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Mineforgian

SparkleFlake's Optimization pack

Customization and Optimization Pack

Загрузки
8K
Подписчики
1
Обновлён
26 июля 2026 г.
Лицензия
CC-BY-4.0

Опубликован 9 июня 2024 г.

This pack is made for MultiMC or PrismLauncher or others launchers

Hi, this is my personal Fabric modpack. It features a variety of mods designed to improve performance, streamline routine tasks, and add useful conveniences to Minecraft. It also includes a mod for minor skin personalization — not essential for everyone, but I chose to keep it since this is my pack. Feel free to use it if you like :)

FPS comparison

Without my pack

~83 FPS

With my pack

~227 FPS

Ченджлог

15.1Релиз26.1.2 · 26 июля 2026 г.

Updated Chat Heads to 1.2.5 (26.1.2)

1.2.5

  • update Argentina Spanish (es_ar) translations, thanks to Texaliuz!

1.2.4

  • [1.21.9+] slightly improve compatibility with Chat Patches

1.2.3

  • [1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)

1.2.2

  • port to 26.1

While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.
Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!

Also, as always, report any issues you find!

1.2.1

  • [1.21.9+] implement "3Dness" for "Before Line" rendering
  • [1.21.9+] fix "3D" heads being taller than intended

1.2.0

Welcome to the 3rd dimension!

  • [1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat

Example of "3Dness", or Fluffyness if you prefer:

1.1.8

  • port to 1.21.11

note: "Before Line" rendering had to be rewritten, hopefully bug free

1.1.7

Quick followup fix for 1.1.6:

  • chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)

1.1.6

Another really small but important bug fix!

  • fix an issue where translatable messages (e.g. join/whisper messages) could lose their style

1.1.5

  • fix translations JSON (oops!)

1.1.4

  • update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!

1.1.3

  • fix click position being wrongfully offset in "Before Name" rendering

1.1.2

Breaking News: Single Source Code Character causes Havoc!

This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.

1.1.1

As expected, there were bugs!
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.
Keep the issue reports coming!

1.1.0

  • add "Auto-detect Name Aliases" feature, which detects responses to /realname commands on EssentialsX servers and automatically adds aliases for it (on by default)
  • [1.21.6+] fix "Missing Cloth Config" screen text being invisible

1.0.0

This is a large rewrite of the mod - it finally works how it always should have worked!
(And it took an insane amount of work to make it work, work.)

If you care for a bit of technical babbling with some info strewn inbetween, do read on!

The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!

Chat Heads now uses these player sprite text components.

On paper this should mean massively improved mod compatibility, since it's a vanilla feature.
In fact, it appears Chat Heads is finally fully compatible with Caxton!
The same may be true for Modern UI's text engine.

Servers will start making use of player sprites as well.
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.
(Whether this is sane behavior, time will tell)

Player sprites do however come with some limitations.

In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.

They also suffer from transparency issues.
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)

Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.
If you take your hat off, it won't show in chat either.

Finally, almost the entire player detection logic was rewritten.
It's hard to say if this really changes anything, but it's much more gooder code now.

While I did a ton of testing, due to the large scale of changes, issues are to be expected.
Please report any issue you find!

- Fourmisain


Updated Concurrent Chunk Management Engine (Fabric) to 0.4.0-alpha.0.44+26.1.2 (26.1.2)

This version is uploaded automatically by GitHub Actions.

Changelog:
- 7eaa2064 build: remove unnecessary deps and jij - ishland
- 3698bc0f refactor: use registry for dfc frontend - ishland
- 68fd4f18 fix: exception message in ConfigClampBindings - ishland
- 7430b705 refactor: dfc bytecode gen - ishland
- 8c991dd7 fix: properly cache compiled entries - ishland
- b242b711 change: promote DoublePerlinNoiseSampler to natives after 64k samples only - ishland
- 9ad3195f fix: better handle CoordinateNode and IntervalSelect in dot gen - ishland
- b46084dd new: add auxNames in dot gen - ishland
- 6741a34c change: pin install llvm in actions - ishland


Updated Fabric API to 0.155.2+26.1.2 (26.1.2)

  • Bump version (modmuss50)
  • Bump version (modmuss50)
  • Fix datagen crash with non-fabric-api tag providers (closes #5431) (#5495) (Up)

Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (26.1.2)

  • Bump version (modmuss)
  • Update versions (#189) (github-actions[bot], github-actions)
  • Update readme (github-actions)

Updated ImmediatelyFast to 1.15.3+26.1-fabric (26.1.2)

  • Made experimental sign buffering Vulkan compatible
  • Made sign atlas size configurable
  • Updated core shader blacklist

Updated Inventory Profiles Next to fabric-26.1-2.3.5 (26.1.2)

What's new

2.3.4

  • support for Minecraft 26.2
  • NeoForge builds doesn't require Kotlin For Forge or any other Kotlin provider.

Updated Iris Shaders to 1.11.2+26.1-fabric (26.1.2)

Updated to Sodium 0.9.1.


Updated libIPN to fabric-26.1-6.8.2 (26.1.2)

What's new

6.8.2

  • fixed crash on game stop

Updated Mod Menu to 18.0.0 (26.1.2)

  • Update zh_tw.json, thanks StarsShine11904
  • Update en_ud.json, thanks Fhilips613
  • Update Malay and Malay (Jawi) translations (thanks NuruddinPlays)
  • Update Estonian translation, thanks Madis0
  • Again fix selection and scroll amount not restoring, thanks fishstiz (resolves #1020)
  • Apply SHOW_LIBRARIES config to child mods; thanks to NotRyken
  • Update uk_ua.json, thanks StarmanMine142

Updated My Totem Doll to 2.6.0+26.1+fabric (26.1.2)

  • Added (Neo)Forge support
  • Many bug fixes

Updated Nvidium to 0.4.4-beta2-26.1 (26.1.2)

  • Update to Sodium 0.9.1
  • Optimizing region & section rasters

Updated Reese's Sodium Options to mc26.1.2-2.2.3+fabric (26.1.2)

Search improvements

  • Improved search-result highlighting with clearer match markers, selection borders, and tooltips for the active result.
  • Added a configurable search-result limit.
  • Added Shift+Enter to cycle backward through search results; Enter continues cycling forward.
  • Added keypad Enter support.
  • Fixed search cycling sometimes selecting a result without scrolling it into view, particularly on long pages.

