
Immersive Melodies
Play custom melodies on various instruments and annoy your friends!
Обновлён 12 мая 2026 г. · опубликован 19 августа 2023 г.
Whether you want to create a band, annoy your friends or just want Skeletons playing Megalovania while storming your base, this mod got it all.
Play 25 bundled songs on 7 instruments, or upload your own melodies via simple drag and drop in-game or using datapacks. Works on multiplayer! Supports MIDI and ABC files, with several million of such available across the internet. Yes birbs dance.

Awesome paper texture by soytutta!
All recipes are unlocked and visible in the vanilla recipebook after collecting a copper ingot.
Immersive Collection
Addons
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 0.6.4+1.21.1 | Релиз | 1.21.1 | neoforge | 12 мая 2026 г. | .jar (5.3 МБ) |
| 0.6.4+1.21.1 | Релиз | 1.21.1 | fabric | 12 мая 2026 г. | .jar (5.3 МБ) |
| 0.6.3+1.21.1 | Релиз | 1.21.1 | neoforge | 11 мая 2026 г. | .jar (5.3 МБ) |
| 0.6.3+1.21.1 | Релиз | 1.21.1 | fabric | 11 мая 2026 г. | .jar (5.3 МБ) |
| 0.6.1+1.20.1 | Релиз | 1.20.1 | forge | 11 мая 2026 г. | .jar (5.3 МБ) |
| 0.6.1+1.20.1 | Релиз | 1.20.1 | fabric | 11 мая 2026 г. | .jar (5.3 МБ) |
| 0.6.2+1.21.1 | Релиз | 1.21.1 | neoforge | 15 июля 2025 г. | .jar (5.3 МБ) |
| 0.6.2+1.21.1 | Релиз | 1.21.1 | fabric | 15 июля 2025 г. | .jar (5.3 МБ) |
| 0.6.1+1.21.1 | Релиз | 1.21.1 | neoforge | 15 июля 2025 г. | .jar (5.3 МБ) |
| 0.6.1+1.21.1 | Релиз | 1.21.1 | fabric | 15 июля 2025 г. | .jar (5.3 МБ) |
| 0.6.0+1.21.1 | Релиз | 1.21.1 | neoforge | 14 июля 2025 г. | .jar (5.3 МБ) |
| 0.6.0+1.21.1 | Релиз | 1.21.1 | fabric | 14 июля 2025 г. | .jar (5.3 МБ) |
| 0.6.0+1.20.1 | Релиз | 1.20.1 | forge | 8 июля 2025 г. | .jar (5.3 МБ) |
| 0.6.0+1.20.1 | Релиз | 1.20.1 | fabric | 8 июля 2025 г. | .jar (5.3 МБ) |
| 0.5.1+1.20.1 | Релиз | 1.20.1 | forge | 28 июня 2025 г. | .jar (5.3 МБ) |
Показаны последние 15 из 84 версий. Все версии — на Modrinth.
Ченджлог
0.6.4+1.21.1Релиз1.21.1 · 12 мая 2026 г.
0.6.4
- Fixed entities replacing NBT configured instruments
- Added
rightClickToDropEntityInstrumentPermissionLevelconfig
0.6.3
- Fixed first-person sound and bound sound instances to entities
- Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
- Synced translations
- Added note humanization
0.6.2
- Fixed recipes, advancements, and tags not loading correctly
- Fixed a crash
0.6.1
- Fixed a crash
0.6.0
- Fixed direct playback not working correctly in Multiplayer
- Breaking API changes to prepare for 1.21
- Switched to Mojmap (Might break addons!)
- Retired cobalt networking and registration
0.5.1
- Melodies are now grouped by namespaces as well
- Melody names can now be translated via key
immersive_melodies.melodies.<file_name>
0.5.0
- Added Keyboard and MIDI device support
- Added perceived loudness adjustment for pitch
- This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
- Configurable via
perceivedLoudnessAdjustmentFactor, 0.5 by default
- Added Bad Apple and a bit of Sus
- Added Handpan
- Added the Ender Bass
0.4.0
- Added a vielle
- Fixed instrument sustain math, instruments sound a bit smoother now
- Added a few more songs
- Fixed playing melodies while riding
- Added config flags
uploadPermissionLevel(2 for example, only allows OPs to upload)loadInbuiltMidisTo allow disabling the inbuilt midismobInstrumentDropFactorTo adjust the chance of mobs dropping their instrumentstopGameMusicForPlayersTo pause the game music when a player is playing a melodystopGameMusicForMobsTo also pause when a mob is playing (disabled by default)instrumentVolumeFactorTo adjust the volume of the instruments
- Silence is now trimmed from the beginning of the midi
- Removed automatic track selection to avoid confusion, tracks are now all enabled by default
- Finally fixed de-syncs between tracks
0.3.0
- Fixed the recipe of tiny drum
- Left-handed players now hold the instruments correctly
- Technical improvements related to animations
- E.g., Pillagers can now hold instruments
0.2.0
- Added midi track selection
- Added a tiny drum
- Sounds are now played at twice the distance (32 blocks)
- Fixed issues with updating/reuploading tracks
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when the file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.6.4+1.21.1Релиз1.21.1 · 12 мая 2026 г.
