
Absolute Realism
Completely redesigned gameplay, vast beautiful world, cinematic graphics, lots of new content, and enhancements to every game's aspect
- Загрузки
- 2K
- Подписчики
- 4
- Обновлён
- 3 июля 2026 г.
- Лицензия
- Apache-2.0
Опубликован 28 августа 2025 г.
Absolute Realism
Completely redesigned gameplay, vast beautiful world,
cinematic graphics, lots of new content, and enhancements to every game's aspect.

Important!
Allocate 4-8 gigabytes of RAM for Absolute Realism.
Make sure that Options -> DH config (cube on the top left) -> CPU Load is set to Low Impact.
Important keybinds: C - crawl; Left Alt - change walk speed; X - sit.
If you see "Distant Horizons: G1 garbage collector detected" you can fix it by adding "-XX:+UseZGC" in java arguments. Though, its not required.
You can turn off VSync for slightly better performance in Options -> Video Settings -> General.
Original source of bliss shader - https://github.com/X0nk/Bliss-Shader
Ченджлог
4.1.0Релиз1.20.1 · 3 июля 2026 г.
Fixed tropical biomes not spawning at all Set particles to All
4.0.1Релиз1.20.1 · 2 июля 2026 г.
Fixed 2 small issues:
Enabled border fog (forgot to enable previously) Enabled DH server generation for multiplayer compatibility
4.0.0Релиз1.20.1 · 24 июня 2026 г.
Huge update and fix of the modpack, probably the last version
Removed ad astra and libs: Botarium, Resourceful config, Resourceful lib. Configured DH noise Changed walk jog run icon on bottom right Added rolling down in the deep Added Nature X Removed barce's variated grass Removed flower clusters resource pack Switched to newer bliss shader Turned off motion blur Removed Lets do meadow Configured lets do blooming nature set overdraw prevention in shader to 7 chunks configured DH noise turned off SSS for random blocks SSS density multiplier to 5 and SSS absorbance multiplier to 1 Exposure to 1,1 Sun illuminance to 80k Removed a good place mod and resource pack Added fancy world animations mod AND fully configured it Tree braking speed multiplier for axe to 40% in Efallingtrees and axe animation speed to 1,1 Added Ksyxis DH noise intensity from 20 to 24 in bliss shaders Removed MWTis stone expansion Entity view distance from 75% to 100% Removed obliterate items and necronomicon api Removed fastanim due to potentioal incompatibility and errors in logs Removed cultural delights Removed Effective, this piece of shit includes 3 fucking libraries and requires a few more, and even causes errors in logs. Door animation speed to 1.5 Removed Yung's extras Removed Yung's better dungeons Removed Explorify Small cumulus clouds height set to 300 Removed Zenith and libraries for it Fixed hotbar rolling bug by disabling hotbar animation in immersive ui Added immersive hotbar Large cumulus clouds height to 580 Added infusion table Removed Simple menu changer mod Removed simpe grass flowers Fixed grass rendering bug with DH and Nature X Sunlight tmeperature to 6000 Removed Simple menu mod Added mod sunken spires Switched from verdant verdure to grassy grass SSS absorbance multiplier to 0,5 Turned on SSS on random blocks LabSSS curve to 0.1 Exported reterraforged preset and applied it automaticaly as a datapack Set Distant Horizons terrain brightness to 1,15, render distnace to 9, shadow distance to 11, shadow resolution to 1536, SSS density multiplier to 2,0 SSS density multiplier to 2 Removed stellarity, added nullscapes, added true ending, added yung's better end island and yung's better strongholds Added better snow coverage and snow real magic Fov set to 83 Configured day presets of clouds in shader AO strength to 0.3, SSS to 5 End lightning off, end haze to 2.5 Exported fully configured and polished reterraforged preset and applied it Disabled bow animation in serious player animations Replaced Nature X with barce's foliage Replaced presence footsteps with quality sounds Added realistic bees mod Turned off slender effect (near endermen) in Enhanced Visuals Removed trimmable tools Added enhanced block entities Removed stutterfix Added modernfix and fully configured it Removed octolib, immersive ui and architectury Replaced blur with flow Configured fancy world animations to fix lag in villages Fixed rendering bugs with snowy plants Installed snow under trees Make terrain regions smaller Added white leaves snow grass resourcepack Added back immersive ui Replaced bushy leaves resource bpack with leaves plus Added back stutterfix, works suprisingly well with modernfix DH brightness to 1.1, ao srength to 0.3, ambient light brightness to 1.4, sun brightness to 70k Fixed cullinng bug on grass slabs by disabling better grass slabs resource pack
3.9.1Релиз1.20.1 · 6 марта 2026 г.
Shader changes:
- fixed light leak in caves
- fixed cloud flickering
- fixed more random flickering
- nights are darker now
- lowered sun luminance to remove the huge contrast between shadowed and lit surfaces. Image wont be darker as exposure compensates
- image is a bit sharper now
Other changes: Removed sound, notification, glowing and beacon effect when zenith mod spawns bosses (because it distracts heavily during nights)
3.9.0Бета1.20.1 · 15 февраля 2026 г.
- removed unnecessary mods
- replaced noisium with fast noise
- improved DH-MC chunks blending
- optimized Distant Horizons
3.8.3Бета1.20.1 · 22 января 2026 г.
Improved frame stability by adding Ixeris.
3.8.2Бета1.20.1 · 14 декабря 2025 г.
Improved quality of snow and rain. Improved performance a tiny bit.
3.8.1Бета1.20.1 · 23 ноября 2025 г.
- Renamed Bliss-shader to Bliss-Absolute_Realism
- Improved Depth of Field effect in shader
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