclaysm V
  • entity js
  • falling leves V
  • hearths V
  • itemphysic V
  • puffish attributes V
  • yungcaves V
  • zeta V
  • fzzyconfig
  • Jaden Nether Expansion V
  • JEI
  • Packet Fixer. V
  • Pretty Rain V
  • Puzzles Lib
  • Quark V
  • Rhino
  • Kiwi
  • octolib
0.0.1Альфа1.20.1 · 19 марта 2025 г.

Update 0.0.1

  • Added the Awakening and Awakening (golden_awakening) enchant that boosts armor sets
  • Bane of the Arthropods, Pillager’s Bane, Sculk Smite damage Rework.
  • Nerf to kimono + forgotten hat combo
  • Made the biome makeover pillagers 60% chance of spawning with a revolver
  • 25 New Bosses/Mini Bosses
  • Custom pillager gun raid with revolvers and shotgun vindicators
  • Some guns?+ radars need tech scrap
  • Healing talisman from wraiths and piglin ghosts
  • Spectre ammo from ectoplasm
  • Replace Biome Makeover ectoplasm with JEG ectoplasm
  • Biome Makeover ectoplasm changed to Ecto Starter
  • Many-MANY renames of items
  • Removed Nether Depths Upgrade Potions (Nether Pufferfish Wither and Eyeball Fish Lava Vision)
  • Fixed Some Potion Incompats
  • Removed Items and Enchants from base Survival and JEI (But can be seen in the creative menu)
  • Used custom First Aid and Scaling Health Datapacks
  • Added a ton of items with new features
  • Tough as nails and Create Compat
  • Wandering Villager Rebalance: (Changed slightly and added Alex Mobs Trades) Water Bottle 4 1 Emerals, max 2 Ferment Eye 4 1 Emerals, max 3 Milk for 4 4 Emeralds, max 2 Invis 4 5 emeralds, max 5 15 For wilting roots RARE, max 4 30 For recovery Compass RARE, max 1 15 For magnetic compass Normal, max 1 20 For wilting rod RARE, max 1
  • GUNS :Trigger,precision,autocannon head are needed for all craftables
  • Gun blueprints could be traded from Piglins, Fished in the nether and overworld/end, found in mineshafts
  • Awakening Bonuses and Armor Rebalances for Outer End Armor
  • Fix Crimson Flesh to be edible
  • Added Datapacks for Capsid Recipies and Witch Quests
  • Wilted Woodset (50% Done)
  • Polar bear and sculk mob Attribute Redux
  • Continents Mod
  • Nether only could be acsess by dimentional tears
  • New Curios
  • Villager trades are not permanent and villages discounts have a hard limit
  • VILLAGES SPAWN 2500-5000 BLOCKS AWAY!
  • Just enough guns easter egg guns
  • Melee entity hit effects
  • Massive Recipe rework (Look at the kubejs scripts)
  • Copper Toolset and nerfs to pickaxes and hoes under iron
  • Revival on Starfish
  • Pet beds require undying totem
  • Removed lava fishing rod
  • Durability on Compasses, Wrenches, Ect
  • Dungeons and taverns
  • Yung’s Mods
  • FLINT SHEARS = EARLY SHEARS
  • TOTEM OF REGENERATION FROM UNDYING + POSSESION
  • ADDED PAST AND PRIMITIVE ARMOR TRIMS INTO ALEX’s CAVES BIOME
  • tiny nether stars yay
  • ARMOR AND TOUGHNESS PENETRATION FOR PICKAXES [5 to 40] +
  • REACH FOR HOES [0 to 1]
  • KNOCKBACK FOR SHOVELS [0 to 5] + -Removed apple mashers
  • Error end biome sculk spawning
  • 5% Protection/Resistance/Armor penetration to sculk mobs -- Alternate warden armor recipe FROM SCULK MOBS
  • Need souls for turning on warden armor
  • Added Wilted Features
  • More heart of purity/sculk heart crafting recipies
  • Eyeball fish in Visceral Heap
  • Sediment Devourer Recipe remake + gives hunger
  • Galena recipe remake
  • Experience chunks from otherside block grinding
  • Spartan armor+weapons easter eggs in zombies variants
  • Piglins + family deal vulnerability
  • Sculk mob deals broken armor and FEAR
  • Endermites + white enderman do random teleport
  • Creepers could explode with hemmorage
  • Removed all trim recipies and replace them with mimicream with cobble/trim material
  • Magnetite turns into scarlet and azure neodymium
