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Mineforgian

Luminous: Nether

Explore new nether biomes with dangerous foes! Build with new blocks, and decorate with new decorations!

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12 июля 2026 г.
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All-Rights-Reserved

Опубликован 11 августа 2024 г.

LUMINOUS:NETHER

Consider joining the LUMINOUS discord, where you can report bugs/get some sneek peaks on projects/updates!

LUMINOUS:NETHER expands the base nether experience, adding 2 new biomes, 16 new mobs, 3 legendary beasts with unique drops and abilities, 3 RARE beasts with some unque drops, tons of new blocks, and new gameplay mechanics!

THE FUNGAL PLAINS

The fungal plains is one of two new biomes in game! Covered in yellow toxic mushrooms and crazed piglin culrists! The Fungal Plains is one of two new biomes in LUMINOUS: NETHER - it houses a new faction of piglins, the CULTISTS - which are hostile towards players unless holding a cultist flag, a new item found in the biome.

Explore a new variety of infectious yellow blocks, craft a new "mushroom" woodset, build with new fungirrack bricks, and discover unique structures aroundthe biome ranging from ruined portals to bases built in the bones of old monsters. Also find and fight a new curious breed of monster - the MUSHLINS, which find and push the player back with their bouncy head!

THE ASH FOREST

The Ash forest is another biome added in Luminous nether, with ghostly mobs, new block sets, new wood sets, and new mechanics! The Ash Forest is the second biome added with LUMINOUS: NETHER, and it houses minecrafts undeadliest mobs yet! Find new spooky structures like the one pictured above, build with new ash bricks and a "withered" woodset! 

Check out the ceiling to see a new feature, Driprot! a strange and twisting vine which grows a new food source in the nether - pale melons! Driprot has its own brick set, bringing a gross and ghastly vibe to your world!


TO EDIT THE WEIGHT/SIZE OF THE BIOMES - DOWNLOAD "LUMINOUS NETHER TWEAKS" HERE!


NEW MOBS

Mushlin Bumper, Piglin cultist, Piglin Cultist leader, and Piglin Cultist Rider (descriptions below) (From left to right)

Mushlin Bumper - These curious mobs love to bounce players back with their heads! Kill them to get mushlin protein - a new food source!

Piglin Cultist - Having given their life to the call of the mushlin king, these cultists will attack ANYONE who gets near them with a new weapon - the Cultist axe!

Piglin Cultist Leader - These elite cultists have the ability to summon backup when attacked! Take them out quickly! ** Piglin Cultist Rider -** After learning how to tame the ferocious hoglin, this Cultist rides him into battle, at your health bars expense!

Piglin Ghost, Pottergeists, Spirit, and Guzzleghast (descriptions below) Piglin Ghost - Having been killed long ago, these angry souls are confined to spawners in different structures in the ash forest - fight them if you dare!

Pottergeists - Long believed to be the souls of lost pets, these curious spirits were captured by the piglin ghosts, held captive in structures found in the ash forest. Right click on one to tame it, and it will follow you, hold items for you, and even wear decorative vases for some added style!

Spirit - The spirits roam the ash forest, and will only attack if attacked first! They drop a new valuable item - ghostly essense

Guzzleghast - The only thing bigger than the guzzleghasts insatiable appetite is its head! Guzzleghasts roam the ash forest, attacking players unless killed or pacified. If fed, they have a chance to drop Ectoplasm balls, a unique throwable projectile capable of affecting the gravity of blocks! Crimson walker, Glider, and Revenant (Descriptions below) Crimson Walker - Watch your swing around these infectious undead, as when they die, they POP! Crimson walkers explode into an infectious cloud when killed, giving the player a new negative effect, hemmorrhage.

Glider - The glider has long been hated by its striding cousins for the fact they never have to get their hands dirty, or, in lava. Feed a glider crimson flesh to keep it well fed, and it may let you hitch a ride!

Revenant - Roaming the soul sand valley, this skeleton has the ability to heal itself when shooting the player!


NEW LOOT

Find new LOOT VASES in different biomes across your world- some of the loot is listed below! Scattered around the Nether wastes, soul sand valley, fungal plains, and ash forest, you can find new LOOT VASES. When broken, these have a chance to yield blocks, food, xp bottles, resources, and more!

(from left to right)

"Cultist" armor trim - Show off your dedication to the cause with this new armor trim, found in loot vases!

Cultist Axe - Pick up this mid tier weapon from cultist piglins! Somehow, they found a way to make gold more durable!?

Crimson Contaminant - by mixing crimson flesh into your potion, craft an explosive new throwable, which infects enemies with hemmorhage!

Totem of Beasts - Found in nether fortress chests, this totems eyes will light up red in the presence of a legendary beast!

"Haunt" armor trim - Rock your deadliest look yet with thisnew armor trim, found in loot vases!


NEW EFFECTS

5 new effects, Infection, antidote, hemorrhage, perception and auto mending (see below for text details)

(From left to right)

Infection - Acts like a poison, but cancels your sprint!

Antidote - Heals any poison, wither, hemorrhage, or infection

Hemorrhage - The player will take damage when swinging at enemies while hemorrhaging

Auto Mending - When active, restores a small amount of health for all tools/armor in a players inventory every 3 minutes


NEW COMPANION

A new companion - the pottergeist! find this lonely soul trapped in structures in the ash forest. Right click it to make it your friend! POTTERGEISTS can be found in rare structures in the ash forest, and by right clicking them, they become your travelling companion! toggle their "follow" mode with the button in their inventory, and attach a loot vase to give them one of TWELVE unqiue styles!


RITUALS

Cast eight new powerful rituals using ghostly essence - a resource dropped from ghost mobs in the ash forest! (See blow for details) RITUALS are a powerful new mechanic in LUMINOUS:NETHER. By crafting a ritual table (3 ash brick, 3 torn rags dropped from piglin ghosts, and a red candle) The player can place it on top of a pedestal and begin casting! The ritual table feeds on GHOSTLY ESSENSE, a resource dropped by all ghosts in the ash forest biome. Use a new enchantment, SOUL CLEAVE, to make ANY mob drop this resource! Rituals will reset daily, at midnight in game.

There are currently 10 rituals: (From left to right - Top row then Bottom row)

Ritual of Health - Will heal the player for 75% their currently missing health ( 3 MINUTE COOLDOWN )

Ritual of Cleansing - Will remove all negative effects from the player ( 3 MINUTE COOLDOWN )

Ritual of Night - Will change the current time to night ( 6 MINUTE COOLDOWN )

Ritual of Saturation - Will give the player a saturation boost temporarily ( 3 MINUTE COOLDOWN )

Ritual of Chance - Nothing but luck ;) ( 90 SECOND COOLDOWN )

Ritual of Experience - Will increase a players level by 3, no matter their current level ( 10 MINUTE COOLDOWN )

Ritual of Perception - Will give the player a new effect, perception, allowing them to sense attacking entities ( 10 MINUTE COOLDOWN )

Ritual of Mending - Will grant the auto mending effect, restoring item/armor health ( 30 MINUTE COOLDOWN )

Ritual of Luck - Will grant the player the unobtainable "Luck" effect, increasing fishing loot, for 10 minutes ( 10 MINUTE COOLDOWN )

Ritual of Sanctuary - Will teleport the player to their currently saved spawnpoint in the overworld  ( 10 MINUTE COOLDOWN )


LEGENDARY BEASTS

find and fight 3 new legendary beasts, the Mushlin King, Piglin Executioner, and the furnace! (see below for text details) Also find 3 RARE variants of those same existing beasts, the Warped King, Basalt Executioner, and the Soul furnace! LEGENDARY BEASTS are rarem tough mobs found around various biomes in LUMINOUS:NETHER. They add a new challenge and goal for players, with new rewards! Killing a beast grants a chance to drop a new music disc, a legendary beast head trophy, or a rare usable item!

There are currently 3 legendary beasts, and 3 RARE variants of those beasts: (From left to right)

Mushlin King - Spawning in the Fungal Plains, the mushlin king is what all cultists worship. This big bad mushroom commands the land. Killing it has the chance to drop a new music disc, a trophy of its head, or a Spore Bundle - an offhand item which triggers upon reciving fatal damage, saving the player and releasing a toxic cloud of gas!

Piglin Executioner - Spawning in the Ash Forest, this king of the undead wields an axe that doesnt apologize. Killing him has the chance to drop a new music disc, a trophy of its head, or the executioners cowl - a new armor peice worn in the head slot. It has very low protection, but it grants strength to the player when killing enemies in quick succession!

The Furnace - The biggest and baddest of them all. Nobody knows how This monsterous creature came to life, but we do know one thing. It's angry. Killing this beast has the chance to drop a new music disc, a trophy of its ember minion, or the molten coal - an offhand item which gives the player strength when they are on fire!

The 3 RARE legendary beasts are the WARPED MUSHLIN KING, BASALT EXECUTIONER, and the SOUL FURNACE, spawning in the warped forest, basalt deltas, and soul sand valley respectively. Killing any of these beasts gives a guaranteed drop of a music disc, a special rare trophy of the killed beast, and the rare item corresponding to the normal variant of that beast.


DECORATIONS

download my other mod, LUMINOUS:TAGfor cross compatiblity! Use my other mod, LUMINOUS: TAG alongside this one for the ability to craft new decorative blocks, such as ghostly fire pits, wall mounted candles, spooky lanterns, and more! I use a separate mod for this so I can have one universal item across all my mods which labels something as "decorative"

**I grant full permission for this mod to be used in any modpacks!

Big thanks to @modderG for the Ash block, Charred Netherrack, Withered Door, Decorative Fungirrack brick, and Furnace textures!!!**

Ченджлог

1.3.3Релиз1.21.1 · 12 июля 2026 г.

LUMINOUS: NETHER V1.3.3 Changelog

NEW FEATURES:

  • Luminous: Nether now FULLY supports the BLUEPRINT API! This will replace the existing Terrablender API, and results in smoother performance, better biome integration, and a much cleaner experience!

  • Removed the old configuration files related to changing the weight of the custom biomes - they are now fully controlled by a data pack, found under the "additional files" tab on CurseForge,or the "Suplementary files" tab on Modrinth!

  • CONFIGUATION FILES ARE NOW SERVER BASED! This is a big one, as config variables had a tendency to not work correctly now when used in server environments. They are also now PER WORLD, meaning they are now located in the "serverconfig" file in each world save, in a new file called "LuminousNetherServerConfig.toml"

  • Rituals are now randomized between days, meaning there is no more set pattern to when you will get a specific ritual. No ritual will repeat until all 10 have appeared at least once

  • The Ritual table now works PER PLAYER in multiplayer environments, meaning each player has their own cooldown, and each individual player can now use the ritual table, and see their own cooldown smoke particles regardless of other players' interactions with the table!

  • Added a new ritual - The RITUAL OF SANCTUARY - Upon use, the player is teleported back to their last saved overworld spawn point! ( 6 minute cooldown)

  • Added a new ritual - The RITUAL OF LUCK - which grants the previously unobtainable "Luck" effect for 10 minutes! (10 minute cooldown)

  • Reworked the RITUAL OF SANITY - It is now called the RITUAL OF PERCEPTION, gives the player a new effect "perception, for 10 minutes, highlighting any enemies that are agro towards the player, and playing a small audio cue when a player is targeted by a mob

  • Added a new item - the RITUAL TOME - crafted by surrounding any enchanted book with soul bones, this new item allows the player to reset the daily ritual to a new one. These items can only be used once every 30 minutes

  • Added 10 new Configuration Variables in the NEW config file - each allowing the player to change the cooldown time of each of the rituals!

  • Added 10 new Configuration Variables in the NEW config file - each allowing the player to enable or disable any rituals, excluding them from the rotation!

