
Spectrum
A full-feature minecraft mod about harnessing the powers of color
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- 18 августа 2026 г.
- Лицензия
- LGPL-3.0-only
Опубликован 14 декабря 2021 г.

Overview
Spectrum is a colour-themed magic mod all about discovery and exploration. You will combine the sixteen colours and magical resources you discover on your journey to create magical tools and machines. The ultimate goal is to discover what lies beneath the once impenetrable bedrock floor.
In the process, you will gain a new perspective on things that have always been around you. You will notice things that have always seemed out of place, but you have never been able to identify them because you lacked the knowledge and tools to observe them. Now is the time!
Spectrum is progression-based and doesn't give everything away at first glance. As you progress through its advancement trees, you will have many realizations and solve lots of puzzles. Each step of your journey will be hinted at through advancements and the in-game guidebook that you will receive as soon as you find your first geode.
There is no hand-holding, so you will need to experiment and explore quite a lot. This also means that it may not be the best fit for everyone. Everyone plays Minecraft differently, and that's perfectly fine!
Spectrum is not meant to be rushed through or 'grinded'. It is best enjoyed alongside your playthrough.
Everything you ever wanted in a Magic Mod
- A handcrafted progression and revelation system.
- lots of new magical equipment, items, blocks and decorations
- Lots of new enchantments and potion effects
- New fluids with full collision and unique effects
- Build your own customizable crafting structures.
- Lots of new handcrafted sounds and particles
- New unique ores, plants, and geodes
- Customizable structures with intriguing puzzles

Revelations
Just because something looks like stone doesn't mean it is…

There is a lot to uncover and lots of discoveries to be made.

Is this mod for me?
You might enjoy Spectrum if you like the following: Outer Wilds; Myst; Thaumcraft; Chromaticraft; figuring out how and why things work
You will probably hate Spectrum if you like the following: Generic tech mod #7 with linear progression that tells you exactly what to do at every step; following video tutorials 1:1
Progressing through the mod
When you first start out, you may notice that most items only appear with a locked recipe in your chosen recipe viewer. In Spectrum, recipes and their matching guidebook entries are unlocked step by step, providing something new to experiment with at each stage.
Everything will be hinted at via advancements and the guidebook that is gifted to you when you stumble upon your first geode: your own personal notebook. You will note down everything you stumble upon, every recipe you unlock and every discovery you make there.

New ways to craft
Spectrum offers many new ways to express yourself. Its multiblock structures are designed to be satisfying and fun to play with, giving you lots of freedom to construct and personalize them in your own creative way.

Spectrum's Discord
You will find a lot of helpful people on Spectrum's Discord. There are always friendly and helpful people around. Feel free to swing by if you like!
https://discord.com/invite/EXU9XFXT8a
Lots of room to tinker for modpack makers
Almost everything is configurable, from recipes to the entire progression path. Spectrum also comes with lots of new advancement criteria.
Full and extensive documentation is available for modpack makers in Spectrum's Wiki.
As a player, you will find everything you need in the extensive in-game guidebook.
Want to contribute?
Every single input and be it just feedback or a bug report is greatly appreciated!
Mod Integration
Spectrum ships with custom content for many mods: Custom recipes, sensible tags and even custom blocks and items.
For the mods with more extensive content integrations, there exist dedicated entries in the guidebook.
Check it out for a list of supported mods!
Examples
- AE2: Lots of additional Recipes; Crystal Apothecary compat
- Alloy Forgery: New forges, recipes & fuel
- Botania: New custom items, Black Hole Talisman support, additional recipes & Potion Workshop reagents
- Paginated Advancements & Custom Frames: Custom advancement frames
- Starry Skies: Many additional spheres, making a full skyblock Spectrum playthrough possible
- Chalk: Making Chalk unbreakable
- EMI: Integration for all of Spectrum's recipe types
- Go Fish: Full compat for Go Fish enchants & loot tables; enchantment recipes
- RoughlyEnoughItems: Integration for all of Spectrum's recipe types
- …and many more
Support Us
Ченджлог
1.12.4-1.21.1-neoРелиз1.21.1 · 17 августа 2026 г.
