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Mineforgian

Cold Sweat

Adds a fitting and difficult temperature system to Minecraft, plus more!

959K загрузок570 подписчиковGPL-3.0-or-laterforgeneoforge

Обновлён 22 июня 2026 г. · опубликован 29 сентября 2023 г.

  • Freezing
  • Disorientation
  • Boiler
  • The Hearth
  • Waterskins
  • Heating/Cooling Blocks
Cold Sweat

Cold Sweat is a Vanilla-friendly, deeply customizeable, and performant temperature mod for Minecraft. It leverages an advanced temperature system to give a well-rounded experience, packed with features that help or harm you.

A prepared player can weather the elements of Minecraft's hostile environments, but if you strand yourself in the middle of nowhere, there's no second chance!

Discord Server Wiki Docs Fair Use


2.4 Release Logo



A dynamic temperature system that is affected by the world and the player (biomes, blocks, items, weather, altitude, etc.)

Items and blocks that help the player survive against the world

Insulate armor to resist the elements

Stay next to blocks to warm up or cool down

The thermometer shows precise temperature

Use waterskins for quick relief or as cooling/heating packs

**

Detailed in-game and file-based configs

Please do not use Configured with this mod Please do not ask for a Fabric port 

~ Special Integration With ~

Serene Seasons

Better Weather (Discontinued)

Biomes O' Plenty

Armor Underwear

Oh, the Biomes You'll Go

Curios

Atmospheric

Environmental

Terralith

Thirst Was Taken

Create

Enhanced Visuals

Vampirism

WW's Overhauled Overworld

WW's Expanded Ecosphere

Weather, Storms, & Tornadoes


In vanilla, every biome has its own temperature. This mod uses that property for the temperature system, which means that this mod should be compatible with almost all modded biomes (given their temperatures are configured correctly ;) ).

~

Cold Sweat

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
2.4.2Релиз1.16.5forge22 июня 2026 г..jar (3.6 МБ)
2.4.2Релиз1.18.2forge22 июня 2026 г..jar (2.6 МБ)
2.4.2Релиз1.19.2forge22 июня 2026 г..jar (2.6 МБ)
2.4.2Релиз1.20.1forge22 июня 2026 г..jar (2.6 МБ)
2.4.2Релиз1.21.1neoforge22 июня 2026 г..jar (2.6 МБ)
2.4.1Релиз1.16.5forge30 мая 2026 г..jar (3.6 МБ)
2.4.1Релиз1.18.2forge30 мая 2026 г..jar (2.6 МБ)
2.4.1Релиз1.19.2forge30 мая 2026 г..jar (2.6 МБ)
2.4.1Релиз1.20.1forge30 мая 2026 г..jar (2.6 МБ)
2.4.1Релиз1.21.1neoforge30 мая 2026 г..jar (2.6 МБ)
2.4Релиз1.21.1neoforge9 апреля 2026 г..jar (2.5 МБ)
2.4Релиз1.16.5forge8 апреля 2026 г..jar (3.5 МБ)
2.4Релиз1.18.2forge8 апреля 2026 г..jar (2.5 МБ)
2.4Релиз1.19.2forge8 апреля 2026 г..jar (2.5 МБ)
2.4Релиз1.20.1forge8 апреля 2026 г..jar (2.5 МБ)

Показаны последние 15 из 229 версий. Все версии — на Modrinth.

Ченджлог

2.4.2Релиз1.16.5 · 22 июня 2026 г.
2.4.2

  • Updated Spanish translation (thanks Jeshua on GitHub)
  • Added support for using Immersive Engineering's external heater with boilers and hearths (thanks manhtuan on GitHub)
  • Updated Thirst Was Taken support to target Thirst Was Reclaimed instead

Fixes:

  • (1.16-1.20) Fixed temperature data persisting and/or becoming frozen after dying or changing dimensions
  • (1.19-1.20) Fixed error logs about Cold Sweat packets
  • (1.16) Fixed structure-related configs not working
  • Fixed temperature not emitting from blocks that are part of Sable (Create: Aeronautics) objects
  • Fixed KubeJS insulator configs not working properly in some cases
  • Fixed some cases in which tooltips would flicker when hovering over items

2.4.2Релиз1.18.2 · 22 июня 2026 г.
2.4.2

  • Updated Spanish translation (thanks Jeshua on GitHub)
  • Added support for using Immersive Engineering's external heater with boilers and hearths (thanks manhtuan on GitHub)
  • Updated Thirst Was Taken support to target Thirst Was Reclaimed instead

Fixes:

  • (1.16-1.20) Fixed temperature data persisting and/or becoming frozen after dying or changing dimensions
  • (1.19-1.20) Fixed error logs about Cold Sweat packets
  • (1.16) Fixed structure-related configs not working
  • Fixed temperature not emitting from blocks that are part of Sable (Create: Aeronautics) objects
  • Fixed KubeJS insulator configs not working properly in some cases
  • Fixed some cases in which tooltips would flicker when hovering over items