Option controls

  • Added an “Always Show Action Buttons” setting.
  • Reset and undo buttons can remain visible while unavailable actions are shown as disabled.

Controller support

  • Fixed Controlify tab and header cycling position.

Full Changelog: https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.1.2-2.2.2...mc26.1.2-2.2.3


Updated RenderScale to 1.4.0-alpha.4-fabric+26.1 (26.1.2)

1.4.0-alpha.4

Add RenderScale to Sodium's video settings


Updated Resourcify to 1.8.5 (26.1.2)

Resourcify 1.8.5

Please make sure to report any bugs and/or visual anomalies on Resourcify's GitHub or in the Discord.

  • Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from CurseForge, CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update.

Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at bisecthosting.com/diamond and use code diamond to get 25% of your first month while also supporting me!


Updated ScalableLux to 0.3.0-alpha.0.2+26.1.2 (26.1.2)

This version is uploaded automatically by GitHub Actions.

Changelog:
- e41e4551 Updated Upstream - ishland


Updated ServerCore to 1.5.19+26.1.2 (26.1.2)

Added

  • Added a breeding cap config option for happy ghasts.

Fixed

  • Fixed mobcaps not updating on /sc reload.

Updated Sodium to mc26.1.2-0.9.1-fabric (26.1.2)

Sodium 0.9.1 for Minecraft 26.1.2 introduces asynchronous occlusion culling alongside other small improvements and fixes for crashes to improve stability.

This generally improves performance and avoids the frame rate dropping when the camera is moved, especially at high render distances. This feature has been in the works for a long time now, and together with the release for Minecraft 26.2, we've decided to release it. More work is planned, including improvements to the task scheduling system and optimizations to improve responsiveness.

  • Implementation of Asynchronous Graph Culling and Frame-Independent Task Scheduling (#2887)
  • Fix rare issues with chunk fading
  • Fix crash when using -Dmixin.debug=true (#3689)
  • Only make environment changes if the early window will create a gl context early (#3697)
  • Improve the presentation and wording of some video options (#3700)
  • Fix water color handling
  • Fix broken block tinting by not incorrectly converting to the wrong color format
  • Fix fluid color overrides not being applied (#3729)
  • Fix crash "getResources is null" (#3752)
  • Fix crash "centroid is null," "allQuads is null," and "geometryPlanes is null" (#3757, #3805)
  • Fix crashes resulting from unsafe concurrency in async culling "ArrayIndexOutOfBoundsException" (#3756)
  • Improved mod compatibility by using occlusion culling from camera render state (#3764)
  • Optimize checks for immediate presentation in RSM (#3768)
  • Cache max draw size in MultiDrawBatch instead of scanning every frame (#3773)
  • Fix crash "sorter is null" (#3787)
  • Internal code quality improvements and cleanup
  • Remove extra ABGR conversion to fix incorrect falling block coloration (#3798)
  • Fix non-terrain block lighting (#3800)
  • Fix command line not being restored after NeoForge early window init (#3803)

Iris versions 1.11.1 and older are not compatible, and you will need to download an appropriate version from Modrinth, or if no such version is available there, from the Iris Discord server.


Updated Sodium Extra to mc26.1.2-0.9.3+fabric (26.1.2)

Full Changelog: https://github.com/FlashyReese/sodium-extra/compare/mc26.1.2-0.9.2...mc26.1.2-0.9.3


Updated voxy to 0.2.18-beta (26.1.2)

  • sodium 0.9.1
  • other 0.2.18 improvements

Updated YetAnotherConfigLib (YACL) to 3.9.6+26.1-fabric (26.1.2)

YetAnotherConfigLib 3.9.6

3.9.6 targets

Fabric NeoForge Forge
26.1
26.2
26.3-snapshot

Changes

  • Port to 26.3 snapshot 4

14.3Релиз26.1.1 · 26 июля 2026 г.

Updated Chat Heads to 1.2.5 (26.1.1)

1.2.5

  • update Argentina Spanish (es_ar) translations, thanks to Texaliuz!

1.2.4

  • [1.21.9+] slightly improve compatibility with Chat Patches

1.2.3

  • [1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)

1.2.2

  • port to 26.1

While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.
Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!

Also, as always, report any issues you find!

1.2.1

  • [1.21.9+] implement "3Dness" for "Before Line" rendering
  • [1.21.9+] fix "3D" heads being taller than intended

1.2.0

Welcome to the 3rd dimension!

  • [1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat

Example of "3Dness", or Fluffyness if you prefer:

1.1.8

  • port to 1.21.11

note: "Before Line" rendering had to be rewritten, hopefully bug free

1.1.7

Quick followup fix for 1.1.6:

  • chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)

1.1.6

Another really small but important bug fix!

  • fix an issue where translatable messages (e.g. join/whisper messages) could lose their style

1.1.5

  • fix translations JSON (oops!)

1.1.4

  • update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!

1.1.3

  • fix click position being wrongfully offset in "Before Name" rendering

1.1.2

Breaking News: Single Source Code Character causes Havoc!

This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.

1.1.1

As expected, there were bugs!
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.
Keep the issue reports coming!

1.1.0

  • add "Auto-detect Name Aliases" feature, which detects responses to /realname commands on EssentialsX servers and automatically adds aliases for it (on by default)
  • [1.21.6+] fix "Missing Cloth Config" screen text being invisible

1.0.0

This is a large rewrite of the mod - it finally works how it always should have worked!
(And it took an insane amount of work to make it work, work.)

