
Create Big Cannons
A Minecraft mod for building large cannons with the Create mod.
Обновлён 22 июня 2026 г. · опубликован 23 августа 2023 г.
Create Big Cannons
is an addon for Create about building big cannons that work with Create.
Requires Ritchie's Projectile Library. Get it here.
Join the Discord here.
What's there?
Create Big Cannons (CBC) currently has:
- Multiblock big cannons, built out of various cannon blocks with different materials of different tiers
- Multiblock autocannons, for faster fire rate and more capabilities, coming in a variety of materials of different tiers
- A menagerie of projectiles to wreak destruction with
- Kinetic-powered cannon mechanisms to load and aim your cannons
- Different fuze items to set off certain projectiles in various ways
- A crafting system to build multiblock cannons using Create's kinetic system and a multiblock casting system
- Loads of configuration, with many configuration options and datapack configurations
- Effects to knock you off your feet and inspire terror in your foes

What can I use this mod for?
CBC is mostly meant as a mod for multiplayer PvP servers. Use big cannons to blow up your foes' bases, valuables, and more!

What dependencies are required?
Other FAQ
Will older versions be supported?
No. Porting is allowed; see the license for more info.
An rbasamoyai mod.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 5.11.7 | Релиз | 1.21.1 | neoforge | 22 июня 2026 г. | .jar (3.6 МБ) |
| 5.11.6 | Релиз | 1.21.1 | neoforge | 7 июня 2026 г. | .jar (3.6 МБ) |
| 5.11.5 | Релиз | 1.21.1 | neoforge | 31 мая 2026 г. | .jar (3.6 МБ) |
| 5.11.4 | Релиз | 1.21.1 | neoforge | 31 мая 2026 г. | .jar (3.6 МБ) |
| 5.11.4 | Релиз | 1.20.1 | fabric | 31 мая 2026 г. | .jar (6.1 МБ) |
| 5.11.4 | Релиз | 1.20.1 | forge | 31 мая 2026 г. | .jar (3.9 МБ) |
| 5.11.3 | Релиз | 1.21.1 | neoforge | 28 апреля 2026 г. | .jar (3.5 МБ) |
| 5.11.3 | Релиз | 1.20.1 | fabric | 28 апреля 2026 г. | .jar (6.0 МБ) |
| 5.11.3 | Релиз | 1.20.1 | forge | 28 апреля 2026 г. | .jar (3.9 МБ) |
| 5.11.2 | Релиз | 1.21.1 | neoforge | 28 февраля 2026 г. | .jar (3.5 МБ) |
| 5.11.2 | Релиз | 1.20.1 | fabric, quilt | 28 февраля 2026 г. | .jar (6.0 МБ) |
| 5.11.2 | Релиз | 1.20.1 | forge, neoforge | 28 февраля 2026 г. | .jar (3.9 МБ) |
| 5.11.1 | Релиз | 1.21.1 | neoforge | 24 февраля 2026 г. | .jar (3.5 МБ) |
| 5.11.1 | Релиз | 1.20.1 | fabric, quilt | 24 февраля 2026 г. | .jar (6.0 МБ) |
| 5.11.1 | Релиз | 1.20.1 | forge, neoforge | 24 февраля 2026 г. | .jar (3.9 МБ) |
Показаны последние 15 из 87 версий. Все версии — на Modrinth.
Ченджлог
5.11.7Релиз1.21.1 · 22 июня 2026 г.
Create Big Cannons 5.11.7 brings more fixes, as well as support for Sable 2.0.0.
Added:
- [Datapacks] Added example JSON files of big cannon and autocannon materials in the built-in
example_createbigcannonsfolder
Fixed:
- Fixed unfuzed and non-tracer projectile block items not being consumable by schematic printer
- [Sable] Fixed shell impact compat NoSuchMethodError crash
5.11.6Релиз1.21.1 · 7 июня 2026 г.
Create Big Cannons 5.11.6 fixes more critical issues for the 1.21.1 release.
