
Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth.
[(Neo)Forge & Fabric 1.18.2-1.21.11] Overhauls mob AI for a true stealth experience. Hunted by what they see, hear, and sense.
- Загрузки
- 68K
- Подписчики
- 163
- Обновлён
- 27 июля 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 4 марта 2025 г.
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Platforms & Versions
- Forge, NeoForge & Fabric
- Tested MC versions commonly supported by releases: 1.18.2, 1.19.2, 1.20.1, 1.21.1, 1.21.11
- Latest v6.3.3 for Forge & Fabric 1.20.1
🧰 Core Features
- Sound Attraction:
- Mobs investigate sound events (blocks, entities, items, modded sounds)
- Stealth & Visibility: Player visibility affected by light, weather, stance, movement, invisibility
- Camouflage System:
- Truly invisible under invisibility potion effect, both armor and item are hidden (configurable on server side for anticheat)
- Armor-only camouflage with configurable items and bonuses
- Full “armor + nearby blocks” sets using color/ID matching
- Apply camo materials like mud, sand, dirt, etc., to blend in with the environment
- Scent System:
- Player movement creates a scent trail that mobs can track.
- Scent lasts about 5 minutes but varies by biome temperature and humidity.
- Dive into the water to cut off the trail.
- Can apply camo material to mask the scent.
- Raid System:
- Instead of a normal horde, mobs will schedule a RAID upon finding a player near the sound or scent position.
- Mobs will call for reinforcement upon scheduling a RAID.
- Muffling & Materials: Wool, solids, liquids, thin blocks alter sound propagation
- Group AI: Leaders, followers, edge scouts, spacing, and dynamic sector scanning
- Swoosh: A configurable list of projectiles, when thrown, will attract mobs to the thrown direction
- Creek: Walking on a configurable list of blocks will make the creek sound
- Configurable Everything: Human-readable TOML with guided comments
🔌 Integrations
- TacZ (Forge/NeoForge/Fabric): Realistic decibels, attachment reductions, muzzle-flash visibility
- Point Blank (Forge/Fabric): Per-weapon effective ranges, suppressors, flash tuning
- Fungal Infection: Spore(Forge): Proto develops to sound, senses sound to summon creatures
- Simple Voice Chat (Forge/Neoforge/Fabric): Dynamic radius based on live mic loudness
- Plasmo Voice (Forge/Fabric): Similar to Simple Voice Chat
- Immersive Melodies (Forge/Fabric): Blasting music will lure mobs
- CSGrenade (Forge): Mobs can't see through smoke, flash, and run away from fire bomb
- Relentless undead (Forge/Fabric): Configurable mobs can climb on top to scale the wall to go to the sound
- Enhanced AI (Forge/NeoForge/Fabric): Block Breaking to Sound, Teleport to Sound, Throw to Sound, X-ray
Other Gun Mods: Quick copy-paste examples for Scorched Guns, Ewewukek’s Musket Mod, and MrCrayfish’s Gun Mod (Unofficial) via
soundIdWhitelist+rawSoundDefaultsHot Bath: Dirtiness will magnify the scent, attract mobs more easily. Aroma in a different biome will make your smell stand out. Bathing in hot water to clear the camo layer faster.
🖼️ Gameplay Highlights
- Mobs swarm explosions, investigate doors, and close in on gunshots
- Sneak through rain and darkness with dyed camo and muffling blocks
- Groups coordinate: leaders engage while edge scouts sweep sectors
- Voice chat lets your teammates’ shouts give away your position
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📣 For Modpack Authors
- You can use this mod in your modpack
- If you need support, find me on Discord
Ченджлог
6.3.8dРелиз1.21.1 · 27 июля 2026 г.
v6.3.8d for Neoforge
Changelog:
- The previous bug fix in v4.3.8c is not enough, since that also happens with the player.
Thanks to redking_11 for reporting the bug!
6.3.8cРелиз1.21.1 · 25 июля 2026 г.
v6.3.8c
Changelog:
- Fixed a bug where the game would crash due to a dumb mistake in my stealth system. Thanks to nick74._ for reporting the bug!
6.3.8Релиз26.2 · 10 июля 2026 г.
Sound Attract for NeoForge 26.2
- Ported sound-based mob behaviors: mobs can investigate sounds, follow scent/sound trails, and coordinate group attraction.
- Ported EnhancedAI-inspired behavior into Sound Attract itself:
- teleport toward sound
- pick up and throw mobs toward sound
- break blocks when stuck moving toward sound
- break blocks while pursuing combat targets
- optional xray-style targeting through walls
- Kept the EnhancedAI-style datapack tags, so packs can still opt mobs into teleporting, throwing, and xray behavior.
6.3.8bРелиз1.21.1 · 25 июня 2026 г.
v6.3.8b
Changelog:
- Fixed a crash where the armor is not armor. Thank you to watermelon0guy for reporting
6.3.8Релиз1.21.1 · 16 июня 2026 г.
v6.3.8
Changelog:
- Fixed an issue with Caverns & Chasms rats, where it will crash upon latching to another mob.
- Added optional Tough As Nail integration, like the forge version.
- Updated the environment color getter like the forge version.
6.3.8Релиз1.20.1 · 16 июня 2026 г.
v6.3.8
Changelog:
- Fixed an issue with Caverns & Chasms rats, where it will crash upon latching to another mob.
6.3.7Релиз1.20.1 · 15 июня 2026 г.
v6.3.7
Changelog:
- Added optional integration with Tough As Nail mod. Thanks to Bruhnanza for the suggestion!
- Temperature in TAN will adjust the scent intensity.
- Hydration, Hyperthermia will increase the intensity of the scent.
- Wool armor will muffle player action sounds. Wool armor in a high-temperature environment will make your scent more pungent :)
- Leaf armor and wool armor are added to the armor color list.
- Adjusted how the environment color is calculated, now using the backdrop from where the mob looks instead of the surrounding area like before.
6.3.6Релиз1.21.1 · 11 июня 2026 г.
v6.3.6 for Neoforge
Changelog:
- Added hotbath integration to match v6.3.6 Forge.
- Replaced Pointblank Jelly with Vic's Point Blank.
- Added some missing features i forgot to port last time lol.
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