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Mineforgian

Spectral Seas

Swashbuckling! Pirates! Sailing! Magic! So many fish! An exploration pack featuring Small Ships, Spectrum, Hybrid Aquatic, and a bunch of very silly custom content.

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3K
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13
Обновлён
10 марта 2026 г.
Лицензия
CC-BY-NC-SA-4.0

Опубликован 10 июня 2024 г.

Spectral Seas Logo

Spectral Seas is a survival and exploration-focused modpack inspired by pirate movies, Age of Sail swashbuckling and my fevered imagination. Sail the world and unlock the mysteries of Spectrum to discover the secret beneath the bedrock.

The Situation

You met your Grandad but once, but his colorful garb, theatrical mannerisms, and wild tales of life on the open sea left a permanent impression. Father always spoke disdainfully of the old man, but this did nothing to dim your fascination. When dad passed on, he left you a modest inheritance and an exceedingly dull family business. It was no surprise when you sold off the enterprise and joined a merchant crew as a deckhand.

In retrospect, it should also have been no surprise when the ship was set upon by pirates and you were hurled overboard in shark-infested waters.

You very nearly drowned, and now you've washed ashore upon an unknown island, with nothing but a bundle of rations, your Grandad's nasty old cutlass, and a tattered book that a sailor thrust in your hand shortly after the ship left port.

It will be dark sooner than you know, and you're getting hungry. Hopefully some trace of Grandad's swashbuckling blood will keep you alive long enough to get out of here.

Features

A Perilous Beginning: Start with a meager stash of supplies and your trusty parrot, and scramble to survive on an unknown island.

A World of Islands: Custom terrain generation that creates a world of deep, endless oceans dotted with islands of various sizes.

Sail the Infinite Seas: Build and sail a ship around the world - and name it, decorate it, and upgrade it. Never lose track of it - because a marker is automatically placed on the map when you disembark.

The Life Aquatic: Varied ocean biomes teeming with sea life - from sharks to squids…to stranger things.

Scurrilous Pirates: Beware of pirate ships on the high seas - and their dangerous hideouts on the shores. Those who brave their hail of bullets may find their treasure worth the risk.

Mysteries and Magic : A carefully curated collection of customized structures to explore, and many clues and custom map integrations to lead you to them. And beneath that, a whole hidden world to discover.

Underworlds Unknown: Completely customized cave generation in the Overworld, and a Nether like you've never seen - a dark mirror of the Overworld with hellish islands floating in an endless sea of lava.

The Fine Print

The pack has finally had an official 1.0.0 release. It's alive!

As always, this release comes with my personal guarantee: if it breaks in half, you get to keep both halves.

Ченджлог

2.0.0Релиз1.20.1 · 10 марта 2026 г.

[2.0.0] The Endless Update!

Dimensions come, dimensions go. Some quality of life changes. Some unpleasant surprises. A sanctum sanctorum.

This is a major update and makes some incompatible changes to world generation. Don't try to update a world from 1.0.x – start a new one.

Changed

  • Removed the End dimension
    • Removed strongholds and all End Portal related content
    • Eyes of ender lead to a different structure
    • Required End content has been moved to a new secret cave biome, the Ender Caves
    • Renamed Dragon's Breath to Dragonfly Breath. Can be obtained in small amounts by feeding dragonflies unusual snacks
  • Increased minimum distance between shipwrecks
  • Cleaned up the EMI index a bit and grouped more items
  • Tweaked Ecologics walnut trees to fit in better with Geophilic oak trees
  • Reduced spawn counts for Corsairs on beaches
  • Made Gliders recipes cheaper
  • The slingshot can now fire splash potions, fire charges, bombs, snowballs, and ender pearls
  • Disabled biome temperature speed modifiers for Small Ships
  • Made sus sand patches for beachcombing slightly larger
  • Unified Bleeding effects from Hybrid Aquatic and Tridents n' Stuff
  • Removed a few enchantments
    • Dullness: too dull
    • Phase Strafe: too hard to use, not different enough from Phase Leap
    • Hover: too similar to Air Hop and Cotton Cloud boots
  • Increased variation in ration sack contents
  • Removed the Spectrum multitool (sorry)
  • Suppressed a bunch of useless log messages
  • Switched item removals to use Reliable Remover instead of custom KubeJS scripts
  • Restored Inventory Profiles Next and replaced MacOS Input Fixes with NoEmu to work around item scrolling bug
  • When popping up the location of an explorer map in the atlas, we try to set the zoom level to fit both the player marker and the map destination marker on screen
  • Wandering traders and cartographers will sell a Mysterious Underground Map for one obsidian block

Added

  • Added the Port-Folio, a little piece of luggage that allows the player to access a personal pocket dimension
    • Crafted with a tier 2 pedestal
    • To use, place on the ground, bind with a Paintbrush, and click to open
    • When open and crouched upon, transports the player to their personal Workspace
  • Added Potion Workshop recipes for most non-vanilla potions
  • Added Enchanter recipes and upgrade recipes for most non-vanilla enchantments
  • Added EMIDiscovery to prevent the EMI index from revealing too many secrets
    • The index only displays items which the player has held, and items that can be crafted from known items
    • The set of known items is pre-populated with most vanilla items
    • Usage lookup is disabled for craftable but unknown items
  • Added some fun surprises to towers
  • Seagulls now drop feathers
  • Tall dunegrass can be woven into string
  • Sacks and bundles are now dyeable
  • The Crystal Apothecary can now collect Galosphere crystal shards
  • Added Stucturify mod to prevent structure overlap and limit structure generation near spawn
  • Added FastNoise mod to help with worldgen speed
  • Added pack version number to home screen and logs

