
InteritusCraft
Explore long-time abandoned world full of dangers and find out what happened...
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- Обновлён
- 11 марта 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 5 ноября 2024 г.
WARNING:
This modpack is still in Alpha. So expect various things from crashes. low TPS, frame drops, bugs etc.
Changing functional settings is not recommended. Change configs just if you know, what you're doing, otherwise don't complain!
Don't update the mods.
If you happened to spawn in an ocean, just create a new world, I have no solution for this right now.
Also set allocated memory to 10 GB and remove ALL java arguments or you will experience poor performance.
I recommend you using in-built mod "Chunky" to pre-generate chunks to avoid lags.
- /chunky radius 2000 - this will set radius to 2000 blocks from the center of overworld
- /chunky world minecraft:overworld - this sets dimension where to pre-gen
- /chunky start - starts pre-generating chunks

Description:
You are the last human on Earth in a post-apocalyptic world. You don't remember what happened, who you are and where you are. All you can see are ruins what was in some time called a civilization. Big cities are long time abandoned, or aren't they? You are now curious - who is to blame for everything you see? That humans went extinct? How long have you been alone? Well, you might find out the answears sooner than you may think.
This modpack aims for a great but non-impactful lore (mainly in books found in the loot) enhanced by hard survival mechanics, dangerous creatures compensated by tech mods and gun mods. You can also enjoy scenery of big abandoned cities (Lost Cities custom datapack), travel another planets or visit new dimensions.
WARNING: This modpack also include some gore stuff like blood, corpses of animals etc.
What included mods add:
- guns, armour and various weapons
- seasons, custom terrain, new biomes, dimensions, space
- new food, drinks
- custom survival mechanics (thirst, heat, tiredness, sanity etc.)
- custom cities (more structures planned)
- custom loot in cities
- more intelligent and stronger hostile mobs
- new hostile mobs
- refreshed vanilla features
- included photon v1.2a shaders custom settings (download the shaders by yourself)
- and many more!
Recommended hardware (24 chunks render distance + Photon shaders, 1080p):
CPU - Ryzen 5600x
RAM - 16GB DDR4 3600MHz
GPU - RTX 2070/3060
Let me know in the comments (on CurseForge) about any issue you find! :)
Official Discord server for the modpack: https://discord.gg/abSFJr6HyT
Special thanks to: McJty, keerdm, Untrustedlife, TqLxQuanZ, Bogdan_Off, MaxHyper, Emanatnawtnodi, Xotics (made discord server), Arky (playtester) and every other person, who helped me even a little bit with the development!
If you really enjoy my work and want to help me a bit, you can donate me on Ko-fi! https://ko-fi.com/lughtmon
Ченджлог
1.3Альфа1.20.1 · 11 марта 2026 г.
WARNING - not fully tested, back up your instances
- removed mod "Realistic Explosion Physics" - laggy and buggy, overall not worthy for the lack of optimization
- removed mod "Paranormal Acitivty" - cause mob caps, couldn't configure the spawn rate thus the entities got progressively annyoing
- removed mod "Abandoned Urban" - structures with unfitting choices of blocks, will be re-added through mod "Lost Cities"
- removed mod "Powered Flashlight" - issues when crafting and charging, also basically just torch with dynamic lighting
- removed mod "Noisium", it was taken down and made almost zero difference in performance gain, seeking for replacement tho
- updated mod "Tectonic" - most of the issues are now gone
- update Mekanism mods (base mod, tools, generators)
