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Mineforgian

Noxesium

Improves play experience on multiplayer servers.

7.5M загрузок841 подписчиковLGPL-3.0-onlyfabric

Обновлён 20 июня 2026 г. · опубликован 10 июня 2022 г.

  • HUD Map
  • Noxesium Settings Menu

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Noxesium is mod for Fabric which improves your experience when playing on multiplayer servers by giving the server more control over the client and fixing bugs that affect multiplayer gameplay.

Features 💎

Noxesium contains a variety of different features for different users, most are configurable or controlled by the server.

General 📜

  • Modify the scale and position of various UI elements. Image showing Noxesium's settings
  • Render off-hand maps in the HUD instead in your hand, so it doesn't move around while walking and can act like a mini-map (optional setting). Image showing an off-hand map rendered in the HUD

Bugfixes 🐛

  • MC-263293: Adds a new accessibility setting to disable toggle sprint resetting on death (enabled by default).
  • MC-259812: Transparent entity models are now properly visible behind text displays.
  • MC-577: Inventory closing and drop item keys now work when bound to mouse buttons.
  • MC-301281: Mouse buttons on toggle mode are now re-enabled when closing a menu.
  • MC-256850: Moving piston walls don't flicker as much while moving.
  • Passenger entities being teleported no longer jitter.
  • Mouse buttons on hold mode now re-trigger when closing a menu.

Server Features 💻

Noxesium adds a number of extra features to the client which server developers can use in their experiences. This lets them bypass some vanilla restrictions and make better content.

Here's a list of things Noxesium currently lets servers do:

  • Create custom interactables on the client like speed boosters or jump pads
  • Move authority of riptide tridents, elytras, or lunge spears to the client which makes them act identically regardless of ping
  • Move authority of arrow behavior or note block/tripwire block updates to the server only
  • Play custom sounds and control various properties, including a start offset, changing the volume over time, and resuming playing the sound
  • Draw player heads in text messages with an offset to the position or at different scales
  • Draw text with any x/y offset to its position
  • Prevent moving items in GUIs, adding hover sounds to items, changing slot sprites when hovered
  • Locking camera movements, restrict GUI rescaling, restrict using various debug features such as hitboxes or debug renderers, or hiding the UI through F1
  • Tweaking the hitbox size of entities (including non-square hitboxes) or making entities unattackable
  • Change the heights of beacon beams
  • Detect mouse clicks directly regardless of which interactions occurred after
  • Receive additional information on the client's GUI scale and window size to better align custom UIs
  • Change the FOV or current zoom of the client
  • Open a pop-up to visit a URL in their browser
  • Add a custom creative item tab with custom items/blocks from your server

Server developers can use the server API plugin for Paper available here to interact with these features either through code or through in-game commands!

Extensions 🧩

Noxesium can be easily extended by other mods and plugins. This lets developers implement their own features for their projects, and contribute these back to the main mod so it works on all clients. For server developers, there's also a lightweight bundled packet injection API.

MCC Island Integration 🏝️

Noxesium has extra features to integrate with MCC Island directly! MCC Island detects any user running Noxesium and sends the client extra information on your current location and game state. This allows other mods like Island Utils and Trident to use this information for its custom features.

Development 🖥️

Noxesium is directly developed by Noxcrew, creators of MC Championship and MCC Island, as a result Noxesium focusses on improving the experience for users of those projects.