Fixed

  • Pirate ships no longer drop their hold loot when despawning due to distance
  • Improved automatic third-person transitions when swimming or entering a boat
  • Disabled the shield decoration recipe since adding banners doesn't work with round shields
  • Tropical stew is no longer edible when full
  • Fixed coal not appearing in shipwreck supply chests
  • Added missing translations for caving advancements
  • Added missing Antique Atlas tile configuration for custom biomes
  • Removed Enchanter recipes for removed vanilla enchantments
  • Fixed duplicate ship markers when changing the sail color of a ship with an existing marker
  • Fixed empty armory chests in pillager outposts
1.0.3Релиз1.20.1 · 8 февраля 2026 г.

[1.0.3] 2026-02-08

More ship variants, a few bugfixes, some QOL changes, and ziplines. For no reason except ZIPLINES!

Fixed

  • Fixed anchor point for about menu. Should fix about menu weirdness on high resolution screens
  • Reduced number of mods shipped as overrides on both Modrinth and CurseForge

Changed

  • Replaced Inventory Profiles Next with Mouse Tweaks to fix inventory scroling

Added

  • Added crafting recipe for saddles
  • Added Easy Shulker Boxes. Replaces Bundle Backport-ish and allows loading and accessing sack contents in the inventory
  • Small Ships can now be crafted from Ecologics wood types: walnut, azalea, flowering azalea, and coconut
  • Added Ziplines:Rezipped. Connect fences with ropes or chains and zip along them by holding RMB and jumping while aiming at a line holding a pickaxe.
1.0.2Релиз1.20.1 · 5 февраля 2026 г.

A few tweaks to early game based on player feedback and my own playtesting.

Added

  • Force a small island to exist at world spawn if there is no dry land there
  • Added seashells to Stony Shores

Changed

  • Make towers slightly more common

  • Pirate Ship updates

    • reduced pirate ship spawn rates
    • lowered base speed, increased starting speed, reduced slowdown in turns
    • increased crew size by 1
    • added loot to ship holds
  • Disabled forced fullscreen on launch

  • Move third person maps below the compass ribbon

  • Disable HUD hiding by default

Fixed

  • Cleaned up some log spam
1.0.1Релиз1.20.1 · 28 января 2026 г.

What would a new release be without a few hotfixes?

  • Remove Spawn Balance Utility unti l can figure out why it was blocking all Hybrid Aquatic mobs. This made it unreasonably difficult to progress!
  • Disable auto-third-person when riding animals
  • Fix some broken messages in bottles.
  • Auto-load the About screen on first load.
  • Fix some elements being misplaced on the About screen when resizing windows.
  • Fixed the Brigg recipe having the wrong item IDs for a couple of ingredients.
1.0.0Релиз1.20.1 · 27 января 2026 г.

A release version!

Significant changes since the last Beta:

  • Removed some unused large assets. Smaller pack!
  • Added an About screen.
  • Spawning adjustments to prevent vanilla mobs from being crowded out by modded mobs
  • Add some instructions to the Eccentric Tome lore. The tome also only has the guidebook in it initially.
  • Pirates occasionally drop grog
  • Game days are now 20 minutes long. Nights are still 10 minutes.
  • You can now burn various types of shells to get bonemeal.
  • Prevented otters from boarding ships.
  • Simplified and improved pirate ship navigation.
  • Replaced KubeJS scripts for ship upgrades with a new mod.
  • Fixed ship damage not being persisted on save.
  • Updated Elder Guardian Loot tables with sweet trident stuff.
  • Tweaked and reorganized advancements
  • Made potato plants more likely to drop a poisonous spud. For Reasons.
  • Replaced wooden tool tier with seashell
  • Worldgen tweaks for more high terrain, which also makes Topaz geodes easier to find.
  • Supply sacks in shipwrecks are now randomly filled from loot tables.
  • Fixed damage amounts to equipment found in tower chests.
  • Made village generation more likely.
  • Made ruined portals more common.
  • Wearing both diving suit and diving leggings now gives slowness.
  • Shears are copper now.
  • Wild boars are now larger and more aggressive.
  • New messages in bottles, and edits to old ones.
  • Beachcombing! Look for patches of suspicious sand on beaches.
  • Made hermit crab shell drops worse.
  • Added ocean trenches to deep oceans.
  • Pirates attack in Cogs instead of Briggs at lower local difficulty.
  • Tweaked distribution for underwater structures.
  • Slightly less blighted trashslot icon.
  • Add map tiles and markers for Swampier Swamps villages.
0.9.13-betaБета1.20.1 · 3 декабря 2025 г.
  • updated fabric loader to 0.17.3
  • fixed bug in Loot.js, handle missing enchantments gracefully
  • add Actually Harvest
  • fix shader config
0.9.11-betaБета1.20.1 · 26 ноября 2025 г.
  • Updated to Hybrid Aquatic 1.5.2
  • Lots of minor mod updates
  • Gratuitious worldgen fiddling
  • Other cool things I can't remember!
0.9.10-betaБета1.20.1 · 16 июля 2025 г.

Tiny patch for an ugly bug.

  • Fixed sleeping on ships being broken because scope in KubeJS is very cursed.

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