- added mod "MOA DECOR: ELECTRONICS" by moa666creator
- added mod "Legendary Herobrine" by Politas180
- added mod "Ad Astra: Giselle Addon" by gisellevonbingen (adds oxygen tanks for mekasuit and more)
- added mod "Controlling" by Jaredlll08 (to find keybind by search bar)
- added mod "Applied Energistics 2" by thetechnici4n (and configured meteorites to spawn only in biomes with no trees)
- added mod "Friends Forever" by ConRad
- added mod "Trident Crafter" by Jupitan
- added mod "advanced chimneys" by EnderLanky
- added mod "Fuel Goes Here" by LobsterJonn (forces fuel item to go always into fuel slot)
- added mod "Vulcan's Flashlights" by AlaharranHonor alongside texturepack made by HappyMeek (replacement for powered flashlight)
- added mod "Mekanism: Ad Astra Ores" by Unlock_Liberty (suggested by Arky_Fursblack)
- added mod "Mekanism Turrets & Fences" by SkelMaximus (suggested)
- added mod "Mekanism: Weapons" by oMeranha_ (suggested by Arky_Fursblack)
- added mod "Cosy Critters & Creepy Crawlies" by PigCart
- added mod "Sleep Tight" by MehVahdJukaar and Plantkillable (now you can sleep in other dimensions)
- added mod "Imposter" by Danila_PodPivas (mimics players in multiplayer and steals their identity)
- added mod "Dark Paintings" by DarkhaxDev (more paintings)
- added mod "Overloaded Armor Bar" by tfarecnim (suggested by Arky_Fursblack)
- added mod "EMI" by EmilyPloszaj (shows crafting tree and sums up ingredients needed for crafting advanced items, suggested by Arky_Fursblack)
- added mod "Inventory Sorter" by cpw (suggested by Arky_Fursblack)
- added mod "Mouse Tweaks" by YaLTeR (suggested by Arky_Fursblack)
- added mod "Curios API" by TheIllusiveC4 (basically another hotbar, suggested by Arky_Fursblack)
- added mod "Exposure" by mortuusars (adds camera and processing of photos, suggested by Arky_Fursblack)
- added resourcepack "Immersive Weathering - Retextured rusty blocks" by LughtMon (me)
- added resourcepack "Better Squid" by rozarke
- added resourcepack "Better Boats" by rozarke
- added datapack "Herobrine Structures" by Mihoon-kun
- configured fog to be present, but not too impactful (you can turn it off in video settings if you want)
- increased health of wendigo and ender dragon
- disabled completely spawning of slimes completely, snails from naturalist drops more slime and slime is craftable
- disabled completely spawning of endermen, now they spawn only in warped forest and withered abyss (in the nether)
- disabled completely spawning of concussion creeper and infested zombie, now only spawns in end dimension
- enabled creepers and skeleton creepers only in somewhat overgrown and mossy/muddy overworld biomes
- enabled witches and wither witches only in somewhat magical overworld biomes
- reduced spawning of ores (now mainly spawns deep undeground, some common ores are now rare, almost none close to the surface)
- blood eagle now spawns only in the nether
- reduced pollution through config
- to expand atlases now just paper is required
- completely reworked how eyes from End Remastered are obtained, now you can get all of them
- injected endrem eyes to loot tables of yung structures
- configured spawn rates of dwellers
- retextured rusted iron blocks from "Immersive Weathering" using custom resourcepack (available on CurseForge)
- added wind turbines on the sea
- added big park (with undeground hidden loot)
- added railways into cities
- added railway structures outside cities
- added bridge intersection with railway
- added big intersection with small tunnels and tank
- added modern square with garages under it
- added big hanging bridge outside cities
- added new stories books - Henry (structures outside cities)
1.2Альфа1.20.1 · 11 августа 2025 г.