Changed:
- [Development] Added block damage hook courtesy of devprinter
Fixed:
- Fixed cloned big cannon projectile items not being compatible with schematic printing
- Still incompatible with block entity data, not supported. Do a simple middle click, not ctrl+click
- [Sable] Fixed shell impact detonation crash courtesy of devprinter
- [CBC: Advanced Technologies] Fixed (probably) creative mode tab crash
5.11.5Релиз1.21.1 · 31 мая 2026 г.
Create Big Cannons 5.11.5 fixes a critical issue introduced in v5.11.4 that breaks big cannon munitions.
Fixed:
- Fixed big cannon munitions not working when placed as compared to when handloaded
5.11.4Релиз1.21.1 · 31 мая 2026 г.
Create Big Cannons 5.11.4, with more fixes and more support, particularly for Sable and Create Aeronautics!
NOTE: This update changes data storage for big cannon munition blocks and autocannon ammo container blocks on 1.21.1. Existing blocks will be broken!
Added:
- Added emissive support for tracer autocannon and big cannon projectiles
- Must be enabled in Create Big Cannons client config
- [Sable] Added cannon recoil on Sable physics objects, courtesy of wph1234
- [Sable] Cannon projectiles now apply some force when impacting Sable physics objects, courtesy of wph1234
- [Sable] Added integration for impact and inertia fuzes (and delayed variants) to trigger on impacting the ground as a sublevel
Changed:
- Changed block light of rendered projectiles
- Changed directionality of screw breech rotation to be consistent across all directions (clockwise closes, counterclockwise opens) courtesy of PilotsMask
- Changed default big cannon and drop mortar recoil scale from 4 to 1
- Separated block and entity explosion power configuration for all shells
- Default "explosion_power" configuration is still available and sets both to the same value
- Reduced flak autocannon shell block explosion power from 2 to 1 to reduce overpenetration
- Increased flak autocannon shell entity explosion power from 2 to 2.5
- Increased high explosive shell entity explosion power from 8 to 12
- Increased shrapnel shell entity explosion power from 2 to 3
- Increased fluid shell entity explosion power from 2 to 3
- Increased armor piercing shell entity explosion power from 5 to 7
- Increased default autocannon rounds capacity of autocannon ammo container to 64 from 16
- Increased default machine gun rounds capacity of autocannon ammo container to 128 from 64
- Changed creative autocannon ammo container to no longer be fillable with hoppers and chutes
- [1.21.1] Updated Russian (ru_ru.json) translation courtesy of sashafiesta
- [1.21.1] Updated Chinese (Simplified) (zh_cn.json) translation courtesy of wph1234
Fixed:
- Fixed storage blocks not tagged correctly (cast iron, bronze, steel, nethersteel)
- Fixed big cartridge and fluid shell data not loading when placed as block and item consumed
- Fixed inverted look controls on vertical cannon mount
- Fixed being able to interact with the world while on a cannon mount
- Fixed Create contraption attachment of Fixed Cannon Mount**
- Fixed Create contraption attachment of Cannon Drill and Cannon Builder
- Fixed cannon shots not hitting entities if they are destroyed from hitting a block
- Fixed flak, shrapnel, and grapeshot burst overpenetration
- Fixed schematic requirements for big cartridges and big cannon projectiles
- Fixed projectile grounding in world, courtesy of Hectoris919
- Fixed mechanical piston pushing
- Fixed placement of ammunition in autocannon ammo container screen
- Fixed crash with CBC: Advanced Technologies
- Fixed clipboard not correctly copying Fixed Cannon Mount angles
- Fixed filling autocannon ammo container with hopper and chute
- Fixed proximity fuze detonation
- [1.21.1] Fixed incorrect block data saving leading to stack overflow crashes
- [Aeronautics] Fixed cannon blocks and cannon contraptions not attaching to ship on assembly
- [Aeronautics] Fixed Cannon Loader, Cannon Drill, and Cannon Builder not attaching to ship on assembly
- [Sable] Fixed cannon blocks splitting from cannon mount on physics object
- [Sable] Fixed cannon shots not inheriting physics object velocity
- Can be enabled or disabled in server config (enabled by default)
5.11.4Релиз1.20.1 · 31 мая 2026 г.