Just a small one with a few fixes.
- Fixed some 'block broken' advancements to unlock before they should have
- EMI/REI now shows buttons & othe overenchanting star for enchantment upgrade recipes when one of the builtin alternate resource packs is enabled
- Improves some command lang files
- Fading food from Tropicraft
1.12.3-1.21.1-neoРелиз1.21.1 · 16 августа 2026 г.
Spectrum NeoForge 1.12.3 for Minecraft 1.21.1
This update comes with loaaaads of under the hood changes to make mechanics more consistent and easier to maintain. Pastel Upgrading, Potion/Status Effect internals, Entity type creation, ink block internals, spawner manipulation recipes, upgrades, floatblock internals, ... I tested extensively, but I am sure I missed a thing or two. Please let me know if you find anything!
Builtin Resource Packs
Similar to the Fabric version, the Neo version now ships builtin Resource packs:
- Alternate Textures: the texture variants that were used during MC 1.20.1. Includes the Spectrum Style Amethyst
- Programmer Art: uuuhhhhh yeah. Please don't. I went through all blocks to make them as compatible as possible. Even the dev art Pigment Pedestal works almost perfectly fine now, despite its hitbox being a tad off (resource packs can't tweak hitboxes).
Recipe Format Changes (breaking changes for modpack creators!)
All Secret recipes now have a condition that makes the recipe show as normal, instead of their hints. For most recipes the trigger is crafting the recipe one (crafting a salty tart will make the 'salty' recipes show up, for example).
For the modpack makers out there, all of Spectrum's recipe types now support additional_recipe_viewer_results.
Items/Blocks you add as reference there will make the recipes show up as results.
Example: Pure Azurite for the Crystallarieum Growing recipe for Azurite (which gives you just a cluster, but its nice to be able to look that up).
The Fusion Shrine recipe format has changed: effects got grouped into effects, with start, during and finish properties.
Specifying effects is now optional. Omitting them will play the default small explosion when finished crafting.
Improvements
- Gather Nodes now have two upgrade rings (up from 1)
- The Draconic Twinsword now comes preenchanted with Sweeping Edge V
- Potion Reagents are now able to apply color to Potions.
- The
spectrum:block_broken advancementcriterion can now test for all kinds of stuff, not just block states - Reworked the Moonstone chiseled block models. They behave like pillars now, making them a lot more consistent to place
- Added config settings for Ink consumption of Constructor's & Exchanging staff. Setting those to 0 makes them free, removing any Ink checks & tooltips
- Centered the 'Secret Recipe!' texts in EMI & REI
- Made the fluid converting & Primordial Fire recipe displays bigger, so long hint text will not overflow
- Added the
/spectrum force_enchantcommand, for when you really want to have something enchanted - Having a fluid as output in a Crystallarieum recipe now shows up in recipe viewers with 'usage/recipes' lookups
- Data driven Pastel Node upgrades are a lot easier to create
Bug Fixes
- Fixed bottling decay blocks with one bottle in hand deleting both the bottle and the decay
- Fixed the Draconic Twinsword forgetting its attack damage and speed in certain cases
- The crystallarieum now actually allows with 0 ink recipes. Additives with a 0 ink cost multiplier will now make it work, too
- The Moonstone Temple structure in the DD Cities got its missing loot, armor stands, books & tree platforming location back that was missing since back in 1.19.2. Below the Colored Trees now properly is Blackslag, instead of Dirt
- Fixed a crash when using Night Salts / other sleep items
Lang
- zh_cn: Thank you, SmallYii!
- ko_kr: Thank you, 2hh8899!
1.12.2-1.21.1-neoРелиз1.21.1 · 11 августа 2026 г.
