
Counter Strike Grenades
Add utilities in CS2 to Minecraft
161K загрузок18 подписчиковMITforge
Обновлён 6 июня 2026 г. · опубликован 18 февраля 2025 г.
Counter Strike Grenades
This mod provides utilities in CS2(with smoke falling mechanics) to Minecraft.
This is a WIP project
We encourage you to download the lastest version and update to latest version when possible
Dependencies
Features
- HE Grenade
- Interaction with Smoke
- Flash Bang
- Incendiary (Molotov)
- Different varaints based on team
- Interaction with Smoke
- Smoke Grenade
- Integration with the Tacz Gun Mod
- Decoy
- Integration with the Tacz Gun Mod
Checkout up-to-date info on Github: ThePisquad/CounterStrikeGrenades
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.20.1-1.5.0 | Бета | 1.20.1 | forge | 6 июня 2026 г. | .jar (1.1 МБ) |
| 1.4.1 | Бета | 1.20.1 | forge | 5 января 2026 г. | .jar (1.1 МБ) |
| 1.4.0 | Бета | 1.20.1 | forge | 23 декабря 2025 г. | .jar (972 КБ) |
| 1.3.2 | Бета | 1.20.1 | forge | 19 декабря 2025 г. | .jar (956 КБ) |
| 1.3.1 | Бета | 1.20.1 | forge | 18 декабря 2025 г. | .jar (952 КБ) |
| 1.3.0 | Бета | 1.20.1 | forge | 17 декабря 2025 г. | .jar (923 КБ) |
| 1.2.9 | Бета | 1.20.1 | forge | 26 августа 2025 г. | .jar (920 КБ) |
| 1.2.8 | Бета | 1.20.1 | forge | 5 апреля 2025 г. | .jar (918 КБ) |
| 1.2.7 | Бета | 1.20.1 | forge | 3 апреля 2025 г. | .jar (919 КБ) |
| 1.2.6 | Бета | 1.20.1 | forge | 20 марта 2025 г. | .jar (919 КБ) |
| 1.2.5 | Бета | 1.20.1 | forge | 19 марта 2025 г. | .jar (919 КБ) |
| 1.2.4 | Бета | 1.20.1 | forge | 17 марта 2025 г. | .jar (910 КБ) |
| 1.2.3 | Бета | 1.20.1 | forge | 5 марта 2025 г. | .jar (905 КБ) |
| 1.2.1 | Бета | 1.20.1 | forge | 4 марта 2025 г. | .jar (926 КБ) |
| 1.2.0 | Бета | 1.20.1 | forge | 1 марта 2025 г. | .jar (925 КБ) |
Показаны последние 15 из 21 версий. Все версии — на Modrinth.
Ченджлог
1.20.1-1.5.0Бета1.20.1 · 6 июня 2026 г.
Basically there isn't new since the 1.5.0-prerelease.
I have changed the mods.toml to allow using it with the latest tacz version.