Create Big Cannons 5.11.4, with more fixes and more support, particularly for Sable and Create Aeronautics!
NOTE: This update changes data storage for big cannon munition blocks and autocannon ammo container blocks on 1.21.1. Existing blocks will be broken!
Added:
- Added emissive support for tracer autocannon and big cannon projectiles
- Must be enabled in Create Big Cannons client config
- [Sable] Added cannon recoil on Sable physics objects, courtesy of wph1234
- [Sable] Cannon projectiles now apply some force when impacting Sable physics objects, courtesy of wph1234
- [Sable] Added integration for impact and inertia fuzes (and delayed variants) to trigger on impacting the ground as a sublevel
Changed:
- Changed block light of rendered projectiles
- Changed directionality of screw breech rotation to be consistent across all directions (clockwise closes, counterclockwise opens) courtesy of PilotsMask
- Changed default big cannon and drop mortar recoil scale from 4 to 1
- Separated block and entity explosion power configuration for all shells
- Default "explosion_power" configuration is still available and sets both to the same value
- Reduced flak autocannon shell block explosion power from 2 to 1 to reduce overpenetration
- Increased flak autocannon shell entity explosion power from 2 to 2.5
- Increased high explosive shell entity explosion power from 8 to 12
- Increased shrapnel shell entity explosion power from 2 to 3
- Increased fluid shell entity explosion power from 2 to 3
- Increased armor piercing shell entity explosion power from 5 to 7
- Increased default autocannon rounds capacity of autocannon ammo container to 64 from 16
- Increased default machine gun rounds capacity of autocannon ammo container to 128 from 64
- Changed creative autocannon ammo container to no longer be fillable with hoppers and chutes
- [1.21.1] Updated Russian (ru_ru.json) translation courtesy of sashafiesta
- [1.21.1] Updated Chinese (Simplified) (zh_cn.json) translation courtesy of wph1234
Fixed:
- Fixed storage blocks not tagged correctly (cast iron, bronze, steel, nethersteel)
- Fixed big cartridge and fluid shell data not loading when placed as block and item consumed
- Fixed inverted look controls on vertical cannon mount
- Fixed being able to interact with the world while on a cannon mount
- Fixed Create contraption attachment of Fixed Cannon Mount**
- Fixed Create contraption attachment of Cannon Drill and Cannon Builder
- Fixed cannon shots not hitting entities if they are destroyed from hitting a block
- Fixed flak, shrapnel, and grapeshot burst overpenetration
- Fixed schematic requirements for big cartridges and big cannon projectiles
- Fixed projectile grounding in world, courtesy of Hectoris919
- Fixed mechanical piston pushing
- Fixed placement of ammunition in autocannon ammo container screen
- Fixed crash with CBC: Advanced Technologies
- Fixed clipboard not correctly copying Fixed Cannon Mount angles
- Fixed filling autocannon ammo container with hopper and chute
- Fixed proximity fuze detonation
- [1.21.1] Fixed incorrect block data saving leading to stack overflow crashes
- [Aeronautics] Fixed cannon blocks and cannon contraptions not attaching to ship on assembly
- [Aeronautics] Fixed Cannon Loader, Cannon Drill, and Cannon Builder not attaching to ship on assembly
- [Sable] Fixed cannon blocks splitting from cannon mount on physics object
- [Sable] Fixed cannon shots not inheriting physics object velocity
- Can be enabled or disabled in server config (enabled by default)
5.11.4Релиз1.20.1 · 31 мая 2026 г.
Create Big Cannons 5.11.4, with more fixes and more support, particularly for Sable and Create Aeronautics!
NOTE: This update changes data storage for big cannon munition blocks and autocannon ammo container blocks on 1.21.1. Existing blocks will be broken!