If you care for a bit of technical babbling with some info strewn inbetween, do read on!

The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!

Chat Heads now uses these player sprite text components.

On paper this should mean massively improved mod compatibility, since it's a vanilla feature.
In fact, it appears Chat Heads is finally fully compatible with Caxton!
The same may be true for Modern UI's text engine.

Servers will start making use of player sprites as well.
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.
(Whether this is sane behavior, time will tell)

Player sprites do however come with some limitations.

In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.

They also suffer from transparency issues.
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)

Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.
If you take your hat off, it won't show in chat either.

Finally, almost the entire player detection logic was rewritten.
It's hard to say if this really changes anything, but it's much more gooder code now.

While I did a ton of testing, due to the large scale of changes, issues are to be expected.
Please report any issue you find!

- Fourmisain


Updated Fabric API to 0.155.2+26.1.2 (26.1.1)

  • Bump version (modmuss50)
  • Bump version (modmuss50)
  • Fix datagen crash with non-fabric-api tag providers (closes #5431) (#5495) (Up)

Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (26.1.1)

  • Bump version (modmuss)
  • Update versions (#189) (github-actions[bot], github-actions)
  • Update readme (github-actions)

Updated ImmediatelyFast to 1.15.3+26.1-fabric (26.1.1)

  • Made experimental sign buffering Vulkan compatible
  • Made sign atlas size configurable
  • Updated core shader blacklist

Updated Inventory Profiles Next to fabric-26.1-2.3.5 (26.1.1)

What's new

2.3.4

  • support for Minecraft 26.2
  • NeoForge builds doesn't require Kotlin For Forge or any other Kotlin provider.

Updated libIPN to fabric-26.1-6.8.2 (26.1.1)

What's new

6.8.2

  • fixed crash on game stop

Updated Mod Menu to 18.0.0 (26.1.1)

  • Update zh_tw.json, thanks StarsShine11904
  • Update en_ud.json, thanks Fhilips613
  • Update Malay and Malay (Jawi) translations (thanks NuruddinPlays)
  • Update Estonian translation, thanks Madis0
  • Again fix selection and scroll amount not restoring, thanks fishstiz (resolves #1020)
  • Apply SHOW_LIBRARIES config to child mods; thanks to NotRyken
  • Update uk_ua.json, thanks StarmanMine142

Updated My Totem Doll to 2.6.0+26.1+fabric (26.1.1)

  • Added (Neo)Forge support
  • Many bug fixes

Updated Reese's Sodium Options to mc26.1.2-2.2.3+fabric (26.1.1)

This release improves Reese's Sodium Options with a redesigned options screen, better keyboard and controller navigation, Controlify support, screen narration, and several quality-of-life fixes.
Added full keyboard navigation support for moving through tabs, options, sliders, buttons, and search.
Added Controlify support, including controller navigation, tab switching, option interaction, search handling, and contextual button guides.
Added screen narration support for option rows, controls, tabs, buttons, labels, scrollbars, and search.
Added reset-to-default and undo overlays for options.
Added tooltips for focused options when navigating with keyboard or controller.
Added more RSO customization options, including tab header behavior, collapsible groups, tooltip delay, option IDs in tooltips, color themes, reverse cycling controls, shift-scroll slider adjustment, and overlay controls.
Reworked the options screen UI internals for better focus handling, scrolling, tabs, search, option rows, and action buttons.
Improved focus borders so they appear for keyboard/controller navigation without lingering after mouse input.
Fixed slider undo overlay behavior while dragging slider values.
Fixed slider edit mode so Back/Escape exits editing instead of closing the screen.
Fixed tab header text centering.
Fixed the Reese's Sodium Options tab ordering on NeoForge so it appears last as intended.
Added the Reese's Sodium Options icon to Sodium's config screen metadata.

Full Changelog: Resourcify's GitHub or in the Discord.

  • Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from CurseForge, CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update.

Updated YetAnotherConfigLib (YACL) to 3.9.6+26.1-fabric (26.1.1)

YetAnotherConfigLib 3.9.6

3.9.6 targets

Fabric NeoForge Forge
26.1
26.2
26.3-snapshot

Changes

  • Port to 26.3 snapshot 4

13.9-latestРелиз1.21.11 · 26 июля 2026 г.

Required Fabric Loader 1.19.3 or later

This version won't get updates anymore

Updated Bobby to 5.2.11.1+mc1.21.11 (1.21.11)

  • Fix malicious server being able to overwrite local worlds if it can guess their names (thanks to Reginald Gillespie for reporting!)

Updated Chat Heads to 1.2.5 (1.21.11)

1.2.5

  • update Argentina Spanish (es_ar) translations, thanks to Texaliuz!

1.2.4

  • [1.21.9+] slightly improve compatibility with Chat Patches

1.2.3

  • [1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)

1.2.2

  • port to 26.1

While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.
Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!

Also, as always, report any issues you find!

1.2.1

  • [1.21.9+] implement "3Dness" for "Before Line" rendering
  • [1.21.9+] fix "3D" heads being taller than intended

1.2.0

Welcome to the 3rd dimension!

  • [1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat

Example of "3Dness", or Fluffyness if you prefer:

1.1.8

  • port to 1.21.11

note: "Before Line" rendering had to be rewritten, hopefully bug free

1.1.7

Quick followup fix for 1.1.6:

  • chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)

1.1.6

Another really small but important bug fix!

  • fix an issue where translatable messages (e.g. join/whisper messages) could lose their style

1.1.5

  • fix translations JSON (oops!)

1.1.4

  • update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!

1.1.3

  • fix click position being wrongfully offset in "Before Name" rendering

1.1.2

Breaking News: Single Source Code Character causes Havoc!

This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.

1.1.1

As expected, there were bugs!
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.
Keep the issue reports coming!