  • Driprot vines can now be collected with shears

  • Driprot blocks can now be Bonemealed if there is an air block below it, allowing for Driprot vines to be farmed easier

  • Driprot Blocks can now be crafted by putting 4 Driprot vines in a 2x2 crafting grid - resulting in an easier way to farm Driprot! (Thank you to KylitoSapphiro on Curseforge For the suggestions!)

  • Added missing recipes to duplicate the Cultist and Haunt armor trims

  • Added new, smoother animations to the Glider

  • Gliders will now slowly descend while riding

  • While riding a Glider, feeding it crimson flesh will cause you to boost upwards slightly, giving it a new movement mechanic!

  • Added sitting poses for Cultist and Zombified Cultist Piglins, Cultist and Zombified Cultist Piglin Leaders, Crimson Walkers, and Revenant Skeletons

  • Pottergeists now have increased armor when wearing a pot - and will make a pot sound when hit while wearing one

  • Added Golden Mushrooms, Popshrooms, and Tall golden mushrooms to the forge:mushrooms tag

  • Added a new recipe for Decorative Fungirrack bricks, changing the way the bricks are crafted. The 2x2 recipes now follow a new order: Fungirack - Fungirack Bricks - Heavy Fungirack Bricks - Decorative Fungirack Bricks

  • Rebuilt the Loot tables for all Loot vases, balancing the loot values and adding new items. There are many small changes, so I will not list them all here. This also means that the loot table is now configurable for data pack makers looking to add their own items to the pools! Let me know if you think the loot vases should roll between 1-2 of the loot table entries, as I considered this while making these changes!

  • Added a brand new configuration category to the config files, titled "Mob Spawns". It has 8 new configuration variables, which each determine if a different mob or group of mobs spawn or not. The following mobs now have a config to enable/disable their spawns: Crimson Walker, Revenant, Piglin Cultists (all types), Zombified Piglin Cultists (all types), Mushlin Bumpers, Piglin Ghosts, Spirits, and Guzzleghasts

  • The Warped Mushlin King now has unique particle colors to match his own while shooting his projectiles, making the fight look more consistent visually

  • Eating raw mushlin protein now has a 30% chance to inflict infection and nausea for a brief time

  • Added a new tag "luminous_nether:immune_to_perception" for resourcepack/datapack makers who want to blacklist any mobs from being affected by the obscurity effect

  • Added a new tag "luminous_nether:legendary_beasts" for resourcepack/datapack makers who want to reference the 6 existing legendary beast mobs

  • Added a direct link to my discord server to the mods.toml file - meaning you can see it in your "mods" menu in the description of the mod. Anyone should feel free to join it to report bugs, give feedback, or say hello!


BUG FIXES:

  • Fixed a huge bug where if Luminous:Nether was used alongside any other mods that add dimensions, the timing of the ritual tables cooldowns were impacted, making them take longer.
  • Fixed a long standing bug where silk touch would not work on the loot Vases
  • Fixed a bug where killing a Mushlin Bumper or Piglin Cultist with fire aspect sometimes did not properly yield cooked meat
  • Fixed a bug where if a legendary beasts died to a source other than a direct player hit, they wouldn't drop any of their items
  • Fixed a bug where looting did not work with the drops from Mushlin Bumpers and Piglin Cultists
  • Fixed a long standing bug where killing mobs from the mod did not grant the "monster hunter" advancement
  • Fixed a bug that caused Guzzleghasts to continue attacking the player even after being fed
  • Fixed a bug where opening the Ritual table with a block in your hand would place that block AND open the GUI
  • Fixed a bug where remaining Ghostly essence left in the ritual table would not drop if it was broken
  • Fixed a bug where normal fire would appear when Ash blocks were lit from the side or bottom with a flint and steel
  • Fixed a bug where Ash leaves weren't dropping their saplings or sticks when destroyed
  • Fixed a bug where bedrock could be moved with ectoplasm projectiles
  • Fixed an issue where mobs would not correctly dropped cooked forms of their meat when killed with fire
  • Fixed a bug making it impossible for the player to get the advancement for killing the Warped Mushlin King
  • Fixed a bug making it impossible for the player to get the advancement for killing the Basalt Executioner
  • Fixed a bug where custom bonemeal conditions would not sync between client and server correctly
  • Fixed a bug where in some cases, the Soul cleave enchantment could not be applied in survival mode. In forge 1.20.1, the Soule cleave enchantment is now applied using the forge:tools/swords tag instead of the enchantable/weapons tag, which was intended for use only with 1.21.1
  • Fixed a bug where piglin banks were spawning with no vases inside
  • Fixed a bug where on VERY rare occasions, spawning an Enderman would instead spawn a Warped Mushlin King
  • Fixed an issue where an unused and broken model for the Popshroom juice, which was left over in the files would produce an error line in the console on game load
  • Fixed a bug that caused the game to crash in certain instances when around piglin ghosts
  • Fixed a bug where Popshrooms weren't dropping when broken
  • Fixed a bug that caused the Piglin and Basalt Executioner to not be able to damage entities that weren't players while attacking
  • Fixed an issue when using Luminous:Nether alongside other nether mods that caused Golden Nylium blocks to spawn below lava instead of fungirack -Fixed an issue where the loot drops of piglin cultists, mushlins, crimson walkers, revenants, spirits, and guzzleghast would not work with looting
  • Fixed an issue where Piglin Cultist and Zombified Cultist Riders were not in the "luminous_nether:cultists" tag
  • Fixed a bug that caused gliders to move really fast when touching the ground
  • Fixed a bug that caused the ghostly essense meters on the sides of the Ritual Table GUI to linger on its previous texture for a few ticks after the slot was emptied/added to - it now changes instantly
  • Fixed a bug where the Ritual of Health and Cleansing had a 5 minute cooldown instead of 3
  • Fixed a bug where the ritual of experience text would display "seconds" instead of "minutes" in the chat while the cooldown was at 3 minutes remaining or less
  • Fixed an issue where the Ritual of Health would still work while in creative mode
  • Fixed an issue where the "enchantment description" localization utilized by other mods ended in ".description" instead of ".desc" in my localization, resulting in it not working
  • (NEOFORGE 1.21.1) Fixed an issue causing the Crimson Walker to not have any animations
  • (NEOFORGE 1.21.1) Fixed an issue causing the Crimson Walker to not show any particles on death
  • (NEOFORGE 1.21.1) Fixed an issue where soul cleave would not work in the NeoForge version

TEXTURE / MODEL CHANGES:

  • (NEOFORGE 1.21.1) Updated NeoForge Loader version to 21.1.160
  • Updated the model / texture of the Ritual Table
  • Fixed an issue with the netherrack fire pit - causing it to not show part of the fire's texture
  • Fixed a visual glitch where the Cultist Piglin Leader was missing a sleeve texture
  • Updated the bottom of the golden mushroom block texture
  • Slightly adjusted the sides of the Glider and Cold Glider textures to remove some hidden grey pixels only visible during the idle animation
  • Slightly adjusted the texture of the mushroom stipe block
  • Updated the texture for the Piglin Executioner Music Disc
  • Darkened the grey pixels bordering the colorful patterns unique to each ritual GUI
  • Tweaked the colors of all colored Ritual GUIS - making some a little less harsh / adjusting their colors
  • Updated the texture of the Auto Mending effect image to match the new Ritual of Mending GUI
  • Reduced the leg swing speed of Piglin and Zombified Piglin Cultist Riders
  • Increased the hitbox height of the Crimson Walker from 1.8 > 1.95 blocks
  • Increased the hitbox height of the Revenant Skeleton from 1.8 > 1.95 blocks

TECHNICAL CHANGES:

  • Changed the IDs of the music discs, to better match their vanilla counterparts. This will unfortunately cause any preexisting discs to despawn. I apologize for this inconvenience.
  • "Mushlin_King_Spawning", "Piglin_executioner_spawning", and "Furnace_spawning" are now all properly LOGIC variables instead of number ones in the new configuration file
  • Updated the Spanish, German, and Russian localizations!
  • The Ritual of Health now heals for an additional 25% of a players missing health, increasing from 50% > 75%
  • The Ritual of Chance now has a 2 minute cooldown, increased from 1 minute and 30 seconds
  • The Ritual of Saturation now has an 8 minute cooldown, increased from 3 minutes
  • Removed the duplicate "levitation" effect added alongside the mod, as it served no use
  • Remade the procedure for stripping wood, condensing it and removing unnecessary particles (Thanks to N3R3SH)
  • crafting 2x2 of the Ash bricks now results in 4 Heavy Ash Brick instead of 4 Decorative Ash Bricks
  • crafting 2x2 of the Heavy Ash Bricks now results in 4 Decorative Ash Brick
  • Increased the toughness of all Loot Vases from 0.2 > 0.6
  • Decreased the speed of Guzzleghasts when touching the ground from 0.25 > 0.20
  • Piglin Cultist Leaders and Zombified Piglin Cultists leaders will no longer spawn backup when being damaged by players in creative mode
  • Piglin Cultist Leaders and Zombified Piglin Cultists leaders will no longer spawn backup when being damaged by poison
  • Fixed a misspelling of the ID of the "Warped Mushlin King"
  • Adjusted the name of the "Warped Mushlin King" to properly match its new ID
  • Lowered the volume of breaking a lit fire pit by 80%
  • Increased the number of Piglins spawned by the Basalt executioner form 4 > 5
  • Lowered the base armor value of Pottergeists from 3 > 1
  • Lowered the area that the heart particles can spawn in when feeding a glider by half
  • Picking up Charred Netherrack or Fungirrack will now grant the get stone advancement if you don't already have it
  • Decreased the amount of particles that spawn from a cooling down ritual table
  • The ritual table now has a blast resistance of 50
  • The pedestal block now has a blast resistance of 50
  • Increased the Ritual tables' block hardness from 1 > 2
  • The Ritual Tables name is now yellow, indicating it is a rare block
  • The Ritual Table now breaks faster when mined with a pickaxe
  • The Ritual of chance will now drop the "haunt" armor trim instead of the "snout"
  • Flame particles will no longer show when the Ritual Table is on cooldown
  • Candle sounds will no longer play when the Ritual Table is on cooldown
  • Decreased the max amount of Crimson Flesh you can get from a single drop form a Crimson Walker from 3 > 2
  • Decreased the max amount of Ghostly Essense you can get from a single drop form a Crimson Walker from 4 > 3
  • Slightly increased the likelihood to receive drops from the crimson walker, revenant, spirit, and guzzleghast
  • Adjusted the bonemeal procedure for Driprot vines, making it more likely to grow when bonemeal is used
  • Added the Golden Cultist Axe to the "minecraft:enchantable/weapon" tag
  • Tall Ash Grass is now "replacable"
  • Changed the namespace of the "air_tag" "top_soil_tag" and "under_soil_tag" used for feature placement, so it now uses the "luminous_nether" namespace instead of "forge"
  • Added Pale Melons and Carved Pale Melons to the "Minecraft:enderman_holdable" tag
  • Added Pale Melons, Carved Pale Melons, and Lit Carved Pale Melons to the "minecraft:sword_efficient" tag
  • Added the Withered Sapling to both the "Minecraft:saplings" item and block tags
  • (NEOFORGE 1.21.1) Added all bricks to the "c:bricks" common tag
  • (NEOFORGE 1.21.1) Added raw and cooked mushlin protein to the "c:foods/raw_meats" and "c:foods/cooked_meats" common tags respectively
  • (NEOFORGE 1.21.1) Added Pale Melons to the "c:foods/fruits" common tag
  • (NEOFORGE 1.21.1) Added Charred Netherrack and Fungirack to the "C:netherracks" tag
  • (NEOFORGE 1.21.1) Added Popshrooms, Withered Popshrooms, Golden Mushrooms, Tall Golden Mushrooms, and Golden Fungi to the "C:Mushrooms" tag
  • (NEOFORGE 1.21.1) Added Stripped Withered Logs to the the "C:stripped_logs" block and item tag
  • (NEOFORGE 1.21.1) Added Stripped Withered Wood to the the "C:stripped_woods" block and item tag
1.3.3Релиз1.20.1 · 12 июля 2026 г.