Added:
- Added emissive support for tracer autocannon and big cannon projectiles
- Must be enabled in Create Big Cannons client config
- [Sable] Added cannon recoil on Sable physics objects, courtesy of wph1234
- [Sable] Cannon projectiles now apply some force when impacting Sable physics objects, courtesy of wph1234
- [Sable] Added integration for impact and inertia fuzes (and delayed variants) to trigger on impacting the ground as a sublevel
Changed:
- Changed block light of rendered projectiles
- Changed directionality of screw breech rotation to be consistent across all directions (clockwise closes, counterclockwise opens) courtesy of PilotsMask
- Changed default big cannon and drop mortar recoil scale from 4 to 1
- Separated block and entity explosion power configuration for all shells
- Default "explosion_power" configuration is still available and sets both to the same value
- Reduced flak autocannon shell block explosion power from 2 to 1 to reduce overpenetration
- Increased flak autocannon shell entity explosion power from 2 to 2.5
- Increased high explosive shell entity explosion power from 8 to 12
- Increased shrapnel shell entity explosion power from 2 to 3
- Increased fluid shell entity explosion power from 2 to 3
- Increased armor piercing shell entity explosion power from 5 to 7
- Increased default autocannon rounds capacity of autocannon ammo container to 64 from 16
- Increased default machine gun rounds capacity of autocannon ammo container to 128 from 64
- Changed creative autocannon ammo container to no longer be fillable with hoppers and chutes
- [1.21.1] Updated Russian (ru_ru.json) translation courtesy of sashafiesta
- [1.21.1] Updated Chinese (Simplified) (zh_cn.json) translation courtesy of wph1234
Fixed:
- Fixed storage blocks not tagged correctly (cast iron, bronze, steel, nethersteel)
- Fixed big cartridge and fluid shell data not loading when placed as block and item consumed
- Fixed inverted look controls on vertical cannon mount
- Fixed being able to interact with the world while on a cannon mount
- Fixed Create contraption attachment of Fixed Cannon Mount**
- Fixed Create contraption attachment of Cannon Drill and Cannon Builder
- Fixed cannon shots not hitting entities if they are destroyed from hitting a block
- Fixed flak, shrapnel, and grapeshot burst overpenetration
- Fixed schematic requirements for big cartridges and big cannon projectiles
- Fixed projectile grounding in world, courtesy of Hectoris919
- Fixed mechanical piston pushing
- Fixed placement of ammunition in autocannon ammo container screen
- Fixed crash with CBC: Advanced Technologies
- Fixed clipboard not correctly copying Fixed Cannon Mount angles
- Fixed filling autocannon ammo container with hopper and chute
- Fixed proximity fuze detonation
- [1.21.1] Fixed incorrect block data saving leading to stack overflow crashes
- [Aeronautics] Fixed cannon blocks and cannon contraptions not attaching to ship on assembly
- [Aeronautics] Fixed Cannon Loader, Cannon Drill, and Cannon Builder not attaching to ship on assembly
- [Sable] Fixed cannon blocks splitting from cannon mount on physics object
- [Sable] Fixed cannon shots not inheriting physics object velocity
- Can be enabled or disabled in server config (enabled by default)
5.11.3Релиз1.21.1 · 28 апреля 2026 г.
Create Big Cannons 5.11.3, with more fixes. Now brings support for Sable (Create: Simulated, Create: Aeronautics)! Note: Not all fixes for Sable/Aeronautics are implemented, particularly for attachment and splitting. This will be addressed in the next patch.
Changed:
- Improved Cannon Mount syncing
- Improved casing ejection for up- and down-facing manual autocannon
- [1.20.1] Create Big Cannons will not load with the latest release of CBC: Advanced Technologies until an issue on their end is fixed.
- CBC: Advanced Technologies breaks Big Cartridges and prevents them from firing. Other issues may also be present.
