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Mineforgian

Immersive Melodies

Play custom melodies on various instruments and annoy your friends!

7.0M загрузок1K подписчиковGPL-3.0-onlyfabricforgeneoforge

Обновлён 12 мая 2026 г. · опубликован 19 августа 2023 г.

  • Multiplayer
  • Manage melodies
  • Mobs can play too
Screenshot

Modrinth CurseForge Discord Github Translate via Crowdin

Whether you want to create a band, annoy your friends or just want Skeletons playing Megalovania while storming your base, this mod got it all.

Play 25 bundled songs on 7 instruments, or upload your own melodies via simple drag and drop in-game or using datapacks. Works on multiplayer! Supports MIDI and ABC files, with several million of such available across the internet. Yes birbs dance.

Generated Atlas Image

Screenshot Screenshot Screenshot

Awesome paper texture by soytutta!

All recipes are unlocked and visible in the vanilla recipebook after collecting a copper ingot.

Generated Recipes Image

Immersive Collection

Immersive Armors Immersive Aircraft Immersive Melodies Immersive Paintings Immersive Optimization SelectiveBounds Man of Many Planes Immersive Machinery Immersive Furniture Immersive Gateways

Addons

Arids Immersive Resprites

The page hash for easier page deployment.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.6.4+1.21.1Релиз1.21.1neoforge12 мая 2026 г..jar (5.3 МБ)
0.6.4+1.21.1Релиз1.21.1fabric12 мая 2026 г..jar (5.3 МБ)
0.6.3+1.21.1Релиз1.21.1neoforge11 мая 2026 г..jar (5.3 МБ)
0.6.3+1.21.1Релиз1.21.1fabric11 мая 2026 г..jar (5.3 МБ)
0.6.1+1.20.1Релиз1.20.1forge11 мая 2026 г..jar (5.3 МБ)
0.6.1+1.20.1Релиз1.20.1fabric11 мая 2026 г..jar (5.3 МБ)
0.6.2+1.21.1Релиз1.21.1neoforge15 июля 2025 г..jar (5.3 МБ)
0.6.2+1.21.1Релиз1.21.1fabric15 июля 2025 г..jar (5.3 МБ)
0.6.1+1.21.1Релиз1.21.1neoforge15 июля 2025 г..jar (5.3 МБ)
0.6.1+1.21.1Релиз1.21.1fabric15 июля 2025 г..jar (5.3 МБ)
0.6.0+1.21.1Релиз1.21.1neoforge14 июля 2025 г..jar (5.3 МБ)
0.6.0+1.21.1Релиз1.21.1fabric14 июля 2025 г..jar (5.3 МБ)
0.6.0+1.20.1Релиз1.20.1forge8 июля 2025 г..jar (5.3 МБ)
0.6.0+1.20.1Релиз1.20.1fabric8 июля 2025 г..jar (5.3 МБ)
0.5.1+1.20.1Релиз1.20.1forge28 июня 2025 г..jar (5.3 МБ)

Показаны последние 15 из 84 версий. Все версии — на Modrinth.

Ченджлог

0.6.4+1.21.1Релиз1.21.1 · 12 мая 2026 г.

0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

0.6.1

  • Fixed a crash

0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
    • Switched to Mojmap (Might break addons!)
    • Retired cobalt networking and registration

0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
    • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
    • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
    • uploadPermissionLevel (2 for example, only allows OPs to upload)
    • loadInbuiltMidis To allow disabling the inbuilt midis
    • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
    • stopGameMusicForPlayers To pause the game music when a player is playing a melody
    • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
    • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
    • E.g., Pillagers can now hold instruments

0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

0.1.2

  • Fixed dedicated server crash

0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

0.0.5

  • Fixed some crashes
  • Fixed null textures

0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
    • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
    • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

0.0.1

  • Released
0.6.4+1.21.1Релиз1.21.1 · 12 мая 2026 г.

0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

0.6.1

  • Fixed a crash

0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
    • Switched to Mojmap (Might break addons!)
    • Retired cobalt networking and registration

0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
    • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
    • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
    • uploadPermissionLevel (2 for example, only allows OPs to upload)
    • loadInbuiltMidis To allow disabling the inbuilt midis
    • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
    • stopGameMusicForPlayers To pause the game music when a player is playing a melody
    • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
    • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
    • E.g., Pillagers can now hold instruments

0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

0.1.2

  • Fixed dedicated server crash

0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

0.0.5

  • Fixed some crashes
  • Fixed null textures

0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
    • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
    • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

0.0.1

  • Released
0.6.3+1.21.1Релиз1.21.1 · 11 мая 2026 г.