- removed mod "2032 World Height" (world height set to 1024 for better chunk generation through datapack)
- ores no longer spawns at surface (found just underground and rarely on the surface)
- now mobs have random sizes (Random Mob Sizes by Buecher_wurm) and that affects their abilities (even hostile mobs)
- added military base
- added canals into cities
- added interchange structure
- added variants for powerlines
- added various scattered structures
- redesigned highways
- redesigned and added new buildings (some using tool made by Keerdm)
- redesigned bridges
- every building now has stairs
- redesigned palettes
- redesigned parks
- redesigned streets
- added more loottables
- added mod "PlayerRevive" by CrativeMD (you can save dead players within 60s in hardcore)
- added mod "Burnt: Better Vanilla Fire" by pxlbnk
- added ships with mod "aleki's Nifty Ships" by alekiponi
- added vehicles with mods "Little Tractor" and "DragN's Valiant Vehicles!" by DragN0007 alongside with addon mod "DragN's VV: Refueled" by Bogdan_Off
- added mod "Gauges and Switches Ported" by Waffle919185
- added mod "Stellar View" by Povstalec (adds realistic night sky, not visible with shaders enabled)
- added world pollution with mod "Pollution of the Realms" by EnderLanky
- added mod "Keerdm's Binoculars" by Keerdm
- added mod "Zombie Nightmare Expansions - Undead Horror Monsters" by Vllax
- added mods "Scream From The Cold (Wendigo)" by Micropyro and "Antlers - The Wendigo" by KRONOZ (merging their features together)
- added mod "Simple Difficulty Reforged" by Kettle5000 (adds more canteens, wool armor etc)
- added mod "Paranormal Activity" by Alexander_25
- added mod (structures) "Abandoned urban" by KevinMods
- added mod "Multi Mine" by atomicstrykergrumpy (saving destruction progress of each block)
- added mod "Just Enough Calculation" by towdium (calculate for you amount of resources needed for recipe)
- added mod "Project: Vibrant Journeys" by OrderedChaosDev
- added mods "Simple Voice Chat" by henkelmax alongside with "Walkie-Talkie" by Flaton (lets you use walkie-talkie in-game viac simple voice chat)
- added mod "Item Scrapper" by Keerdm (you can now scrap some items and get back some items that were required to make them)
- added mod "Naturalist" (more natural mobs) by Starfish_Studios
- added mod "Domestication Innovation" by sbom_xela (now you can set spawnpoints for pets and other related things)
- added mod "We Got Runners!" by punpanprolol (different abilities for zombies)
- added mod "Realistic Torches" by Chaosyr (torhces now unlit after some time, use matchbox or flint and steel to lit them)
- added mod "Sanity: Descent Into Madness" by croissantnova (adds sanity mechanic, different situations increase or decrease your mental health)
- added mod "Oceanic Realms" by leomardO_o (adds new sea mobs)
- removed mod "Nether Portal Spread" (caused by TPS spikes, will add it back when it's fixed)
- removed mod "Fight or Die" (config stays, if you want it you can put it back, removed due to lack of optimization and actually unfitting mechanics)
- updated configuration of "photon" shaders (1.0a > 1.1) by sixthsurge (go download the shaders to use them)
- added back mod "GraveStone mod" by henkelmax
- disabled spawning of glow lichen
- disabled mushroom biome
- disabled oil wells from ad_astra and moved oil to generate undeground
- you can now smelt copper and waxed iron/copper
- updated all mods to latest stable/fitting version
1.1Альфа1.20.1 · 25 декабря 2024 г.
- days are 2x longer
- added loot into cities (even books with lore)
- animals now drop their corpses (to obtain meat from animals you need specific tools for specific animals)
- trees are harder to chop down (update in Dynamic Trees mod by Max Hyper)
- removed mod "Thermal Expansion" (because Mekanism was already present)
- added Yung's Better Dungeons
- added Yung's Better Stronghold (now you can put eyes into the ender portal frame)
- added MrWilfis's Forgotten Temples
- improved performance (some tweaks + added mod "Does It Tick?" by Txni)
- disabled non-fitting structures
- no more 1-block vertical leaf pillars
- removed recipes for wooden/golden tools and some other tools (using KubeJS script by ytmango)
- removed lava pools (lava is only deep underground, in ruined portals or specific biomes)
- cities blend better with the biomes and ground
- removed mod "Desert Behemoths: Sandworms!" - not compatible with embeddium and oculus (for now)
- added/redesigned buildings
- disabled patrol/raid spawns (via Global GameRules mod)
- disabled wandering trader spawns (via Global GameRules mod)
- removed mod "Warrior rage"
- removed other structures from mod "Bunker Down" and kept only base one (generation problems)
- now you can obtain manuals only from ruins around the world
- increased build heigh to 2032 by mod "2032 World Height"
- added "Pretty Rain" by Project8gbDeRam
- you can't create infinite water anymore
- some more stuff (I already forget)
- included shaders with custom setting (photon v1.0)
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