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Mineforgian

Mob Variants

Adds stronger variants for hostile mobs

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56K
Подписчики
86
Обновлён
20 августа 2026 г.
Лицензия
MIT

Опубликован 4 октября 2024 г.

Requires Fabric API

Requires Cloth Config

Forge: Requires Sinytra Connector

Mob Variants adds stronger variants for hostile mobs.

Supported versions:

Minecraft version Status
26.x Coming soon
1.21 Up to date
1.20+ Outdated, no longer maintained

Mob conversion:

To keep vanilla spawn system possibly untouched, instead of simply spawning mobs, this mod attempts to replace already spawned vanilla mobs. Since 6.6.0 the system is data driven, so you can create your own mob conversion rules or replace existing ones.


Cave variants:

When mob spawns, there is a chance that it will be converted into cave variant. The chance is the higher the deeper it spawns.

By default, they appear under 26 Y level.

Detailed description of mobs:

Spider variants:

Spoiler

Spider has a chance to convert to Armored Spider.

Armored Spider has 2 hp more, 12 armor and 0.1 knockback resistance. It also deflects arrows without piercing.

Skeleton variants:

Spoiler

Skeleton has a chance to convert to Undead Warrior.

Undead Warrior has 50% chance to spawn with stone sword, and has 2 hp more, 0.2 knockback resistance and walks a bit faster. Additionally, the first (1 - 4) arrows he shots apply one of the following status effects: weakness, blindness, instant damage.

Zombie variants:

Spoiler

Zombie has a chance to convert to Forgotten.

Forgotten has 6 hp more, 2 armor more, walks a bit faster and applies mining fatigue to enemy

Creeper variants:

Spoiler

Creeper has a chance to convert to Cave Creeper.

Cave Creeper quickly explodes when set on fire

Biome variants:

When mob spawns on a specific biome, it has a chance to convert into biome variant

Detailed description of mobs:

Spider variants:

Spoiler

Spider has a chance to convert to Tropical Spider in Jungle

Tropical Spider deals less damage, but poisons enemies

Zombie variants:

Spoiler

Zombie has a chance to convert to Explorer in Jungle

Explorer can climb walls and gets less damage from falling


Zombie has a chance to convert to Frozen Zombie on Snowy Biomes

Frozen Zombie has 4 armor more and applies slowness to enemy


Zombie has a chance to convert to Bloated Corpse on Swamps

Bloated Corpse has 2 hp less. Upon death it leaves poisonous "gas" that causes nausea + poison on hard difficulty. If Bloated Corpse is on fire, it will create fire explosion instead.

Skeleton variants:

Spoiler

Skeleton has a chance to convert to Corsair on Beach or Ocean (not frozen)

Additionally Corsair spawns on shipwrecks and when skeleton is underwater, it will convert to Corsair.

Corsair can swim and wields wooden sword.

Slime variants:

Spoiler

Slime has a chance to convert to Toxic Slime on Mangrove Swamps

Toxic Slime poisons enemies. Smallest Toxic Slimes can still attack.

Nether variants:

Mobs in nether has a chance to convert into stronger variant

Detailed description of mobs:

Ghast variants:

Spoiler

Ghast has a chance to convert to Nightmare

Nightmare has 6 hp more, its fireball is stronger and it shoots many small fireballs when target is close enough.

Wither Skeleton variants:

Spoiler

Wither Skeleton has a chance to convert to Executioner

Executioner walks slower, but has 26 hp more, 0.6 knockback resistance, and spawns with axe and iron helmet

Piglin and Piglin Brute variants:

Spoiler

Piglin has a chance to convert to Infected Piglin

Infected Piglins are immune to fire

Skeleton variants:

Spoiler

Skeleton has a chance to convert to Soul Stealer

Soul Stealer deals additional magic damage, uses melee attacks and walks fast when on soul sand.

Magma Cube variants:

Spoiler

Magma Cube has a chance to convert to Lava Slime

Lava Slime sets enemies on fire and leaves a pool of lava after death.

Zombified Piglin variants:

Spoiler

Zombified Piglin has a chance to convert to Zombified Piglin Brute

Zombified Piglin Brute walks faster, has 22 more hp, deals 1 more damage and wields golden axe.

 Additionally, it gets angry when player gets too close.

Configuration:

Config:

You can set chances of converting mob into stronger variant

You can access config via Mod Menu

Config file name: frycmobvariants.json5

Datapacks:

You can create your own mob conversion rules. More info here.

Compatibility:

Ченджлог

6.6.0+1.21Релиз1.21, 1.21.1 · 20 августа 2026 г.
  • tropical spiders can spawn with potion effects and skeleton riding it (like normal spiders)
  • mob conversion is data driven
  • removed "frycmobvariants:is_underground" tag (using "c:is_cave" instead)

Config changes:

  • added 4 config options: whether mobs spawned by spawners, spawn eggs and commands should convert
  • convert chance options use range from 0.0 to 1.0 instead of 0 to 100
  • most options now require /reload for the changes to start working
6.5.4+1.21Релиз1.21, 1.21.1 · 11 мая 2026 г.
  • removed follow range boost from frozen zombie and bloated corpse (was added by accident)
  • greatly decreased follow range of undead warrior, forgotten and soul stealer
5.5.4+1.20.5Релиз1.20.5, 1.20.6 · 11 мая 2026 г.
  • removed follow range boost from frozen zombie and bloated corpse (was added by accident)
  • greatly decreased follow range of undead warrior, forgotten and soul stealer
4.5.4+1.20Релиз1.20.2, 1.20.3, 1.20.4 · 11 мая 2026 г.
  • removed follow range boost from frozen zombie and bloated corpse (was added by accident)
  • greatly decreased follow range of undead warrior, forgotten and soul stealer
4.5.3+1.20Релиз1.20.2, 1.20.3, 1.20.4 · 8 ноября 2025 г.
  • fixed mobs having 1% higher convert chance than expected (#11)
  • increased default convert chance for all mobs by 1% (except cave variants, because they weren't affected by the bug)
  • fixed Soul Stealer's animations with Fresh Animations (#6)
5.5.3+1.20.5Релиз1.20.5, 1.20.6 · 8 ноября 2025 г.
  • fixed mobs having 1% higher convert chance than expected (#11)
  • increased default convert chance for all mobs by 1% (except cave variants, because they weren't affected by the bug)
  • fixed Soul Stealer's animations with Fresh Animations (#6)
6.5.3+1.21Релиз1.21, 1.21.1 · 8 ноября 2025 г.
  • fixed mobs having 1% higher convert chance than expected (#11)
  • increased default convert chance for all mobs by 1% (except cave variants, because they weren't affected by the bug)
  • fixed Soul Stealer's animations with Fresh Animations (#6)
6.5.2+1.21Релиз1.21, 1.21.1 · 29 августа 2025 г.
  • fixed #8

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