Gated Crafting Table Recipes
Added recipes with unlock conditions for the Crafting tables that EMI/REI show as not unlocked when not having a set advancement. The Paintbrush, Guidebook and basic Pedestal recipes only unlock after getting the first gemstone / spectrum resource. Many 'compacting'-style recipes, such as Pigment Blocks, Gemstone Blocks, Gemstone Powder Blocks, Pure Resource Blocks and more are now crafting table recipes.
The gating is purely visual - if you have the required ingredients at hand, the recipe will work, despite EMI/REI listing them as locked. But the unlock conditions are set to require having the items in the first place, so ¯\_(ツ)_/¯
As a consequence, all blocks that support crafting recipes are now able to craft these basic recipes, which includes the Vanilla Crafter, Compacting Chest and Fabrication Chest.
Improvements
- The Crystallarieum now allows recipes that do not consume any Ink
- Added a mob effect tag for making effects always infinite when applied
- Rebalanced the Crystallarieum Additives for Azurite, Malachite, Bloodstone, Prismarine & Bismuth
- Improved the logic tool upgrade recipes handle components & enchantments (like when upgrading from Malachite to Glass Crest)
- Increased the base explosion power of Arcane Charges from 3 to 4
- Tilled Slush / Shale Clay growth boost/prevention now work with all modded crops respecting Neo crop growth events
- removed ~20 mixins and migrated them to events
- Pastel Upgrades are now data driven and can be tweaked & expanded!
- Removed Mental Presence. As a game mechanic it's kinda unfair to only be able to be defended against sleep effects when progressing Spectrum
- Made 'Another Roll' use a more performant mixin system and made that an attribute instead
- Treasure Hunter drops now scale with Another Roll
- Removed Tilled Slush/Shale Clay items to match vanilla Farmland
- Guidebook consistency: Block Placer & Breaker are now next to each other; the 'Filter' entry now uses a circle, matching other info entries
- Added all kinds of golden stuff to the
piglin_loveditem tag - The Mermaids Gem advancement is now sorted directly under Spectrum root, since finding one starts the journey
- The gravity applied to players when having a lot of Stratine / Paltaeria in the inventory is now capped. The cap is still very high, but it will prevent issues when rejoining servers with large ping and dozens of stacks of Paltaeria in the inventory
- The Storm Stone potion reagent now increases the potions potency to II for brews that do not have any potency modifiers added
- Nephrite Blossom Leaves now bloom twice as fast
- Increased the duration of the Nightfalls Blade with Fatal slumber from 10s->30s. 10 seconds was wayyyyy to little to defend oneself
- The 'memory to head' recipe now lists that any mobs memory will do
- The guidebook now mentions that Kindlings have to be broken in for breeding
Bug Fixes
- Fixed the Crystallarieum sometimes stopping or continuing to use Ink & Additives when fully grown
- Fixed the Neolith potion reagent not turning the potion visibly black (the tooltip was correctly blurred)
- Fixed nectardew burgeon tooltip not listing its Eternal Slumber effect as infinite
- Fixed a leaf of the Pastel Omni nodes not having a texture
- Azure Dike data is not persisted across death anymore
- Fixed the Moonstuck Nectar 'increased drink speed' potion reagent not actually affecting drink speed
- Fixed the Nectar Lance rendering as Knotted Sword when blocking
- Fixed Crits not applying in many cases
- Fixed Spawners dropping XP when harvested with a Resonance tool
- Fixed the 'unlock alcoholic beverages' button not visibly updating when pressed until the page is refreshed
- Fixed the Moonstone Temple in the DD cities generating without Polished Amethyst blocks
- Fixed trims on Bedrock Armor looking weird by... simply not making Bedrock Armor trimmable anymore :P
- Fixed the Titration Barrel only returning a single Bottle instead of two when sealing it for the Freigeist recipe
- Fixed a dupe with Floatblocks
- Removed the broken 'gift wet lava sponge' advancement. Turns out there is a reason why vanilla removed 'Diamonds to you!'
