
Beta Continued
Block game the way it should have always been. A reinterpretation of Notch’s original vision for Minecraft (beta) that takes place in a modern environment.
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- 2 января 2026 г.
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- CC-BY-NC-4.0
Опубликован 15 августа 2024 г.
PREVIOUSLY KNOWN AS BETA 1.7.4
Thank you so much for 11600+ downloads!
SEE THE SERVER INSTRUCTIONS SECTION ON HOW TO GET THIS PACK WORKING IN MULTIPLAYER


🌎 BETA CONTINUED OFFERS 🌎
A MODERN MODDED ENVIORNMENT WITH THE FOLLOWING:
In game item descriptions exist! Just hold down shift on the items menu (REI) to see what a brief description of the item! Visit the wikis for the individual mods for further informations and FAQS.
- Beta textures, lighting, models, sounds, style, logic, hunger, glitches, and gameplay feel.
- Beta overworld and Nether generation with biome support for modern tree types & the farlands.
- New structures and dungeons to explore.
- New variants and types for existing vanilla structures.
- Customized and stylized modded content to fit the beta theme and aesthetics.
- Custom coded attributes and enhancements for modded weapon and armor content.
- Customized time based sprinting system in replacement of hunger sprinting system.
- Dozens of new redstone blocks for countless functionality.
- The original Aether mod.
- The original Twilight Forest mod.
- Popular beta style mods such as ComputerCraft, Paint, Camera, Instruments, Item Transport Pipes, Aircrafts & Planes, Hidden doors, Teleportation Stones, Doomlike Dungeons, Paxels, Hammers, Excavators, Backpacks and many more!
- Voice chat support.
- Controller / SteamDeck support.
- Custom mods for customization of things that have not been possible in other modpacks of this style! (Thank you to Javivi for your contributions!)
- Optimizations for better compatibility on lower end devices.
This modpack is meant to be played in Survival mode. Creative mode is removed entirely.
❓ WHAT IS THIS MODPACK SUPPOSED TO BE AND WHY NOT JUST PLAY BETA VERSIONS ❓
Beta Continued aims to recreate the nostalgia of earlier versions, while also integrating and balancing modern and modded content. This project has come a long way, originating from a problem I had quite a while ago.
Something I am only assuming is a problem that many people like myself have ran into before: modding Beta versions of the game can be really frustrating frustrating. When it came to modding in multiplayer support for your favorite mods, it required reversing someone elses old code and completely redesigning it to function in a server environment (and more nonsense). What a nightmare! What if a modern modloader environment with an identical Minecraft beta experience existed? I present to you this confusing idea of a project. Now modding "Minecraft Beta" and getting that classic experience with friends using your favorite mods has never been easier!
While customizing and designing the themes for the modpack I had a handful of particular goals in mind, but the main one was: Minecraft is no longer what is was... so everything that is added should be what it used to feel like. I hope that makes sense? I did my best to create an enviornment that feels like we are playing modded Minecraft Beta 1.7.3, that is the version I accuracy matched everything to. The mods added are content that remind me of the beta experience the most, and there will be more to come as I work on this modpack in the future.
Since the official release of Minecraft, Mojang has continuously introduced a variety of changes and low effort content that seem to cater more to the constantly shifting public interest & attention spam. These decisions stray far from the original vision that Notch had planned. Notches personal involvement with the game quickly diminished since release due to personal problems and issues with the companies direction, until he eventually left Mojang studios and sold the company to Microsoft. What was once a passion project soon turned into a corporate asset leaving us with what we have today. This modpack also exists as an attempt to continue the legacy of Notch's vision for Minecraft. In my opinion, Minecraft Beta 1.7.3 represents the last true update that matched Notch's original vision for the game. It was the final release that maintained the direction & spirit of his initial creation.
It's a block game; A LEGO type game if you will. It’s not supposed to be complicated. The extent of the game should be driven by your imagination, not by any amount of new content and changes.
📡 SERVER INSTALLATION 📡
Installing the modpack on a server is very simple.
Put the config, kubejs, and mods folder into your server's root directory.