  • Add Armor Set Bonuses For [For Awakening] (Some Might Of Changed): Magical Power Gold + Gold Shield (At least protection IV): Magic Resistance + Magic Damage + Golden Osmosis + Mining Fatigue Immunity + 150% Gold Weapon Damage Deflection Chainmail: Arrow Resistance (%130)+ [Melee Damage] (150%) Engarde  Iron With Iron Shields: Iron Skin [II + No shield] Crystallised Engarde Diamond With Diamond Shields: Diamond Skin [II + no shield] Biohazard Hazmat: Cure + [180% Damage On Raygun isUsingMainHand] + Ranged Vunerbility (75%) + Immunity To Some Negative Effects Warden Sickness Warden Armor (Any): Soulbleed + Potion Sickness (Potion Sickness) [Awakening Removes Potion Sickness] Removeable With Flask (8 Mins) Magnetic Connundrum Magnetic Helm + Ferroslime Boots + Magnet + Slam Shield: Jump Height + Meele Damage (125%) + Ranged Damage (65%) + Ranged Resistance (135%)/ Melee Vunerbility (75%) + Weaker Mending (With Pulsargun) Animal Power Cave Centipede/Outback + Turtle Shell/Spiked Turtle Shell/Frontiersman/Froststalker + Crocodile Chest/Tarantula + Flying Fish/Roadrunner/Soulsucker: Resistance I [II] + Regeneration I [Infinite Flight/Filled With Animals With Bear Dust/Hair On Offhand and Cooked Heart Of Iron] Bear Dust/Hair Deals Wither Damage When In Set 1000% Damage on Cooked Heart Of Iron Aquantic Archeotechnology Alex Caves’s Diving Gear: [Dolphin’s Grace] + 1+ range and 150% Copper Weapon/Tool Speed In water+ [(15) Stamina] Tectonia Tectonic Armor: 150% Faster Extintion Spear + Tough As Nails Heat Modifier + Ranged resistance shred Leaf Litter Leaf Armor: Speed I + -10 Fire Resistance [+30 Stamina] Mountain Climber Wool Armor: Jump Boost I + -Fire Resistance [+30 Stamina] Sugar Rush Sugar Armor: 150% [Speed III] + 75% Damage on Frostmint Spear, And 150% Speed + 75% Damage on Candy Gun + [Broken Armor I] Netherforged: Netherite: 0.125 [2.5] Damage Reduction + Cold Resistance (When Enchanted) + Strength When Lava Master Archer Leather + Any Spartan Quiver: [Resistance II] + Trueshot II [IV] + -30% walking speed
    Heretic Purity Pure Darkness Cloaks: [Speed II] + [Strength II] + 50% Dreadbow Damage Cogwheeled Perfection Create’s Diving Gears (Both Netherite and Copper) + Create Googles: [Haste In Water+Lava]
  • Some of the Armor Sets I forgot to add to this changelog sorry find it out yourself via the tooltips
  • Add Trim Abilities: Sulfur: Strength? (0.5)+Irradiated (0.25)? + [Irradiated Immunity]? Uranium: Resistance? (0,25)+Irradiated (0.25)? Pearl: Luck (10) Amber: Health boost (2) + Slowness Bioluminescence: Glowing? (0.25) + Faster Swimming Occult: Less Vision + No Regeneration + Lifesteal Pure Darkness: Stealth (15)+ Less Health + Less Vision Azure: Higher Knockback + Reach (0.25) On Azure + Attack Speed Scarlet: Lower Knockback + Fortune? (0.25) On Scarlet + Mining Speed Gold: Magical Defence (15)? + Magical Attack (15)? Glowworm: Glowing + - Mob detection range + (1,25) Jump Hight Nether Rose Quartz: Attack Damage + (-resistance) Radiant Essense: 5% Gun damage - Repair cost + sugar rush Candy Cane: -5 Stamina + %5 penetration
  • Added Skeleton Abilities (56% Chance To Spawn With The Following): Broken Armor (15%) Fear (10%) Dream/Home Spawn (10%) Oiled Up/Oiled (10%) Weakness (5%) Slowness (5%) Exsanguination (5%) Kultz (5%) Poison (5%) Lightning (5%) Earthquake (5%) Combustion (5%) Launch (5%) Disoranisation (5%) Explosion (3%) Blindness (3%)
  • Warden Heart Rebalance Could be cut in a cutting board to create Cut Warden Heart Could be able to make cursed hearts Warden Heart Could Be eaten to get: Curse (2 min)+ Mending (1 min)+ Nausea (5 sec) + Launch + Explosion + Strength III
  • Warden Fruit (Power) Made from 2 Cut Warden Hearts + 2 Screecher Soul
  • Strength Potions Beans 4 Directly Consumed To Increse Damage (5 Max) Makes an warden armor trim that increases base attack damage by (25 Per Set)
  • Cut Warden Heart Introduction Eater to gain Curse (5 min) + Mending II (2 min) + Explosion + Strength II Cold, Could be placed on curios slot to cold -Burning Wilted Heart Netherack dust on wilted heart Hot, could be curioed
  • Add Difficulty Slider Add cursed and chance hearts -Astrocarts Bear, Subterrenadon, Camel, Horses, Tusklin,
  • Frozen Flesh (Chill + Fire Resistance)
  • Armor Trim Heat

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