0.6.4
- Fixed entities replacing NBT configured instruments
- Added
rightClickToDropEntityInstrumentPermissionLevelconfig
0.6.3
- Fixed first-person sound and bound sound instances to entities
- Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
- Synced translations
- Added note humanization
0.6.2
- Fixed recipes, advancements, and tags not loading correctly
- Fixed a crash
0.6.1
- Fixed a crash
0.6.0
- Fixed direct playback not working correctly in Multiplayer
- Breaking API changes to prepare for 1.21
- Switched to Mojmap (Might break addons!)
- Retired cobalt networking and registration
0.5.1
- Melodies are now grouped by namespaces as well
- Melody names can now be translated via key
immersive_melodies.melodies.<file_name>
0.5.0
- Added Keyboard and MIDI device support
- Added perceived loudness adjustment for pitch
- This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
- Configurable via
perceivedLoudnessAdjustmentFactor, 0.5 by default
- Added Bad Apple and a bit of Sus
- Added Handpan
- Added the Ender Bass
0.4.0
- Added a vielle
- Fixed instrument sustain math, instruments sound a bit smoother now
- Added a few more songs
- Fixed playing melodies while riding
- Added config flags
uploadPermissionLevel(2 for example, only allows OPs to upload)loadInbuiltMidisTo allow disabling the inbuilt midismobInstrumentDropFactorTo adjust the chance of mobs dropping their instrumentstopGameMusicForPlayersTo pause the game music when a player is playing a melodystopGameMusicForMobsTo also pause when a mob is playing (disabled by default)instrumentVolumeFactorTo adjust the volume of the instruments
- Silence is now trimmed from the beginning of the midi
- Removed automatic track selection to avoid confusion, tracks are now all enabled by default
- Finally fixed de-syncs between tracks
0.3.0
- Fixed the recipe of tiny drum
- Left-handed players now hold the instruments correctly
- Technical improvements related to animations
- E.g., Pillagers can now hold instruments
0.2.0
- Added midi track selection
- Added a tiny drum
- Sounds are now played at twice the distance (32 blocks)
- Fixed issues with updating/reuploading tracks
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when the file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.6.3+1.21.1Релиз1.21.1 · 11 мая 2026 г.
0.6.3
- Fixed first-person sound and bound sound instances to entities
- Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
- Synced translations
- Added note humanization
0.6.2
- Fixed recipes, advancements, and tags not loading correctly
- Fixed a crash
0.6.1
- Fixed a crash
0.6.0
- Fixed direct playback not working correctly in Multiplayer
- Breaking API changes to prepare for 1.21
- Switched to Mojmap (Might break addons!)
- Retired cobalt networking and registration
0.5.1
- Melodies are now grouped by namespaces as well
- Melody names can now be translated via key
immersive_melodies.melodies.<file_name>
0.5.0
- Added Keyboard and MIDI device support
- Added perceived loudness adjustment for pitch
- This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
- Configurable via
perceivedLoudnessAdjustmentFactor, 0.5 by default
- Added Bad Apple and a bit of Sus
- Added Handpan
- Added the Ender Bass
0.4.0
- Added a vielle
- Fixed instrument sustain math, instruments sound a bit smoother now
- Added a few more songs
- Fixed playing melodies while riding
- Added config flags
uploadPermissionLevel(2 for example, only allows OPs to upload)loadInbuiltMidisTo allow disabling the inbuilt midismobInstrumentDropFactorTo adjust the chance of mobs dropping their instrumentstopGameMusicForPlayersTo pause the game music when a player is playing a melodystopGameMusicForMobsTo also pause when a mob is playing (disabled by default)instrumentVolumeFactorTo adjust the volume of the instruments
- Silence is now trimmed from the beginning of the midi
- Removed automatic track selection to avoid confusion, tracks are now all enabled by default
- Finally fixed de-syncs between tracks
0.3.0
- Fixed the recipe of tiny drum
- Left-handed players now hold the instruments correctly
- Technical improvements related to animations
- E.g., Pillagers can now hold instruments
0.2.0
- Added midi track selection
- Added a tiny drum
- Sounds are now played at twice the distance (32 blocks)
- Fixed issues with updating/reuploading tracks
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when the file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.6.3+1.21.1Релиз1.21.1 · 11 мая 2026 г.
