
Immersive Armors
A lot of unique and vanilla-faithful armor sets.
Обновлён 12 мая 2026 г. · опубликован 18 ноября 2022 г.


Immersive Armors adds a bunch of Vanilla-friendly and unique armor sets to the game. In contrast to boring copy and pasted armors, Immersive Armors focuses on visually enhanced armors, some with capes or custom models. Most of them provide exclusive effects like Berserk mode, bounceback, spikes, divine protection, and more. Crafting recipes are properly registered in the Vanilla recipe book. Enchantments, repairing, dyeing works as expected.

40 new armor items and counting!
Wooden Armor
Can't speak for you, but I got tired of being sniped by skeletons. This primitive yet effective armor offers a quite well arrow and explosion protection.


Skeleton Armor
Ever wanted to turn your enemies into armor? Probably not, but here is a lightweight skeleton armor. Allows you to move quicker, and the Wither armor even. Skeletons no longer attack you. Harms everything trying to touch you!


Divine Armor
You want to stand out? Here you go, a fancy golden-red armor. Feel free to color the cloth the way you like it. Aside from looking nice and having an exceptional amount of protection, a full set of the Divine Armor fully blocks an attack every minute!


Heavy Armor
High armor, increased toughness and barely any knockback at the cost of mobility. This armor set is designed to crush even the strongest foes.


Slime Armor
Okay, I know, that doesn't look like armor. But trust me, it works. Enemies attacking you will bounce away, and explosions won't hurt that much either! You might smell after wearing this tho...


Warrior Armor
It's not just Viking armor, with it, you become a Viking! Deal more ax damage and more overall damage for every missing health point. Fell into the Berserk mode and slay your foes in brutal melee combat!


Robe Armor
Fluffy, dyeable wool armor. With infused blaze rods to deal fire damage to everyone trying to attack you! Oh, and it's also fireproof. Because blaze rods. Science!


Steampunk Armor
Spinning gears, brass, a compass, a clock, and a lot of smoke. Let me present you with the most complex armor set, the Steampunk Armor. The helmet comes with a hostile-radar-system, activated while sneaking. The chest plate provides an enhanced GUI to never lose track of time again! The leggings are equipped with a double jump and the boots prevent fall damage altogether thanks to integrated steam jets.


Prismarine Armor
Use the Guardians spikes for your advantage! The spiky armor deals, well, spike damage to attackers.< While the solid rock slows you down, it also provides the Depth Strider effect.


Video Reviews!
How to Craft?
All items are integrated into the vanilla recipe book (and any mod like JEI). Bone, iron block, prismarine shard, wool, slime, piston, leather armor, robe, a wither skeleton skull and wood are the items required to unlock the recipes.
Translations
Immersive armors is translated in a lot of languages via machine translation, but since the quality is often
quite bad you are welcome to join the translation efforts via
Crowdin.
Feel free to down vote bad ones and submit yours.
Incompatibilities
Epic Fight mod (armors will use ugly fallback)
Mods trying to render armor with reduced transparency
Integrations
Immersive Collection

You don't like the color? Some armor sets are dyeable!
Shader in the screenshots is the Nostalgia Shader

Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.7.6+1.21.1 | Релиз | 1.21.1 | neoforge | 12 мая 2026 г. | .jar (1.2 МБ) |
| 1.7.6+1.21.1 | Релиз | 1.21.1 | fabric | 12 мая 2026 г. | .jar (1.2 МБ) |
| 1.7.2+1.20.1 | Релиз | 1.20.1 | forge | 12 мая 2026 г. | .jar (1.2 МБ) |
| 1.7.2+1.20.1 | Релиз | 1.20.1 | fabric | 12 мая 2026 г. | .jar (1.2 МБ) |
| 1.7.5+1.21.1 | Релиз | 1.21.1 | neoforge | 14 сентября 2025 г. | .jar (1.2 МБ) |
| 1.7.5+1.21.1 | Релиз | 1.21.1 | fabric | 14 сентября 2025 г. | .jar (1.2 МБ) |
| 1.7.4+1.21.1 | Релиз | 1.21.1 | neoforge | 7 сентября 2025 г. | .jar (1.2 МБ) |
| 1.7.4+1.21.1 | Релиз | 1.21.1 | fabric | 7 сентября 2025 г. | .jar (1.2 МБ) |
| 1.7.3+1.21.1 | Релиз | 1.21.1 | neoforge | 7 сентября 2025 г. | .jar (1.2 МБ) |
| 1.7.3+1.21.1 | Релиз | 1.21.1 | fabric | 7 сентября 2025 г. | .jar (1.2 МБ) |
| 1.7.2+1.21.1 | Релиз | 1.21.1 | neoforge | 6 сентября 2025 г. | .jar (1.2 МБ) |
| 1.7.2+1.21.1 | Релиз | 1.21.1 | fabric | 6 сентября 2025 г. | .jar (1.2 МБ) |
| 1.7.1+1.21.1 | Релиз | 1.21.1 | neoforge | 5 августа 2025 г. | .jar (1.2 МБ) |
| 1.7.1+1.21.1 | Релиз | 1.21.1 | fabric | 5 августа 2025 г. | .jar (1.2 МБ) |
| 1.7.1+1.20.1 | Релиз | 1.20.1 | forge | 5 августа 2025 г. | .jar (1.2 МБ) |
Показаны последние 15 из 75 версий. Все версии — на Modrinth.