Delete the following mods from the server:
- Embeddium
- NoEmbeddiumMenu
- EntityTextureFeatures
- EntityModelFeatures
- Controllable
- HideKeyBinds
- ChatBoost
Go into server.properties and set level-type to "moderner_beta:moderner_beta". The end result should be: level-type=moderner_beta:moderner_beta
Thats all! The server should load as intended now. If you have any further questions please do not hesitate to join the Discord server for help or further information about the modpack.
(Do not delete from the client, only the server. These mods call client side only functions and cause the server to crash as a result. Embeddium if not removed from the server will cause RoughlyEnoughItems / the items menu to not display display the item registry properly for connected players. In some cases, having RoughlyEnoughItems present on the server can also caused this glitched behaviour. This is a known issue with RoughlyEnoughItems for Minecraft 1.20.1 Forge)
(Please see the official Simple Voice Chat instructions on how to get the voice chat system working properly on your server.)
🧾 CONTENT STAEMENTS 🧾
- Yes, I do now that Babric exists, go check it out! It is an awesome project! This modpack is designed to be a pre-configured experience using modern mods and framework, but I highly encourage you to mess around with the design of your own REAL beta modpack using their awesome project!
- Beta 1.7.4 does not completely revert the game to beta, but is rather a simulation that attempts to get as close to what a modded beta environment could have looked and felt like. Each beta like modpack has its own theme, while building off of the concept of making the game feel like beta. This modpack is simply my twist on a beta themed modpack. Beta 1.7.4 does not claim or will never claim to be an official continuation / update of the original Minecraft beta versions. All claim belongs to their respective owners.
- Inspired by LowMango (Author of MangoPack), PoeticRainbow (Author of Golden Days), and the Better Than Adventure project.
- Content is licensed under ARR. You do NOT have permission to modify and/or redistribute this modpack. If you would like to do so, please contact me beforehand.
- Read CREDITS.txt located in kubejs/assets. Please DM me for credit or removal of any content that may belong to you in the event I have made a mistake, thank you.
Ченджлог
1.1.1Релиз1.20.1 · 2 января 2026 г.
Changes made for release 1.1.1
Forge, Mods, Scripts, Resources & Data:
- Cleaned up data, assets & configs
- Improvements to scripts
Bug fixes:
- Several small bug fixes
1.1.0Релиз1.20.1 · 31 декабря 2025 г.
Changes made for release 1.1.0
Forge, Mods, Scripts, Resources & Data:
- Updated any outdated mods
- Improvements to backend scripts & resources
- Updated default configuration
- Improvements to unfocused window frame calculations
- Replaced "Plasmo" Voice with "Simple Voice Chat" for compatibility reasons
Gameplay, Items & Logic:
- Improvements & balances to loot tables
- Fueled furnace minecarts will now tick its current chunk, acting as chunk loaders
- Items menu bind toggle was changed to "CTRL + O"
- "Gingerbread Men" & "Cookies" now heal one heart
- Creeper spawners in dungeons are no longer possible
- Compass, Globe, Clock, Altimeter & Recovery Compass will now display more useful information when right clicking them in your hand
- If lighting strikes an entity it will no longer ignite it
- Improvements to bow mechanics
- Waystones no longer teleport between dimensions
- Waystone editing is now locked to the player that placed the waystone
- Phoenix armor now increases your projectile damage instead of adjusting the projectiles speed and accuracy
- Valkyrie Lance must now be held in your main hand for speed effects
Audio & Visual:
- Improvements to the look of dungeons
- Improvements to spyglass info viewer
- Improvements & changes to texts
- Improvements to item displays in REI / items menu
- Improvements to Equips menu
- Removed holiday specific textures
- Small changes to moving fluid visuals
Beta Reversions
- All bows will now instant fire, special bows can still be aimed
- Several menus have been redone to mimic old / beta style menus
- Corrected several textures for accuracy
- Removed player skin transparency
- Removed command hotkey shortcut
- Removed offhand completely
- Removed respawn anchors
Bug fixes:
- Fixed passive mob spawn rates for cold biomes
- Fixed spawn rate for wolves
- Fixed skeleton attack frequency interval
- Fixed broken generation of stairs in dungeon spiral staircases
- Fixed structure search radius for dungeon maps
- Fixed several keybind related issues
- Fixed several menu related issues
- Fixed incorrect recipe for books
- Fixed Embeddium mixin conflict that caused old cloud rendering behaviour to not function properly
- Fixed several items being stackable
- Fixed quiver UI issues when looking around and swapping arrows
- Fixed incorrect item drop logic for several mobs
- Fixed several tag related bugs
Known issues / Things I do not have a solution for right now:
- REI / Items menu is visible when viewing photos
- Sometimes charm effects will stick even when the item is unequipped, and sometimes sticks after death as well
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Having a cloud in your inventory while sleeping makes you fall through the floor
- Current method of removing statistics is just blanking out the entry in the lang files
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Gloves & Aircraft related items automatically display a tooltip even when shift is not held
- Ice Bow & Seeker Bow consume modded arrows like normal arrows, wasting them
1.0.2Релиз1.20.1 · 21 декабря 2025 г.