Noticable changes since 1.4.1:
- Flashbang effect is now rendered during level render stage thus cannot be blocked by turnning off GUI
I have been trying to remake smoke grenade using volumetric rendering but it is in a stall because working with OpenGL is beyond my capability :(
You can track the progress here: 1.5.0 Rewrite Progress
:sparkles: New Features
59976ba- client: 添加投掷轨迹渲染功能 (commit by @Dragonzhi)23ccb51- render: 添加轨迹弹跳物理模拟功能 (commit by @Dragonzhi)861e4ef- render: 添加轨迹预览颜色配置和空气阻力效果 (commit by @Dragonzhi)37448cd- render: 实现轨迹渲染器渐变透明效果 (commit by @Dragonzhi)ae65142- compat:tacz: define recipe (commit by @hukening81)c6a731c- smoke: smoke generation logic for glassPanes (commit by @hukening81)376e31c- smoke: smoke generation logic for walls (commit by @hukening81)6ba55aa- smoke: smoke generation logic for fence & slab (commit by @hukening81)f26b551- smoke: smoke generation logic for chain block, sign and iron bar (commit by @hukening81)
:bug: Bug Fixes
3e0ca7a- ktlint: 修复ktlint语法建议工作流报错 (commit by @Dragonzhi)8790e9e- render: 修复轨迹渲染器中的投掷速度计算精度问题 (commit by @Dragonzhi)eed793b- SmokeGrenadeEntity: #60 优化烟雾弹实体碰撞检测逻辑 (commit by @Dragonzhi)7bbfdb2- whole stack of disappearing after throw (commit by @hukening81)3ca51ef- smoke: #60 smoke will generate even when inside a stair block (commit by @hukening81)14b2185- flashbang: move overlay render to level render pipeline in order to prevent player from disabling flasheffect using F1 (commit by @hukening81)
:zap: Performance Improvements
3b473a0- remove duplicate CreativeTabs registry (commit by @hukening81)
:recycle: Refactors
8eb3bb7- decoy: #76 调整诱饵弹Tacz枪械ID查找逻辑 (commit by @Dragonzhi)7ed4d2a- compat/scoreboard: move file location (commit by @hukening81)63c3bdc- re-arrange file structure for increased clarity (commit by @hukening81)
:wrench: Chores
262aace- use latest parchment mapping (commit by @hukening81)
1.4.1Бета1.20.1 · 5 января 2026 г.
:sparkles: New Features
9e6e71d- mod: 添加创意模式物品栏并注册相关事件 (commit by @Dragonzhi)9833858- smoke: 优化烟雾弹烟雾下落效果 (commit by @Dragonzhi)2686aef- config: 添加手雷配置选项并优化烟雾弹算法 (commit by @Dragonzhi)83ab9aa- flashbang: 添加闪光弹配置参数和效果计算 (commit by @Dragonzhi)13c6c6d- client: 添加投掷物投出的模型(无拉环)并注册和渲染功能 (commit by @Dragonzhi)8e84b33- api: 添加CS手榴弹模组公共API和事件系统 (commit by @Dragonzhi)
:bug: Bug Fixes
c159268- item: #68 Attack Indicator and swing animation showing after left click (commit by @hukening81)be84aa8- mods: 降低TACZ依赖版本要求 (commit by @Dragonzhi)04959c3- grenade: 修复烟雾弹着陆检测和引信计时问题 (commit by @Dragonzhi)
:recycle: Refactors
0c34d3d- creative-tabs: 重构创造模式物品栏注册逻辑 (commit by @Dragonzhi)f05e9f3- smoke: 优化烟雾弹实体的烟雾下落算法 #60 (commit by @Dragonzhi)97fa9bb- core: 重构代码结构和导入语句 (commit by @Dragonzhi)4371e7d- 优化导入语句和代码结构 (commit by @Dragonzhi)d3dcd14- grenade: 优化投掷物旋转初始化逻辑 (commit by @Dragonzhi)061886c- render: 重构投掷物实体的旋转系统 (commit by @Dragonzhi)10833be- render: 优化投掷物渲染的旋转插值计算 (commit by @Dragonzhi)
:wrench: Chores
fb3b1e9- fix registry typo (commit by @hukening81)
1.4.0Бета1.20.1 · 23 декабря 2025 г.
:sparkles: New Features
1ba2ca0- model: 添加手雷模型文件 (commit by @Dragonzhi)967ea6e- render: 实现手雷实体的3D渲染和旋转效果 (commit by @Dragonzhi)c074ddc- smokegrenade: 实现烟雾弹爆炸后旋转冻结及3D模型更新 (commit by @Dragonzhi)cf59cc2- render: 实现各种投掷物实体旋转及3D模型更新 (commit by @Dragonzhi)822f075- textures: 更新手雷物品的3D纹理图片 (commit by @Dragonzhi)9d76af1- assets: 添加反恐精英手雷图标资源 (commit by @Dragonzhi)
:bug: Bug Fixes
0984aff- render: 防止燃烧手雷爆炸后模型渲染 (commit by @Dragonzhi)
:recycle: Refactors
2730e2e- entity: 解决诱饵弹运动抽搐和燃烧弹无火焰粒子bug (commit by @Dragonzhi)
1.3.2Бета1.20.1 · 19 декабря 2025 г.