1.1.0

  • add "Auto-detect Name Aliases" feature, which detects responses to /realname commands on EssentialsX servers and automatically adds aliases for it (on by default)
  • [1.21.6+] fix "Missing Cloth Config" screen text being invisible

1.0.0

This is a large rewrite of the mod - it finally works how it always should have worked!
(And it took an insane amount of work to make it work, work.)

If you care for a bit of technical babbling with some info strewn inbetween, do read on!

The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!

Chat Heads now uses these player sprite text components.

On paper this should mean massively improved mod compatibility, since it's a vanilla feature.
In fact, it appears Chat Heads is finally fully compatible with Caxton!
The same may be true for Modern UI's text engine.

Servers will start making use of player sprites as well.
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.
(Whether this is sane behavior, time will tell)

Player sprites do however come with some limitations.

In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.

They also suffer from transparency issues.
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)

Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.
If you take your hat off, it won't show in chat either.

Finally, almost the entire player detection logic was rewritten.
It's hard to say if this really changes anything, but it's much more gooder code now.

While I did a ton of testing, due to the large scale of changes, issues are to be expected.
Please report any issue you find!

- Fourmisain


Updated Concurrent Chunk Management Engine (Fabric) to 0.4.0-alpha.0.23+1.21.11 (1.21.11)

This version is uploaded automatically by GitHub Actions.

Changelog:
- 05de349f Updated Upstream - ishland
- 3acaeb9a build: pin install llvm action - ishland


Updated Entity Culling to 1.10.5 (1.21.11)

What's changed

  • Fix older Neoforge versions crashing on startup due to keybinds. Fix #307

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5


Updated Fabric API to 0.141.5+1.21.11 (1.21.11)

  • Bump version (modmuss50)
  • [1.21.11] Tag entry removal backport (#5462) (pnku, Chrys Chrysanthemum, cputnam-a11y, Juuz, ThePotatoArchivist)

Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (1.21.11)

  • Bump version (modmuss)
  • Update versions (#189) (github-actions[bot], github-actions)
  • Update readme (github-actions)

Updated ImmediatelyFast to 1.14.3+1.21.11-fabric (1.21.11)

  • Made experimental sign buffering Vulkan compatible
  • Made sign atlas size configurable

Updated Language Reload to 1.7.7+1.21.11 (1.21.11)

  • Updated to Minecraft 26.2. (#91 by @r03kt)
  • Updated Tatar translation. (#88 by @Amirhan-Taipovjan-Greatest-I)
  • Updated Belarusian translation. (#87 by @Gazmanovich)

Updated Mod Menu to 17.0.1-beta.1 (1.21.11)

  • Again fix selection and scroll amount not restoring, thanks fishstiz (resolves #1020)
  • Apply SHOW_LIBRARIES config to child mods; thanks to NotRyken
  • Fix mod list entry width after filtering thanks to Zaxoosh (resolves #1015)
  • Improve how update checking is executed (thanks litetex)
  • Fix extra comma in es_es.json
  • Delete untranslated l18n files (thanks Madis0)
  • Delete untranslated l18n files (thanks Madis0)
  • Fix non-numeric update versions getting v prefix (thanks JustPyrrha)
  • Add timeouts for HTTP workers to prevent hangs (thanks litetex)

Updated Reese's Sodium Options to mc1.21.11-2.2.3+fabric (1.21.11)

Search improvements

  • Improved search-result highlighting with clearer match markers, selection borders, and tooltips for the active result.
  • Added a configurable search-result limit.
  • Added Shift+Enter to cycle backward through search results; Enter continues cycling forward.
  • Added keypad Enter support.
  • Fixed search cycling sometimes selecting a result without scrolling it into view, particularly on long pages.

Option controls

  • Added an “Always Show Action Buttons” setting.
  • Reset and undo buttons can remain visible while unavailable actions are shown as disabled.

Controller support

  • Fixed Controlify tab and header cycling position.

Full Changelog: https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.11-2.2.2...mc1.21.11-2.2.3


Updated RenderScale to 1.4.0-alpha.4-fabric+1.21.11 (1.21.11)

1.4.0-alpha.4

Add RenderScale to Sodium's video settings


Updated Resourcify to 1.8.5 (1.21.11)

Resourcify 1.8.5

Please make sure to report any bugs and/or visual anomalies on Resourcify's GitHub or in the Discord.

  • Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from CurseForge, CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update.

Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at bisecthosting.com/diamond and use code diamond to get 25% of your first month while also supporting me!


Updated ScalableLux to 0.3.0-alpha.0.3+1.21.11 (1.21.11)

This version is uploaded automatically by GitHub Actions.

Changelog:
- 876d045a build: backport to 1.21.11 - ishland


Updated Smooth Scrolling to 2.6.7 (1.21.11)

  • backport fix for chat mask on fabric 0.19.0+

Updated Sodium to mc1.21.11-0.8.12-fabric (1.21.11)

Sodium 0.8.12 fixes a number of bugs, adds some new features, and improves memory usage. It also includes multiple improvements to lighting.

The release includes a new display of FPS percentiles which more accurately represent what you actually want to know about the FPS.

The median (labeled p50) shows the typical frame rate ignoring the slow frames
The 98th and 99.5th percentiles show the FPS of slow and very slow frames.
The average, which is what Minecraft displays by default, can get pulled down by few slow frames even though otherwise the frame rate is pretty high. This leads to the average FPS being not very representative of the actual frame rate you're seeing most of the time.

The new option to sort entities quads by their closest point allows correct rendering of similar translucent entities that have specific types of otherwise wrongly sorted geometry. This is disabled by default as it incurs a performance cost.

Included are also multiple crash fixes and changes to avoid retaining large memory allocations in specific scenarios.