Ченджлог
1.7.6+1.21.1Релиз1.21.1 · 12 мая 2026 г.
1.7.6
- Fixed NeoForge loading
- Synced translations
1.7.5
- Fixed NeoForge damage math
1.7.4
- Fixed NeoForge magic tag
- Robe now applies 2x fire ticks
1.7.2
- Fixed wither armor not dealing much wither damage
- Fixed effects not working on NeoForge
1.7.1
- Added armor tags
1.7.0
- Removed
enabledArmors(Too buggy, use dedicated mods for that) - Robe boots now also requires blaze powder to avoid conflicts with other mods
- Made helmets a bit larger to improve hat layer rendering
- Fixed crash when two prismarine armors hurt each other
- Steampunk boots no longer break elytra
- Now using tags instead of Axe items
1.6.1
- Downgraded Forge to recommended version
1.6.0
- Ported to 1.20.1
1.5.6
- Migrated to fabric armor rendering
- This may solve some mod conflicts
- Synced translations
1.5.5
- No crashes on Bukkit implementations, but reduced features
1.5.4
- Temporarily removed extramixins
1.5.3
- Updated Translations
- Fixed incompatibility with some mods (including Dungeons Gear)
- Added support for Mod Menu and Cloth Config
1.5.2
- Updated and fixed translations
1.5.1
- Fixed item order in creative menu in 1.19.3
- Improved order and size of armor layers
- Steampunk boots no longer prevents critical damage
- Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
- Fixed protection value custom configuration
1.5.0
- Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
- Armor can now be found in loot chests!
- Entities will now wear immersive armor
- Fixed offhand slot occluding steampunk armor
- Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
- Steampunk HUD Overlay also works on Forge now
- Most armor properties are now configurable
1.4.2
- Ported to 1.19.3
1.4.1
- Ported to 1.19.1
1.4.0
- Ported to 1.19
1.3.8
- Fixed compatibility with Modern UI
- Fixed Wither Helmet recipe (Thanks Ardis!)
1.3.7
- The steampunk armor no longer deals extra damage
- The steampunk chestplate shows a compass and clock in the HUD
- The steampunk leggings can now double jump
- Robe armor no longer makes random sounds
- Robe armor no loner spawns particles in first person
- Wither armor no longer requires wither skulls
1.3.6
- Skeleton armor now prevents you from being attacked from skeletons
1.3.5
- Fixed recipes advancements
- Added config to disable enchantment glint
- Fixed incompatibility with sihywtcamd
1.3.4
- Added config to disable effects
- Removed broken advancement
- Fixed enchantment glow
1.3.3
- Fixed armor not rendering on forge
- Fixed first person sleeve not showing
1.3.2
- Fixed incompatibility with some cosmetic layer mods
- Fixed hat and other second layer skins overlapping parts of the armor
- Fixed incompatibility with First Aid
1.3.1
- Ported to 1.18.1
- Updated translations
- Fixed tooltip issue on Fabric on Warrior Armor
1.3.0
- Ported to 1.18.2
1.2.0
- Ported to 1.17.1
1.1.2
- Fixed slime armor making you invincible
- Increase Steampunk and Slime Armor explosion resistance
- Increased Robe magic resistance
- Decreased Slime armor knockback resistance for incomplete sets
1.1.1
- Fixed Steampunk Leggings effect applied to Boots instead
- Fixed Steampunk boots slowing you down, but not preventing fall damage
- Fixed compass on Steampunk armor to point in the opposite direction
- Updated translations (thanks Fleyzi!)