LUMINOUS: NETHER V1.3.3 Changelog

NEW FEATURES:

  • Luminous: Nether now FULLY supports the BLUEPRINT API! This will replace the existing Terrablender API, and results in smoother performance, better biome integration, and a much cleaner experience!

  • Removed the old configuration files related to changing the weight of the custom biomes - they are now fully controlled by a data pack, found under the "additional files" tab on CurseForge,or the "Suplementary files" tab on Modrinth!

  • CONFIGUATION FILES ARE NOW SERVER BASED! This is a big one, as config variables had a tendency to not work correctly now when used in server environments. They are also now PER WORLD, meaning they are now located in the "serverconfig" file in each world save, in a new file called "LuminousNetherServerConfig.toml"

  • Rituals are now randomized between days, meaning there is no more set pattern to when you will get a specific ritual. No ritual will repeat until all 10 have appeared at least once

  • The Ritual table now works PER PLAYER in multiplayer environments, meaning each player has their own cooldown, and each individual player can now use the ritual table, and see their own cooldown smoke particles regardless of other players' interactions with the table!

  • Added a new ritual - The RITUAL OF SANCTUARY - Upon use, the player is teleported back to their last saved overworld spawn point! ( 6 minute cooldown)

  • Added a new ritual - The RITUAL OF LUCK - which grants the previously unobtainable "Luck" effect for 10 minutes! (10 minute cooldown)

  • Reworked the RITUAL OF SANITY - It is now called the RITUAL OF PERCEPTION, gives the player a new effect "perception, for 10 minutes, highlighting any enemies that are agro towards the player, and playing a small audio cue when a player is targeted by a mob

  • Added a new item - the RITUAL TOME - crafted by surrounding any enchanted book with soul bones, this new item allows the player to reset the daily ritual to a new one. These items can only be used once every 30 minutes

  • Added 10 new Configuration Variables in the NEW config file - each allowing the player to change the cooldown time of each of the rituals!

  • Added 10 new Configuration Variables in the NEW config file - each allowing the player to enable or disable any rituals, excluding them from the rotation!

  • Driprot vines can now be collected with shears

  • Driprot blocks can now be Bonemealed if there is an air block below it, allowing for Driprot vines to be farmed easier

  • Driprot Blocks can now be crafted by putting 4 Driprot vines in a 2x2 crafting grid - resulting in an easier way to farm Driprot! (Thank you to KylitoSapphiro on Curseforge For the suggestions!)

  • Added missing recipes to duplicate the Cultist and Haunt armor trims

  • Added new, smoother animations to the Glider

  • Gliders will now slowly descend while riding

  • While riding a Glider, feeding it crimson flesh will cause you to boost upwards slightly, giving it a new movement mechanic!

  • Added sitting poses for Cultist and Zombified Cultist Piglins, Cultist and Zombified Cultist Piglin Leaders, Crimson Walkers, and Revenant Skeletons

  • Pottergeists now have increased armor when wearing a pot - and will make a pot sound when hit while wearing one

  • Added Golden Mushrooms, Popshrooms, and Tall golden mushrooms to the forge:mushrooms tag

  • Added a new recipe for Decorative Fungirrack bricks, changing the way the bricks are crafted. The 2x2 recipes now follow a new order: Fungirack - Fungirack Bricks - Heavy Fungirack Bricks - Decorative Fungirack Bricks

  • Rebuilt the Loot tables for all Loot vases, balancing the loot values and adding new items. There are many small changes, so I will not list them all here. This also means that the loot table is now configurable for data pack makers looking to add their own items to the pools! Let me know if you think the loot vases should roll between 1-2 of the loot table entries, as I considered this while making these changes!

  • Added a brand new configuration category to the config files, titled "Mob Spawns". It has 8 new configuration variables, which each determine if a different mob or group of mobs spawn or not. The following mobs now have a config to enable/disable their spawns: Crimson Walker, Revenant, Piglin Cultists (all types), Zombified Piglin Cultists (all types), Mushlin Bumpers, Piglin Ghosts, Spirits, and Guzzleghasts

  • The Warped Mushlin King now has unique particle colors to match his own while shooting his projectiles, making the fight look more consistent visually

  • Eating raw mushlin protein now has a 30% chance to inflict infection and nausea for a brief time

  • Added a new tag "luminous_nether:immune_to_perception" for resourcepack/datapack makers who want to blacklist any mobs from being affected by the obscurity effect

  • Added a new tag "luminous_nether:legendary_beasts" for resourcepack/datapack makers who want to reference the 6 existing legendary beast mobs

  • Added a direct link to my discord server to the mods.toml file - meaning you can see it in your "mods" menu in the description of the mod. Anyone should feel free to join it to report bugs, give feedback, or say hello!


BUG FIXES:

  • Fixed a huge bug where if Luminous:Nether was used alongside any other mods that add dimensions, the timing of the ritual tables cooldowns were impacted, making them take longer.
  • Fixed a long standing bug where silk touch would not work on the loot Vases
  • Fixed a bug where killing a Mushlin Bumper or Piglin Cultist with fire aspect sometimes did not properly yield cooked meat
  • Fixed a bug where if a legendary beasts died to a source other than a direct player hit, they wouldn't drop any of their items
  • Fixed a bug where looting did not work with the drops from Mushlin Bumpers and Piglin Cultists
  • Fixed a long standing bug where killing mobs from the mod did not grant the "monster hunter" advancement
  • Fixed a bug that caused Guzzleghasts to continue attacking the player even after being fed
  • Fixed a bug where opening the Ritual table with a block in your hand would place that block AND open the GUI
  • Fixed a bug where remaining Ghostly essence left in the ritual table would not drop if it was broken
  • Fixed a bug where normal fire would appear when Ash blocks were lit from the side or bottom with a flint and steel
  • Fixed a bug where Ash leaves weren't dropping their saplings or sticks when destroyed
  • Fixed a bug where bedrock could be moved with ectoplasm projectiles
  • Fixed an issue where mobs would not correctly dropped cooked forms of their meat when killed with fire
  • Fixed a bug making it impossible for the player to get the advancement for killing the Warped Mushlin King
  • Fixed a bug making it impossible for the player to get the advancement for killing the Basalt Executioner
  • Fixed a bug where custom bonemeal conditions would not sync between client and server correctly
  • Fixed a bug where in some cases, the Soul cleave enchantment could not be applied in survival mode. In forge 1.20.1, the Soule cleave enchantment is now applied using the forge:tools/swords tag instead of the enchantable/weapons tag, which was intended for use only with 1.21.1
  • Fixed a bug where piglin banks were spawning with no vases inside
  • Fixed a bug where on VERY rare occasions, spawning an Enderman would instead spawn a Warped Mushlin King
  • Fixed an issue where an unused and broken model for the Popshroom juice, which was left over in the files would produce an error line in the console on game load
  • Fixed a bug that caused the game to crash in certain instances when around piglin ghosts
  • Fixed a bug where Popshrooms weren't dropping when broken
  • Fixed a bug that caused the Piglin and Basalt Executioner to not be able to damage entities that weren't players while attacking
  • Fixed an issue when using Luminous:Nether alongside other nether mods that caused Golden Nylium blocks to spawn below lava instead of fungirack -Fixed an issue where the loot drops of piglin cultists, mushlins, crimson walkers, revenants, spirits, and guzzleghast would not work with looting
  • Fixed an issue where Piglin Cultist and Zombified Cultist Riders were not in the "luminous_nether:cultists" tag
  • Fixed a bug that caused gliders to move really fast when touching the ground
  • Fixed a bug that caused the ghostly essense meters on the sides of the Ritual Table GUI to linger on its previous texture for a few ticks after the slot was emptied/added to - it now changes instantly
  • Fixed a bug where the Ritual of Health and Cleansing had a 5 minute cooldown instead of 3
  • Fixed a bug where the ritual of experience text would display "seconds" instead of "minutes" in the chat while the cooldown was at 3 minutes remaining or less
  • Fixed an issue where the Ritual of Health would still work while in creative mode
  • Fixed an issue where the "enchantment description" localization utilized by other mods ended in ".description" instead of ".desc" in my localization, resulting in it not working
  • (NEOFORGE 1.21.1) Fixed an issue causing the Crimson Walker to not have any animations
  • (NEOFORGE 1.21.1) Fixed an issue causing the Crimson Walker to not show any particles on death
  • (NEOFORGE 1.21.1) Fixed an issue where soul cleave would not work in the NeoForge version

TEXTURE / MODEL CHANGES:

  • (NEOFORGE 1.21.1) Updated NeoForge Loader version to 21.1.160
  • Updated the model / texture of the Ritual Table
  • Fixed an issue with the netherrack fire pit - causing it to not show part of the fire's texture
  • Fixed a visual glitch where the Cultist Piglin Leader was missing a sleeve texture
  • Updated the bottom of the golden mushroom block texture
  • Slightly adjusted the sides of the Glider and Cold Glider textures to remove some hidden grey pixels only visible during the idle animation
  • Slightly adjusted the texture of the mushroom stipe block
  • Updated the texture for the Piglin Executioner Music Disc
  • Darkened the grey pixels bordering the colorful patterns unique to each ritual GUI
  • Tweaked the colors of all colored Ritual GUIS - making some a little less harsh / adjusting their colors
  • Updated the texture of the Auto Mending effect image to match the new Ritual of Mending GUI
  • Reduced the leg swing speed of Piglin and Zombified Piglin Cultist Riders
  • Increased the hitbox height of the Crimson Walker from 1.8 > 1.95 blocks
  • Increased the hitbox height of the Revenant Skeleton from 1.8 > 1.95 blocks

TECHNICAL CHANGES:

  • Changed the IDs of the music discs, to better match their vanilla counterparts. This will unfortunately cause any preexisting discs to despawn. I apologize for this inconvenience.
  • "Mushlin_King_Spawning", "Piglin_executioner_spawning", and "Furnace_spawning" are now all properly LOGIC variables instead of number ones in the new configuration file
  • Updated the Spanish, German, and Russian localizations!
  • The Ritual of Health now heals for an additional 25% of a players missing health, increasing from 50% > 75%
  • The Ritual of Chance now has a 2 minute cooldown, increased from 1 minute and 30 seconds
  • The Ritual of Saturation now has an 8 minute cooldown, increased from 3 minutes
  • Removed the duplicate "levitation" effect added alongside the mod, as it served no use
  • Remade the procedure for stripping wood, condensing it and removing unnecessary particles (Thanks to N3R3SH)
  • crafting 2x2 of the Ash bricks now results in 4 Heavy Ash Brick instead of 4 Decorative Ash Bricks
  • crafting 2x2 of the Heavy Ash Bricks now results in 4 Decorative Ash Brick
  • Increased the toughness of all Loot Vases from 0.2 > 0.6
  • Decreased the speed of Guzzleghasts when touching the ground from 0.25 > 0.20
  • Piglin Cultist Leaders and Zombified Piglin Cultists leaders will no longer spawn backup when being damaged by players in creative mode
  • Piglin Cultist Leaders and Zombified Piglin Cultists leaders will no longer spawn backup when being damaged by poison
  • Fixed a misspelling of the ID of the "Warped Mushlin King"
  • Adjusted the name of the "Warped Mushlin King" to properly match its new ID
  • Lowered the volume of breaking a lit fire pit by 80%
  • Increased the number of Piglins spawned by the Basalt executioner form 4 > 5
  • Lowered the base armor value of Pottergeists from 3 > 1
  • Lowered the area that the heart particles can spawn in when feeding a glider by half
  • Picking up Charred Netherrack or Fungirrack will now grant the get stone advancement if you don't already have it
  • Decreased the amount of particles that spawn from a cooling down ritual table
  • The ritual table now has a blast resistance of 50
  • The pedestal block now has a blast resistance of 50
  • Increased the Ritual tables' block hardness from 1 > 2
  • The Ritual Tables name is now yellow, indicating it is a rare block
  • The Ritual Table now breaks faster when mined with a pickaxe
  • The Ritual of chance will now drop the "haunt" armor trim instead of the "snout"
  • Flame particles will no longer show when the Ritual Table is on cooldown
  • Candle sounds will no longer play when the Ritual Table is on cooldown
  • Decreased the max amount of Crimson Flesh you can get from a single drop form a Crimson Walker from 3 > 2
  • Decreased the max amount of Ghostly Essense you can get from a single drop form a Crimson Walker from 4 > 3
  • Slightly increased the likelihood to receive drops from the crimson walker, revenant, spirit, and guzzleghast
  • Adjusted the bonemeal procedure for Driprot vines, making it more likely to grow when bonemeal is used
  • Added the Golden Cultist Axe to the "minecraft:enchantable/weapon" tag
  • Tall Ash Grass is now "replacable"
  • Changed the namespace of the "air_tag" "top_soil_tag" and "under_soil_tag" used for feature placement, so it now uses the "luminous_nether" namespace instead of "forge"
  • Added Pale Melons and Carved Pale Melons to the "Minecraft:enderman_holdable" tag
  • Added Pale Melons, Carved Pale Melons, and Lit Carved Pale Melons to the "minecraft:sword_efficient" tag
  • Added the Withered Sapling to both the "Minecraft:saplings" item and block tags
  • (NEOFORGE 1.21.1) Added all bricks to the "c:bricks" common tag
  • (NEOFORGE 1.21.1) Added raw and cooked mushlin protein to the "c:foods/raw_meats" and "c:foods/cooked_meats" common tags respectively
  • (NEOFORGE 1.21.1) Added Pale Melons to the "c:foods/fruits" common tag
  • (NEOFORGE 1.21.1) Added Charred Netherrack and Fungirack to the "C:netherracks" tag
  • (NEOFORGE 1.21.1) Added Popshrooms, Withered Popshrooms, Golden Mushrooms, Tall Golden Mushrooms, and Golden Fungi to the "C:Mushrooms" tag
  • (NEOFORGE 1.21.1) Added Stripped Withered Logs to the the "C:stripped_logs" block and item tag
  • (NEOFORGE 1.21.1) Added Stripped Withered Wood to the the "C:stripped_woods" block and item tag
1.3.2Релиз1.21.1 · 19 января 2026 г.

LUMINOUS: NETHER V1.3.2 Changelog

NEW FEATURES:

-LUMINOUS:NETHER IS NOW 100% COMPATIBLE WITH TERRABLENDER! This is a huge one. In updates prior, I had Terrablender as a required dependency, but not full integration. In this update, the bioms are fully added using Terrablender, and you can now configure the weight of the biomes in the config settings! (In the forge version, there is a new config file with this setting in it, but in NeoForge, it's in the existing one)

-Completely reworked the Poltergeist. It has been renamed to the "Pottergeist", and now spawns exclusively in new small structures in the Ash forest biome, resembling prison cells. All you need to do is right click a Pottergeist to tame it! The Pottergeist can be instructed to either stay or follow the player, and they have the ability to carry loot, like mobile chests! Each Pottergeist can hold 15 slots worth of items, and be decorated using the 4 loot vase types! -(Unfortunately NOT included in this update is the ability to increase the health of a Pottergeist if it is wearing a vase. That feature will come in a future update. For right now, the vases are just decorative!)

-Armor trims are back! The "Cultist" and "Haunt" armor trims are now useable again, and have been re-added to the vase loot pools!

-Piglin Cultists and Piglin Cultist riders now FULLY SUPPORT rendered "items in hand" and ALL cultists now use based procedural movement animations, just like vanilla mobs! This may seem small, but its an AMAZING breakthrough to me! You will notice the legs and arms of the piglin cultists will move faster or slower based on how fast they are moving now - a HUGE step towards behavior that works exactly like vanilla mobs!

-The Revenant Skeleton and Crimson Walker now support procedural based animations and attacks! You'll notice their movement looking a lot more vanilla like!

-Removed the Piglin Cultist archer from the mod. (The AI and drops were never 100% functional the way I wanted them to be, so for the time being, I am removing it. Instead, I aim to make it so that normal Cultist Piglins can spawn with either a bow or an axe, however, it is something I need to push to a future update. The cultists with bows WILL return one day!)

-Added Blackstone generation to the walls of the Ash Forest, as well as a new block - Blackstone Quartz ore, giving the biome a brand new look and feel!

-Added a new item, the Cultist Axe, which is the default item that all piglin cultists wield now. Dropped by cultist Piglins, this axe is a medium damage, medium speed weapon for early game nether explorers. As of now, the Cultist axe does not have any custom enchantments, but expect them in a future update, to make the weapon more unique!

-Added a new use to Popshroom juice, with players now being able to "place" the juice on the ground, creating a sticky coating that entities cant jump on! Aside from this, Popshroom juice can be used to assist in climbing, or used to help save you from high falls in the nether!

-Piglin Cultist Leaders and Zombified Piglin Cultist leaders both have a 15% chance to summon backup when attacked, giving them a unique use!

-The Configuration files for "mushlin_spewer_spawning", "piglin_executioner_spawning", and "furnace_spawning", now only accepting values of 1 for spawning enabled and 0 for spawning disabled

-The Mushlin King and Warped Mushlin King projectiles now have their own unique death message

-Added new custom walk, hurt, and ground pound sound effects for the Furnace and Soul Furnace

-Added the "Minecraft:logs_that_burn" tag to all custom log blocks, meaning they can al be smelted into charcoal

-Ectoplasm Ball projectiles will now work in Dispensers!

-Added a missing entity shadow for the Basalt Executioner

-Added localization for the "Soul Cleave" enchantment, adding compatibility for mods that give enchantment descriptions!

-Piglin and Basalt executioners now have agro and death animations

-Added the "luminous_nether:loot_vase" tag to all loot vases, removing the "Forge:vases" tag

-The Cultist rider will now spawn a normal Piglin Cultist when killed

-Added Decorative and Chiseled Fungirrack bricks to the Mushlin Shrine and Ribcage Stables structures

-"ash" from the supplementaries mod works with Solid ash blocks in both ways now, where Ash block from Luminous Nether now will craft 4 supplementaries ash items

-Wall mounted candles are now off by default, and can be lit with flint and steel like the skull candles

-Added Wall mounted Ash candles to the graveyard and Shrine structures in the Ash Forest

-Added Withered Saplings - so they can now be grown properly!

-Removed the Guzzleghasts attack animation

-Gave Guzzleghasts a knockback value of 0.2 from 0

-Added a new sound effect when taking/placing Popshroom juice into a Popshroom

-Added sound effect when throwing a Crimson Contaminant bottle

-Added glass particles when the Crimson Contaminant hits a block/entity

-Added tall golden mushrooms - a new plant type in the fungal plains to replace Tall Golden Grass

-Driprot Vines, if right clicked on the end of a vine with a pale melon, will now attach that melon to the vine

-Driprot Vines can now be Bonemealed, with a chance to yield a pale melon, so they can be replenished in your world!

-Added the zombified piglin cultist rider, a new zombified variant of the existing mob, for continuity with the other undead variants


BUG FIXES:

-Fixed a critical issue causing the game to crash when a poltergeist is near

-Fixed a long standing bug where the ritual table could not be used on the first day of the game

-Reduced the stack size of golden stew from 64 > 1

-Reduced the xp that the Mushlin Bumper drops from 10 > 5

-Removed a procedure that made the Mushlin Bumper drop an EXTRA 5 xp on top of the existing 10, leading to a total of 15xp per Mushlin Bumper killer, 3x higher than it should be

-Fixed an inconsistent recipe with the full Golden Mushroom blocks, so now putting a 2x2 of one will result in 4 of the other, interchangeably

-The Basalt Executioner now has the proper spawn egg colors

-The Rare legendary beasts can now properly be detected by the Beast Totem

-The Warped King will not longer be infected by the projectile he shoots

-Fixed a bug where Loot vases could not be obtained using silk touch

-Fixed a bug where the "medium" Loot vase in the fungal plains had a pixel inconsistent UV

-Fixed an issue where Golden Sprouts were replaceable

-Particles and sounds now properly come out of Fire Pit blocks

-Solid Ash blocks now don't require shovels for the correct item to drop, meaning, they will drop ash with anything that is not a shovel when broken, as intended

-Cleaned up the procedure that causes the Ghost block to haze the players screen. Hopefully my changes will stop a very rare bug causing the white haze to flash on players screens

-Fixed a bug where the Cultist Rider would not drop xp or show its death particles every time

-Updated the procedure for using Bone meal on a Golden Mushroom - making it less likely to clip through blocks when grown. It now always grows large mushrooms, and excludes the shroomlights

-Fixed a bug where the Food meter for a glider was not in the right place if riding it on creative mode

-Fixed a bug where destroying a dart trap during the 1 second before it fires caused the projectile to shoot anyways

-Fixed a bug where the Piglin Executioner did not spawn poof particles when killed

-Fixed an improper value where the Mushlin King, Warped Mushlin King, Furnace, and Soul Furnace all dropped 10xp instead of 100xp when killed

-Fixed an issue where the Mushlin King and Warped Mushlin King would not play the entirely of their death animations before fully disappearing

-Fixed a bug causing some of the legendary beasts to have an improper Step height

-Fixed a bug where the Furnace and Soul Furnace would kill all of their spawned Embers during a ground pound

-Fixed a bug where the Furnace, Soul Furnace, Piglin Executioner, and Basalt Executioner would deal damage after they died

-Fixed a bug that caused the Piglin Cultists and the Mushlin Bumpers to not drop cooked variants of pork / Mushlin protein when they died to fire

-fixed a bug where the revenant skeleton would not put its arms down when it was no longer targeting an entity

-Fixed a missing loot pool for the Soul Ember


RETEXTURES / MODEL CHANGES:

-All Piglin Cultists and Zombified Piglin Cultists have received new, cleaner textures, favoring a new hooded look to make them appear more "cult like"!

-Retextured the Piglin Ghost, cleaning up its texture and making it look more like the executioner

-Gave new, smooth animations to the Piglin Ghost

-Updated the Model, Texture, and animations for the Piglin and Basalt Executioner, making the animations a lot smoother, and making their texture look better!

-Updated the Model, Texture, and animations for the Furnace and Soul Furnace, making the animations a lot smoother, and making their texture look better!

-Updated the Model, Texture, and animations for the Mushlin King and Warped Mushlin King, making the animations a lot smoother, and making their texture look better!