Noxesium is also automatically included on some versions of Lunar Client.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
3.2.3Релиз26.2fabric20 июня 2026 г..jar (1.4 МБ)
3.2.2Релиз26.2fabric16 июня 2026 г..jar (1.5 МБ)
3.1.0Релиз26.1, 26.1.1, 26.1.2fabric2 мая 2026 г..jar (1.5 МБ)
3.0.0Релиз1.21.11fabric11 января 2026 г..jar (1.5 МБ)
2.8.2Релиз1.21.11fabric27 декабря 2025 г..jar (325 КБ)
2.8.0Релиз1.21.9, 1.21.10fabric30 ноября 2025 г..jar (332 КБ)
2.7.8Релиз1.21.7, 1.21.8fabric11 октября 2025 г..jar (344 КБ)
2.7.7Релиз1.21.6, 1.21.7, 1.21.8fabric13 июля 2025 г..jar (344 КБ)
2.7.6Релиз1.21.5fabric28 апреля 2025 г..jar (343 КБ)
2.7.4Релиз1.21.5fabric16 апреля 2025 г..jar (328 КБ)
2.7.2Релиз1.21.5fabric5 апреля 2025 г..jar (321 КБ)
2.7.1Релиз1.21.5fabric29 марта 2025 г..jar (321 КБ)
2.7.0Релиз1.21.5fabric25 марта 2025 г..jar (320 КБ)
2.6.2Релиз1.21.4fabric16 марта 2025 г..jar (323 КБ)
2.6.0Релиз1.21.4fabric11 марта 2025 г..jar (320 КБ)

Показаны последние 15 из 44 версий. Все версии — на Modrinth.

Ченджлог

3.2.3Релиз26.2 · 20 июня 2026 г.
  • Fixed rendering issue with text display backgrounds.
3.2.2Релиз26.2 · 16 июня 2026 г.
  • Updated to Minecraft 26.2.
  • Added new qib components to allow creating custom geysers:
    • Added condition to require not being in creative flight.
    • Added condition to require having a certain momentum value in the X/Y/Z direction.
  • Added new game components to allow customising F3 debug information:
    • Allow customising which types of information are shown, overriding the default restrictions of reducedDebugInfo.
    • Allow hiding the yaw or pitch separately from the coordinates.
  • Fixed potion effect UI scale being affected by the wrong slider (#187).
  • Fixed other mods throwing exceptions while handling packets interfering with other listeners (#186).
3.1.0Релиз26.1, 26.1.1, 26.1.2 · 2 мая 2026 г.
  • Updated to Minecraft 26.1.
  • Add system to control client zoom and fov by @Asleeepp
  • Added new game component to disable all debug renderers locally enabled by the client.
  • Extended client settings object to include: chat visibility, chat width, chat height, fov, and dynamic fov effects.
  • F3+W keybind can now be rebound in the controls menu.
  • Fixed chat scaling breaking click interactions by @i5wear
  • Fixed handshake not being re-attempted after moving into the config phase.
  • Fixed client crash from invalid custom creative items.
  • Fixed guardian beams with no specified color being invisible.
  • Reduced bandwidth spam from client settings packets.
  • Reduced reliance on access wideners which should fix compatibility issues with other mods.
  • Removed feature that kept resource pack downloading pop-up on screen always as it caused bugs. It's recommended to send resource packs during the configuration phase for a better user experience.
  • Update Hungarian translations by @CraftisMineHun
  • Update Simplified Chinese translations by @GoodNormal
3.0.0Релиз1.21.11 · 11 января 2026 г.

It’s time for the biggest update to Noxesium in years, and there won’t be one like this for a while.

With this update Noxesium is reassessing its identity as various features have been added and removed over the years. There’s been features for developers, performance optimizations, and vanilla bugfixes, but some have been removed again with time and as Minecraft has evolved over the years.

With this v3 version Noxesium is embracing a clearer identity: Noxesium is a mod meant to help server developers improve the experience of their players when playing on their servers.

But what does that mean?

  • Noxesium’s primary features will be optional systems that servers can enable and customise to improve their experiences.
  • Next to that there will be improvements and bugfixes to vanilla. These are based on requests of players and fix common issues relevant to playing on servers.
  • There will not be any performance improvements, nor will Noxesium be tagged as a performance mod going forward.
  • All features in Noxesium will be safe to use on servers and some debug features that could previously be abused are being removed, will require operator permissions or are being split into a separate mod.

Base Noxesium contains features for everyone, but everyone should be able to make their own custom features without having to build an API to sync them with the client. Therefore, as of Noxesium v3 all functionality has been turned into APIs and you can create your own extensions mods built on top of Noxesium.