:sparkles: New Features
8a2d672- compat: 添加对Tacz模组的兼容支持 (commit by @Dragonzhi)8be01a8- grenade: 支持播放TacZ枪械音效 (commit by @Dragonzhi)17721c2- grenade: 为诱饵弹添加TacZ枪声支持 (commit by @Dragonzhi)cd8a99a- tacz: 添加 tacz-1.20.1-1.1.7.jar 库文件 (commit by @Dragonzhi)
:bug: Bug Fixes
71716c3- grenade: 修复诱饵弹爆炸逻辑并调整音效触发条件 (commit by @Dragonzhi)
1.3.1Бета1.20.1 · 18 декабря 2025 г.
:sparkles: New Features
0c4d48e- grenade: 添加诱饵手雷功能 (commit by @Dragonzhi)ec201ce- grenade: 添加诱饵弹实体及伤害类型 (commit by @Dragonzhi)496ab94- csgrenades: 添加诱饵弹并更新所有手雷伤害类型消息ID (commit by @Dragonzhi)f0646da- lang: 添加中文语言支持 (commit by @Dragonzhi)5f64530- grenades: 添加投掷物伤害源的施加者信息 (commit by @Dragonzhi)9bea3d9- grenades: 优化伤害源逻辑并支持无友伤队伍内对自身的自定义伤害类型 (commit by @Dragonzhi)a26af72- grenade: 添加自伤伤害类型和本地化文本 (commit by @Dragonzhi)5c12380- grenade: 添加手雷对持有者伤害控制配置 (commit by @Dragonzhi)fe7b0b3- csgrenades: 优化闪光弹阻挡判定并添加全局配置命令 (commit by @Dragonzhi)da6a046- flashbang: 添加闪光弹爆炸粒子效果 (commit by @Dragonzhi)27f10ba- config: 添加自定义配置选项和命令支持 (commit by @Dragonzhi)
:bug: Bug Fixes
69614cd- entity: 调整诱饵手雷音效列表 (commit by @Dragonzhi)cd43c30- entity: 移除多余的声音事件引用 (commit by @Dragonzhi)a66bb2a- network: 修复闪光弹阻挡因子计算逻辑 (commit by @Dragonzhi)
:recycle: Refactors
1.3.0Бета1.20.1 · 17 декабря 2025 г.
:sparkles: New Features
c6cbdae- client: 添加闪光弹致盲效果渲染器的声音控制功能 (commit by @Dragonzhi)c1105c1- csgrenades: 升级至1.3.0版本并优化烟雾清除逻辑 (commit by @Dragonzhi)ae476e0- config: 添加箭矢和子弹清除烟雾范围配置项 (commit by @Dragonzhi)9e13f93- smoke: 实现子弹动态清除烟雾范围 (commit by @Dragonzhi)406cafc- smoke-grenade: 优化烟雾弹子弹清除逻辑与范围检测 (commit by @Dragonzhi)363d5a5- grenade: 优化烟雾弹对快速移动实体的检测逻辑 (commit by @Dragonzhi)
:bug: Bug Fixes
40a32f6- grenade: 修复手雷实体位置处理逻辑 (commit by @Dragonzhi)71e30db- grenade: 修复燃烧手雷实体位置设置逻辑 (commit by @Dragonzhi)ba27435- grenade: 修复高爆手雷实体爆炸后不立即移除的问题 (commit by @Dragonzhi)fd1f3bf- renderer: 允许闪光弹爆炸音效播放 (commit by @Dragonzhi)
:recycle: Refactors
5317504- config: 调整烟雾弹最大下落高度配置值 (commit by @Dragonzhi)
:wrench: Chores
1.2.9Бета1.20.1 · 26 августа 2025 г.
1.2.8Бета1.20.1 · 5 апреля 2025 г.
:bug: Bug Fixes
0eafad5- firegrenade: incorrect damage range #46 (commit by @yurinekoai)
Полная история изменений — на Modrinth.
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