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Mineforgian

Nvidium

Fast nvidia only rendering engine for sodium

Загрузки
7.0M
Подписчики
6K
Обновлён
17 июля 2026 г.
Лицензия
LGPL-3.0-only

Опубликован 16 апреля 2023 г.

Nvidium rendering huge amounts of terrain geometry

Nvidium is a replacement rendering backend for sodium that uses nvidia only opengl extensions to increase fps by a significant amount.

Compatibility

This mod explicitly requires an nvidia gpu that supports mesh shaders. This feature was introduced in turing architecture, anything that is a 16xx series or newer (20xx series also works) that supports mesh shaders.

Q: Will this mod work on my non-Nvidia system?

A: No, the mod is not functional on non-Nvidia systems, but the Nvidium will automatically disable itself. Your gameplay will not be affected.

Warning

This mod uses uncommon technology (mesh shaders). This may result in minecraft terminating unexpectedly.

How does it work

With mesh shaders, a near fully gpu driven rendering pipeline is used, enabling very fast and performant geometry culling of terrain meaning your gpu can work much more efficiently.

Requires sodium to run

Disables itself when iris is actively using shaders

Ченджлог

0.4.4-beta3-26.2Бета26.2 · 17 июля 2026 г.
  • Fix B3D caching invalid GlProgram
0.4.4-beta2-26.2Бета26.2 · 16 июля 2026 г.
  • Fix translucency sorting sodium
  • Fix depth test
0.4.4-beta2-26.1Бета26.1, 26.1.1, 26.1.2 · 16 июля 2026 г.
  • Update to Sodium 0.9.1
  • Optimizing region & section rasters
0.4.4-beta1-26.2Бета26.2 · 15 июля 2026 г.
  • Minecraft 26.2 support
  • Sodium 0.9.1 support
0.4.3-beta13-26.1Бета26.1, 26.1.1, 26.1.2 · 13 июля 2026 г.
  • Bump to MC 26.1.X
0.4.2-beta4-1.21.9-1.21.10Бета1.21.9, 1.21.10 · 13 июля 2026 г.
  • Update to sodium 0.7.3
  • Fix geometryPlanes is null crash
  • Fix sodium translucency sorting
  • Making GLSL code standard
  • Fix segfault in sodiumCompatibilityResult
  • Fix beacon rendering with async BFS
0.4.2-beta4-1.21.6-1.21.8Бета1.21.6, 1.21.7, 1.21.8 · 13 июля 2026 г.
  • Update to sodium 0.7.3
  • Fix geometryPlanes is null crash
  • Fix sodium translucency sorting
  • Making GLSL code standard
  • Fix segfault in sodiumCompatibilityResult
  • Fix beacon rendering with async BFS
0.4.3-beta13-1.21.11Бета1.21.11 · 13 июля 2026 г.
  • Bump to Sodium 0.8.12
  • Fix geometryPlanes is null crash
  • Merge translucency pool into terrain pool, should make memory usage clearer for Linux users
  • Fix translucent pass keeping drawing when teleporting
  • Fix temporal coherence using the wrong command buffer (huuuge perf diff)
  • Rework all shader debug F3 timings
  • New sampling support (Anisotropic/RGSS)
  • New command buffer builder (should win a bit of performance)

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