2.4.2Релиз1.19.2 · 22 июня 2026 г.
2.4.2

  • Updated Spanish translation (thanks Jeshua on GitHub)
  • Added support for using Immersive Engineering's external heater with boilers and hearths (thanks manhtuan on GitHub)
  • Updated Thirst Was Taken support to target Thirst Was Reclaimed instead

Fixes:

  • (1.16-1.20) Fixed temperature data persisting and/or becoming frozen after dying or changing dimensions
  • (1.19-1.20) Fixed error logs about Cold Sweat packets
  • (1.16) Fixed structure-related configs not working
  • Fixed temperature not emitting from blocks that are part of Sable (Create: Aeronautics) objects
  • Fixed KubeJS insulator configs not working properly in some cases
  • Fixed some cases in which tooltips would flicker when hovering over items

2.4.2Релиз1.20.1 · 22 июня 2026 г.
2.4.2

  • Updated Spanish translation (thanks Jeshua on GitHub)
  • Added support for using Immersive Engineering's external heater with boilers and hearths (thanks manhtuan on GitHub)
  • Updated Thirst Was Taken support to target Thirst Was Reclaimed instead

Fixes:

  • (1.16-1.20) Fixed temperature data persisting and/or becoming frozen after dying or changing dimensions
  • (1.19-1.20) Fixed error logs about Cold Sweat packets
  • (1.16) Fixed structure-related configs not working
  • Fixed temperature not emitting from blocks that are part of Sable (Create: Aeronautics) objects
  • Fixed KubeJS insulator configs not working properly in some cases
  • Fixed some cases in which tooltips would flicker when hovering over items

2.4.2Релиз1.21.1 · 22 июня 2026 г.
2.4.2

  • Updated Spanish translation (thanks Jeshua on GitHub)
  • Added support for using Immersive Engineering's external heater with boilers and hearths (thanks manhtuan on GitHub)
  • Updated Thirst Was Taken support to target Thirst Was Reclaimed instead

Fixes:

  • (1.16-1.20) Fixed temperature data persisting and/or becoming frozen after dying or changing dimensions
  • (1.19-1.20) Fixed error logs about Cold Sweat packets
  • (1.16) Fixed structure-related configs not working
  • Fixed temperature not emitting from blocks that are part of Sable (Create: Aeronautics) objects
  • Fixed KubeJS insulator configs not working properly in some cases
  • Fixed some cases in which tooltips would flicker when hovering over items

2.4.1Релиз1.16.5 · 30 мая 2026 г.
2.4.1

  • Added compatibility with Sable (Create: Aeronautics)
    • Block temperature and air-conditioning blocks now work like normal when part of contraptions
  • Made some changes to chameleons:
    • Chameleons will now shed naturally after 5 minutes of no player interaction
      • No items will be dropped if they shed naturally
    • Added new ambient, hurt, and shedding sounds
  • Rivers no longer impact biome temperature
  • Item temperatures how have tooltips explaining their effects, as well as which inventory slots they apply to
  • The temperature effects of waterskins are now fully controlled by TOML configs
    • Its temperature when held in the player's hotbar is controlled by an Item Temperature config
    • Its temperature when used/consumed is controlled by a Food Temperature config
  • Adjusted the temperatures of most blocks to be more extreme
  • Food temperature JSON and KubeJS configs can now add temperature modifiers to the player
    • Refer to the updated documentation for examples

Fixes:

  • (1.21) Fixed soulspring lamps obtained by crafting or upgrading from a pre-2.4 world not draining fuel
  • (1.21) Fixed partially-unimplemented compatibility for Weather, Storms, & Tornadoes mod]
  • (1.21) Fixed crash when inserting a potion into the hearth
  • (1.16-1.19) Fixed the "overflow" insulation tooltip not showing text
  • Fixed crash when an air-conditioning block's smokestack is blocked
  • Fixed memory leak in which entities that had left the world were not released from memory
  • Fixed clientside lag caused by calculating temperature for other players on servers
  • Fixed "midpoint" in temperature regions not returning the right temperature
  • Fixed the player receiving the effects of being in shade when their feet are inside a block
  • Fixed tempLimit not working for TOML block configs in some cases if the temperature is a negative number
  • Fixed chameleons sometimes being attacted to players who are not holding tempting items
  • Fixed chameleons sometimes going invisible when they shouldn't

Technical Changes:

  • ! TempModifier.calculate() is no longer called for other players/entities in the world on the clientside
    • This dramatically reduces unnecessary clientside load in many cases, as clientside temperature calculations aren't used for anything
  • Added new system for configs, temporarily called "value getters"
    • In place of most static values, a function that retrieves data from the entity/item can be defined instead
    • For example, a food item's temperature can be based on NBT data on the item, rather than being a static number
    • Some examples of this system can be seen in the new waterskin configs
  • TempModifiers are now serialized/deserialized via a codec rather than NBTHelper methods
    • Old player data will be automatically converted to the new format upon loading