- Added magic protection effect to robe
1.1.0
- Added Steampunk Armor
- Further, extended armor framework to allow even cooler armor
- Improved armor performance
- Added fallback textures for conflicting mods
- You can now disable individual armor sets in the config
1.0.1
- Fixed incompatibility with modded armor on Forge
- Reworked model and renderer injector to work better with other mods
1.0.0
- Bone Armor
- Wither Armor
- Warrior Armor
- Heavy Armor
- Robe Armor
- Slime Armor
- Divine Armor
- Prismarine Armor
- Wooden Armor
1.7.6+1.21.1Релиз1.21.1 · 12 мая 2026 г.
1.7.6
- Fixed NeoForge loading
- Synced translations
1.7.5
- Fixed NeoForge damage math
1.7.4
- Fixed NeoForge magic tag
- Robe now applies 2x fire ticks
1.7.2
- Fixed wither armor not dealing much wither damage
- Fixed effects not working on NeoForge
1.7.1
- Added armor tags
1.7.0
- Removed
enabledArmors(Too buggy, use dedicated mods for that) - Robe boots now also requires blaze powder to avoid conflicts with other mods
- Made helmets a bit larger to improve hat layer rendering
- Fixed crash when two prismarine armors hurt each other
- Steampunk boots no longer break elytra
- Now using tags instead of Axe items
1.6.1
- Downgraded Forge to recommended version
1.6.0
- Ported to 1.20.1
1.5.6
- Migrated to fabric armor rendering
- This may solve some mod conflicts
- Synced translations
1.5.5
- No crashes on Bukkit implementations, but reduced features
1.5.4
- Temporarily removed extramixins
1.5.3
- Updated Translations
- Fixed incompatibility with some mods (including Dungeons Gear)
- Added support for Mod Menu and Cloth Config
1.5.2
- Updated and fixed translations
1.5.1
- Fixed item order in creative menu in 1.19.3
- Improved order and size of armor layers
- Steampunk boots no longer prevents critical damage
- Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
- Fixed protection value custom configuration
1.5.0
- Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
- Armor can now be found in loot chests!
- Entities will now wear immersive armor
- Fixed offhand slot occluding steampunk armor
- Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
- Steampunk HUD Overlay also works on Forge now
- Most armor properties are now configurable
1.4.2
- Ported to 1.19.3
1.4.1
- Ported to 1.19.1
1.4.0
- Ported to 1.19
1.3.8
- Fixed compatibility with Modern UI
- Fixed Wither Helmet recipe (Thanks Ardis!)
1.3.7
- The steampunk armor no longer deals extra damage
- The steampunk chestplate shows a compass and clock in the HUD
- The steampunk leggings can now double jump
- Robe armor no longer makes random sounds
- Robe armor no loner spawns particles in first person
- Wither armor no longer requires wither skulls
1.3.6
- Skeleton armor now prevents you from being attacked from skeletons
1.3.5
- Fixed recipes advancements
- Added config to disable enchantment glint
- Fixed incompatibility with sihywtcamd
1.3.4
- Added config to disable effects
- Removed broken advancement
- Fixed enchantment glow
1.3.3
- Fixed armor not rendering on forge
- Fixed first person sleeve not showing
1.3.2
- Fixed incompatibility with some cosmetic layer mods
- Fixed hat and other second layer skins overlapping parts of the armor
- Fixed incompatibility with First Aid
1.3.1
- Ported to 1.18.1
- Updated translations
- Fixed tooltip issue on Fabric on Warrior Armor
1.3.0
- Ported to 1.18.2
1.2.0
- Ported to 1.17.1
1.1.2
- Fixed slime armor making you invincible
- Increase Steampunk and Slime Armor explosion resistance
- Increased Robe magic resistance
- Decreased Slime armor knockback resistance for incomplete sets
1.1.1
- Fixed Steampunk Leggings effect applied to Boots instead
- Fixed Steampunk boots slowing you down, but not preventing fall damage
- Fixed compass on Steampunk armor to point in the opposite direction
- Updated translations (thanks Fleyzi!)
- Added magic protection effect to robe
1.1.0
- Added Steampunk Armor
- Further, extended armor framework to allow even cooler armor
- Improved armor performance
- Added fallback textures for conflicting mods
- You can now disable individual armor sets in the config
1.0.1
- Fixed incompatibility with modded armor on Forge
- Reworked model and renderer injector to work better with other mods
1.0.0
- Bone Armor
- Wither Armor
- Warrior Armor
- Heavy Armor
- Robe Armor
- Slime Armor
- Divine Armor
- Prismarine Armor
- Wooden Armor
1.7.2+1.20.1Релиз1.20.1 · 12 мая 2026 г.