-Added a bone in the Furnace and Soul Furnace model so that it can move it's head more independently of where the entity is "looking" during it's animations

-Added a bone in the Pottergeist and Poltergeist model so that it can move it's head more independently of where the entity is "looking" during it's animations

-Retextured the Executioner Cowl item and headpiece

-Retextured the Piglin Executioner Trophy

-Retextured all three of the Soul Sand valley themed Loot vases, with new, darker, basalt like colorations

-Retextured the Fungal Plains themes Loot vases, giving them a golden ring around the neck of the vase

-Retextured the ash block, it's now its own unique texture! (Credit @TheModderG)

-Retextured the Ghost Vent

-Retextured the Charred Netherrack block, it's now its own unique texture! (Credit @TheModderG)

-Retextured the Withered Door (Credit @TheModderG)

-Retextured the Withered Trapdoor

-Retextured the Decorative Fungirrack Brick (Credit @TheModderG)

-Retextured the ash brick set to match the colors of the new Ash block texture

-Retextured the top and bottom of decorative Ash Bricks, differing from the Heavy Ash Brick texture

-Retextured the Bump pad so it's golden trim matches the decorative Fungirrack bricks

-Retextured the Fungirrack brick set, making the contrast more apparent, and the darkest colors darker

-Retextured the Fungirrack Dart Trap

-Retextured the Cult armor trim template

-Retextured the logo for the Auto Mending effect

-Retextured the ritual table button for the auto mending effect

-Retextured the dropped Music Disc from the Furnace

-Retextured the Soul furnace trophy to match the new texture of the soul furnace


TECHNICAL CHANGES:


ASH FOREST-

-Rebuilt the "Fire Pit" blocks, making them blockstates instead of separate block instances, and changing their names and IDs to Ash_Fire_Pit, Soul_Soul_Fire_Pit, and Netherrack_Fire_pit respectively. This means all existing fire pit blocks will be removed from your world

-Rebuilt the "Driprot Vine" into blockstates, so there is no longer an instance called the "Driprot_Vine_Tip" in the game

-Changed the IDs of wall mounted candles to "ash_wall_candle and nether_wall_candle" respectively

-Changed a Typo on the "Ectoplasm Blacklist" tag, so it is now spelled correctly

-Added new blocks to the Ectoplasm Blacklist

-Spirit Spawn Weight increased from 60 > 70

-Guzzleghast spawn weight reduced from 70 > 55

-Changed the particle type and rarity in the Ash Forest from "Ash" to "White Ash" with a weight of 3, increased from 2

-Changed the break sound of the Piglin Executioner trophy to nether bricks

-Reduced the "walk" speed of Guzzleghasts, Spirits, and Pottergeists from 0.3 > 0.2, so they won't speed up rapidly and fly into the air when they touch the ground

-Guzzleghasts are now always hostile, regardless of if you're holding food

-Decreased the attack damage of Guzzleghasts from 8 > 6

-Decreased the armor protection of Guzzleghasts from 4 > 2

-Added a new value randomized between 2-4 for every spawned Guzzleghast that sets its "max" amount of tries to be fed before pacifying it, preventing players from getting extremely unlucky with how much they have to feed it

-Removed forced ticking for ghost vents, which was contributing to lag in some cases

-Decreased the rate at which pale fire and Ghost vents make burning sounds

-The burning sound from Ghost Vents is now a low pitch

-The burning sound from Ghost Vents is now classified as an "ambient" sound

-Smoke particles now start higher out of pale fire, mimicking vanilla fire behavior better

-Pottergeists are no longer hostile

-Pottergeists will no longer drop their corresponding loot vase when killed

-Renamed "Ashy Netherrack" to "Charred Netherrack", so the ID of the block matches the name

-Increased the spawn frequency of Ash Grass per chunk from 5 > 13

-Reduced the xp granted by feeding a guzzleghast from 12 > 6

-Decreased the xp granted by killing a piglin ghost from 10 > 6

-Renamed "Ash" to "Ashes" to match its registry name

-Reduced the knockback resistance of Pottergeists from 3 > 0.5

-The Ash forest will now properly play nether music instead of overworld music

-Increased the spawn weight of Wither Skeletons in the Ash Forest from 50 > 55

-Driprot vines will now always attach to blocks if there is a block below it

-Changed the color of the Guzzleghast's spawn egg, so it can be distinguished from the Spirit

-Increased the spawn weight of Ash Grass from 13 > 30

-Changed the generation stage of the Ash Forest trees so that the basalt delta features are less likely to spawn on top of the leaves

-Added the Haunt Armor Trim back to the Ghostly vase loot pool

-Reduced Guzzleghast and Spirit knockback resistance from 3 > 0.5

-Guzzleghasts and Spirits now share a "hurt" sound with the Pottergeist


FUNGAL PLAINS-

-Reduced the generation frequency of the Fungal plains slightly- in an attempt to balance out how often it's encountered in the nether

-Cultists will NO LONGER attack Piglins. This feature contributed to lag, and it just didn't feel conducive to the mods playability

-Increased the health of Piglin Cultist Leadersand Zombified Piglin Cultist leaders from 26 > 32

-Zombified Piglin Cultists and Zombified Piglin Cultist Leaders are now immune to fire/lava damage

-Zombified Piglin Cultists and Zombified Piglin Cultist Leaders are now classified as "undead"-The Bump pad now has a yellow "rare" name

-Reduced Piglin spawn weight in the fungal plains from 50 > 20

-Reduced Piglin spawn group size in the fungal plains from 4-5 > 2-3

-Reduced Zombified Piglin Cultist leader spawn weight in the fungal plains from 40 > 20

-Increased the health of Piglin Cultist Riders and Zombified Piglin Cultist Riders from 30 > 40

-Increased the max spawn group size of Piglin Cultist Leaders in the fungal plains from 1 > 2

-Increased the max spawn group size of Piglin Cultist Riders in the fungal plains from 1 > 2

-Decreased the spawn weight of Piglin Cultist Riders in the fungal plains from 40 > 30

-Changed the ID of the "Golden Popshroom" to "Popshroom" so the name and ID match, this will cause existing ones to be removed from the world, unfortunately

-Swapped the "chiseled" and "decorative" Fungirrack brick textures. Their names felt better suited to one another, with the decorative one being gilded, and the chiseled one being different brick etchings

-Lowered the xp granted by killing a cultist rider from 18 > 8

-Increased Hoglin Rider knockback resistance from 0 > 0.4

-Removed the golden axe from the Hoglin Rider Loot Pool

-Replaced the iron axe with a golden axe in the zombified piglin cultist loot table

-Increased the chance to get a saddle from a Hoglin Rider

-Increased the spawn frequency of the Golden Fungi in the Fungal Plains

-Adjusted the Piglin Cultist AI to make it a little more consistent in attacking the player

-Increased the speed of the Piglin Cultists attack animation, and made it a little less choppy

-Removed Small gold grass, renaming it to "Golden Sprouts" with a new block ID - in order to stop existing worlds from losing their grass, the luminous_nether:gold_grass was not deleted from the mod, but,new chunks will be loaded exclusively with Golden Sprouts

-Removed Large gold grass in favor of Tall Golden Mushrooms -Increased the luminance of Fungirrack Dart Trap blocks from 5 > 10 when active

-The Fungirrack Dart Trap now has a yellow "rare" name

-Increased the Fungirrack Dart Trap projectile speed from 1 > 1.2

-Combined the two separate IDs for the Fungirrack Dart Trap into a singular blockstate

-Made it so that some Large golden mushrooms generated in the fungal plains spawn without shroomlights

-Added missing death "poof" particles for the Mushlin King

-Increased the spawn frequency of Gold Spores per chunk

-Changed the break sound of Golden Nylium from "nylium" to "netherrack"

-Golden Sprouts and Golden Fungi now make the "roots" sound when broken

-Popshrooms and Withered Popshrooms now have a yellow "rare" name

-Added the Cultist Armor Trim back to the Mushlin vase loot pool


GENERAL-

-Removed unnecessary 2nd and 3rd entity instances for the Mushlin King, Piglin Executioner, and The Furnace

-Changed the ID of the "Warped_King" to the "Warped_Mushlin_King" To match with Luminous:Beasts

-Rebuilt all "loot vase" blocks from the ground up, with all 3 "Sizes" of the vases now being different blockstates instead of their own block instances. The IDS of all the loot vases has also changed to "Mushlin_Loot_Vase", Ghostly_loot_vase, Soul_loot_vase, and Nether_loot_vase" respectively. This unfortunately means that all existing Loot Vase blocks will be removed from your world, but it's a necessary step for me towards making this mod more wholistic and functional!

-Combined the "lit" and "unlit" Skull Candles into blockstates

-The Piglin and Basalt Executioner are no longer classified as "undead " -Increased the damage of the Warped King projectile from 7 > 9

-Increased the movement speed of the Mushlin King and Warped King from 0.24 > 0.25

-Reduced the Piglin Executioner and Basalt Executioner walk speed from 0.24 > 0.22

-Reduced the attack range of the Furnace and Soul Furnace from 8 > 6

-Decreased the hitbox size of the Piglin Executioner and Basalt Executioner form 1.3 > 1

-Reworked how the Piglin and Basalt Executioners "rage" attack works. He will now slam the ground, sending nearby entities upwards, before spawning his backup!

-Rebuilt the Attack procedure for the Furnace and Soul Furnace - so its knockback is a little more consistent

-Rebuilt the Attack procedure for the Piglin and Basalt Executioner - so its knockback is a little more consistent

-All Loot vases now have yellow "rare" names

-Enabled collisions for Pottergeists

-Reduced the walk speed of the Revenant Skeleton from 0.23 > 0.22

-Reduced the hitbox size of the Glider from 1.5 > 1.2

-Lowered the Model of the Glider, and lowered the offset of a riding player to match, so the hitbox better matches the shape of the glider

-Added Mushroom and Withered Doors to the "Minecraft:wooden_doors" tag

-Added Mushroom and Withered Trapdoors to the "Minecraft:wooden_trapdoors" tag

-Increased the xp granted by killing a glider from 0 > 3

-Increased the xp granted by killing an ember and soul ember from 0 > 5

-Inverted the colors of the Ember spawn egg so it is easier to tell apart from the furnace

-Changed the location that the particles spawn from the crimson contaminant projectile when it hits an entity, being more accurate to the location of the entity that was hit

-Decreased the volume of the glass break sound effect when a crimson contaminant bottle is broken

-Increased the volume of the "squish" sound effect when a crimson contaminant bottle is broken

-Added missing death "poof" particles for the Furnace and Soul Furnace

-Removed the flash particles from the ember and soul ember death

-Removed the fire work sound effect from the ember and soul ember when killed

-Significantly decreased the amount of particles spawned by the ember and soul ember when killed

-Removed blaze powder from the loot pool of Embers

-Decreased the health of the Ember from 20 > 13

-Decreased the health of the Soul Ember from 30 > 20

-Increased the speed of the Ember and Soul Ember from 0.26 > 0.28

-Changed the death sound of Embers and Soul Embers to "generic"

-Increased the shadow size of the Furnace and Soul Furnace from 0.7 > 1.2

-Changed the spawn location of Embers from the Furnace and Soul Furnace,so they don't cause the it to get pushed by entity stacking

-Changed the spawned mob at the half health point for the Basalt Executioner from magma cubes to Piglins, making the battle a little harder

1.3.2Релиз1.20.1 · 19 января 2026 г.

LUMINOUS: NETHER V1.3.2 Changelog

NEW FEATURES:

-LUMINOUS:NETHER IS NOW 100% COMPATIBLE WITH TERRABLENDER! This is a huge one. In updates prior, I had Terrablender as a required dependency, but not full integration. In this update, the bioms are fully added using Terrablender, and you can now configure the weight of the biomes in the config settings! (In the forge version, there is a new config file with this setting in it, but in NeoForge, it's in the existing one)

-Completely reworked the Poltergeist. It has been renamed to the "Pottergeist", and now spawns exclusively in new small structures in the Ash forest biome, resembling prison cells. All you need to do is right click a Pottergeist to tame it! The Pottergeist can be instructed to either stay or follow the player, and they have the ability to carry loot, like mobile chests! Each Pottergeist can hold 15 slots worth of items, and be decorated using the 4 loot vase types! -(Unfortunately NOT included in this update is the ability to increase the health of a Pottergeist if it is wearing a vase. That feature will come in a future update. For right now, the vases are just decorative!)

-Armor trims are back! The "Cultist" and "Haunt" armor trims are now useable again, and have been re-added to the vase loot pools!

-Piglin Cultists and Piglin Cultist riders now FULLY SUPPORT rendered "items in hand" and ALL cultists now use based procedural movement animations, just like vanilla mobs! This may seem small, but its an AMAZING breakthrough to me! You will notice the legs and arms of the piglin cultists will move faster or slower based on how fast they are moving now - a HUGE step towards behavior that works exactly like vanilla mobs!

-The Revenant Skeleton and Crimson Walker now support procedural based animations and attacks! You'll notice their movement looking a lot more vanilla like!