2.4.1Релиз1.18.2 · 30 мая 2026 г.
2.4.1

  • Added compatibility with Sable (Create: Aeronautics)
    • Block temperature and air-conditioning blocks now work like normal when part of contraptions
  • Made some changes to chameleons:
    • Chameleons will now shed naturally after 5 minutes of no player interaction
      • No items will be dropped if they shed naturally
    • Added new ambient, hurt, and shedding sounds
  • Rivers no longer impact biome temperature
  • Item temperatures how have tooltips explaining their effects, as well as which inventory slots they apply to
  • The temperature effects of waterskins are now fully controlled by TOML configs
    • Its temperature when held in the player's hotbar is controlled by an Item Temperature config
    • Its temperature when used/consumed is controlled by a Food Temperature config
  • Adjusted the temperatures of most blocks to be more extreme
  • Food temperature JSON and KubeJS configs can now add temperature modifiers to the player
    • Refer to the updated documentation for examples

Fixes:

  • (1.21) Fixed soulspring lamps obtained by crafting or upgrading from a pre-2.4 world not draining fuel
  • (1.21) Fixed partially-unimplemented compatibility for Weather, Storms, & Tornadoes mod]
  • (1.21) Fixed crash when inserting a potion into the hearth
  • (1.16-1.19) Fixed the "overflow" insulation tooltip not showing text
  • Fixed crash when an air-conditioning block's smokestack is blocked
  • Fixed memory leak in which entities that had left the world were not released from memory
  • Fixed clientside lag caused by calculating temperature for other players on servers
  • Fixed "midpoint" in temperature regions not returning the right temperature
  • Fixed the player receiving the effects of being in shade when their feet are inside a block
  • Fixed tempLimit not working for TOML block configs in some cases if the temperature is a negative number
  • Fixed chameleons sometimes being attacted to players who are not holding tempting items
  • Fixed chameleons sometimes going invisible when they shouldn't

Technical Changes:

  • ! TempModifier.calculate() is no longer called for other players/entities in the world on the clientside
    • This dramatically reduces unnecessary clientside load in many cases, as clientside temperature calculations aren't used for anything
  • Added new system for configs, temporarily called "value getters"
    • In place of most static values, a function that retrieves data from the entity/item can be defined instead
    • For example, a food item's temperature can be based on NBT data on the item, rather than being a static number
    • Some examples of this system can be seen in the new waterskin configs
  • TempModifiers are now serialized/deserialized via a codec rather than NBTHelper methods
    • Old player data will be automatically converted to the new format upon loading

2.4.1Релиз1.19.2 · 30 мая 2026 г.
2.4.1

  • Added compatibility with Sable (Create: Aeronautics)
    • Block temperature and air-conditioning blocks now work like normal when part of contraptions
  • Made some changes to chameleons:
    • Chameleons will now shed naturally after 5 minutes of no player interaction
      • No items will be dropped if they shed naturally
    • Added new ambient, hurt, and shedding sounds
  • Rivers no longer impact biome temperature
  • Item temperatures how have tooltips explaining their effects, as well as which inventory slots they apply to
  • The temperature effects of waterskins are now fully controlled by TOML configs
    • Its temperature when held in the player's hotbar is controlled by an Item Temperature config
    • Its temperature when used/consumed is controlled by a Food Temperature config
  • Adjusted the temperatures of most blocks to be more extreme
  • Food temperature JSON and KubeJS configs can now add temperature modifiers to the player
    • Refer to the updated documentation for examples

Fixes:

  • (1.21) Fixed soulspring lamps obtained by crafting or upgrading from a pre-2.4 world not draining fuel
  • (1.21) Fixed partially-unimplemented compatibility for Weather, Storms, & Tornadoes mod]
  • (1.21) Fixed crash when inserting a potion into the hearth
  • (1.16-1.19) Fixed the "overflow" insulation tooltip not showing text
  • Fixed crash when an air-conditioning block's smokestack is blocked
  • Fixed memory leak in which entities that had left the world were not released from memory
  • Fixed clientside lag caused by calculating temperature for other players on servers
  • Fixed "midpoint" in temperature regions not returning the right temperature
  • Fixed the player receiving the effects of being in shade when their feet are inside a block
  • Fixed tempLimit not working for TOML block configs in some cases if the temperature is a negative number
  • Fixed chameleons sometimes being attacted to players who are not holding tempting items
  • Fixed chameleons sometimes going invisible when they shouldn't

Technical Changes:

  • ! TempModifier.calculate() is no longer called for other players/entities in the world on the clientside
    • This dramatically reduces unnecessary clientside load in many cases, as clientside temperature calculations aren't used for anything
  • Added new system for configs, temporarily called "value getters"
    • In place of most static values, a function that retrieves data from the entity/item can be defined instead
    • For example, a food item's temperature can be based on NBT data on the item, rather than being a static number
    • Some examples of this system can be seen in the new waterskin configs
  • TempModifiers are now serialized/deserialized via a codec rather than NBTHelper methods
    • Old player data will be automatically converted to the new format upon loading

Полная история изменений — на Modrinth.

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