Changes made for release 1.0.2
Forge, Mods, Scripts, Resources & Data:
- Updated any outdated mods
- Improvements to backend scripts
Gameplay, Items & Logic:
- Removed Clay Soldiers (Causes catastrophic faulure of items menu / REI)
Bug fixes:
- Fixed mobs from spawners being able to spawn with removed items (and in all instances)
- Fixed mobs from spawners being able to spawn with armor that is enchanted (and in all instances)
- Fixed items menu / REI display issues
- Fixed certain scripts not working in multiplayer
- Fixed skeleton AI / strafe behaviour in multiplayer
- Fixed the world creation loading bar not visually loading
- Fixed stats screen displaying two impossible entries
- Fixed item name for "Sugar Canes"
- Bug fixes related to mod updates
1.0.0Релиз1.20.1 · 20 декабря 2025 г.
Changes made for: Release 1.0.0
Forge, Mods, Scripts, Resources & Data:
- Improvements to scripts
- Optimizations & performance improvements
- Improved default modpack settings configuration
Gameplay, Items & Logic:
- The executive decision to remove sprinting has been made. It is gone.
- Major changes & optimizations to world generation
- Animal breeding & farming has been re-introduced (I like being able to farm animals)
- Spyglass now displays info about the entity you are looking at
- Quivers can now be equipped in the "Back" equipment slot
- Changed recipe for "Advanced Gyroscope"
- Wool can now be converted into string
- Dungeon Maps can now be found by brushing suspicious blocks
- Removed "Uncrafting Table" (Too unbalanced)
- Horse spawn rate slightly decreased
Audio & Visual:
- Various improvements to texts
- Various changes & improvements to menus
- Renamed "Honeycomb" related items to "Beeswax"
Beta Reversions
- Skeletons no longer strafe when attacking
- Passive animals that have not been tamed or bred will randomly spawn & despawn just as hostile mobs do
- Mushrooms can now be placed on the surface & in daylight
- Blocks & items in containers now use the beta lighting rendering
- Chat is now disabled unless you are in multiplayer, open to LAN, or cheats are enabled
- The Nether dimension has had its height reduced to 128 & bedrock layers thickened
- All wooden slabs now function as stone slabs (Mine with pickaxe, non flammable)
- All interactable blocks now ignore tool efficiency
- Entity debug IDs now properly appear behind blocks
- Chat is now disabled in singleplayer
Bug fixes:
- Fixed mod embedding & metadata issues / conflicts between modpack updates
- Fixed improper GUI scaling in the controls / keybinds menu when scale is set to "Auto"
- Fixed "Personal Vault Backpack" not being equippable in the back slot
- Fixed blank message spam from Aircrafts in specific instances
- Fixed a glitch that caused weapons and armor from loot tables to spawn with blank atrifact NBT data
- Fixed several camera related glitches
- Fixed quantity output for a handful of recipes
- Entities and Textures are now dynamically rendered, hopefully this prevents the uncommon "White World" texture glitch that can only be fixed by restarting the game
- Various fixes related to mod updates
Known issues / Things I do not have a solution for right now:
- Items menu is visible when viewing photos
- Sometimes equip effects will stick even when the item is unequipped, and sometimes sticks after death as well
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Having a cloud in your inventory while sleeping makes you fall through the floor
- Current method of removing statistics is just blanking out the entry in the lang files
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Gloves & Aircraft related items automatically display a tooltip even when shift is not held
b-1.3.2Бета1.20.1 · 24 октября 2025 г.