In addition to a client API, there is now an extensive and complete server API for Noxesium. As much code as possible is written entirely standalone and can be implemented on other platforms such as NeoForge, Minestom, etc. The main client mod will only be on Fabric and the main server API will be on Paper. This server API now comes out of the box with everything you need:

  • A packet injection API which can replace ProtocolLib or PacketEvents for listening to and modifying client packets directly
  • Implementations for syncing custom item, entity, block entity or game components with clients
  • A full implementation of the qib system and client authoritative riptide tridents with pre-charging support. You can use these fully with just a Paper server and the Noxesium plugin jar, no custom server modifications are required anymore!
  • Commands for modifying and testing all components and other features.

The server API is available through Noxcrew's public maven repository or as a downloadable plugin jar on the GitHub page, as it's a developer tool no download is made available here.

Major Features

  • New client setting menu where you can change the scale of all GUI elements, as well as moving the scoreboard, bossbar, and maps on one axis.
  • Servers can now enable client-side elytras and lunge spears which are consistent between all clients and don’t experience ping delay. (see below for details)
  • New entrypoint system which lets mods use Noxesium as an API. This lets you write your own mods that add new features using all of Noxesium's systems like packet management and custom components.
  • New custom component system for storing custom data on items, entities, block entities, or the entire game. This is modelled after the item component system and lets you add arbitrary extra data and behaviors. This fully replaces the old server and entity rules.
  • Many new components in the new system:
    • For game:
      • server_authoritative_block_updates which prevents the client from updating note block and tripwire block states. (#145) by @ImBit
      • gui_constraints which lets the server limit which GUI elements can have which sizes.
      • client_authoritative_elytra which makes elytra usage entirely client-sided.
      • elytra_coyote_time which lets you configure a delay in ticks before the elytra is disabled when landing to allow for consistent elytra hopping.
      • restrict_debug_options now supports disabling F1 to hide the UI.
      • client_authoritative_riptide_trident which enables the custom riptide trident. (renamed from old name)
    • For items:
      • hover_sound for adding a sound when hovering the item. (#139) by @LukynkaCZE
      • hoverable for adding custom sprites when hovering the slot.
      • qib_behavior for creating custom items that trigger movement effects like vanilla’s new spear with the Lunge enchantment. This lets you create client-side authoritative lunge spears.
      • You can bind the action to either the attack button or the use button and attach a usage cooldown to the use button. (#165) by @dofsdev
    • For entities:
      • hitbox_override for changing the size of any entity’s hitbox. (replaces previous interaction entity z width override)
      • hitbox_color for changing the color of an entity’s hitbox in F3+B.
      • attackable for making entities unattackable completely, having no particles or sounds.
    • For block entities:
      • beacon_beam_height for setting the height of a beacon’s beam.
  • New QibEffect types:
    • ApplyImpulse which applies motion to the player similar to the lunge enchantment effect.
    • StartGliding which makes the player enter gliding mode.
    • StopGliding which makes the player exit gliding mode.
    • Conditional now supports IS_IN_VEHICLE checks.
  • New packets:
    • ServerboundMouseButtonClickPacket is sent whenever the mouse buttons are used. (#138) by @Irisufus
    • ServerboundQibTriggeredPacket now has an ATTACKtrigger type.
    • ServerboundGlidePacket is sent when the client starts gliding with the client-authoritative elytra.
    • ClientboundGlidePacket which can be sent to the client to override its current gliding state regardless of if they are able to.
  • More vanilla bugs have been fixed:
    • MC-577: Inventory closing and drop item keys don't work when bound to mouse buttons.
    • MC-301281: Mouse buttons on toggle mode aren't re-enabled when closing a menu.
    • Mouse buttons on hold mode don't re-trigger when closing a menu.
  • New optional Noxesium Sync mod with a system for syncing files between client and server during development. (jar can be found on GitHub, will not be published on Modrinth as it's a developer tool)