Mod Compat
- Amaranth now fires Neo crop growth events, allowing other mods to influence how it grows
- Spelunkery / Dimensional Tears: Moved the dimensional tears compat recipes that were part of Speclunkery previously to the new mod
- Supplementaries: Added a workaround for Tinted Preservation Glass being unmovable by Pistons, locking players out of a Preservation Structure
- Spectral Decorations: Fixed recipe viewers potentially showing a cloaked feather as the item shown for the
kindling_feathersitem tag, when having feathers uncloaked, but not colored ones
Lang
- zh_cn: Thank you, SmallYii!
- ko_kr: Thank you, 2hh8899!
1.12.1-1.21.1-neoРелиз1.21.1 · 4 августа 2026 г.
Upgrade Advisory
- The Crystallarieum does not take ink items anymore. If you still have an Ink flask in there when you update it will get deleted.
Known Issues
- Pastel Ink nodes balance ink between blocks, but that is not indicated visually
- Pastel Nodes sometimes jitter
- The order of the Ink bars in the Cinderhearth can vary
- When enchanting, the XP particles do not rain down onto the item
Ink Changes
- Ink now evens out even between items & blocks (like Ink Flasks in the Color Picker)
- that means you safely store as much ink in Flasks as you want. You can always put it back to fill your levellable trinkets, for example
- Hovering over Ink storing blocks using the Paintbrush now shows a UI with Ink data
- Ink storing items can now specify if constructs/players/noone can drain ink from them, or if they can be filled. This is a surprise tool that will help us later :eyes:
- The Crystallarieum does not take ink items anymore. Ink now has to be supplied to it via Ink Pastel Node. You will not have to click like 50 things into it anymore
Improvements
- Moved another bunch of mixins to events. Improves mod compat
- Added an
spectrum:inkitem sub predicate. You can now match advancements based on the amount of ink in your inventory or anywhere else. Existing advancements have been migrated to use it - Added a config option for Ruin: Allow the creation of Deeper Down portals (default), stop it from spreading to the lowest layer of Bedrock in the overworld, or opening to the void when breaking it
Bug Fixes
- Fixed crash when viewing Enchantment Upgrade recipes in the guidebook
- Fixed items getting inserted into the Fusion Shrine unstacked in some cases
Mod Compat
- ImmediatelyFast: Fixed items with custom border highlighting not rendering. Thank you, RaphiMC!
1.12.0-1.21.1-neoРелиз1.21.1 · 2 августа 2026 г.
Spectrum NeoForge 1.12.0 for Minecraft 1.21.1
Breaking Changes
- Preservation Chests / Item Bowls will forget which players interacted with them already
- Ink is now exposed via capability and its package got changed. This will break all mods integrating with Ink
- Pure Azurite/Malachite/Bloodstone block ids have been renamed. Craft them to items to prevent loosing yours
- The json format of Enchantment upgrade recipes changed. The wiki has been updated.
- Now takes ingredients instead of individual items
- Different levels now allow for individual ingredients (now possible example: low level: pigment; high level: pigment blocks)
- The json format of Crystallarieum recipes changed.
- "fluid_medium" is now "fluid" to match the other recipe types
- "catalysts" are now "additives", since they are usually consumed. The wiki and ingame text has been updated.
Known Issues
- Pastel Ink nodes balance ink between blocks, but that is not indicated visually
- Pastel Nodes sometimes jitter
Fluid Revamp
Mud/Sludge has been removed. It never really found its place in the mod and was merely useful for some dipping recipes & getting renewable Dirt. Added Cauldrons for all fluids. Man, that was a real pita. Fluid dripping via Dripstone works, too! You can adjust the speed / disable it in the config. Revamped the colors of all fluids, including their submerged overlays, to be more expressive
Quitoxic Reeds now grow in Dragonrot and can now convert the block they are growing on. Depending where they grow in they now turn clay/mud into different materials. Sneakily added a way to get Failing/the Cinderhearth without ever visiting the Nether - take that, dimension-locking servers.