Avoid retaining large allocations created when heavy quad splitting takes place
Fix buffer overflow caused by BSP Node reuse when quads were split
Fix wrong applicability test in BaseBiForest that would cause wrong rendering at render distances >32
Implement optional percentile fps display (#3633, #3642)
Fix flat fluid lighting being too dark (#3620)
Significantly reduce memory consumption on the direct sorting fallback path
Fix issues with fluid shaping in both "improved" and regular mode
Fix #3612 by performing uniform binding on particle rendering (#3637)
Fixed #3603 (incorrect AO and skylight level around light sources) (#3631)
Add option to sort Entity Quads by Closest Point (#3635)
Fix Minecraft's CompactVectorArray#getZ returning the wrong value which broke some mods' rendering (#3643)
Change fullbright blocks to only emit block light and no sky light (#3640)
Refactor ImprovedItemModelBuilder for better mod compatibility (#3648)
Fix the corrupted config screen to show up properly
Fix fog flicker (#3666)

Updated Sodium Extra to mc1.21.11-0.9.1+fabric (1.21.11)

Full Changelog: https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2


12.3-latestРелиз1.21.10 · 26 июля 2026 г.

This version won't get updates anymore

Updated Axiom to 5.4.2 (1.21.10)

  • Fixed crashing on sinytra connector due to fabric loom bug
  • Fixed ctrl/cmd being swapped on macos
  • Fixed elevation heightmaps being not selectable due to imgui change
  • Fixed crash when sprint keybind isn't bound to key
  • Fixed rendering issue with blueprint/clipboard thumbnails
  • Fixed block rotations being incorrect for some tools
  • Added type replace variant for smooth stone

Updated Chat Heads to 1.2.5 (1.21.10)

1.2.5

  • update Argentina Spanish (es_ar) translations, thanks to Texaliuz!

1.2.4

  • [1.21.9+] slightly improve compatibility with Chat Patches

1.2.3

  • [1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)

1.2.2

  • port to 26.1

While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.
Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!

Also, as always, report any issues you find!

1.2.2 (for 1.21.9/10)

  • [1.21.9/10] fix "Before Line" not rendering at all (I accidentally the whole code!)

1.2.1

  • [1.21.9+] implement "3Dness" for "Before Line" rendering
  • [1.21.9+] fix "3D" heads being taller than intended

1.2.0

Welcome to the 3rd dimension!

  • [1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat

Example of "3Dness", or Fluffyness if you prefer:

1.1.8

  • port to 1.21.11

note: "Before Line" rendering had to be rewritten, hopefully bug free

1.1.7

Quick followup fix for 1.1.6:

  • chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)

1.1.6

Another really small but important bug fix!

  • fix an issue where translatable messages (e.g. join/whisper messages) could lose their style

1.1.5

  • fix translations JSON (oops!)

1.1.4

  • update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!

1.1.3

  • fix click position being wrongfully offset in "Before Name" rendering

1.1.2

Breaking News: Single Source Code Character causes Havoc!

This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.

1.1.1

As expected, there were bugs!
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.
Keep the issue reports coming!

1.1.0

  • add "Auto-detect Name Aliases" feature, which detects responses to /realname commands on EssentialsX servers and automatically adds aliases for it (on by default)
  • [1.21.6+] fix "Missing Cloth Config" screen text being invisible

1.0.0

This is a large rewrite of the mod - it finally works how it always should have worked!
(And it took an insane amount of work to make it work, work.)

If you care for a bit of technical babbling with some info strewn inbetween, do read on!

The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!

Chat Heads now uses these player sprite text components.

On paper this should mean massively improved mod compatibility, since it's a vanilla feature.
In fact, it appears Chat Heads is finally fully compatible with Caxton!
The same may be true for Modern UI's text engine.

Servers will start making use of player sprites as well.
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.
(Whether this is sane behavior, time will tell)

Player sprites do however come with some limitations.

In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.

They also suffer from transparency issues.
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)

Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.
If you take your hat off, it won't show in chat either.

Finally, almost the entire player detection logic was rewritten.
It's hard to say if this really changes anything, but it's much more gooder code now.

While I did a ton of testing, due to the large scale of changes, issues are to be expected.
Please report any issue you find!

- Fourmisain


Updated Concurrent Chunk Management Engine (Fabric) to 0.3.6+alpha.0.11+1.21.10 (1.21.10)

This version is uploaded automatically by GitHub Actions.

Changelog:
- 9a499e6e new: sodium extended render distance via their api - ishland
- 3cd444fa fix: logic bug in rng - ishland


Updated Dynamic FPS to 3.11.6 (1.21.10)


Updated Ears (+ Snouts/Muzzles, Tails, Horns, Wings, and More) to 1.4.7_03+fabric-1.21.10 (1.21.10)

12.1.4+ only:


Updated Entity Culling to 1.10.5 (1.21.10)

What's changed

  • Fix older Neoforge versions crashing on startup due to keybinds. Fix #307

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5


Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (1.21.10)

  • Bump version (modmuss)
  • Update versions (#189) (github-actions[bot], github-actions)
  • Update readme (github-actions)

Updated ImmediatelyFast to 1.13.6+1.21.10-fabric (1.21.10)

  • Made sign atlas size configurable

Updated Resourcify to 1.8.5 (1.21.10)

Resourcify 1.8.5

Please make sure to report any bugs and/or visual anomalies on Resourcify's GitHub or in the Discord.

  • Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from CurseForge, CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update.

Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at bisecthosting.com/diamond and use code diamond to get 25% of your first month while also supporting me!


Updated Wavey Capes to 1.10.2 (1.21.10)

What's Changed 1.10.1/2

  • Fix game crash when an entity gets rendered before getting ticked #139 / #140

What's Changed 1.10.0

  • Add 26.2.x Fabric
  • Add 26.1.x NeoForge
  • Rework rendering/cape glint by other mods

Full Changelog: https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2


15.0Релиз26.1.2 · 22 июня 2026 г.