Forge, Mods, Scripts, Resources & Data:
- Updated Forge
- Updated any outdated mods
- More optimizations for low end hardware
Gameplay, Items & Logic:
- Custom location and structure maps can now be found in structures, pointing to the locations of other structures. Shipwrecks are guaranteed to give these maps (This feature is slightly experimental, I am hoping to improve upon its functionality in the future)
- Dungeons with varying levels of difficulty can now be found throughout the world (More customization and variation of these structures to come in future updates)
- Pigman guarded outpost towers can now be found in the Nether
- Improvements and tweaks to structure generation and structure spacing
- Improvements and balances to all loot tables
- Buffed durability for a handful of Aether weapons
- Chalk durability increased to 64
- Maps now show a directional player icon even when far away from the marked location
- Added "Entity Detector" redstone contraption
- Spawners found in Nether structures have more variance in the mobs they spawn
- Cactus can now be smelted into leather
- Lodestone now requires an Echo Shard instead of a Nether Ingot
- Engines and boilers can now only be single stacked
- Cookies now only give a healf half of a heart of health
- Temporarily removed Gryodyne conraption due to buggy behaviours
- Removed Nether Wart and associated blocks
Audio & Visual:
- System messages now properly appear in chat instead of above the hotbar
- Minor changes to UI elements
- Disabled update notification annoyances for "Plasmo Voice" mod
- Minor changes to a few texts (item names and descriptions)
- Changed texture for mossy stone bricks
- Barrels no longer make sound when opened
Bug fixes:
- Fixed wool drop rate for sheep (Thank you to lxxf for pointing this out)
- Fixed vertical display limitations for item list on high resolutions or low GUI scales
- Fixed several bugs related to recipes
- Fixed several typos
- Bug fixes related to mod updates
Known issues / Things I do not have a solution for:
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Having a cloud in your inventory while sleeping makes you fall through the floor
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching bugs out the camera a little
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Immersive aircraft tooltips are not consistient with everything else
b-1.3.1Бета1.20.1 · 7 сентября 2025 г.
Forge, Mods, Scripts, Resources & Data:
- Cleaned up, optimized and organized backend stuff (scripts, data)
- Updated any outdated mods
- Updated to Forge 47.4.8
Gameplay, Items & Logic:
- Shipwreck treasure maps now have a chance of pointing to an Ancient City instead of buried treasure
- Ancient city spawn rate slightly reduced
- Shipwreck spawn rate slightly increased
- Discs are no longer found in mineshafts
- Misc. buffs and improvements to loot tables
- Weapons & tools can no longer be repaired in crafting grids (Matches beta logic)
- Vsync disabled by default
Audio & Visual:
- Craftable filter now visible by default in recipe menu
- Arrows no longer get stuck in players
- Small changes to UI textures
- Small changes to texts
Bug fixes:
- Fixed cat spawnrate
- Fixed a few tooltip descriptions being incorrect
- Fixed grammar and formatting for a handful of texts
Known issues / Things I do not have a solution for:
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching bugs out the camera a little
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Immersive aircraft tooltips are not consistient with everything else
Hoping to (try) work on in the future (v1.4.0):
- Make all items (including modded) face classic orientation in menus
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Deep Aether Mod? / Aether Lost Content Mod?
- More forms of lightweight tech & magic content
b-1.3.0Бета1.20.1 · 30 августа 2025 г.