1.7.2
- Synced translations
1.7.1
- Added forge armor tags
1.7.0
- Removed
enabledArmors(Too buggy, use dedicated mods for that) - Robe boots now also requires blaze powder to avoid conflicts with other mods
- Made helmets a bit larger to improve hat layer rendering
- Fixed crash when two prismarine armors hurt each other
- Steampunk boots no longer break elytra
- Now using tags instead of Axe items
1.6.1
- Downgraded Forge to recommended version
1.6.0
- Ported to 1.20.1
1.5.6
- Migrated to fabric armor rendering
- This may solve some mod conflicts
- Synced translations
1.5.5
- No crashes on Bukkit implementations, but reduced features
1.5.4
- Temporarily removed extramixins
1.5.3
- Updated Translations
- Fixed incompatibility with some mods (including Dungeons Gear)
- Added support for Mod Menu and Cloth Config
1.5.2
- Updated and fixed translations
1.5.1
- Fixed item order in creative menu in 1.19.3
- Improved order and size of armor layers
- Steampunk boots no longer prevents critical damage
- Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
- Fixed protection value custom configuration
1.5.0
- Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
- Armor can now be found in loot chests!
- Entities will now wear immersive armor
- Fixed offhand slot occluding steampunk armor
- Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
- Steampunk HUD Overlay also works on Forge now
- Most armor properties are now configurable
1.4.2
- Ported to 1.19.3
1.4.1
- Ported to 1.19.1
1.4.0
- Ported to 1.19
1.3.8
- Fixed compatibility with Modern UI
- Fixed Wither Helmet recipe (Thanks Ardis!)
1.3.7
- The steampunk armor no longer deals extra damage
- The steampunk chestplate shows a compass and clock in the HUD
- The steampunk leggings can now double jump
- Robe armor no longer makes random sounds
- Robe armor no loner spawns particles in first person
- Wither armor no longer requires wither skulls
1.3.6
- Skeleton armor now prevents you from being attacked from skeletons
1.3.5
- Fixed recipes advancements
- Added config to disable enchantment glint
- Fixed incompatibility with sihywtcamd
1.3.4
- Added config to disable effects
- Removed broken advancement
- Fixed enchantment glow
1.3.3
- Fixed armor not rendering on forge
- Fixed first person sleeve not showing
1.3.2
- Fixed incompatibility with some cosmetic layer mods
- Fixed hat and other second layer skins overlapping parts of the armor
- Fixed incompatibility with First Aid
1.3.1
- Ported to 1.18.1
- Updated translations
- Fixed tooltip issue on Fabric on Warrior Armor
1.3.0
- Ported to 1.18.2
1.2.0
- Ported to 1.17.1
1.1.2
- Fixed slime armor making you invincible
- Increase Steampunk and Slime Armor explosion resistance
- Increased Robe magic resistance
- Decreased Slime armor knockback resistance for incomplete sets
1.1.1
- Fixed Steampunk Leggings effect applied to Boots instead
- Fixed Steampunk boots slowing you down, but not preventing fall damage
- Fixed compass on Steampunk armor to point in the opposite direction
- Updated translations (thanks Fleyzi!)
- Added magic protection effect to robe
1.1.0
- Added Steampunk Armor
- Further, extended armor framework to allow even cooler armor
- Improved armor performance
- Added fallback textures for conflicting mods
- You can now disable individual armor sets in the config
1.0.1
- Fixed incompatibility with modded armor on Forge
- Reworked model and renderer injector to work better with other mods
1.0.0
- Bone Armor
- Wither Armor
- Warrior Armor
- Heavy Armor
- Robe Armor
- Slime Armor
- Divine Armor
- Prismarine Armor
- Wooden Armor
1.7.2+1.20.1Релиз1.20.1 · 12 мая 2026 г.
1.7.2
- Synced translations
1.7.1
- Added forge armor tags
1.7.0
- Removed
enabledArmors(Too buggy, use dedicated mods for that) - Robe boots now also requires blaze powder to avoid conflicts with other mods
- Made helmets a bit larger to improve hat layer rendering
- Fixed crash when two prismarine armors hurt each other
- Steampunk boots no longer break elytra
- Now using tags instead of Axe items
1.6.1
- Downgraded Forge to recommended version
1.6.0
- Ported to 1.20.1
1.5.6
- Migrated to fabric armor rendering
- This may solve some mod conflicts
- Synced translations
1.5.5
- No crashes on Bukkit implementations, but reduced features
1.5.4
- Temporarily removed extramixins
1.5.3
- Updated Translations
- Fixed incompatibility with some mods (including Dungeons Gear)
- Added support for Mod Menu and Cloth Config
1.5.2
- Updated and fixed translations
1.5.1
- Fixed item order in creative menu in 1.19.3
- Improved order and size of armor layers
- Steampunk boots no longer prevents critical damage
- Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
- Fixed protection value custom configuration
1.5.0
- Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
- Armor can now be found in loot chests!