All the mods:

  • Alternate Current [1.9.0]
  • Axiom [5.4.2]
  • BadOptimizations [2.4.1]
  • BetterF3 [18.0.2]
  • Bobby [5.2.13+mc26.1]
  • Capes [1.5.11+26.1]
  • Chat Heads [1.2.4]
  • Cloth Config v26.1 [26.1.154]
  • Concurrent Chunk Management Engine [0.4.0-beta.1.0+26.1.2]
  • Continuity [3.0.1-beta.2+26.1]
  • Dynamic FPS [3.11.7]
  • EntityCulling [1.10.5]
  • Fabric API [0.152.1+26.1.2]
  • Fabric Language Kotlin [1.13.12+kotlin.2.4.0]
  • FerriteCore [9.0.0]
  • Fzzy Config [0.7.6+26.1]
  • ImmediatelyFast [1.15.2+26.1.2]
  • Inventory Profiles Next [2.3.3]
  • Iris [1.10.9+mc26.1.1]
  • LambDynamicLights [4.11.0+26.1.2]
  • Language Reload [1.7.7+26.1.2]
  • Lithium [0.24.6+mc26.1.2]
  • Mod Menu [18.0.0-beta.1]
  • My Totem Doll [2.4.0+26.1+fabric]
  • Noisium [2.8.5+mc26.1.2]
  • Nvidium [0.4.3-beta13-26.1]
  • Ok Zoomer [17.0.0-beta.5]
  • Reese's Sodium Options [2.1.0+mc26.1.2]
  • RenderScale [1.4.0-alpha.3]
  • Resourcify [1.8.3]
  • ScalableLux [0.2.0+fabric.2b63825]
  • ServerCore [1.5.18+26.1.2]
  • Shulker Box Tooltip [5.3.0+26.1.1]
  • Smooth Scrolling [2.8.1]
  • Sodium [0.8.12+mc26.1.2]
  • Sodium Extra [0.8.7+mc26.1.1]
  • Sodium Shadowy Path Blocks [7.0.0]
  • Very Many Players [0.2.0+beta.7.234+26.1.2]
  • Voxy [0.2.16-beta]
  • WaveyCapes [1.10.2]
  • YetAnotherConfigLib [3.9.4+26.1-fabric]
  • libIPN [6.8.0]
  • uku's Armor HUD [0.11.0+mc26.1]
  • ukulib [2.0.0+26.1]
14.2Релиз26.1.1 · 22 июня 2026 г.

Requires Fabric Loader 0.19.2 or later

Updated Bobby to 5.2.13+mc26.1 (26.1.1)

  • Fix chunks sometimes not rendering after teleport with Sodium

Updated Capes to 1.5.11+26.1 (26.1.1)

A changelog can be found at https://github.com/CaelTheColher/Capes


Updated Chat Heads to 1.2.4 (26.1.1)

1.2.4

  • [1.21.9+] slightly improve compatibility with Chat Patches

1.2.3

  • [1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)

1.2.2

  • port to 26.1

While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.
Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!

Also, as always, report any issues you find!

1.2.1

  • [1.21.9+] implement "3Dness" for "Before Line" rendering
  • [1.21.9+] fix "3D" heads being taller than intended

1.2.0

Welcome to the 3rd dimension!

  • [1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat

Example of "3Dness", or Fluffyness if you prefer:

1.1.8

  • port to 1.21.11

note: "Before Line" rendering had to be rewritten, hopefully bug free

1.1.7

Quick followup fix for 1.1.6:

  • chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)

1.1.6

Another really small but important bug fix!

  • fix an issue where translatable messages (e.g. join/whisper messages) could lose their style

1.1.5

  • fix translations JSON (oops!)

1.1.4

  • update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!

1.1.3

  • fix click position being wrongfully offset in "Before Name" rendering

1.1.2

Breaking News: Single Source Code Character causes Havoc!

This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.

1.1.1

As expected, there were bugs!
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.
Keep the issue reports coming!

1.1.0

  • add "Auto-detect Name Aliases" feature, which detects responses to /realname commands on EssentialsX servers and automatically adds aliases for it (on by default)
  • [1.21.6+] fix "Missing Cloth Config" screen text being invisible

1.0.0

This is a large rewrite of the mod - it finally works how it always should have worked!
(And it took an insane amount of work to make it work, work.)

If you care for a bit of technical babbling with some info strewn inbetween, do read on!

The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!

Chat Heads now uses these player sprite text components.

On paper this should mean massively improved mod compatibility, since it's a vanilla feature.
In fact, it appears Chat Heads is finally fully compatible with Caxton!
The same may be true for Modern UI's text engine.

Servers will start making use of player sprites as well.
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.
(Whether this is sane behavior, time will tell)

Player sprites do however come with some limitations.

In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.

They also suffer from transparency issues.
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)

Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.
If you take your hat off, it won't show in chat either.

Finally, almost the entire player detection logic was rewritten.
It's hard to say if this really changes anything, but it's much more gooder code now.

While I did a ton of testing, due to the large scale of changes, issues are to be expected.
Please report any issue you find!

- Fourmisain


Updated Dynamic FPS to 3.11.7 (26.1.1)

  • Fix game loop not being properly slowed down in some cases (commit b0b2d6a1ad by @LostLuma)
  • This regression was introduced in the 26.1.0 port, prior Minecraft versions are unaffected
  • Update battery to 2.1.0 (commit 71036a1ed0 by @LostLuma)

Updated Entity Culling to 1.10.5 (26.1.1)

What's changed

  • Fix older Neoforge versions crashing on startup due to keybinds. Fix #307

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5


Updated Fabric API to 0.152.1+26.1.2 (26.1.1)

  • Bump version (modmuss50)
  • Fix tags loaded event injection during client configuration finish in singleplayer. (#5426) (Aurore)
  • RecipeProvider: Output stonecutting recipes in result item’s namespace (#5429) (+merlan #flirora)

Updated Fabric Language Kotlin to 1.13.12+kotlin.2.4.0 (26.1.1)

  • Bump version (modmuss)
  • Update versions (#186) (github-actions[bot], github-actions)
  • Update readme (github-actions)

Updated Inventory Profiles Next to fabric-26.1-2.3.3 (26.1.1)

What's new

2.3.3

  • fixed drop prevention for locked slots.
  • minimised the loader-specific code.