0.6.3
- Fixed first-person sound and bound sound instances to entities
- Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
- Synced translations
- Added note humanization
0.6.2
- Fixed recipes, advancements, and tags not loading correctly
- Fixed a crash
0.6.1
- Fixed a crash
0.6.0
- Fixed direct playback not working correctly in Multiplayer
- Breaking API changes to prepare for 1.21
- Switched to Mojmap (Might break addons!)
- Retired cobalt networking and registration
0.5.1
- Melodies are now grouped by namespaces as well
- Melody names can now be translated via key
immersive_melodies.melodies.<file_name>
0.5.0
- Added Keyboard and MIDI device support
- Added perceived loudness adjustment for pitch
- This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
- Configurable via
perceivedLoudnessAdjustmentFactor, 0.5 by default
- Added Bad Apple and a bit of Sus
- Added Handpan
- Added the Ender Bass
0.4.0
- Added a vielle
- Fixed instrument sustain math, instruments sound a bit smoother now
- Added a few more songs
- Fixed playing melodies while riding
- Added config flags
uploadPermissionLevel(2 for example, only allows OPs to upload)loadInbuiltMidisTo allow disabling the inbuilt midismobInstrumentDropFactorTo adjust the chance of mobs dropping their instrumentstopGameMusicForPlayersTo pause the game music when a player is playing a melodystopGameMusicForMobsTo also pause when a mob is playing (disabled by default)instrumentVolumeFactorTo adjust the volume of the instruments
- Silence is now trimmed from the beginning of the midi
- Removed automatic track selection to avoid confusion, tracks are now all enabled by default
- Finally fixed de-syncs between tracks
0.3.0
- Fixed the recipe of tiny drum
- Left-handed players now hold the instruments correctly
- Technical improvements related to animations
- E.g., Pillagers can now hold instruments
0.2.0
- Added midi track selection
- Added a tiny drum
- Sounds are now played at twice the distance (32 blocks)
- Fixed issues with updating/reuploading tracks
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when the file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.6.1+1.20.1Релиз1.20.1 · 11 мая 2026 г.
0.6.1
- Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
- Synced translations
0.6.0
- Fixed direct playback not working correctly in Multiplayer
- Breaking API changes to prepare for 1.21
- Switched to Mojmap (Might break addons!)
- Retired cobalt networking and registration
0.5.1
- Melodies are now grouped by namespaces as well
- Melody names can now be translated via key
immersive_melodies.melodies.<file_name>
0.5.0
- Added Keyboard and MIDI device support
- Added perceived loudness adjustment for pitch
- This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
- Configurable via
perceivedLoudnessAdjustmentFactor, 0.5 by default
- Added Bad Apple and a bit of Sus
- Added Handpan
- Added the Ender Bass
0.4.0
- Added a vielle
- Fixed instrument sustain math, instruments sound a bit smoother now
- Added a few more songs
- Fixed playing melodies while riding
- Added config flags
uploadPermissionLevel(2 for example, only allows OPs to upload)loadInbuiltMidisTo allow disabling the inbuilt midismobInstrumentDropFactorTo adjust the chance of mobs dropping their instrumentstopGameMusicForPlayersTo pause the game music when a player is playing a melodystopGameMusicForMobsTo also pause when a mob is playing (disabled by default)instrumentVolumeFactorTo adjust the volume of the instruments
- Silence is now trimmed from the beginning of the midi
- Removed automatic track selection to avoid confusion, tracks are now all enabled by default
- Finally fixed de-syncs between tracks
0.3.0
- Fixed the recipe of tiny drum
- Left-handed players now hold the instruments correctly
- Technical improvements related to animations
- E.g., Pillagers can now hold instruments
0.2.0
- Added midi track selection
- Added a tiny drum
- Sounds are now played at twice the distance (32 blocks)
- Fixed issues with updating/reuploading tracks
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when the file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.6.1+1.20.1Релиз1.20.1 · 11 мая 2026 г.
0.6.1
- Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
- Synced translations
0.6.0
- Fixed direct playback not working correctly in Multiplayer
- Breaking API changes to prepare for 1.21
- Switched to Mojmap (Might break addons!)