- Entities will now wear immersive armor
- Fixed offhand slot occluding steampunk armor
- Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
- Steampunk HUD Overlay also works on Forge now
- Most armor properties are now configurable
1.4.2
- Ported to 1.19.3
1.4.1
- Ported to 1.19.1
1.4.0
- Ported to 1.19
1.3.8
- Fixed compatibility with Modern UI
- Fixed Wither Helmet recipe (Thanks Ardis!)
1.3.7
- The steampunk armor no longer deals extra damage
- The steampunk chestplate shows a compass and clock in the HUD
- The steampunk leggings can now double jump
- Robe armor no longer makes random sounds
- Robe armor no loner spawns particles in first person
- Wither armor no longer requires wither skulls
1.3.6
- Skeleton armor now prevents you from being attacked from skeletons
1.3.5
- Fixed recipes advancements
- Added config to disable enchantment glint
- Fixed incompatibility with sihywtcamd
1.3.4
- Added config to disable effects
- Removed broken advancement
- Fixed enchantment glow
1.3.3
- Fixed armor not rendering on forge
- Fixed first person sleeve not showing
1.3.2
- Fixed incompatibility with some cosmetic layer mods
- Fixed hat and other second layer skins overlapping parts of the armor
- Fixed incompatibility with First Aid
1.3.1
- Ported to 1.18.1
- Updated translations
- Fixed tooltip issue on Fabric on Warrior Armor
1.3.0
- Ported to 1.18.2
1.2.0
- Ported to 1.17.1
1.1.2
- Fixed slime armor making you invincible
- Increase Steampunk and Slime Armor explosion resistance
- Increased Robe magic resistance
- Decreased Slime armor knockback resistance for incomplete sets
1.1.1
- Fixed Steampunk Leggings effect applied to Boots instead
- Fixed Steampunk boots slowing you down, but not preventing fall damage
- Fixed compass on Steampunk armor to point in the opposite direction
- Updated translations (thanks Fleyzi!)
- Added magic protection effect to robe
1.1.0
- Added Steampunk Armor
- Further, extended armor framework to allow even cooler armor
- Improved armor performance
- Added fallback textures for conflicting mods
- You can now disable individual armor sets in the config
1.0.1
- Fixed incompatibility with modded armor on Forge
- Reworked model and renderer injector to work better with other mods
1.0.0
- Bone Armor
- Wither Armor
- Warrior Armor
- Heavy Armor
- Robe Armor
- Slime Armor
- Divine Armor
- Prismarine Armor
- Wooden Armor
1.7.5+1.21.1Релиз1.21.1 · 14 сентября 2025 г.
1.7.5
- Fixed NeoForge damage math
1.7.4
- Fixed NeoForge magic tag
- Robe now applies 2x fire ticks
1.7.2
- Fixed wither armor not dealing much wither damage
- Fixed effects not working on NeoForge
1.7.1
- Added armor tags
1.7.0
- Removed
enabledArmors(Too buggy, use dedicated mods for that) - Robe boots now also requires blaze powder to avoid conflicts with other mods
- Made helmets a bit larger to improve hat layer rendering
- Fixed crash when two prismarine armors hurt each other
- Steampunk boots no longer break elytra
- Now using tags instead of Axe items
1.6.1
- Downgraded Forge to recommended version
1.6.0
- Ported to 1.20.1
1.5.6
- Migrated to fabric armor rendering
- This may solve some mod conflicts
- Synced translations
1.5.5
- No crashes on Bukkit implementations, but reduced features
1.5.4
- Temporarily removed extramixins
1.5.3
- Updated Translations
- Fixed incompatibility with some mods (including Dungeons Gear)
- Added support for Mod Menu and Cloth Config
1.5.2
- Updated and fixed translations
1.5.1
- Fixed item order in creative menu in 1.19.3
- Improved order and size of armor layers
- Steampunk boots no longer prevents critical damage
- Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
- Fixed protection value custom configuration
1.5.0
- Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
- Armor can now be found in loot chests!
- Entities will now wear immersive armor
- Fixed offhand slot occluding steampunk armor
- Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
- Steampunk HUD Overlay also works on Forge now
- Most armor properties are now configurable
1.4.2
- Ported to 1.19.3
1.4.1
- Ported to 1.19.1
1.4.0
- Ported to 1.19
1.3.8
- Fixed compatibility with Modern UI
- Fixed Wither Helmet recipe (Thanks Ardis!)