-Removed the Piglin Cultist archer from the mod. (The AI and drops were never 100% functional the way I wanted them to be, so for the time being, I am removing it. Instead, I aim to make it so that normal Cultist Piglins can spawn with either a bow or an axe, however, it is something I need to push to a future update. The cultists with bows WILL return one day!)

-Added Blackstone generation to the walls of the Ash Forest, as well as a new block - Blackstone Quartz ore, giving the biome a brand new look and feel!

-Added a new item, the Cultist Axe, which is the default item that all piglin cultists wield now. Dropped by cultist Piglins, this axe is a medium damage, medium speed weapon for early game nether explorers. As of now, the Cultist axe does not have any custom enchantments, but expect them in a future update, to make the weapon more unique!

-Added a new use to Popshroom juice, with players now being able to "place" the juice on the ground, creating a sticky coating that entities cant jump on! Aside from this, Popshroom juice can be used to assist in climbing, or used to help save you from high falls in the nether!

-Piglin Cultist Leaders and Zombified Piglin Cultist leaders both have a 15% chance to summon backup when attacked, giving them a unique use!

-The Configuration files for "mushlin_spewer_spawning", "piglin_executioner_spawning", and "furnace_spawning", now only accepting values of 1 for spawning enabled and 0 for spawning disabled

-The Mushlin King and Warped Mushlin King projectiles now have their own unique death message

-Added new custom walk, hurt, and ground pound sound effects for the Furnace and Soul Furnace

-Added the "Minecraft:logs_that_burn" tag to all custom log blocks, meaning they can al be smelted into charcoal

-Ectoplasm Ball projectiles will now work in Dispensers!

-Added a missing entity shadow for the Basalt Executioner

-Added localization for the "Soul Cleave" enchantment, adding compatibility for mods that give enchantment descriptions!

-Piglin and Basalt executioners now have agro and death animations

-Added the "luminous_nether:loot_vase" tag to all loot vases, removing the "Forge:vases" tag

-The Cultist rider will now spawn a normal Piglin Cultist when killed

-Added Decorative and Chiseled Fungirrack bricks to the Mushlin Shrine and Ribcage Stables structures

-"ash" from the supplementaries mod works with Solid ash blocks in both ways now, where Ash block from Luminous Nether now will craft 4 supplementaries ash items

-Wall mounted candles are now off by default, and can be lit with flint and steel like the skull candles

-Added Wall mounted Ash candles to the graveyard and Shrine structures in the Ash Forest

-Added Withered Saplings - so they can now be grown properly!

-Removed the Guzzleghasts attack animation

-Gave Guzzleghasts a knockback value of 0.2 from 0

-Added a new sound effect when taking/placing Popshroom juice into a Popshroom

-Added sound effect when throwing a Crimson Contaminant bottle

-Added glass particles when the Crimson Contaminant hits a block/entity

-Added tall golden mushrooms - a new plant type in the fungal plains to replace Tall Golden Grass

-Driprot Vines, if right clicked on the end of a vine with a pale melon, will now attach that melon to the vine

-Driprot Vines can now be Bonemealed, with a chance to yield a pale melon, so they can be replenished in your world!

-Added the zombified piglin cultist rider, a new zombified variant of the existing mob, for continuity with the other undead variants


BUG FIXES:

-Fixed a critical issue causing the game to crash when a poltergeist is near

-Fixed a long standing bug where the ritual table could not be used on the first day of the game

-Reduced the stack size of golden stew from 64 > 1

-Reduced the xp that the Mushlin Bumper drops from 10 > 5

-Removed a procedure that made the Mushlin Bumper drop an EXTRA 5 xp on top of the existing 10, leading to a total of 15xp per Mushlin Bumper killer, 3x higher than it should be

-Fixed an inconsistent recipe with the full Golden Mushroom blocks, so now putting a 2x2 of one will result in 4 of the other, interchangeably

-The Basalt Executioner now has the proper spawn egg colors

-The Rare legendary beasts can now properly be detected by the Beast Totem

-The Warped King will not longer be infected by the projectile he shoots

-Fixed a bug where Loot vases could not be obtained using silk touch

-Fixed a bug where the "medium" Loot vase in the fungal plains had a pixel inconsistent UV

-Fixed an issue where Golden Sprouts were replaceable

-Particles and sounds now properly come out of Fire Pit blocks

-Solid Ash blocks now don't require shovels for the correct item to drop, meaning, they will drop ash with anything that is not a shovel when broken, as intended

-Cleaned up the procedure that causes the Ghost block to haze the players screen. Hopefully my changes will stop a very rare bug causing the white haze to flash on players screens

-Fixed a bug where the Cultist Rider would not drop xp or show its death particles every time

-Updated the procedure for using Bone meal on a Golden Mushroom - making it less likely to clip through blocks when grown. It now always grows large mushrooms, and excludes the shroomlights

-Fixed a bug where the Food meter for a glider was not in the right place if riding it on creative mode

-Fixed a bug where destroying a dart trap during the 1 second before it fires caused the projectile to shoot anyways

-Fixed a bug where the Piglin Executioner did not spawn poof particles when killed

-Fixed an improper value where the Mushlin King, Warped Mushlin King, Furnace, and Soul Furnace all dropped 10xp instead of 100xp when killed

-Fixed an issue where the Mushlin King and Warped Mushlin King would not play the entirely of their death animations before fully disappearing

-Fixed a bug causing some of the legendary beasts to have an improper Step height

-Fixed a bug where the Furnace and Soul Furnace would kill all of their spawned Embers during a ground pound

-Fixed a bug where the Furnace, Soul Furnace, Piglin Executioner, and Basalt Executioner would deal damage after they died

-Fixed a bug that caused the Piglin Cultists and the Mushlin Bumpers to not drop cooked variants of pork / Mushlin protein when they died to fire

-fixed a bug where the revenant skeleton would not put its arms down when it was no longer targeting an entity

-Fixed a missing loot pool for the Soul Ember


RETEXTURES / MODEL CHANGES:

-All Piglin Cultists and Zombified Piglin Cultists have received new, cleaner textures, favoring a new hooded look to make them appear more "cult like"!

-Retextured the Piglin Ghost, cleaning up its texture and making it look more like the executioner

-Gave new, smooth animations to the Piglin Ghost

-Updated the Model, Texture, and animations for the Piglin and Basalt Executioner, making the animations a lot smoother, and making their texture look better!

-Updated the Model, Texture, and animations for the Furnace and Soul Furnace, making the animations a lot smoother, and making their texture look better!

-Updated the Model, Texture, and animations for the Mushlin King and Warped Mushlin King, making the animations a lot smoother, and making their texture look better!

-Added a bone in the Furnace and Soul Furnace model so that it can move it's head more independently of where the entity is "looking" during it's animations

-Added a bone in the Pottergeist and Poltergeist model so that it can move it's head more independently of where the entity is "looking" during it's animations

-Retextured the Executioner Cowl item and headpiece

-Retextured the Piglin Executioner Trophy

-Retextured all three of the Soul Sand valley themed Loot vases, with new, darker, basalt like colorations

-Retextured the Fungal Plains themes Loot vases, giving them a golden ring around the neck of the vase

-Retextured the ash block, it's now its own unique texture! (Credit @TheModderG)

-Retextured the Ghost Vent

-Retextured the Charred Netherrack block, it's now its own unique texture! (Credit @TheModderG)

-Retextured the Withered Door (Credit @TheModderG)

-Retextured the Withered Trapdoor

-Retextured the Decorative Fungirrack Brick (Credit @TheModderG)

-Retextured the ash brick set to match the colors of the new Ash block texture

-Retextured the top and bottom of decorative Ash Bricks, differing from the Heavy Ash Brick texture

-Retextured the Bump pad so it's golden trim matches the decorative Fungirrack bricks

-Retextured the Fungirrack brick set, making the contrast more apparent, and the darkest colors darker

-Retextured the Fungirrack Dart Trap

-Retextured the Cult armor trim template

-Retextured the logo for the Auto Mending effect

-Retextured the ritual table button for the auto mending effect

-Retextured the dropped Music Disc from the Furnace

-Retextured the Soul furnace trophy to match the new texture of the soul furnace


TECHNICAL CHANGES:


ASH FOREST-

-Rebuilt the "Fire Pit" blocks, making them blockstates instead of separate block instances, and changing their names and IDs to Ash_Fire_Pit, Soul_Soul_Fire_Pit, and Netherrack_Fire_pit respectively. This means all existing fire pit blocks will be removed from your world

-Rebuilt the "Driprot Vine" into blockstates, so there is no longer an instance called the "Driprot_Vine_Tip" in the game

-Changed the IDs of wall mounted candles to "ash_wall_candle and nether_wall_candle" respectively

-Changed a Typo on the "Ectoplasm Blacklist" tag, so it is now spelled correctly

-Added new blocks to the Ectoplasm Blacklist

-Spirit Spawn Weight increased from 60 > 70

-Guzzleghast spawn weight reduced from 70 > 55

-Changed the particle type and rarity in the Ash Forest from "Ash" to "White Ash" with a weight of 3, increased from 2

-Changed the break sound of the Piglin Executioner trophy to nether bricks

-Reduced the "walk" speed of Guzzleghasts, Spirits, and Pottergeists from 0.3 > 0.2, so they won't speed up rapidly and fly into the air when they touch the ground

-Guzzleghasts are now always hostile, regardless of if you're holding food

-Decreased the attack damage of Guzzleghasts from 8 > 6

-Decreased the armor protection of Guzzleghasts from 4 > 2

-Added a new value randomized between 2-4 for every spawned Guzzleghast that sets its "max" amount of tries to be fed before pacifying it, preventing players from getting extremely unlucky with how much they have to feed it

-Removed forced ticking for ghost vents, which was contributing to lag in some cases

-Decreased the rate at which pale fire and Ghost vents make burning sounds

-The burning sound from Ghost Vents is now a low pitch

-The burning sound from Ghost Vents is now classified as an "ambient" sound

-Smoke particles now start higher out of pale fire, mimicking vanilla fire behavior better

-Pottergeists are no longer hostile

-Pottergeists will no longer drop their corresponding loot vase when killed

-Renamed "Ashy Netherrack" to "Charred Netherrack", so the ID of the block matches the name

-Increased the spawn frequency of Ash Grass per chunk from 5 > 13

-Reduced the xp granted by feeding a guzzleghast from 12 > 6

-Decreased the xp granted by killing a piglin ghost from 10 > 6

-Renamed "Ash" to "Ashes" to match its registry name

-Reduced the knockback resistance of Pottergeists from 3 > 0.5

-The Ash forest will now properly play nether music instead of overworld music

-Increased the spawn weight of Wither Skeletons in the Ash Forest from 50 > 55

-Driprot vines will now always attach to blocks if there is a block below it

-Changed the color of the Guzzleghast's spawn egg, so it can be distinguished from the Spirit

-Increased the spawn weight of Ash Grass from 13 > 30

-Changed the generation stage of the Ash Forest trees so that the basalt delta features are less likely to spawn on top of the leaves

-Added the Haunt Armor Trim back to the Ghostly vase loot pool

-Reduced Guzzleghast and Spirit knockback resistance from 3 > 0.5

-Guzzleghasts and Spirits now share a "hurt" sound with the Pottergeist


FUNGAL PLAINS-

-Reduced the generation frequency of the Fungal plains slightly- in an attempt to balance out how often it's encountered in the nether

-Cultists will NO LONGER attack Piglins. This feature contributed to lag, and it just didn't feel conducive to the mods playability

-Increased the health of Piglin Cultist Leadersand Zombified Piglin Cultist leaders from 26 > 32

-Zombified Piglin Cultists and Zombified Piglin Cultist Leaders are now immune to fire/lava damage

-Zombified Piglin Cultists and Zombified Piglin Cultist Leaders are now classified as "undead"-The Bump pad now has a yellow "rare" name

