Перейти к содержимому
Mineforgian

Luminous: Monsters

LUMINOUS: Monsters brings 14 new Zombie and Skeleton variants to the base game, each in their own respective environment. All of these variants can be found in my other mods -LUMINOUS and LUMINOUS: NETHER

Загрузки
83K
Подписчики
149
Обновлён
11 октября 2025 г.
Лицензия
Apache-2.0

Опубликован 18 июля 2024 г.

LUMINOUS: Monsters brings 12 new Zombie and Skeleton variants to the base game, each in their own respective environment. All 12 of these variants can be found in my other mod - LUMINOUS - but this mod is just for those looking to fight these undead foes!

LUMINOUS: Monsters is a version of my original mod: LUMINOUS, with only the mob variants. It is not recommended you have this mod active at the same time as LUMINOUS. REQUIRES GECKOLIB!!! - - - Miner Zombie, Miner Skeleton, Frigid Zombie, Frigid Skeleton, Swamp Zombie, Swamp Skeleton, Savannah Zombie, Savannah Skeleton, Dark Oak Zombie, Dark Oak Skeleton, The Hollow, and the SunkenCrimson Walker, Revenant

Ченджлог

1.2.8Релиз1.21.1 · 11 октября 2025 г.

LUMINOUS: MONSTERS V1.2.8 Changelog

BUG FIXES:

-Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation

-Fixed a long standing bug where mobs would spawn above light level 0

-Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping


1.2.8Релиз1.20.4 · 3 октября 2025 г.

LUMINOUS: MONSTERS V1.2.8 Changelog

BUG FIXES:

-Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation

-Fixed a long standing bug where mobs would spawn above light level 0

-Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping


1.2.8Релиз1.20.1 · 3 октября 2025 г.

LUMINOUS: MONSTERS V1.2.8 Changelog

BUG FIXES:

-Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation

-Fixed a long standing bug where mobs would spawn above light level 0

-Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping


1.2.7Релиз1.21.1 · 19 мая 2025 г.

LUMINOUS MONSTERS V1.2.7 Changelog

NEW FEATURES:

-Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

 enable/disable them, and one for disabling all the mobs at once!

-Added the Cherry Zombie, a new zombie type found in the Cherry Grove

-Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove


BUG FIXES:

-Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod


RETEXTURES / MODEL CHANGES:

-Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly


TECHNICAL CHANGES:

-Reduced the spawn weight of the Crimson Walker from 7 > 4

-Added all skeletons to the Minecraft:skeletons entities tag

1.2.7Релиз1.20.4 · 13 мая 2025 г.

LUMINOUS MONSTERS V1.2.7 Changelog

NEW FEATURES:

-Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

 enable/disable them, and one for disabling all the mobs at once!

-Added the Cherry Zombie, a new zombie type found in the Cherry Grove

-Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove


BUG FIXES:

-Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod


RETEXTURES / MODEL CHANGES:

-Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly


TECHNICAL CHANGES:

-Reduced the spawn weight of the Crimson Walker from 7 > 4

-Added all skeletons to the Minecraft:skeletons entities tag

1.2.7Релиз1.20.1 · 13 мая 2025 г.

LUMINOUS MONSTERS V1.2.7 Changelog

NEW FEATURES:

-Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

 enable/disable them, and one for disabling all the mobs at once!

-Added the Cherry Zombie, a new zombie type found in the Cherry Grove

-Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove


BUG FIXES:

-Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod


RETEXTURES / MODEL CHANGES:

-Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly


TECHNICAL CHANGES:

-Reduced the spawn weight of the Crimson Walker from 7 > 4

-Added all skeletons to the Minecraft:skeletons entities tag

1.2.62Релиз1.21.1 · 26 января 2025 г.

LUMINOUS: MONSTERS V1.2.62 Changelog

NEW FEATURES:

-None this time, stay tuned!


BUG FIXES:

-The swamp skeleton should no longer have a loud extinguishing noise when it is raining


RETEXTURES / MODEL CHANGES:

-Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob


TECHNICAL CHANGES:

-The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game -Mobs that cause effects to the players will no longer be able to through shields


KNOWN/UNFIXED BUGS:

-Looting does not work on these custom variants

-There are no baby zombie variants of the variant zombies

1.2.62Релиз1.20.4 · 26 января 2025 г.

LUMINOUS: MONSTERS V1.2.62 Changelog

NEW FEATURES:

-None this time, stay tuned!


BUG FIXES:

-The swamp skeleton should no longer have a loud extinguishing noise when it is raining


RETEXTURES / MODEL CHANGES:

-Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob


TECHNICAL CHANGES:

-The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game -Mobs that cause effects to the players will no longer be able to through shields


KNOWN/UNFIXED BUGS:

-Looting does not work on these custom variants

-There are no baby zombie variants of the variant zombies

Комментарии

Загружаем…