Forge, Mods, Scripts, Resources & Data:
- Cleaned and organized configuration files
- Integrated default server/world configs
- Optimized scripts and data
- Updated outdated mods
- Claim and permission related mods have been removed, please set those up on a server yourself
Gameplay, Items & Logic:
- Complete loot table overhaul and rebalance for all dimensions
- Loot tables are now more random and more rewarding
- Complete structure generation overhaul for all dimensions
- Many changes and balances based on the loot that generates in each structure
- Made a handful of structures more common
- Modded weapons/items rebalanced for better desirability
- Custom item properties modified and rebalanced
- Added quiver for arrow storage
- Aether boss names no longer randomized
- Aether fruit bush behaviors slightly adjusted
- Aether world generation optimized
- Ambrosium shards now stack to 64
- Beds now explode in the Aether
- Cave Spiders readded
- Copper armor and copper sword removed (not very useful)
- Crafting recipes revised and balanced
- Crawling removed entirely
- Custom attributes now scale with armor material cost
- Horse spawn rate slightly reduced
- Invisibility Cloak readded and balanced
- Item stack sizes adjusted
- Kelp slightly rarer; spawns near jungle beaches
- Lightning arrows no longer set targets on fire
- Name Tags readded
- Renaming Table added for renaming items, keys, tags
- Sitting reach distance reduced to two(2) blocks
- Sprinting no longer infinite in peaceful mode
- Stamina recharge delay reduced by one(1) second
- Stamina recharge time reduced by four(4) seconds
- A few other very small changes I may have forgotten to log
Audio & Visual:
- Added support for non-default world presets
- Crouch height restored to classic values
- Texts improved
- Textures improved
- UI layouts adjusted slightly
- Various other minor visual changes
Bug fixes:
- Fixed Ambrosium shards being consumable
- Fixed invisible chest mimics
- Fixed many item recipes
- Fixed recipe for Reinforced Dark Stone
- Fixed removed / invalid entities and mobs generating in spawners
- Fixed several typos
- Fixed a few items being unobtainable
- Fixed tooltip deduplication (hasnt happened to me since my fix)
- Various other minor bug fixes
Known issues / Things I do not have a solution for:
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching bugs out the camera a little
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
Hoping to work on in the future:
- Make all items (including modded) face classic orientation in menus
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Deep Aether Mod? / Aether Lost Content Mod?
- More forms of lightweight tech & magic content
b-1.2.0Бета1.20.1 · 1 августа 2025 г.
Forge, Mods, Scripts, Resources & Data:
- Updated Forge to v47.4.5
- "Controlling" mod (Utility)
- "Sit" mod (Fun)
- Significant backend code revisions
- Updated any outdated mods
- Updated default options / binds / configuration
Gameplay, Items & Logic:
- Food is now always edible even at full hearts (Matches beta)
- Revised mob spawning logic for both passive and hostile
- Hostile mobs are now able to spawn in a light level of 7 or lower (Matches beta)
- Increased passive mob spawn counts, adjusted group sizes, adjusted maximum and minimum groups
- Minor changes and improvements to world generation
- Minor changes and improvements to structure generation
- Modified collisions for a handful of blocks
- Mushroom Soup now heals three(3) hearts
- White Apple now only heals two(2) hearts
- Ambrosium shards now heal half(0.5) of a heart
- Candy canes now heals half(0.5) of a heart
- Maze Wafer now heals three(3) hearts
- Modified dyed wool recipes to match the way other items in the game are dyed
Audio & Visual:
- Significant improvements to biome border calculations
- Changes to a few textures for consistiency
- Changes to texts for consistiency
- Revised biome temperature algorithms (biome sky / fog color stuff AGAIN ARGG)
- Reorganized / resorted REI menu
- Modified full block outlines for a handful of blocks
Bug fixes:
- Fixed buried treasure sometimes not spawning
- Fixed glitchy behaviour when jumping on or around fences and walls
- Fixed custom furnaces not stacking after being mined / picked up
- Fixed a few unwanted / useless structures from spawning (wells, ruins)
- Fixed music modifications being disabled
- Fixed mountable entity icons appearing in incorrect position
- Fixed typo causing custom clay soldier textures to not load
Known issues / Things I do not have a solution for:
- Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
- A very very small handful of removed blocks may spawn from structures (lag, or some weird optimization may be cause this?)
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching in third person bugs out the camera a little
- Ambrosium shards play the eating animation when consumed
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Sometimes custom tooltips will duplicate, appearing twice
Hoping to work on in the future:
- More support for worlds that are not the default preset (structures, colors, textures)
- Make all modded stairs and chests in inventory face classic orientation
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Deep Aether Mod? / Aether Lost Content Mod?
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