1.3.7
- The steampunk armor no longer deals extra damage
- The steampunk chestplate shows a compass and clock in the HUD
- The steampunk leggings can now double jump
- Robe armor no longer makes random sounds
- Robe armor no loner spawns particles in first person
- Wither armor no longer requires wither skulls
1.3.6
- Skeleton armor now prevents you from being attacked from skeletons
1.3.5
- Fixed recipes advancements
- Added config to disable enchantment glint
- Fixed incompatibility with sihywtcamd
1.3.4
- Added config to disable effects
- Removed broken advancement
- Fixed enchantment glow
1.3.3
- Fixed armor not rendering on forge
- Fixed first person sleeve not showing
1.3.2
- Fixed incompatibility with some cosmetic layer mods
- Fixed hat and other second layer skins overlapping parts of the armor
- Fixed incompatibility with First Aid
1.3.1
- Ported to 1.18.1
- Updated translations
- Fixed tooltip issue on Fabric on Warrior Armor
1.3.0
- Ported to 1.18.2
1.2.0
- Ported to 1.17.1
1.1.2
- Fixed slime armor making you invincible
- Increase Steampunk and Slime Armor explosion resistance
- Increased Robe magic resistance
- Decreased Slime armor knockback resistance for incomplete sets
1.1.1
- Fixed Steampunk Leggings effect applied to Boots instead
- Fixed Steampunk boots slowing you down, but not preventing fall damage
- Fixed compass on Steampunk armor to point in the opposite direction
- Updated translations (thanks Fleyzi!)
- Added magic protection effect to robe
1.1.0
- Added Steampunk Armor
- Further, extended armor framework to allow even cooler armor
- Improved armor performance
- Added fallback textures for conflicting mods
- You can now disable individual armor sets in the config
1.0.1
- Fixed incompatibility with modded armor on Forge
- Reworked model and renderer injector to work better with other mods
1.0.0
- Bone Armor
- Wither Armor
- Warrior Armor
- Heavy Armor
- Robe Armor
- Slime Armor
- Divine Armor
- Prismarine Armor
- Wooden Armor
1.7.5+1.21.1Релиз1.21.1 · 14 сентября 2025 г.
1.7.5
- Fixed NeoForge damage math
1.7.4
- Fixed NeoForge magic tag
- Robe now applies 2x fire ticks
1.7.2
- Fixed wither armor not dealing much wither damage
- Fixed effects not working on NeoForge
1.7.1
- Added armor tags
1.7.0
- Removed
enabledArmors(Too buggy, use dedicated mods for that) - Robe boots now also requires blaze powder to avoid conflicts with other mods
- Made helmets a bit larger to improve hat layer rendering
- Fixed crash when two prismarine armors hurt each other
- Steampunk boots no longer break elytra
- Now using tags instead of Axe items
1.6.1
- Downgraded Forge to recommended version
1.6.0
- Ported to 1.20.1
1.5.6
- Migrated to fabric armor rendering
- This may solve some mod conflicts
- Synced translations
1.5.5
- No crashes on Bukkit implementations, but reduced features
1.5.4
- Temporarily removed extramixins
1.5.3
- Updated Translations
- Fixed incompatibility with some mods (including Dungeons Gear)
- Added support for Mod Menu and Cloth Config
1.5.2
- Updated and fixed translations
1.5.1
- Fixed item order in creative menu in 1.19.3
- Improved order and size of armor layers
- Steampunk boots no longer prevents critical damage
- Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
- Fixed protection value custom configuration
1.5.0
- Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
- Armor can now be found in loot chests!
- Entities will now wear immersive armor
- Fixed offhand slot occluding steampunk armor
- Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
- Steampunk HUD Overlay also works on Forge now
- Most armor properties are now configurable
1.4.2
- Ported to 1.19.3
1.4.1
- Ported to 1.19.1
1.4.0
- Ported to 1.19
1.3.8
- Fixed compatibility with Modern UI
- Fixed Wither Helmet recipe (Thanks Ardis!)
1.3.7
- The steampunk armor no longer deals extra damage
- The steampunk chestplate shows a compass and clock in the HUD
- The steampunk leggings can now double jump
- Robe armor no longer makes random sounds
- Robe armor no loner spawns particles in first person
- Wither armor no longer requires wither skulls
1.3.6
- Skeleton armor now prevents you from being attacked from skeletons
1.3.5
- Fixed recipes advancements
- Added config to disable enchantment glint
- Fixed incompatibility with sihywtcamd
1.3.4
- Added config to disable effects
- Removed broken advancement
- Fixed enchantment glow
1.3.3
- Fixed armor not rendering on forge
- Fixed first person sleeve not showing
1.3.2
- Fixed incompatibility with some cosmetic layer mods
- Fixed hat and other second layer skins overlapping parts of the armor
- Fixed incompatibility with First Aid
1.3.1
- Ported to 1.18.1
- Updated translations
- Fixed tooltip issue on Fabric on Warrior Armor
1.3.0
- Ported to 1.18.2
1.2.0
- Ported to 1.17.1
1.1.2
- Fixed slime armor making you invincible
- Increase Steampunk and Slime Armor explosion resistance
- Increased Robe magic resistance
- Decreased Slime armor knockback resistance for incomplete sets
1.1.1
- Fixed Steampunk Leggings effect applied to Boots instead
- Fixed Steampunk boots slowing you down, but not preventing fall damage
- Fixed compass on Steampunk armor to point in the opposite direction
- Updated translations (thanks Fleyzi!)