Minor Changes

  • Pack downloading indicator now stays on-screen permanently while downloading a resource pack.
  • Operator permissions are now required to view culling hitboxes and qib debug settings. (also already in v2.8)
  • Skull rendering now uses the same technology as vanilla's new sprite component. The custom skulls still exist as they allow scaling and positioning whereas the vanilla ones cannot be offset properly. The hat layer can now be hidden, grayscale is no longer supported. (also already in v2.8)
  • Added a new future-proof syntax for custom sprites like the skulls. These all look like %nox:type[key=value]%. This means you no longer have to specify all values and they can be read from their defaults.
  • Playing sounds with an offset no longer rounds offsets on streaming audio to the nearest second and instead supports sub-second offsets.
  • Removed team glow hotkeys entirely and moved them to a separate mod, available here.
  • Updated to support Sodium 0.8.
  • Fixed issue where qib collisions are checked on teleport.
  • Fixed issue where qibs did not trigger whileInside when not moving.
  • Fixed issue where server does not wait for client to register plugin channels properly.
  • Fixed issue where server did not distinguish properly between clientbound and serverbound plugin channels.
  • Fixed issue where spatial tree would skip a qib if it got updated mid-rebuild.
  • Fixed creative mode inventory page getting stuck if Noxesium tab is made empty while opened. (#106)
  • Fixed text display backgrounds not rendering when using Iris Shaders. (#141)
  • Fixed issue where pre-charging tridents would have the charge cancelled by the server when not in water. This previously needed a manual server software edit to fix.
  • Updated Dutch translations.
  • Updated Russian translations. (#158) by @Pe3ep
  • Updated Hungarian translations. (#159) by @CraftisMineHun
  • Updated javadocs. (#161) by @Irisufus
  • Update German translations. (#162) by @derNiklaas
  • Update French translations. (#163) by @TheFox580

Technical Features

Then, here are all the new technical features, these only matter if you are a developer using Noxesium in your codebase:

  • Packets can now be versioned and the server automatically sends the latest packet known to the client, improving support when either client or server are on outdated code.
  • Registries with qibs or component ids are now synced during handshaking. This lets the server and client synchronize which features are available to avoid crashes and other issues.
  • Support for encryption/hiding of unknown entrypoints for private extension mods.
  • Support for JSON encoded packets for simplified packet serialization. Not used by base Noxesium but available for extension mods.
  • Support for multiple client versions through ViaVersion serialization on Noxesium’s custom packets.
  • Support for defining qibs in config files and in-game, allowing you to use them with no extra code beyond installing Noxesium on client and server. With real-time config synchronization to clients.
  • Support for synchronizing lazy packets which are only sent if the other side is listening to them. (applies to all MCC packets)
  • Support for synchronizing capabilities which lets you check what features the client supports.
  • Supports qib interactions for players not running Noxesium by simulating client logic for them.
  • Better support for servers that use proxies to transfer between multiple servers without exiting the PLAY phase.
  • Custom plugin channel handling to hide channels for any unauthorized entrypoints.
  • A new standalone external API which can be shaded into public projects to pull data from Noxesium without the rest of the API being installed.
2.8.2Релиз1.21.11 · 27 декабря 2025 г.
  • Updated to Minecraft 1.21.11
  • Fixed Sodium 0.8.x compatibility
2.8.0Релиз1.21.9, 1.21.10 · 30 ноября 2025 г.
  • Updated to Minecraft 1.21.10 (1.21.9 is compatible)
  • Operator permissions are now required to use culling hitboxes and qib debug settings
  • Skull rendering now uses the same technology as vanilla's new sprite component. The custom skulls still exist as they allow scaling and positioning whereas the vanilla ones cannot be offset properly.
    • The custom skulls should now also use less memory.
    • Grayscale is no longer supported due to these changes.
    • Hat layer can now be hidden.
2.7.8Релиз1.21.7, 1.21.8 · 11 октября 2025 г.
  • Now supports Sodium 0.7. This release does not support older versions of Sodium!
2.7.7Релиз1.21.6, 1.21.7, 1.21.8 · 13 июля 2025 г.
  • Updated to Minecraft 1.21.6

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