Pastel Network Expansion
Pastel Networks have been reworked to support arbitrary resources. Added the Ink Node! Connecting blocks that store Ink will even it out between all connected blocks in the network. Finding Mermaids Gems now unlock Fluid Nodes! They work exactly like their item counterparts, having provider, sender, storage and gather variants. Moonstone tier unlocks Omni nodes! These combine item, fluid and ink transfer all in one
Refactoring
A sizable amount of time this update was invested in refactoring and code cleanliness. Over the years that Spectrum has been in existence legacy code, similar but not identical strands of code and special cases have accumulated, and these have now been tidied up. There's still room for improvement here and there (particularly around the multiblocks that use item bowls), but it’s already making a big difference and will simplify future updates and ports. Also ran static code analysis (Qodana) across the whole codebase, resulting in lots of fixes, performance & code tidiness improvements all around the board, way too many to list here.
Improvements
- Heartbound Chest owner is now synced to clients, to make certain tool mods not shit themselves when trying to break it
- Various improvements around the Memory => Head recipe
- Activating the Cotton Cloud Boots now resets fall damage
- The DumpRegistries / DumpTags commands now force UTF8 as encoding
- Made Jade Vine particles movement prettier
- Items now tick in Bottomless Bundles (Midnight Aberrations now crumbles, for example)
- Improved Monster Spawner tooltips
- Efficiency Upgrades now work on recipes flagged as 'copy the components from the first input item'. That one item will continue to always be consumed (since usually it is a tool upgrade or similar)
- Clotted Cream does not clear all status effects anymore, but only those that milk would clear, too
- Sedatives now completely clear Frenzy, instead of lessening its effects
- Renamed all tool configs to be better reflecting which tools they affect
- Spectrums Bows & Crossbows are now enchantable with durability enchants
- Carrying lots of Paltaeria now cancels fall damage
- Reworked the Draconic Twinsword internals to feel smoother and a lot more performant. Also removed swearing from its tooltip
- Bottling up Ruin at the bottom of the world now creates portals
- The Nature's Staff will now spread Mycelium
- The guidebook now mentions that Ink Flasks can be cleared via crafting grid
- Endgame now only unlocks after socketing the locket, instead of finding it, in addition to the criteria from dimension exploration
- Blaze memories now take Fire Charges instead of Blaze Rods, to make it easier for Peaceful players. Breeze memories now use Wind Charges instead of a Feather
- Particles spawned by the Particle Spawner have no friction anymore - makes it easier to do nifty things with them like chimneys
- Picking up a Dragon Talon now resets Draconic Twinsword cooldown (if the player merged it prematurely)
- Block Placers now place blocks with the correct rotation - also fixes crashes when placing certain modded blocks
- Filled / Wrapped presents now only stack to 1. They now have their owner set correctly when quick-crafted in the player gui
- Downgraded the shader versions to fix memory leaks when entering the dimension with very old graphics carts
- Added a config setting for charged Creepers to drop Spectrum heads
- Tridents & Bidents can now be enchanted with Inventory Insertion & Exuberance
- Improved Fake player handling when using the newest Revelationary (like the Digital Miner)
- Burning Colored logs with Primordial Fire now drops Pigment
- Burning Vegetal with Primordial Fire now turns it to Slime Blocks
- Omni Accelerating Doombloom Seeds now spawns Primordial Fire
- You can now extract items from the Pedestal from any side using modded pipes / Pastel Nodes
- Wither Heads are now explosion proof
- Bedrock tools will not be randomly enchanted with Unbreaking anymore
- Preenchanted tools will not be offered enchantments they already have anymore
- The guidebook now better clarifies at what height Azurite generates
- Gamerules for infinite fluids
- Gamerule to fizzle out Primordial Fire
- Picking up a Pyrite Projector unlocks a recipe for them
- Gemstone ores now require stone tools to mine them (down from iron)
- Ores around geodes are now data driven. Remove the existing ones in your pack, or add your own ores for other modded geodes!