- Retired cobalt networking and registration
0.5.1
- Melodies are now grouped by namespaces as well
- Melody names can now be translated via key
immersive_melodies.melodies.<file_name>
0.5.0
- Added Keyboard and MIDI device support
- Added perceived loudness adjustment for pitch
- This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
- Configurable via
perceivedLoudnessAdjustmentFactor, 0.5 by default
- Added Bad Apple and a bit of Sus
- Added Handpan
- Added the Ender Bass
0.4.0
- Added a vielle
- Fixed instrument sustain math, instruments sound a bit smoother now
- Added a few more songs
- Fixed playing melodies while riding
- Added config flags
uploadPermissionLevel(2 for example, only allows OPs to upload)loadInbuiltMidisTo allow disabling the inbuilt midismobInstrumentDropFactorTo adjust the chance of mobs dropping their instrumentstopGameMusicForPlayersTo pause the game music when a player is playing a melodystopGameMusicForMobsTo also pause when a mob is playing (disabled by default)instrumentVolumeFactorTo adjust the volume of the instruments
- Silence is now trimmed from the beginning of the midi
- Removed automatic track selection to avoid confusion, tracks are now all enabled by default
- Finally fixed de-syncs between tracks
0.3.0
- Fixed the recipe of tiny drum
- Left-handed players now hold the instruments correctly
- Technical improvements related to animations
- E.g., Pillagers can now hold instruments
0.2.0
- Added midi track selection
- Added a tiny drum
- Sounds are now played at twice the distance (32 blocks)
- Fixed issues with updating/reuploading tracks
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when the file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.6.2+1.21.1Релиз1.21.1 · 15 июля 2025 г.
0.6.2
- Fixed recipes, advancements, and tags not loading correctly
- Fixed a crash
0.6.1
- Fixed a crash
0.6.0
- Fixed direct playback not working correctly in Multiplayer
- Breaking API changes to prepare for 1.21
- Switched to Mojmap (Might break addons!)
- Retired cobalt networking and registration
0.5.1
- Melodies are now grouped by namespaces as well
- Melody names can now be translated via key
immersive_melodies.melodies.<file_name>
0.5.0
- Added Keyboard and MIDI device support
- Added perceived loudness adjustment for pitch
- This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
- Configurable via
perceivedLoudnessAdjustmentFactor, 0.5 by default
- Added Bad Apple and a bit of Sus
- Added Handpan
- Added the Ender Bass
0.4.0
- Added a vielle
- Fixed instrument sustain math, instruments sound a bit smoother now
- Added a few more songs
- Fixed playing melodies while riding
- Added config flags
uploadPermissionLevel(2 for example, only allows OPs to upload)loadInbuiltMidisTo allow disabling the inbuilt midismobInstrumentDropFactorTo adjust the chance of mobs dropping their instrumentstopGameMusicForPlayersTo pause the game music when a player is playing a melodystopGameMusicForMobsTo also pause when a mob is playing (disabled by default)instrumentVolumeFactorTo adjust the volume of the instruments
- Silence is now trimmed from the beginning of the midi
- Removed automatic track selection to avoid confusion, tracks are now all enabled by default
- Finally fixed de-syncs between tracks
0.3.0
- Fixed the recipe of tiny drum
- Left-handed players now hold the instruments correctly
- Technical improvements related to animations
- E.g., Pillagers can now hold instruments
0.2.0
- Added midi track selection
- Added a tiny drum
- Sounds are now played at twice the distance (32 blocks)
- Fixed issues with updating/reuploading tracks
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when the file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.6.2+1.21.1Релиз1.21.1 · 15 июля 2025 г.
0.6.2
- Fixed recipes, advancements, and tags not loading correctly
- Fixed a crash
0.6.1
- Fixed a crash
0.6.0
- Fixed direct playback not working correctly in Multiplayer
- Breaking API changes to prepare for 1.21
- Switched to Mojmap (Might break addons!)
- Retired cobalt networking and registration
0.5.1
- Melodies are now grouped by namespaces as well
- Melody names can now be translated via key
immersive_melodies.melodies.<file_name>
0.5.0
- Added Keyboard and MIDI device support
- Added perceived loudness adjustment for pitch
- This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
- Configurable via
perceivedLoudnessAdjustmentFactor, 0.5 by default
- Added Bad Apple and a bit of Sus
- Added Handpan
- Added the Ender Bass
0.4.0
- Added a vielle
- Fixed instrument sustain math, instruments sound a bit smoother now
- Added a few more songs
- Fixed playing melodies while riding
- Added config flags
uploadPermissionLevel(2 for example, only allows OPs to upload)loadInbuiltMidisTo allow disabling the inbuilt midismobInstrumentDropFactorTo adjust the chance of mobs dropping their instrumentstopGameMusicForPlayersTo pause the game music when a player is playing a melodystopGameMusicForMobsTo also pause when a mob is playing (disabled by default)instrumentVolumeFactorTo adjust the volume of the instruments
- Silence is now trimmed from the beginning of the midi
- Removed automatic track selection to avoid confusion, tracks are now all enabled by default
- Finally fixed de-syncs between tracks
0.3.0
- Fixed the recipe of tiny drum
- Left-handed players now hold the instruments correctly
- Technical improvements related to animations
- E.g., Pillagers can now hold instruments
0.2.0
- Added midi track selection
- Added a tiny drum
- Sounds are now played at twice the distance (32 blocks)
- Fixed issues with updating/reuploading tracks
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when the file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
Полная история изменений — на Modrinth.
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