- [1.21.1] Updated Chinese (Simplified) (zh_cn.json) localization courtesy of pingguomc
Fixed:
- Fixed NO_DAMAGE munition damage setting not applying to shrapnel (including flak and grapeshot)
- Fixed Create Pulleys and Gantries pushing more blocks than in vanilla Create
- Fixed display of upside down Cannon Mount and manual Autocannon when solid blocks are above player
- Fixed cannon contraption breaking in place of existing cannon resulting in new cannon disconnecting
- Fixed cannon mount kinetics crashing with other mods due to UnsupportedOperationException (particularly Create: Simulated, Create: Gears n' Kinetics)
- Fixed wired fuze detonating direction to be based on shell orientation, not redstone activation face
- Fixed shrapnel burst not widening when detonating facing upwards
- Fixed shot balls not present in the Create Big Cannons creative tab
- Fixed player rotation on Fixed Cannon Mount manual autocannon (including on up and down autocannons)
- Fixed #create:safe_nbt exploits
- Fixed casting mould drops and Schematicannon requirements
- Fixed drop mortar plume positioning
- Fixed hostile mob targeting when player rides manual autocannon
- Fixed player rendering on manual autocannons, including invisibility on Sable sublevels
- Fixed obsidian block armor values
- [1.21.1] Fixed cannon cast crashing game with NullPointerException when multiple pipes connected to top
- [1.21.1] Fixed projectiles fired along the z+ axis being visually distorted; was not fixed in v5.10.1
- [1.21.1] Fixed autocannon ammo container block item saving
- [Sable] Fixed chunkloading near Sable sublevels
- [Sable] Fixed cannon contraptions not moving with Sable sublevels (ships, contraptions)
- [Sable] Fixed big cannon projectile collisions and lodging with Sable sublevels, including lag spike
- [Sable] Fixed wired fuze detonation on Sable sublevels
- [Sable] Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
- [Sable] Fixed cannon plume orientation on Sable sublevel
- [Sable] Fixed autocannon ammo container blocks not accessible on Sable sublevels
5.11.3Релиз1.20.1 · 28 апреля 2026 г.
Create Big Cannons 5.11.3, with more fixes. Now brings support for Sable (Create: Simulated, Create: Aeronautics)! Note: Not all fixes for Sable/Aeronautics are implemented, particularly for attachment and splitting. This will be addressed in the next patch.
Changed:
- Improved Cannon Mount syncing
- Improved casing ejection for up- and down-facing manual autocannon
- [1.20.1] Create Big Cannons will not load with the latest release of CBC: Advanced Technologies until an issue on their end is fixed.
- CBC: Advanced Technologies breaks Big Cartridges and prevents them from firing. Other issues may also be present.
- [1.21.1] Updated Chinese (Simplified) (zh_cn.json) localization courtesy of pingguomc
Fixed:
- Fixed NO_DAMAGE munition damage setting not applying to shrapnel (including flak and grapeshot)
- Fixed Create Pulleys and Gantries pushing more blocks than in vanilla Create
- Fixed display of upside down Cannon Mount and manual Autocannon when solid blocks are above player
- Fixed cannon contraption breaking in place of existing cannon resulting in new cannon disconnecting
- Fixed cannon mount kinetics crashing with other mods due to UnsupportedOperationException (particularly Create: Simulated, Create: Gears n' Kinetics)
- Fixed wired fuze detonating direction to be based on shell orientation, not redstone activation face
- Fixed shrapnel burst not widening when detonating facing upwards
- Fixed shot balls not present in the Create Big Cannons creative tab
- Fixed player rotation on Fixed Cannon Mount manual autocannon (including on up and down autocannons)
- Fixed #create:safe_nbt exploits
- Fixed casting mould drops and Schematicannon requirements
- Fixed drop mortar plume positioning
- Fixed hostile mob targeting when player rides manual autocannon
- Fixed player rendering on manual autocannons, including invisibility on Sable sublevels
- Fixed obsidian block armor values
- [1.21.1] Fixed cannon cast crashing game with NullPointerException when multiple pipes connected to top
- [1.21.1] Fixed projectiles fired along the z+ axis being visually distorted; was not fixed in v5.10.1
- [1.21.1] Fixed autocannon ammo container block item saving
- [Sable] Fixed chunkloading near Sable sublevels
- [Sable] Fixed cannon contraptions not moving with Sable sublevels (ships, contraptions)
- [Sable] Fixed big cannon projectile collisions and lodging with Sable sublevels, including lag spike
- [Sable] Fixed wired fuze detonation on Sable sublevels
- [Sable] Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
- [Sable] Fixed cannon plume orientation on Sable sublevel
- [Sable] Fixed autocannon ammo container blocks not accessible on Sable sublevels
Полная история изменений — на Modrinth.
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