- Mounts can now pass Semi Permeable glass, when ridden by players
- Razing now stacks with Efficiency
- Destroying the last pastel node in a network now drops all items that are underway
- Item and XP requirements in Enchantment upgrade recipes are now a lot more consistent
- The clover block stem now is a cross instead of a block to match the vanilla plant style
- If FloatBlocks can't place themselves, they now drop as items
- Crafting the Bottomless Bundle now requires less Rabbit Hide - replaced with Leather
- Indestructible is now mutually exclusive with Sharpness
- Buffed Inertia
- Curse of the void can now be crafted without visiting the end as long as you have the materials (like via end skip)
- The RGB fusion recipe is no longer hinted at. The resulting copper is now extra coppery
- Arcane Charges are now enchantable with Steadfast (no longer loosing it in lava, yay!)
Bug Fixes
- Fixed Mermaid's Gems behaving weird in the inventory
- Fixed the Shimmerstone reagent unlocking too late (with breaking Bedrock)
- Fixed a dupe with the Bottomless Bundle
- Leaving a world now properly resets the options for random effect chances with the Potion Workshop
- Fixed a crash with the Block Flooder when throwing and immediately leaving the game
- Fixed a crash with shooting stars when an addon registers an Ink color without a matching DyeColor
- Fixed a vignette rendering at 0,0,0 should a mod initialize, but not spawn a certain entity
- Fixed the Spirit Instiller now spawning a particle when almost finished crafting
- Fixed the creative tab texture always rendering as it were in the top row
- Fixed the End Portal opening sound being played every time an Eye is added to a frame
- Fixed the Bedrock Anvil GUI preserving color or names of previous items in certain cases
- Fixed various typos in the guidebook
- Fixed the Fusion Shrine not changing the light level based on the fluid
- Fixed Ender Glass not always dropping
- Fixed Divinity showing additional hearts
- Fixed jumping being weird when swimming and having a Ring of Aerials Grace equipped
- Fixed Idols being stuck in cooldown when moving them with a Piston when on cooldown
- Fixed the 'Pride' present wrapping paper being unobtainable
- Fixed using Concealing Oils yielding infinite Glass Bottles
- Fixed a dupe with the Ender Dropper
- Fixed 'trinket change' advancement criteria not always triggering correctly
- Fixed throwing filled buckets on top of the Fusion Shrine applying the fluid, but not emptying the bucket
- Fixed rotated colored logs/wood not being cloaked
- Fixed Potion amplifier tooltips >V being off by one
- Fixed Spirit Instillers deleting items thrown on top when already full
- Fixed a crash with Citrine Glass Arrows fired from Dispensers
- Fixed the 'Collect Ender Dragon Head' advancement not triggering
- Fixed entities on primordial fire sometimes continuing burning forever after entering water
- Fixed Eternal Slumber not being eternal
- Fixed crash when omni accelerating endermen with damaging projectiles
- Fixed Bedrock Shears not being enchantable
Mod Compat
- Malum: mirror the renaming of processed_soulstone => refined_soulstone
- Apotheosis: added workaround for Apotheosis increasing the fortune level on Workstaffs on each cycle
- Travelers Backpack: Compat is back!
- Jade: Compat is back!
- Immersive Portals: Workaround for End Portal opening
- REI: fixed the 'missing blocks' highlights for the Pedestal being at the wrong positions
- Create: Resonance now drops pure Zinc
- Mod compat blocks are now listed in the creative inventory
- Gobber: Resonance now drops pure Globettes
- Witchery: Blacklisted the Death Protection Poppet from Indestructible
- Farmers Delight: Noxcaps can now be stripped on cutting boards
- Farmers Delight: Gemstone Cutting recipes now accept multitools
- Sable: Resonance now drops levitites
Lang
- zh_cn: Thank you, SmallYii!
- ko_kr: Thank you, 2hh8899!
@release-ping
1.11.6-1.21.1-neoРелиз1.21.1 · 20 апреля 2026 г.