-Reduced Piglin spawn weight in the fungal plains from 50 > 20

-Reduced Piglin spawn group size in the fungal plains from 4-5 > 2-3

-Reduced Zombified Piglin Cultist leader spawn weight in the fungal plains from 40 > 20

-Increased the health of Piglin Cultist Riders and Zombified Piglin Cultist Riders from 30 > 40

-Increased the max spawn group size of Piglin Cultist Leaders in the fungal plains from 1 > 2

-Increased the max spawn group size of Piglin Cultist Riders in the fungal plains from 1 > 2

-Decreased the spawn weight of Piglin Cultist Riders in the fungal plains from 40 > 30

-Changed the ID of the "Golden Popshroom" to "Popshroom" so the name and ID match, this will cause existing ones to be removed from the world, unfortunately

-Swapped the "chiseled" and "decorative" Fungirrack brick textures. Their names felt better suited to one another, with the decorative one being gilded, and the chiseled one being different brick etchings

-Lowered the xp granted by killing a cultist rider from 18 > 8

-Increased Hoglin Rider knockback resistance from 0 > 0.4

-Removed the golden axe from the Hoglin Rider Loot Pool

-Replaced the iron axe with a golden axe in the zombified piglin cultist loot table

-Increased the chance to get a saddle from a Hoglin Rider

-Increased the spawn frequency of the Golden Fungi in the Fungal Plains

-Adjusted the Piglin Cultist AI to make it a little more consistent in attacking the player

-Increased the speed of the Piglin Cultists attack animation, and made it a little less choppy

-Removed Small gold grass, renaming it to "Golden Sprouts" with a new block ID - in order to stop existing worlds from losing their grass, the luminous_nether:gold_grass was not deleted from the mod, but,new chunks will be loaded exclusively with Golden Sprouts

-Removed Large gold grass in favor of Tall Golden Mushrooms -Increased the luminance of Fungirrack Dart Trap blocks from 5 > 10 when active

-The Fungirrack Dart Trap now has a yellow "rare" name

-Increased the Fungirrack Dart Trap projectile speed from 1 > 1.2

-Combined the two separate IDs for the Fungirrack Dart Trap into a singular blockstate

-Made it so that some Large golden mushrooms generated in the fungal plains spawn without shroomlights

-Added missing death "poof" particles for the Mushlin King

-Increased the spawn frequency of Gold Spores per chunk

-Changed the break sound of Golden Nylium from "nylium" to "netherrack"

-Golden Sprouts and Golden Fungi now make the "roots" sound when broken

-Popshrooms and Withered Popshrooms now have a yellow "rare" name

-Added the Cultist Armor Trim back to the Mushlin vase loot pool


GENERAL-

-Removed unnecessary 2nd and 3rd entity instances for the Mushlin King, Piglin Executioner, and The Furnace

-Changed the ID of the "Warped_King" to the "Warped_Mushlin_King" To match with Luminous:Beasts

-Rebuilt all "loot vase" blocks from the ground up, with all 3 "Sizes" of the vases now being different blockstates instead of their own block instances. The IDS of all the loot vases has also changed to "Mushlin_Loot_Vase", Ghostly_loot_vase, Soul_loot_vase, and Nether_loot_vase" respectively. This unfortunately means that all existing Loot Vase blocks will be removed from your world, but it's a necessary step for me towards making this mod more wholistic and functional!

-Combined the "lit" and "unlit" Skull Candles into blockstates

-The Piglin and Basalt Executioner are no longer classified as "undead " -Increased the damage of the Warped King projectile from 7 > 9

-Increased the movement speed of the Mushlin King and Warped King from 0.24 > 0.25

-Reduced the Piglin Executioner and Basalt Executioner walk speed from 0.24 > 0.22

-Reduced the attack range of the Furnace and Soul Furnace from 8 > 6

-Decreased the hitbox size of the Piglin Executioner and Basalt Executioner form 1.3 > 1

-Reworked how the Piglin and Basalt Executioners "rage" attack works. He will now slam the ground, sending nearby entities upwards, before spawning his backup!

-Rebuilt the Attack procedure for the Furnace and Soul Furnace - so its knockback is a little more consistent

-Rebuilt the Attack procedure for the Piglin and Basalt Executioner - so its knockback is a little more consistent

-All Loot vases now have yellow "rare" names

-Enabled collisions for Pottergeists

-Reduced the walk speed of the Revenant Skeleton from 0.23 > 0.22

-Reduced the hitbox size of the Glider from 1.5 > 1.2

-Lowered the Model of the Glider, and lowered the offset of a riding player to match, so the hitbox better matches the shape of the glider

-Added Mushroom and Withered Doors to the "Minecraft:wooden_doors" tag

-Added Mushroom and Withered Trapdoors to the "Minecraft:wooden_trapdoors" tag

-Increased the xp granted by killing a glider from 0 > 3

-Increased the xp granted by killing an ember and soul ember from 0 > 5

-Inverted the colors of the Ember spawn egg so it is easier to tell apart from the furnace

-Changed the location that the particles spawn from the crimson contaminant projectile when it hits an entity, being more accurate to the location of the entity that was hit

-Decreased the volume of the glass break sound effect when a crimson contaminant bottle is broken

-Increased the volume of the "squish" sound effect when a crimson contaminant bottle is broken

-Added missing death "poof" particles for the Furnace and Soul Furnace

-Removed the flash particles from the ember and soul ember death

-Removed the fire work sound effect from the ember and soul ember when killed

-Significantly decreased the amount of particles spawned by the ember and soul ember when killed

-Removed blaze powder from the loot pool of Embers

-Decreased the health of the Ember from 20 > 13

-Decreased the health of the Soul Ember from 30 > 20

-Increased the speed of the Ember and Soul Ember from 0.26 > 0.28

-Changed the death sound of Embers and Soul Embers to "generic"

-Increased the shadow size of the Furnace and Soul Furnace from 0.7 > 1.2

-Changed the spawn location of Embers from the Furnace and Soul Furnace,so they don't cause the it to get pushed by entity stacking

-Changed the spawned mob at the half health point for the Basalt Executioner from magma cubes to Piglins, making the battle a little harder

1.3.1Релиз1.21.1 · 17 августа 2025 г.

LUMINOUS: NETHER V1.3.1 Changelog

NEW FEATURES:

-Added a Blacklist for the ectoplasm ball so that certain unobtainable blocks cannot be obtained (luminous_nether:ectoplasmblacklist is the name of the block tag)


BUG FIXES:

  • Fixed an issue where the ritual table was not appearing in the creative menu

  • Fixed one of the loot vases not breaking when it was mined with silk touch

  • Fixed an issue where Loot vases would not be obtainable if mining them with wooden tools

  • Fixed a bug where Piglin Cultists and Piglin Cultist Rider's would drop iron axes instead of gold ones

  • Fixed the archer cultist burning in the daylight


RETEXTURES / MODEL CHANGES:

  • None the time, Stay tuned!

TECHNICAL CHANGES:

-Piglin Cultist Archers no longer strafe when shooting their bows due to a change in their AI task. This is not ideal, but it is necessary atm to stop the cultists archers from behaving strangely

1.3.1Релиз1.20.1 · 17 августа 2025 г.

LUMINOUS: NETHER V1.3.1 Changelog

NEW FEATURES:

-Added a Blacklist for the ectoplasm ball so that certain unobtainable blocks cannot be obtained (luminous_nether:ectoplasmblacklist is the name of the block tag)


BUG FIXES:

  • Fixed an issue where the ritual table was not appearing in the creative menu

  • Fixed one of the loot vases not breaking when it was mined with silk touch

  • Fixed an issue where Loot vases would not be obtainable if mining them with wooden tools

  • Fixed a bug where Piglin Cultists and Piglin Cultist Rider's would drop iron axes instead of gold ones

  • Fixed the archer cultist burning in the daylight


RETEXTURES / MODEL CHANGES:

  • None the time, Stay tuned!

TECHNICAL CHANGES:

-Piglin Cultist Archers no longer strafe when shooting their bows due to a change in their AI task. This is not ideal, but it is necessary atm to stop the cultists archers from behaving strangely

1.3.0Релиз1.21.1 · 8 августа 2025 г.

LUMINOUS: NETHER V1.3.0 Changelog

NEW FEATURES:

-Added a new line to the procedure that triggers the startup message about Luminous Tag, so that after 3 world joins, the message will automatically be turned off for that world for that player.

-Added the Full Golden Mushroom block, a new version of the golden mushroom block with the mushroom texture on all sides and its appropriate crafting recipe, being a 2x2 of normal golden mushroom blocks

-Added 3 new loot vase variants, these ones themed around the soul sand valley

-Added the Guzzleghast - a new ghost mob found in the ash forest which targets players with food in their inventory. Feed them food to pacify them, and for a chance to get new loot!

-Added a secret easter egg when Guzzle Ghasts are named "happy", making it unable to become aggressive towards the player

-Added the Ectoplasm Ball - a new projectile that changes a blocks gravity, making any block fall!

-Added the Driprot block, Driprot vine, and the Driprot brick set

-Added Driprot clumps, new features of hanging vines from the roof of the ash forest, which have hanging Pale melons, a new food source in the nether

-Added Pale Melon, a new food source that can be eaten quickly!

-Added Carved and Lit Variants of the Pale Melon

-Added a new sound effect for Spirits (previously called Ghosts)

-Added the Poltergeist - a new mob found in the Ash Forest - capable of possessing Loot Vases and Carved Pale Melons. They are sneaky, and hard to spot

-Added a new structure to the Ash forest - The shrine - a destroyed ach with 4 variants, showing off the new pale melons and pale fire

-Added a new use to ghost vents - walking on them will now make the player invisible briefly. Use this to evade all ghost types!

-Added a new sound effect when casting a ritual!

-Added the ability to collect Ash Vines with shears

-Removed the need to light ritual tables - they will always be on when placed


BUG FIXES:

-Fixed a critical issue where a world save could be corrupted when used alongside Terrablender

(Thank you to everyone for your patience with this issue. It's been difficult to work around the numerous roadblocks that came with fixing this, but after some testing and tweaks, the surface rules of the biomes do not nest inside themselves in the level.dat folder anymore, meaning the corruption should no longer happen! The mod is not yet COMPATIBLE with Terrablender, meaning it does not need to be enabled as a require dependency for the mod (yet), but support for that will come with time!)

-Fixed an issue where Golden mushrooms could not be placed on Golden Nylium

-Fixed an issue where Golden Fungi could not be placed on Golden Nylium

-Fixed a bug where the Warped Spitter spawned a LOT more than intended

-Fixed an issue in the code of the Mushlin Spitter, so the player properly gets the variable when it defeats the Mushlin Spitter, allowing it to drop more loot

-Fixed an issue where one of the versions of the Mushin King would not attack as intended

-Fixed an issue with the Mushlin King not showing the correct textures when shooting/dying

-Fixed an issue where the axe strip sound would not play when stripping withered logs/wood

-Fixed an issue where Ghostly lanterns would not function like normal lanterns

-Fixed a bug where you could not feed the glider to max hunger while riding it

-Fixed an issue where the Heavy Nether Brick Lamp could be mined with the players hand


RETEXTURES / MODEL CHANGES:

-Retextured Fungirrack

-Retextured all Golden Nylium blocks and plants, including the Golden mushroom, Golden fungi, Popshroom, etc.