Updated LambDynamicLights - Dynamic Lights to 4.11.0+26.1.2 (26.1.1)

  • Added lambdynlights:block entity luminance which provides the luminance value from a given block state.
  • Added lambdynlights:cube_mob_squish entity luminance which provides a luminance value based on the squish of a cube mob (slime, magma cube, sulfur cube, etc.).
  • Deprecated lambdynlights:magma_cube entity luminance, replaced by lambdynlights:cube_mob_squish.
  • Updated particle dynamic light ticking to mitigate performance issues with Particle Core, similar to AsyncParticles.

Updated Language Reload to 1.7.7+26.1.2 (26.1.1)

  • Updated to Minecraft 26.2. (#91 by @r03kt)
  • Updated Tatar translation. (#88 by @Amirhan-Taipovjan-Greatest-I)
  • Updated Belarusian translation. (#87 by @Gazmanovich)

Updated libIPN to fabric-26.1-6.8.0 (26.1.1)

What's new

6.8.0

  • removed the old typealias system. this makes it ready to port the other mods.

Updated Lithium to mc26.1.2-0.24.6-fabric (26.1.1)

Lithium 0.24.6 for Minecraft 26.1.x adds new optimizations.

Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the issue tracker. You can check the description of each optimization and how to disable it when encountering a problem.

Additions

  • Reduce allocations in entity explosion exposure raycasts
  • Use caching in entity explosion exposure block access
  • Add isDescending to lazy shape context optimization

Updated NoisiumForked to 2.8.5+mc26.1.2 (26.1.1)

No changelog provided.


Updated Ok Zoomer - It's Zoom! to 17.0.0-beta.5 (26.1.1)

Changelog

  • Added a "Persistent Captions" option, allowing for the closed captions to be zoomed in
  • Fixed potential issues involving Interface Zoom and other mods
  • Fixed the config file comment for the Numerical Sliders option

Updated Reese's Sodium Options to mc26.1.2-2.1.0+fabric (26.1.1)

Full Changelog: https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.1.1-2.0.5...mc26.1.2-2.1.0


Updated RenderScale to 1.4.0-alpha.3-fabric+26.1 (26.1.1)

1.4.0-alpha.3

New versions

  • 26.2 (NeoForge)

Fixes

  • RenderScale settings not showing up in Mod menu #87
  • Fixed the previous fabric versions stating its incompatible with 26.1.2 despite being marked compatible #88

Updated Resourcify to 1.8.3 (26.1.1)

Resourcify 1.8.3

Please make sure to report any bugs and/or visual anomalies on Resourcify's GitHub or in the Discord.

  • Resourcify now contributes to Modrinth's analytics, see their article for more info.
  • Ported to 1.21.11 and 26.1.2 NeoForge
  • Fixed download progress being stuck at 0% sometimes.
  • Added a search debounce to prevent sending a lot of requests when typing fast
  • Fixed issues with trying to open links with special characters.
  • Updated a lot of dependencies

Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at bisecthosting.com/diamond and use code diamond to get 25% of your first month while also supporting me!


Updated Shulker Box Tooltip to 5.3.0+26.1.1-fabric (26.1.1)

5.3.0+21.1: - Added ShulkerBoxTooltip theme for bundle previews by lishhhhmm (#241) - Added "Preview Order" compact preview sort option by lishhhhmm (#242) - Added client-side ender chest previews as a fallback when server integration is missing or disabled (#244) - Fixed crashes and wrong behavior and disabling client and/or server integration


Updated Smooth Scrolling to 2.8.1 (26.1.1)

  • fix chat position changing with chat text scale

Updated Wavey Capes to 1.10.2 (26.1.1)

What's Changed 1.10.1/2

  • Fix game crash when an entity gets rendered before getting ticked #139 / #140

What's Changed 1.10.0

  • Add 26.2.x Fabric
  • Add 26.1.x NeoForge
  • Rework rendering/cape glint by other mods

Full Changelog: https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2


Updated YetAnotherConfigLib (YACL) to 3.9.4+26.1-fabric (26.1.1)

YetAnotherConfigLib 3.9.4

3.9.4 targets

Fabric NeoForge Forge
26.1
26.2

Changes

  • Port to 26.2 prereleases

14.1Релиз26.1.1 · 10 мая 2026 г.

Added Inventory Profiles Next

Added libIPN

Added BadOptimizations

Added BetterF3

Updated Nvidium Fork

Updated Axiom to 5.4.2 (26.1.1)

  • Fixed crashing on sinytra connector due to fabric loom bug
  • Fixed ctrl/cmd being swapped on macos
  • Fixed elevation heightmaps being not selectable due to imgui change
  • Fixed crash when sprint keybind isn't bound to key
  • Fixed rendering issue with blueprint/clipboard thumbnails
  • Fixed block rotations being incorrect for some tools
  • Added type replace variant for smooth stone

Updated Chunky to 1.5.3 (26.1.1)

No changelog provided.