- Added magic protection effect to robe
1.1.0
- Added Steampunk Armor
- Further, extended armor framework to allow even cooler armor
- Improved armor performance
- Added fallback textures for conflicting mods
- You can now disable individual armor sets in the config
1.0.1
- Fixed incompatibility with modded armor on Forge
- Reworked model and renderer injector to work better with other mods
1.0.0
- Bone Armor
- Wither Armor
- Warrior Armor
- Heavy Armor
- Robe Armor
- Slime Armor
- Divine Armor
- Prismarine Armor
- Wooden Armor
1.7.4+1.21.1Релиз1.21.1 · 7 сентября 2025 г.
1.7.4
- Fixed NeoForge magic tag
- Robe now applies 2x fire ticks
1.7.2
- Fixed wither armor not dealing much wither damage
- Fixed effects not working on NeoForge
1.7.1
- Added armor tags
1.7.0
- Removed
enabledArmors(Too buggy, use dedicated mods for that) - Robe boots now also requires blaze powder to avoid conflicts with other mods
- Made helmets a bit larger to improve hat layer rendering
- Fixed crash when two prismarine armors hurt each other
- Steampunk boots no longer break elytra
- Now using tags instead of Axe items
1.6.1
- Downgraded Forge to recommended version
1.6.0
- Ported to 1.20.1
1.5.6
- Migrated to fabric armor rendering
- This may solve some mod conflicts
- Synced translations
1.5.5
- No crashes on Bukkit implementations, but reduced features
1.5.4
- Temporarily removed extramixins
1.5.3
- Updated Translations
- Fixed incompatibility with some mods (including Dungeons Gear)
- Added support for Mod Menu and Cloth Config
1.5.2
- Updated and fixed translations
1.5.1
- Fixed item order in creative menu in 1.19.3
- Improved order and size of armor layers
- Steampunk boots no longer prevents critical damage
- Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
- Fixed protection value custom configuration
1.5.0
- Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
- Armor can now be found in loot chests!
- Entities will now wear immersive armor
- Fixed offhand slot occluding steampunk armor
- Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
- Steampunk HUD Overlay also works on Forge now
- Most armor properties are now configurable
1.4.2
- Ported to 1.19.3
1.4.1
- Ported to 1.19.1
1.4.0
- Ported to 1.19
1.3.8
- Fixed compatibility with Modern UI
- Fixed Wither Helmet recipe (Thanks Ardis!)
1.3.7
- The steampunk armor no longer deals extra damage
- The steampunk chestplate shows a compass and clock in the HUD
- The steampunk leggings can now double jump
- Robe armor no longer makes random sounds
- Robe armor no loner spawns particles in first person
- Wither armor no longer requires wither skulls
1.3.6
- Skeleton armor now prevents you from being attacked from skeletons
1.3.5
- Fixed recipes advancements
- Added config to disable enchantment glint
- Fixed incompatibility with sihywtcamd
1.3.4
- Added config to disable effects
- Removed broken advancement
- Fixed enchantment glow
1.3.3
- Fixed armor not rendering on forge
- Fixed first person sleeve not showing
1.3.2
- Fixed incompatibility with some cosmetic layer mods
- Fixed hat and other second layer skins overlapping parts of the armor
- Fixed incompatibility with First Aid
1.3.1
- Ported to 1.18.1
- Updated translations
- Fixed tooltip issue on Fabric on Warrior Armor
1.3.0
- Ported to 1.18.2
1.2.0
- Ported to 1.17.1
1.1.2
- Fixed slime armor making you invincible
- Increase Steampunk and Slime Armor explosion resistance
- Increased Robe magic resistance
- Decreased Slime armor knockback resistance for incomplete sets
1.1.1
- Fixed Steampunk Leggings effect applied to Boots instead
- Fixed Steampunk boots slowing you down, but not preventing fall damage
- Fixed compass on Steampunk armor to point in the opposite direction
- Updated translations (thanks Fleyzi!)