0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

0.6.1

  • Fixed a crash

0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
    • Switched to Mojmap (Might break addons!)
    • Retired cobalt networking and registration

0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
    • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
    • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
    • uploadPermissionLevel (2 for example, only allows OPs to upload)
    • loadInbuiltMidis To allow disabling the inbuilt midis
    • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
    • stopGameMusicForPlayers To pause the game music when a player is playing a melody
    • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
    • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
    • E.g., Pillagers can now hold instruments

0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

0.1.2

  • Fixed dedicated server crash

0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

0.0.5

  • Fixed some crashes
  • Fixed null textures

0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
    • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
    • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

0.0.1

  • Released
0.6.3+1.21.1Релиз1.21.1 · 11 мая 2026 г.

0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

0.6.1

  • Fixed a crash

0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
    • Switched to Mojmap (Might break addons!)
    • Retired cobalt networking and registration

0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
    • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
    • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
    • uploadPermissionLevel (2 for example, only allows OPs to upload)
    • loadInbuiltMidis To allow disabling the inbuilt midis
    • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
    • stopGameMusicForPlayers To pause the game music when a player is playing a melody
    • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
    • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
    • E.g., Pillagers can now hold instruments

0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

0.1.2

  • Fixed dedicated server crash

0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

0.0.5

  • Fixed some crashes
  • Fixed null textures

0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
    • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
    • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

0.0.1

  • Released
0.6.1+1.20.1Релиз1.20.1 · 11 мая 2026 г.

0.6.1

  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations

0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
    • Switched to Mojmap (Might break addons!)
    • Retired cobalt networking and registration

0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
    • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
    • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
    • uploadPermissionLevel (2 for example, only allows OPs to upload)
    • loadInbuiltMidis To allow disabling the inbuilt midis
    • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
    • stopGameMusicForPlayers To pause the game music when a player is playing a melody
    • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
    • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
    • E.g., Pillagers can now hold instruments

0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

0.1.2

  • Fixed dedicated server crash

0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

0.0.5

  • Fixed some crashes
  • Fixed null textures

0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
    • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
    • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

0.0.1

  • Released
0.6.1+1.20.1Релиз1.20.1 · 11 мая 2026 г.

0.6.1

  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations

0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
    • Switched to Mojmap (Might break addons!)
    • Retired cobalt networking and registration

0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
    • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
    • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
    • uploadPermissionLevel (2 for example, only allows OPs to upload)
    • loadInbuiltMidis To allow disabling the inbuilt midis
    • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
    • stopGameMusicForPlayers To pause the game music when a player is playing a melody
    • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
    • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
    • E.g., Pillagers can now hold instruments

0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

0.1.2

  • Fixed dedicated server crash

0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

0.0.5

  • Fixed some crashes
  • Fixed null textures

0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
    • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
    • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

0.0.1

  • Released
0.6.2+1.21.1Релиз1.21.1 · 15 июля 2025 г.

0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

0.6.1

  • Fixed a crash

0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
    • Switched to Mojmap (Might break addons!)
    • Retired cobalt networking and registration

0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
    • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
    • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
    • uploadPermissionLevel (2 for example, only allows OPs to upload)
    • loadInbuiltMidis To allow disabling the inbuilt midis
    • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
    • stopGameMusicForPlayers To pause the game music when a player is playing a melody
    • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
    • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
    • E.g., Pillagers can now hold instruments

0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

0.1.2

  • Fixed dedicated server crash

0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

0.0.5

  • Fixed some crashes
  • Fixed null textures

0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
    • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
    • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

0.0.1

  • Released
0.6.2+1.21.1Релиз1.21.1 · 15 июля 2025 г.

0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

0.6.1

  • Fixed a crash

0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
    • Switched to Mojmap (Might break addons!)
    • Retired cobalt networking and registration

0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
    • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
    • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
    • uploadPermissionLevel (2 for example, only allows OPs to upload)
    • loadInbuiltMidis To allow disabling the inbuilt midis
    • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
    • stopGameMusicForPlayers To pause the game music when a player is playing a melody
    • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
    • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
    • E.g., Pillagers can now hold instruments

0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

0.1.2

  • Fixed dedicated server crash

0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

0.0.5

  • Fixed some crashes
  • Fixed null textures

0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
    • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
    • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

0.0.1

  • Released

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