Updated Entity Culling to 1.10.2 (26.1.1)

What's Changed

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2


Updated Fabric API to 0.148.0+26.1.2 (26.1.1)

  • Bump version (modmuss50)
  • Revert "Update translations (#5342)" (#5371) (modmuss)
  • Update translations (#5342) (github-actions[bot], Fabric Bot)
  • Implement dynamic block tinting support with BlockTintsFactory integration (#5357) (Marc Hermans, modmuss50)
  • Add String#toLowerCase/toUpperCase without locale checkstyle (#5367) (Kevin, modmuss)
  • Allow using Identifiers in advancement datagen (#5366) (Celeste, Juuz)
  • Add transitive access widener to Minecraft#blockModelResolver (#5349) (Jab125)
  • Add EntityFluidInteractionRegistry and FluidBehaviour api (#5335) (Patbox)
  • feat: ClientHotbarScrollEvents (#5330) (Sylv, Kilip1000)

Updated Fabric Language Kotlin to 1.13.11+kotlin.2.3.21 (26.1.1)

  • Bump version (modmuss)
  • Update versions (#185) (github-actions[bot], github-actions)
  • Update readme (github-actions)

Updated LambDynamicLights - Dynamic Lights to 4.10.2+26.1.2 (26.1.1)

  • Improved compatibility by using chainable injections.

Updated Lithium to mc26.1.2-0.24.2-fabric (26.1.1)

Lithium 0.24.2 for Minecraft 26.1.x fixes a startup issue.

Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the issue tracker. You can check the description of each optimization and how to disable it when encountering a problem.

It is highly recommended to update from the previous release.

Changes

  • Version lock releases to minor version only

Updated Mod Menu to 18.0.0-beta.1 (26.1.1)

  • Fix mod list entry width after filtering thanks to Zaxoosh (resolves #1015)
  • Minor updates to Polish translation thanks to lumiscosity
  • Update Korean localization thanks to minejango2
  • Update fil_ph.json thanks to StartsMercury

Updated Ok Zoomer - It's Zoom! to 17.0.0-beta.4 (26.1.1)

Changelog

  • Updated to Minecraft 26.1.2
  • Fixed the "Reduce View Bobbing" option being broken
  • Removed leftovers of the "Show Settings on Key" option
  • Increased the maximum zoom level to 128x if Longview is detected
  • Dropped the "universal" suffix from unified multiloader Ok Zoomer JARs

Updated Smooth Scrolling to 2.7.3 (26.1.1)

  • fix slot highlight back in creative and a potential issue with highlights

Updated voxy to 0.2.15-beta (26.1.1)

  • it beta now
  • support for longview (reverse z support)
  • fix crash for rare case with shaders
  • attempt to improve model processing latency
  • fix for resource packs that include partially/mixed translucency models
  • fix block lighting with respect to light emission
  • biome fix
  • improvements and fixes to section meshing (thanks kaptainwutax for some of these)
  • fix critical error in the AABB value creation causing underflows in uncommon cases
  • fix some issues relating to iris
  • update sodium
  • fix critical mistake in section mipping which caused block light to be wrong at non 0 lod level (thanks kaptainwutax)

Updated Wavey Capes to 1.9.2 (26.1.1)

What's changed

  • Fix 26.1.1 and 26.1.2 not working, when not using any of my other mods, due to a wrong version of the internal libs

Full Changelog: https://github.com/tr7zw/WaveyCapes/compare/1.9.1...1.9.2


Updated YetAnotherConfigLib (YACL) to 3.9.3+26.1-fabric (26.1.1)

YetAnotherConfigLib 3.9.3

3.9.3 targets

Fabric NeoForge Forge
26.1
26.2-snapshot

Changes

  • Add support for 26.2-snapshot

13.8Релиз1.21.11 · 10 мая 2026 г.

Added Voxy

Updated Nvidium Fork

Updated Axiom to 5.4.2 (1.21.11)

  • Fixed crashing on sinytra connector due to fabric loom bug
  • Fixed ctrl/cmd being swapped on macos
  • Fixed elevation heightmaps being not selectable due to imgui change
  • Fixed crash when sprint keybind isn't bound to key
  • Fixed rendering issue with blueprint/clipboard thumbnails
  • Fixed block rotations being incorrect for some tools
  • Added type replace variant for smooth stone

Updated Dynamic FPS to 3.11.6 (1.21.11)


Updated Entity Culling to 1.10.2 (1.21.11)

What's Changed

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2


Updated Fabric Language Kotlin to 1.13.11+kotlin.2.3.21 (1.21.11)

  • Bump version (modmuss)
  • Update versions (#185) (github-actions[bot], github-actions)
  • Update readme (github-actions)

Updated Inventory Profiles Next to fabric-1.21.11-2.2.6 (1.21.11)

What's new

2.2.6

  • workaround for Kotlin 2.3.20 metadata incompatibility. Just update for Fabric neoforge so far doesn't support Kotlin 2.3.20.

Updated Sodium to 0.8.11 (1.21.11)

Sodium 0.8.11 for Minecraft 1.21.11 makes some improvements to the options UI, introduces a new automatic publishing system, fixes some bugs, and introduces some small performance optimizations.

  • Fix issues with improved item meshing and add documentation (#3581)
  • Update neoforge to stable
  • Workflow and Gradle based publishing setup with changelog system (#3575, #3622)
  • refactor: Lazily construct expensive ShapeComparisonCache object (#3607)
  • Invalidate cached search index sources to be properly indexed after language switch
  • Jump to the mod's options when its header in the page list is clicked
  • Show that an entry in the options page list leads to an external page more clearly
  • Hide options search bar clear button when search bar is empty
  • Implement Alt shortcuts and ESC discard behavior (#2769) (#3604)
  • Reset button for options with hold-shift to reset functionality
  • Fix rare translucency sorting crash when repeatedly interacting with specific chunks with some resource packs (#3609)
  • Configurable filtering mode (#3618)
  • Fix animated sprite mipping (#3619)
  • Add caching to GlStateManager#glViewport (#3309)

Updated Wavey Capes to 1.9.2 (1.21.11)

What's changed

  • Fix 26.1.1 and 26.1.2 not working, when not using any of my other mods, due to a wrong version of the internal libs

Full Changelog: https://github.com/tr7zw/WaveyCapes/compare/1.9.1...1.9.2


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