-Retextured the Mushlin King (Renamed from Mushlin Spitter)

-Retextured the Golden Mushroom and Mushroom Stipe blocks

-Retextured All variants of Piglin cultists, including zombified variants

-Retextured the 3 fungal loot vases

-Retextured all Ash bricks

-Retextured Ashy Netherrack

-Retextured the entire Ash Plank Wood set

-Retextured the ghost block

-Retextured the Ash Item

-Retextured Ash Grass and tall Ash Grass

-Retextured the Ghost Vent

-Retextured the Warped King

-Retextured and updated the Ghost Lantern model

-Retextured Pale fire and the Ghostly fire pit to match the new color

-Retextured the basalt deltas flag

-Remodeled all 3 ghostly fire pits so the fire looks more vanilla

-Changed the Ghost's model and texture

-Slightly Changed the Piglin Ghost's model and animation

-Changed the Glider's model and texture, as well as made some adjustments to it's animation

-Slightly Adjusted the model of Pale fire to get rid of Z fighting

-Added new, smoother animations to the Ghost mob

-Lowered the base position of the Ghost's model, so it's hitbox lines up better with the model in game

-Rotated the Left arm of the Hoglin Rider so that it's arm is properly texture mapped

-Fixed a spelling error in the Fungal plains advancement


TECHNICAL CHANGES:

-Reduced the spawn weight of the Fungal Plains biome by about 10%

-Removed 8 Redundant recipes leftover from an early point in developing the mod

-Renamed the "Ghost" to the "Spirit"

-Renamed White fire to "Pale Fire"

-Changed the ID of "glowing_roots" to "Ash_Vines", this will likely make all previous instances of the item/block

 disappear in existing worlds. Sorry about this inconvenience!

-Made all legendary beast names align with their texture names for continuity

-Spirit hitbox size increased from 0.6 > 0.7

-Reorganized the Creative menu

-Changed the sound the Ghost Block makes to mimic the slime block

-Renamed the "Mushlin Spitter" to the "Mushlin King"

-Renamed the "Warped Spitter" to the "Warped King"

-Renamed "Hot Grass" and "Tall Hot Grass" to "Ash Grass" and "Tall Ash Grass"

-Made the xp dropped from the Ghost Vent vary between 10-20xp

-Labeled the Ghost Vent as "danger_fire" for mob ai

-Lightened the sky in the Ash Forest biome

-Increased the number of ash dropped by mining solid ash from 1-3 > 2-4

-All Ghost mobs will no longer agro on a player if they are invisible

-Piglin ghosts will now always agro on the player, regardless of the held item

-Increased the health of the piglin ghost from 24 > 32

-Increased the base damage of the piglin ghost from 6 > 8

-Increased the health of the spirit from 20 > 22

-Ghosts will now drop 3xp when killed

-Changed the sound effect for lighting the Ritual table to a flint and steel

-Increased the chance for trees in the Ash Forest to spawn with leaves hanging downwards

-Decreased the % chance per tick for ambient particles to spawn in the Ash forest from 5% > 4%

-Updated the loot in all Loot Vases, making it yield more loot, and a new chance to drop enchanted books

-Breaking Loot Vases with Silk Touch will now allow you to pick up the pots

-Increased the generation chance of Golden Fungi in the Fungal Plains

-Tightened the spread/height of particles that the bump pad releases

-Raised the gravity value slightly of the Golden Spore particle from -0.05 to -0.03, making it accelerate slower when moving upwards

-Removed the Gilded Cultist from the creative menu, as it was not intended to be there

-Lowered the ticks between animations for the ghost from 20 > 10

-Added a hyphen in the "Not mush-room for desert" advancement

-Decreased the rate at which white fire and ghost vents make the fire burning sound effect from 0.3 > 0.05

-Removed the XY random offset for the Ash roots

-Reworked the ghost lantern, making it act much more like a vanilla lantern

-Piglin Ghosts animation transition ticks increased from 1 > 3

-Changed the break sound of the Crimson Flag from wood to Hyphae

-Fixed a spelling error in the startup message

-Adjusted the height of the Glider's hunger bar when in survival and creative

-Removed the Spirits' "invisibility" mechanic, because in 1.21.1, transparent entities cannot go invisible

-(TEMPORARY)Removed both armor trims in BOTH versions, due to an issue implementing them properly in the 1.21.1 version

-Removed the ability for Piglin Ghosts to spawn naturally in the Ash forest, they are now only found from spawners and during the executioner fight. (This change is one I will need feedback for - I have received critiques that the biomes are too piglin oriented, and in order to add some variant to my biomes and the nether as a whole, I toned it down)

1.3.0Релиз1.20.1 · 3 августа 2025 г.

LUMINOUS: NETHER V1.3.0 Changelog

NEW FEATURES:

-Added a new line to the procedure that triggers the startup message about Luminous Tag, so that after 3 world joins, the message will automatically be turned off for that world for that player.

-Added the Full Golden Mushroom block, a new version of the golden mushroom block with the mushroom texture on all sides and its appropriate crafting recipe, being a 2x2 of normal golden mushroom blocks

-Added 3 new loot vase variants, these ones themed around the soul sand valley

-Added the Guzzleghast - a new ghost mob found in the ash forest which targets players with food in their inventory. Feed them food to pacify them, and for a chance to get new loot!

-Added a secret easter egg when Guzzle Ghasts are named "happy", making it unable to become aggressive towards the player

-Added the Ectoplasm Ball - a new projectile that changes a blocks gravity, making any block fall!

-Added the Driprot block, Driprot vine, and the Driprot brick set

-Added Driprot clumps, new features of hanging vines from the roof of the ash forest, which have hanging Pale melons, a new food source in the nether

-Added Pale Melon, a new food source that can be eaten quickly!

-Added Carved and Lit Variants of the Pale Melon

-Added a new sound effect for Spirits (previously called Ghosts)

-Added the Poltergeist - a new mob found in the Ash Forest - capable of possessing Loot Vases and Carved Pale Melons. They are sneaky, and hard to spot

-Added a new structure to the Ash forest - The shrine - a destroyed ach with 4 variants, showing off the new pale melons and pale fire

-Added a new use to ghost vents - walking on them will now make the player invisible briefly. Use this to evade all ghost types!

-Added a new sound effect when casting a ritual!

-Added the ability to collect Ash Vines with shears

-Removed the need to light ritual tables - they will always be on when placed


BUG FIXES:

-Fixed a critical issue where a world save could be corrupted when used alongside Terrablender

(Thank you to everyone for your patience with this issue. It's been difficult to work around the numerous roadblocks that came with fixing this, but after some testing and tweaks, the surface rules of the biomes do not nest inside themselves in the level.dat folder anymore, meaning the corruption should no longer happen! The mod is not yet COMPATIBLE with Terrablender, meaning it does not need to be enabled as a require dependency for the mod (yet), but support for that will come with time!)

-Fixed an issue where Golden mushrooms could not be placed on Golden Nylium

-Fixed an issue where Golden Fungi could not be placed on Golden Nylium

-Fixed a bug where the Warped Spitter spawned a LOT more than intended

-Fixed an issue in the code of the Mushlin Spitter, so the player properly gets the variable when it defeats the Mushlin Spitter, allowing it to drop more loot

-Fixed an issue where one of the versions of the Mushin King would not attack as intended

-Fixed an issue with the Mushlin King not showing the correct textures when shooting/dying

-Fixed an issue where the axe strip sound would not play when stripping withered logs/wood

-Fixed an issue where Ghostly lanterns would not function like normal lanterns

-Fixed a bug where you could not feed the glider to max hunger while riding it

-Fixed an issue where the Heavy Nether Brick Lamp could be mined with the players hand


RETEXTURES / MODEL CHANGES:

-Retextured Fungirrack

-Retextured all Golden Nylium blocks and plants, including the Golden mushroom, Golden fungi, Popshroom, etc.

-Retextured the Mushlin King (Renamed from Mushlin Spitter)

-Retextured the Golden Mushroom and Mushroom Stipe blocks

-Retextured All variants of Piglin cultists, including zombified variants

-Retextured the 3 fungal loot vases

-Retextured all Ash bricks

-Retextured Ashy Netherrack

-Retextured the entire Ash Plank Wood set

-Retextured the ghost block

-Retextured the Ash Item

-Retextured Ash Grass and tall Ash Grass

-Retextured the Ghost Vent

-Retextured the Warped King

-Retextured and updated the Ghost Lantern model

-Retextured Pale fire and the Ghostly fire pit to match the new color

-Retextured the basalt deltas flag

-Remodeled all 3 ghostly fire pits so the fire looks more vanilla

-Changed the Ghost's model and texture

-Slightly Changed the Piglin Ghost's model and animation

-Changed the Glider's model and texture, as well as made some adjustments to it's animation

-Slightly Adjusted the model of Pale fire to get rid of Z fighting

-Added new, smoother animations to the Ghost mob

-Lowered the base position of the Ghost's model, so it's hitbox lines up better with the model in game

-Rotated the Left arm of the Hoglin Rider so that it's arm is properly texture mapped

-Fixed a spelling error in the Fungal plains advancement


TECHNICAL CHANGES:

-Reduced the spawn weight of the Fungal Plains biome by about 10%s

-Removed 8 Redundant recipes leftover from an early point in developing the mod

-Renamed the "Ghost" to the "Spirit"

-Renamed White fire to "Pale Fire"

-Changed the ID of "glowing_roots" to "Ash_Vines", this will likely make all previous instances of the item/block disappear in existing worlds. Sorry about this inconvenience!

-Made all legendary beast names align with their texture names for continuity

-Spirit hitbox size increased from 0.6 > 0.7

-Reorganized the Creative menu

-Changed the sound the Ghost Block makes to mimic the slime block

-Renamed the "Mushlin Spitter" to the "Mushlin King"

-Renamed the "Warped Spitter" to the "Warped King"

-Renamed "Hot Grass" and "Tall Hot Grass" to "Ash Grass" and "Tall Ash Grass"

-Made the xp dropped from the Ghost Vent vary between 10-20xp

-Labeled the Ghost Vent as "danger_fire" for mob ai

-Lightened the sky in the Ash Forest biome

-Increased the number of ash dropped by mining solid ash from 1-3 > 2-4

-All Ghost mobs will no longer agro on a player if they are invisible

-Piglin ghosts will now always agro on the player, regardless of the held item

-Increased the health of the piglin ghost from 24 > 32

-Increased the base damage of the piglin ghost from 6 > 8

-Increased the health of the spirit from 20 > 22

-Ghosts will now drop 3xp when killed

-Changed the sound effect for lighting the Ritual table to a flint and steel

-Increased the chance for trees in the Ash Forest to spawn with leaves hanging downwards

-Decreased the % chance per tick for ambient particles to spawn in the Ash forest from 5% > 4%

-Updated the loot in all Loot Vases, making it yield more loot, and a new chance to drop enchanted books

-Breaking Loot Vases with Silk Touch will now allow you to pick up the pots

-Increased the generation chance of Golden Fungi in the Fungal Plains

-Tightened the spread/height of particles that the bump pad releases

-Raised the gravity value slightly of the Golden Spore particle from -0.05 to -0.03, making it accelerate slower when moving upwards

-Removed the Gilded Cultist from the creative menu, as it was not intended to be there

-Lowered the ticks between animations for the ghost from 20 > 10

-Added a hyphen in the "Not mush-room for desert" advancement

-Decreased the rate at which white fire and ghost vents make the fire burning sound effect from 0.3 > 0.05

-Removed the XY random offset for the Ash roots

-Reworked the ghost lantern, making it act much more like a vanilla lantern

-Piglin Ghosts animation transition ticks increased from 1 > 3

-Changed the break sound of the Crimson Flag from wood to Hyphae

-Fixed a spelling error in the startup message

-Adjusted the height of the Glider's hunger bar when in survival and creative

-Removed the Spirits' "invisibility" mechanic, because in 1.21.1, transparent entities cannot go invisible

-(TEMPORARY)Removed both armor trims in BOTH versions, due to an issue implementing them properly in the 1.21.1 version

-Removed the ability for Piglin Ghosts to spawn naturally in the Ash forest, they are now only found from spawners and during the executioner fight. (This change is one I will need feedback for - I have received critiques that the biomes are too piglin oriented, and in order to add some variant to my biomes and the nether as a whole, I toned it down)

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