- Added magic protection effect to robe
1.1.0
- Added Steampunk Armor
- Further, extended armor framework to allow even cooler armor
- Improved armor performance
- Added fallback textures for conflicting mods
- You can now disable individual armor sets in the config
1.0.1
- Fixed incompatibility with modded armor on Forge
- Reworked model and renderer injector to work better with other mods
1.0.0
- Bone Armor
- Wither Armor
- Warrior Armor
- Heavy Armor
- Robe Armor
- Slime Armor
- Divine Armor
- Prismarine Armor
- Wooden Armor
1.7.4+1.21.1Релиз1.21.1 · 7 сентября 2025 г.
1.7.4
- Fixed NeoForge magic tag
- Robe now applies 2x fire ticks
1.7.2
- Fixed wither armor not dealing much wither damage
- Fixed effects not working on NeoForge
1.7.1
- Added armor tags
1.7.0
- Removed
enabledArmors(Too buggy, use dedicated mods for that) - Robe boots now also requires blaze powder to avoid conflicts with other mods
- Made helmets a bit larger to improve hat layer rendering
- Fixed crash when two prismarine armors hurt each other
- Steampunk boots no longer break elytra
- Now using tags instead of Axe items
1.6.1
- Downgraded Forge to recommended version
1.6.0
- Ported to 1.20.1
1.5.6
- Migrated to fabric armor rendering
- This may solve some mod conflicts
- Synced translations
1.5.5
- No crashes on Bukkit implementations, but reduced features
1.5.4
- Temporarily removed extramixins
1.5.3
- Updated Translations
- Fixed incompatibility with some mods (including Dungeons Gear)
- Added support for Mod Menu and Cloth Config
1.5.2
- Updated and fixed translations
1.5.1
- Fixed item order in creative menu in 1.19.3
- Improved order and size of armor layers
- Steampunk boots no longer prevents critical damage
- Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
- Fixed protection value custom configuration
1.5.0
- Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
- Armor can now be found in loot chests!
- Entities will now wear immersive armor
- Fixed offhand slot occluding steampunk armor
- Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
- Steampunk HUD Overlay also works on Forge now
- Most armor properties are now configurable
1.4.2
- Ported to 1.19.3
1.4.1
- Ported to 1.19.1
1.4.0
- Ported to 1.19
1.3.8
- Fixed compatibility with Modern UI
- Fixed Wither Helmet recipe (Thanks Ardis!)
1.3.7
- The steampunk armor no longer deals extra damage
- The steampunk chestplate shows a compass and clock in the HUD
- The steampunk leggings can now double jump
- Robe armor no longer makes random sounds
- Robe armor no loner spawns particles in first person
- Wither armor no longer requires wither skulls
1.3.6
- Skeleton armor now prevents you from being attacked from skeletons
1.3.5
- Fixed recipes advancements
- Added config to disable enchantment glint
- Fixed incompatibility with sihywtcamd
1.3.4
- Added config to disable effects
- Removed broken advancement
- Fixed enchantment glow
1.3.3
- Fixed armor not rendering on forge
- Fixed first person sleeve not showing
1.3.2
- Fixed incompatibility with some cosmetic layer mods
- Fixed hat and other second layer skins overlapping parts of the armor
- Fixed incompatibility with First Aid
1.3.1
- Ported to 1.18.1
- Updated translations
- Fixed tooltip issue on Fabric on Warrior Armor
1.3.0
- Ported to 1.18.2
1.2.0
- Ported to 1.17.1
1.1.2
- Fixed slime armor making you invincible
- Increase Steampunk and Slime Armor explosion resistance
- Increased Robe magic resistance
- Decreased Slime armor knockback resistance for incomplete sets
1.1.1
- Fixed Steampunk Leggings effect applied to Boots instead
- Fixed Steampunk boots slowing you down, but not preventing fall damage
- Fixed compass on Steampunk armor to point in the opposite direction
- Updated translations (thanks Fleyzi!)
- Added magic protection effect to robe
1.1.0
- Added Steampunk Armor
- Further, extended armor framework to allow even cooler armor
- Improved armor performance
- Added fallback textures for conflicting mods
- You can now disable individual armor sets in the config
1.0.1
- Fixed incompatibility with modded armor on Forge
- Reworked model and renderer injector to work better with other mods
1.0.0
- Bone Armor
- Wither Armor
- Warrior Armor
- Heavy Armor
- Robe Armor
- Slime Armor
- Divine Armor
- Prismarine Armor
- Wooden Armor
Полная история изменений — на Modrinth.
Комментарии
Загружаем…