Improvements
- Finding Azurite is now easier:
- Ore blobs now generate more frequently and now are sometimes exposed to air
- The particles & sound effects only start playing when you are closer
- In return, the blobs are a tad smaller
- Glow Vision Goggles are now only equippable in the 'Face' slot, not the head anymore, so they do not compete with the Circlets
- Tweaked the config. You are now able to edit all floating point values ingame via the builtin config screen
- Sugar Canes (vanilla and modded ones) now grow on Slush (the full block, not the tilled one; since that is not a full block the Sugar Cane would render floating)
- Breaking Ruin now always spawns drops, even if the player creates a Bedrock Portal. Thank you, mikaba-eu!
- Reduced the amount of required entities near Nightdew Vines to get the max chance for the rare drop from 20->16
- Dead Bushes are now placeable on DD groundcover blocks
- Incandescent/Frostbite Essence/Crystals are now cloaked until you discover them
- Removed the indestructible_blacklisted item tag. You can use tag exclusions in the enchantable tag instead
- The Nectar Lance & Knotted Swords now have a block animation
- Added damage type tag
bypasses_parryingfor damage types that bypass sword blocking - Crafting a Nectar Lance now preserves the enchantments of the Knotted Sword
- Doubled the yield of the recipe to craft Pastel Nodes from Pure Azurite
- Improved the wording of various guidebook entries & setting descriptions
Bug Fixes
- Fixed the Pure Redstone reagent destription in EMI/REI (the book was correct)
- Fixed Titration Barrel advancements not unlocking
- Fixed a client disconnect when Pastel Nodes tried to send items to full inventories
- Fixed a disconnect by joining a world while force-sleeping
- Blocks that store fluid now properly update their visuals if you pump fluid into them
- Fixed an issue with Item Bowls causing fake blocks
Mod Compat
- Create: Fixed crushing recipes. Thank you, Vihri!
- Create: Saws now harvest Noxwood (only the wood, not the 'leaves', since Create has no proper way to add them as such)
- GeOre: Crystal Apothecary compat
Translations
- Updated zh_cn. Thank you, SmallYii!
- Updated ru_ru. Thank you, v0pros!
1.11.3-1.21.1-neoРелиз1.21.1 · 1 апреля 2026 г.
Improvements
- You can now access the Knowledge Gems in the Enchanter, Cinderhearth and Black Hole Chests via Pastel Nodes and Pipes
- The config options for Shooting Star & Storm Stone dimensions now allow matching dimensions via regex
- Nourishing now has a hard cap for saturation if mods that uncap saturation values are present
Bug Fixes
- Serialization error with colored Presents
- Fixed a lang format error in zh_cn. Thank you, TheLMiffy1111!
- Updated ru_ru. ty, v0pros!
1.11.2-1.21.1-neoРелиз1.21.1 · 28 марта 2026 г.
Improvements
- The Deeper Down reverb sound effects are back!
- Reworked the fluid color mappings to look nicer (for example when fusion crafting)
- Mermaids Gems can now fill fluid items in the inventory (like buckets) with 1000mb of water when clicked on them
- Mermaids Gems now fill Cauldrons with Water
- Improved the colors for various recipes when crafting them in the Potion Workshop
- Changed the name of the midgame advancement tree to "Spectrum – Paint it Black"
- Various improvements in the guidebook
- Removed the technical node crystal items that were only ever used for rendering the pastel nodes and otherwise unused. Tweaked the node rendering a tad to look nicer
- The advancements for filling the Knowledge Gem with XP don't require the exact XP values any more - any value equal or higher will now unlock the advancements
- Bedrock Shears can now get all 'mining' enchants, similar to vanilla Shears
- Improved zh_cn lang. Thank you SmallYii!
Fixes
- The enchantment upgrade recipes in the guidebook don't spoil overenchant max levels anymore
- The Omni Accelerator now uses its 3D model again when held
- Fixed a Dupe with the Bottomless Bundle
- Fixed startup error with Malum
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